ATTENTION! The process of updating WiKi to version Eco 10.x has begun. Those wishing to participate can find out more Information on our ECO Contribution Wiki Discord.
Versions
From Eco - English Wiki
Revision as of 19:31, 4 March 2022 by Demian(talk | contribs)(Use Eco Discord template.)
Strange Loop Games regularly releases updates to Eco. New versions are available for download at Strange Loop Games' website and are automatically downloaded through Steam.
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.
Changelogs/notes for minor and major releases are posted in the Eco Discord server#announcements channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.
Added: New admin commands to help manage the skill points and levels of other players
Fixed: It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms
Fixed: Plants would not render on the edges of the screen when rotating the camera in third person
Fixed: Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.
Fixed: Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable
Fixed: Using "Global Timer" as the value for a law effect would cause an exception
Fixed: There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment
Fixed: Exiting a UI with the left mouse button would also trigger the tool being held
Fixed: Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders
Fixed: Mods downloaded from mods.io were being placed in the incorrect folder
Fixed: There were still cases of rounding errors for currency transactions with fractions of a cent
Custom stats for civics were still recording even when the action that triggered the stat increase was prevented
Text formulas in laws could sometimes cause the server to crash and the save to become corrupted
The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server
Contracts were unable to be marked as failed
Admin command /titles unassign was not working when targeting someone besides self
It was not possible to repay loans when using a personal account
Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment
Food & Nutrition
Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)
Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50
Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)
Increased default minimum calories needed to be considered for Food Variety to 100 from 50
Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60
Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%
Sound effect for eating was not playing
Modkit
Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String
Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods
Quick Join & URL links would not did not properly launch with Steam version of Eco
UI
Updated Localization to cover many new strings
Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work
Property overlay is now displayed on the map by default (It can still be disabled)
Punctuation marks in chat were displaying an empty deed
Pollution & sea level rise were missing statistics on the web UI
Local worlds saves were unable to be sorted by date last played
When scrolling in the server browser, the background shade for servers was appearing above the server list
Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives
Exhaustion preference UI now displays units to indicate the number selection is based on hours
There were typos in the Ecopedia "Trade" and "Property" entries
After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying
"Setting Up Shop" achievement was not displaying an icon when unlocked
When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty
Vehicles & Tools
Further polished legacy cart controls to fully restore old cart behavior
Skid steer did not have its normal smooth movement when picking up rubble
Vehicles could slide on ramps even when movement keys were not being pressed
Vehicles would sometimes disappear when crossing zero point on the map
In some situations, tools would no longer work after switching from third person view to first person
When using tools in third-person view, they could have faster animations than when using them in first-person view
General Fixes:
It was possible to place objects on the edge of property that overlapped into other's property
Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location
On rare occasions, a server would be unable to start after a restart due to being unable to load the chat
Missing inventory stacks caused by removing modded items caused a NullReferenceException crash
Incompatibilities in the latest Unity version were causing hard to identify client crashes
Avatar could sometimes clip through the ground when moving through zero point
Using command "/skills all" followed by command "point" caused Eco to freeze
Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point
Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades
Slight nutrient buff to Sunflower
Fixed: Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades
Fixed: Sunflower did not have increased stack size on Steam Tractor
Modkit
Fixed: Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands
Vehicles
Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard
Turned down camera sway when turning with a cart in first person
Fixed: Carts were having trouble getting enough momentum to climb ramps
Fixed: Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool
UI
Fixed: Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel
Fixed: Economy Viewer was not displaying all text when using Chinese language
Other Fixes
Disabled option for servers to enable the experimental Education & Settlements feature
Decreased match score benefit when a server has the Needs Immigrants status from losing active players
Fixed: Setting the Specialty Cost Multiplier to 0 would cause the server to crash
Fixed: A desync in the client would occasionally cause a crash related to the RPCManager
v9.4.0
Release Date:
Changelog
Features
Power Generation Updates
New Hairstyles and Outfits
Animated Emotes & Third Person Camera Improvements
New Food Content
Exhaustion System for Public Servers
Eco RCON Support
Optimization
Optimized LOD system for rendering objects in the distance
Optimization calculations involving large deeds especially when unclaiming
Optimized the database system that results in faster performance and smaller file sizes
Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times
Optimized logic for frequent plant spawner calculations
Optimized interactions when mining with Improved Tool Strength talent
Optimized calculations that occurred when sea level rise was occurring
Fixed memory leak when highlighting a block
General Improvements
New Prairie Dog animal that lives in the grasslands
Improved visual effects when harvesting plants
Improved logic for Elevator Call Post so it will control the closest elevator and no others
You can now sit on either side of a bench (or any seat with no back)
Reduced frequency for shouting "Timber" while logging, though it will always occur if no trees have been cut in the past 30 minutes
Improved audio when a tree is falling
Graphics improvements in less well-lit areas to improve contrast
Improved property overlay visibility at different light conditions
Expanded inventory sounds to include picking up items
Fuel storage is no longer linked by default when placing stores and crafting tables
Added ability to join servers via a weblink. For full details check the related wiki article
Added an automatic server backup before migration to an upgraded version starts
Added a new error message when failing to start a server if the cause is that the save is corrupted
Chat API has been reintroduced and now endpoints require admin authentication
Meat category in Ecopedia renamed to Raw Meat
Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree
Improved animations in images for server categories in server browser
Balance Changes
Player movement speed increased by 10%
Small Wood Cart is now crafted by Logging specialty
Plants will only spread if there is a living member of the species nearby
New progression for which specialties craft Modern Upgrades:
Advanced Smelting -> Industry -> Composites -> Electronics
All Modern Upgrade recipes labor cost changed to 1000
Rooms must be fully claimed in one continuous deed to count for house score
Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer
Hammer speed increased
Starter Campsite now starts with a Stone Machete instead of a Torch Stand
All Research Papers experienced provided by crafting reduced by 25%
Added nutrient and moisture constraints for Cotton
Reduced initial spawn percentage of Cotton
Adjusted diet for Jaguar so they are less likely to wander into other biomes
Fish trap no longer functions in salt water
Pastry Dough is now crafted by Baking
Bread carbs & protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough
Baked Meat now provides more protein than fat
Reintroduced Clean Moon Jellyfish recipe on Fishery
CO2 Canister is now an item instead of a food
Lumber Door recipe cost adjusted to match Softwood/Hardwood variants
Bug Fixes
Audio
Audio when chopping trees would sometimes stop playing
Inventory movement sound was not playing when using Ctrl+Click to move items
Civics
Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver
It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object
Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object
It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation
It was not possible to give reputation to players with a quotation mark in their name
Tooltip for Elected Title's "Who Can Remove From Office" incorrectly stated this action happens at a Ballot Box instead of an Executive Office
Requirements for Admin Demographic listed "Citizen is an admin" twice
Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated
Economy
Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost
It was possible to create two currencies with the same name
Work party tooltips did not update to reflect ingredients and labor that had already been added
The "Put Items in Container" contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container
Graphics
Visual holes in water could appear when adding and removing blocks
Sign text was not visible when viewed behind glass or water
Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass
When Lumber was attached on top of Glass, one side of the lumber would turn invisible
Black shadow meshes would occasionally appear on borders between certain block forms
When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation
Modkit
Custom blocks created in the ModKit were not appearing in game
Plants & Animals
It was possible for plants to recover from extinction
Joshua Tree's crown was behaving strangely after being cut down
Alligators would sometimes despawn when stepped on
Plants would sometimes block the avatar creation screen after joining a server for the first time
Rent & Residency
Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title
Housing values for deeds with no residents were displaying incorrect values
Residents could not open doors for property they were a resident on if they did not have full authorization on the property
When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)
House value was not updating correctly after transferring or unclaiming property
Tools & Vehicles
Vehicles would sometimes fall below the surface when moving faster than the chunks were loading
Carts were jumping in place when blocks or ramps were placed nearby
Using the hammer to place blocks would occasionally cause a disconnect with the error "Failed to handle RPCResponse"
Excavator would spam the dig action after being prevented by a law
Crane arm had strange behavior when crossing zero point on the map
Crane would still function while the escape menu was open
3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time
It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation
Shot arrows would disappear when crossing zero point on the map
Fish trap had incorrect world occupancy and so could be placed in walls
UI
Weight values for vehicles in the storage UI were incorrectly splitting between two lines
Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag
Hovering over icons during the tutorial were not highlighting correctly
Item tooltips & Ecopedia reference section were not displaying icon background colors for things like Research Papers
Other players' icons on the minimap often had jerky movement
Mouse cursor was not changing to a hand pointer when highlighting the disconnect button
During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.
Buttons in Treasury UI had text exceeding the boundary of the buttons
Pressing Enter while a world was loading would cause the Chat UI to appear prematurely
Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.
When moving a tool, the durability bar would sometimes remain in the original inventory slot
Stockpile UI could get stuck open if opening Block Forms UI before closing
Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed
Species with composite names (Ex: Snapping Turtle) were displayed without a space
Images in Eco News on title screen were often appearing after a delay
The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup
Long usernames and passwords would exceed their respective text boxes on the title screen
Chat channel names would appear stretched out and vertical with exceptionally long chat messages.
Ecopedia frames for selected pages would display incorrectly when toggling "Show Undiscovered" while a page that was selected became hidden
"Can't send string as localizable, because it has too many arguments" error message would occasionally appear in the server logs of very large servers
Tutorial was not automatically displaying the next step when a previous step was completed
v9.3.6
Release Date:
Changelog
Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests
Improved handling of chat history that will result in smaller file sizes for larger saves
Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter
Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute
Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6
Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175
Fixed an issue with copying laws that would cause the original law to be changed
v9.3.5
Release Date:
Changelog
Fixed bug with client closing after disconnecting from a server
Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots
Fixed crash when Grant Title was selected as payment for a Work Party
Fixed crash when environment statistics were referenced but a specific statistic was not selected
Fixed crash when using modded objects that did not have a prefab assigned
Fixed bug that could cause trees to go missing when leaving and re-entering an area
Fixed bug that could result in "Caused by Actions" civic articles to have the reverse effect
Fixed bug where debts could not be forgiven
v9.3.4
Release Date:
Changelog
Fixed crash with meteor tutorial
Fixed issue where banning a player could result in others being unable to vote
Fixed crash when a server was hosted in Turkish language
Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts
Fixed memory leak with pipes
Improved optimization when interacting with objects
Wooly animals may now be cooked on a campfire
Fixed issue with Modkit that resulted in DiscordLink mod not working
v9.3.3
Release Date:
Changelog
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.
v9.3.2
Release Date:
Changelog
ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.
Fixed crash when using Treasury account in stores
Fixed bug where Shift+dragging items wasn't able to move items between different stack size storages
Fixed bug with incorrect weight calculation when moving items into empty slots
Fixed bug with RPC Response Error causing disconnects from server.
Fixed bug that displayed warning in server logs related to vehicle interaction checks
Fixed bug that allowed taking money from Contract Escrow using work parties
Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.
Excavator storage is no longer hidden
Cotton Boll now has Crop tag and can be stored in silos
v9.3.1
Release Date:
Changelog
Fixed bug with pipes disappearing
Fixed crash related to RPC issues
Fixed crash with recurring transfers for elected titles and demographics
Fixed inability to use government accounts in stores
Fixed bug with using shift+drag to transfer items between stockpiles not working
Fixed alignment for text in images for Ecopedia
Fixed potential migration issue with Users.eco config
Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine
v9.3
Release Date:
Changelog
Features
Major tailoring profession rework
New Cotton plant which can be found in the Wetlands biome
New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread
New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter
New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth
New Modern Tailoring Upgrade
New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet
New clothing outfits for Builder, Farmer, Smith, and Tailor
New Gloves clothing slot
New Corrugated Steel Door and Corrugated Steel Fence Door
Rent feature is now enabled by default
Renter’s belongings are now placed in void storage after being evicted from a property
New optional control setup for excavator to allow simpler movement
Added “Hands” option as a tool selection choice for laws related to plants and construction
Bank accounts can now be seized via laws or executive actions
Admins can now ban or mute players based on a timer with a reason given
Updated icons for tabs in the Economy Viewer
Optimization
Multiple client optimizations to help address FPS degradation over time
Optimized sound controller to remove leak that was contributing to FPS degradation over time
Optimized tree rendering performance
Optimized calculations for claiming/unclaiming large deeds
Optimized process for loading chunks
Optimized database calculations for civics and other periodic ticks
Optimizations relating to opening and closing UI windows
Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time
Optimized minimap when large amount of icons were displayed on map
Optimized calculations for animal AI
Modkit
Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.
