Module:Skills
De Eco - Wiki Français
La documentation pour ce module peut être créée à Module:Skills/doc
-- Eco Version : 10.0.3
-- Export Language: English
return {
skills = {
["Advanced Baking"] = {
untranslated = "Advanced Baking",
title = "",
description = "Advanced baking mostly improves recipes that involve a leavening agent. Levels up by crafting advanced baking recipes.",
skillID = "AdvancedBakingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Baking Skill Book]]",
specialtySkillScroll = "[[Advanced Baking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level2 = {
"[[Bearclaw]]",
},
level6 = {
"[[Elk Wellington]]",
},
level3 = {
"[[Fantastic Forest Pizza]]",
"[[Hearty Hometown Pizza]]",
"[[Sensuous Sea Pizza]]",
"[[Tasty Tropical Pizza]]",
},
level1 = {
"[[Fruit Tart]]",
"[[Pirozhok]]",
"[[Advanced Baking Upgrade]]",
},
level5 = {
"[[Macarons]]",
},
level4 = {
"[[Stuffed Turkey]]",
},
},
},
["Advanced Cooking"] = {
untranslated = "Advanced Cooking",
title = "",
description = "Advanced cooking techniques for producing more complex foods. Levels up by crafting advanced cooking recipes.",
skillID = "AdvancedCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Cooking Skill Book]]",
specialtySkillScroll = "[[Advanced Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Cutting Edge Cooking Skill Book]]",
"[[Culinary Research Paper Modern]]",
"[[Boiled Rice]]",
"[[Corn Fritters]]",
"[[Fish N Chips]]",
"[[Infused Oil]]",
"[[Seared Meat]]",
"[[Wild Mix]]",
"[[Advanced Cooking Upgrade]]",
"[[Refine Tallow]]",
},
level4 = {
"[[Agouti Enchiladas]]",
"[[Banh Xeo]]",
"[[Bison Chow Fun]]",
"[[Poke Bowl]]",
},
level6 = {
"[[Bear SUPREME]]",
"[[Millionaires Salad]]",
},
level2 = {
"[[Boiled Sausage]]",
"[[Elk Taco]]",
"[[Fried Hare Haunches]]",
"[[Tortilla]]",
},
level3 = {
"[[Crimson Salad]]",
"[[Hosomaki]]",
"[[Kelpy Crab Roll]]",
"[[Seeded Camas Roll]]",
"[[Spiky Roll]]",
"[[Sweet Salad]]",
},
level5 = {
"[[Pineapple Friend Rice]]",
},
},
},
["Advanced Masonry"] = {
untranslated = "Advanced Masonry",
title = "",
description = "Advanced masonry allows the production of high-quality stone furniture and material for houses. Levels up by crafting related recipes. ",
skillID = "AdvancedMasonrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Masonry Skill Book]]",
specialtySkillScroll = "[[Advanced Masonry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Ashlar Basalt]]",
"[[Ashlar Gneiss]]",
"[[Ashlar Granite]]",
"[[Ashlar Limestone]]",
"[[Ashlar Sandstone]]",
"[[Ashlar Shale]]",
"[[Advanced Masonry Upgrade]]",
"[[Ashlar Stone Chair]]",
"[[Ashlar Stone Door]]",
"[[Small Hanging Ashlar Stone Sign]]",
"[[Small Standing Ashlar Stone Sign]]",
},
level7 = {
"[[Adorned Ashlar Stone Bench]]",
},
level5 = {
"[[Adorned Ashlar Stone Chair]]",
},
level6 = {
"[[Adorned Ashlar Stone Table]]",
"[[Ashlar Stone Fireplace]]",
},
level4 = {
"[[Ashlar Large Stone Fountain]]",
"[[Ashlar Small Stone Fountain]]",
"[[Ashlar Stone Bench]]",
},
level2 = {
"[[Ashlar Stone Table]]",
"[[Large Hanging Ashlar Stone Sign]]",
"[[Large Standing Ashlar Stone Sign]]",
},
},
},
["Advanced Smelting"] = {
untranslated = "Advanced Smelting",
title = "",
description = "Advanced smelting aids in the production of steel - a key ingredient in the progress of any group. Levels up by crafting advanced smelting recipes.",
skillID = "AdvancedSmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Advanced Smelting Skill Book]]",
specialtySkillScroll = "[[Advanced Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Metallurgy Research Paper Modern]]",
"[[Rebar]]",
"[[Rivet]]",
"[[Steel Saw Blade]]",
"[[Corrugated Steel]]",
"[[Flat Steel]]",
"[[Steel Bar]]",
"[[Steel Pipe]]",
"[[Advanced Smelting Upgrade]]",
"[[Charcoal Steel]]",
},
level2 = {
"[[Corrugated Steel Door]]",
"[[Corrugated Steel Fence Door]]",
},
level5 = {
"[[Flat Steel Door]]",
"[[Large Corrugated Steel Door]]",
},
level3 = {
"[[Hanging Long Steel Sign]]",
"[[Hanging Steel Framed Sign]]",
"[[Hanging Steel Mine Sign]]",
"[[Hanging Steel Plain Sign]]",
"[[Hanging Steel Shop Sign]]",
"[[Huge Steel Sign]]",
"[[Standing Long Steel Sign]]",
},
level6 = {
"[[Huge Steel Banner Sign]]",
},
},
},
Baking = {
untranslated = "Baking",
title = "",
description = "An introduction to cooking with an oven. Levels up by crafting related unleavened recipes.",
skillID = "BakingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Baking Skill Book]]",
specialtySkillScroll = "[[Baking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Baking Skill Book]]",
"[[Baked Agave]]",
"[[Baked Beet]]",
"[[Baked Corn]]",
"[[Baked Heart Of Palm]]",
"[[Baked Meat]]",
