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Module:Infobox Item

From Eco - English Wiki
Revision as of 00:12, 1 March 2021 by Avaren (talk | contribs) (Refactor infobox)

Documentation

This module provides the back end functionality of the Template:Infobox_Item.

If the template is passed an Infobox will be made using details from the following Modules:

Credit

Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.


-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.

local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')

-- Build an Item Infobox
function itemBox( args, itemData )
  -- check that all necessary arguments are passed correctly
  if args.name == nil or args.name == '' then
    return '\'name\' must be specified.'
  end

  local item = args.name
  local itemTable = itemData.items[item]

  if itemTable == nil then
    return item .. ' could not be found in Module:ItemData.'
  end

  local itemType = itemTable.type
  local itemEN = string.sub (itemType, 1, -5)
  local itemimagename = string.gsub(itemEN, ' ', '')

  -- string used to build the infobox
  local infobox = '{| class=\"infobox\"\n'

  -- 'Name and Image' section
  -- name of the item
  infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'

  -- the item's type (ItemData - group)
  infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '

  if itemTable.group == 'Food' then
    infobox = infobox .. '#85D66B;\"\n| colspan=\"2\" | \'\'\'Food\'\'\'\n'
    -- Items:Food Icon Image
    local image = checkImage(itemimagename, 'Icon')

    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconGreen]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  elseif itemTable.group == 'Skill Books' then
    infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items:Skill Book Icon Image
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillBook.png|link=https://wiki.play.eco/File:SkillBook.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  elseif itemTable.group == 'Skill Scrolls' then
    infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items:Skill Scrolls Icon Image
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillScroll.png|link=https://wiki.play.eco/File:SkillScroll.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  else
    infobox = infobox .. '#78B1FF;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items: Other Icon Image
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
    if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
      image = itemimagename .. '_Icon.png'
    elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
      image = itemimagename .. '_Icon.jpg'
    end
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
  end

  -- 'Description' section header
  infobox = infobox .. sectionHeader('Description')

  if itemTable.description == nil then
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
  elseif itemTable.description == '' then
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
  else
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
  end

  --Crafting
  local craftingRecipes = mw.loadData( "Module:CraftingRecipes" )

  infobox = infobox .. generalSection(itemTable, craftingRecipes, args)

  infobox = infobox .. IDsSection(itemTable)

  -- Tags Header
  if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
    infobox = infobox .. tagSection(itemTable, itemData)
  end

  -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
  if itemTable.group == 'Block Items' or itemTable.group == 'World Object Items' then
    infobox = infobox .. placementSection(itemTable, itemimagename)				

    -- Object Form Image
    if itemTable.group == 'Block Items' then
      infobox = infobox .. objectFormSection(itemTable, itemimagename)
    end	

    -- 'Housing' section (if there is a Room Category)
    if itemTable.roomCategory ~= nil then  
      infobox = infobox .. housingSection(itemTable)
    end

    -- 'Storage' Section (if inventorySlots is not nil)
    if itemTable.inventorySlots ~= nil then
      infobox = infobox .. storageSection(itemTable)
    end	

    -- 'Power' section (if EngeryType is ``not nil)
    if itemTable.energyType ~= nil then  
      infobox = infobox .. powerSection(itemTable)

    end	

    -- 'Fuel' Section (if fuelsUsed by Object)
    if itemTable.fuelsUsed ~= nil then
      infobox = infobox .. fuelsSection(itemTable)
    end

    -- 'Fluid' section (if fludisUsed is not nil)    
    if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then 
      infobox = infobox .. fluidsSection(itemTable)
    end
  end

