Modul:ItemInfoCard: Unterschied zwischen den Versionen

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-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.
local p = {}


local p = {}
local Utils = require('Module:Utils')
local Utils = require('Module:Utils')
local L = require('Module:Localization')
local RecipeUtils = require('Module:RecipeUtils')
 
local IconUtils = require('Module:IconUtils')
-- Build an Item Infobox
local InfoCardUtils = require('Module:InfoCardUtils')
function itemBox(args, itemData)
    -- check that all necessary arguments are passed correctly
    if args.name == nil or args.name == '' then
        return '\'name\' must be specified.'
    end
 
    local item = args.name
    local itemTable = itemData.items[item]
 
    if itemTable == nil then
        return item .. ' could not be found in Module:ItemData.'
    end
 
    local itemType = itemTable.type
    local itemEN = string.sub(itemType, 1, -5)
    local itemimagename = string.gsub(itemEN, ' ', '')
 
    -- string used to build the infobox
    local infobox = '{| class=\"infobox\"\n'
 
    -- 'Name and Image' section
    -- name of the item
    infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'
 
    -- the item's type (ItemData - group)
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
 
    local text_colour = '#78B1FF'
 
    if itemTable.group == L.t('Food') then
        text_colour = '#85D66B'
    elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    elseif itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    end
 
    infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    local icon = Utils.build_icon(item)
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | '..icon .. '\n'
 
    -- 'Description' section header
    infobox = infobox .. sectionHeader('Description')
 
    if itemTable.description == nil or itemTable.description == '' then
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
    else
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
    end
 
    --Crafting
    local craftingRecipes = mw.loadData("Module:CraftingRecipes")
 
    infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
 
    infobox = infobox .. IDsSection(itemTable)
 
    -- Tags Header
    if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        infobox = infobox .. tagSection(itemTable, itemData)
    end
 
    -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
    if itemTable.group == L.t('Block Items') or itemTable.group == L.t('World Object Items') then
        infobox = infobox .. placementSection(itemTable, itemimagename)
 
        -- Object Form Image
        if itemTable.group == L.t('Block Items') then
            infobox = infobox .. objectFormSection(itemTable, itemimagename)
        end
 
        -- 'Housing' section (if there is a Room Category)
        if itemTable.roomCategory ~= nil then
            infobox = infobox .. housingSection(itemTable)
        end
 
        -- 'Storage' Section (if inventorySlots is not nil)
        if itemTable.inventorySlots ~= nil then
            infobox = infobox .. storageSection(itemTable)
        end
 
        -- 'Power' section (if EngeryType is ``not nil)
        if itemTable.energyType ~= nil then
            infobox = infobox .. powerSection(itemTable)
 
        end
 
        -- 'Fuel' Section (if fuelsUsed by Object)
        if itemTable.fuelsUsed ~= nil then
            infobox = infobox .. fuelsSection(itemTable)
        end
 
        -- 'Fluid' section (if fludisUsed is not nil)
        if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
            infobox = infobox .. fluidsSection(itemTable)
        end
    end
 
    -- Road Object header (if group == Road Items)
    if itemTable.group == L.t('Road Items') then
        infobox = infobox .. roadItemsSection(itemTable, itemimagename)
    end
    infobox = infobox .. '|}'
    return infobox
end
 
function sectionHeader(title, count)
    return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end
 
function sectionRow(label, content, count, unit)
    if unit ~= nil then
        content = tonumber(content)
        unit = L.t(unit, content)
        local lang = mw.getContentLanguage()
        content = lang:formatNum(content)
    else
        unit = ''
    end
    return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end
 
function sectionImage(imageName, suffix)
    local image = checkImage(imageName, suffix)
    return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end
 
local function addToSet(set, key)
    set[key] = true
end
 
local function setNotContains(set, key)
    return set[key] == nil
end
 
local function craftingSubSection(title, item, productsOrIngredients, recipes)
    local stations = {}
    local sortStations = {}
    local stationString = ''
    for _, recipeName in ipairs(productsOrIngredients[item]) do
        local currentRecipe = recipes[recipeName]
        if currentRecipe ~= nil then
            if currentRecipe.variants[recipeName] ~= nil then
                local currentStation = currentRecipe.craftStn[1][1]
                if setNotContains(stations, currentStation) then
                    addToSet(stations, currentStation)
                end
            end
        end
    end
 
    if stations then
        for a, _ in pairs(stations) do
            table.insert(sortStations, a)
        end
        table.sort(sortStations)
        for i, n in ipairs(sortStations) do
            stationString = stationString .. ' [[' .. n .. ']]'
            if (n ~= sortStations[#sortStations]) then
                -- add a comma
                stationString = stationString .. ', '
            end
        end
        return sectionRow(title, stationString)
    else
        return sectionRow(title, L.t('N/A'))
    end
end
 
function generalSection(item, itemTable, craftingRecipes, args)
    -- 'General' section header
    section = sectionHeader('General')
 