"[[Baked Taro]]",
"[[Baked Tomato]]",
"[[Camas Bulb Bake]]",
"[[Flatbread]]",
"[[Leavened Dough]]",
"[[Pastry Dough]]",
"[[Baking Upgrade]]",
"[[Culinary Research Paper Advanced Meat]]",
"[[Melting Fat]]",
},
level3 = {
"[[Baked Roast]]",
"[[Roast Pumpkin]]",
},
level4 = {
"[[Bread]]",
"[[Worldly Donut]]",
},
level5 = {
"[[Camas Bread]]",
"[[Huckleberry Fritter]]",
"[[Huckleberry Pie]]",
"[[Meat Pie]]",
},
level2 = {
"[[Fruit Muffin]]",
},
},
},
["Basic Engineering"] = {
untranslated = "Basic Engineering",
title = "",
description = "Basic Engineering allows easier construction of roads and gives access to early forms of mechanical power. Levels up by crafting related recipes.",
skillID = "BasicEngineeringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Basic Engineering Skill Book]]",
specialtySkillScroll = "[[Basic Engineering Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Mechanics Skill Book]]",
"[[Engineering Research Paper Advanced]]",
"[[Iron Wheel]]",
"[[Wooden Wheel]]",
"[[Asphalt Concrete]]",
"[[Stone Road]]",
"[[Basic Engineering Upgrade]]",
"[[Arrastra]]",
"[[Mechanical Water Pump]]",
"[[Rocker Box]]",
"[[Waterwheel]]",
"[[Windmill]]",
"[[Hand Plow]]",
"[[Powered Cart]]",
"[[Wood Cart]]",
"[[Wood Shop Cart]]",
},
level2 = {
"[[Stop Sign]]",
"[[Street Sign]]",
},
},
},
Butchery = {
untranslated = "Butchery",
title = "",
description = "Butchery allows for more usable products to be harvested from hunted animals and fish. Levels up by crafting related recipes.",
skillID = "ButcherySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Hunter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Butchery Skill Book]]",
specialtySkillScroll = "[[Butchery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level4 = {
"[[Prepared Meat]]",
},
level6 = {
"[[Prime Cut]]",
},
level3 = {
"[[Raw Bacon]]",
"[[Raw Roast]]",
},
level2 = {
"[[Raw Sausage]]",
},
level1 = {
"[[Scrap Meat]]",
"[[Butchery Upgrade]]",
"[[Butcher Bison]]",
"[[Butcher Hare]]",
"[[Butcher Medium Animal]]",
"[[Butcher Medium Wooly Animal]]",
"[[Butcher Small Animal]]",
"[[Butcher Tiny Fur Animal]]",
"[[Butcher Tiny Leather Animal]]",
},
},
},
["Campfire Cooking"] = {
untranslated = "Campfire Cooking",
title = "",
description = "Advanced techniques for producing food over a campfire with a little less burned and a little more golden brown. Levels up by crafting campfire recipes.",
skillID = "CampfireCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Campfire Cooking Skill Book]]",
specialtySkillScroll = "[[Campfire Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Baking Skill Book]]",
"[[Cooking Skill Book]]",
"[[Culinary Research Paper Basic]]",
"[[Beet Campfire Salad]]",
"[[Charred Sausage]]",
"[[Fern Campfire Salad]]",
"[[Jungle Campfire Salad]]",
"[[Root Campfire Salad]]",
"[[Topped Porridge]]",
"[[Campfire Cooking Upgrade]]",
"[[Campfire Animal Medium]]",
"[[Campfire Animal Small]]",
"[[Campfire Animal Tiny]]",
"[[Campfire Bison]]",
"[[Campfire Fish Large]]",
"[[Campfire Fish Medium]]",
"[[Campfire Fish Small]]",
"[[Campfire Pacific Sardine]]",
"[[Fish Stew]]",
"[[Render Fat]]",
},
level2 = {
"[[Bannock]]",
"[[Campfire Roast]]",
"[[Fried Camas]]",
"[[Fried Fiddleheads]]",
"[[Fried Hearts Of Palm]]",
"[[Fried Taro]]",
"[[Fried Tomatoes]]",
},
level0 = {
"[[Boiled Grains]]",
"[[Charred Agave]]",
"[[Charred Beans]]",
"[[Charred Beet]]",
"[[Charred Cactus Fruit]]",
"[[Charred Camas Bulb]]",
"[[Charred Corn]]",
"[[Charred Fireweed Shoots]]",
"[[Charred Fish]]",
"[[Charred Heart Of Palm]]",
"[[Charred Meat]]",
"[[Charred Mushrooms]]",
"[[Charred Papaya]]",
"[[Charred Pineapple]]",
"[[Charred Taro]]",
"[[Charred Tomato]]",
"[[Wilted Fiddleheads]]",
},
level4 = {
"[[Field Campfire Stew]]",
"[[Jungle Campfire Stew]]",
"[[Root Campfire Stew]]",
},
level3 = {
"[[Meaty Stew]]",
},
level6 = {
"[[Wild Stew]]",
},
},
},
Carpenter = {
untranslated = "Carpenter",
title = "Carpenter",
description = "Carpenters use harvested logs to craft a variety of useful products. Wood is an excellent source of building materials and furniture for homes.",
skillID = "CarpenterSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Carpenter]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Carpentry]]",
"[[Composites]]",
"[[Logging]]",
"[[Paper Milling]]",
"[[Shipwright]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Carpentry = {
untranslated = "Carpentry",
title = "",
description = "Cutting logs into usable crafting and building materials is an important skill for budding communities. Levels up by crafting related recipes.",
skillID = "CarpentrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Carpentry Skill Book]]",
