Server Configuration/Network.eco: Difference between revisions

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Rename Description server config to Name
m Removed the trailing slash from the examples in RemoteAddress. Confirmed that the slashes cause ping not to display on the master server list.
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*<code>ServerCategory</code> See [[#Set_server_category]].
*<code>ServerCategory</code> See [[#Set_server_category]].
*<code>IPAddress</code> (default : Any) Internal server IP-address the server should bind to.
*<code>IPAddress</code> (default : Any) Internal server IP-address the server should bind to.
*<code>RemoteAddress</code> (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples <code>"10.1.1.1:3000/"</code>, <code>"gs2.play.eco:3000/"</code>.
*<code>RemoteAddress</code> (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples <code>"10.1.1.1:3000"</code>, <code>"gs2.play.eco:3000"</code>.
*<code>GameServerPort</code> (default : 3000) Port to join server.
*<code>GameServerPort</code> (default : 3000) Port to join server.
*<code>WebServerPort</code> (default : 3001) Web application port.
*<code>WebServerPort</code> (default : 3001) Web application port.

Revision as of 04:23, 9 November 2025

  • PublicServer (default : false) Defines if other players can see server.
  • Playtime See #Set_playtime_table.
  • DiscordAddress Invite link ID for a Discord server (the ID after the “discord.gg/”).
  • Password Defines if a server's password.
  • NameDefines the name of the server.
  • DetailedDescription Defines the server's description.
  • ServerCategory See #Set_server_category.
  • IPAddress (default : Any) Internal server IP-address the server should bind to.
  • RemoteAddress (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples "10.1.1.1:3000", "gs2.play.eco:3000".
  • GameServerPort (default : 3000) Port to join server.
  • WebServerPort (default : 3001) Web application port.
  • WebServerUrl (default : ) Public/external web sever URL. Examples "http://10.1.1.1:3001", "http://gs2.play.eco:3001"
  • Rate The network rate used to communicate between server and client.
    • A low rate will cause slow updates in the world.
    • A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.
    • Actual meaning of this value is unknown.
  • MaxConnections (default : -1) Maximum number of concurrent players (-1 no limits).
  • UPnPEnabled (default : true)