Server Configuration/Rooms.eco: Difference between revisions

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Created page with "* <code>EmptyBlocksCountAsWindows</code> Disable to require window blocks for windows. * <code>WallBlocksPerWindow</code> Defines how many wall blocks are needed for each empty window or door block."
 
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* <code>EmptyBlocksCountAsWindows</code> Disable to require window blocks for windows.
[[Category:Server Management]]
* <code>WallBlocksPerWindow</code> Defines how many wall blocks are needed for each empty window or door block.
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Rooms
{| class="wikitable sortable"
!Setting
!Default
!Description
|-
|<code>EmptyBlocksCountAsWindows</code>
|<code>true</code>
|If enabled, rooms can have empty blocks serve as windows and still count as a room. See [[Rooms]] for more details.
|-
|<code>RoomCategoryDiminishingReturnRate</code>
|<code>0.1</code>
|Repeated rooms earn this multiple value of the previous ones. This makes duplicate rooms less valuable in a house.
|-
|<code>WallBlocksPerWindow</code>
|<code>10</code>
|Specifies how many wall blocks are required to allow one empty window or door block without penalty. It counts all wall blocks in the room, including window blocks itself.
|-
|<code>PaintedBlockTierBonus</code>
|<code>0</code>
|An addition to the tier value of blocks that are painted.
|-
|<code>PaintedBlockHousingBonus</code>
|<code>0.2</code>
|Housing value bonus contributed by painted blocks as a percentage bonus. For example, 0.2 means if 100% of walls are painted, the room value is increased by 20%.
|-
|<code>HousePointsMultiplierPerResidentsCount</code>
|Array: <code>1.0, 1.0, 1.2, 1.15, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3</code>
|Multiplier of room per resident count. Incentivizes properties having a certain number of residencies for maximum housing bonus.
|}

Latest revision as of 10:56, 14 January 2026

The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Rooms

Setting Default Description
EmptyBlocksCountAsWindows true If enabled, rooms can have empty blocks serve as windows and still count as a room. See Rooms for more details.
RoomCategoryDiminishingReturnRate 0.1 Repeated rooms earn this multiple value of the previous ones. This makes duplicate rooms less valuable in a house.
WallBlocksPerWindow 10 Specifies how many wall blocks are required to allow one empty window or door block without penalty. It counts all wall blocks in the room, including window blocks itself.
PaintedBlockTierBonus 0 An addition to the tier value of blocks that are painted.
PaintedBlockHousingBonus 0.2 Housing value bonus contributed by painted blocks as a percentage bonus. For example, 0.2 means if 100% of walls are painted, the room value is increased by 20%.
HousePointsMultiplierPerResidentsCount Array: 1.0, 1.0, 1.2, 1.15, 1.0, 0.9, 0.8, 0.7, 0.6, 0.5, 0.4, 0.3 Multiplier of room per resident count. Incentivizes properties having a certain number of residencies for maximum housing bonus.