Server Configuration/Users.eco: Difference between revisions
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Created page with "* <code>MaxRepFromOnePerson</code> The most positive reputation a player can receive from one other player. * <code>MinRepFromOnePerson</code> The most negative reputation a player can receive from one other player. * <code>WhiteList</code> Users who can enter the server without inputting a password. * <code>BlackList</code> Users who are denied entry to the server. * <code>Admins</code> Users with admin privileges, able to use admin commands. * <code>Reputations</code>..." |
Pwnerdonor (talk | contribs) Updating with latest config information |
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The settings in this file can be accessed in-game by using the /serverui command and navigating to Initial Setup -> Users | |||
[[Category:Server Management]] | |||
{| class="wikitable sortable" | |||
!Setting | |||
!Default | |||
!Description | |||
|- | |||
|<code>UseWaste</code> | |||
|<code>false</code> | |||
| | |||
|- | |||
|<code>APIAuthToken</code> | |||
| | |||
|API authentication key which may be used to access Web UI without a game user. May be used for external communication or by automation tools. Keep this setting secret as it can be used to perform dangerous actions. | |||
<code> | |- | ||
|<code>APIAdminAuthToken</code> | |||
| | |||
|API admin authentication key which may be used to access Web UI without a game user as an admin user. May be used for external communication or by automation tools. Keep this setting a secret as it can be used to perform dangerous actions. | |||
|- | |||
|<code>AllowDebugCalls</code> | |||
|<code>false</code> | |||
|If true, allows debug calls to be made to the web server, like 'GenerateTestData' | |||
|- | |||
|<code>UnStuckDisableTime</code> | |||
|<code>60.0</code> | |||
|The amount of seconds that must pass before a user can use /unstuck again after they have used it a few times recently. | |||
|- | |||
|<code>AdminCommandsLoggingLevel</code> | |||
|<code>LogFileAndNotifyEveryone</code> | |||
|Sets the level of logging that happens when an admin invokes admin commands. | |||
Valid values: | |||
* <code>None</code> - no logging | |||
* <code>LogFile</code> - logged in a file | |||
* <code>LogFileAndNotifyAdmins</code> - logged in a file and admins see a message in the chat | |||
* <code>LogFileAndNotifyEveryone</code> - logged in a file and everyone sees a message in the chat | |||
|- | |||
|<code>DelayNearbyFoodCheckMinutes</code> | |||
|<code>4.0</code> | |||
|Delay in minutes for the next searching nearby food location and moving spawn point. | |||
|- | |||
|<code>NearbyFoodSpawnLocationRadius</code> | |||
|<code>20.0</code> | |||
|When choosing a spawn point with nearby food, how far away can the food be? | |||
|- | |||
|<code>NearbyFoodSpawnCount</code> | |||
|<code>5</code> | |||
|When choosing a spawn point, this much food be nearby. | |||
|- | |||
|<code>UseExactSpawnLocation</code> | |||
|<code>false</code> | |||
|When true, spawn point stays as set below. When false, the spawn point will move periodically to be close to wild food. | |||
|- | |||
|<code>SpawnLocation</code> | |||
|Varies | |||
|The current spawn location. | |||
|- | |||
|<code>SpawnSearchRange</code> | |||
|<code>600</code> | |||
|Spawn point search range when no exact location is given. | |||
|- | |||
|<code>MovementHackDetection</code> | |||
|<code>false</code> | |||
|When true, users who likely cheat movement will be identified and kicked from the server. Warning: this is a beta feature and may identify non-cheating users as cheaters and disconnect them. | |||
|- | |||
|<code>RequiredOccupancyBeforeAFKKick</code> | |||
|<code>0.0</code> | |||
|Percent of Server Occupancy Required Before Enforcing Inactivity Kicking (0 - 100). Use zero if you want that the server disconnects players based only on the inactivity time. | |||
|- | |||
|<code>TimeRequiredForAFKMinutes</code> | |||
|<code>0.0</code> | |||