specialtySkillScroll = "[[Carpentry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Basic Engineering Skill Book]]",
"[[Composites Skill Book]]",
"[[Paper Milling Skill Book]]",
"[[Dendrology Research Paper Advanced]]",
"[[Dendrology Research Paper Modern]]",
"[[Large Hanging Wood Sign]]",
"[[Large Standing Wood Sign]]",
"[[Small Hanging Wood Sign]]",
"[[Small Standing Wood Sign]]",
"[[Wooden Rudder]]",
"[[Lumber]]",
"[[Carpentry Advanced Upgrade]]",
"[[Carpentry Basic Upgrade]]",
"[[Distribution Station]]",
"[[Icebox]]",
"[[Loom]]",
"[[Machinist Table]]",
"[[Tailoring Table]]",
"[[Wooden Straw Bed]]",
},
level4 = {
"[[Bookshelf]]",
"[[Lumber Stockpile]]",
"[[Ornate Wooden Frame Wide]]",
"[[Real Estate Desk]]",
"[[Towel Rack]]",
"[[Wooden Frame Wide]]",
},
level2 = {
"[[Court Chair]]",
"[[Decorative Ship Wheel]]",
"[[Wooden Latrine]]",
"[[Lumber Chair]]",
},
level5 = {
"[[Elevator Call Post]]",
"[[Large Lumber Door]]",
"[[Large Lumber Stockpile]]",
"[[Lumber Door]]",
"[[Lumber Dresser]]",
"[[Shelf Cabinet]]",
"[[Small Hanging Lumber Sign]]",
"[[Small Standing Lumber Sign]]",
"[[Wooden Ceiling Light]]",
"[[Wooden Floor Lamp]]",
},
level6 = {
"[[Kitchen]]",
"[[Large Hanging Lumber Sign]]",
"[[Large Standing Lumber Sign]]",
"[[Large Windowed Lumber Door]]",
"[[Lumber Table]]",
"[[Wooden Fabric Bed]]",
"[[Wooden Kitchen Lamp]]",
"[[Wooden Table Lamp]]",
},
level3 = {
"[[Lumber Bench]]",
"[[Storage Silo]]",
},
},
},
Chef = {
untranslated = "Chef",
title = "Chef",
description = "Chefs create highly nutritious food using the raw food provided by hunters and farmers.",
skillID = "ChefSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Chef]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Baking]]",
"[[Advanced Cooking]]",
"[[Baking]]",
"[[Campfire Cooking]]",
"[[Cooking]]",
"[[Cutting Edge Cooking]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Composites = {
untranslated = "Composites",
title = "",
description = "Allows the construction of advanced wood products for furniture and houses. Levels up by crafting related recipes.",
skillID = "CompositesSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Composites Skill Book]]",
specialtySkillScroll = "[[Composites Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Composite Lumber]]",
"[[Composites Upgrade]]",
"[[Composite Lumber Chair]]",
"[[Composite Lumber Door]]",
},
level3 = {
"[[Composite Lumber Bench]]",
"[[Composite Lumber Table]]",
},
},
},
Cooking = {
untranslated = "Cooking",
title = "",
description = "The basics of cooking in a more civilized environment give bonuses to a variety of food recipes. Levels up by crafting related recipes.",
skillID = "CookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Cooking Skill Book]]",
specialtySkillScroll = "[[Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Cooking Skill Book]]",
"[[Culinary Research Paper Advanced]]",
"[[Rice Noodles]]",
"[[Cooking Upgrade]]",
"[[Exotic Fruit Salad]]",
"[[Exotic Salad]]",
"[[Exotic Vegetable Medley]]",
"[[Forest Salad]]",
"[[Grassland Salad]]",
"[[Mixed Fruit Salad]]",
"[[Mixed Salad]]",
"[[Mixed Vegetable Medley]]",
"[[Mushroom Medley]]",
"[[Rainforest Fruit Salad]]",
"[[Rainforest Salad]]",
},
level2 = {
"[[Autumn Stew]]",
"[[Meat Stock]]",
"[[Shark Fillet Soup]]",
"[[Simmered Meat]]",
},
level5 = {
"[[Clam Chowder]]",
"[[Loaded Taro Fries]]",
},
level3 = {
"[[Crispy Bacon]]",
"[[Taro Fries]]",
"[[Vegetable Soup]]",
"[[Vegetable Stock]]",
},
level4 = {
"[[Mochi]]",
"[[Pupusas]]",
"[[Smooth Gut Noodle Roll]]",
},
level6 = {
"[[Phad Thai]]",
},
},
},
["Cutting Edge Cooking"] = {
untranslated = "Cutting Edge Cooking",
title = "",
description = "Cutting edge cooking works with ingredients that don't quite sound like food but can potentially provide high calorie and nutrition. Levels up by crafting related recipes.",
skillID = "CuttingEdgeCookingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Chef]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Cutting Edge Cooking Skill Book]]",
specialtySkillScroll = "[[Cutting Edge Cooking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Cutting Edge Cooking Upgrade]]",
"[[Corn Ethanol]]",
"[[Wheat Ethanol]]",
},
},
},
Electronics = {
untranslated = "Electronics",
title = "",
description = "Electronics improves the recipes for many advanced materials needed for advanced technology. Levels up by crafting related recipes.",
skillID = "ElectronicsSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Electronics Skill Book]]",
specialtySkillScroll = "[[Electronics Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Circuit]]",
"[[Basic Circuit]]",