  -- Road Object header (if group == Road Items)
  if itemTable.group == 'Road Items' then
    infobox = infobox .. roadItemsSection(itemTable, itemimagename)
  end
  infobox = infobox .. '|}'
  return infobox
end

local function addToSet(set, key)
  set[key] = true
end

local function setNotContains(set, key)
  return set[key] == nil
end

function generalSection(itemTable, craftingRecipes, args)
-- 'General' section header
  section = sectionHeader('General')

  local recipes = craftingRecipes.recipes


  -- Is a product at these tables
  if craftingRecipes.products[item] ~= nil and #craftingRecipes.products[item] >= 1 then
    local count = 0
    local stations = {}
    local sortStations = {}
    local stationString = ''
    local found = false
    for k, v in ipairs( craftingRecipes.products[item] ) do
      if recipes[v] ~= nil then
        for num = 1, #recipes[v].numberOfVariants do	
          if (recipes[v].variants[v] ~= nil and recipes[v].numberOfVariants <= tostring(1)) then
            if setNotContains(stations, recipes[v].craftStn[1][1]) then
              addToSet(stations, recipes[v].craftStn[1][1])
              count = count + 1
            end	
            if found == false then
              found = true
              section = section .. '|-\n| Created At:\n| style=\"text-align: right; padding: 3px;\" |'
            end
          end
        end
      end
    end

    local track = 0

    if found == true then
      for a, b in pairs(stations) do
        table.insert(sortStations, a)
      end
      table.sort(sortStations)
      for i, n in ipairs(sortStations) do				
        stationString = stationString .. ' [[' .. n .. ']]'
        track = track + 1
        if track ~= count then -- Changed these line to produce comma if not last table.
          stationString = stationString .. ','
        end
      end
      section = section .. stationString .. '\n'		
    else
      section = section .. '|-\n| Created at:\n| style=\"text-align: right; padding: 3px;\" | N/A\n'
    end
  end

  -- Is an ingredient at these tables
  if craftingRecipes.ingredients[item] ~= nil and #craftingRecipes.ingredients[item] >= 1 then
    local count = 0
    local stations = {}
    local sortStations = {}
    local stationString = ''
    local found = false
    for k, v in ipairs( craftingRecipes.ingredients[item] ) do
      if recipes[v] ~= nil then
        for num = 1, #recipes[v].numberOfVariants do	
          if (recipes[v].variants[v] ~= nil and recipes[v].numberOfVariants <= tostring(1)) then
            if setNotContains(stations, recipes[v].craftStn[1][1]) then
              addToSet(stations, recipes[v].craftStn[1][1])
              count = count + 1
            end	
            if found == false then
              found = true
              section = section .. '|-\n| Used At:\n| style=\"text-align: right; padding: 3px;\" |'
            end
          end
        end
      end
    end

    local track = 0

    if found == true then
      for a, b in pairs(stations) do
        table.insert(sortStations, a)
      end
      table.sort(sortStations)
      for i, n in ipairs(sortStations) do				
        stationString = stationString .. ' [[' .. n .. ']]'
        track = track + 1
        if track ~= count then -- Changed these line to produce comma if not last table.
          stationString = stationString .. ','
        end
      end
      section = section .. stationString .. '\n'		
    else
      section = section .. '|-\n| Used at:\n| style=\"text-align: right; padding: 3px;\" | N/A\n'
    end
  end

  -- calories and nutrients (if itemTable.group == 'Food')
  if itemTable.group == 'Food' then
    section = section .. '|-\n| Calories:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.calories .. '\n|- valign=\"center\"\n| rowspan=\"4\" | Nutrients:\n'
    section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | Carbs: ' .. itemTable.carbs .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | Protein: ' .. itemTable.protein .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | Fat: ' .. itemTable.fat .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | Vitamins: ' .. itemTable.vitamins .. '\n'
    section = section .. '|-\n| Nutrition Density:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.density .. ' per 100 cals\n'
  end

  -- carried
  if args.carried ~= nil and args.carried ~= '' then
    section = section .. '|-\n| Carried in:\n| style=\"text-align: right; padding: 3px;\" | ' .. args.carried .. '\n'
  else
    section = section .. '|-\n| Carried in:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.carried .. '\n'
  end

  -- weight
  if itemTable.weight ~= nil then
    section = section .. '|-\n| Weight:\n| style="text-align: right; padding: 3px;" | ' .. itemTable.weight .. ' kg\n'
  else
    section = section .. '|-\n| Weight:\n| style="text-align: right; padding: 3px;" | 0.00kg\n'
  end

