Modul:SkillInfoCard: Unterschied zwischen den Versionen
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StalEF (Diskussion | Beiträge) K StalEF verschob die Seite Modul:Infobox Skill nach Modul:SkillInfoCard, ohne dabei eine Weiterleitung anzulegen |
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local p = {} | |||
local | local Utils = require('Module:Utils') | ||
local IconUtils = require('Module:IconUtils') | |||
local Lang = Utils.getLanguageName() | |||
function p.main(frame) | |||
function p. | local PageName = frame.args[1] | ||
if (Lang == 'English') then SkillName = PageName else SkillName = Utils.SkillSearch(PageName) end | |||
local | local SkillData = require( "Module:SkillData" ) | ||
local Skill = SkillData.skills[SkillName] | |||
local RootSkill = SkillData.skills[Skill.RootSkill] | |||
local ItemData = require( "Module:ItemData" ) | |||
local | local SkillBook = Skill.Name.English .. ' Skill Book' | ||
local SkillBook = ItemData.items[SkillBook] | |||
local SkillScroll = Skill.Name.English .. ' Skill Scroll' | |||
local SkillScroll = ItemData.items[SkillScroll] | |||
local ClaimPaper = ItemData.items['Claim Paper Item'] | |||
local WikiText ='' | |||
WikiText = WikiText ..'__NOTOC__' | |||
WikiText = WikiText .. IconUtils.main{name = Skill.Name[Lang], id = Skill.SkillID , size = 32, style = 1} .. ' ' | |||
if (Skill.IsRoot == 'True') then WikiText = WikiText .. Skill.Name[Lang] .. ' is [[Skills|Profession]].<br>' else WikiText = WikiText .. Skill.Name[Lang] .. ' is [[Skills|Specialty]] related to the profession of [[' .. RootSkill.Name[Lang] ..']].<br>' end | |||
WikiText = WikiText .. Skill.Description[Lang] .. '<br>' | |||
if (Skill.IsRoot == 'True') then | |||
WikiText = WikiText .. '<h3>Specialties</h3>' | |||
WikiText = WikiText .. 'The '.. Skill.Name[Lang] .. ' Profession includes the following Specialties:<br>' | |||
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-5">' | |||
for Sname,Sdata in pairs(SkillData.skills) do | |||
if Sdata.IsRoot == 'False' and Sdata.RootSkill == SkillName then | |||
if (Sdata.Name[Lang] == "") then SpecialtyName = Sdata.Name.English else SpecialtyName = Sdata.Name[Lang] end | |||
if (Sdata.Description[Lang] == "") then SpecialtyDescription = Sdata.Description.English else SpecialtyDescription = Sdata.Description[Lang] end | |||
WikiText = WikiText .. '<div class="col d-flex align-items-start">' | |||
if (Utils.checkImage(Sdata.SkillID .. '_Icon.png') == "Y") then IconName = Sdata.SkillID else IconName = 'NoItem' end | |||
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link='.. SpecialtyName .. '|class=IconGrid]]' | |||
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">[[' .. SpecialtyName .. ']]</h5><p>' .. SpecialtyDescription .. '</p></div>' | |||
WikiText = WikiText .. '</div>' | |||
end | end | ||
end | end | ||
WikiText = WikiText .. '</div></div>' | |||
else | else | ||
WikiText = WikiText .. '<h3>How to learn</h3>' | |||
if (Skill.PlayerDefaultSkill == 'True') then | |||
if (SkillName == 'Self Improvement') then WikiText = WikiText .. Skill.Name[Lang] .. ' Specialty is learned and have level 1 from the start of the game.' | |||
else WikiText = WikiText .. Skill.Name[Lang] .. ' Specialty is learned and available from the start of the game in the Skill Book (key <kbd class="keyboard-key nowrap">Z</kbd>)' end | |||
else | |||
WikiText = WikiText .. Skill.Name[Lang] .. ' is learned by [[File:RMB.png|15px|alt=RMB|link=]] RMB on [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>, what was obtained from the [[File:SkillBook_Icon.png|32px|link=]] <b>' .. SkillBook.Name[Lang] .. '</b>.</br>' | |||
WikiText = WikiText .. 'When learning a [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>, depending on the server settings, the player can also receive several [[' .. ClaimPaper.Name[Lang] .. ']] to expand [[Residency|Homestead]].' | |||