"[[Electric Motor]]",
"[[Gold Flakes]]",
"[[Substrate]]",
"[[Electronics Upgrade]]",
"[[Electric Wall Lamp]]",
"[[Electronics Assembly]]",
"[[Steel Ceiling Light]]",
},
level6 = {
"[[Computer Lab]]",
"[[Laser]]",
},
level2 = {
"[[Froth Floatation Cell]]",
"[[Jaw Crusher]]",
"[[Robotic Assembly Line]]",
"[[Steel Floor Lamp]]",
"[[Steel Table Lamp]]",
},
level5 = {
"[[Modern Double Street Light]]",
"[[Modern Street Light]]",
"[[Solar Generator]]",
"[[Streetlamp]]",
"[[Wind Turbine]]",
},
level4 = {
"[[Steel Abstract Fixture]]",
"[[Steel Hanging Fixture]]",
"[[Steel Hanging Lamp]]",
},
level3 = {
"[[Steel Kitchen Lamp]]",
"[[Steel Searchlight]]",
"[[Steel Square Fixture]]",
},
},
},
Engineer = {
untranslated = "Engineer",
title = "Engineer",
description = "Engineers use the materials created by other professions to create cutting edge technology that paves the way for technological advancement.",
skillID = "EngineerSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Engineer]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Basic Engineering]]",
"[[Electronics]]",
"[[Industry]]",
"[[Mechanics]]",
"[[Oil Drilling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Farmer = {
untranslated = "Farmer",
title = "Farmer",
description = "Farmers specialize in all aspects of agriculture. The crops they produce are a primary source of the calories needed to perform work.",
skillID = "FarmerSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Farmer]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Farming]]",
"[[Fertilizers]]",
"[[Gathering]]",
"[[Milling]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Farming = {
untranslated = "Farming",
title = "",
description = "The art of planting and cultivating flora. Levels up by crafting related recipes and using the hoe.",
skillID = "FarmingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Farming Skill Book]]",
specialtySkillScroll = "[[Farming Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Fertilizers Skill Book]]",
"[[Milling Skill Book]]",
"[[Agriculture Research Paper Advanced]]",
"[[Bean Sprout]]",
"[[Farming Upgrade]]",
"[[Carved Pumpkin]]",
},
level3 = {
"[[Salt Basket]]",
},
level2 = {
"[[Tallow Candle]]",
},
},
},
Fertilizers = {
untranslated = "Fertilizers",
title = "",
description = "Adding additional nutrients to the soil can improve farming yield or, if overdone, ruin it. Levels up by crafting related recipes.",
skillID = "FertilizersSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Fertilizers Skill Book]]",
specialtySkillScroll = "[[Fertilizers Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Agriculture Research Paper Modern]]",
"[[Soil Sampler]]",
"[[Berry Extract Fertilizer]]",
"[[Blood Meal Fertilizer]]",
"[[Camas Ash Fertilizer]]",
"[[Composite Filler]]",
"[[Compost Fertilizer]]",
"[[Fiber Filler]]",
"[[Hide Ash Fertilizer]]",
"[[Pelt Fertilizer]]",
"[[Phosphate Fertilizer]]",
"[[Pulp Filler]]",
"[[Fertilizers Upgrade]]",
"[[Compost Spoiled Food]]",
},
},
},
Gathering = {
untranslated = "Gathering",
title = "",
description = "Gathering covers harvesting materials from both the natural environment and human-created farms. Levels up by gathering plants - farmed or natural.",
skillID = "GatheringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Gathering Skill Book]]",
specialtySkillScroll = "[[Gathering Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Farming Skill Book]]",
"[[Tailoring Skill Book]]",
"[[Cotton Lint]]",
"[[Flax Fiber]]",
"[[Gathering Research Paper Basic]]",
"[[Gathering Basic Upgrade]]",
"[[Refine Heart Of Palm]]",
},
},
},
Glassworking = {
untranslated = "Glassworking",
title = "",
description = "Glassworkers have improved ability to create glass which can be used as a clear building material or framed in steel to create a more industrial look. Levels up by crafting related recipes.",
skillID = "GlassworkingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Glassworking Skill Book]]",
specialtySkillScroll = "[[Glassworking Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Fiberglass]]",
"[[Glass Lens]]",
"[[Light Bulb]]",
"[[Framed Glass]]",
"[[Glass]]",
"[[Glassworking Advanced Upgrade]]",
"[[Glassworking Modern Upgrade]]",
"[[Galaxy Vase]]",
"[[Orange Vase]]",
"[[Plant Vase]]",
"[[Purple Vase]]",
"[[Red Vase]]",
"[[Swirl Vase]]",
"[[Geology Research Paper Modern Glass]]",
"[[Quicklime Glass]]",
},
level2 = {
"[[Decorative Glass Buoy Blue]]",
"[[Standing Glass Sign]]",
},
level5 = {
"[[Framed Glass Door]]",
},
},
},
Hunter = {
untranslated = "Hunter",
title = "Hunter",
description = "Hunting animals provides a great source of nutritious food and their skins can be used in a variety of crafting projects.",