    -- Is a product at these tables
    if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
        section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
    end
 
    -- Is an ingredient at these tables
    if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
        section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
    end
 
    -- calories and nutrients (if itemTable.group == 'Food')
    if itemTable.group == L.t('Food') then
        section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
        section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
        section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
        section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
    end
 
    -- carried
    local carried
    if args.carried ~= nil and args.carried ~= '' then
        carried = args.carried
    else
        carried = itemTable.carried
    end
    section = section .. sectionRow('Carried in', carried)
 
    -- weight
    local weight
    if itemTable.weight ~= nil then
        weight = itemTable.weight
    else
        weight = '0.0'
    end
    section = section .. sectionRow('Weight', weight, nil, 'kg')
 
    -- stack limit
    if itemTable.maxStack ~= nil then
        section = section .. sectionRow('Stack limit', itemTable.maxStack)
    end
 
    -- yield
    if itemTable.yield ~= nil then
        section = section .. sectionRow('Improve Gathering', itemTable.yield)
    end
 
    -- fuel
    if itemTable.fuel ~= nil then
        section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
    end
 
    -- currency
    if itemTable.currency ~= nil then
        section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
    end
    return section
end
 
function IDsSection(itemTable)
    -- 'IDs' section header
    section = sectionHeader('ID', 2)
 
    -- item id (type)
    section = section .. sectionRow('Item ID', itemTable.type)
 
    -- id number (type id)
    section = section .. sectionRow('ID Number', itemTable.typeID)
 
    return section
end
 
function tagSection(itemTable, itemData)
    -- Tags Header
    local tags = itemTable.tagGroups
    section = sectionHeader('Tag', Utils.tableLen(tags))
    local list = ''
    -- for each item in the list (a is position, b is value)
    for a, b in ipairs(tags) do
        --if not these tags listed here
        if (b ~= L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
            -- add the tag to the list
            -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
            local tagLink
            -- Some tags have multiple spaces? Possible data quality issue
            bClean = b:gsub("%s+", " ")
            if itemData.tags[bClean] ~= nil then
                tagLink = L.t('%s Tag'):format(bClean)
            else
                tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
            end
 
            list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
        end
        -- if not the last item in the list
        if (b ~= tags[#tags]) then
            -- add a comma
            list = list .. ', '
        end
    end
    -- Now the list is made add it to the infobox
    section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'
 
    return section
end
 
function placementSection(itemTable, itemImageName)
    section = sectionHeader('World Object')
    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')
 
    -- 'Placement' section
    --Placement Header
    section = section .. sectionHeader('Placement')
 
    --Vechile
    if itemTable.mobile ~= nil then
        section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
    end
 
    --Dimensions
    if itemTable.footprint ~= nil then
        section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
    end
 
    --Material Tier
    if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
        section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
    end
 
    --Room Req.
    if itemTable.roomContainReq ~= nil then
        section = section .. sectionRow('Room Required', itemTable.roomContainReq)
    end
 
    --Room Size. Req.
    if itemTable.roomSizeReq ~= nil then
        section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
    end
 
    --Room Mat. Req.
    if itemTable.roomMatReq ~= nil then
        section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
    end
    return section
end
 
function objectFormSection(itemTable, itemImageName)
    return sectionImage(itemImageName, 'Form')
end
 
function housingSection(itemTable)
    -- Housing Header
    section = sectionHeader('Housing')
 
    --roomCategory
    section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'
 
    if itemTable.roomCategory ~= L.t('Industrial') then
        if itemTable.furnitureType ~= nil then
            --furnitureType
            section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'
 
            --Value of the object
            section = section .. sectionRow('Value', itemTable.skillValue)
 
            --Dim. Return % of Object
            section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
        end
    end
 
    if itemTable.roomCategory == L.t('Industrial') then
        section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
    end
 
    return section
end
 
function storageSection(itemTable)
    -- Storage Header
    section = sectionHeader('Storage')
 
    --Inventory Slots
    section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)
 
    --inventoryMaxWeight
    if itemTable.inventoryMaxWeight ~= nil then
        maxWeightKg = itemTable.inventoryMaxWeight / 1000
        section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
    else
        section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
    end
 
    return section
end
 
function powerSection(itemTable)
    -- Power Header
    section = sectionHeader('Power')
 