Fixed modkit exception while working with block sets
Bug Fixes
Added anti-cheat detection and various cheat fixes
Fixed bug where vehicles could be stolen
Fixed crash with recurring transfers
Fixed crash and authorization issues with Plow Field contracts
Fixed crash when setting craft resource modifier to an invalid number
Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank
Fixed occasional crash when editing deeds on the Real Estate desk
Fixed crash when attempting to pay rent from an invalid bank account
Fixed crash when using Hours Played as a condition for maximum residency occupants
Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary
Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer
Fixed bug with election drafts where citizens other than the creator of the draft could start the election
Fixed bug with being unable to interact with a fish trap
Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot
Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value
Fixed ability to rejoin a residency after the invite was no longer active
Fixed ability to become a resident of a property after an invited demographic was removed
Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed
Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk
Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”
Fixed bug with getting stuck in third person view when pulling a cart with no backpack
Bank account source for Elected Titles wages can now be set to the Treasury
Housing value pie chart now has correct proportions for different room types
Elected Titles no longer have their term extended when the title holders change
Laws that prevent pollution will now deactivate any objects currently polluting after passing
Taxes now work correctly for the currency exchange
Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim
Fixed bug with contracts still showing as invalid after updating a removed bank account
Player movement on minimap is less jerky
Fixed bug with vehicle deed icons incorrectly displaying in minimap
Fixed bug with editing a district map when the district crossed point (0,0)
Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode
Fixed graphic issues with minimap after updating the render scale
Fixed tooltip for crafting recipes displaying perks for unrelated talents
Fixed the displayed max tier when writing a contract to build a room.
Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries
Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property
Pressing escape button while sleeping no longer causes the world to continue fast forwarding
Fixed bug with the hide chat tag button making the cursor flicker
Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip
Settlement civic objects are no longer visible when the experimental feature is disabled
Backer items can no longer be spawned by admins
Wind Turbine table texture changed to metal from wood
Fishing reel sound now stops when the reel animation stops
Improved consistency with tree falling sounds
Various typo fixes
Balance
Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric
Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds
Cloth recipe labor cost increased to 100 from 50
Cellulose Fiber recipe labor cost increased to 100 from 20
Bearpack recipe moved to Advanced Tailoring Table
Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber
Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar
Basic clothing recipes that previously cost Plant Fibers now cost Fabric
Animal mounts and stuffed animals are now produced by Hunting specialty
Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2
Updated formula for residency penalty for multiple residents
Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar
Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage
Agouti can now get calories from Ceiba trees
Labor cost for crafting seeds on the Farmers Table increased to 40 from 20
Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2
Fiberglass recipe labor cost increased to 150 from 75
New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery
New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat
Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins
Water Pumps no longer have unnecessary Economy tag
Quality of Life
Installed module name is now visible when viewing the module component for a crafting station
Auto-run no longer stops when checking inventory or chatting
Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles
Temporary chat notifications no longer appear in non-related chat channels
Remove From Office UI now only displays Elected Titles the user has permission to remove
Titles and Bank Accounts are now ordered alphabetically in their respective UIs
'Public Crafting Stations' tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player
Treasury now has a button that displays a list of all government accounts
Improved sorting of species world layers in the minimap
Improved excavator suspension to prevent tilting up and down while in use
Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed
Adjusted brush size for drawing districts in the minimap
Improved behavior of the top notification panel
Updated vehicle control UI and removed unused vehicle controls
Updated display names for Specialty Upgrades to be more readable
Ecopedia images now have their text localized, as well as a collection of other localization updates
Fixed ability to swap tools in the repair bench when both tools are of the same type
Cancelling a civic draft will now reset the editable title text
Updated Network config template to allow changing settings for Web Server URL and Relay Server Address
Improved alignment of messages in the notifications panel
Improved alignment for long district names in Minimap.
Cursor now updates to the interact symbol when hovering over objects in the minimap
Clarified error message when hosting a private world with a world name that contains unsupported characters
v9.2.4
Release Date:
Changelog
Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot
Fixed crash with experimental rent feature when a resident was unable to afford rent
Fixed crash with laws that prevented actions when unable to make a payment
Fixed “Object not set” error when trying to add a civic to an election
Fixed calculation for housing value for deeds with large number of residents and rooms
Improved optimization for claiming/unclaiming large deeds.
v9.2.3
Release Date:
Changelog
Fixed crash when setting up a registrar title with wages
Fixed crash with strings that were too large for the localizer
Fixed crash related to controller manager
Fixed display error on player tooltip when no residency was set
Fixed display error on store tooltip when the store was setup for barter transactions
v9.2.2
Release Date:
Changelog
Fixed crash related to rent and deeds
Fixed crash related to animal AI
Fixed bug with recent and favorited servers showing as offline on Your Servers page.
Fixed bug with permissions being not being granted to titles
Fixed bug with main menu where it was possible to open the settings menu twice
v9.2.1
Release Date:
Changelog
Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.
Fixed an issue that caused the crafting sound to go on even after crafting has ended.
Fixed an issue that prevented SLG-Accounts from logging into the game.
v9.2.0
Release Date:
Changelog
Features
New residency system for establishing a primary residence and sharing housing bonuses
Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine
Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer
Added a collection of new modern signs
Added new building forms for Corrugated Steel
Added ability able to zoom in and out while in third-person when holding the Alt key
Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub
When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election
New experimental rent feature which can be enabled via the server configs
Boards have an updated icon
Optimization
Improved optimization for resizing the objectives UI
Improved optimization for chat storage
Improve optimization for minimap with large numbers of world markers
Improved optimization for serializations
Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.
Balance
Deeds must now be contiguous to count as one deed
Decreased CO2 absorption by trees by 25%
Increased max CO2 produced by animals to 25 PPM from 10 PPM
Decreased spread rate for all trees
Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds
Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient
Increased max carry weight for Wood Cart, Skid Steer, and Excavator
Increase weight of tailings
Increased weight of Copper Bar and Gold Bar
Decreased weight of Steel Bar
Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore
Decreased weight of Dirt, Sand, and Clay
Decreased weight of Ashlar Stone
Reduced movement speed reduction caused by some plants
Reduced Fur Pelts provided by Small Animals to 1 from 2
Reduced experience provided by butchering animals
Increased Rubber Wheel cost of Truck to 6 to match model
Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient
New alternate Glass recipe using Quicklime that has extra output
Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2
Increased the amount of Limestone available in world generation and adjusted formation patterns
Quality of Life
Added “Settings” button to the main menu
Transferring property now requires a confirmation from the new owner before the transfer is completed
Store tooltips now display the currency balance for the account used in that store
Deeds are now clearly outlined on the map and easier to identify
Improved camera view when aiming a bow in third person
The room tier tooltip will now display how many empty corner blocks are affecting the room tier.
Resizing the Economy Viewer will now save settings when closing and reopening
Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance
The top notification panel can now be expanded by pressing the “N” key
World markers can now be opened by clicking on the text of the marker
Pressing escape while renaming an object will now cancel the text instead of opening the escape menu
Shortcut keys are now disabled while viewing all option menus
Ballot Box and Executive Office UI now has additional information about available civic actions
Improved handling of duplicate pop-up notifications so they are consolidated into one notification
Renamed old keybinding for Crouch to Dive / Sneak
Improved transition animation when opening up a notification tab
Icons for laws are less spread out in law notifications
Improved notification when attempting to submit an incomplete law draft
Improved button offsets for minimap in windowed and full-screen mode
Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia
Updates to the map tutorial to reflect new dockable and pop-out mini-map
Amendments will now appear as added articles when viewing the constitution
Pressing escape to close a popup dialog no longer activates cursor
Added localization support for Ecopedia Reference group names
Added localization support for contract payment information
Added localization support for pickaxe tooltip
Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic
Bug Fixes
Fixed issue with being unable to join a friend’s game via Steam
Fixed bug preventing placing a Large Corrugated Steel Door
Fixed physics issue with tree trunks and other objects not settling correctly
Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks
Fixed water from pipes not expanding outwards
Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy
Fixed server crash when attempting to pick up a vehicle that was prevented by a law
Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings
Fixed “Chop Tree” law trigger not recognizing the Not Felled condition
Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators
Fixed a number of law triggers to have more accurate item filters and descriptions
Fixed elected titles losing permissions for bank accounts after changes were made to the title
Fixed election website not showing voting history on previous elections
Fixed Default World Currency not being the initial selection for Stores and Crafting Stations
Contracts with Nested Clauses now correctly check all conditions when “Any” is selected
Fixed bug with incorrect yes vote count when viewing active elections
Fixed animal pathing to respond better to landscape changes
Fixed animals falling into caves and get stuck
Fixed bug with teleporting fish
Deer have improved hitbox detection
Fixed Tortoise laying down in awkward angles
Fixed Snapping Turtle strange behavior while turning
Fixed animals moving incorrectly on ramps
Turkey Carcass now correctly has Animal tag for item filter
Old Growth Redwood no longer spread
Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants
Fixed Skid Steer ability to break rocks on unauthorized land
Fixed issue with avatar being blocked by plants during initial creation
Fixed bug with posting contracts where changes made to the contract requirements would not always save
Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel
Deeds can now be authorized to Titles that deed owner is not a member of
Meteor cutscene can no longer trigger while sleeping
Fixed bug where having passengers in a vehicle could remove road speed buffs
Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items
Fixed bug with being launched into the air that could occur when standing above a block that was broken
Fixed currency duplication bug that could occur when marking a contract as failed
Fixed issue with Flat Steel Windows and Floors not connecting
Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving
Toolbench now gives correct error message when trying to insert a non-tool for repair
Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting
Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers
Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button
Tutorial pop-ups can no longer extend past the edges of the screen
Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced
Currency is now created only after it has been minted for the first time instead of after it has been named.
Fixed error when trying to create a new currency on unowned property
Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips
Fixed incorrect room calculation near wold wrap
Bullrush now properly displays harvest animation
Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers
Fixed strange behavior with dragging items between linked inventories that have different capacities
Government account description tooltip is no longer hidden by the interface
Arithmetic for law operations now display with correct format in law tooltip
Small Mortared Signs now have a stone table texture for the UI
Fixed margins on popup error notifications
Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks
Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver
Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher
Fixed bug with currency exchange not respecting buy limits for exchanges
Fixed number alignment for difficulty settings when creating a world in the client
Fixed icons on signs sometimes appearing outside the border of the sign
Fixed bug with item links being broken in chat when a player joined with a similar name
Fixed music only playing intermittently
Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction
When using a Fishing Pole, the line will no longer get stuck outside of water.
Fixed issue with some recipe names appearing as only “Recipe” in tooltips
Fixed connection issues when using Thai regional format in Windows
Various Ecopedia typo fixes
v9.1.9
Release Date:
Changelog
Elk have a new reindeer skin, complete with candy antlers
Spruce trees are now decorated with glowing lights
The distribution station has been adorned with lights and stockings
Storage crates will now appear as wrapped presents
v9.1.8
Release Date:
Changelog
Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot.
Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart.
Fixed an issue that could lead to the loss of items when a storage was removed while being accessed.
Fixed a rare crash when removing an elevator call post.
Prevented creation of multiple users with same Steam ID / SLG ID.
v9.1.7
Release Date:
Changelog
Reverted recent physics changes that probably cause issues with teleporting to zero coordinates
v9.1.6
Release Date:
Changelog
Optimized stockpile calculations to improve performance in crowded areas
Fixed possible server crash when modifying titles
Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn't
Fixed ability to jump between ladders
Increased default movement speed on ladders and added option to sprint on ladders
Modders can now use apostrophes in item names
v9.1.5
Release Date:
Changelog
Fixed bug with skid steer and excavator creating rubble that couldn't be picked up
Updated User.eco.template to have new format (existing server configs will be unaffected)
v9.1.4
Release Date:
Changelog
Fixed bug with inability to remove fuel from vehicles
v9.1.3
Release Date:
Changelog
Can no longer change owners of a property when you have access, unless you are an owner
Fixed bug with destroying trees by placing a block on them
Fixed bug with getting stuck on avatar creation if rolling back to a previous update version
Fixed bug where it was not possible to remove debris or blocks near tree roots
Tall Boots now start discovered
Updated description for lumber furniture
Fixed typo in Plant Fibers description
Various Ecopedia typo fixes
v9.1.2
Release Date:
Changelog
Fixed crash that could occur when updating a server into different localization
Fixed bug with server configs where it was possible to have 0 experience requirement for specialties
Fixed bug with placing ramps inside trees
Fixed bug with strange tooltips appearing in linked storages
Fixed issue with reference assembles not being included in modkit
Typo fixes for Henley and Building section in Ecopedia
v9.1.1
Release Date:
Changelog
Fixed Sweeping Hands not working
Fixed Work Party UI to allow customization
Fixed inability to pick up Ballot Box and Executive Office
Fixed Crushed Gneiss to have Crushed Rock tag
Fixed ability to vote on drafts before they have been put to election
v9.1.0
Release Date:
Changelog
Features
Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.
A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.
Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.
When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.
