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Module:Infobox Item: Difference between revisions

From Eco - English Wiki
[unchecked revision][checked revision]
(Refactor infobox)
(Fat Colour change)
(18 intermediate revisions by 2 users not shown)
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-- Build an Item Infobox
-- Build an Item Infobox
function itemBox( args, itemData )
function itemBox(args, itemData)
  -- check that all necessary arguments are passed correctly
    -- check that all necessary arguments are passed correctly
  if args.name == nil or args.name == '' then
    if args.name == nil or args.name == '' then
    return '\'name\' must be specified.'
        return '\'name\' must be specified.'
  end
    end


  local item = args.name
    local item = args.name
  local itemTable = itemData.items[item]
    local itemTable = itemData.items[item]


  if itemTable == nil then
    if itemTable == nil then
    return item .. ' could not be found in Module:ItemData.'
        return item .. ' could not be found in Module:ItemData.'
  end
    end


  local itemType = itemTable.type
    local itemType = itemTable.type
  local itemEN = string.sub (itemType, 1, -5)
    local itemEN = string.sub(itemType, 1, -5)
  local itemimagename = string.gsub(itemEN, ' ', '')
    local itemimagename = string.gsub(itemEN, ' ', '')


  -- string used to build the infobox
    -- string used to build the infobox
  local infobox = '{| class=\"infobox\"\n'
    local infobox = '{| class=\"infobox\"\n'


  -- 'Name and Image' section
    -- 'Name and Image' section
  -- name of the item
    -- name of the item
  infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'
    infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'


  -- the item's type (ItemData - group)
    -- the item's type (ItemData - group)
  infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '


  if itemTable.group == 'Food' then
     local text_colour = '#78B1FF'
     infobox = infobox .. '#85D66B;\"\n| colspan=\"2\" | \'\'\'Food\'\'\'\n'
    -- Items:Food Icon Image
    local image = checkImage(itemimagename, 'Icon')


     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconGreen]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
     if itemTable.group == L.t('Food') then
        text_colour = '#85D66B'
    elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    elseif itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    end


  elseif itemTable.group == 'Skill Books' then
     infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     local icon = Utils.build_icon(item)
     -- Items:Skill Book Icon Image
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | '..icon .. '\n'
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillBook.png|link=https://wiki.play.eco/File:SkillBook.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'


  elseif itemTable.group == 'Skill Scrolls' then
     -- 'Description' section header
     infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
     infobox = infobox .. sectionHeader('Description')
    -- Items:Skill Scrolls Icon Image
     infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillScroll.png|link=https://wiki.play.eco/File:SkillScroll.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'


  else
    if itemTable.description == nil or itemTable.description == '' then
    infobox = infobox .. '#78B1FF;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
     -- Items: Other Icon Image
     else
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. itemimagename .. '_Icon.png|[[Category:Pages_with_missing_icon]]'
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
    if mw.title.makeTitle('File', itemimagename .. '_Icon.png').file.exists then
      image = itemimagename .. '_Icon.png'
    elseif mw.title.makeTitle('File', itemimagename .. '_Icon.jpg').file.exists then
      image = itemimagename .. '_Icon.jpg'
     end
     end
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
  end


  -- 'Description' section header
    --Crafting
  infobox = infobox .. sectionHeader('Description')
    local craftingRecipes = mw.loadData("Module:CraftingRecipes")


  if itemTable.description == nil then
     infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)
     infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
  elseif itemTable.description == '' then
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'None\'\'\'\n'
  else
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
  end


  --Crafting
    infobox = infobox .. IDsSection(itemTable)
  local craftingRecipes = mw.loadData( "Module:CraftingRecipes" )


  infobox = infobox .. generalSection(itemTable, craftingRecipes, args)
    -- Tags Header
    if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        infobox = infobox .. tagSection(itemTable, itemData)
    end


  infobox = infobox .. IDsSection(itemTable)
    -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
    if itemTable.group == L.t('Block Items') or itemTable.group == L.t('World Object Items') then
        infobox = infobox .. placementSection(itemTable, itemimagename)


  -- Tags Header
        -- Object Form Image
  if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        if itemTable.group == L.t('Block Items') then
    infobox = infobox .. tagSection(itemTable, itemData)
            infobox = infobox .. objectFormSection(itemTable, itemimagename)
  end
        end


  -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
        -- 'Housing' section (if there is a Room Category)
  if itemTable.group == 'Block Items' or itemTable.group == 'World Object Items' then
        if itemTable.roomCategory ~= nil then
    infobox = infobox .. placementSection(itemTable, itemimagename)
            infobox = infobox .. housingSection(itemTable)
        end


    -- Object Form Image
        -- 'Storage' Section (if inventorySlots is not nil)
    if itemTable.group == 'Block Items' then
        if itemTable.inventorySlots ~= nil then
      infobox = infobox .. objectFormSection(itemTable, itemimagename)
            infobox = infobox .. storageSection(itemTable)
    end
        end


