Server Configuration/Balance.eco: Difference between revisions
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Created page with "{| class="wikitable sortable mw-collapsible" !Setting !Default !Options !Description |- |<code>MaxActivePlayers</code> |<code>0</code> | | |- |<code>ShelfLifeMultiplier</code> |<code>1.0</code> | |Multiplier applied to food shelf life (conservation). the higher the multiplier, the longest the food can be preserved. |- |<code>CalorieMultiplierOnMove</code> |<code>5</code> | | |- |<code>RetroactiveExperienceRate</code> |<code>0</code> | | |}" |
Pwnerdonor (talk | contribs) Updating with latest config information |
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{| class="wikitable sortable | [[Category:Server Management]] | ||
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Balance | |||
{| class="wikitable sortable content-size" | |||
!Setting | !Setting | ||
!Default | !Default | ||
!Description | !Description | ||
|- | |- | ||
|<code> | |<code>CalorieMultiplierOnMove</code> | ||
|<code> | |<code>5</code> | ||
| | |Affects how many calories it costs to move, multiplied by your carry weight. | ||
|- | |- | ||
|<code> | |<code>CraftingQueueQuantity</code> | ||
|<code> | |<code>5</code> | ||
| | |The number of jobs a player can queue up at once at the same crafting station. | ||
|- | |- | ||
|<code> | |<code>MaintenanceDecayPercentage</code> | ||
|<code>5</code> | |<code>5</code> | ||
| | |Every hour buildings in operation with parts that can decay will have their parts decay by this percentage. | ||
| | |- | ||
|<code>VehicleMaintenanceDecayPercentage</code> | |||
|<code>10</code> | |||
|Every hour vehicles in operation with parts that can decay will have their parts decay by this percentage. | |||
|- | |||
|<code>MaintenanceDecayMultiplier</code> | |||
|<code>1</code> | |||
|Multiplier affecting the decay applied to part durability. | |||
|- | |||
|<code>ToolRepairPenalty</code> | |||
|<code>0.2</code> | |||
|The percentage of durability a tool will lose every time it is repaired. | |||
|- | |- | ||
|<code>RetroactiveExperienceRate</code> | |<code>RetroactiveExperienceRate</code> | ||
|<code>0</code> | |<code>0</code> | ||
| | |Enables players that join later to earn experience based on the experience rate over days since start. | ||
| | 0 indicates off; 12 is the base rate on high collaboration | ||
|- | |||
|<code>ShowOilLayer</code> | |||
|<code>false</code> | |||
|Disables visibility of the oil layer unless oil drilling is researched and available. | |||
|- | |||
|<code>SpecialtyExperiencePerLevelSquared</code> | |||
|<code>25</code> | |||
|The skill level will be multiplied by this number and squared to determine how much experience is needed to gain a level. | |||
|- | |||
|<code>SkillGainMultiplier</code> | |||
|<code>1</code> | |||
|Affects the rate at which skill points are accumulated. A larger number will increase skill gain, a smaller number will slow it down. | |||
|} | |} | ||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Balance
| Setting | Default | Description |
|---|---|---|
CalorieMultiplierOnMove
|
5
|
Affects how many calories it costs to move, multiplied by your carry weight. |
CraftingQueueQuantity
|
5
|
The number of jobs a player can queue up at once at the same crafting station. |
MaintenanceDecayPercentage
|
5
|
Every hour buildings in operation with parts that can decay will have their parts decay by this percentage. |
VehicleMaintenanceDecayPercentage
|
10
|
Every hour vehicles in operation with parts that can decay will have their parts decay by this percentage. |
MaintenanceDecayMultiplier
|
1
|
Multiplier affecting the decay applied to part durability. |
ToolRepairPenalty
|
0.2
|
The percentage of durability a tool will lose every time it is repaired. |
RetroactiveExperienceRate
|
0
|
Enables players that join later to earn experience based on the experience rate over days since start.
0 indicates off; 12 is the base rate on high collaboration |
ShowOilLayer
|
false
|
Disables visibility of the oil layer unless oil drilling is researched and available. |
SpecialtyExperiencePerLevelSquared
|
25
|
The skill level will be multiplied by this number and squared to determine how much experience is needed to gain a level. |
SkillGainMultiplier
|
1
|
Affects the rate at which skill points are accumulated. A larger number will increase skill gain, a smaller number will slow it down. |