Pollute Air laws can now reference the location of the pollution source
Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel
Art improvements for Flat Steel and Reinforced Concrete
Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete
New art for Wooden Elevator Call Post
Added new variants for Mortared Stone Doors
Stores owned by titles can now sell items
Ladders now have an option to climb over the top with a new animation
Fishing animations now viewable for other players in third person
The Steam Tractor Harvester now has a down/up animation when activating
Added "lock" mode for tooltips when "Ctrl" is pressed
New icon for Deep Crust when using Rock drill at bedrock
Admins can now globally /mute players in chat
Admins can now add and remove global map markers
Optimization
Optimized texture memory usage, which will help with some GPU crashes when running out of memory
Optimized trade tracker to reduce performance degradation over time
Optimized stats querying in laws
Optimized calculations for accessing storage when multiple containers are in the same area
Optimized calculations when entering and leaving a large room
Optimized calculations for adjusting text width in UI
Optimization for memory use in Linux servers
Synced physics with freshly created rubble
Quality of Life
Revising civic objects (laws and such) will keep the old name, unless you change it
Election voting doesn't start until 'Start Election' is clicked in the side panel
Laws will now execute all sections even if it's the same trigger, unless 'prevent' is reached
Anyone can now claim abandoned projects from unowned tables
“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot
Added option to select payment account for transactions on a public crafting table
Pressing escape no longer closes backpack
The fishing lure will now be cast towards where the camera is pointing
Added additional visual feedback for animal attacks
Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don't occupy backpack space
Improved global illumination
Added drop down menu to select input device for voice chat
Voice chat radius is now displayed in settings
Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings
Tool break sound now happens as soon as tool breaks
Footstep sounds in first-person are now more precise and volume was tweaked
Added more power to Dev Tool to bypass authority
Voting through the election website no longer refreshes the page
Starting a server is prohibited if Web Server Url is invalid
Clarified chat notification for taxes
Clarifies description of work clothes to indicate only using tools benefits from calorie reduction
Added “Reset to Defaults” button for audio settings
Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls
Added error notification when trying to place a block in a doorway
Added error message to Mint if it can not be used to explain why
Balance
Steam Engine now pollutes and requires water
Solar Generator now requires water
Road Tools now give Basic Engineering experience
Bonus hunting experience is now granted for headshots
Stove is now crafted by Mechanics
Rock Drills now benefit from Mining specialty
Huckleberry Extract is now crafted by Milling
Flour cost decreased
Yeast cost decreased
Bear Claw skill requirement decreased
Elk Wellington nutrients increased and cost increased
Fruit Tart nutrients increased and skill requirement decreased
Macaroons cost changed and nutrients increased
Pirozhok skill requirement decreased
Stuffed Turkey nutrients increased and weight decreased
Baked Vegetables calories increased
Baked Meat calories increased
Flatbread nutrients increased
Fruit Muffin nutrients increased and cost decreased
Huckleberry Pie nutrients increased
Meat Pie nutrients increased
Excavator movement speed now fully benefits from roads
Decreased experience for Machete & Sickle
Adjusted recipe for Hewn Log Chair to match variations
Reduced default Hewn Log recipe labor cost
Adjusted Coyote Carcass weight to match similar carcasses
User Interface
Law notification popups can now be disabled
Removed chat notification when adding ingredients to a work order (still appears for work parties)
Changed Constitution font to more appropriate style
Work Party list is now sorted alphabetically
Sorting by price in the economy viewer now always puts blank prices last
Minted currencies are now displayed above player credits when viewing account balances
Changing the item filter now saves settings when closing the window
Stores no longer highlight red in Economy Viewer when they should not
Changed highlight colors in title screen to improve readability
Minimap colors for property and districts are not as opaque
Resources from different work orders are no longer combined into a single work party marker
Improvements to election website so it is more clear who won an election
Improvements to difficulty settings UI when creating world through the client
Improvements to server password UI for ease of use
Improvements to control settings UI
New status bars in crafting UI
Polished the escape menu UI
Visual improvements to Work Party UI
Improvements to UI for selecting block forms
Fixed alignment for nested clauses in contract UI
Improved position of election speech textbox when entering election
Visual improvements to show/hide animation for dialog boxes
Added scroll bar to in-game bug reporting tool
Shortcut for Push to Talk is now displayed in voice settings
Continue button for rejoining a server from main menu now expands with long server names
Text on Ratify button for constitution now fits correctly in button
Fixed text overlap in edit property window with very long property names
Fixed text overlap in election website when using collapse/expand function
Many UI fixes for Mac
Modkit
Added reference assemblies to the modkit for compiling mods. No more extracting them!
Fixed issue with chat icon sprites for mods
Bug Fixes
Fixed a number of cases of civics objects not having references auto-update when they change.
Fixed bug with disappearing civic objects
Fixed crash when deleting a civic object that had a draft referenced in another civic
Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.
Fixed property owner not being selectable as context in laws.
Fixed exception when quickly changing law triggers
Fixed how values update with custom statistics in laws
Using a direct tax from the Treasury object now works again
Fixed bug with animals getting stuck and teleporting
Fixed bug with teleporting animal corpses
Fixed crash and exceptions related to animal pathing
Fixed animals not knowing how to move on ramps
Fixed strange animation with Alligator dying
Fixed crash when a store owned by a title had no one assigned to the title
Fixed server crash with “Stack Overflow” in specific situations with large mines
Fixed exception when leaving and rejoining the same work party
Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space
Fixed ability to pay loans without enough currency
Fixed title holders not able to unclaim property owned by the title
Tool efficiency talents now work correctly
Icons on signs now respect borders
Fixed exception when rubble or logs were removed after being shot with an arrow
Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance
Fixed salmon being unable to be hit with arrows
Fixed strange behavior with picking up a bed while someone is sleeping
Fixed bug with property name displaying incorrect color
Fixed crash when setting Skill Gain Multiplier to 0
Fixed chat message when receiving 0 payment from a work party
Ecko Statue is now hidden from Housing Tag
Fixed server Discord link in tutorial not linking correctly
Reaped and potted plants will no longer have ghost-highlights after removal of the plant.
Fixed some laws being able to prevent play despite server disabling this option
Fixed footsteps sound occasionally getting stuck
Fixed glass plates not merging together when building
Fixed craft button for sub-recipes
Fixed admin command for assigning titles.
Fixed Fast-forward command not allowing fastwording to stop
Fixed /AToB admin command to not fail when player A isn't online.
Fixed /TargetTo admin command to not fail when the player isn't online.
Fixed issues with vehicles duplicating when there is extreme server lag
Fixed occupancy for Mortared Stone Signs
Fixed Cancel button in server password UI being inactive when “Remember Me” is checked
Fixed issue with work party UI not updating immediately
Fixed law names not being escaped from code in election website
Fixed text wrapping problems with long tooltip titles
Fixed issue with resizing objectives window
Fixed exception when editing visible layers in minimap
Fixed duplicate notifications when using Pick Up law trigger
Fixed plow action not working with laws
Fixed bug when making law with missing strings
Fixed transparency issues with potted plants
Fixed unowned world objects missing info about who placed it
Disallowed players to only have a space as a name
Fixed meteor timer showing in welcome text despite being disabled
Fixed wrong icon item displaying in tooltip title
Forage for Food tutorial now always shows 3 different types of food
Fixed stockpile tutorial to accept Saguaro Rib
Crafting Tutorial now correctly points to default Hewn Log recipe
Fixed bug with being unable to skip the tutorial when tasks are already completed
Fixed description for Charred Fireweed and Advanced Smelting Upgrade
Server setting Specialty Experience Divisor has been removed from server configs
Fixed plural names for Rugs & Mortared Stone variant
Fixed issue with Money Transfer not working if some accounts in the list has special symbols
Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations
v8.3.2
Release Date:
Changelog
Fixed issue when in exclusive full screen mode the game may crash when switching between apps
v8.3.1
Release Date:
Changelog
Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.
Giving reputation to a player with a unicode name (shown ingame as "?????") will no longer crash the client of the reputation giver.
We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.
v8.3
Release Date:
Changelog
Performance Improvements:
Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.
Relay Servers:
For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.
The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no "RelayAddress" and no "RemoteAddress" is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.
Other Improvements:
Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.
Bugs fixed:
Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.
Fixed an issue that caused changed keybindings for the moving keys to not be saved.
Fixed an issue that made trees non-interactable or vanish during slicing and collecting.
Fixed an issue with the french localization in regards to player currency.
Fixed skid steer no longer interacting with tree debris.
Fixed several server crashes.
Fixed ModKit Issues.
v8.2.9
Release Date:
Changelog
Excavator/Skid Steer improvements:
Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.
Fixed an issue that caused the skid steer to spawn rubble underground.
Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.
Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.
Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.
Improved vehicle tools in regards to rubble
It spawns rubble one block below the tool to avoid picking it up just after dropping it
It now always spawns 4 rubble pieces from block and tries to collect them right after spawning
Bug fixing:
Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)
Improved speed of sequential demographic checks for the same user.
Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.
Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.
Fixed an issue during loading when some plants may be null after migration or removal of mods.
Fixed an issue that made it possible to remove trees with vehicles.
Fixed an issue that allowed you to collect resources and arrows from animals more than once.
Fixed an issue with updating the housing stats in some cases after changing the room.
Fixed spelling for CTRL modifier
Features:
Added admin command /fuel to fuel vehicles.
Improved control binding UI
Escape now erases current binding
Left/right mouseclick outside of key binding button resets binding to previous value
Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.
v8.2.8
Release Date:
Changelog
Improved physics and freezing / unfreezing behaviour of rubble.
Fixed spawn offset for big rubble pieces.
Fixed issue with jumping rocks and rubble playing portal (hopefully).
Rubble now doesn't like dancing as much as before and won't launch skid steers into space as frequently as before.
Added command /spawnallplants to spawn all plants with a particular growth stage.
Made bunchgrass reapable.
Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)
Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)
Fixed an issue with the general chat being duplicated in several languages, depending on client language.
Increased size of location coordinates for better readability.
Authentication of the elevator call post can now be set while holding a hammer.
Added command /targetowner to change ownership of a targeted vehicle.
Weight benefit of self improvement skill will now update without needing to relog
Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable
v8.2.7
Release Date:
Changelog
Fixed plant harvesting
v8.2.6
Release Date:
Changelog
Bighorn sheep don't colide with vehicles anymore (like all other animals)
Fixed an issue that caused plants to not highlight correctly in some cases
Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage
Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB
Fixed issue with selection of target account for mints
Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight
Fixed tab selection for store when world object becomes inactive while UI is opened.
Fixed issue when empty block in trench was incorrectly identified as window
Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck
v8.2.5
Release Date:
Changelog
Fixed text on signs disappearing in edit mode
Fixed issue that caused wrong display of player level
Fixed crash during POI selection in contract creation UI
Fixed an issue with the seller / buyer tax valadation that didn't allow to buy for an amount close to the total currency amount
Fixed logic for room detection and room stats calculation
Empty edge blocks in rooms now count as tier 0 blocks
DirtRoad and DirtRamp are now correctly displayed in the room materials list
When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option "WallBlocksPerWindow" in Rooms.eco) without penalty to prevent abuse.
Fixed an issue with taxes when forgiving a debt.
Fixed an issue with taxes with loans in general
Removed "zero" holdings display from player currencies in economy viewer
Added date to the admin_commands.log
Fixed the display of benefits for recipe ingredients
Fixed strange lighting behaviour in caves and buildings
v8.2.4
Release Date:
Changelog
Slightly optimized client memory consumption
Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.
Fixed: animal corpses sometimes non interactable
Fixed: SpawnPosition not saved after World Generation
Fixed: server list can't be loaded if one of servers has wrong TimeSinceStart information
Fixed: biomes not repaired if there are no one biome block
Fixed: rounding errors in craft
Fixed: plants produces same yield independent of maturity
Fixed an issue with young salal not being removable.
Fixed an issue with smelting giving more tailings than it said it would.
Added
/setlayer command which allows to set layer to specific value to random range or constant
/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0
/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75
Fixed laws for alias matching (like "if you are World Leader")
Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.
Localization update
Fixed unrestricted item pickup when overweighted.
v8.2.2
Release Date:
Changelog
Don't show Host you own world on Mac/Linux (because there no option for hosting local world)
Users and WorldGenerator config fixes:
Added spawn position config values to Users.eco.template
Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template
Removed RequireAuthentication from Users.eco.template
Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes > 0
Fixed sex selection on avatar screen
Fixed uproot for plants other than Tree (re-plant issue)
Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll
Fixed crash for tutorial task when Logout called without first Login
Fixed crash on server startup when user saved without bank account (i.e. due to crash)
v8.2.1
Release Date:
Changelog
It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.
v8.2.0
Release Date:
Changelog
Vivox proximity based voice chat!
