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| <includeonly> | | <includeonly> |
| {{#invoke:Infobox_Item|ItemMain}} | | {{#invoke:Infobox_Animal|AnimalMain}} |
| </includeonly> | | </includeonly> |
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| == Documentation == | | == Documentation == |
| <pre> | | <pre> |
| {{Infobox_Item|name = 'Item name'}} | | {{Infobox_Animal| name = `Animal Name`}} |
| </pre> | | </pre> |
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| This template can be used to grab details relevant to an item. It formats the results into an infobox. | | This template can be used to grab details relevant to an animal. It formats the results into an infobox. |
| | | The Infobox_Item will generate the following information, using the Module:Infobox_Animal, and Module:Animaldata. |
| If the template is passed, this module creates a table using details from the following Modules:
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| *[[Module:Infobox_Item]]
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| *[[Module:ItemData]]
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| *[[Module:CraftingRecipes]].
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| == Usage== | | == Usage== |
| ===Parameters=== | | ===Parameters=== |
| ; name | | ; name |
| : The name of an item. This pulls the description for that item. | | : The name of an animal. This pulls the data for that animal from [[Module:AnimalData]] |
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| ===Infobox Properies=== | | ===Infobox Properies=== |
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| <pre> | | <pre> |
| |name = The name of an item. | | |name = The name of an item. |
| |group = Item group
| | More Information Coming Soon |
| (Colours for groups:
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| #4b9130 for Food;
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| #517ab2 for Items, World Object Items, Tools, Block Items, AvatarPart, Road Items;
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| #af8d33 for Skill Books, Skill Scrolls,)
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| |image = ItemName_Icon.png (Game Icon)
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| General
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| |created = Crafting station(s) crafted at, or N/A
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| |calories = If group=Food then x,xxx otherwise hide
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| |carbs = If group=Food then x.x otherwise hide (print 0.0 if no carbs)
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| |protein = If group=Food then x.x otherwise hide (print 0.0 if no protein)
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| |fat = If group=Food then x.x otherwise hide (print 0.0 if no fat)
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| |vitamins = If group=Food then x.x otherwise hide (print 0.0 if no vitamins)
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| |nutritiondensity = If group=Food then xcal otherwise hide
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| |carried = Backpack, Hands
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| |weight = If weight ~= nil then xkg; If nil then 0kg
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| |stacklimit = If maxStack ~= nil the x (1, 10, 100)
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| |fuel = If fuel ~= nil then x,xxxJ otherwise hide
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| |currency = If currency ~= nil then Yes otherwise hide
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| IDs
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| |itemid = ExampleItem
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| |itemidnumber = Item ID Number
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| </pre>
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| If .footprint (Dimension) ~= nil, or group == 'Block Item' it will generate the following:
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| <pre>
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| World Object
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| |image = ItemName_Placed.png
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| Placement
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| |Dimensions = If footprint ~= nil then x x x x x (X x Y x Z) otherwise hide
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| |Material Tier = If materialTier ~= nil then Tier x otherwise hide (This is block Tiers)
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| |Room Required = If ContainReq ~= nil then Yes otherwise hide
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| |Room Size = if roomSizeReq ~= nil then xm³ otherwise hide
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| |Room Materials = if itemTable.roomMatReq ~= nil then x otherwise hide
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| Housing (.roomCategory ~= nil this section will be created otherwise hide)
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| |Room Category = Bedroom, Bathroom, Kitchen, General, or Industrial
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| (If not Industrial, the following will appear. Industrial will say ALL ROOM VALUE LOST)
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| |Furniture Type = Type of furniture (such as light, shelves, seating...)
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| |Value = Items Room Value
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| |Dim. Return % = Dim. return of the object
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| Power (If .engeryType ~= nil this section will appear otherwise hide all)
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| |Energy Type: Mechanical, Electrical...
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| |Grid Radius: xm
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| |Engery Produced: xJ
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| |Engery Used: xJ
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| Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all)
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| Fuels Used: List of items the objects use as fuel
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| </pre>
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| If .mobile ~= nil it will generate the following:
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| <pre>
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| Vehicle Object
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| |image = ItemName_Placed.png
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| Fuel (If .fuelsUsed ~= nil this section will appear otherwise hide all)
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| Fuels Used: List of items the objects use as fuel
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| </pre> | | </pre> |
| If .itemTable.group == 'Road Items' it will generate the following:
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| <pre>
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| Road Object
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| |image = ItemName_Placed.png
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| </pre>
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| ''Note:'' Put the tag between <code><noinclude> </noinclude></code> tags for outdated transcluded pages.
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| ==Examples== | | ==Examples== |
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| {{Infobox_Item|name = Elk Carcass}} | | {{Infobox_Animal| name = Otter}} |
| {{Infobox_Item|name = Charcoal}} | | {{Infobox_Animal| name = Wolf}} |
| | | {{Infobox_Animal| name = Bison}} |
| {{Infobox_Item|name = Huckleberries}}
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| {{Infobox_Item|name = Prepared Meat}}
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| {{Infobox_Item|name = Workbench}}
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| {{Infobox_Item|name = Bloomery}}
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| {{Infobox_Item|name = Bookshelf}}
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| {{Infobox_Item|name = Wind Turbine}}
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| {{Infobox_Item|name = Iron Axe}}
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| {{Infobox_Item|name = Coal}}
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| {{Infobox_Item|name = Brick}}
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| {{Infobox_Item|name = Cooking Skill Scroll}} | |
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| {{Infobox_Item|name = Trousers}}
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| {{Infobox_Item|name = Stockpile}}
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| {{Infobox_Item|name = Wood Cart}}
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| {{Infobox_Item|name = Blast Furnace}}
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| {{Infobox_Item|name = Water}}
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| [[Category:Infobox Templates]] | | [[Category:Infobox Templates]] |
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| </noinclude> | | </noinclude> |
Documentation
{{Infobox_Animal| name = `Animal Name`}}
This template can be used to grab details relevant to an animal. It formats the results into an infobox.
The Infobox_Item will generate the following information, using the Module:Infobox_Animal, and Module:Animaldata.
Usage
Parameters
- name
- The name of an animal. This pulls the data for that animal from Module:AnimalData
Infobox Properies
If .name is found it will generate the following:
|name = The name of an item.
More Information Coming Soon
Examples
Vorlage:Infobox Animal
Vorlage:Infobox Animal
Vorlage:Infobox Animal