skillID = "HunterSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Hunter]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Butchery]]",
"[[Hunting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Hunting = {
untranslated = "Hunting",
title = "",
description = "Hunt animals for skin and meat. Levels up by successfully hunting.",
skillID = "HuntingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Hunter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Hunting Skill Book]]",
specialtySkillScroll = "[[Hunting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Butchery Skill Book]]",
"[[Flax Trawler Net]]",
"[[Nylon Trawler Net]]",
"[[Hunting Upgrade]]",
"[[Fishery]]",
"[[Fish Trap]]",
"[[Clean Crab]]",
"[[Clean Large Fish]]",
"[[Clean Medium Fish]]",
"[[Clean Moon Jellyfish]]",
"[[Clean Pacific Sardine]]",
"[[Clean Urchins]]",
"[[Culinary Research Paper Basic Fish]]",
"[[Culinary Research Paper Basic Meat]]",
"[[Dry Fish]]",
"[[Dry Meat]]",
"[[Shred Kelp]]",
"[[Shuck Clams]]",
"[[Sweet Jerky]]",
},
level4 = {
"[[Bison Mount]]",
"[[Elk Mount]]",
"[[Goat Mount]]",
"[[Sheep Mount]]",
},
level3 = {
"[[Crab Pot]]",
},
level2 = {
"[[Fish Rack]]",
},
level5 = {
"[[Stuffed Alligator]]",
"[[Stuffed Bison]]",
"[[Stuffed Elk]]",
"[[Stuffed Goat]]",
"[[Stuffed Jaguar]]",
"[[Stuffed Wolf]]",
},
},
},
Industry = {
untranslated = "Industry",
title = "",
description = "Advanced industrialization to produce larger machines and advanced technology. Levels up by crafting related recipes.",
skillID = "IndustrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Industry Skill Book]]",
specialtySkillScroll = "[[Industry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Combustion Engine]]",
"[[Radiator]]",
"[[Rubber Wheel]]",
"[[Steel Axle]]",
"[[Steel Gear]]",
"[[Steel Gearbox]]",
"[[Steel Plate]]",
"[[Industry Upgrade]]",
"[[Advanced Carpentry Table]]",
"[[Advanced Masonry Table]]",
"[[Advanced Tailoring Table]]",
"[[Automatic Loom]]",
"[[Electric Lathe]]",
"[[Electric Machinist Table]]",
"[[Electric Planer]]",
"[[Electric Stamping Press]]",
"[[Spin Melter]]",
"[[Excavator]]",
"[[Industrial Elevator]]",
"[[Skid Steer]]",
"[[Truck]]",
},
level4 = {
"[[Industrial Generator]]",
"[[Plastic Buoy]]",
"[[Refrigerator]]",
"[[Sensor Based Belt Sorter]]",
},
level6 = {
"[[Industrial Refrigerator]]",
},
level3 = {
"[[Powered Storage Silo]]",
"[[Washing Machine]]",
},
},
},
Logging = {
untranslated = "Logging",
title = "",
description = "Wood is a useful resource and cutting down trees is a skill anyone can appreciate. Levels up by felling trees and clearing debris.",
skillID = "LoggingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Logging Skill Book]]",
specialtySkillScroll = "[[Logging Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Carpentry Skill Book]]",
"[[Shipwright Skill Book]]",
"[[Board]]",
"[[Charcoal]]",
"[[Dendrology Research Paper Basic]]",
"[[Wooden Keel]]",
"[[Wooden Mold]]",
"[[Wooden Oar]]",
"[[Logging Advanced Upgrade]]",
"[[Logging Basic Upgrade]]",
"[[Butchery Table]]",
"[[Farmers Table]]",
"[[Hewn Chair]]",
"[[Hewn Door]]",
"[[Small Shipyard]]",
"[[Wainwright Table]]",
"[[Small Wood Cart]]",
"[[Hewn Logs]]",
"[[Particle Boards]]",
"[[Recycle Hewn Log]]",
"[[Saw Boards]]",
},
level2 = {
"[[Fiber Scutching Station]]",
"[[Hewn Bench]]",
"[[Hewn Table]]",
},
level3 = {
"[[Hewn Dresser]]",
"[[Huge Banner Sign]]",
},
level4 = {
"[[Hewn Nightstand]]",
"[[Registrar]]",
},
level6 = {
"[[Huge Wooden Banner Sign]]",
},
},
},
Mason = {
untranslated = "Mason",
title = "Mason",
description = "Masons craft with stone and are a valuable source of building material and furniture. The ore they collect is used by smiths to smelt into metal bars.",
skillID = "MasonSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Mason]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Masonry]]",
"[[Glassworking]]",
"[[Masonry]]",
"[[Mining]]",
"[[Pottery]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Masonry = {
untranslated = "Masonry",
title = "",
description = "Rocks and mortar can provide a suitable building material alternative to wood. Levels up by crafting related recipes.",
skillID = "MasonrySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Masonry Skill Book]]",
specialtySkillScroll = "[[Masonry Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Glassworking Skill Book]]",
"[[Pottery Skill Book]]",
"[[Cement]]",
"[[Geology Research Paper Advanced]]",
"[[Quicklime]]",
"[[Mortared Stone]]",
"[[Reinforced Concrete]]",
"[[Masonry Advanced Upgrade]]",
"[[Masonry Basic Upgrade]]",
"[[Bloomery]]",