    -- 'Housing' section (if there is a Room Category)
        -- 'Power' section (if EngeryType is ``not nil)
    if itemTable.roomCategory ~= nil then
        if itemTable.energyType ~= nil then
      infobox = infobox .. housingSection(itemTable)
            infobox = infobox .. powerSection(itemTable)
    end


    -- 'Storage' Section (if inventorySlots is not nil)
        end
    if itemTable.inventorySlots ~= nil then
      infobox = infobox .. storageSection(itemTable)
    end


    -- 'Power' section (if EngeryType is ``not nil)
        -- 'Fuel' Section (if fuelsUsed by Object)
    if itemTable.energyType ~= nil then
        if itemTable.fuelsUsed ~= nil then
      infobox = infobox .. powerSection(itemTable)
            infobox = infobox .. fuelsSection(itemTable)
        end


     end
        -- 'Fluid' section (if fludisUsed is not nil)
        if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
            infobox = infobox .. fluidsSection(itemTable)
        end
     end


     -- 'Fuel' Section (if fuelsUsed by Object)
     -- Road Object header (if group == Road Items)
     if itemTable.fuelsUsed ~= nil then
     if itemTable.group == L.t('Road Items') then
      infobox = infobox .. fuelsSection(itemTable)
        infobox = infobox .. roadItemsSection(itemTable, itemimagename)
     end
     end
    infobox = infobox .. '|}'
    return infobox
end
function sectionHeader(title, count)
    return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end


    -- 'Fluid' section (if fludisUsed is not nil)  
function sectionRow(label, content, count, unit)
     if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
     if unit ~= nil then
      infobox = infobox .. fluidsSection(itemTable)
        content = tonumber(content)
        unit = L.t(unit, content)
        local lang = mw.getContentLanguage()
        content = lang:formatNum(content)
    else
        unit = ''
     end
     end
  end
    return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end


  -- Road Object header (if group == Road Items)
function sectionImage(imageName, suffix)
  if itemTable.group == 'Road Items' then
     local image = checkImage(imageName, suffix)
     infobox = infobox .. roadItemsSection(itemTable, itemimagename)
    return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
  end
  infobox = infobox .. '|}'
  return infobox
end
end


local function addToSet(set, key)
local function addToSet(set, key)
  set[key] = true
    set[key] = true
end
end


local function setNotContains(set, key)
local function setNotContains(set, key)
  return set[key] == nil
    return set[key] == nil
end
end


function generalSection(itemTable, craftingRecipes, args)
local function craftingSubSection(title, item, productsOrIngredients, recipes)
-- 'General' section header
  section = sectionHeader('General')
 
  local recipes = craftingRecipes.recipes
 
 
  -- Is a product at these tables
  if craftingRecipes.products[item] ~= nil and #craftingRecipes.products[item] >= 1 then
    local count = 0
     local stations = {}
     local stations = {}
     local sortStations = {}
     local sortStations = {}
     local stationString = ''
     local stationString = ''
    local found = false
     for _, recipeName in ipairs(productsOrIngredients[item]) do
     for k, v in ipairs( craftingRecipes.products[item] ) do
        local currentRecipe = recipes[recipeName]
      if recipes[v] ~= nil then
        if currentRecipe ~= nil then
        for num = 1, #recipes[v].numberOfVariants do
            if currentRecipe.variants[recipeName] ~= nil then
          if (recipes[v].variants[v] ~= nil and recipes[v].numberOfVariants <= tostring(1)) then
                local currentStation = currentRecipe.craftStn[1][1]
            if setNotContains(stations, recipes[v].craftStn[1][1]) then
                if setNotContains(stations, currentStation) then
              addToSet(stations, recipes[v].craftStn[1][1])
                    addToSet(stations, currentStation)
              count = count + 1
                end
            end
            if found == false then
              found = true
              section = section .. '|-\n| Created At:\n| style=\"text-align: right; padding: 3px;\" |'
             end
             end
          end
         end
         end
      end
     end
     end


    local track = 0
     if stations then
 
        for a, _ in pairs(stations) do
     if found == true then
            table.insert(sortStations, a)
      for a, b in pairs(stations) do
        table.insert(sortStations, a)
      end
      table.sort(sortStations)
      for i, n in ipairs(sortStations) do
        stationString = stationString .. ' [[' .. n .. ']]'
        track = track + 1
        if track ~= count then -- Changed these line to produce comma if not last table.
          stationString = stationString .. ','
         end
         end
      end
        table.sort(sortStations)
      section = section .. stationString .. '\n'
        for i, n in ipairs(sortStations) do
    else
            stationString = stationString .. ' [[' .. n .. ']]'
      section = section .. '|-\n| Created at:\n| style=\"text-align: right; padding: 3px;\" | N/A\n'
            if (n ~= sortStations[#sortStations]) then
    end
                -- add a comma
  end
                stationString = stationString .. ', '
 