  -- stack limit
  if itemTable.maxStack ~= nil then
    section = section .. '|-\n| Stack limit:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.maxStack .. '\n'
  end

  -- yield 
  if itemTable.yield ~= nil then
    section = section .. '|-\n| Improve Gathering: \n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.yield .. '\n'
  end 	

  -- fuel
  if itemTable.fuel ~= nil then
    section = section .. '|-\n| Fuel energy:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.fuel .. ' J\n'
  end

  -- currency
  if itemTable.currency ~= nil then
    section = section .. '|-\n| Used as Currency:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.currency .. '\n'
  end
  return section
end

function sectionHeader(title, count)
  return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end

function IDsSection(itemTable)
  -- 'IDs' section header
  section = sectionHeader('ID', 2)

  -- item id (type)
  section = section .. '|- valign=\"center\"\n| Item ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.type .. '\n'

  -- id number (type id)
  section = section .. '|- valign=\"center\"\n| ID Number:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.typeID .. '\n'

  return section
end

function tagSection(itemTable, itemData)
  -- Tags Header
  local tags = itemTable.tagGroups
  section = sectionHeader('Tag', Utils.tableLen(tags))
  local list = ''
  -- for each item in the list (a is position, b is value)            
  for a,b in ipairs(tags) do
    --if not these tags listed here
    if (b ~=L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
      -- add the tag to the list
      -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
      local tagLink
      -- Some tags have multiple spaces? Possible data quality issue
      bClean = b:gsub("%s+", " ")
      if itemData.tags[bClean] ~= nil then
        tagLink = bClean .. L.t('Tag')
      else
        tagLink = bClean:gsub(' ', '') .. L.t('Tag')
      end

      list = list .. '[[' .. tagLink ..'|' .. bClean ..']][[Category:' .. bClean .. ']]'					
    end
    -- if not the last item in the list
    if (b ~= tags[#tags]) then
      -- add a comma
      list = list .. ', '
    end
  end
  -- Now the list is made add it to the infobox
  section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'

  return section
end

function placementSection(itemTable, itemImageName)
  section = sectionHeader('World Object')
-- Object Placed Image
  local image = checkImage(itemImageName, 'Placed')
  section = section .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'

  -- 'Placement' section
  --Placement Header
  section = section .. sectionHeader('Placement')

  --Vechile
  if itemTable.mobile ~= nil then
    section = section .. '|-\n| Vehicle/Mobile Object:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.mobile .. '\n'
  end			

  --Dimensions 
  if itemTable.footprint ~= nil then
    section = section .. '|-\n| Dimensions (X,Y,Z):\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.footprint .. '\n'
  end

  --Material Tier
  if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    section = section .. '|-\n| Room Material:\n| style=\"text-align: right; padding: 3px;\" | Tier ' .. itemTable.materialTier .. '[[Category:Tier '.. itemTable.materialTier ..']]\n'
  end

  --Room Req.
  if itemTable.roomContainReq ~= nil then
    section = section .. '|-\n| Room Required:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomContainReq .. '\n'
  end	

  --Room Size. Req.
  if itemTable.roomSizeReq ~= nil then
    section = section .. '|-\n| Room Size:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomSizeReq .. ' m³\n'
  end

  --Room Mat. Req.
  if itemTable.roomMatReq ~= nil then
    section = section .. '|-\n| Room Materials:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomMatReq .. '\n'
  end	
  return section
end

function objectFormSection(itemTable, itemImageName)
  local image = checkImage(itemImageName, '_Form')
  return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end

function housingSection(itemTable)
-- Housing Header
  section = sectionHeader('Housing')

  --roomCategory
  section = section .. '|-\n| Room Category:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomCategory .. '[[Category:' .. itemTable.roomCategory .. ']]\n'

  if section.roomCategory ~= 'Industrial' then
    if section.furnitureType ~= nil then 
      --furnitureType
      section = section .. '|-\n| Furniture Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.furnitureType .. '[[Category:' .. itemTable.furnitureType .. ']]\n'

      --Value of the object
      section = section .. '|-\n| Value:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.skillValue .. '\n'