"[[Kiln]]",
"[[Mill]]",
"[[Mortared Stone Chair]]",
"[[Mortared Stone Door]]",
"[[Small Hanging Mortared Stone Sign]]",
"[[Small Standing Mortared Stone Sign]]",
"[[Stone Brazier]]",
"[[Baked Mortar]]",
"[[Masonry Mortar]]",
"[[Rice Mortar]]",
"[[Wheat Mortar]]",
},
level3 = {
"[[Large Hanging Mortared Stone Sign]]",
"[[Large Standing Mortared Stone Sign]]",
"[[Limestone Wolf Statue]]",
"[[Mortared Stone Bench]]",
},
level6 = {
"[[Limestone Bison Statue]]",
},
level2 = {
"[[Limestone Otter Statue]]",
"[[Mortared Stone Table]]",
"[[Tallow Lamp]]",
},
level4 = {
"[[Limestone Owl Statue]]",
},
level5 = {
"[[Mortared Stone Fireplace]]",
},
},
},
Mechanics = {
untranslated = "Mechanics",
title = "",
description = "Mechanics for more advanced creations. Levels up by crafting related recipes.",
skillID = "MechanicsSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Mechanics Skill Book]]",
specialtySkillScroll = "[[Mechanics Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Electronics Skill Book]]",
"[[Industry Skill Book]]",
"[[Oil Drilling Skill Book]]",
"[[Boiler]]",
"[[Camera Film]]",
"[[Combustion Engine]]",
"[[Copper Plate]]",
"[[Copper Wiring]]",
"[[Engineering Research Paper Modern]]",
"[[Gearbox]]",
"[[Gold Wiring]]",
"[[Heat Sink]]",
"[[Iron Axle]]",
"[[Iron Gear]]",
"[[Iron Plate]]",
"[[Metal Keel]]",
"[[Piston]]",
"[[Portable Steam Engine]]",
"[[Screws]]",
"[[Servo]]",
"[[Steam Tractor Harvester]]",
"[[Steam Tractor Plow]]",
"[[Steam Tractor Sower]]",
"[[Valve]]",
"[[Mechanics Advanced Upgrade]]",
"[[Mechanics Modern Upgrade]]",
"[[Assembly Line]]",
"[[Laboratory]]",
"[[Lathe]]",
"[[Medium Shipyard]]",
"[[Oil Refinery]]",
"[[Pump Jack]]",
"[[Screw Press]]",
"[[Shaper]]",
"[[Small Paper Machine]]",
"[[Steam Engine]]",
"[[Crane]]",
"[[Steam Tractor]]",
"[[Steam Truck]]",
"[[Wooden Elevator]]",
},
level5 = {
"[[Blast Furnace]]",
"[[Stove]]",
},
level4 = {
"[[Cement Kiln]]",
"[[Electric Water Pump]]",
"[[Rolling Mill]]",
"[[Sink]]",
"[[Steel Buoy]]",
"[[Transmission Pole]]",
"[[Waste Filter]]",
},
level3 = {
"[[Combustion Generator]]",
"[[Printing Press]]",
"[[Screening Machine]]",
"[[Tripod Camera]]",
},
level2 = {
"[[Stamp Mill]]",
},
},
},
Milling = {
untranslated = "Milling",
title = "",
description = "Milling various products can create important materials for baking and other uses. Levels up by crafting related recipes.",
skillID = "MillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Farmer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Milling Skill Book]]",
specialtySkillScroll = "[[Milling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Colored Powder]]",
"[[Oil Paint]]",
"[[Cornmeal]]",
"[[Flour]]",
"[[Oil]]",
"[[Rice Flour]]",
"[[Sugar]]",
"[[Milling Upgrade]]",
"[[Beet Sugar]]",
"[[Cottonseed Oil]]",
"[[Sunflower Oil]]",
},
level5 = {
"[[Acorn Powder]]",
},
level3 = {
"[[Bean Paste]]",
"[[Flaxseed Oil]]",
"[[Sun Cheese]]",
},
level2 = {
"[[Camas Paste]]",
"[[Huckleberry Extract]]",
"[[Simple Syrup]]",
},
level4 = {
"[[Yeast]]",
},
},
},
Mining = {
untranslated = "Mining",
title = "",
description = "Hitting rocks with a pickaxe can be surprisingly difficult. Levels up by breaking rocks.",
skillID = "MiningSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Mining Skill Book]]",
specialtySkillScroll = "[[Mining Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Masonry Skill Book]]",
"[[Smelting Skill Book]]",
"[[Geology Research Paper Basic]]",
"[[Metallurgy Research Paper Basic]]",
"[[Copper Concentrate]]",
"[[Crushed Coal]]",
"[[Crushed Copper Ore]]",
"[[Crushed Gold Ore]]",
"[[Crushed Granite]]",
"[[Crushed Iron Ore]]",
"[[Crushed Limestone]]",
"[[Crushed Sandstone]]",
"[[Crushed Shale]]",
"[[Gold Concentrate]]",
"[[Iron Concentrate]]",
"[[Mining Advanced Upgrade]]",
"[[Mining Basic Upgrade]]",
"[[Mining Modern Upgrade]]",
"[[Concentrate Copper Lv2]]",
"[[Concentrate Dry Iron]]",
"[[Concentrate Dry Iron Lv2]]",
"[[Concentrate Gold Lv2]]",
"[[Concentrate Iron Lv2]]",
"[[Crushed Basalt Lv2]]",
"[[Crushed Basalt Lv3]]",
"[[Crushed Coal Lv2]]",
"[[Crushed Coal Lv3]]",
"[[Crushed Copper Lv2]]",
"[[Crushed Copper Lv3]]",
"[[Crushed Gneiss Lv2]]",
"[[Crushed Gneiss Lv3]]",
"[[Crushed Gold Lv2]]",
"[[Crushed Gold Lv3]]",
"[[Crushed Granite Lv2]]",
"[[Crushed Granite Lv3]]",
"[[Crushed Iron Lv2]]",
"[[Crushed Iron Lv3]]",
"[[Crushed Limestone Lv2]]",
"[[Crushed Limestone Lv3]]",
"[[Crushed Mortared Stone]]",
"[[Crushed Mortared Stone Lv2]]",
"[[Crushed Sandstone Lv2]]",
"[[Crushed Sandstone Lv3]]",
"[[Crushed Shale Lv2]]",
"[[Crushed Shale Lv3]]",
"[[Crushed Slag Lv2]]",
"[[Crushed Slag Lv3]]",
"[[Crushed Stone Road]]",
