Template:ChatCommands: Difference between revisions

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This template can be used to grab Command Information and display it in a table.
This template can be used to grab Command Information and display it in a table.
CommandsList will generate the information, using the following Modules:
CommandsList will generate the information, using the following Modules:
*[[Module:ChatCommandslist]]
*[[Module:CommandTable]]
*[[Module:CommandData]]
*[[Module:CommandData]]



Latest revision as of 11:10, 25 June 2024


Documentation[edit source]

{{ChatCommands}}

This template can be used to grab Command Information and display it in a table. CommandsList will generate the information, using the following Modules:

Example[edit source]

Access
level
Command Short
call
Description
Arguments
Admin /inventory durability Set the durability of the item you are holding
durability (Single)
User /emote lie /lie Lie
Developer /qa runtest Run a specific test.
testname (String)
User /emote sit /sit Sit
Developer /avatar dummy Spawns a dummy avatar
count (Int32)
Developer /preset hidden Spawns Hidden items
sType (Int32)
Admin /settlement rebuildcivicpowers /rebuildcivicpowers Recalc civic powers for all settlements and users.
Developer /elections uservotes /votes Create a bunch of test votes.
election (Election), votesToAdd (Int32)
User /manage players Returns a list of online players
Admin /time set Set time of day to the specified hour
hour (Single)
Admin /build evict /evict Evict the targeted user, or self if none is targeted.
targetUser (User)
User /emote confused /confused Confused
User /emote shrug /shrug Shrug
Admin /culture updatesettlements /updatesets Force an update of all settlement properties.
User /emote lay /lay Lay
User /emote nope /nope Nope
User /settlement renouncecitizenship /renounce Leave citizenship of whatever settlement you are a citizen of.
Developer /test interactitems Attempts to give the user all items and interact with them
User /residence Reports residency for a given user, or yourself if none passed
other (User)
Developer /qa notifdelay Override all aggregated notifications delay. Using without specifiying delay will instead reset the value.
User /debug checkobjectspositions /checkobjects Check every object in scene making sure they have the correct position, inform and disable them otherwise.
Developer /build signs Spawn all signs and add a random text to it.
textLengthMin (Int32), textLengthMax (Int32)
Developer /test elevator Setup an elevator for testing
Admin /skills rate Displays or sets the current skill rate multiplier.
skillRate (Single)
Developer /skills levelupall Levels all skills up 1 level at a time (no chunks).
num (Int32)
Admin /util fuel /fuel Fuels currently selected (driving) vehicle.
target (INetObject)
Developer /qa receivechat Send multiple chat messages over time to test scrolling
msgCounts (Int32)
User /time now Reports the current time.
Developer /preset mainroom Spawns Housing main room items
sType (Int32)
Developer /build home Spawn a few rooms with housing value.
Developer /test axesandchainsaw Test cutting trees with axe and chainsaw.
Admin /world fixtrunks /fixtrunks Destroys all trunks outside the world
Admin /world fixobjects /fixobjects Destroys all physical objects with illegal positions outside the world. (worldobjects, vehicles, trees, rubbles etc)
teleportVehicles (Boolean)
Admin /manage unban /unban Unbans user by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /initialspawn do Re-run the initial spawn selection for the given user (or current user if null).
Admin /world clearallrubble /clearallrubble Destroys all rubble in the world
Developer /build objects Spawn all of the objects containing a string in its name. If they have text, add that too, can optionally set the string range.
objectstring (String), textLengthMin (Int32), textLengthMax (Int32)
User /emote achievement4 /cheer Cheer
Admin /civics makeactive /makeactive Force a given citizen to be in the active demographic (self if none passed).
Admin /inventory carryall /carryall Allows carry items into any user inventory slot and removes weight check. Pass false to reset to normal.
allowCarryAll (Boolean)
Admin /elections createpoll /poll Open a dialog that allow starting a poll.
Admin /weather status Prints out the current weather status for the entire planet
Developer /preset tools Spawns Tools items
sType (Int32)
Admin /weather rain Create a light rain storm at your location
Admin /weather heavyrain Create a heravy rain storm at your location
Developer /voice login Connect to the voice server
Developer /qa resetchatsettingsforall Reset all players chat settings and tab settings
msgCount (Int32), foldOut (Boolean)
Admin /money createdebt Create debt between two players in a currency that matches the given name.
lender (User), borrower (User), paybackAmount (Single), interest (Single), daysTillDue (Single), currency (Currency)
Developer /voice joinserverchannel Connect to the server's voice chat channel
Developer /preset blocks Spawns Blocks items
sType (Int32)
Admin /elections vote /vote Vote in the given election for the given candidate. If null is passed for election, take first. Null for candidate, pick a random ordering. Null for voter, use self.
election (Election), voteForCandidate (User), voter (User)
Admin /notifications mail /m Send mail to the given user (or self if blank).
text (String), targetUser (User)
Developer /culture spawnmuseum /museum Spawn a museum of images generating culture
dim (Int32)
Admin /manage kick /kick Kicks user
kickUser (User), reason (String)
Admin /skills addlevelto /addlevel Gives levels to another player. Gives to yourself if target user is empty
targetUser (User), stars (Int32)
User /util unstuckvehicle /freecar Attempts to unstuck vehicle in target
target (INetObject)
Admin /land clearrubble Clears rubble around the player.
radius (Single)
Admin /economy payall /payall Pay all current outstanding rents and wages.
Admin /sim spawnalltrees /alltrees Spawns trees of particular ages in a row
Admin /util record /record Toggles record mode
User /emote yawn /yawn Yawn
Developer /settlement spawn /testtown Spawn a debug set of settlements.