  -- Is an ingredient at these tables
  if craftingRecipes.ingredients[item] ~= nil and #craftingRecipes.ingredients[item] >= 1 then
    local count = 0
    local stations = {}
    local sortStations = {}
    local stationString = ''
    local found = false
    for k, v in ipairs( craftingRecipes.ingredients[item] ) do
      if recipes[v] ~= nil then
        for num = 1, #recipes[v].numberOfVariants do
          if (recipes[v].variants[v] ~= nil and recipes[v].numberOfVariants <= tostring(1)) then
            if setNotContains(stations, recipes[v].craftStn[1][1]) then
              addToSet(stations, recipes[v].craftStn[1][1])
              count = count + 1
            end
            if found == false then
              found = true
              section = section .. '|-\n| Used At:\n| style=\"text-align: right; padding: 3px;\" |'
             end
             end
          end
         end
         end
      end
        return sectionRow(title, stationString)
    else
        return sectionRow(title, L.t('N/A'))
     end
     end
end


     local track = 0
function generalSection(item, itemTable, craftingRecipes, args)
     -- 'General' section header
    section = sectionHeader('General')


     if found == true then
     -- Is a product at these tables
      for a, b in pairs(stations) do
    if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
        table.insert(sortStations, a)
         section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
      end
      table.sort(sortStations)
      for i, n in ipairs(sortStations) do
        stationString = stationString .. ' [[' .. n .. ']]'
        track = track + 1
        if track ~= count then -- Changed these line to produce comma if not last table.
          stationString = stationString .. ','
         end
      end
      section = section .. stationString .. '\n'
    else
      section = section .. '|-\n| Used at:\n| style=\"text-align: right; padding: 3px;\" | N/A\n'
     end
     end
  end


  -- calories and nutrients (if itemTable.group == 'Food')
     -- Is an ingredient at these tables
  if itemTable.group == 'Food' then
     if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
     section = section .. '|-\n| Calories:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.calories .. '\n|- valign=\"center\"\n| rowspan=\"4\" | Nutrients:\n'
        section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
     section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | Carbs: ' .. itemTable.carbs .. '\n'
     end
    section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | Protein: ' .. itemTable.protein .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | Fat: ' .. itemTable.fat .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | Vitamins: ' .. itemTable.vitamins .. '\n'
     section = section .. '|-\n| Nutrition Density:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.density .. ' per 100 cals\n'
  end


  -- carried
    -- calories and nutrients (if itemTable.group == 'Food')
  if args.carried ~= nil and args.carried ~= '' then
    if itemTable.group == L.t('Food') then
    section = section .. '|-\n| Carried in:\n| style=\"text-align: right; padding: 3px;\" | ' .. args.carried .. '\n'
        section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
  else
        section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
    section = section .. '|-\n| Carried in:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.carried .. '\n'
        section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
  end
        section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: darkkhaki; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
        section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
    end


  -- weight
    -- carried
  if itemTable.weight ~= nil then
    local carried
    section = section .. '|-\n| Weight:\n| style="text-align: right; padding: 3px;" | ' .. itemTable.weight .. ' kg\n'
    if args.carried ~= nil and args.carried ~= '' then
  else
        carried = args.carried
     section = section .. '|-\n| Weight:\n| style="text-align: right; padding: 3px;" | 0.00kg\n'
    else
  end
        carried = itemTable.carried
    end
     section = section .. sectionRow('Carried in', carried)


  -- stack limit
    -- weight
  if itemTable.maxStack ~= nil then
    local weight
     section = section .. '|-\n| Stack limit:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.maxStack .. '\n'
    if itemTable.weight ~= nil then
  end
        weight = itemTable.weight
    else
        weight = '0.0'
    end
     section = section .. sectionRow('Weight', weight, nil, 'kg')


  -- yield
    -- stack limit
  if itemTable.yield ~= nil then
    if itemTable.maxStack ~= nil then
    section = section .. '|-\n| Improve Gathering: \n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.yield .. '\n'
        section = section .. sectionRow('Stack limit', itemTable.maxStack)
  end
    end


  -- fuel
    -- yield
  if itemTable.fuel ~= nil then
    if itemTable.yield ~= nil then
    section = section .. '|-\n| Fuel energy:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.fuel .. ' J\n'
        section = section .. sectionRow('Improve Gathering', itemTable.yield)
  end
    end


  -- currency
    -- fuel
  if itemTable.currency ~= nil then
    if itemTable.fuel ~= nil then
    section = section .. '|-\n| Used as Currency:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.currency .. '\n'
        section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
  end
    end
  return section
end


function sectionHeader(title, count)
    -- currency
  return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
    if itemTable.currency ~= nil then
        section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
    end
    return section
end
end


function IDsSection(itemTable)
function IDsSection(itemTable)
  -- 'IDs' section header
    -- 'IDs' section header
  section = sectionHeader('ID', 2)
    section = sectionHeader('ID', 2)