Chunk loading improvements
Excavator rework
Multiple third person view fixes
Pipe system fixes
Tutorial fixes and improvements
General performance optimizations
Rubble trouble fixes (they still may appear on top, but now less less often)
Roots too strong famous bug fix
Lot of other bug-fixes
v0.8.1.0
Release Date:
Changelog
Additions:
Added the barrel cactus, white bursage and joshua tree to the desert biome.
Added exclusive fullscreen mode.
Added spruce trees to the taiga biome.
Added configuration menu for single player world to allow adjusting some settings easily.
Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.
Added several admin commands to manage bank accounts:
AddAccountManager (accountID, userID)
RemoveAccountManager (accountID, userID)
AddAccountUser (accountID, userID)
RemoveAccountUser (accountID, userID)
CreateAccount (name(optional))
DeleteAccount (accountID)
SetAccountOwner (accountID, userID)
Performance:
Fixed an issue that caused FPS drops when opening a store window.
Fixed an issue that caused ‘holes in water’ to cause FPS drops.
Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.
Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.
Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.
General performance improvements by optimising the amount of property updates being sent.
Several other optimisations that should help with fps issues including such that get better after restarting the game.
Improvements:
Single player servers now start in the same language as the launching client.
The level up messages no longer overlap targeted animals in hunting.
Stability of the authentication servers were improved and made independendent from our website servers.
Added an “All” button to the treasury allocation menu.
Added a configurable comma digit cut to the quantity selection.
Papaya plants can now be felled by axes.
Trees in plant pots now display a cute bonsai version of the trees.
Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.
Added minable tooltips to pickaxes.
Animals now try to avoid walking on roads and respond to vehicles more quickly.
Animals transition from lying to fleeing a bit faster now.
Collision with animals has been disabled for most physics objects.
The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.
The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.
A number of recipes had their level requirements restored.
Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.
Rubble can now be dropped in air without targeting another block, just like dirt
Fuel inputs are no longer a valid input slot for crafting recipes.
The UPnP error message was made more user-friendly.
Removed the generic calorie reduction from the self improvement skill.
Balanced the other benefits of self improvement.
Changed all crafting skill gains from being based off the craft time to being a per-recipe value.
Added the experience gained for a recipe to their tooltips.
Changed a few recipes to use more resources from the previous tier.
Added a confirmation popup when the player tries to place his starter camp on someone else's property.
Mints can now craft more than 999 items into coins at once.
Taxing in the treasury now also requires a reason to be given.
The vehicle controls are now disabled in chat mode.
The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.
Bugs fixed:
Fixed a freeze when launching localized local server from client ‘New Game’ menu.
Fixed server initialization log messages to support Unicode characters.
Fixed localization of server initialization messages.
Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.
Fixed an issue that caused the treasury to not show all available currencies.
Fixed the currency report showing unused currencies after dumping a currency in the treasury.
Fixed an exception related to taxes.
Fixed an exception related to minting.
Fixed the conditions that make the skills tutorial appear.
Fixed several typos in skill descriptions.
Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.
Fixed yellow colored text on yellow background for the experience bar.
Fixed issues with tooltip placement in the skills menu.
Fixed lan server detection issues.
Fixed the ping display for servers that are reachable both locally and by remote address.
Fixed an issue with negative law allocations being able to cause a negative account balance.
Fixed various things disappearing when turning very quickly.
Fixed an issue that allowed the impersonification of another player in the chat.
Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.
Fixed world markers overlapping district / room and nutrition / housing UI.
Fixed an issue that could lead to an insane amount of memory allocation on world migration.
Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.
Fixed an issue that could lead to a crash when cutting a tree stump.
Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.
Fixed an exploit that allowed to transmute carried items into a different item.
Fixed the multiple crafting speed related talents.
Fixed work clothes to no longer remove calorie cost completely.
Fixed a crash when opening the economy viewer.
Fixed the skid steer and excavator not being able to collect rubble.
Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.
Rubble causes less trouble.
Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.
Fixed contract payments to allow setting the amount of payment to a value below 1.0.
Fixed generated worlds not being random because of the seed not being changed.
Fixed holes in water no longer filling up.
Fixed an issue that could lead to room data being lost after a server restart.
Fixed several issues with the behaviour of the chat, including random scrolling.
Fixed an issue in contract clauses that could lead to a crash.
Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.
Fixed an issue that caused money transfers to not function when a transfer tax was set.
Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.
Fixed an issue that caused the transfer menu to show an incorrect tax.
Fixed world map in the web ui not working correctly on paused servers.
Fixed the block form selection for cranes.
Fixed animals appearing at the wrong height when first viewed.
Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.
Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.
Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.
Fixed the broken economy viewer filter.
Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.
Fixed occupancy of treasury, bank and registrar.
Fixed meteor no longer being enabled by default.
Fixed several issues related to the citizen account feature.
Removed the display of “Tier 6” and “Tier 10” in item filters.
Fixed tutorials sometimes not completing despite all tasks were completed.
Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.
Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.
Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.
Fixed the talent selection popup not appearing.
Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.
Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.
Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.
Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.
Fixed an issue with the housing skill points calculation.
Fixed collision on the back wall of the starter camp.
Fixed treasury synchronisation with leader elections.
Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.
Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.
Fixed a server crash issue related to titles.
Fixed an issue that caused recipes to disappear from crafting tables.
Fixed an issue related to allocations in laws.
Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.
Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.
Fixed economy viewer not showing the backing item of a currency.
Fixed the first tool animation after switching to third person mode.
Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.
Fixed an issue with the head / view rotation of passengers in a vehicle.
Fixed a server crash issue related to garbage processing.
Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.
Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.
Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.
v0.8.0.7
Release Date:
Changelog
Fixes:
Fixes memory leak that was crashing servers
Fixes Sweeping hands talent
Water pumps now migrate to mechanical pumps
Fixed skill level update in skill level UI on level up
Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.
The water pump was split into a mechanical and electrical version.
Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.
Added specialties display in foodstatus hud
Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)
Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)
Fixed sewage continuing to output after a recipe finished
Tree trunks now give some wood pulp when destroyed.
Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.
Skills
Made Character XP tooltip more clear.
Fixed talent sync, when skill window is open
Added Food UI hide skills button until skills tutorial
Fixed xp icon huge lag when no specialty
Fixed xp icon no specialty "x" sign position
Fixed skill window opening when you do not have completed tutorial ("z" key, xp bar, specialty bar, chat links, xp icon)
Fixed skill star flashing and proper number display
Fixed display for specialty level users
Fixed skill research and skills ui sync (on server restart, on missing resources, etc)
Now you can see the hotkey "Z" for open skill browser during mouseover it
Vehicles
Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving
Fixed various issues with mounting other players on vehicles
Fixed vehicle speed multiplier on ramps
Economy
Removed Users from Tax/Allocate menu
Added Bank accounts to Tax/Allocate menu
Added proper messages on Tax
Optimized tax/allocate to use with old system (users list, ex for laws)
Added tooltips to bank accounts in allocate/tax menu
Fixed bank account dropdown update on leader changes
Added law tax from all accounts
Fixed zero tax display
Fixed world leader removal from treasury bank account
"Your currency" law clause now counts all funds on all accounts!
Fixed transfer dialog ui fields reset on tied ones changed
Divided direct transfer taxes (self & public)
Fixed currency limiter in economy viewer
Fixed wrong currency indexing in dropdowns
Fixed durability display in store offers
Fixed store headers (now sticky)
Added ability to set negative prices in trade offers
Fixed world leader sync in government tab
Fixed world leader removal from Treasury bank account
Fixed "Your Currency" counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.
Server Webpage
Web map now animates voxel change history
Started storing full-resolution terrain history
Web map now starts paused at the current server time, switching layers while in this state is much more responsive.
Added a layer comparison page with synchronized maps
Other Fixes
Updated Aura to address memory leak issue
Optimized rubble even more.
Specialization tutorial now appears after food tutorial
Replaced the "ExperiencePerAction" option on the server with a "PlayerExperiencePerSpecialtyExperience" option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.
Updated sprites on pies (foodstatusUI)
Fixed server crash when loading after demographic was repealed by law
v0.8.0.5
Release Date:
Changelog
Fixes:
Improved world layer performance to fix some disconnection issues
Modified the stats database to help improve performance
v0.8.0.4
Release Date:
Changelog
Fixes:
Fixed zero tax display
Fixed world leader removal from treasury bank account
"Your currency" law clause now counts all funds on all accounts!
Optimized rubble.
Fixed initial currency setup from server default currency
Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.
Fixed currency dropdown indexing (from master) => results in working /leader command and some minor stuff
Fixed black screen on first login
Fixed steam tractor exceptions when it moved with no driver
v0.8.0.3
Release Date:
Changelog
Fixes:
Fixed contract payment issue (source user hadn't access to escrow account, to get back his payment/deposit)
Fixed confused "zero" tax string when transfering funds to special account
Fixed issue with vehicles and players sometimes become invisible.
Make Real Estate Desk working again!
Fix for the not working law taxes
MacOS & Linux clients included!
v0.8.0.2
Release Date:
Changelog
Fixes:
tweaking for view distance and chunk loading
fixed completed tutorials list layout
fixed "?" as balance string in treasury
fixed DefaultWorld to one with valid Citizenship law
fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)
Improvements:
graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software
to send Ctrl+C to console app and configure own timeout for shutdown.
added ping retries if for some reason ping was lost for first attempt
Performance:
minor performance improvements
v0.8.0.1
Release Date:
Changelog
Fixes:
vehicles crossing 0-coordinate should behave less obstinate
fixed some "Alice in Wonderland" effects (world titled issue)
fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space
fixed links to previous elections in Web UI
fixed starting New Game from clean Steam installation
fixed incorrect ping calculation
fixed crash while connecting pipes through zero point
fixed redefine District action to take into account existing Districts
fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger
Performance improvements:
memory optimization (fixed regression for chunks memory consumption)
Balance:
self-improvements experience slightly nerfed
minor changes in tech tree for pipes
the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator
v0.8.0.0
Release Date:
Changelog
Feature Highlights
New World Generation
World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.
In addition, we have reworked the world geology, by adding an assortment of rock types like Sandstone, Granite, Shale, and Limestone. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we've rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.
Even with the new changes, don't neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.
Banks
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.
Registrars
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.
New Animal AI
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
Sewage
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.
General Changes
Added UPnP support for the game server.
Added the ability to customize the reputation colors.
Added an API for viewing and setting server configs.
Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.
The behavior of backups is now more predictable and works correctly for all settings.
Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.
Added Arabic and Vietnamese language support.
The physical behavior of falling objects has been improved.
Animations for jumping players and network interpolation have been improved.
Updated the meteor intro sequence.
All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.
Language names in the language selection in the menu now show in their respective language.
Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.
Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.
Added basic herd/pack behavior to some animal species.
Moved animal movement behaviors to mods to give modders some examples of how to work with animals.
Wolves are now nocturnal.
Otters can now venture inland and float with their glorious tummies on display.
Tree felling now scares nearby animals.
Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.
Animal will now flee hunting predators.
You can now get closer to animals if you move slow or avoid moving directly towards them.
Animal corpse physics is now synced between clients.
Improved splitting items by offering specific values to split.
Stockpile graphics have been altered so you can now see if there is a hole below.
Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.
Improved behavior of item selection when left-clicking a storage with a tool in your hands.
Improved the hammer tool to not cause any more unintended item removals from storages.
Added /spawnsewage and /raisesealevel developer commands.
Added /sealevel user command.
Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.
Added /listadmins command.
Added animation randomization scripts to the modkit.
Added launch parameters
--restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing
--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file
Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).
Added display of progress when loading mods instead of just hanging on the “Loading …” message.
Added error handling for local server connections.
Dropdown lists now automatically close after leaving them.
/setreputation can now skip value clamping.
Admins can now be specified by username which allows to grant admin rights before a user logged in.
Usernames that could resemble a slg or steam id are now prevented.
Chat commands now both accept the English and localized names.
Empty data files are now treated as corrupted and will start restoration from a backup, if available.
Slight optimizations in bandwidth for the web interface have been made.
Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.
Improved the dev-tool to be able to destroy everything.
Extended the drag zones for items – no more item drag reverts.
Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.
Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.
Improved physics performance of animals.
Improved connection logic for the server started from client, it is now less likely that it will hang on startup.
Single player servers now start in the same language as the launching client.
Chat commands were added to the localization system.
Disabled the possibility to click on main menu buttons until it is visible to the player.
The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.
Graphics
Added volumetric fog graphics option using Aura.
Added quality slider for global illumination.
Changed view distance slider to 50-200
Tweaked shadow settings for better performance
Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.
Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.
Gameplay
Added tier display to world object tooltips if it has a tier. (Doors, etc.)
Added tier display to items, if they have a tier attribute.
Added extra seed recipes to the Farmer’s Table for all new plants.
Added seed recipes for Amanita Mushrooms.
Added minimap store location display in the economy tracker.
Added housing category color to housing tooltip.
Added batch selection to stores.
Added title to the minimap UI.
Added a delay for “has for sale” messages to prevent spam.