Admin /property owner /owner Change owner of current deed
newOwner (User)
Admin /util invisible Make your character invisible
Admin /sim repopulateanimallayer Reset animal sim population to initial values (as it was on world generation)
Admin /util fly /fly Toggles fly mode
Developer /civics testgameactions Tests all the actions in the game by making laws for them and performing them.
User /sim sealevel /sea Displays the current sea level and how much it has risen.
User /manage listadmins Displays a list of all administrators.
User /land mark /mark Drops a waypoint at the current position. Accepts an optional text string for the waypoint.
text (String)
User /util calculate /calc Evaluates provided math expression
expression (String)
Admin /user setlastrefreshday /givelastrefreshday Change last refresh day from target by days (positive to add and negative to remove)
days (Int32), target (User)
User /emote agree /agree Agree
Developer /civics spawnzoningoffice Spawn a zoning office, passing the number of maps and districts in each. Defaults to a lot (3 maps with 100 districts each).
maps (Int32), districtCount (Int32)
Admin /teleport atob Teleports player A to player B
targetA (User), targetB (User)
Developer /build import Imports building from string. I.e.: bt:HewnLogCube;room:0:-1:0:3:4:3;bt:Empty;fplane:2:0:0:1:2
importString (String)
Developer /test distributionstation Creates and applies a Distribution Station.
fixedCount (Boolean), itemMax (Int32), itemDistribute (Int32), itemCountMax (Int32), carried (Boolean)
Developer /culture giverandompicture /pic Give a randomly generated picture item for testing.
Admin /pollute co2 Changes CO2 PPM by X
ppm (Single)
Admin /user defaultexhaust /defaultexhaust Set exhaustion data to default, as if fresh start. It will allow first time bonuses again
target (User)
User /settlement gethomesteadback /gethomesteadback Remove your homestead from the world and get it back to you.
Developer /civics addcandidates Add a bunch of candidates to specfied election (or first election found if none specified).
election (Election)
Admin /initialspawn update Force update the spawn position now.
Developer /qa givealltools /gat Give all tools of the particular tier. Without specific tier a chest with all tools will be spawned
tier (Single)
User /manage useractivity Displays a list of users and when they last logged in.
User /manage authlevel Displays your authorization level
Admin /titles clear Clears all occupants from a title.
title (Title)
Admin /profiler results Opens results page in web browser.
Developer /qa allblocks Spawns all blocks. Optional integer parameter for how many rows to make the blocks in, default is 1 row.
rows (Int32)
Developer /build fullstockpile Generate a full stockpile
Developer /qa chattest Spam a bunch of stuff to chat
count (Int32), receiverCount (Int32), gibberish (Boolean)
Developer /sim switchanimalspawn Switch spawn animals by Simulation on and off.
Developer /qa testsendmessage Send many messages
msgCount (Int32), foldOut (Boolean)
Developer /twitch resenddatasets Forces all datasets to refresh on the EBS server
Developer /tutorials task Starts specific tutorial task by name.
taskName (String)
Developer /tutorials reset Resets the tutorial, including record of given items (which menu option does not do).
Admin /manage replenishgivablereputation /replenishrep Refills givable reputation for given Citizen, or all Citizens if left blank.
targetUser (User)
User /avatar thirdperson Toggles Third Person Camera
Admin /titles unassign Removes a given user from a given title, removing from yourself if none is specified.
title (Title), unassignUser (User)
Admin /property ownall Claim all property
Developer /test distributionstationcarried Creates and applies a Distribution Station with carried items
Admin /manage whitelist Shows list of whitelisted users or adds user to the whitelist by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Developer /craft techtreesimulation Simulates the tech tree
Admin /manage admin /admin Shows list of admins or adds user as an Admin by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Developer /civics spawndems Generate some demographics.
count (Int32)
Developer /preset seating Spawns Housing seating items
sType (Int32)
Admin /titles setplaytimeboost Set a 'boost' that will add to all 'recent playtime' requests for the given player (yourself if null, 2 hours if unset). Will make players instantly active if set high enough.
hoursBoost (Single)
Developer /food clearstomach /clearstomach Empties your stomach
Developer /cancelall /cancelallwork Cancels all workorder at the target crafting component
target (INetObject)
Admin /qa ridevehicle /ride Ride nearest vehicle
Admin /elections veto /veto Veto an election.
election (Election)
Admin /titles set Set values for a title.
title (Title), maxOccupants (Int32)
User /emote grin /grin Grin
Admin /titles rename Rename a new title.
title (Title), newName (String)
User /emote doh /doh Doh
User /titles list Lists all existing titles and info about them.
Developer /build doors Spawn all doors.
Developer /titles givetreasuryrights Assign the current player to a new title that has treasury rights.
settlement (Settlement)
Developer /twitch unsubscribe Forces the removal of a Twitch channel subscription with the EBS server
channelId (String)
Admin /titles delete Permanently deletes a title.
title (Title)
Admin /elections finish /fin Force-end the specified election, adding a vote if true is passed (default). If no election found, pass any, including draft ones.
election (Election), addVote (Boolean)
Developer /test chatinteraction Make a test user send a message every specific period of time to the general channel and/or to the current user.
enableGeneralMessages (Boolean), timeBtwMessages (Single), enableWhisperMessages (Boolean)
Admin /titles assign Assigns a given user to a given title, assigning to yourself if none is specified.
title (Title), assignTo (User)
Developer /contracts test Tests founded existing contracts.
contractClause (String)
Admin /time resettime /resettime Reset time of day to match the clock.