  -- item id (type)
    -- item id (type)
  section = section .. '|- valign=\"center\"\n| Item ID:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.type .. '\n'
    section = section .. sectionRow('Item ID', itemTable.type)


  -- id number (type id)
    -- id number (type id)
  section = section .. '|- valign=\"center\"\n| ID Number:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.typeID .. '\n'
    section = section .. sectionRow('ID Number', itemTable.typeID)


  return section
    return section
end
end


function tagSection(itemTable, itemData)
function tagSection(itemTable, itemData)
  -- Tags Header
    -- Tags Header
  local tags = itemTable.tagGroups
    local tags = itemTable.tagGroups
  section = sectionHeader('Tag', Utils.tableLen(tags))
    section = sectionHeader('Tag', Utils.tableLen(tags))
  local list = ''
    local list = ''
  -- for each item in the list (a is position, b is value)          
    -- for each item in the list (a is position, b is value)
  for a,b in ipairs(tags) do
    for a, b in ipairs(tags) do
    --if not these tags listed here
        --if not these tags listed here
    if (b ~=L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
        if (b ~= L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
      -- add the tag to the list
            -- add the tag to the list
      -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
            -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
      local tagLink
            local tagLink
      -- Some tags have multiple spaces? Possible data quality issue
            -- Some tags have multiple spaces? Possible data quality issue
      bClean = b:gsub("%s+", " ")
            bClean = b:gsub("%s+", " ")
      if itemData.tags[bClean] ~= nil then
            if itemData.tags[bClean] ~= nil then
        tagLink = bClean .. L.t('Tag')
                tagLink = L.t('%s Tag'):format(bClean)
      else
            else
        tagLink = bClean:gsub(' ', '') .. L.t('Tag')
                tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
      end
            end


      list = list .. '[[' .. tagLink ..'|' .. bClean ..']][[Category:' .. bClean .. ']]'
            list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
    end
        end
    -- if not the last item in the list
        -- if not the last item in the list
    if (b ~= tags[#tags]) then
        if (b ~= tags[#tags]) then
      -- add a comma
            -- add a comma
      list = list .. ', '
            list = list .. ', '
        end
     end
     end
  end
    -- Now the list is made add it to the infobox
  -- Now the list is made add it to the infobox
    section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'
  section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'


  return section
    return section
end
end


function placementSection(itemTable, itemImageName)
function placementSection(itemTable, itemImageName)
  section = sectionHeader('World Object')
    section = sectionHeader('World Object')
-- Object Placed Image
    -- Object Placed Image
  local image = checkImage(itemImageName, 'Placed')
    section = section .. sectionImage(itemImageName, 'Placed')
  section = section .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'


  -- 'Placement' section
    -- 'Placement' section
  --Placement Header
    --Placement Header
  section = section .. sectionHeader('Placement')
    section = section .. sectionHeader('Placement')


  --Vechile
    --Vechile
  if itemTable.mobile ~= nil then
    if itemTable.mobile ~= nil then
    section = section .. '|-\n| Vehicle/Mobile Object:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.mobile .. '\n'
        section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
  end
    end


  --Dimensions  
    --Dimensions
  if itemTable.footprint ~= nil then
    if itemTable.footprint ~= nil then
    section = section .. '|-\n| Dimensions (X,Y,Z):\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.footprint .. '\n'
        section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
  end
    end


  --Material Tier
    --Material Tier
  if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    section = section .. '|-\n| Room Material:\n| style=\"text-align: right; padding: 3px;\" | Tier ' .. itemTable.materialTier .. '[[Category:Tier '.. itemTable.materialTier ..']]\n'
        section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
  end
    end


  --Room Req.
    --Room Req.
  if itemTable.roomContainReq ~= nil then
    if itemTable.roomContainReq ~= nil then
    section = section .. '|-\n| Room Required:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomContainReq .. '\n'
        section = section .. sectionRow('Room Required', itemTable.roomContainReq)
  end
    end


  --Room Size. Req.
    --Room Size. Req.
  if itemTable.roomSizeReq ~= nil then
    if itemTable.roomSizeReq ~= nil then
    section = section .. '|-\n| Room Size:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomSizeReq .. ' m³\n'
        section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
  end
    end


  --Room Mat. Req.
    --Room Mat. Req.
  if itemTable.roomMatReq ~= nil then
    if itemTable.roomMatReq ~= nil then
    section = section .. '|-\n| Room Materials:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomMatReq .. '\n'
        section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
  end
    end
  return section
    return section
end
end


function objectFormSection(itemTable, itemImageName)
function objectFormSection(itemTable, itemImageName)
  local image = checkImage(itemImageName, '_Form')
    return sectionImage(itemImageName, 'Form')
  return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end
end


function housingSection(itemTable)
function housingSection(itemTable)
-- Housing Header
    -- Housing Header
  section = sectionHeader('Housing')
    section = sectionHeader('Housing')


