Server Configuration/Network.eco: Difference between revisions
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Rename Description server config to Name |
m Removed the trailing slash from the examples in RemoteAddress. Confirmed that the slashes cause ping not to display on the master server list. |
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*<code>ServerCategory</code> See [[#Set_server_category]]. | *<code>ServerCategory</code> See [[#Set_server_category]]. | ||
*<code>IPAddress</code> (default : Any) Internal server IP-address the server should bind to. | *<code>IPAddress</code> (default : Any) Internal server IP-address the server should bind to. | ||
*<code>RemoteAddress</code> (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples <code>"10.1.1.1:3000 | *<code>RemoteAddress</code> (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples <code>"10.1.1.1:3000"</code>, <code>"gs2.play.eco:3000"</code>. | ||
*<code>GameServerPort</code> (default : 3000) Port to join server. | *<code>GameServerPort</code> (default : 3000) Port to join server. | ||
*<code>WebServerPort</code> (default : 3001) Web application port. | *<code>WebServerPort</code> (default : 3001) Web application port. | ||
Revision as of 04:23, 9 November 2025
PublicServer(default : false) Defines if other players can see server.PlaytimeSee #Set_playtime_table.DiscordAddressInvite link ID for a Discord server (the ID after the “discord.gg/”).PasswordDefines if a server's password.NameDefines the name of the server.DetailedDescriptionDefines the server's description.ServerCategorySee #Set_server_category.IPAddress(default : Any) Internal server IP-address the server should bind to.RemoteAddress(default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples"10.1.1.1:3000","gs2.play.eco:3000".GameServerPort(default : 3000) Port to join server.WebServerPort(default : 3001) Web application port.WebServerUrl(default : ) Public/external web sever URL. Examples"http://10.1.1.1:3001","http://gs2.play.eco:3001"RateThe network rate used to communicate between server and client.- A low rate will cause slow updates in the world.
- A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.
- Actual meaning of this value is unknown.
MaxConnections(default : -1) Maximum number of concurrent players (-1 no limits).UPnPEnabled(default : true)