ATTENTION! The process of updating WiKi to version Eco 10.x has begun. Those wishing to participate can find out more Information on our ECO Contribution Wiki Discord.

Module:RecipeTable: Difference between revisions

From Eco - English Wiki
[checked revision][checked revision]
No edit summary
(...)
(28 intermediate revisions by 2 users not shown)
Line 2: Line 2:
local p = {}
local p = {}


local Utils = require("Module:Utils")
local L = require("Module:Localization")
local L = require("Module:Localization")


-- Header for the wikitable
-- Header for the wikitable
function header( args )
function header(args)
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
     local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'


Line 12: Line 13:
         headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
         headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
     end
     end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    -- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
    headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
     return headerStr
     return headerStr
end
end


function imagedisp( name, nameEN, style, borderColour )
function imagedisp(name, nameEN, style, borderColour)
    local str = ''
 
    if name then
        name = string.gsub(name, '.skillbook', 'skillbook')
    end
     local borderImageClass = ''
     local borderImageClass = ''
        if borderColour == 'green' then
    local icon
            borderImageClass = ' borderGreen'
    if borderColour == 'green' then
        elseif borderColour == 'yellow' then
        borderImageClass = ' borderGreen'
            borderImageClass = ' borderYellow'
    elseif borderColour == 'yellow' then
        borderImageClass = ' borderYellow'
     end
     end


     local iconClass = 'iconRecipe'
     local iconBG
     if style == 'tag' then
     if style == 'tag' then
         iconClass = 'iconRecipe iconWhite'
         iconBG = 'iconGrey'
         name = name .. L.t('Tag')
         icon = L.tag(name) .. 'Tag'
         nameEN = nameEN .. 'Tag'
         name = L.t('%s Tag'):format(name)
     elseif style == 'skill' then
     elseif style == 'skill' then
         iconClass = 'iconRecipe iconBrightBlue'
         iconBG = 'iconBrightBlue'
        icon = nameEN
    end
 
    if not icon then
        icon = name
     end
     end
 
 
     -- Manual override for image file
     return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
    if nameEN then
        image = string.gsub(nameEN, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class='..iconClass..'|link=' .. name ..']]</div><div class="iconBorder' .. borderImageClass .. '" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
end


function stationcell( args )
function stationcell(args)
  local str = ''
    local str = ''
str = str .. '| ' .. imagedisp(args[1],args[2])
    str = str .. '| ' .. imagedisp(args[1], args[2])
return str
    return str
end
end


function itemcell( args )
function itemcell(args)
local str = ''
    local str = ''
str = str .. '| ' .. imagedisp(args[1],args[3])
    str = str .. '| ' .. imagedisp(args[1], args[3])
str = str .. '<br>x' .. args[2] .. '\n'
    str = str .. '<br>x' .. args[2] .. '\n'
return str
    return str
end
end


function ingredientcell( args )
function ingredientcell(args)
        mw.log('Ingredient')
    local str = ''
        mw.logObject(args)
    local borderColour
local str = ''
    if args[4] == 'False' then
        local borderColour
        borderColour = 'green'
        if args[4] == 'False' then
    elseif args[4] == 'True' then
            borderColour = 'green'
        borderColour = 'yellow'
        elseif args[4] == 'True' then
    end
            borderColour = 'yellow'
    if args[1] == 'TAG' then
        end
        style = 'tag'
if args[1] == 'TAG' then
    else
            style = 'tag'
        style = nil
        else
    end
            style = nil
    return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
        end
return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end
end


function skillreqcell( args )
function skillreqcell(args)
     local str = ''
     local str = ''
str = str .. '| ' .. imagedisp(args[1],args[3], 'skill')
    str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
    str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
return str
    return str
end
end


 
-- Does this even exist anymore?
-- Does this even exist anymore?
--function groupedskillcell( args )
--function groupedskillcell( args )
Line 100: Line 92:


-- Create a wikitable of recipes
-- Create a wikitable of recipes
function p.main( recipes )
function p.main(recipes)
     local rows = ''
     local rows = ''
 
     -- Get each row
     -- Get each row
     for i = 1, #recipes do
     for i = 1, #recipes do
-- get information from the current recipe for building
        -- get information from the current recipe for building
local checkImage = recipes[i].checkImage
        local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
        local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
        local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
        --use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
        local numberOfVariants = recipes[i].numberOfVariants
local products = {{'','',''}}
        local products = {}
local ingredients = {{'',''}}
        local ingredients = {}
 
