Tailoring: Difference between revisions
From Eco - English Wiki
[checked revision] | [checked revision] |
No edit summary |
m (Added an intro description updated to 10.0, Added common tables used.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox_Skill|skill = Tailoring}}Tailors create clothing, furniture and other cloth related housing objects. It pairs well with [[Butchery]] (for hides/skins/wool) and [[Carpenter]] (for wood, other housing materials.) With the recent changes coming in 10.0, Tailoring now provides skill specific clothing sets. Additionally with the focus now on paintings for influence and the need for canvas, Tailors are a star profession for providing both Cotton and Linen canvas'. | |||
{{Infobox_Skill|skill = Tailoring}} | |||
Specialties unlock new unique abilities and crafting recipes. New specialties can be gained by earning character experience. | |||
---- | |||
=== Tables Used: === | |||
* [[Tailoring Table]] | |||
* [[Loom]] | |||
* [[Advanced Tailoring Table]] | |||
{{SkillDetails|skill = Tailoring}} | {{SkillDetails|skill = Tailoring}} | ||
Line 7: | Line 15: | ||
{{GetRecipes|item= Tailoring Skill Book}} | {{GetRecipes|item= Tailoring Skill Book}} | ||
== History == | ==History== | ||
{|class=wikitable width="70%" | |||
|- | |||
! colspan=2 | Changes | |||
|- | |||
! scope="row" style="width: 100px;" | Beta 9.3.0 | |||
| The Tailoring Update that expanded the items a tailor can make, and the tables they use. | |||
|- | |||
! scope="row" style="width: 100px;" | Alpha 5.5 | |||
| Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities: | |||
* The [[Basic Backpack]] increases carrying capacity by 5.0kg, the [[Big Backpack]] by 10.0kg, and the [[Bearpack]] by 15.0kg. | * The [[Basic Backpack]] increases carrying capacity by 5.0kg, the [[Big Backpack]] by 10.0kg, and the [[Bearpack]] by 15.0kg. | ||
Line 18: | Line 34: | ||
All other equipable items are purely cosmetic. | All other equipable items are purely cosmetic. | ||
|} |
Latest revision as of 00:37, 10 December 2023
Tailoring | |
Specialty | |
Description | |
Creating new clothes and setting trends. Levels up by crafting related recipes. | |
Skill Information | |
Profession: | Tailor |
Max Level: | Level 7 |
Talent Information | |
Level 3 Talents: | |
Level 6 Talents: | |
IDs | |
Item ID: | TailoringSkill |
Tailors create clothing, furniture and other cloth related housing objects. It pairs well with Butchery (for hides/skins/wool) and Carpenter (for wood, other housing materials.) With the recent changes coming in 10.0, Tailoring now provides skill specific clothing sets. Additionally with the focus now on paintings for influence and the need for canvas, Tailors are a star profession for providing both Cotton and Linen canvas'.
Specialties unlock new unique abilities and crafting recipes. New specialties can be gained by earning character experience.
Tables Used:[edit | edit source]
Specialty: Tailoring Unlocks
Learning[edit | edit source]
Crafting Recipes
None
Used in Recipes
None
History[edit | edit source]
Changes | |
---|---|
Beta 9.3.0 | The Tailoring Update that expanded the items a tailor can make, and the tables they use. |
Alpha 5.5 | Tailoring skill can be used to make shoes, clothing and backpacks that enhance your abilities:
All other equipable items are purely cosmetic. |