Developer /qa giveallvehicles /gav Give all vehicles and hammer (no elevator, no crane)
Admin /objects editobj Edit a specific object of a given type. Can specify by name or ID.
typeName (String), partialObjectNameOrId (String)
Developer /test propertyclaimtool Test claiming and unclaiming property.
Admin /time midnight Set time of day to midnight
Admin /settlement ignorerequirements /nosetreqs Disable Settlement requirements for the session (Ie, dont require child settlements or citizens for a country to spawn.
ignore (Boolean)
Admin /civics updatedems Force demographics to update immediately.
Admin /pollute air Creates X tons of air pollution
tons (Single)
Admin /time fastforward /ff Force the world to fast forward. Pass 0 to stop.
set (Boolean)
Developer /districts spawn Generate some random districts around the user.
numDistricts (Int32), size (Int32), useExisting (Boolean), districtMap (DistrictMap), settlement (Settlement)
Developer /craft getpathtoitem Gets the resources needed to craft something
target (String)
Admin /land markglobal /markglobal Drops a global waypoint at the current position. Accepts an optional text string for the waypoint.
text (String)
Developer /test giveremoveitems Attempts to give the user all of the items, then remove them
User /emote liedown /liedown Liedown
Developer /test zeropoint Build Zero Point place and teleport to it
sizeX (Int32), sizeZ (Int32)
Admin /skills education Set education value (0 to 1) for a skill (default to 1), giving the skill if the user doesn't have it. If no target user is set, apply to self.
skillName (String), value (Single), targetUser (User)
Admin /manage mute /mute Shows list of muted users or mutes user by account id, steamid, slgid, or username. Mute forever by default with empty time. Time format: 1m, 1h, 1d, 1w.
nameOrID (String), reason (String), time (String)
Admin /money createaccount Creates an account with specified name.
name (String)
Admin /build spawnboat /boat Spawns boat at player position
boatName (String)
Admin /objects clear Removes objects of a given type.
typeName (String), removeActive (Boolean), removeInactive (Boolean)
Developer /test workorders Spawn a number of workbenches which in turn will have a number of work orders each to test notifications. (Will destroy previously created workbenches, does not add resources or labor)
workbenches (Int32), maximumOrdersPerBench (Int32)
User /emote laugh /laugh Laugh
Admin /manage save Save the world!
Developer /build worldobjects Spawns a large number of WorldObjects of the given name.
worldObjectItemName (String), count (Int32)
Developer /test cranes Setup a test environment for cranes.
Developer /test testspoilage /testspoilage Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing.
Developer /test spamnotifications /spamnotifications Spams aggregated notifications to the given user.
Admin /money deleteaccount Deletes an account even if there is still currency on it.
account (BankAccount)
Developer /test sewage Spawns a setup for testing sewage system.
village (Boolean)
Developer /achievements list /chieves List the achievements available.
Developer /test qamode Toggle qamode on/off.
Admin /build village Spawns a village
type (Int32), count (Int32)
Admin /time noon /noon Set time of day to noon.
Admin /teleport todark Teleport to the opposite side of the World
Developer /qa disconnect Disconnect client with a long message
Developer /test placegarbage Attempt to place a bunch of garbage bags in the world.
Admin /skills all Unlocks all skills
targetUser (User)
Developer /money spawnaccounts Create new bank accounts for each user.
count (Int32)
Developer /civics setactiveusers Force a given number of players to be active, creating the users if there are not enough
count (Int32)
Developer /sim predatorsprotected /safe Stay invisible from predators
Developer /build shuffleblocks Spawns and shuffles different blocks
x (Int32), y (Int32)
Admin /inventory dumpvehicle /dumpvehicle Dumps all items from your vehicle inventory.
Admin /skills givepointsto Give skillpoints to another player
otherPlayer (User), number (Int32)
Admin /profiler everything Runs CPU profiling and server performance reports, one after the other. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Developer /test makeusers /makeusers Create test users up to the given amount (default 5)
count (Int32)
Developer /elections twitchvote Vote in the given election for the given candidate using the given twitch IDIChatClient Passing null will pick a random one.
election (Election), twitchVoter (String), subscriber (Boolean)
Developer /test makeuser Create test user with a specified name.
name (String)
Admin /land removenearestglobalmark /removenearestglobalmark Removes the nearest global waypoint to your current position.
Developer /test industrialelevator Setup an industrial elevator for testing
Admin /sim removedeadplants Removes dead plants in an area.
radius (Int32), destroy (Boolean)
Developer /test foldouts /dbgf Generates some test combinations of foldout lists. Can optionally set the level of nesting.
nestingIterations (Int32)
Developer /test exchange Spawns 2 test exchanges, one for the user and one for another user. Adds some entries, performs some tests.
User /help /? Displays all the commands available with hidden subcommands. Accepts a string to filter commands to a search string.
language (SupportedLanguage), text (String)
Admin /objects enableadmininterface /admininterface Enable or disable admin interfaces across the game.
set (Boolean)
User /emote yes /yes Yes
Developer /test economics Spawns all the various parts of an economy.
ordersPerStore (Int32), categoriesPerStore (Int32), stores (Int32)
Admin /user energize /energize Provide a user with extra hours they can use to perform labor when exhauasted. Can be negative to remove previously granted energy.
target (User), hours (Int32)
Developer /test bed Spawn a bed and sleep in it.
Admin /manage alert Sends an alert to everybody
alert (String)
User /economy myrecurring Display all recurring transfers for the given user
specifiedUser (User)
Developer /build store Spawns a store with storages and random trade offers.
offers (Int32), categories (Int32)
Developer /world generatestats Generates the world block stats
Developer /preset beds Spawns storage with bed items
sType (Int32)
Admin /teleport toworldposition /tp Teleport to an xyz coordinate or an xz coordinate. For two components Y is calculated automatically.
x (Int32), yOrZ (Int32), z (Int32)
Admin /meteor destroy Destroys the meteor in orbit.
