Tailoring: Difference between revisions

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{{Infobox_Skill|name = Tailoring}}
{{SkillInfoCard}}
 
{{SkillDetails|skill =  Tailoring}}
 
== Learning ==
{{GetRecipes|item=  Tailoring Skill Book}}
 
== History ==
As of ECO 5.5, the Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:
 
* The [[Basic Backpack]] increases carrying capacity by 5.0kg, the [[Big Backpack]] by 10.0kg, and the [[Bearpack]] by 15.0kg.
* Camo clothing lets you get slightly closer to animals before they notice you.
* The [[Light Backpack]] has the same capacity of the Basic Backpack but gives extra movement speed
* The [[Work Backpack]] is a Basic Backpack with slightly less calorie usage.
* [[Work Boots]] reduce calorie usage slightly.
* [[Running Shoes]] increase your movement speed.
 
All other equipable items are purely cosmetic.
 
[[Category:Specialties]]

Latest revision as of 21:10, 5 July 2025

Tailoring is Specialty related to the profession of Tailor.
Creating new clothes and setting trends. Levels up by crafting related recipes.

How to learn

Tailoring is learned by RMB RMB on Tailoring Skill Scroll, what was obtained from the Tailoring Skill Book.
When learning a Tailoring Skill Scroll, depending on the server settings, the player can also receive several Claim Paper Item to expand Homestead.

Crafted At:

Crafting TableProductsIngredientsCraft timeLaborSkill RequirementsExperience
Research Table
5
5
5
00:05:00600 Gathering 11

Benefits and item availability by level:

The study of specialization start from level 0 when learning a Tailoring Skill Scroll and increases to level 1 by spending a star.
The maximum level of Tailoring specialization that can be achieved is level 7.

Amount of Specialty XP Per Level:

Specialty Level234567
Specialty XP1875750016875300004687567500

* Based on default server settings (SpecialtyExperiencePerLevelSquared=25)

Talents:

At 3rd level, the player can choose one of two proposed talents:

Natural Fibers: Tailoring

Reduces resource cost for Wool and Cotton Fabric.

Modern Materials: Tailoring

Reduces resource cost for Nylon Fabric.

At 6th level, the player can choose one of two proposed talents:

Flooring Fitter: Tailoring

Reduces resource cost for tailoring Blocks.

Custom Made: Tailoring

Reduces resource cost for Clothing and Furniture but increases labor costs.

Upgrade modules:

Clothing:

How use Icon

The Tailoring icon can be used on any sign that has a text component, including on Vehicles:
Icon with background: <icon name="TailoringSkill">