Added an “All” button to UIs with an input amount.
Added a description to the chainsaw that is used instead of the description of the axe.
Added quick item transfer between inventories using mouseclick and shortcuts.
Added automatic quantity capping on item transfer.
Added the possibility to set the worlds default currency by the leader in the treasury.
Added the bank account balance of a storeowner to the economy viewer.
Added the possibility to see if you are authorized to use a shop in the economy viewer.
Added an elevator call post to control the elevator remotely.
Added the possibility to charge fees to the repair station.
Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.
Added an “transaction successful” popup for bank transfers and payback of debts.
Players now move slightly faster on roads.
Most higher tier food recipes now require lower-tier food recipes to be crafted.
The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all 'grassland' areas as opposed to only smaller areas of those biomes.
Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.
Tree debris is now dependent on the tree species and slows you down.
Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.
Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.
Removed the storage tab from some objects that didn’t need them.
Pipes are no longer considered walls and thus do not affect room score or count as structure.
Plants now impede vehicle movement, construction vehicles are unaffected.
Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.
The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.
The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.
Treasury will no longer show currency if there is none of it in the treasury.
Tweaked treasury currencies update times, it now shows more recent information.
Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.
Removed selecting land claim papers subtask in the tutorials.
Bug Fixes
Fixed transferring of multiple stacks into the inventory.
Fixed strange behavior of the shelf cabinet.
Fixed multiple issues with nested contracts that have multiple sub-clauses.
Fixed an exploit related to contracts.
Fixed a bug that allowed players to change store listings without proper access.
Fixed some issues with the housing bar.
Fixed calories in the stomach triggering the foraging tutorial.
Fixed repair station titles and mechanics.
Fixed forgive mechanics for debts.
Fixed loans and bonds targeting the wrong account.
Fixed an issue that caused the web ui to randomly not show water in the map.
Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.
Fixed some issues with the UI of the real estate table.
/testtreasury now works as intended.
Fixed adding new entries to authorization.
Fish and otters no longer swim through the ground (or air when going up a waterfall)
Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.
The contract board will no longer show “bucks” in some of its dropdown lists.
Prevented the server from crashing after setting the World Leader as an authorized user.
Fixed loans not saving their currency on server restarts.
Fixed some bugs with debts and contracts.
Fixed an issue related to discord hyperlinks and them not showing in the server browser.
Fixed players getting their crafting fees waived for orders when they should be paying the fee.
Fixed arrow disappearing in choose world screen.
Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.
Fixed treasury button margins for better localized text support.
Fixed /allplants to work again.
Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.
Fixed the local server to be unable to be started from the client.
Fixed skill benefits rounding with server-side only calculations.
Fixed treasury buttons spacing for localized names.
Fixed some skillpoint localizations.
Fixed a bug that caused icons to eventually become offset when being dragged around.
Fixed orange color in tooltips.
Fixed storage interaction errors when the storage is full.
Fixed position of the food status UI tooltip.
Fixed hitboxes of status bar tooltips.
Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.
Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.
Fixed wrong bank account funds numbers in direct transfer dialog.
Fixed target bank account name not shown in direct transfers.
Fixed an issue that caused completed tutorials to not show up in the tutorial list.
Fixed the escape menu to no longer show the wrong default selected tab.
Fixed item selection in the toolbar.
Fixed digging and mining tutorials.
Fixed picking up carried items with left click.
Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.
Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.
Fixed /give command, it now behaves more like usual inventory transfers.
Fixed cranes no longer showing their interface and being unusable.
Fixed showing of error messages in the Web UI in cases of a server error.
Fixed the chat to jump to a wrong position when opening.
Fixed a bug that caused the animal populations reset to max population on a server restart.
Fixed scrolling in the server browser.
Fixed distribution station tracker for remaining items to update correctly.
Fixed third person camera behaving oddly near large plants.
Fixed wrong name in work orders being passed to the localizer.
Fixed “Array out of Bounds” Exception in /creative command.
Fixed distribution station caused breaks.
Fixed double connection error message.
Fixed broken inventories.
Fixed editing of bank accounts.
Fixed exception on the removal of bank accounts.
Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.
Fixed several localization bugs.
Fixed crash when placing a starter camp.
Fixed being stuck at the connection UI.
Fixed an issue when reconnecting to servers.
Fixed a crash on shift-clicking empty slots.
Fixed strange behavior when setting tax percentages in the treasury.
Pinned “Make a transfer” button outside of the scroll area.
Fixed the layout of the housing tutorial.
Fixed a rare issue that could happen when multiple players tried to pickup the same world object.
Fixed hunting not leveling up properly.
Fixed several issues with tier requirements on various tables.
Fixed server browser layout.
Fixed buggy line in the header of the crafting UI.
Fixed the name parsing of the leader in the treasury.
Fixed an issue that allowed other players than the leader to change the worlds default currency.
Fixed star glow effect appearing on level up and points changes.
Fixed frame-rate degradation after closing crafting UIs.
Fixed title tooltips not shown
Fixed skill notification window layout.
Fixed adding double rows in currency exchange offers.
Fixed ping to server behind a NAT.
Versions: - v7
v0.7.8.9
Release Date:
Changelog
Fixes
Fixed annoying issue with resetting Store public access permissions after server restart
Backups
Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):
MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)
MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour
MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day
MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday
With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.
Default backup frequency changed to 0.5.
v0.7.8.8
Release Date:
Changelog
Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.
v0.7.8.7
Release Date:
Changelog
Minor improvements
It is now possible to connect to the server directly using server id instead of IP address
Server Optimizations
World Layer Tick optimization (~33% faster)
Reduced server lags during backups
Server Admin options
WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally
New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks
v0.7.8.6
Release Date:
Changelog
Server Features
It is now possible to put World on pause (look for "Pause" tab in Server GUI)
Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)
Minor Improvements
Removed language lock from Settings, now by default Language filter only enabled for English
Always show Your Worlds, new players now can use direct connection, LAN and official servers
Bug-fixes
CO2 fix;
Servers with long description now correctly appears on Recommended Tab and in server search results;
Added timeout to direct connections and remove wrong message "Invalid IP address" for valid connection;
Improved saves stability, now it less likely they will be corrupted during writing to disk;
Fixed problem with loading archives with long paths inside.
Optimizations
Legislation checking
User login
v0.7.8.5
Release Date:
Changelog
Fixed reconnection issue after disconnect timeout
v0.7.8.4
Release Date:
Changelog
Fixed shelf cabinet strange behavior
Fixes incomplete-able tutorials when playing in languages other than English
v0.7.8.3
Release Date:
Changelog
Fixed initial auth component value setting (initialization order fix)
Fixed Steam tractor
Fixed large windowed lumber door
v0.7.8.2
Release Date:
Changelog
Fixed problems with opening URLs from game for some users.
Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.
Fix server loading for saves where Harvest Contracts was created.
Fix server loading where Work Orders for removed items was created.
Fixed issue where generating new world would crash on Sleep plugin.
v0.7.8.1
Release Date:
Changelog
Fixed server migration issues
Fixed problem with empty recommended servers tabs
Fixed sleeping when more than one player is online
v0.7.8.0
Release Date:
Changelog
New Content
Nap Time
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers
Item Filters
You can now filter by item name, type, and tier in the economy viewer.
Ladders
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.
Demographics
Added new "Demographics" feature. A Demographic represents a group of players. They're defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.
New and Improved Chat Commands
Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.
/give now accepts item display names. You can type the name of the item exactly as it appears in game now.
/time - shows the current time since server start. A user command.
/deletecontract - Deletes contacts by id.
/fastforward - Toggles the fast forward effect from sleep on and off.
/spawnbed - Spawns a bed in a house and puts you to sleep.
/spawncrafting - Creates a craft setup where output from one thing is input to another.
/claimrect - Claims plots in a given rect centered on the user.
/levelup - Learns and levels up a skill and all its prerequisites.
/unclaimabandoned - unclaims abandoned plots, owned by players that havent logged in for a given number of days.
Random Improvements
Avatars now play animations when their clothes/hair change.
Updated Meteor intro! Now runs on a timer, or clicks.
Added profanity checks to sign and license plate text.
Show login UI after starting animation completed.
Prevent players from from making a currency that already exists.
Don't show exchange rates with NaN values.
Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).
The tractor module, sower and harvester can be enable/disable using alpha1 key.
With contracts, in the "transport" clause and "put item in container" clause you are able to target fuel container like blast furnace and brazier.
Tweaked player acceleration so it's easier to make small movements while building.
Max reputation you can give a person is now 30 (3 days worth).
You can now sit upon various world objects.
Added an option for doing one-time taxes and allocations on law passed.
Set the treasury at the top inside the currency report.
User handles enable admins to refer to users by a numeric handle instead of username.
Adds Ukrainian Language Option.
Tooltips now close when you start dragging items.
Change the match rating on the server listing UI to be a match score, not a percentage.
Add new animations for server category banners on the recommended new game server UI.
Update new game server browser headings to include particle effects.
Contractors can now mark a contract as failed if the time limit on the contract is reached.
When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.
If an object has no owner, display the name of its creator in the user interface instead.
Add tiers to certain world objects, such as doors, to count towards a building's overall tier rating.
Guard against overwriting .eco save file if it would end up corrupted.
Greatly improves server start-up speed for servers with big Power Grids.
Added additional foraging triggers.
Changed selected item text from "Amount" to "Selected".
Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.
Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.
Fixes
Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.
Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.
Fixed spelling for Calculated.
Fix an issue where the contract currency reset to the owner currency credit after a server restart.
Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.
Fixed map shadows sometimes disappearing when zooming in.
Fixed various avatar tool change animation issues.
Fixed bug where metal brazier not see linked inventories.
Fix issue where you can't select shovel when carrying garbage.
Fixed a client bug which caused the laws window to display placeholder text ("Voted for George") if you placed a vote but later all the candidates you voted for got removed.
Fixed held tools not showing when exiting vehicles.
Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.
Prevent crash if server info (e.g. name and description) are too long.
Fixed bug causing error message pop ups to appear behind the server connection menu.
Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)
Fix a rounding issue occurring when changing price using Ctrl + click for some values.
Fixed a bug that would destroy plants upon being picked if their yield is zero.
The minimap now loads much more smoothly.
Fix reputation title saying N/A instead of the current title.
Fixed incorrect owner given in the notification message for buying a deed.
Fixed problems with the size and position of the minimap on reload.
Guard against server crash if a user's first time login fails.
Fixes all misspellings of the word "Tuesday".
Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.
Fix for new game menu left/right nav buttons occasionally becoming invisible.
Fix bug that force added 'Everyone' to authorisation settings for stores, etc. on server restart.
Fix for removal contract not granting permissions to remove fallen tree debris.
Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the "No room at requested location" message from showing.
Fixed physics/plant issues near world borders.
Blocks placed above the world MaxY will now disappear instead of breaking everything.
Fixed a rare server exception in VehicleComponent.
Fixed building intro ui prefab.
Fix empty error bar in web interface.
Fix eventual problem with server hanging on load.
Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.
Fix issue that prevented the laws UI 'View' button from being clicked when it was "behind" the Government panel scrollbar.
Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn't have enough money to pay the government.
Fix for non-disposed stream in DataStore.cs when save is corrupted.
Fixed problem with server crashes during startup during MinimapManager initialization.
Mint item filter is now resizable and draggable.
v0.7.7.2
Release Date:
Changelog
Fixed a bug that made vehicles spawn world object blocks
Fixed another case that was allowing tooltips to stay open while dragging items
Fix for loading and password and error text appearing behind browser window
v0.7.7.1
Release Date:
Changelog
Fixed 'new game' menu not appearing on mac/linux
Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial
Added more clear error reporting when mods fail to initialize
v0.7.7.0
Release Date:
Changelog
New Content
Loans and Bonds!
Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).
Updated Ramps
Ramps are no longer objects but blocks, and can be built in 1-wide increments.
They can be dug up with a shovel for their component material.
Intro Story Sequence
Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.
Recommended Servers
Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.
Discord Server Popup
Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.
Tailings Efficiency
Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.
Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).
Updated Minimap
Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled "Environment Data") have been changed from a drop down to a scroll box, with layers grouped into categories.
Performance
Performance has been improved, most noticeably when walking around the world.
Other Changes
Economy
Add contract tax to Payment Contract Clause.
Create new currency with "Coins per item" = 1.
After Currency created (and first coins emitted) you're not able to change "Coins per item".
Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.
Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.
Laws
Currencies list will now have scroll when it can't be fully placed on display.
Added actions "Plant", "Remove Stump", and "Harvest Leaves" to laws and stats.
Actions "Pick Up" and "Place" now support world objects, in addition to blocks.
The "Pick Up" action now supports mining and picking up rubble.
The "Pick Up" action also supports picking up "Wood Pulp", which is what"tree debris" is now called.
Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player's currency balance.
You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it's not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.
Added support for conditions on the "number of players" value. For example: "when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent".
