Server Configuration/Sleep.eco: Difference between revisions
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Created page with "It is default disabled for dedicated servers, and enabled for local servers. * <code>AllowFastForward</code> (default depends on server type) will allow players to use beds to fast-forward time. * <code>SleepTimePassMultiplier</code> (defaulted to "500") defines the maximum fast-forward speed. * <code>TimeToReachMaximumTimeRate</code> (defaulted "10") defines how long the windup time is to reach that maximum fast-forward speed." |
Pwnerdonor (talk | contribs) Updating with latest config information |
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[[Category:Server Management]] | |||
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Sleep | |||
{| class="wikitable sortable" | |||
!Setting | |||
!Default | |||
!Description | |||
|- | |||
|<code>AllowFastForward</code> | |||
|<code>false</code> (dedicated server) | |||
<code>true</code> (local server) | |||
|Can players fast forward time by sleeping in a bed? If all online players sleep, time will accelerate. Not recommended for public servers. | |||
Note that if the last player online is asleep when they log off, time will continue to accelerate until someone logs in or wakes up or the server is restarted. | |||
|- | |||
|<code>SleepTimePassMultiplier</code> | |||
|<code>500.0</code> | |||
|The max time multiplier that will pass while sleeping. At higher values the simulation may not fast-forward reliably. | |||
|- | |||
|<code>TimeToReachMaximumTimeRate</code> | |||
|<code>20.0</code> | |||
|Defines how long it will take to reach the max sleep time. Makes the transition into sleeping smoother. | |||
|} | |||
Latest revision as of 10:56, 14 January 2026
The settings in this file can be accessed in-game by using the /serverui command and navigating to Gameplay -> Sleep
| Setting | Default | Description |
|---|---|---|
AllowFastForward
|
false (dedicated server)
|
Can players fast forward time by sleeping in a bed? If all online players sleep, time will accelerate. Not recommended for public servers.
Note that if the last player online is asleep when they log off, time will continue to accelerate until someone logs in or wakes up or the server is restarted. |
SleepTimePassMultiplier
|
500.0
|
The max time multiplier that will pass while sleeping. At higher values the simulation may not fast-forward reliably. |
TimeToReachMaximumTimeRate
|
20.0
|
Defines how long it will take to reach the max sleep time. Makes the transition into sleeping smoother. |