end | |||
WikiText = WikiText .. '<h3>Benefits and item availability by level:</h3>' | |||
if | if (SkillName ~= 'Self Improvement') then | ||
WikiText = WikiText .. 'The study of specialization start from level 0' | |||
if (Skill.PlayerDefaultSkill == 'False') then WikiText = WikiText .. ' when learning a [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>' end | |||
WikiText = WikiText .. ' and increases to level 1 by spending a star.' | |||
else | |||
WikiText = WikiText .. 'For increasing any specialization by 1 level you will receive 20 experience points of ' .. Skill.Name[Lang] .. ' Specialty.' | |||
end | end | ||
WikiText = WikiText .. '</br>The maximum level of ' .. Skill.Name[Lang] .. ' specialization that can be achieved is level <b>' .. Skill.MaxLevel .. '</b>.' | |||
WikiText = WikiText .. '<h4>Amount of Specialty XP Per Level:</h4>' | |||
WikiText = WikiText .. Utils.SpecialtyXP(Skill.Tier) | |||
WikiText = WikiText ..'* Based on default server settings (SpecialtyExperiencePerLevelSquared=25)' | |||
WikiText = WikiText .. '<h3>Talents:</h3>' | |||
local TalentData = require( "Module:TalentData" ) | |||
local TalentList = TalentData.talents | |||
local TalentThreeCount = 0 | |||
local TalentSixCount = 0 | |||
local TalentsThree = {} | |||
local TalentsSix = {} | |||
for Tname,Tdata in pairs(TalentList) do | |||
if (Tdata.SkillID == Skill.SkillID) then | |||
if (Tdata.Level == '3') then TalentThreeCount = TalentThreeCount + 1; TalentsThree[TalentThreeCount] = Tname; end | |||
if (Tdata.Level == '6') then TalentSixCount = TalentSixCount + 1; TalentsSix[TalentSixCount] = Tname; end | |||
end | |||
end | end | ||
WikiText = WikiText .. '<h4>At 3rd level, the player can choose one of two proposed talents:</h4>' | |||
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-4">' | |||
if (TalentList[TalentsThree[1]].Name[Lang] == "") then TalentThreeName = TalentList[TalentsThree[1]].Name.English else TalentThreeName = TalentList[TalentsThree[1]].Name[Lang] end | |||
if | if (TalentList[TalentsThree[1]].Description[Lang] == "") then TalentsThreeDescription = TalentList[TalentsThree[1]].Description.English else TalentsThreeDescription = TalentList[TalentsThree[1]].Description[Lang] end | ||
if (Utils.checkImage(TalentList[TalentsThree[1]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsThree[1]].IconName else IconName = 'NoItem' end | |||
WikiText = WikiText .. '<div class="col d-flex align-items-start">' | |||
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]' | |||
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentThreeName .. '</h5><p>' .. TalentsThreeDescription .. '</p></div>' | |||
WikiText = WikiText .. '</div>' | |||
if (TalentList[TalentsThree[2]].Name[Lang] == "") then TalentThreeName = TalentList[TalentsThree[2]].Name.English else TalentThreeName = TalentList[TalentsThree[2]].Name[Lang] end | |||
if (TalentList[TalentsThree[2]].Description[Lang] == "") then TalentsThreeDescription = TalentList[TalentsThree[2]].Description.English else TalentsThreeDescription = TalentList[TalentsThree[2]].Description[Lang] end | |||
if (Utils.checkImage(TalentList[TalentsThree[2]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsThree[2]].IconName else IconName = 'NoItem' end | |||
WikiText = WikiText .. '<div class="col d-flex align-items-start">' | |||
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]' | |||
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentThreeName .. '</h5><p>' .. TalentsThreeDescription .. '</p></div>' | |||
WikiText = WikiText .. '</div>' | |||
WikiText = WikiText .. '</div></div>' | |||
WikiText = WikiText .. '<h4>At 6th level, the player can choose one of two proposed talents:</h4>' | |||