"[[Crushed Stone Road Lv2]]",
"[[Sand Concentrate]]",
"[[Sand Concentrate Lv2]]",
"[[Sand Concentrate Lv3]]",
},
},
},
["Oil Drilling"] = {
untranslated = "Oil Drilling",
title = "",
description = "While it takes some advanced tools and constructions, harvesting and refining oil can be an important step. Levels up by crafting related recipes.",
skillID = "OilDrillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Engineer]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Oil Drilling Skill Book]]",
specialtySkillScroll = "[[Oil Drilling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Epoxy]]",
"[[Nylon]]",
"[[Plastic]]",
"[[Synthetic Rubber]]",
"[[Barrel]]",
"[[Biodiesel]]",
"[[Gasoline]]",
"[[Petroleum]]",
"[[Oil Drilling Upgrade]]",
},
},
},
["Paper Milling"] = {
untranslated = "Paper Milling",
title = "",
description = "Paper to carry the written word. Or used to stuff in bookshelves. Levels up by crafting related recipes.",
skillID = "PaperMillingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Paper Milling Skill Book]]",
specialtySkillScroll = "[[Paper Milling Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Paper]]",
"[[Paper Milling Upgrade]]",
"[[Large Festive Paper Lantern]]",
"[[Large Paper Lantern]]",
"[[Small Paper Lantern]]",
},
},
},
Pottery = {
untranslated = "Pottery",
title = "",
description = "Pottery is an advancement in masonry and can provide an excellent building material for communities. Levels up by crafting related recipes.",
skillID = "PotterySkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Mason]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Pottery Skill Book]]",
specialtySkillScroll = "[[Pottery Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Masonry Skill Book]]",
"[[Geology Research Paper Modern]]",
"[[Wet Brick]]",
"[[Brick]]",
"[[Pottery Upgrade]]",
"[[Bakery Oven]]",
"[[Glassworks]]",
"[[Shale Brick]]",
},
level7 = {
"[[Bathtub]]",
},
level4 = {
"[[Brick Fireplace]]",
},
level3 = {
"[[Round Pot]]",
"[[Square Pot]]",
},
level5 = {
"[[Small Sink]]",
"[[Toilet]]",
},
level2 = {
"[[Standing Steel Brick Sign]]",
},
},
},
["Self Improvement"] = {
untranslated = "Self Improvement",
title = "",
description = "Self-improvement increases both the amount of weight citizens can carry and their stomach capacity. It also decreases the calories expended when using hammers and shovels. Experience is gained when leveling up other specialties.",
skillID = "SelfImprovementSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Survivalist]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Self Improvement Skill Book]]",
specialtySkillScroll = "[[Self Improvement Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Shipwright = {
untranslated = "Shipwright",
title = "",
description = "Shipwrights uses the fundamental practical application of carpenters and applying it to maritime usage.",
skillID = "ShipwrightSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Carpenter]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Shipwright Skill Book]]",
specialtySkillScroll = "[[Shipwright Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Iron Hull Sheet]]",
"[[Large Metal Ship Frame]]",
"[[Large Wooden Ship Frame]]",
"[[Medium Metal Ship Frame]]",
"[[Medium Wooden Ship Frame]]",
"[[Metal Rudder]]",
"[[Small Wooden Ship Frame]]",
"[[Wooden Hull Planks]]",
"[[Shipwright Advanced Upgrade]]",
"[[Shipwright Basic Upgrade]]",
"[[Outpost Netting]]",
"[[Wooden Moorage Post]]",
"[[Industrial Barge]]",
"[[Large Canoe]]",
"[[Medium Fishing Trawler]]",
"[[Small Wooden Boat]]",
"[[Wooden Barge]]",
"[[Wooden Transport Ship]]",
},
level4 = {
"[[Decorative Hanging Buoy]]",
},
level2 = {
"[[Decorative Life Preserver]]",
},
level3 = {
"[[Steel Moorage Post]]",
},
},
},
Smelting = {
untranslated = "Smelting",
title = "",
description = "Metal is an important part of progress and smelting is the first step into a new age. Levels up by crafting related recipes.",
skillID = "SmeltingSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Smith]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Smelting Skill Book]]",
specialtySkillScroll = "[[Smelting Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Advanced Smelting Skill Book]]",
"[[Iron Anchor]]",
"[[Iron Saw Blade]]",
"[[Metallurgy Research Paper Advanced]]",
"[[Nail]]",
"[[Copper Bar]]",
"[[Copper Pipe]]",
"[[Gold Bar]]",
"[[Iron Bar]]",
"[[Iron Pipe]]",
"[[Smelting Upgrade]]",
"[[Anvil]]",
"[[Smelt Copper]]",
"[[Smelt Gold]]",
"[[Smelt Iron]]",
},
level4 = {
"[[Bank]]",
"[[Copper Frame Wide]]",
"[[Currency Exchange]]",
"[[Decorative Anchor]]",
"[[Gold Frame Wide]]",