  --roomCategory
    --roomCategory
  section = section .. '|-\n| Room Category:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.roomCategory .. '[[Category:' .. itemTable.roomCategory .. ']]\n'
    section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'


  if section.roomCategory ~= 'Industrial' then
    if itemTable.roomCategory ~= L.t('Industrial') then
    if section.furnitureType ~= nil then  
        if itemTable.furnitureType ~= nil then
      --furnitureType
            --furnitureType
      section = section .. '|-\n| Furniture Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.furnitureType .. '[[Category:' .. itemTable.furnitureType .. ']]\n'
            section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'


      --Value of the object
            --Value of the object
      section = section .. '|-\n| Value:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.skillValue .. '\n'
            section = section .. sectionRow('Value', itemTable.skillValue)


      --Dim. Return % of Object
            --Dim. Return % of Object
      section = section .. '|-\n| Dim. Return %:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.repeatsDepreciation .. '\n'  
            section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
        end
     end
     end
  end


  if itemTable.roomCategory == 'Industrial' then
    if itemTable.roomCategory == L.t('Industrial') then
    section = section .. '|- style=\"background-color: red; text-align: center;\"\n| colspan=\"2\" | \'\'\'ALL ROOM VALUE LOST\'\'\'\n'
        section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
  end
    end


  return section
    return section
end
end


function storageSection(itemTable)
function storageSection(itemTable)
  -- Storage Header
    -- Storage Header
  section = sectionHeader('Storage')
    section = sectionHeader('Storage')


  --Inventory Slots
    --Inventory Slots
  section = section .. '|-\n| Inventory Slots:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.inventorySlots .. '\n'
    section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)


  --inventoryMaxWeight
    --inventoryMaxWeight
  if itemTable.inventoryMaxWeight ~= nil then
    if itemTable.inventoryMaxWeight ~= nil then
    maxWeightKg = itemTable.inventoryMaxWeight/1000
        maxWeightKg = itemTable.inventoryMaxWeight / 1000
    section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | ' .. maxWeightKg .. ' Kg\n'
        section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
  else
    else
    section = section .. '|-\n| Inventory Max Weight:\n| style=\"text-align: right; padding: 3px;\" | Unlimited \n'
        section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
  end
    end


  return section
    return section
end
end


function powerSection(itemTable)
function powerSection(itemTable)
  -- Power Header
    -- Power Header
  section = sectionHeader('Power')
    section = sectionHeader('Power')


  --EngergyType  
    --EngergyType
  section = section .. '|-\n| Energy Type:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyType .. '[[Category:' .. itemTable.energyType .. ']]\n'
    section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'


  --Grid Radius
    --Grid Radius
  section = section .. '|-\n| Grid Radius:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.gridRadius .. ' m\n'
    section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')


  --Energy Produced
    --Energy Produced
  section = section .. '|-\n| Energy Produced:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyProduced .. 'W\n'
    section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')


  --Energy Used
    --Energy Used
  section = section .. '|-\n| Energy Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.energyUsed .. 'W\n'
    section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')


  return section
    return section
end
end


function fuelsSection(itemTable)
function fuelsSection(itemTable)
  -- Fuel Header
    -- Fuel Header
  section = sectionHeader('Fuel')
    section = sectionHeader('Fuel')


  --Fuels Used by Object
    --Fuels Used by Object
  section = section .. '|-\n| Fuels Used:\n| style=\"text-align: right; padding: 3px;\" | ' .. itemTable.fuelsUsed .. '\n'
    section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')


  return section
    return section
end
end


function fluidsSection(itemTable)
function fluidsSection(itemTable)
-- Liquid/Gas Header
    -- Liquid/Gas Header
  section = sectionHeader('Liquid/Gas')
    section = sectionHeader('Liquid/Gas')


--Input (fludisUsed)  
    --Input (fludisUsed)
  if itemTable.fluidsUsed ~= nil then
    section = section .. '|-\n| Input: \n| style=\"text-align: right; padding: 3px;\" | '
     if itemTable.fluidsUsed ~= nil then
     if itemTable.fluidsUsed ~= nil then
      for a,b in ipairs(itemTable.fluidsUsed) do
        local list = ''
        local acceptedType = b[1]
        for a, b in ipairs(itemTable.fluidsUsed) do
        local cRateString = string.gsub(b[2], "%s+", "")
            local acceptedType = b[1]
        local consumingRate = tonumber(cRateString)
            local cRateString = string.gsub(b[2], "%s+", "")
        section = section .. acceptedType .. ' at ' .. consumingRate .. ' L'
            local consumingRate = tonumber(cRateString)
        if (a ~= #itemTable.fluidsUsed) then
            list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
          section = section .. ', '
 
            if (a ~= #itemTable.fluidsUsed) then
                list = list .. ', '
            end
         end
         end
      end
        section = section .. sectionRow('Input', list)
     end
     end
    section = section .. '\n'
  end