--loop through variants to select default variant ingredients
        --loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
if numberOfVariants == 1 then
--given pairs doesn't guarantee order, check that product matches default variant
            ingredients = recipes[i].variants[1].ingredients
if k == recipes[i].defaultVariant then
            products = recipes[i].variants[1].products
ingredients = v.ingredients
        else
products = v.products
        --loop through variants to select default variant ingredients
end
            for k, v in pairs(recipes[i].variants) do      
end
                --given pairs doesn't guarantee order, check that product matches default variant
local baseCraftTime = recipes[i].baseCraftTime
                if k == recipes[i].defaultVariant then
local baseLaborCost = recipes[i].baseLaborCost
                    ingredients = v.ingredients
local baseXPGain = recipes[i].baseXPGain
                    products = v.products
                end
-- determine the size needed for products to display correctly
            end
local ingrednum = #ingredients
        end
local rowspan = '|'
        local baseCraftTime = recipes[i].baseCraftTime
local rowspanProducts = '|'
        local baseLaborCost = recipes[i].baseLaborCost
        local baseXPGain = recipes[i].baseXPGain
--Code to incorporate rowspan for ingrediants and variants here
 
local rowspanCount = 0
        -- determine the size needed for products to display correctly
        local ingrednum = #ingredients
        local rowspan = '|'
        local rowspanProducts = '|'
 
        --Code to incorporate rowspan for ingrediants and variants here
        local rowspanCount = 0
 
        --accomodate both variants and multiple ingredients
 
        if ingrednum > 4 then
            rowspanCount = rowspanCount + 2
        end
        --suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
        if (#recipes == 1) then
            --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
            if tonumber(recipes[i].numberOfVariants) > 1 then
                rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
        if rowspanCount > 0 then
            rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
            if (#recipes > 1) then
                rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
            else
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
 
        -- String to return
        local row = '|-\n'
 
        -- Add new row if products or ingredients are passed in with at least 1 item
        if (products[1] and ingredients[1]) then
 
            -- Show or hide the Crafting Station column
            if recipes[i].dispCraftStn == '1' then
                row = row .. rowspan .. stationcell({ craftStn[1][1], craftStn[1][2] }) .. '\n'
            end
 
            -- Add the products columns
            local prodnum = #products
            for a = 1, prodnum do
                if prodnum == 1 then
                    row = row .. rowspanProducts .. ' colspan=\"4\" '
                end
                if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                    row = row .. rowspanProducts .. ' colspan=\"2\" '
                end
                row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
                if (tonumber(numberOfVariants) > 1) then
                    row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
                end
            end
 
            -- Add the FIRST row of Ingredients column
            local numing = ingrednum
            if ingrednum > 4 then
                numing = 4
            end
            for b = 1, numing do
                if (ingrednum == 1) then
                    row = row .. '| colspan=\"4\" '
                end
                if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                    row = row .. '| colspan=\"2\" '
                end
                row = row .. ingredientcell(ingredients[b])
            end
 
            -- Add the Skill needed column
            if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
                row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
            else
                row = row .. rowspan
                if ingrednum > 4 then
                    row = row .. '|'
                end
                row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
            end
 
            -- Add the Crafting time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseCraftTime then
                row = row .. baseCraftTime .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the Labour time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseLaborCost then
                row = row .. baseLaborCost .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the XP gain column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseXPGain then
                row = row .. baseXPGain .. '\n'
            else


--accomodate both variants and multiple ingredients
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
     
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1][1],craftStn[1][2]}) .. '\n'
end
       
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2], products[a][3]})
if (tonumber(numberOfVariants) > 1) then
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
end
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end


-- Add the Skill needed column
            -- Add the SECOND row of ingredients to ingredients column if applicable
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
            if ingrednum > 4 then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2],skillNeeds[1][3]})
                row = row .. '|-\n'
else
                for b = 5, ingrednum do
row = row .. rowspan
                    if (ingrednum == 5) then
if ingrednum > 4 then
                        row = row .. '| colspan=\"4\" '
row = row .. '|'
                    end
end
                    if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
                        row = row .. '| colspan=\"2\" '
end
                    end
                    row = row .. ingredientcell(ingredients[b])
-- Add the Crafting time column
                end
row = row .. rowspan
            end
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
end
rows = rows .. row
end