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-4">' | |||
if (TalentList[TalentsSix[1]].Name[Lang] == "") then TalentsSixName = TalentList[TalentsSix[1]].Name.English else TalentsSixName = TalentList[TalentsSix[1]].Name[Lang] end | |||
if (TalentList[TalentsSix[1]].Description[Lang] == "") then TalentsSixDescription = TalentList[TalentsSix[1]].Description.English else TalentsSixDescription = TalentList[TalentsSix[1]].Description[Lang] end | |||
-- ' | if (Utils.checkImage(TalentList[TalentsSix[1]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsSix[1]].IconName else IconName = 'NoItem' end | ||
WikiText = WikiText .. '<div class="col d-flex align-items-start">' | |||
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]' | |||
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentsSixName .. '</h5><p>' .. TalentsSixDescription .. '</p></div>' | |||
WikiText = WikiText .. '</div>' | |||
if (TalentList[TalentsSix[2]].Name[Lang] == "") then TalentsSixName = TalentList[TalentsSix[2]].Name.English else TalentsSixName = TalentList[TalentsSix[2]].Name[Lang] end | |||
if | if (TalentList[TalentsSix[2]].Description[Lang] == "") then TalentsSixDescription = TalentList[TalentsSix[2]].Description.English else TalentsSixDescription = TalentList[TalentsSix[2]].Description[Lang] end | ||
if (Utils.checkImage(TalentList[TalentsSix[2]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsSix[2]].IconName else IconName = 'NoItem' end | |||
WikiText = WikiText .. '<div class="col d-flex align-items-start">' | |||
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]' | |||
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentsSixName .. '</h5><p>' .. TalentsSixDescription .. '</p></div>' | |||
WikiText = WikiText .. '</div>' | |||
WikiText = WikiText .. '</div></div>' | |||
WikiText = WikiText .. '<h3>Upgrade modules:</h3>' | |||
WikiText = WikiText .. '<h3>Clothing:</h3>' | |||
end | end | ||
WikiText = WikiText .. '<h3>How use Icon</h3>' | |||
WikiText = WikiText .. '<p>The ' .. Skill.Name[Lang] .. ' icon can be used on any sign that has a text component, including on [[Vehicles]]:</br>' | |||
WikiText = WikiText .. 'Icon with background: <icon name="' .. Skill.SkillID .. '"></br>' | |||
if (Lang ~= 'English') then WikiText = WikiText .. '[[en:' .. Skill.Name.English .. ']]' end | |||
if (Lang ~= 'Russian') then WikiText = WikiText .. '[[ru:' .. Skill.Name.Russian .. ']]' end | |||
if (Lang ~= 'German') then WikiText = WikiText .. '[[de:' .. Skill.Name.German .. ']]' end | |||
if (Lang ~= 'French') then WikiText = WikiText .. '[[fr:' .. Skill.Name.French .. ']]' end | |||
return WikiText | |||
end | end | ||
return p | return p | ||
Aktuelle Version vom 6. Februar 2026, 20:22 Uhr
Dokumentation
[Quelltext bearbeiten]Dieses Modul bietet die Back-End-Funktionalität der Vorlage: Infobox_Skill.
Wenn die Vorlage übergeben wird, wird eine Infobox mit Details aus den folgenden Modulen erstellt:
Translating Module
[Quelltext bearbeiten]This Module is a copy of the EN Module of the same name.
RULES FOR TRANSLATING THE LUA MODULES
IF IN DOUBT ASK IN DISCORD
IF ONLY 99.99% SURE ASK IN DISCORD
'string' --Anything using single quotes is a string HARDCODED in this file, these should be translated where appropriate.
'|- Valign \n' -- EXCEPTION if it looks like HTML styling,
local variable -- don't edit or change variable names
speciesTable.idealGrowthRate -- don't edit names of getters or methods
Kredit
[Quelltext bearbeiten]Die von Pradoxzon erstellte Original-Infobox (jetzt als Infobox_Item bekannt) wurde dann von Nesphit und TreeNuts0 bearbeitet. Fyre (FishAus) und Scotty (ZeelNightwolf) haben das Infobox_Item weiter bearbeitet. Sie wurden dann dupliziert und als Basis für Infobox_Skill, Infobox_Plant und Infobox_Animal verwendet.