Indirect ways of killing plants are now counted as "Harvest" actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a "Harvest".
Changed how stats and legality checks for "Craft" work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A "Craft" action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate "Craft" stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.
Added the ability to regulate minting coins in laws.
Graphics and UI
Updated the Storage tab to the new visual style.
World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.
Updated Global Illumination to reflect terrain / water colors.
Make info panel resizable (Currencies Report etc).
Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.
Made the meteor not zoom-in until after you have opened the meteor tutorial.
Added a button to world marker UI to open/show markers on the map.
Add filter by language and version for recommended servers.
Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.
Opened server info for Recommended Tab will not persist after Escape.
Adjusted headers width so they now works much better with non-English locales having longer words.
Added an error message which explains why a skill scroll failed to work if the player has a full inventory.
Added a notification message when buying a deed.
Ensure that open/closed state on linked inventories gets saved between play sessions.
Other
You can once more edit the names of unowned objects.
You can now cancel loading a world with the escape button.
Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.
Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.
Created a testing framework for auto-testing UIs on the client.
Editing world markers no longer auto-opens the map.
Added /save command for admin which saves the world!
Increased time you can pick up hunted animals to 3-5 minutes.
Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.
Bugs Squashed
If for some reason tutorial broken it now will not stop you from progress.
Fixed duplicate content sometimes appearing in tooltips.
Fixed several issues with tooltips closing unexpectedly.
Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.
Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.
Fixed a bug that made the player turn when toggling vehicle tools on/off.
Fixed being able to lock yourself out of public objects.
Fixed controls popups showing up even when you aren't in range to interact with what you're looking at.
Added tooltips to missing ingredients of current projects on the Crafting tab.
Fixes issue where recipe text was not being localized.
Fixed cases of servers joined by ip address not being loaded in the Join screen 'Recent' section.
Fixed cases of the Join screen 'Favorites' section becoming confused after changing favorites around.
Pulls last remaining strings from escape menu for localization.
Fixed a bug where plants would rarely have insane negative and/or positive populations.
Fixed the caret in the New World text box being too high sometimes.
Fixed the controls text for the form selection popup (it used to always say '1', now it will say 'shift' or whatever the appropriate control is).
Prevent the eating of food directly from inventories where you would not be allowed to remove it.
Sprite tags used in signs & license plates no longer float when viewed from far away.
Fixed doors counting as T0 materials.
Fixed being able to place starter camp on other people's property.
Fixed an issue with storage links on electric tables.
Fixes a break in the tutorial sequence.
Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.
Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.
Fixed a display issue where a single property plot would not get updated visually until relogging.
Fixed plant pollution visualization.
Fixed weird behavior when starting swimming from a 1 block depth.
Fixed Vehicle tools won't dump/pull from fuel supplies.
Fixed property & world layer alignment for far away terrain.
Fixed the Storage tab still showing inventories for objects that had been recently picked up.
Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.
Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.
Fixed a rare exception while updating animal positions.
Elevators now reliably load before carts that might be on them.
Fixed UI problem when No More Wanted appears for owner.
When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.
Fixed other player animations jiggling while riding in vehicles.
Fixed other players appearing to get stuck when exiting some vehicles.
Fixed: Distribution Station fails to Apply distribution.
Fixed full screen resolution setting and Apply/Reset behavior.
Fixed cursor not disappearing after closing the escape menu.
Fixed table headers cutting for Economy Viewer (like Curenc for Currency).
Fixed resetting to defaults for graphics UI.
Fixes issue where cursor interaction is shifted when playing in windowed mode.
Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.
Fixed behavior when Favorite servers list preserves space after refresh.
Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.
Fixed bug which allowed the starter camp to be spawned partially over water/big drops.
Fixed tab wasn't counted as pressed for tutorial.
Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.
Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.
Fixed bug preventing the world objective from showing until after the player interacted with the text input field.
Replaced all instances of 'governship' with 'governance'.
Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.
v0.7.6.3
Changelog
Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck
Fixed /unclaim crash if property was already public
Fixed bug where currency exchange wasn't checking balances properly
Other internal bug fixes
v0.7.6.2
Changelog
Fixed bug with currency exchange
Fixed various bugs with the distribution station
v0.7.6.1
Changelog
Fixed crash when opening a currency report
Fixed an issue where certain objects crafting time was listed as NaN
Fixed steam saying Eco is still running if it opens your web browser
Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
The elevator bottom now counts as a door for detecting rooms
Fixed migration of linked inventory settings from 7.5.1 to 7.6.
Fix for inventory related exceptions
Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.
You can set the max 'age' of a player for them to be eligible for items.
At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.
Deeds are no longer items that you can carry in your inventory.
Replaced Property Claim Flags with a Land Claim Stake tool and Land Claim Papers. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.
When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.
The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).
Added an "Unclaim Property" action to stats, which can be referenced in laws.
The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
Improvements
Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
Added intro sequences for food and housing, explaining the concepts with icons and animations.
Made it easier to exit water in a few situations like 1 block thick docks.
Third person mode in vehicles now zooms out further and behaves more consistently.
Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.
Optimization
Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
Improved client script performance.
Eliminated performance impact of using world markers.
Miscellaneous Changes
Added a key binding to toggle 3rd person (defaults to F5).
Changed the nutrient values of almost everything, generally a ~20% increase.
Nutrient values now scale more aggressively with higher tier food.
Recipe costs changed due to recent farming/collection changes.
Removed Campfire Cooking skill - the recipes are now available to everyone.
Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
Removed Basic Crafting skill - the recipes are now available to everyone.
Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
Players now start with reduced land claims and a camp item.
Most plants now give less resources.
Added seed recipe for mushrooms.
Gathered seeds no longer increase with gathering skill.
Blast furnaces once again produce tailings.
Blast furnaces are now harder to make.
Lots of miscellaneous changes to late game recipes.
Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
Ingots now weigh less.
Steel now requires coal or charcoal to smelt.
Bug Fixes
Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
Fixed the fishing line not meeting with the lure correctly.
When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
Single-player server will now close itself if the client crashes.
v0.7.5.1
Release Date:
Changelog
Fixed some block visuals behaving strangely in moving stockpiles
Fixed truck physics glitches
Fixed various vehicle sounds
Fixed Eco.Mods.dll loading bug
Misc Fixes
v0.7.5.0
Release Date:
Changelog
New Content
Added Elevator for transporting materials and carts vertically!
Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
Added a modular attachment system for vehicles
Added the Steam Truck!
Added the plough, harvester, and sowing attachments for the steam tractor
Improvements
Players now have more realistic physics
Players can push rubble, trunks, and respond more realistically to other physics object movement
Stockpiles can now store any item, not just blocks.
Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
Vehicles with tools now have placement previews
World object names can now have color tags
Improvements to some display on chat commands
Passing ‘?’ as any parameter in a command will now show help for it
Property now has a tooltip and can be linked in chat
In the server browser detail panel, it will show a dash instead of 0 when ping fails
Item tooltips show relevant store listings again
World objects now have a default inherited auth-mode
Can now compile the game when your OS uses other language besides English
Economy Viewer changes:
Much, much faster to open and use
‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
Trades now list items by category
Web map can now support over 256 block types
Improved wording of law actions that required units. Instead of "Play (hours) actions", laws will now say "Play hours". ("Play (hours) actions where performed by you" becomes "Your Play hours")
Optimization
Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
Sped up several UI’s
Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
World Layer history animations now work on linux servers
Miscellaneous Changes
Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
The tables tab now only shows tables that are marked ‘Public’.
The currencies tab now only shows currencies that have circulation (more than one owner).
Changed law actions 'Learn Skill' (which referenced skill levels) and 'Unlearn Skill' (which referenced specialties) to 'Learn Specialty' and 'Abandon Specialty', which can be meaningfully compared now, since they both reference specialties. (Existing laws using 'Learn Skill' will be changed to 'Learn Specialty', but existing stat history will still have the skill levels data)
Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
Added a 'Login for the First Time' law action, which enables laws that give things to new players.
Added a 'channel' filter for the 'Message' law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
Changed how 'performed by' action filters are displayed. Instead of 'Harvest actions where performed by you', laws will now say 'Your Harvest actions'. Before, this filter caused much confusion and many mistakes, since people assumed 'performed by you' was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
Cranes can deposit to trucks and other multi-inventory objects
Updates ecostrings.csv to most recent version
Bug Fixes
Fixed a crash caused by multiple people looking at a species tooltip at the same time
Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
Fixes issues with garbage disappearing on server restarts.
Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
Players falling through the world is now corrected client side
Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips '/' on all platforms)
Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
Fixed awkward highlighter interactions when switching between specific interactables in the same object
Other Fixes
Fixed a number of mistranslations and localization errors
v0.7.4.7
Release Date:
Changelog
Fixed minimap markers
Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.
Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.
On the Join screen, increased how many servers are processed per frame from 1 to 5.
Fixed an issue where placing a vehicle didn't set you as the owner.
Fixed an issue where you could not pick up vehicles on someone else's property.
Fixed non-LAN servers appearing in the LAN section on the Join screen
Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'
Fixed signs displaying run-off text
Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.
v0.7.4.6
Release Date:
Changelog
Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
Fixed an issue where some contract clauses had way too much vertical whitespace.
For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
Fixed client-side lag due to unnecessary property texture updates
Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
Combustion Generators now consume fuel at a constant rate.
Power grids only enable combustion generators one at a time as energy demand increases.
Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
Reduced sea level rising performance impact
Reduced client-side lag related to frequently changing pipe outputs
Minimap icons load faster on big servers
Player names are now always visible
Improved map update performance
Fixed a performance issue related to opening the chat log
Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
v0.7.4.5
Release Date:
Changelog
Fixed a variety of problems that could occur if the master server is unreachable
Fixed some chunk issues near world borders and wrapping issues with vehicles
Fixed invisible vehicles when someone drives into your view range
Fixed stretched animals near world borders
Fixed webserver link from using the wrong address
Fixed some performance issues with stats and the web server
Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
Added a warning when the server is unresponsive to user status
v0.7.4.0
Release Date:
Changelog
Networking Upgrade
A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.
In most instances, you should no longer need to port forward when hosting a server. We'd recommend using the steam friends "join game" feature to easily join each other games, instead of needing to find IP address and connect manually.
Moved the "MaxSlots" configuration value from the Users.eco config to the Network.eco config
Join Screen
New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.
This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.
Added many new searching, sorting, and filtering features
Improved performance by limiting how many servers are displayed
Added a new category on the server browser for 'Test Servers', which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.
Garbage
You can now drop any non-carried items into garbage piles
If left alone, food items will decompose into nothing
If left alone, other items will become trash blocks which will cause minor pollution
Vehicles
Added a modern pickup Truck!
Added the hand plough
Added a nimble Skid-Steer vehicle
Vehicles can now dump in water
Gameplay
Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck
Added hewn log, lumber, and stone signs for both standing and hanging.
You can no longer consume food when full.
Candle Stands no longer require solid ground.
Zero and low population plants will now be force spawned into worlds without them.
After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.
Server can subscribe to, download, and install mods from mod.io
General Server Changes
Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.
We are now tracking which world objects need to be saved and saving is distributed over time.
Saving during shutdown is much faster.
Save all now also saves recent block changes
Added proper detection and handling of save-game corruption.
If a save is corrupt upon starting, it will restore the most recent backup.
If a save is corrupt mid-game, it will delete it and resave everything.
Made the server start auto-backups by default.
Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.
Made any server errors that are logged also send to all admins via chat.
Fixed a crash when commands cannot be parsed
Hid many testing chat commands from players
Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.
Show a better stack trace in the tooltip if the tooltip errors out.
Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely '<' and '>'. These will now be automatically replaced with '?' the first time a player signs in to a server.
General Client Changes
Now using a borderless window that remains visible when unfocused
Improved client performance a bit in areas with lots of world objects
Fixed a bug that sometimes made you press interact twice when reopening a world object UI.
Fixed some client / server prediction desyncs
Disabled the unfocused fps limiter, it didn't work properly when vsync was enabled.
Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.
Disabled single player new/load buttons for osx & linux.
Can no longer toggle off all chat channels
Sending an empty chat message once again switches you to that channel without sending a message
Made Skills UI Show All toggle not invisibly take up the whole bottom bar.
Added confirmation when deleting markers
Fixed contract pickers displaying contents wrong, and sometimes excepting
v0.7.3.3
Release Date:
Changelog
Plants overlapping with constructed blocks now get destroyed during initialization.
Fixed lasers lagging servers that have lots of world objects.
Icons / rewards now assigned correctly on first login
Skip windows firewall setup for other operating systems
Fixed valid laws getting incorrectly removed on server startup.