    --EngergyType
    section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'
 
    --Grid Radius
    section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')
 
    --Energy Produced
    section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')
 
    --Energy Used
    section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')
 
    return section
end
 
function fuelsSection(itemTable)
    -- Fuel Header
    section = sectionHeader('Fuel')
 
    --Fuels Used by Object
    section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')
 
    return section
end
 
function fluidsSection(itemTable)
    -- Liquid/Gas Header
    section = sectionHeader('Liquid/Gas')
 
    --Input (fludisUsed)
    if itemTable.fluidsUsed ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsUsed) do
            local acceptedType = b[1]
            local cRateString = string.gsub(b[2], "%s+", "")
            local consumingRate = tonumber(cRateString)
            list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
 
            if (a ~= #itemTable.fluidsUsed) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Input', list)
    end
 
    --Output (liquidProduced)
    if itemTable.fluidsProduced ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsProduced) do
            local producedType = b[1]
            local pRateString = string.gsub(b[2], "%s+", "")
            local producingRate = tonumber(pRateString)
            if (producingRate == 0) then
                producingRate = 'Rate of Input'
            end
            list = list .. L.t('%s at %sL'):format(producedType, producingRate)
            if (a ~= #itemTable.fluidsProduced) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Output', list)
    end
 
    return section
end
 
function roadItemsSection(itemTable, itemImageName)
    section = sectionHeader('Road Object')
 
    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')
    return section
end


function checkImage(imageName, suffix)
local Lang = Utils.getLanguageName()
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
    if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
        image = imageName .. '_' .. suffix .. '.png'
    elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
        image = imageName .. '_' .. suffix .. '.jpg'
    end
    return image
end


-- Main entry point for the Module
function p.main(frame)
function p.ItemMain(frame)
local PageName = frame.args[1]
     -- get args from the Template
if (Lang == 'English') then ItemName = PageName else ItemName = Utils.ItemSearch(PageName) end
     local args = Utils.normaliseArgs(frame)
local ItemData = mw.loadData( "Module:ItemData" )
     local Item = ItemData.items[ItemName]
local WikiText =''
WikiText =  WikiText ..'__NOTOC__'
WikiText =  WikiText ..'Page name get test: ' .. PageName ..'</br>'
WikiText =  WikiText ..'Item name get test: ' .. ItemName ..'</br>'
WikiText =  WikiText .. '<div class="row gy-4 gx-5"><div class="col-md-6">'
WikiText =  WikiText .. '</div>'
WikiText =  WikiText ..'<div class="col-md-6"><div class="card border-primary"><div class="card-body">'
     WikiText =  WikiText ..'<h2 class="card-title fs-40">' .. IconUtils.main{name = Item.Name[Lang], id = Item.ID , size = 48, style = 1} .. '  ' .. Item.Name[Lang] .. '</h2>'
WikiText =  WikiText ..'<p class="col-lg-10 card-text">' .. Item.Description[Lang] .. '</p>'
WikiText =  WikiText ..'</div></div></div></div>'
local RecipeItemCraft = RecipeUtils.ItemCraft(ItemName)
if (RecipeItemCraft ~= "") then
WikiText =  WikiText .. '<h3>' .. Utils.Translate("Crafted At") .. ':</h3>';
WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeItemCraft);
end
local RecipeItemIngredient = RecipeUtils.ItemIngredient(ItemName)
if (RecipeItemIngredient ~= "") then
WikiText =  WikiText .. '<h3>' .. Utils.Translate("Used in") .. ':</h3>';
WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeItemIngredient)
end
local ItemTagList = Utils.ItemTags(Item.Tags);
if (ItemTagList ~= "") then
WikiText = WikiText .. '<h3>' .. Utils.Translate("Tags Applying to") .. ':</h3>';
WikiText =  WikiText .. ItemTagList
end
local RecipeTagsIngredient = RecipeUtils.TagsIngredient(Item.Tags)
if (RecipeTagsIngredient ~= "") then
WikiText =  WikiText .. '<h3>Used as Tag item in:</h3>';
WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeTagsIngredient)
end
if (Item.WorldObjectItem == "True") then WikiText =  WikiText .. InfoCardUtils.WorldObjectModule(ItemName) end
WikiText =  WikiText .. '<h3>How use Icon:</h3>'
WikiText =  WikiText .. '<p>' .. Item.Name[Lang] .. ' icon can be used on any sign that has a text component, including on [[Vehicles]]:</br>'
WikiText =  WikiText .. 'Icon with background: <icon name="' .. Item.ID .. '"></br>'
WikiText =  WikiText .. 'Icon without background: <icon name="' .. Item.ID .. '" type="nobg"></p>'


