Server Configuration/ModKit.eco: Difference between revisions
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Created page with "* <code>WhitelistEnabled</code> Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded. * <code>Whitelist</code> Which mods to load when whitelist is enabled. * <code>LiveUpdateUnityFiles</code> Whether to check for unity file updates continuously, e.g. when switching mods around for testing. * <code>PreserveGeneratedModsAssembly</code> Controls if the Eco.Mods.dll assembly is saved on server start." |
Pwnerdonor (talk | contribs) Updating with latest config information |
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[[Category:Server Management]] | |||
The settings in this file can be accessed in-game by using the /serverui command and navigating to Mods -> ModKit | |||
{| class="wikitable sortable" | |||
!Setting | |||
!Default | |||
!Description | |||
|- | |||
|<code>WhitelistEnabled</code> | |||
|<code>false</code> | |||
|Whether to use a whitelist to choose which mods to load. If disabled, all mods will be loaded. | |||
|- | |||
|<code>Whitelist</code> | |||
| | |||
|A list of .dll file names that will be included in the whitelist, if whitelisting is enabled. | |||
|- | |||
|<code>LiveUpdateUnityFiles</code> | |||
|<code>false</code> | |||
|If enabled, check for Unity update files regularly. This is useful if you are actively building mod bundles and don't want to restart the server to test changes. | |||
|- | |||
|<code>SubscribedMods</code> | |||
| | |||
|List of mod.io mod ids that this server is subscribed to. | |||
|- | |||
|<code>PreserveGeneratedModsAssembly</code> | |||
|<code>false</code> | |||
|Controls if the Eco.Mods.dll assembly is saved on server start. | |||
|- | |||
|<code>MaxNumberOfDownloadRequests</code> | |||
|<code>10</code> | |||
|The maximum number of clients that can download mods at the same time. | |||
|} | |||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Mods -> ModKit
| Setting | Default | Description |
|---|---|---|
WhitelistEnabled
|
false
|
Whether to use a whitelist to choose which mods to load. If disabled, all mods will be loaded. |
Whitelist
|
A list of .dll file names that will be included in the whitelist, if whitelisting is enabled. | |
LiveUpdateUnityFiles
|
false
|
If enabled, check for Unity update files regularly. This is useful if you are actively building mod bundles and don't want to restart the server to test changes. |
SubscribedMods
|
List of mod.io mod ids that this server is subscribed to. | |
PreserveGeneratedModsAssembly
|
false
|
Controls if the Eco.Mods.dll assembly is saved on server start. |
MaxNumberOfDownloadRequests
|
10
|
The maximum number of clients that can download mods at the same time. |