--Show variants in table if only 1 recipe in list
            rows = rows .. row
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
        end
for k, v in pairs(recipes[i].variants) do
 
--start new row for variants
        --Show variants in table if only 1 recipe in list
row = '|-\n'
        if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
--Skip default variant
            for k, v in pairs(recipes[i].variants) do
if v.products[1][1] ~= recipes[i].defaultVariant then
                --start new row for variants
local prodnum = #products
                row = '|-\n'
for a = 1, prodnum do
                --Skip default variant
if prodnum == 1 then
                if v.products[1][1] ~= recipes[i].defaultVariant then
row = row .. rowspanProducts .. ' colspan=\"4\" '
                    local prodnum = #products
end
                    for a = 1, prodnum do
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                        if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"2\" '
                            row = row .. rowspanProducts .. ' colspan=\"4\" '
end
                        end
row = row .. itemcell({v.products[a][1], v.products[a][2], v.products[a][3]})
                        if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
end
                            row = row .. rowspanProducts .. ' colspan=\"2\" '
                        end
                        row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
                    end
 
                    --will need to cycle ingrediants to fill out complete table
                    --row = row .. itemcell({v.products[1][1], v.products[1][2]})
                    local numing = ingrednum
                    if ingrednum > 4 then
                        numing = 4
                    end
                    for b = 1, numing do
                        if (ingrednum == 1) then
                            row = row .. '| colspan=\"4\" '
                        end
                        if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                            row = row .. '| colspan=\"2\" '
                        end
                        row = row .. ingredientcell(v.ingredients[b])
                    end
 
 
                end
                rows = rows .. row
            end
        end
    end


--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(v.ingredients[b])
end
end
rows = rows .. row
end
end
end
     -- Return the full wikitable
     -- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
    return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end
end


return p
return p

Revision as of 06:04, 19 April 2021

Documentation

This module is a part of the Template:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
local p = {}

local Utils = require("Module:Utils")
local L = require("Module:Localization")

-- Header for the wikitable
function header(args)
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'

    -- Show or hide the Crafting Station column
    if args[1] == '1' then
        headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
    end
    -- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
    return headerStr
end

function imagedisp(name, nameEN, style, borderColour)
    local borderImageClass = ''
    local icon
    if borderColour == 'green' then
        borderImageClass = ' borderGreen'
    elseif borderColour == 'yellow' then
        borderImageClass = ' borderYellow'
    end

    local iconBG
    if style == 'tag' then
        iconBG = 'iconGrey'
        icon = L.tag(name) .. 'Tag'
        name = L.t('%s Tag'):format(name)
    elseif style == 'skill' then
        iconBG = 'iconBrightBlue'
        icon = nameEN
    end

    if not icon then
        icon = name
    end

    return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
end

function stationcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[2])
    return str
end

function itemcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3])
    str = str .. '<br>x' .. args[2] .. '\n'
    return str
end

function ingredientcell(args)
    local str = ''
    local borderColour
    if args[4] == 'False' then
        borderColour = 'green'
    elseif args[4] == 'True' then
        borderColour = 'yellow'
    end
    if args[1] == 'TAG' then
        style = 'tag'
    else
        style = nil
    end
    return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end

function skillreqcell(args)
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
    str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
    return str
end


-- Does this even exist anymore?
--function groupedskillcell( args )
--    local str = ''
--	str = str .. '| ' .. imagedisp(args[1],args[3])
--	if args[2] ~= nil then
--		str = str .. ' <br> ' .. imagedisp(args[2])
--	end
--	return str
--end

-- Create a wikitable of recipes
function p.main(recipes)
    local rows = ''

    -- Get each row
    for i = 1, #recipes do
        -- get information from the current recipe for building
        local checkImage = recipes[i].checkImage
        local craftStn = recipes[i].craftStn
        local skillNeeds = recipes[i].skillNeeds
        --use last variant as this is always the default variant
        local numberOfVariants = recipes[i].numberOfVariants
        local products = {}
        local ingredients = {}

