Server Configuration/Balance.eco: Difference between revisions

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Created page with "{| class="wikitable sortable mw-collapsible" !Setting !Default !Options !Description |- |<code>MaxActivePlayers</code> |<code>0</code> | | |- |<code>ShelfLifeMultiplier</code> |<code>1.0</code> | |Multiplier applied to food shelf life (conservation). the higher the multiplier, the longest the food can be preserved. |- |<code>CalorieMultiplierOnMove</code> |<code>5</code> | | |- |<code>RetroactiveExperienceRate</code> |<code>0</code> | | |}"
 
Updating with latest config information
 
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{| class="wikitable sortable mw-collapsible"
[[Category:Server Management]]
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Balance
 
{| class="wikitable sortable content-size"
!Setting
!Setting
!Default
!Default
!Options
!Description
!Description
|-
|-
|<code>MaxActivePlayers</code>
|<code>CalorieMultiplierOnMove</code>
|<code>0</code>
|<code>5</code>
|
|Affects how many calories it costs to move, multiplied by your carry weight.
|
|-
|-
|<code>ShelfLifeMultiplier</code>
|<code>CraftingQueueQuantity</code>
|<code>1.0</code>
|<code>5</code>
|
|The number of jobs a player can queue up at once at the same crafting station.
|Multiplier applied to food shelf life (conservation). the higher the multiplier, the longest the food can be preserved.
|-
|-
|<code>CalorieMultiplierOnMove</code>
|<code>MaintenanceDecayPercentage</code>
|<code>5</code>
|<code>5</code>
|
|Every hour buildings in operation with parts that can decay will have their parts decay by this percentage.
|
|-
|<code>VehicleMaintenanceDecayPercentage</code>
|<code>10</code>
|Every hour vehicles in operation with parts that can decay will have their parts decay by this percentage.
|-
|<code>MaintenanceDecayMultiplier</code>
|<code>1</code>
|Multiplier affecting the decay applied to part durability.
|-
|<code>ToolRepairPenalty</code>
|<code>0.2</code>
|The percentage of durability a tool will lose every time it is repaired.
|-
|-
|<code>RetroactiveExperienceRate</code>
|<code>RetroactiveExperienceRate</code>
|<code>0</code>
|<code>0</code>
|
|Enables players that join later to earn experience based on the experience rate over days since start.
|
0 indicates off; 12 is the base rate on high collaboration
|-
|<code>ShowOilLayer</code>
|<code>false</code>
|Disables visibility of the oil layer unless oil drilling is researched and available.
|-
|<code>SpecialtyExperiencePerLevelSquared</code>
|<code>25</code>
|The skill level will be multiplied by this number and squared to determine how much experience is needed to gain a level.
|-
|<code>SkillGainMultiplier</code>
|<code>1</code>
|Affects the rate at which skill points are accumulated. A larger number will increase skill gain, a smaller number will slow it down.
|}
|}

Latest revision as of 10:56, 14 January 2026

The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Balance

Setting Default Description
CalorieMultiplierOnMove 5 Affects how many calories it costs to move, multiplied by your carry weight.
CraftingQueueQuantity 5 The number of jobs a player can queue up at once at the same crafting station.
MaintenanceDecayPercentage 5 Every hour buildings in operation with parts that can decay will have their parts decay by this percentage.
VehicleMaintenanceDecayPercentage 10 Every hour vehicles in operation with parts that can decay will have their parts decay by this percentage.
MaintenanceDecayMultiplier 1 Multiplier affecting the decay applied to part durability.
ToolRepairPenalty 0.2 The percentage of durability a tool will lose every time it is repaired.
RetroactiveExperienceRate 0 Enables players that join later to earn experience based on the experience rate over days since start.

0 indicates off; 12 is the base rate on high collaboration

ShowOilLayer false Disables visibility of the oil layer unless oil drilling is researched and available.
SpecialtyExperiencePerLevelSquared 25 The skill level will be multiplied by this number and squared to determine how much experience is needed to gain a level.
SkillGainMultiplier 1 Affects the rate at which skill points are accumulated. A larger number will increase skill gain, a smaller number will slow it down.