Admin /debug scanall /scanall Trigger a validity scan of all objects.
Admin /inventory give /give Give yourself an item
itemName (String), number (Int32)
Developer /test placeobjects Attempts placing all objects in the world
User /emote wonder /wonder Wonder
Admin /user exhaust /exhaust Force a user to be exhausted for the remainder of the day.
target (User)
Admin /skills reset Resets a specialization for a player. If the skill name is empty it will reset all specializations.
targetUser (User), skillName (String)
Developer /build shuffleobjects Spawns a large number of random WorldObjects.
count (Int32)
Admin /sim dinnerbell Makes all animals hungry.
Admin /objects add Add an object of the give type.
typeName (String)
Admin /build road /road Spawns a road
length (Int32), width (Int32), buildTypeVal (Int32), bottomType (Int32), flatRoad (Boolean)
User /economy allrecurring Display all recurring transfers paid in the game
Developer /achievements giveachive /chieve Give an achievement to the given user
achievementname (String), progress (Int32), target (User)
Developer /debug wrap /wrap Set the wrap-around-the-world count for the calling player. This is a client side effect that makes the positions after traveling around the world be shifted by world-size.
xWrap (Int32), yWrap (Int32)
User /civics listdems List each demographic and who is in it.
Admin /skills removespecialty /leveldown Removes a specialty that matches the passed string.
specialtyName (String), targetUser (User)
Admin /skills cleartalents /notalents Resets all talents for a specialization for a player. If the skill name is empty it will remove talents from all specialization
targetUser (User), skillName (String)
Developer /meteor fall Begin the meteor impact sequence
User /manage whoami Shows your user ID
Developer /chat channelsend Send message to channel from a specified user.
text (String), channel (Channel), fromUser (User)
Admin /inventory dumpall /dumpall Dumps all items from your inventory.
Admin /skills removelevelfrom /removelevel Removes levels from another player. Removes from yourself if target user is empty
targetUser (User), stars (Int32)
Admin /settlement addclaimpapers Add the specified quantity of claim papers to the specified settlement.
quantity (Int32), settlement (Settlement)
Developer /initialspawn updatedebug Generate debug data showing all the clusters we consider for initial points.
Admin /build stockpile Spawns a stockpile containing stacks of the listed items.
item1 (String), item2 (String), item3 (String), item4 (String), item5 (String)
Admin /skills levelupuser Level up a citizen by one. Default levels you up.
name (String)
Developer /debug makeunderground Force the vehicle you are looking at to be underground, you need to be the physics controller of the car.
target (INetObject)
Admin /settlement addclaimstakes Add the specfied quantity of claim stakes to the specified settlement.
quantity (Int32), settlement (Settlement)
Developer /test pipes Spawns a setup for testing pipes.
Admin /sim killplants /killplants Kills all plants in an area. Pass false to not delete them.
radius (Int32), destroy (Boolean), speciesName (String)
Admin /money setaccountowner Manually set an account creator.
account (BankAccount), target (User)
Developer /civics spawnlaws Generate some test laws.
settlement (Settlement), count (Int32)
Admin /skills fullreset Resets all skills to unlearnt
targetUser (User)
Developer /skills debugedu Make education tick every frame, accepet teachers and students regardless of skills, and allow teachers to be their own students.
Developer /avatar lastplayeronearth Kills all spawned dummys
Developer /skills creative /creative Remove restrictions and gives you every skill at max level.
User /civics elections List running elections.
Admin /skills addpointsto /addpoint Give skillpoints to another player. Give them to yourself if target user is empty
targetUser (User), stars (Int32)
Admin /sim unpollute Unpollute an area. Remove dead plants and replace dirt on grass blocks.
fullReplacement (Boolean), radius (Int32)
User /emote stretch /stretch Stretch
Admin /inventory giveall /giveall Give yourself all items matching the given search.
itemName (String), number (Int32)
Admin /land levelwithwall /levelwall Level the terrain with a wall
x (Int32), y (Int32), wallHeight (Int32), groundType (String), wallType (String)
Developer /avatar metime Spawns passed number of clones of your avatar
count (Int32)
Admin /sim trample Tramples the surrounding ground
Developer /sim testanimalpathinterruptions /tapi Spawns an animal and makes it run between predefined points, interrupting it's path with a new one each time. Requires special testing area to be present.
speciesName (String), fleeSpeed (Boolean)
User /emote oops /oops Oops
Developer /sim testanimalpathcontinuations /tapc Spawns an animal and makes it run between predefined points, interrupting it's path with a new one each time. Requires special testing area to be present.
speciesName (String), fleeSpeed (Boolean)
Admin /property add Adds user to current deed (if username is not provided then adds current user)
otherPlayer (User)
Developer /meteor removehours Remove meteor impact hours
hours (Single)
Admin /culture boost /boostculture Set a culture-boost to lowest tier settlement at position, or specified position. If null is passed, will take the lowest-tier settlement the user is a citizen of, or an arbitrary settlement if they are not a citizen of any.
val (Single), settlement (Settlement)
Admin /objects edit /edit Open a display to edit any registrar object, or limit to a given type.
objectType (String)
Developer /sim testanimalmovement /tam Spawns animals and sets target positions for them to test animal movement. Requires special testing area to be present.
speciesName (String), fleeSpeed (Boolean), testNumber (Int32)
User /emote salute /salute Salute
Developer /settlement spawntown /town Create a new town on this plot and add citizens.