    -- get item data
if (Lang ~= 'English') then WikiText =  WikiText .. '[[en:' .. Item.Name.English .. ']]' end
    local itemData = mw.loadData("Module:ItemData")
if (Lang ~= 'Russian') then WikiText = WikiText .. '[[ru:' .. Item.Name.Russian .. ']]' end
    return itemBox(args, itemData)
if (Lang ~= 'German') then WikiText =  WikiText .. '[[de:' .. Item.Name.German .. ']]' end
if (Lang ~= 'French') then WikiText =  WikiText .. '[[fr:' .. Item.Name.French .. ']]' end
return WikiText
end
end


return p
return p

Version vom 3. März 2026, 19:44 Uhr


local p = {}

local Utils = require('Module:Utils')
local RecipeUtils = require('Module:RecipeUtils')
local IconUtils = require('Module:IconUtils')
local InfoCardUtils = require('Module:InfoCardUtils')

local Lang = Utils.getLanguageName()

function p.main(frame)
	local PageName = frame.args[1]
	if (Lang == 'English') then ItemName = PageName else ItemName = Utils.ItemSearch(PageName) end
	local ItemData = mw.loadData( "Module:ItemData" )
    local Item = ItemData.items[ItemName]
	local WikiText =''
	
	WikiText =  WikiText ..'__NOTOC__'
	WikiText =  WikiText ..'Page name get test: ' .. PageName ..'</br>'
	WikiText =  WikiText ..'Item name get test: ' .. ItemName ..'</br>'
	
	WikiText =  WikiText .. '<div class="row gy-4 gx-5"><div class="col-md-6">'
	
	WikiText =  WikiText .. '</div>'
	WikiText =  WikiText ..'<div class="col-md-6"><div class="card border-primary"><div class="card-body">'
    WikiText =  WikiText ..'<h2 class="card-title fs-40">' .. IconUtils.main{name = Item.Name[Lang], id = Item.ID , size = 48, style = 1} .. '  ' .. Item.Name[Lang] .. '</h2>'
	WikiText =  WikiText ..'<p class="col-lg-10 card-text">' .. Item.Description[Lang] .. '</p>'
	
	WikiText =  WikiText ..'</div></div></div></div>'
	
	local RecipeItemCraft = RecipeUtils.ItemCraft(ItemName)
	if (RecipeItemCraft ~= "") then
		WikiText =  WikiText .. '<h3>' .. Utils.Translate("Crafted At") .. ':</h3>';
		WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeItemCraft);
	end
	
	local RecipeItemIngredient = RecipeUtils.ItemIngredient(ItemName)
	if (RecipeItemIngredient ~= "") then
		WikiText =  WikiText .. '<h3>' .. Utils.Translate("Used in") .. ':</h3>';
		WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeItemIngredient)
	end
	
	local ItemTagList = Utils.ItemTags(Item.Tags);
	if (ItemTagList ~= "") then
		WikiText =  WikiText .. '<h3>' .. Utils.Translate("Tags Applying to") .. ':</h3>';
		WikiText =  WikiText .. ItemTagList
	end
	
	local RecipeTagsIngredient = RecipeUtils.TagsIngredient(Item.Tags)
	if (RecipeTagsIngredient ~= "") then
		WikiText =  WikiText .. '<h3>Used as Tag item in:</h3>';
		WikiText =  WikiText .. RecipeUtils.CraftTable(RecipeTagsIngredient)
	end
	
	if (Item.WorldObjectItem == "True") then WikiText =  WikiText .. InfoCardUtils.WorldObjectModule(ItemName) end
	
	
	WikiText =  WikiText .. '<h3>How use Icon:</h3>'
	WikiText =  WikiText .. '<p>' .. Item.Name[Lang] .. ' icon can be used on any sign that has a text component, including on [[Vehicles]]:</br>'
	WikiText =  WikiText .. 'Icon with background: <icon name="' .. Item.ID .. '"></br>'
	WikiText =  WikiText .. 'Icon without background: <icon name="' .. Item.ID .. '" type="nobg"></p>'

	if (Lang ~= 'English') then WikiText =  WikiText .. '[[en:' .. Item.Name.English .. ']]' end
	if (Lang ~= 'Russian') then WikiText =  WikiText .. '[[ru:' .. Item.Name.Russian .. ']]' end
	if (Lang ~= 'German') then WikiText =  WikiText .. '[[de:' .. Item.Name.German .. ']]' end
	if (Lang ~= 'French') then WikiText =  WikiText .. '[[fr:' .. Item.Name.French .. ']]' end
	
	return WikiText
end

return p