--Output (liquidProduced)
    --Output (liquidProduced)
  if itemTable.fluidsProduced ~= nil then
    if itemTable.fluidsProduced ~= nil then
    section = section .. '|-\n| Output: \n| style=\"text-align: right; padding: 3px;\" | '
        local list = ''
    for a,b in ipairs(itemTable.fluidsProduced) do
        for a, b in ipairs(itemTable.fluidsProduced) do
      local producedType = b[1]
            local producedType = b[1]
      local pRateString = string.gsub(b[2], "%s+", "")
            local pRateString = string.gsub(b[2], "%s+", "")
      local producingRate = tonumber(pRateString)
            local producingRate = tonumber(pRateString)
      if (producingRate == 0) then
            if (producingRate == 0) then
        producingRate = 'Rate of Input'
                producingRate = 'Rate of Input'
      end
            end
      section = section .. producedType .. ' at ' .. producingRate .. ' L'
            list = list .. L.t('%s at %sL'):format(producedType, producingRate)
      if (a ~= #itemTable.fluidsProduced) then
            if (a ~= #itemTable.fluidsProduced) then
         section = section .. ', '
                list = list .. ', '
      end
            end
        end
         section = section .. sectionRow('Output', list)
     end
     end
    section = section .. '\n'
  end


return section
    return section
end
end


function roadItemsSection(itemTable, itemImageName)
function roadItemsSection(itemTable, itemImageName)
  section = sectionHeader('Road Object')
    section = sectionHeader('Road Object')


  -- Object Placed Image
    -- Object Placed Image
  local image = checkImage(itemImageName, 'Placed')
    section = section .. sectionImage(itemImageName, 'Placed')
  section = section .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
    return section
  return section
end
end


function checkImage(imageName, suffix)
function checkImage(imageName, suffix)
  local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_'..suffix..'.png|[[Category:Pages_with_missing_'..suffix:lower()..']]'
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
  if mw.title.makeTitle('File', imageName .. '_'..suffix..'.png').file.exists then
    if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
    image = imageName .. '_'..suffix..'.png'
        image = imageName .. '_' .. suffix .. '.png'
  elseif mw.title.makeTitle('File', imageName .. '_'..suffix..'.jpg').file.exists then
    elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
    image = imageName .. '_'..suffix..'.jpg'
        image = imageName .. '_' .. suffix .. '.jpg'
  end
    end
  return image
    return image
end
end


-- Main entry point for the Module
-- Main entry point for the Module
function p.ItemMain(frame)
function p.ItemMain(frame)
  -- get args from the Template
    -- get args from the Template
  local args = Utils.normaliseArgs(frame)
    local args = Utils.normaliseArgs(frame)


  -- get item data
    -- get item data
  local itemData = mw.loadData( "Module:ItemData" )
    local itemData = mw.loadData("Module:ItemData")
  return itemBox( args, itemData )
    return itemBox(args, itemData)
end
end


return p
return p

Revision as of 12:38, 30 April 2021

Documentation

This module provides the back end functionality of the Template:Infobox_Item.

If the template is passed an Infobox will be made using details from the following Modules:

Credit

Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.


-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.

local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')

-- Build an Item Infobox
function itemBox(args, itemData)
    -- check that all necessary arguments are passed correctly
    if args.name == nil or args.name == '' then
        return '\'name\' must be specified.'
    end

    local item = args.name
    local itemTable = itemData.items[item]

    if itemTable == nil then
        return item .. ' could not be found in Module:ItemData.'
    end

    local itemType = itemTable.type
    local itemEN = string.sub(itemType, 1, -5)
    local itemimagename = string.gsub(itemEN, ' ', '')

    -- string used to build the infobox
    local infobox = '{| class=\"infobox\"\n'

    -- 'Name and Image' section
    -- name of the item
    infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'

    -- the item's type (ItemData - group)
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '

    local text_colour = '#78B1FF'

    if itemTable.group == L.t('Food') then
        text_colour = '#85D66B'
    elseif itemTable.group == L.t('Skill Books') or itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    elseif itemTable.group == L.t('Skill Scrolls') then
        text_colour = '#FFCF4D'
    end

    infobox = infobox .. text_colour .. ';\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    local icon = Utils.build_icon(item)
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | '..icon .. '\n'

    -- 'Description' section header
    infobox = infobox .. sectionHeader('Description')

    if itemTable.description == nil or itemTable.description == '' then
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\'' .. L.t('None') .. '\'\'\'\n'
    else
        infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
    end

    --Crafting
    local craftingRecipes = mw.loadData("Module:CraftingRecipes")

    infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)

    infobox = infobox .. IDsSection(itemTable)

    -- Tags Header
    if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
        infobox = infobox .. tagSection(itemTable, itemData)
    end

    -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
    if itemTable.group == L.t('Block Items') or itemTable.group == L.t('World Object Items') then
        infobox = infobox .. placementSection(itemTable, itemimagename)

        -- Object Form Image
        if itemTable.group == L.t('Block Items') then
            infobox = infobox .. objectFormSection(itemTable, itemimagename)
        end

