Server Configuration/ModKit.eco: Difference between revisions

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Created page with "* <code>WhitelistEnabled</code> Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded. * <code>Whitelist</code> Which mods to load when whitelist is enabled. * <code>LiveUpdateUnityFiles</code> Whether to check for unity file updates continuously, e.g. when switching mods around for testing. * <code>PreserveGeneratedModsAssembly</code> Controls if the Eco.Mods.dll assembly is saved on server start."
 
Updating with latest config information
 
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* <code>WhitelistEnabled</code> Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.
[[Category:Server Management]]
* <code>Whitelist</code> Which mods to load when whitelist is enabled.
The settings in this file can be accessed in-game by using the /serverui command and navigating to Mods -> ModKit
* <code>LiveUpdateUnityFiles</code> Whether to check for unity file updates continuously, e.g. when switching mods around for testing.
{| class="wikitable sortable"
* <code>PreserveGeneratedModsAssembly</code> Controls if the Eco.Mods.dll assembly is saved on server start.
!Setting
!Default
!Description
|-
|<code>WhitelistEnabled</code>
|<code>false</code>
|Whether to use a whitelist to choose which mods to load. If disabled, all mods will be loaded.
|-
|<code>Whitelist</code>
|
|A list of .dll file names that will be included in the whitelist, if whitelisting is enabled.
|-
|<code>LiveUpdateUnityFiles</code>
|<code>false</code>
|If enabled, check for Unity update files regularly. This is useful if you are actively building mod bundles and don't want to restart the server to test changes.
|-
|<code>SubscribedMods</code>
|
|List of mod.io mod ids that this server is subscribed to.
|-
|<code>PreserveGeneratedModsAssembly</code>
|<code>false</code>
|Controls if the Eco.Mods.dll assembly is saved on server start.
|-
|<code>MaxNumberOfDownloadRequests</code>
|<code>10</code>
|The maximum number of clients that can download mods at the same time.
|}

Latest revision as of 10:56, 14 January 2026

The settings in this file can be accessed in-game by using the /serverui command and navigating to Mods -> ModKit

Setting Default Description
WhitelistEnabled false Whether to use a whitelist to choose which mods to load. If disabled, all mods will be loaded.
Whitelist A list of .dll file names that will be included in the whitelist, if whitelisting is enabled.
LiveUpdateUnityFiles false If enabled, check for Unity update files regularly. This is useful if you are actively building mod bundles and don't want to restart the server to test changes.
SubscribedMods List of mod.io mod ids that this server is subscribed to.
PreserveGeneratedModsAssembly false Controls if the Eco.Mods.dll assembly is saved on server start.
MaxNumberOfDownloadRequests 10 The maximum number of clients that can download mods at the same time.