foundTown (Boolean), makeSelfCitizenAndMayor (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), boostCulture (Int32)
Admin /skills removepointsfrom /removepoint Remove skillpoints from another player. Removes from yourself if target user is empty
targetUser (User), stars (Int32)
Developer /preset doors Spawn storage with all type of doors
sType (Int32)
Admin /property unclaimabandoned Unclaim plots across the world where the owner hasn't logged in for X days
days (Single)
Admin /land level /level Level the terrain
x (Int32), y (Int32), blockType (String)
Admin /property ownnone Revoke your property
otherPlayer (User)
User /emote knock /knock Knock
Admin /qa spawn /spawn Spawns item in building
itemName (String), claim (Boolean)
Admin /sim killtrees /killtrees Kills all trees in an area. Pass false to only cut them.
radius (Int32), destroy (Boolean), speciesName (String)
Admin /sim spawnanimal /animal Spawns a number of animals
speciesName (String), count (Int32)
User /util unstuck /unstuck Attempts to unstuck your avatar
Admin /objects removebyid Remove the object with the specified ID
id (Int32)
Admin /sim regenlayer Regenerates a world layer, restoring it to the state it would be in if the world were newly generated.
layerName (String)
Developer /sim setpollutionactive Activates/deactivates pollution layer updating.
isActive (Boolean)
Admin /elections forcerecalc /recalcelec Force recalculation of all elections.
Developer /settlement spawnsimplesettlements /sets Create a nested homestead, town, country, and federation with simple force-enabled objects.
makeSelfLeaderAndCitizen (Boolean), assignTaxes (Boolean)
Developer /test hammers Run a series of chat commands to test the game.
Developer /build toolsstore Spawns a store with storages and tools of different durability.
Developer /qa tooltipstatus Display stats on tooltip debug.
User /settlement civicpowers /civicpowers Displays your civic powers.
settlementsWhereYoureACitizenOnly (Boolean)
Admin /civics whitelistdemographic /adddems Force a given citizen to always be a member of a given demographic even if they dont match the conditions.
demo (Demographic), set (Boolean)
Admin /build buildingofmaterial /bm Spawns a building by specifying the material to use
material (String), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean)
Developer /test placeallworldblocks Attempts placing all world block objects in the world
Developer /build tech Spawns some things (objects, blocks, etc) at a certain tech tier
tier (Int32)
Developer /sim poorbunnies /die Kills all animals
Developer /qa toggle Toggles the show state of a UI, by UI prefab name
uiName (String)
Developer /test testspoilagemultithread /testspoilagemultithread Test spoilage merging and behavior with inventories that have restrictions, recommended to have empty inventory and not to pick anything while testing.
Developer /sim moveto /animalmoveto The animal that's currently being debugged will move toward the specified destination (just specifify the x and z coordinates)
xDestination (Single), zDestination (Single)
Admin /sim massplant Spawns a bunch of one plant
radius (Int32), speciesName (String), growthPercent (Single), yield (Single), trees (Boolean)
Admin /meteor spawn Spawns a meteor into orbit, regardless of current disaster settings.
Developer /sim liedown The animal that's currently being debugged will change state to lie down (or idle if he doesn't have a lie down state).
seconds (Single)
Developer /blueprint givetestitem Generates and returns test blueprint item.
Admin /inventory addvoid Add an item to your void storage
itemName (String), number (Int32), distance (Int32)
Admin /sim letitfish /fish Fishing time!
count (Int32)
Admin /skills give Gives a skill matching the given name. If no target user is set, apply to self.
skillName (String), targetUser (User)
Developer /inventory fillmeup Adds random items to the user's inventory.
Admin /manage clearmaintenance Clears currently scheduled user maintenance.
User /money currencies List all currencies in the game.
Admin /pollute trashcity Just in case you like living in TRASH CITY
Admin /objects remove Remove a specific object. Can specify by name or ID.
typeName (String), objectNameOrId (String)
Developer /settlement vacate /vacate Make a given citizen leave citizenship of a given town.
target (Settlement), citizen (User)
User /emote nervous /nervous Nervous
Admin /sim forcecollectglobalstats /globalstats Force global stats to collect now. Updates world progress stats as well.
Developer /preset clothes Spawns Clothing items
sType (Int32)
Developer /qa tooltipclearcache /ttc Clear server and client tooltip caches for all users.
Developer /settlement resolvecrisis /resolvecrisis Forces resolution of property crises by removing claims now. Pass individual settlement, or leave blank for 'all settlements in crisis'.
settlement (Settlement)
Developer /sim destroyedatmosphere Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds.
percent (Single), time (Single)
Admin /money steamsale /gabe Give every player an amount of money
amount (Single)
Developer /sim debuganimal /dba Enables debug on the nearest animal, or disables it if already enabled.
follow (Boolean), destroyAllOthers (Boolean)
Admin /sim cleardebris /cleardebris Clears debris in an area.
radius (Int32)
Developer /sim bunnytime Spawns 100 bunnies
Admin /settlement populate /populate Fill the town on this plot with citizens.
foundTown (Boolean), newCitizenCount (Int32), newApplicantCount (Int32), newInviteeCount (Int32), makeAllActive (Boolean)
Developer /sim animalspeed /animalspeed Set speed for nearest animal (debug)
wanderingSpeed (Single), runningSpeed (Single)
Developer /preset cultural Spawns Housing cultural items
sType (Int32)
Developer /settlement vacateall /vacateall Make a given citizen remove all its citizens (or all settlements if none passed).
target (Settlement)
Developer /preset generators Spawns Generator items
sType (Int32)
Developer /chat privatesend Send private message to self from a specified user.
text (String), fromUser (User)
Admin /sim setlayer Sets a world layer to specific value or random value from range.
layerName (String), value (Single), maxValue (Single)
Developer /qa allplants Spawns all plant blocks
rows (Int32)
Developer /settlement spawnhomestead /home Create a homestead for the passed user or a test user if null.
makeCitizen (Boolean), homesteadOwner (User)
User /emote disagree /disagree Disagree
Developer /contracts spawn Create contract board with all the contract's types
Admin /util openserverui /serverui Opens the server GUI, if the user is a local user.