Fixed the soil sampler incorrectly displaying yield
Fixed fertilizers all having the same nutrients
Fixed some instances of invisible plants caused by migration
Disabled shader warmup in opengl (fixes initial freeze on linux/mac)
Fixed some startup crashes related to districts
You can now remove districts that are referenced only by failed/repealed laws
v0.7.3.2
Release Date:
Changelog
Clothes can only be swapped in the avatar editor during the first play session
Fixed Tree exceptions
Fixed Trees overlapping with other plants/things
Fixed simulation data not being saved in all cases
Fixed underwater plants spawning air pockets on death
Fixed old stacks of torches being immovable
You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)
Fixed incorrect 'not authorized' errors on stores.
Fixed plants instantly growing during migration
Fixed inaccurate /players list
Fixed server migrating every restart
v0.7.3.0
Release Date:
Changelog
Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
Added Steam Friend Listing in the server browser
Fixed aqueducts not transporting water correctly
Fertilizer will now stack
Fishing no longer causes ghost fish to (not) appear in your inventory
Fish will now bite slightly faster
Repairs now scale with the skill required to repair them
Tool calorie consumption no longer scales with durability
World markers now appear on a list in a Minimap panel.
You can now see all markers on the minimap and click them.
Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
'Add Marker' in the minimap will add to where you're looking at.
Updated the string table with more strings, removed some invalid strings.
Fixed the fuel supply tab remaining time display not showing up.
Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
Fixed some stat related crashes (The "Cannot insert duplicate key in unique index '_id'" ones and the "The given key was not present in the dictionary." ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)
Made the Icebox auth default to 'inherit' instead of 'public', like other storage objects
Save config file when selecting 'skill points on action' on a local world
Better messaging when /ban fails to find user
Fixed a case of carts having the wrong weight
Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
Fixed changing your election speech counting as a 'run for office' action, for graphs and laws
Fixed exception when vehicles fall through the world
Fixed broken skill tooltips
Fixed Excavator / Powered cart moving while no one is driving
Fixed Excavator digging while the arm is disabled
Excavator has stronger brakes
Fixed Fishery occupancy
Fixed Stove chimney
Adds and fixes functionality to ServerWatcher
Meteor Shard can't push physics objects anymore
Avatars now put away tools while driving
Fixed linux startup stalling during "Compressing"
Fixed some people not having their working directory set correctly, which prevented starting up servers
Improved error messages when starting new worlds from in game
Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
Fixed projects getting stuck at 100% progress without outputting their last item.
Made stomach contents tooltip line wrap
Change string references to language to enums
Update CSV to include language
Added a framed glass door
Fix translation dropdown indexing
Obscure "Gibberish" option
Added more options to control target frame rate & vsync
Reduced FPS to 10 while game is unfocused
Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
Made /spawnplant case insensitive, and added better messaging for error cases.
Replaced the prop backpack with an actual backpack
Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
Adds ability to reset keybindings to default.
Prevents issue where users get deadlocked after assigning keys.
Fixes misc. bugs related to above
Fixed land animals occasionally getting stuck under water
Stopped the toolbar from scrolling while the cursor is shown
Prevented an exploit where you could continue dragging and dropping an item stack while walking around
Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
In store windows, tooltips, and the economy viewer, quantities for 'buying' listings all now show the number of items that the store wants to buy minus the number in its inventory.
Fixed a crash when trying to repair the road tool
Fixed a bug where the skillpoints bar would get stuck at maximum
Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
Fixed a crash caused by picking up a chest with stuff in it.
Increased starting skill points from 9 to 12
Increased the cost of the first two specializations from (0, 0) to (1, 2)
v0.7.2.5
Release Date:
Changelog
Fixed a common disconnect crash caused by the quadtree
Fixed Excavator / Powered cart moving while no one is driving
Fixed Excavator digging while the arm is disabled
Excavator has stronger brakes
Fixed exception when vehicles fall through the world
V0.7.2.4
Release Date:
Changelog
Small client-side tweak to the title screen to fix some black screen issues.
v0.7.2.3
Release Date:
Changelog
Fixed high CPU and lag caused by shooting arrows
General server optimizations
v0.7.2.2
Release Date:
Changelog
Miscellaneous fixes working on addressing CPU spikes and lag
Blast furnace / Oil refinery should correctly no longer require a room
Charred Fish now has the correct efficiency and speed skills associated with it
Fixed washboard audio
v0.7.2.1
Release Date:
Changelog
Reverted a last minute bug fix suspected of causing lag
v0.7.2.0
Release Date:
Changelog
General
Tweaked worldgen to have more "terraced" feel to it
Tweaked worldlayer gen to have larger regions of biomes
New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.
World objects automatically switch to the "status" tab when they're disabled
Added a discord button to the title screen
Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)
Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.
Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.
Gameplay
Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.
Objects that affect housing now display it in their tooltips.
Exiting vehicles now uses the standard interact keybinding
Currencies can now be backed with different items (not just gold)
Fixed a bug where picking up mints would cause other mints to have the wrong associated currency
Changes the recipe cost of a couple late game research and recipes.
Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)
Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)
Moved the stove recipe from the Factory to the Machine Shop
Dead plants now disappear after 24 hours.
Plants that die young no longer continue aging to maturity.
Player planted plants are now significantly more resistant to natural forces.
Tailings in carts will now pollute
Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials
Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator
Added acorns (oak seeds) and fir seeds
Beans gathering improvements moved from Grassland Gatherer to Forest Forager
Added a seed recipe for tomato seeds
Birch growth time reduced from 5 to 4
Cedar growth time reduced from 5 to 4
Tomato growth time reduced from 1 to 0.8
Amanita Mushroom growth time reduced from 1 to 0.7
Crimini Mushroom growth time reduced from 1 to 0.7
Rice growth time reduced from 1 to 0.8
Oak growth time increased from 1 to 6
Fir growth time increased from 1 to 4
Saguaro Cactus growth time increased from 1 to 3
Camas growth time increased from 0.2 to 0.8
Wheat growth time increased from 0.15 to 0.7
Fern growth time increased from 0.2 to 0.6
Huckleberry growth time increased from 0.25 to 0.8
Beet growth time increased from 0.2 to 0.8
Corn growth time increased from 0.15 to 0.8
Fireweed growth time increased from 0.2 to 0.6
Creosote Bush growth time increased from 0.25 to 0.6
Sagebrush growth time increased from 0.25 to 0.6
PricklyPear growth time increased from 0.2 to 0.7
Beans growth time increased from 0.2 to 0.8
Fishing skill max level reduced from 5 to 4
Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)
Fish cleaning moved from butchery to fishing, including two new skills under fishing
Clams can now be harvested for clams
Urchins can now be harvested for urchins
Kelp can now be harvested for kelp
Fishery has three new recipes: shuck clams, clean urchins, and shred kelp
Charred Fish recipe was moved from Campfire Creations to Campfire Cooking
Freshly generated worlds have a little special something hidden somewhere probably maybe
Modkit
Simplified client mod building so you just need to select a save location for the built bundle.
Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save & reconnect to test in game)
WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.
Added scripts to modkit
MaterialEvents - use in conjunction with unityevents to animate material properties
Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod
Performance
A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!
Optimized object relevancy check by finally adding that spatial partition we've put off forever.
Optimized the connect-to-server process of the client
Claiming property no longer causes stalls for all clients
Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.
Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place
Bug Fixes
Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.
Fixed ‘Items In Container’ contracts not saving list of items.
Fixed inserting items via right-click not counting for contracts.
Fixed display of items left to place in world markers for contracts.
Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).
Fixed currency exchanges working despite bad room requirements.
Fixed currency exchanges failing if you try to use default currencies.
Fixed currency exchanges letting non-authed users mess with the lists.
Fixed issue where server search got out of sync with the displayed search string
Blast furnaces can now be placed outside
Fixed a web API exploit, allowing anyone to set server config remotely.
Sadly, "/unstuck" while driving will no longer do awesome things
Fixed silly avatars when destroying a cart someone else is driving
Replace stockpile exception with a warning if the world<->inventory sync fails, instead of crashing the server
Fix float parsing which has issues in other cultures and caused misc weird issues, including some "connection failed"
Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine
Fixed missing art for washboard and washing machine objects
Blocks that don't stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)
Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying
Fixed cut trees occasionally floating w/o gravity
Players no longer get stuck when stockpiles change or blocks are placed where they are standing
Vehicles, rubble and trees should fall through the world much less frequently
Vehicle acceleration has been clamped so launching vehicles should be much more difficult
Dev Tool can now target more things
Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.
Fixed a typo in a chat command name ('exeptional' -> 'exceptional')
Fixed some more moderately rare chunk build exceptions
Fixed a bug where the fish caught would sometimes not seem to be added to your inventory
Fixed being unable to move after exiting a text box using 'Escape'
Fixed a server crash related to leveling up skills (A concurrency problem)
Show better error messages when there is a problem with our auth servers
Fixes preventing the 'Play' action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.
Fixed issue that prevented Linux server from running as a background process
Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.
Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law
Fixed existing law text not getting updated when districts are renamed
Fixed a server crash from air pollution emitting objects, which was due to threading problems
Fixed a server crash that happened when double clicking 'x' on a store listing
Fixed a login problem that may have caused users to log in as someone else
On object windows, the 'Status' tab is now hidden if there is nothing on it
On object windows, the 'Storage' tab shows an 'empty' message if there is no linked storage on it, rather than just being empty
Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the 'Status' tab is shown.
v0.7.1.2
Release Date:
Changelog
Fixed an exploit that could be used to login as other users
Some improvements to how error messages from connection failures are displayed
Added some usability improvements to server browser
v0.7.1.1
Release Date:
Changelog
Fixed occupancy for Waterwheels
Fixed wall forms not connecting to doors properly
Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)
Allowed setting backup periods smaller than one hour
v0.7.1.0
Release Date:
Changelog
Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)
Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)
Added more information to the soil sampler
v0.7.0.8
Release Date:
Changelog
When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)
Whitelisting a user using the whitelist chat command no longer blacklists that user.
Making a user an admin using the admin chat command no longer blacklists that user.
Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.
Fixed an issue where deleting a duplicate character with property or contracts would crash the server.
Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.
v0.7.0.7
Release Date:
Changelog
Fixed issues when more than one steam-only user connects to the same server.
Massively sped up the time it takes to detect tailings during server startup.
Fixed an issue with contracts serialization.
Additional auth fixes for single player client-launched servers
Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)
v0.7.0.6
Release Date:
Changelog
Fixed some issues when playing on a linked steam and slg account
Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
Changed how the server performs background simulation work to reduce performance impact on players on the server
Various optimizations to serverside performance
Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
Local games now save more reliably when exiting
Server will save and exit if you type "exit" in the console
Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
Fixed a bug where skillpoints were incorrectly displayed upon relogging
Increased skillpoint gain in single player (no collaboration) from x1 to x24
Added a bar to display progress towards the next skillpoint
Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
Fixed inventory synchronization when rapidly placing blocks
Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
Road Tool repair skill changed from Wood Construction to Road Construction
Plant Fiber weight changed from 0.1 to 0.01
Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
Tallow Lamps can now be toggled on and off
v0.7.0.5
Release Date:
Changelog
Allow players already connected to a server to keep playing if the auth server dies
Fixed occupancy for the Refrigerator and Icebox objects.
Fixed occupancy for the Farmer's Table, Waterwheel, and Currency Exchange.
Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials
Lowered the room requirements for almost all housing objects to a more reasonable level
Fixed not being refunded enough points when abandoning a specialty
Confirm popup for abandoning a specialty now shows how many points you will be refunded
Fixed the missing ingredients list for in progress crafting projects showing incorrect information
v0.7.0.4
Release Date:
Changelog
Attempted fix for some users seeing black title screen
Some errors when trying to launch a local server game (via new game / load game option)
Fix steam users not being able to propose/vote on laws
General server performance tweaks for servers with larger #s of players
Carpentry Table
Hewn Log cost reduced from 4 logs to 2 logs
Workbench
Hewn Log cost reduced from 4 logs to 2 logs
Hewn Log crafting time reduced from 0.3 to 0.2
Large Butchery
Skill Requirements for all Large Butchery was reduced by 1
Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)
Lowered maximum level from 4 to 3.
Small Butchery
Lowered maximum level from 4 to 3.
Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)
Birch Seed drop rate increased from 0.1 to 0.3
Cedar Seed drop rate increased from 0.1 to 0.3
Sprinting calorie consumption reduced from 0.125 to 0.05
Hare health lowered from 1.2 to 1.0
v0.7.0.3
Release Date:
Changelog
Improved performance of the simulation tick to reduce lag
Fixed userid checks for admins and blacklist not working correctly for some users
Fixed currency selection dropdown. For real this time - I promise.
Adjusted tree debris & how the trampled area it creates persists
Fixed some typos
Fixed steel windows were not obtainable
Fixed steam users not being able to create or vote on laws
Removed construction efficiency skills that currently do nothing
Removed extraneous skillbooks for specializations that start out unlocked
Added descriptions to all food, items, and world objects that were previously missing them.
Reduced the cost of smaller rugs.