      --Dim. Return % of Object  
      section = section .. '|-\n| Dim. Return %:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.repeatsDepreciation .. '\n'    
    end
  end

  if itemTable.roomCategory == 'Industrial' then
    section = section .. '|- style=\"background-color: red; text-align: center;\"\n| colspan=\"2\" | \'\'\'ALL ROOM VALUE LOST\'\'\'\n'
  end

  return section
end

function storageSection(itemTable)
  -- Storage Header
  section = sectionHeader('Storage')

  --Inventory Slots
  section = section .. '|-\n| Inventory Slots:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.inventorySlots .. '\n'

  --inventoryMaxWeight
  if itemTable.inventoryMaxWeight ~= nil then
    maxWeightKg = itemTable.inventoryMaxWeight/1000
    section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | ' .. maxWeightKg .. ' Kg\n'
  else
    section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | Unlimited \n'
  end

  return section
end


function powerSection(itemTable)
  -- Power Header
  section = sectionHeader('Power')

  --EngergyType 
  section = section .. '|-\n| Energy Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyType .. '[[Category:' .. itemTable.energyType .. ']]\n'

  --Grid Radius
  section = section .. '|-\n| Grid Radius:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.gridRadius .. ' m\n'

  --Energy Produced
  section = section .. '|-\n| Energy Produced:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyProduced .. 'W\n'

  --Energy Used
  section = section .. '|-\n| Energy Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyUsed .. 'W\n'	

  return section
end

function fuelsSection(itemTable)
  -- Fuel Header
  section = sectionHeader('Fuel')

  --Fuels Used by Object
  section = section .. '|-\n| Fuels Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.fuelsUsed .. '\n'

  return section
end

function fluidsSection(itemTable)
-- Liquid/Gas Header
  section = sectionHeader('Liquid/Gas')

--Input (fludisUsed) 
  if itemTable.fluidsUsed ~= nil then
    section = section .. '|-\n| Input: \n| style=\"text-align: right; padding: 3px;\" | ' 
    if itemTable.fluidsUsed ~= nil then
      for a,b in ipairs(itemTable.fluidsUsed) do
        local acceptedType =  b[1]
        local cRateString = string.gsub(b[2], "%s+", "")
        local consumingRate = tonumber(cRateString)
        section = section .. acceptedType .. ' at ' .. consumingRate .. ' L'
        if (a ~= #itemTable.fluidsUsed) then
          section = section .. ', '
        end
      end
    end
    section = section .. '\n'
  end

--Output (liquidProduced)
  if itemTable.fluidsProduced ~= nil then
    section = section .. '|-\n| Output: \n| style=\"text-align: right; padding: 3px;\" | '
    for a,b in ipairs(itemTable.fluidsProduced) do
      local producedType =  b[1]
      local pRateString = string.gsub(b[2], "%s+", "")
      local producingRate = tonumber(pRateString)
      if (producingRate == 0) then
        producingRate = 'Rate of Input'
      end
      section = section .. producedType .. ' at ' .. producingRate .. ' L'
      if (a ~= #itemTable.fluidsProduced) then
        section = section .. ', '
      end
    end
    section = section .. '\n'
  end


return section
end

function roadItemsSection(itemTable, itemImageName)
  section = sectionHeader('Road Object')

  -- Object Placed Image
  local image = checkImage(itemImageName, 'Placed')
  section = section .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
  return section
end

function checkImage(imageName, suffix)
  local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_'..suffix..'.png|[[Category:Pages_with_missing_'..suffix:lower()..']]'
  if mw.title.makeTitle('File', imageName .. '_'..suffix..'.png').file.exists then
    image = imageName .. '_'..suffix..'.png'
  elseif mw.title.makeTitle('File', imageName .. '_'..suffix..'.jpg').file.exists then
    image = imageName .. '_'..suffix..'.jpg'
  end
  return image
end

-- Main entry point for the Module
function p.ItemMain(frame)
  -- get args from the Template
  local args = Utils.normaliseArgs(frame)

  -- get item data
  local itemData = mw.loadData( "Module:ItemData" )
  return itemBox( args, itemData )
end

return p