Admin /settlement reset /resettle Resets any invalid entries in a settlement to a new default. If true is passed, reset everything, regardless of validity.
set (Settlement), forceAllDefaults (Boolean)
Admin /teleport toplayer /tpto Teleport to a citizen.
otherPlayer (User)
User /emote dance2 /dance2 Dance2
User /emote wave /wave Wave
Developer /qa listunobtainableitems Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone.
Admin /settlement forcerenouncecitizenship /nocit Make someone leave citizenship of whatever settlement you they are a citizen of. Pass target or perform on self if not set.
target (User)
User /emote lol /lol Lol
User /emote sleep /sleep Sleep
Admin /money addaccountuser Adds user to bank account with ID.
account (BankAccount), target (User)
User /emote kneel /kneel Kneel
Admin /elections win Force-win an election, either with the specified candidate, or 'yes' if it's a binary election.
election (Election), winner (User)
Developer /settlement emigrate /emigrate Make a citizen a resident of the given town. Removes them from the previous settlement.
target (Settlement), citizen (User)
User /emote shame /shame Shame
Developer /preset all Spawns All Presets (Exept hidden)
sType (Int32)
User /civics showtick Show time until the next civics tick.
Developer /craft spawncrafting Creates a craft setup where output from one thing is input to another.
Developer /settlement clearall /cleartowns Destroy all towns and property stakes and unclaim all property.
Admin /settlement annex /annex Force a given settlement to annex another, if the types support it.
source (Settlement), target (Settlement)
Developer /meteor impact Make the meteor strike instantly.
Developer /civics addvotes Add a bunch of test votes to a specified election, or first election found.
election (Election), count (Int32), forceYesVote (Boolean)
Developer /elections spawncandidate /elec1 Create an active election of candidates that does nothing for testing purposes.
candidates (Int32), process (ElectionProcess)
Admin /land resetworldcaches Resets the world caches
Admin /chat clearhistoryolderthan Clean up chat history from old messages. Reduces memory usage and may improve server performance. You need to provide number of days in world time to preserve.
preserveDays (Int32)
User /rooms test Check the current surroundings to see if it's a room, and if not explain why not.
Admin /profiler nettrace Runs CPU profiling using nettrace. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /sim oneshot Kills nearest animal
Admin /districts add Set the current area within a given radius to a given district (or a new district if none is passed).
radiusInPlots (Int32), district (District), map (DistrictMap)
Developer /twitch subscribe Forces a Twitch channel subscription with the EBS server
channelId (String)
Developer /qa testbows Test bow and arrows.
User /manage playtime /playtime Lists the playtimes for a given user, or yourself if none passed.
other (User)
Admin /sim spawnallplants /allplants Spawns plants of particular ages in a row
count (Int32), growth1 (Single), growth2 (Single), growth3 (Single)
Developer /qa servercrash A command to force the server to crash
Admin /objects editbyid Edit the object with the specified ID
id (Int32)
Developer /qa runtests Run a series of chat commands to test the game.
Developer /qa notificationstest Spam a bunch of stuff to notifications
Developer /settlement placehomestead /placehomestead Force-place a settlement at current position, either yourself or a test user.
self (Boolean), addAsCitizen (Boolean), abandoned (Boolean)
Developer /elections newvotebyindex /voteindex Make a new user and force a vote in the given election for the given index of the election choices.
index (Int32), election (Election)
Developer /qa exceptional Throws an exception, very useful
Admin /manage unmute /unmute Unmutes user by account id, steamid, slgid, or username
nameOrID (String), reason (String)
User /emote angry /angry Angry
Developer /qa clearplayerprefs Clear all playerprefs, requires a restart to take effect.
Admin /manage maintenance Schedules an automatic shutdown
time (String), message (String), reason (String)
Admin /build resident /res Make the targeted user a resident on the deed at your current position. Use 'self' if no target asset.
targetUser (User)
Developer /qa allworldobjects Spawns all world objects
Developer /qa allterrain Spawns all diggable blocks
Admin /manage removeadmin Removes user as an Admin by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /elections clearold Remove record of a specific election, or if none passed, all previous elections.
election (Election)
Developer /qa allconstructed Spawns all player constructible blocks
blockType (String)
Admin /property unlimitedclaim /unlimitedclaim Toggles first found Claim Tool in your toolbar to claim without needing the usually required claim papers on the corresponding Claim Stake. Lasts until server restart.
Admin /property unclaim /unclaim Unclaim the plot you're standing on
Admin /manage clearobjective Clears a user's objective
targetUser (User)
Admin /property turnon /on Turn on (default) or objects in a radiue.
on (Boolean), raidus (Single)
Developer /build landlord Spawn a room for a test user, make us a tenant.