local p = {}
local Utils = require('Module:Utils')
local IconUtils = require('Module:IconUtils')
local Lang = Utils.getLanguageName()
function p.main(frame)
local PageName = frame.args[1]
if (Lang == 'English') then SkillName = PageName else SkillName = Utils.SkillSearch(PageName) end
local SkillData = require( "Module:SkillData" )
local Skill = SkillData.skills[SkillName]
local RootSkill = SkillData.skills[Skill.RootSkill]
local ItemData = require( "Module:ItemData" )
local SkillBook = Skill.Name.English .. ' Skill Book'
local SkillBook = ItemData.items[SkillBook]
local SkillScroll = Skill.Name.English .. ' Skill Scroll'
local SkillScroll = ItemData.items[SkillScroll]
local ClaimPaper = ItemData.items['Claim Paper Item']
local WikiText =''
WikiText = WikiText ..'__NOTOC__'
WikiText = WikiText .. IconUtils.main{name = Skill.Name[Lang], id = Skill.SkillID , size = 32, style = 1} .. ' '
if (Skill.IsRoot == 'True') then WikiText = WikiText .. Skill.Name[Lang] .. ' is [[Skills|Profession]].<br>' else WikiText = WikiText .. Skill.Name[Lang] .. ' is [[Skills|Specialty]] related to the profession of [[' .. RootSkill.Name[Lang] ..']].<br>' end
WikiText = WikiText .. Skill.Description[Lang] .. '<br>'
if (Skill.IsRoot == 'True') then
WikiText = WikiText .. '<h3>Specialties</h3>'
WikiText = WikiText .. 'The '.. Skill.Name[Lang] .. ' Profession includes the following Specialties:<br>'
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-5">'
for Sname,Sdata in pairs(SkillData.skills) do
if Sdata.IsRoot == 'False' and Sdata.RootSkill == SkillName then
if (Sdata.Name[Lang] == "") then SpecialtyName = Sdata.Name.English else SpecialtyName = Sdata.Name[Lang] end
if (Sdata.Description[Lang] == "") then SpecialtyDescription = Sdata.Description.English else SpecialtyDescription = Sdata.Description[Lang] end
WikiText = WikiText .. '<div class="col d-flex align-items-start">'
if (Utils.checkImage(Sdata.SkillID .. '_Icon.png') == "Y") then IconName = Sdata.SkillID else IconName = 'NoItem' end
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link='.. SpecialtyName .. '|class=IconGrid]]'
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">[[' .. SpecialtyName .. ']]</h5><p>' .. SpecialtyDescription .. '</p></div>'
WikiText = WikiText .. '</div>'
end
end
WikiText = WikiText .. '</div></div>'
else
WikiText = WikiText .. '<h3>How to learn</h3>'
if (Skill.PlayerDefaultSkill == 'True') then
if (SkillName == 'Self Improvement') then WikiText = WikiText .. Skill.Name[Lang] .. ' Specialty is learned and have level 1 from the start of the game.'
else WikiText = WikiText .. Skill.Name[Lang] .. ' Specialty is learned and available from the start of the game in the Skill Book (key <kbd class="keyboard-key nowrap">Z</kbd>)' end
else
WikiText = WikiText .. Skill.Name[Lang] .. ' is learned by [[File:RMB.png|15px|alt=RMB|link=]] RMB on [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>, what was obtained from the [[File:SkillBook_Icon.png|32px|link=]] <b>' .. SkillBook.Name[Lang] .. '</b>.</br>'
WikiText = WikiText .. 'When learning a [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>, depending on the server settings, the player can also receive several [[' .. ClaimPaper.Name[Lang] .. ']] to expand [[Residency|Homestead]].'
end
WikiText = WikiText .. '<h3>Benefits and item availability by level:</h3>'
if (SkillName ~= 'Self Improvement') then
WikiText = WikiText .. 'The study of specialization start from level 0'
if (Skill.PlayerDefaultSkill == 'False') then WikiText = WikiText .. ' when learning a [[File:SkillScroll_Icon.png|32px|link=]] <b>' .. SkillScroll.Name[Lang] .. '</b>' end
WikiText = WikiText .. ' and increases to level 1 by spending a star.'
else
WikiText = WikiText .. 'For increasing any specialization by 1 level you will receive 20 experience points of ' .. Skill.Name[Lang] .. ' Specialty.'
end
WikiText = WikiText .. '</br>The maximum level of ' .. Skill.Name[Lang] .. ' specialization that can be achieved is level <b>' .. Skill.MaxLevel .. '</b>.'
WikiText = WikiText .. '<h4>Amount of Specialty XP Per Level:</h4>'
WikiText = WikiText .. Utils.SpecialtyXP(Skill.Tier)
WikiText = WikiText ..'* Based on default server settings (SpecialtyExperiencePerLevelSquared=25)'
WikiText = WikiText .. '<h3>Talents:</h3>'
local TalentData = require( "Module:TalentData" )
local TalentList = TalentData.talents
local TalentThreeCount = 0
local TalentSixCount = 0
local TalentsThree = {}
local TalentsSix = {}
for Tname,Tdata in pairs(TalentList) do
if (Tdata.SkillID == Skill.SkillID) then
if (Tdata.Level == '3') then TalentThreeCount = TalentThreeCount + 1; TalentsThree[TalentThreeCount] = Tname; end