Fixed Mortared Stone blocks that were left over
Fixed some crashes when placing objects
Fixed crashes when sending an empty PM
Fixed some skills becoming inaccessible when migrating an old save
Fixed Latrine, Icebox, and some other world objects
Fixed oil barrel art
v0.7.0.2
Release Date:
Changelog
Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)
Fixed some account login issues
v0.7.0.1
Release Date:
Changelog
Fixed 3rd person cart pulling animation.
Fixed the selection of the currency selector dropdown on stores being off by one.
Fixed small error in /Admin command
Fixed problems with migrating saves from the previous version
Fixed the server password being impossible to edit
User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.
Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.
/whoami - Will show you your current ID
/whois - Will show the ID of another player, if you are an admin
Added a chat command, /regenlayer, that regenerates a world layer to the state it'd be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.
Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.
Fixed steam login issues
Fixed web page issues from login via steam
Fixed player stacking when multiple players are editing avatars for the first time
v0.7.0.0
Release Date:
Changelog
Feature Highlights
DISTRICTS!
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.
SIMULATION IMPROVEMENTS
World generation has been tweaked and balanced, in order to generate a better balance of biomes.
Optimized simulation code, in order to speed up world generation and simulation ticks.
REDESIGNED PLANT SIMULATION
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.
NEW SPECIES
Several new species were added to the game (Note: requires generating a new world).
Fir and Oak trees
Saguaro Cactus
Rice
Desert Tortoise
ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS
You can now specify a password required to connect to a server.
Whitelisted users are exempt from needing to enter a password.
This removes the prior "Private Server" setting
REWORKED AND IMPROVED TUTORIALS
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)
Some specialties will award an improved initial tool instead.
New tutorial content has been added, and existing content has been rearranged and improved.
HUD
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.
MOD.IO
Initial support for downloading and installing mods via mod.io
More support to come here soon after beta release, stay tuned
Other Changes
Added automatic windows firewall rule settings for the web server ports.
Added brightness option
World layers can be viewed in-world by selecting a layer in the minimap and checking the "Show In World" toggle
World layers are now displayed with a colorblind friendly gradient
Polished the world object UI panel graphics
Plant nutrients and fertilizer have been redesigned and simplified
Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem
Plants consume nutrients as they mature, and return those nutrients to the soil when they die
Only half of the nutrients are returned from plants killed or harvested by direct player action
Fertilizer adds nutrients to the cycle, thus restoring the ecosystem
The nutrient cycle and plant maturity changes support the Cause & Effect UI
Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour
Plants age at a constant rate independently of the properties of the local environment
Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment
Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields
You can see the potential yield of each species in its corresponding PotentialYield layer
Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics
Plant reproduction is constrained by nutrient availability
The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.
If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.
Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)
Plant reproduction is constrained by available empty space
There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.
The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space
In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.
If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.
Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.
Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.
As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.
Plant reproduction supports the Cause & Effect UI
Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that's currently occupied by plants in the area.
Fixed empty tooltips appearing over empty item slots
When you right click to add food to a crafting project, you will no longer also eat one
Fixed a null reference exception in the inventory system
Added ability to change screen resolution at runtime
Added ability to toggle fullscreen mode at runtime
Allowed unlearning specialties that give you items. Only gives you items the first time.
New art & design for the HUD
Power type is now displayed on the Power tab for all objects that produce or consume power
Fixed some things not being saved when the server's save menu option was clicked
Allowed reporting a bug from the title screen
Added a report a bug button to the title screen error popup
When it contacts ground, triggers a huge explosion + 30 meter radius crater
Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes
Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius
These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)
High pollution emanates from the crater positions
Temperature drops 20 degrees across the globe
Fixed bug that made dismounting vehicles difficult
Fixed players teleporting to surface on login
Removed the default Unity launcher dialog.
Fixed 100% GPU usage in title scene
Added error message when failing to collect output of a project
Fixed getting kicked with an error message when trying to repair some tools
Fixed the Repair Station's requirements text sometimes not updating
Optimized world layer tick time when checking for tailings in the world.
DevTool now places forms like a Hammer
Can now select property for contracts.
Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.
Fixed several contracts bugs
Fixed the red highlight on crafting ingredients that shows when you don't have enough
Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window
Fixed a duplicated message in the nutrition pie tooltip
Sped up server startup by skipping some unnecessary work ticking world layers.
Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)
Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.
Fixed duplicated vehicle inventories showing on the storage tab
Removed buy listings where the store is already over 'max to buy' from store tooltips
Significantly reduced specialty costs
Added a configurable hotkey for opening the skill window
Made the control popups display the correct key when rebound
Changed error messages, if a disconnect message was expected, the "report a bug" and "copy to clipboard" * buttons are hidden.
Contracts can now have repetitions set by the client.
Fixed permissions not being granted on build room and road clauses.
Capped players at 10 accepted contracts at once.
Changed building materials allowed to no longer allow raw logs and stone.
Made build road accept only materials marked for roads.
Construction posts can be specified for jobs if they are on public property, if you are the creator of them.
Hunting animations are now visible on other players
Arrows remain in animals/objects for a while
Replaced hunting crosshair with a trajectory prediction line
Further optimized world layer tick time when checking for tailings in the world.
Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu
Added a 'third person' toggle in the avatar drawer in the backpack
Saved the state of avatar drawer, minimap filter drawer, and skills 'show all' option in player prefs
Added some wolf whisperer reward items
Reward items are now automatically given when entering a server for the first time.
Road tool can now be used on tilled soil
Fixed tooltips appearing while dragging other items
Fixed crashes related to equipping clothing
You can now configure the controls for selecting hammer constructs
Added scripts to modkit that allow for more interesting mod interactions
Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.
Avatars now sit in or pull vehicles more realistically
Added support for the "Invite to Game" and "Join Game" features when running in Steam.
Fixed bug when eating and placing carried items at the same time
Fixed bow damage
Fixes some annoying occupancy bugs
Fixes min/max value bugs in chatcommands
Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.
Fixed occasional gaps in tree trunks
Player icons tinted red on minimap to improve visibility
Added the following useful admin commands
/kick [user] [reason] - kicks user
/ban [user] [reason] - kicks the user, and adds them to the blacklist
/whitelist [user] - whitelists a user
/admin [user] - grants admin to a user
/removeadmin [user] - removes admin permissions from a user (if they have it)
Starting a new world will automatically make you an admin.
Added a 'showserver' launch option, starting the client with this will cause the server console window to be visible if you start a new world.
Can now pass an admin to the server with a command line, -admin=name
Fixed some parts of the ugly Escape Menu UI
Moved Resolution dropdown to a sensible location.
Fixed several scrollbars
Added ability to authorize using your steam account, rather than requiring an slg one.
Fixed some bugs with resolution/fullscreen switching
Hat color is now saved
Re-enabled pollution, sea level rising, and etc.
Fixed tutorial bugs
Improved OpenGL shader pre-loading
Fixed a variety of audio bugs.
Added /warn admin command
Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely
Added /skillrate to view or change the global skill rate multiplier for the server.
Fixed some errors with special characters in names (such as deed or currency names) when used with laws.
Fixed a minor issue with setting resolution
Tweaedk player audio settings
Fixed admin fly mode
Added a second pie displaying your different room values.
Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible
Made the action bar prettier
Faster world creation!
Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.
Added in-game shortcuts for a few server configuration options when creating a new world
Redid habitability information in the soil sampler to match the new mechanics.
Removed the option to set store currency to null (this caused crashes)
Fixed deeds given with /give (these caused crashes)
Added a item weight summary display on the backpack tooltip.
Added a server setting so admins can specify an exact spawn location for new players
Versions: - Alpha 6 and Earlier
Alpha 6
v0.6.4.2
Release Date:
Changelog
Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)
Fixed not being able to get tier 3 blocks without tailoring
v0.6.4.1
Release Date:
Changelog
Fix some migration crashes from 6.3.1 involving point of interest components
Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning
Fixed not being able to sell skill scrolls in stores
New players now receive a small set of tools on login, useful for performing most basic tasks in the early game
Fixed a variety of chunk mesh building issues
Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills
Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)
Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables
Fixed placing rubble on walls creating the wrong blocks
v0.6.4.0
Release Date:
Changelog
New Features
Replaced the character controller
Character no longer slips and slides around walls in confined spaces.
The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.
Character climbs stairs without requiring jumping.
Character no longer slides off of steep slopes, like roofs.
Improved the tutorial
Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.
Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.
You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.
Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!
Revised skills
Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research
Restructured the skill tree to place all Specialties at the root
Reorganized the skills window to be easier to navigate
Simplified skill costs
Avatar improvements
Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.
Torches can now be seen when carried by other players
Updated water art!
Improved the end game win sequence.
Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.
Animated the lasers to turn to their target
Made the meteor easier to spot, fixed issues where the meteor was impossible to see.
Improved hammer functionality(edited)
Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.
Made /help sort and categorize the displayed chat commands.
Bugs Fixed
Fixed bug where laws and government were not saved when hitting save in the server GUI
Added /dumpcarried command
Fixed room requirements for the Repair Station
Reduced stutter due to garbage collection
Added admin commands /setreputation and /setreputationrelative
Fixes phantom items in inventory
Fix bug where the Cause & Effect API would fail when inspecting layer relationships in an area that isn't aligned with the world origin
Fix some number formatting issues in Cause & Effect
Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.
Fixes some items not appearing in store selection window, including coal and certain seeds.
If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.
Fixed a server crash when claiming property with a deed crafted at a workbench
Removed Stone Roof (migrated to mortared stone roof in a previous release)
Fixes some server crashes related to crafting projects
Fixed problems with tooltips that were too tall for the screen
Fixed problems with tooltips closing even while still being hovered over
Added tooltips to items showing which skill gives that item, if any
Fixed not being able to walk after opening the advanced settings in the escape menu.
Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them
Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur
v0.6.3.0
Release Date:
Changelog
Lag-free building & digging
Fixed temporary holes in terrain when digging near chunk edges
Web map renders more efficiently, uses minimal resources when idle
New Avatar Art & animations! More enhancements coming in 6.4!
Report a bug window
New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.
Added ability to remap most controls
Added plant pots
v0.6.2.0
Release Date:
Changelog
World Markers
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.
Drop one by clicking the button on the mini-map panel, or typing ‘/mark’
Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.
Contracts will mark the places you need to do work with world markers.
Lag-Free Interactions
Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.
Player Housing Objects
Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.
Improved ModKit Chat Commands
New chat command system to improve usability and modability.
Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.
Improved Controls
Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.
Fixed some contract clauses; added "Mow lawn" and "Remove tree debris" clauses
Some optimizations to collider generation
New/Improved art for mortared stone walls, floors, and roofs
v0.6.0.2
Release Date:
Changelog
* Disabled the sea level rise and temperature (global warming) simulation
v0.6.0.1
Release Date:
No changelog
v0.6.0.0
Release Date:
Changelog
General
Updating from alpha 5.6.X:
Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.
Mining
Mining mechanics have been revised:
When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.
Tools
Durability:
Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.
Added repair stations:
Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.
More tools:
Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.
Programmable Laws
The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.
Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.
Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.
In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.
Ecology
Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.
New animal species: Trout, Salmon, Tuna, Clams, Urchins.
Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)
Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.
Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.
Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.
Economy
Contracts
Contracts are created and posted at a Contract Board.
You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.
Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).
Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.
Clauses:
Remove Tree Stumps and Debris
Transport
Put Items In Container
Build Room
Build Road
Add/Remove Blocks
Payment
Custom Clause
Reputation Limiter
Receive Permissions
Nested Clause
Reputation
Players can give and receive reputation to one another, up to 10 points per day.
Player names will highlight different colors based on whether their reputation is good or bad.
Reputation from multiple people is weighted higher than reputation from fewer.
Contracts can be blocked based on reputation
Reputation is set by clicking the ‘reputation’ link in the player tooltip.
Player Objectives
A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.
The leader of the server can set the World Status, which will be displayed in the server browser.
Player Credit
Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.
Players have infinite credit of their own type, and can give out freely with the /pay command.
Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.
Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.
Skills
Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.
Added an option to allow unlearning skills.
Reworked skill costs and gains to be more consistent over the course of the game.
Performance
Various rendering tweaks and adjustments to improve rendering performance
Overhauled inventory system to improve general server performance
New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.
Avatar creation and customization, with clothing as a new item type.
Added turkeys, bison, and foxes to the ecosystems.
New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system
Power system, both burning fuel for campfires or generating electricity from a generator and power grid.
Significant tech-tree work: new skills and crafting items
Tons of polish, bug fixes, and other small features.
Ecosystem balance. Animals no longer are completely dead before the end of day 2.
First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.
Added Invert-Y mouse option
Add more info to server API api/v1/info
Added signs you can craft to display messages.
Server now runs on Linux.
Bugfixes
Server memory usage optimizations
Big Stack bug StrangeLoopGames/EcoIssues#30
Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31
New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.
Numerous other fixes. Check public bug list for current open issues.