Admin /meteor makevisible Make the meteor enter the targetable range, or the specified angle if one is passed in.
angle (Single)
Admin /land massinteract Uses your currently selected tool on surrounding blocks
size (Int32)
Admin /property targetowner /ownit Change owner of current target, if the target is a store it will change it without closing it.
target (INetObject), newOwner (User)
Developer /preset signs Spawns storage with sign containing items
sType (Int32)
Developer /property removeinvalidownables Check deeds and remove contained ownables that do not belong to them
Developer /meteor rain Makes meteorites rain down the sky, accepting the number to send and how long between them.
count (Int32), timeBetween (Single), radius (Single)
Admin /property removedeed Remove given deed or here currently standing if none specified.
deed (Deed)
Developer /qa dbtest /db Inserts records to DB to get perfomance information on it.
parallelCount (Int32), statsCountPerParallel (Int32), bulk (Boolean)
Developer /titles spawn Create a bunch of titles for testing.
number (Int32)
Admin /skills removetalent /talentdel Removes talent by name for a player
targetUser (User), talentName (String)
Admin /property boostdeed /boostdeed Boost the value of the given deed, or the deed at the current position if not specified. Persists across server restart.
boost (Single), deed (Deed)
Admin /titles giveglobalmarkerrights Allow the given user to change all world marker settlement types without permissions.
settlement (Settlement), set (Boolean)
Admin /rooms repairall Repairs all broken rooms. This command may take a long time and create heavy-load on the server, so only use it when many rooms are broken
Admin /profiler memory Collects memory dump.
Admin /profiler cpu Runs CPU profiling using dottrace. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /districts clearmap Remove all districts from a given map.
set (DistrictMap)
Developer /preset vehicles Spawns vehicle items
sType (Int32)
Developer /achievements remove Remove an achievement from the given user
achievementName (String), target (User)
Developer /preset storages Spawns Storage items
sType (Int32)
Developer /preset scrolls Spawns SkillScrolls items
sType (Int32)
Developer /sim testanimalpathwrapping /tapw Spawns an animal and makes it run between two points, following a path that causes it to cross all world borders. Requires special testing area to be present.
speciesName (String), fleeSpeed (Boolean), killAll (Boolean)
Developer /preset power Spawns Power dependent items
sType (Int32)
Admin /world species Shows initial spawn clusters of species
species (String)
Developer /preset housing Spawns Housing items
sType (Int32)
User /emote stinky /stinky Stinky
Developer /preset industrial Spawns Housing industrial items
sType (Int32)
Admin /food eat /eat Max your calories
amount (Int32)
User /emote exhausted /exhausted Exhausted
Developer /preset fuel Spawns Fuel items
sType (Int32)
Admin /money addaccountmanager Adds user as manager to bank account with ID.
account (BankAccount), target (User)
Developer /preset food Spawns Food items
sType (Int32)
Developer /preset economy Spawns Economy items
sType (Int32)
User /money accounts Display all bank accounts in the game.
Developer /sim addatm Add atmosphere
Admin /land removeallbut /removeallbut Removes all block types except the specified type within a specified area
blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean)
Developer /craft setpowercost Reduces power consumption of all existing objects withing a given radius to passed value (defaults zero).
cost (Single), radius (Single)
Developer /sim followanimal /fola Toggle following the nearest animal.
set (Boolean)
Admin /sim greenthumb Spawns random plants
radius (Int32), trees (Boolean)
Admin /pollute all Rains tailings from the heavens to ruin the world
Admin /civics makeabandoned /makeabandoned Force a given citizen to be in the abandoned demographic (self if none passed).
Developer /pollute airpollutiongenerators /apgen Creates AIR POLLUTION MACHINES OF DOOM
Developer /food digest Turn calories into waste
Developer /avatar customize Enables unrestricted avatar customization in game
Developer /debug reset /eden Delete all blocks above-ground that are constructed, delete all constructed world objects, remove all property, destroy all settlements and related objects.
Admin /money cancelalldebtfromplayer Cancel debt that a particular player has accumulated.
otherPlayer (String)
Developer /elections test /elecs Generate a few elections and fill all elections with random votes.
votesToAdd (Int32), twitchVotesToAdd (Int32)
Developer /physicsdebug Commands to aid in physics debugging.
Admin /performance Runs server performance reports and dump to files. Optionally pass duration in seconds, defaults to 60 seconds.
seconds (Int32)
Admin /qa showsupportedlanguages List all supported languages with short codes
User /emote dance1 /dance1 Dance1
User /objects list List all objects of the given type, or 'all types' if left blank.
typeName (String)
Admin /objects forceenablenearestobject /fe Force nearest object to ignore all its requirements and always be enabled.
set (Boolean)
Developer /preset resources Spawns Resources items
sType (Int32)
Admin /food work /work Spends calories
useCalories (Int32)
Developer /build techtree Builds every WorldObject in an appropriate building and fills it with fuel
Admin /inventory dumpcarried /dumpcarried Dumps all carried items.
Admin /money removeaccountmanager Remove user as manager from bank account with ID.
account (BankAccount), target (User)
User /emote yuck /yuck Yuck
Developer /settlement emigrateall /emigrateall Move all citizens to the target settlement, or the first found if not set.
target (Settlement)
User /emote smile /smile Smile
Developer /meteor spawncrater Create a crater at the current position.
size (Single), addPollution (Boolean)
Admin /property removeemptydeeds Remove empty deeds
Admin /settlement allowadminannex /freeannex Toggles the ability for admins to annex properties even if the requirements are not met.
ignore (Boolean)
Admin /manage listusers Displays a list of all known users, showing username and ID.
Developer /civics makeelectedtitle Create an elected title for debugging and put in a test user.
Developer /achievements reset Remove all achievements from the given user
target (User)
Developer /meteor hitworldlayers Triggers world layers to act as if they were hit by a meteor.
