Server Configuration/Storage.eco: Difference between revisions
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Created page with "*<code>SaveName</code> The name of the world *<code>SaveFrequency</code> (default : "60") Time between saves. *<code>CleanupFilesOnExceptions</code> (default : false) Defines if we clean files when exceptions occured. *<code>StorageDirectory</code> (default : "Storage") Defines the name of the directory where saves files is stored." |
Pwnerdonor (talk | contribs) Updating with latest config information |
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[[Category:Server Management]] | |||
The settings in this file can be accessed in-game by using the /serverui command and navigating to Initial Setup -> Storage | |||
{| class="wikitable sortable" | |||
!Setting | |||
!Default | |||
!Description | |||
|- | |||
|<code>SaveName</code> | |||
|<code>Game</code> | |||
|The name of the save file to load at startup. | |||
|- | |||
|<code>SaveFrequency</code> | |||
|<code>60</code> | |||
|How often to write to disk, in seconds. | |||
|- | |||
|<code>CleanupFilesOnExceptions</code> | |||
|<code>false</code> | |||
|If true, removes failed to load objects upon loading. | |||
|- | |||
|<code>StorageDirectory</code> | |||
|<code>Storage</code> | |||
|The name of the folder where saves will be placed. | |||
|- | |||
|<code>NewGameTemplate</code> | |||
| | |||
|Path to file to start the game from for a new world, if null then the world will be generated (see [[Server Configuration/WorldGenerator.eco|WorldGenerator.eco]]). | |||
|} | |||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Initial Setup -> Storage
| Setting | Default | Description |
|---|---|---|
SaveName
|
Game
|
The name of the save file to load at startup. |
SaveFrequency
|
60
|
How often to write to disk, in seconds. |
CleanupFilesOnExceptions
|
false
|
If true, removes failed to load objects upon loading. |
StorageDirectory
|
Storage
|
The name of the folder where saves will be placed. |
NewGameTemplate
|
Path to file to start the game from for a new world, if null then the world will be generated (see WorldGenerator.eco). |