if (Tdata.Level == '6') then TalentSixCount = TalentSixCount + 1; TalentsSix[TalentSixCount] = Tname; end
end
end
WikiText = WikiText .. '<h4>At 3rd level, the player can choose one of two proposed talents:</h4>'
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-4">'
if (TalentList[TalentsThree[1]].Name[Lang] == "") then TalentThreeName = TalentList[TalentsThree[1]].Name.English else TalentThreeName = TalentList[TalentsThree[1]].Name[Lang] end
if (TalentList[TalentsThree[1]].Description[Lang] == "") then TalentsThreeDescription = TalentList[TalentsThree[1]].Description.English else TalentsThreeDescription = TalentList[TalentsThree[1]].Description[Lang] end
if (Utils.checkImage(TalentList[TalentsThree[1]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsThree[1]].IconName else IconName = 'NoItem' end
WikiText = WikiText .. '<div class="col d-flex align-items-start">'
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]'
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentThreeName .. '</h5><p>' .. TalentsThreeDescription .. '</p></div>'
WikiText = WikiText .. '</div>'
if (TalentList[TalentsThree[2]].Name[Lang] == "") then TalentThreeName = TalentList[TalentsThree[2]].Name.English else TalentThreeName = TalentList[TalentsThree[2]].Name[Lang] end
if (TalentList[TalentsThree[2]].Description[Lang] == "") then TalentsThreeDescription = TalentList[TalentsThree[2]].Description.English else TalentsThreeDescription = TalentList[TalentsThree[2]].Description[Lang] end
if (Utils.checkImage(TalentList[TalentsThree[2]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsThree[2]].IconName else IconName = 'NoItem' end
WikiText = WikiText .. '<div class="col d-flex align-items-start">'
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]'
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentThreeName .. '</h5><p>' .. TalentsThreeDescription .. '</p></div>'
WikiText = WikiText .. '</div>'
WikiText = WikiText .. '</div></div>'
WikiText = WikiText .. '<h4>At 6th level, the player can choose one of two proposed talents:</h4>'
WikiText = WikiText .. '<div class="container-fluid" id="icon-grid"><div class="row row-cols-1 row-cols-sm-1 row-cols-md-2 row-cols-lg-2 g-4 py-4">'
if (TalentList[TalentsSix[1]].Name[Lang] == "") then TalentsSixName = TalentList[TalentsSix[1]].Name.English else TalentsSixName = TalentList[TalentsSix[1]].Name[Lang] end
if (TalentList[TalentsSix[1]].Description[Lang] == "") then TalentsSixDescription = TalentList[TalentsSix[1]].Description.English else TalentsSixDescription = TalentList[TalentsSix[1]].Description[Lang] end
if (Utils.checkImage(TalentList[TalentsSix[1]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsSix[1]].IconName else IconName = 'NoItem' end
WikiText = WikiText .. '<div class="col d-flex align-items-start">'
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]'
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentsSixName .. '</h5><p>' .. TalentsSixDescription .. '</p></div>'
WikiText = WikiText .. '</div>'
if (TalentList[TalentsSix[2]].Name[Lang] == "") then TalentsSixName = TalentList[TalentsSix[2]].Name.English else TalentsSixName = TalentList[TalentsSix[2]].Name[Lang] end
if (TalentList[TalentsSix[2]].Description[Lang] == "") then TalentsSixDescription = TalentList[TalentsSix[2]].Description.English else TalentsSixDescription = TalentList[TalentsSix[2]].Description[Lang] end
if (Utils.checkImage(TalentList[TalentsSix[2]].IconName .. '_Icon.png') == "Y") then IconName = TalentList[TalentsSix[2]].IconName else IconName = 'NoItem' end
WikiText = WikiText .. '<div class="col d-flex align-items-start">'
WikiText = WikiText .. '[[file:' .. IconName.. '_Icon.png|64px|link=|class=IconGrid]]'
WikiText = WikiText .. '<div><h5 class="fw-bold mb-0 fs-4 text-body-emphasis">' .. TalentsSixName .. '</h5><p>' .. TalentsSixDescription .. '</p></div>'
WikiText = WikiText .. '</div>'
WikiText = WikiText .. '</div></div>'
WikiText = WikiText .. '<h3>Upgrade modules:</h3>'
WikiText = WikiText .. '<h3>Clothing:</h3>'
end
WikiText = WikiText .. '<h3>How use Icon</h3>'
WikiText = WikiText .. '<p>The ' .. Skill.Name[Lang] .. ' icon can be used on any sign that has a text component, including on [[Vehicles]]:</br>'
WikiText = WikiText .. 'Icon with background: <icon name="' .. Skill.SkillID .. '"></br>'
if (Lang ~= 'English') then WikiText = WikiText .. '[[en:' .. Skill.Name.English .. ']]' end
if (Lang ~= 'Russian') then WikiText = WikiText .. '[[ru:' .. Skill.Name.Russian .. ']]' end
if (Lang ~= 'German') then WikiText = WikiText .. '[[de:' .. Skill.Name.German .. ']]' end
if (Lang ~= 'French') then WikiText = WikiText .. '[[fr:' .. Skill.Name.French .. ']]' end
return WikiText
end
return p