|Minutes of inactivity before kicking player. User zero if you don't want your server to implement the AFK system. | |||
|- | |||
|<code>WhiteList</code> | |||
| | |||
|Users on the whitelist do not need to enter a password to connect to a passworded server. Use either SLG ID or STEAMID64 | |||
|- | |||
|<code>BlackList</code> | |||
| | |||
|Blacklisted users are denied connection to the server. Use either SLG ID or STEAMID64 | |||
|- | |||
|<code>MuteList</code> | |||
| | |||
|Muted users are not allowed to user chat on the server. Use either SLG ID or STEAMID64 | |||
|- | |||
|<code>Admins</code> | |||
| | |||
|Admins are allowed to use [[Chat Commands#Admin Commands|admin chat commands]]. Use either SLG ID or STEAMID64 | |||
|- | |||
|<code>QueuePriorities</code> | |||
| | |||
|Users assigned to a queue priority will advance to the front of the line of players with a lower number priority when trying to connect while the server is full. | |||
|- | |||
|<code>UsersWithReservedSlotsAtQueue</code> | |||
| | |||
|Users who have reserved slots at login queue. | |||
|} | |||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Initial Setup -> Users
| Setting | Default | Description |
|---|---|---|
UseWaste
|
false
|
|
APIAuthToken
|
API authentication key which may be used to access Web UI without a game user. May be used for external communication or by automation tools. Keep this setting secret as it can be used to perform dangerous actions. | |
APIAdminAuthToken
|
API admin authentication key which may be used to access Web UI without a game user as an admin user. May be used for external communication or by automation tools. Keep this setting a secret as it can be used to perform dangerous actions. | |
AllowDebugCalls
|
false
|
If true, allows debug calls to be made to the web server, like 'GenerateTestData' |
UnStuckDisableTime
|
60.0
|
The amount of seconds that must pass before a user can use /unstuck again after they have used it a few times recently. |
AdminCommandsLoggingLevel
|
LogFileAndNotifyEveryone
|
Sets the level of logging that happens when an admin invokes admin commands.
Valid values:
|
DelayNearbyFoodCheckMinutes
|
4.0
|
Delay in minutes for the next searching nearby food location and moving spawn point. |
NearbyFoodSpawnLocationRadius
|
20.0
|
When choosing a spawn point with nearby food, how far away can the food be? |
NearbyFoodSpawnCount
|
5
|
When choosing a spawn point, this much food be nearby. |
UseExactSpawnLocation
|
false
|
When true, spawn point stays as set below. When false, the spawn point will move periodically to be close to wild food. |
SpawnLocation
|
Varies | The current spawn location. |
SpawnSearchRange
|
600
|
Spawn point search range when no exact location is given. |
MovementHackDetection
|
false
|
When true, users who likely cheat movement will be identified and kicked from the server. Warning: this is a beta feature and may identify non-cheating users as cheaters and disconnect them. |
RequiredOccupancyBeforeAFKKick
|
0.0
|
Percent of Server Occupancy Required Before Enforcing Inactivity Kicking (0 - 100). Use zero if you want that the server disconnects players based only on the inactivity time. |
TimeRequiredForAFKMinutes
|
0.0
|
Minutes of inactivity before kicking player. User zero if you don't want your server to implement the AFK system. |
WhiteList
|
Users on the whitelist do not need to enter a password to connect to a passworded server. Use either SLG ID or STEAMID64 | |
BlackList
|
Blacklisted users are denied connection to the server. Use either SLG ID or STEAMID64 | |
MuteList
|
Muted users are not allowed to user chat on the server. Use either SLG ID or STEAMID64 | |
Admins
|
Admins are allowed to use admin chat commands. Use either SLG ID or STEAMID64 | |
QueuePriorities
|
Users assigned to a queue priority will advance to the front of the line of players with a lower number priority when trying to connect while the server is full. | |
UsersWithReservedSlotsAtQueue
|
Users who have reserved slots at login queue. |