        -- 'Housing' section (if there is a Room Category)
        if itemTable.roomCategory ~= nil then
            infobox = infobox .. housingSection(itemTable)
        end

        -- 'Storage' Section (if inventorySlots is not nil)
        if itemTable.inventorySlots ~= nil then
            infobox = infobox .. storageSection(itemTable)
        end

        -- 'Power' section (if EngeryType is ``not nil)
        if itemTable.energyType ~= nil then
            infobox = infobox .. powerSection(itemTable)

        end

        -- 'Fuel' Section (if fuelsUsed by Object)
        if itemTable.fuelsUsed ~= nil then
            infobox = infobox .. fuelsSection(itemTable)
        end

        -- 'Fluid' section (if fludisUsed is not nil)
        if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then
            infobox = infobox .. fluidsSection(itemTable)
        end
    end

    -- Road Object header (if group == Road Items)
    if itemTable.group == L.t('Road Items') then
        infobox = infobox .. roadItemsSection(itemTable, itemimagename)
    end
    infobox = infobox .. '|}'
    return infobox
end

function sectionHeader(title, count)
    return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end

function sectionRow(label, content, count, unit)
    if unit ~= nil then
        content = tonumber(content)
        unit = L.t(unit, content)
        local lang = mw.getContentLanguage()
        content = lang:formatNum(content)
    else
        unit = ''
    end
    return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end

function sectionImage(imageName, suffix)
    local image = checkImage(imageName, suffix)
    return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end

local function addToSet(set, key)
    set[key] = true
end

local function setNotContains(set, key)
    return set[key] == nil
end

local function craftingSubSection(title, item, productsOrIngredients, recipes)
    local stations = {}
    local sortStations = {}
    local stationString = ''
    for _, recipeName in ipairs(productsOrIngredients[item]) do
        local currentRecipe = recipes[recipeName]
        if currentRecipe ~= nil then
            if currentRecipe.variants[recipeName] ~= nil then
                local currentStation = currentRecipe.craftStn[1][1]
                if setNotContains(stations, currentStation) then
                    addToSet(stations, currentStation)
                end
            end
        end
    end

    if stations then
        for a, _ in pairs(stations) do
            table.insert(sortStations, a)
        end
        table.sort(sortStations)
        for i, n in ipairs(sortStations) do
            stationString = stationString .. ' [[' .. n .. ']]'
            if (n ~= sortStations[#sortStations]) then
                -- add a comma
                stationString = stationString .. ', '
            end
        end
        return sectionRow(title, stationString)
    else
        return sectionRow(title, L.t('N/A'))
    end
end

function generalSection(item, itemTable, craftingRecipes, args)
    -- 'General' section header
    section = sectionHeader('General')

    -- Is a product at these tables
    if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
        section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
    end

    -- Is an ingredient at these tables
    if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
        section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
    end

    -- calories and nutrients (if itemTable.group == 'Food')
    if itemTable.group == L.t('Food') then
        section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
        section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | ' .. L.t('Nutrients') .. ':\n'
        section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | ' .. L.t('Carbs') .. ': ' .. itemTable.carbs .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | ' .. L.t('Protein') .. ': ' .. itemTable.protein .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: darkkhaki; text-align: right; padding: 3px;\" | ' .. L.t('Fat') .. ': ' .. itemTable.fat .. '\n'
        section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | ' .. L.t('Vitamins') .. ': ' .. itemTable.vitamins .. '\n'
        section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
    end

    -- carried
    local carried
    if args.carried ~= nil and args.carried ~= '' then
        carried = args.carried
    else
        carried = itemTable.carried
    end
    section = section .. sectionRow('Carried in', carried)

    -- weight
    local weight
    if itemTable.weight ~= nil then
        weight = itemTable.weight
    else
        weight = '0.0'
    end
    section = section .. sectionRow('Weight', weight, nil, 'kg')

    -- stack limit
    if itemTable.maxStack ~= nil then
        section = section .. sectionRow('Stack limit', itemTable.maxStack)
    end

    -- yield
    if itemTable.yield ~= nil then
        section = section .. sectionRow('Improve Gathering', itemTable.yield)
    end

    -- fuel
    if itemTable.fuel ~= nil then
        section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
    end

    -- currency
    if itemTable.currency ~= nil then
        section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
    end
    return section
end

function IDsSection(itemTable)
    -- 'IDs' section header
    section = sectionHeader('ID', 2)

    -- item id (type)
    section = section .. sectionRow('Item ID', itemTable.type)