"[[Iron Frame Wide]]",
"[[Mint]]",
"[[Ornate Gold Frame Wide]]",
"[[Ornate Iron Frame Wide]]",
},
level2 = {
"[[Brazier]]",
"[[Cast Iron Stove]]",
"[[Sawmill]]",
},
level3 = {
"[[Candle Stand]]",
"[[Ceiling Candle]]",
"[[Huge Iron Sign]]",
"[[Tallow Wall Lamp]]",
"[[Wall Candle]]",
},
level6 = {
"[[Huge Iron Banner Sign]]",
},
},
},
Smith = {
untranslated = "Smith",
title = "Smith",
description = "Smiths smelt concentrate ore into metal bars and craft superior tools that helps citizens work more productively.",
skillID = "SmithSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Smith]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Advanced Smelting]]",
"[[Smelting]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Survivalist = {
untranslated = "Survivalist",
title = "Survivalist",
description = "All citizens are survivalists in the world of Eco. How can you save the world if you can't save yourself?",
skillID = "SurvivalistSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Survivalist]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Self Improvement]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Tailor = {
untranslated = "Tailor",
title = "Tailor",
description = "Tailorings work with cloth to make high-end furniture.and clothing that provides special bonuses when worn.",
skillID = "TailorSkill",
skillIDNum = "0",
maxLevel = 7,
root = true,
rootSkill = "[[Tailor]]",
specialty = false,
specialtySkill = nil,
prerequisites = nil,
childSkills = {
"[[Tailoring]]",
},
specialtySkillBook = nil,
specialtySkillScroll = nil,
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {},
},
Tailoring = {
untranslated = "Tailoring",
title = "",
description = "Creating new clothes and setting trends. Levels up by crafting related recipes.",
skillID = "TailoringSkill",
skillIDNum = "0",
maxLevel = 7,
root = false,
rootSkill = "[[Tailor]]",
specialty = true,
specialtySkill = nil,
prerequisites = nil,
childSkills = nil,
specialtySkillBook = "[[Tailoring Skill Book]]",
specialtySkillScroll = "[[Tailoring Skill Scroll]]",
itemsGiven = nil,
talents = {},
benefits = {},
recipes = {
level1 = {
"[[Canvas]]",
"[[Cellulose Fiber]]",
"[[Cotton Fabric]]",
"[[Cotton Thread]]",
"[[Hemp Mooring Rope]]",
"[[Linen Fabric]]",
"[[Linen Yarn]]",
"[[Nylon Mooring Rope]]",
"[[Nylon Thread]]",
"[[Wool Fabric]]",
"[[Wool Yarn]]",
"[[Cotton Carpet]]",
"[[Cotton Curtains]]",
"[[Nylon Carpet]]",
"[[Wool Carpet]]",
"[[Wool Curtains]]",
"[[Tailoring Modern Upgrade]]",
"[[Tailoring Basic Upgrade]]",
"[[Padded Chair]]",
"[[Rug Small]]",
"[[Bandana]]",
"[[Bearpack]]",
"[[Big Backpack]]",
"[[Builder Boots]]",
"[[Builder Gloves]]",
"[[Builder Helmet]]",
"[[Builder Overalls]]",
"[[Builder Shirt]]",
"[[Camo Pants]]",
"[[Camo Shirt]]",
"[[Capris]]",
"[[Carbide Helmet Lamp]]",
"[[Chef Hat]]",
"[[Chef Pants]]",
"[[Chef Shirt]]",
"[[Chef Shoes]]",
"[[Cloth Belt]]",
"[[Cloth Cape]]",
"[[Derpy Hat]]",
"[[Explorer Boots]]",
"[[Explorer Gloves]]",
"[[Explorer Hat]]",
"[[Explorer Pants]]",
"[[Explorer Shirt]]",
"[[Farmer Boots]]",
"[[Farmer Gloves]]",
"[[Farmer Hat]]",
"[[Farmer Overalls]]",
"[[Farmer Shirt]]",
"[[Garden Boots]]",
"[[Gigot Sleeve Shirt]]",
"[[Henley]]",
"[[Light Backpack]]",
"[[Low Top Shoes]]",
"[[Oil Head Lamp]]",
"[[Running Shoes]]",
"[[Sandals]]",
"[[Shipwright Hat]]",
"[[Shipwright Overalls]]",
"[[Shipwright Sandals]]",
"[[Shipwright Shirt]]",
"[[Shorts]]",
"[[Smith Apron]]",
"[[Smith Bandana]]",
"[[Smith Boots]]",
"[[Smith Gloves]]",
"[[Smith Pants]]",
"[[Smith Shirt]]",
"[[Square Belt]]",
"[[Tailor Bowler Hat]]",
"[[Tailor Pants]]",
"[[Tailor Shirt]]",
"[[Tailor Shoes]]",
"[[Tall Boots]]",
"[[Trousers]]",
"[[Work Backpack]]",
"[[Work Boots]]",
"[[Cotton Canvas]]",
"[[Spin Wool Yarn]]",
"[[Weave Cotton Canvas]]",
"[[Weave Cotton Curtains]]",
"[[Weave Cotton Fabric]]",
"[[Weave Large Bath Mat]]",
"[[Weave Large Cotton Bunting Red]]",
"[[Weave Linen Canvas]]",
"[[Weave Linen Fabric]]",
"[[Weave Nylon Curtains]]",
"[[Weave Nylon Fabric]]",
"[[Weave Small Bath Mat]]",
"[[Weave Small Cotton Bunting Red]]",
"[[Weave Wool Curtains]]",
"[[Weave Wool Fabric]]",
},
level0 = {
"[[Campsite]]",
},
level6 = {
"[[Cast Iron Bed]]",
"[[Large Bath Mat]]",
"[[Nylon Futon Bed]]",
"[[Rug Large]]",
"[[Upholstered Chair]]",
"[[Upholstered Couch]]",
},
level7 = {
"[[Cast Iron Royal Bed]]",
},
level3 = {
"[[Cotton Streamer Stars]]",
"[[Cotton Streamer Stripes]]",
"[[Couch]]",
"[[Nylon Futon Couch]]",
"[[Rug Medium]]",
"[[Small Bath Mat]]",
"[[Washboard]]",
},
level2 = {
"[[Large Cotton Bunting Red]]",
"[[Large Nylon Bunting Green]]",
"[[Small Cotton Bunting Red]]",
"[[Small Nylon Bunting Green]]",
},
},
},
},
}