User /emote shy /shy Shy
Admin /sim spawnplant /plant Spawns a plant or plants in a row or grid
speciesName (String), countX (Int32), countZ (Int32), space (Int32)
Admin /settlement recountclaims Forces a recount and update of the number of spawned claims and stakes for each settlement, in case they are out of synch.
settlement (Settlement)
Admin /meteor addhours Adds meteor impact hours
hours (Single)
Admin /inventory forcegive /fgive Give yourself an item (Forced, ignores restrictions)
itemName (String), number (Int32)
User /emote smirk /smirk Smirk
Admin /manage whois Shows the user ID of the requested user.
otherUser (User)
Admin /land levelcentered /levelcentered Level the terrain around user
x (Int32), y (Int32), blockType (String)
Admin /manage warnuser Sends a warning to a citizen
warnUser (User), warning (String)
Admin /manage unwhitelist Removes user from the whitelist by account id, steamid, slgid, or username
nameOrID (String), reason (String)
Admin /manage announce Sends an announce to all players
announce (String)
Admin /property remove Removes user from current deed (if username is not provided then removes current user)
otherPlayer (User)
Admin /world clearfallentrees /clearfallentrees Removes fallen trees
User /emote tired /tired Tired
Developer /qa spamdb Spams database operations, in the hopes of reproducing errors or lag
numSeconds (Single), numWriteThreads (Int32)
Developer /debug spawncars Spawn cars for physics testing
Admin /manage givereputation /rep Gives reputation to the given user from the given user (defaulting to self if not set).
rep (Int32), targetUser (User), ignoreLimit (Boolean), sourceUser (User)
Developer /test interactobjects Attempts to interact with all objects in the world
Developer /preset crafting Spawns CraftingStation items
sType (Int32)
Admin /money removeaccountuser Removes user from bank account with ID.
account (BankAccount), target (User)
Admin /civics ticknow Force a tick on the civics system to happen immediately.
Admin /land remove /remove Remove block types within a specified area
blockType (String), x (Int32), y (Int32), z (Int32), isTurnToGlass (Boolean)
Admin /manage ban /ban Shows list of banned users or bans user by account id, steamid, slgid, or username. Ban forever by default with empty time. Time format: 1m, 1h, 1d, 1w.
nameOrID (String), reason (String), time (String)
Admin /land spawnrubble Rains rubble around the player.
blockTypeName (String), rubble (Int32)
Admin /network setpassword Sets the current server password
password (String)
Developer /housing addroommates /shackup Add a number of residents to the deed you're currently a resident on.
count (Int32)
Admin /build building /bt Spawns a building by specifying which tier
type (Int32), x (Int32), y (Int32), z (Int32), roofType (Int32), createWindows (Boolean)
Developer /land spawnmines /spawnmines Spawns a corridor-like tunnel that gives entrance to the mines.
corridorWidth (Int32), corridorHeight (Int32), corridorDepth (Int32), depth (Int32), levelDifferenceHeight (Int32)
User /initialspawn list Lists the initial spawn positions currently active.
Admin /civics blacklistdemographic /removedems Force a given citizen to be removed of a given demographic even if they dont match the conditions.
demo (Demographic), set (Boolean)
Admin /inventory dumpselected /dumpselected Dumps all items in your selected toolbar slot.
User /helpful Shows all help, including sub commands.
language (SupportedLanguage)
Developer /elections twitchvotes /twitchvotes Create many twitch votes with random users.
voteCount (Int32), election (Election)
Admin /teleport targetto Teleports otherPlayer to an xyz coordinate
otherUser (User), x (Int32), y (Int32), z (Int32)
Admin /culture describeannex /describeannex Update annex settings and describe them.
User /emote no /no No
Admin /manage setspawn Changes the spawn location to your current location
Admin /civics debug Toggle debug display of civic processing. Pass 'false' to see for only yourself.
allUsers (Boolean)
User /emote clap /clap Clap
Developer /sim noah Spawns given number of all animals
count (Int32)
Developer /sim spawnanimalmovementtestingarea /samt Spawns special area for testing animal movement. This command is not fully implemented yet.
User /emote gross /gross Gross
User /emote frown /frown Frown
User /emote facepalm /facepalm Facepalm
User /emote bow /bow Bow
Developer /debug break /break Trigger a breakpoint.
User /emote laydown /laydown Laydown
Admin /food crave /crave Force a craving on a given user (self if untargeted user, random food if not set)
target (User), foodName (String)
Developer /elections spawnboolean /elec2 Create an active boolean election that does nothing for testing purposes.
process (ElectionProcess)
Admin /elections fail Cast a negative vote and end an election. Null election means find first.
election (Election)
Developer /civics spawngov Create all the government objects in their needed buildings near you, ratify the constitution, and add at least one of each civics object to their tables. Pass 'false' to make the constitution not require elections to make changes.
requireElections (Boolean)
Developer /workparty spawn Spawn a work party for testing.
Developer /economy payeverytick Enable debug command to pay recurring transfers every tick.
Admin /property claimrect /claim Claims plots in a given rect. If you're already standing on a claim you have auth on, it will use the existing deed. Otherwise, a new deed is created.
xSide (Int32), ySide (Int32), overwriteExistingClaims (Boolean)
User /manage ignore /ignore Shows your Ignore List or adds the player to the Ignore List by the name or remove if the player is on the list already
ignoreUser (User)
Admin /skills levelup /levelup Levels up a string matching the passed skill's name to the max.
skillName (String), targetUser (User)
Developer /culture spawnwallofpictures Spawn a museum of images generating culture
textureCount (Int32), textureSize (Int32)
User /civics showgovernment Lists the active elements of the government.
Developer /sim raisesealevel Raises the sea level by a passed in amount. Careful with this one!
val (Single)
User /civics mydems List each demographic and the status of the specified user (using the called if none specified).
otherUser (User)