        --loop through variants to select default variant ingredients
		if numberOfVariants == 1 then
            ingredients = recipes[i].variants[1].ingredients
            products = recipes[i].variants[1].products
        else
        --loop through variants to select default variant ingredients
            for k, v in pairs(recipes[i].variants) do        
                --given pairs doesn't guarantee order, check that product matches default variant
                if k == recipes[i].defaultVariant then
                    ingredients = v.ingredients
                    products = v.products
                end
            end
        end
        local baseCraftTime = recipes[i].baseCraftTime
        local baseLaborCost = recipes[i].baseLaborCost
        local baseXPGain = recipes[i].baseXPGain

        -- determine the size needed for products to display correctly
        local ingrednum = #ingredients
        local rowspan = '|'
        local rowspanProducts = '|'

        --Code to incorporate rowspan for ingrediants and variants here
        local rowspanCount = 0

        --accomodate both variants and multiple ingredients

        if ingrednum > 4 then
            rowspanCount = rowspanCount + 2
        end
        --suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
        if (#recipes == 1) then
            --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
            if tonumber(recipes[i].numberOfVariants) > 1 then
                rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
        if rowspanCount > 0 then
            rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
            if (#recipes > 1) then
                rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
            else
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end

        -- String to return
        local row = '|-\n'

        -- Add new row if products or ingredients are passed in with at least 1 item
        if (products[1] and ingredients[1]) then

            -- Show or hide the Crafting Station column
            if recipes[i].dispCraftStn == '1' then
                row = row .. rowspan .. stationcell({ craftStn[1][1], craftStn[1][2] }) .. '\n'
            end

            -- Add the products columns
            local prodnum = #products
            for a = 1, prodnum do
                if prodnum == 1 then
                    row = row .. rowspanProducts .. ' colspan=\"4\" '
                end
                if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                    row = row .. rowspanProducts .. ' colspan=\"2\" '
                end
                row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
                if (tonumber(numberOfVariants) > 1) then
                    row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
                end
            end

            -- Add the FIRST row of Ingredients column
            local numing = ingrednum
            if ingrednum > 4 then
                numing = 4
            end
            for b = 1, numing do
                if (ingrednum == 1) then
                    row = row .. '| colspan=\"4\" '
                end
                if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                    row = row .. '| colspan=\"2\" '
                end
                row = row .. ingredientcell(ingredients[b])
            end

            -- Add the Skill needed column
            if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
                row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
            else
                row = row .. rowspan
                if ingrednum > 4 then
                    row = row .. '|'
                end
                row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
            end

            -- Add the Crafting time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseCraftTime then
                row = row .. baseCraftTime .. '\n'
            else

                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end

            -- Add the Labour time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseLaborCost then
                row = row .. baseLaborCost .. '\n'
            else

                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end

            -- Add the XP gain column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseXPGain then
                row = row .. baseXPGain .. '\n'
            else

                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end

            -- Add the SECOND row of ingredients to ingredients column if applicable
            if ingrednum > 4 then
                row = row .. '|-\n'
                for b = 5, ingrednum do
                    if (ingrednum == 5) then
                        row = row .. '| colspan=\"4\" '
                    end
                    if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
                        row = row .. '| colspan=\"2\" '
                    end
                    row = row .. ingredientcell(ingredients[b])
                end
            end

            rows = rows .. row
        end

        --Show variants in table if only 1 recipe in list
        if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
            for k, v in pairs(recipes[i].variants) do
                --start new row for variants
                row = '|-\n'
                --Skip default variant
                if v.products[1][1] ~= recipes[i].defaultVariant then
                    local prodnum = #products
                    for a = 1, prodnum do
                        if prodnum == 1 then
                            row = row .. rowspanProducts .. ' colspan=\"4\" '
                        end
                        if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                            row = row .. rowspanProducts .. ' colspan=\"2\" '
                        end
                        row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
                    end

                    --will need to cycle ingrediants to fill out complete table
                    --row = row .. itemcell({v.products[1][1], v.products[1][2]})
                    local numing = ingrednum
                    if ingrednum > 4 then
                        numing = 4
                    end
                    for b = 1, numing do
                        if (ingrednum == 1) then
                            row = row .. '| colspan=\"4\" '
                        end
                        if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                            row = row .. '| colspan=\"2\" '
                        end
                        row = row .. ingredientcell(v.ingredients[b])
                    end


                end
                rows = rows .. row
            end
        end
    end

    -- Return the full wikitable
    return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end

return p