    -- id number (type id)
    section = section .. sectionRow('ID Number', itemTable.typeID)

    return section
end

function tagSection(itemTable, itemData)
    -- Tags Header
    local tags = itemTable.tagGroups
    section = sectionHeader('Tag', Utils.tableLen(tags))
    local list = ''
    -- for each item in the list (a is position, b is value)
    for a, b in ipairs(tags) do
        --if not these tags listed here
        if (b ~= L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
            -- add the tag to the list
            -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
            local tagLink
            -- Some tags have multiple spaces? Possible data quality issue
            bClean = b:gsub("%s+", " ")
            if itemData.tags[bClean] ~= nil then
                tagLink = L.t('%s Tag'):format(bClean)
            else
                tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
            end

            list = list .. '[[' .. tagLink .. '|' .. bClean .. ']][[Category:' .. bClean .. ']]'
        end
        -- if not the last item in the list
        if (b ~= tags[#tags]) then
            -- add a comma
            list = list .. ', '
        end
    end
    -- Now the list is made add it to the infobox
    section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'

    return section
end

function placementSection(itemTable, itemImageName)
    section = sectionHeader('World Object')
    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')

    -- 'Placement' section
    --Placement Header
    section = section .. sectionHeader('Placement')

    --Vechile
    if itemTable.mobile ~= nil then
        section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
    end

    --Dimensions
    if itemTable.footprint ~= nil then
        section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
    end

    --Material Tier
    if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
        section = section .. sectionRow('Room Material', itemTable.materialTier) .. '[[Category:Tier ' .. itemTable.materialTier .. ']]\n'
    end

    --Room Req.
    if itemTable.roomContainReq ~= nil then
        section = section .. sectionRow('Room Required', itemTable.roomContainReq)
    end

    --Room Size. Req.
    if itemTable.roomSizeReq ~= nil then
        section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
    end

    --Room Mat. Req.
    if itemTable.roomMatReq ~= nil then
        section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
    end
    return section
end

function objectFormSection(itemTable, itemImageName)
    return sectionImage(itemImageName, 'Form')
end

function housingSection(itemTable)
    -- Housing Header
    section = sectionHeader('Housing')

    --roomCategory
    section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'

    if itemTable.roomCategory ~= L.t('Industrial') then
        if itemTable.furnitureType ~= nil then
            --furnitureType
            section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'

            --Value of the object
            section = section .. sectionRow('Value', itemTable.skillValue)

            --Dim. Return % of Object
            section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation * 100, nil, '%')
        end
    end

    if itemTable.roomCategory == L.t('Industrial') then
        section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
    end

    return section
end

function storageSection(itemTable)
    -- Storage Header
    section = sectionHeader('Storage')

    --Inventory Slots
    section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)

    --inventoryMaxWeight
    if itemTable.inventoryMaxWeight ~= nil then
        maxWeightKg = itemTable.inventoryMaxWeight / 1000
        section = section .. sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
    else
        section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
    end

    return section
end

function powerSection(itemTable)
    -- Power Header
    section = sectionHeader('Power')

    --EngergyType
    section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'

    --Grid Radius
    section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')

    --Energy Produced
    section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')

    --Energy Used
    section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')

    return section
end

function fuelsSection(itemTable)
    -- Fuel Header
    section = sectionHeader('Fuel')

    --Fuels Used by Object
    section = section .. sectionRow('Fuels Used', '[[' .. L.t('%s Tag'):format(itemTable.fuelsUsed:gsub('[%[%]]+', '')) .. ']]')

    return section
end

function fluidsSection(itemTable)
    -- Liquid/Gas Header
    section = sectionHeader('Liquid/Gas')

    --Input (fludisUsed)
    if itemTable.fluidsUsed ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsUsed) do
            local acceptedType = b[1]
            local cRateString = string.gsub(b[2], "%s+", "")
            local consumingRate = tonumber(cRateString)
            list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)

            if (a ~= #itemTable.fluidsUsed) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Input', list)
    end

    --Output (liquidProduced)
    if itemTable.fluidsProduced ~= nil then
        local list = ''
        for a, b in ipairs(itemTable.fluidsProduced) do
            local producedType = b[1]
            local pRateString = string.gsub(b[2], "%s+", "")
            local producingRate = tonumber(pRateString)
            if (producingRate == 0) then
                producingRate = 'Rate of Input'
            end
            list = list .. L.t('%s at %sL'):format(producedType, producingRate)
            if (a ~= #itemTable.fluidsProduced) then
                list = list .. ', '
            end
        end
        section = section .. sectionRow('Output', list)
    end

    return section
end

function roadItemsSection(itemTable, itemImageName)
    section = sectionHeader('Road Object')

    -- Object Placed Image
    section = section .. sectionImage(itemImageName, 'Placed')
    return section
end

function checkImage(imageName, suffix)
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_' .. suffix .. '.png|[[Category:Pages_with_missing_' .. suffix:lower() .. ']]'
    if mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.png').file.exists then
        image = imageName .. '_' .. suffix .. '.png'
    elseif mw.title.makeTitle('File', imageName .. '_' .. suffix .. '.jpg').file.exists then
        image = imageName .. '_' .. suffix .. '.jpg'
    end
    return image
end

-- Main entry point for the Module
function p.ItemMain(frame)
    -- get args from the Template
    local args = Utils.normaliseArgs(frame)

    -- get item data
    local itemData = mw.loadData("Module:ItemData")
    return itemBox(args, itemData)
end

return p