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Module:Infobox Animal/sandbox: Difference between revisions

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m (Use assert.)
m (Attempt to utilize CSS styles)
Line 20: Line 20:
     -- string used to build the infobox
     -- string used to build the infobox
     local alternateRowColor = ' bgcolor=\"#c3e2ec\"' -- Mixed in 10% Green Blue Crayola from the palette with the table background color.
     local alternateRowColor = ' bgcolor=\"#c3e2ec\"' -- Mixed in 10% Green Blue Crayola from the palette with the table background color.
     local headerStyle = 'style=\"background-color:#4688C0;text-align:center;\"'
     local subheaderClass = 'class=\"subheader\"'
     local valueColumnStyle = 'style=\"text-align:right;padding:0.2em\"'
     local valueColumnClass = 'class=\"value-column\"'
     local longValueColumnStyle = 'style=\"text-align:right;padding:0.2em;max-width:12em\"'
     local wideColumnClass = 'class=\"value-column wide-column\"'
      
      
     local infobox = '{| class=\"infobox\"\n'
     local infobox = '{| class=\"infobox animal-infobox\"\n'
     -- name of the animal
     -- name of the animal
     infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. animal .. '</big>\'\'\'\n'
     infobox = infobox .. '|- class=\"animal-name\"\n| colspan=\"2\" | ' .. animal .. '\n'
          
          
     -- Water, Flying or Land Animal
     -- Water, Flying or Land Animal
    infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '
     if animalTable.isSwimming == 'Swimming' then
     if animalTable.isSwimming == 'Swimming' then
         infobox = infobox .. '#65a9e6;\"\n| colspan=\"2\" | \'\'\'Water Animal\'\'\'[[Category:Animals]]\n'
         infobox = infobox .. '|- class=\"animal-type swimming\"\n| colspan=\"2\" | Water Animal[[Category:Animals]]\n'
     elseif animalTable.isFlying == 'Flying' then
     elseif animalTable.isFlying == 'Flying' then
         infobox = infobox .. '#e3bd27;\"\n| colspan=\"2\" | \'\'\'Flying Animal\'\'\'[[Category:Animals]]\n'
         infobox = infobox .. '|- class=\"animal-type flying\"\n| colspan=\"2\" | Flying Animal[[Category:Animals]]\n'
     else  
     else  
         infobox = infobox .. '#11af53;\"\n| colspan=\"2\" | \'\'\'Land Animal\'\'\'[[Category:Animals]]\n'     
         infobox = infobox .. '|- class=\"animal-type land\"\n| colspan=\"2\" | Land Animal[[Category:Animals]]\n'     
     end     
     end     


Line 49: Line 48:
      
      
     -- 'General' section header
     -- 'General' section header
     infobox = infobox .. '|-' .. headerStyle .. '\n| colspan=\"2\" | \'\'\'General\'\'\'\n'
     infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'General\'\'\'\n'


     -- Health
     -- Health
     if animalTable.health ~= nil then
     if animalTable.health ~= nil then
         infobox = infobox .. '|-\n| Health:\n|' .. valueColumnStyle .. '| ' .. animalTable.health .. '\n'
         infobox = infobox .. '|-\n| Health:\n|' .. valueColumnClass .. '| ' .. animalTable.health .. '\n'
     end     
     end     
      
      
     -- Idle Speed
     -- Idle Speed
     if animalTable.wanderingSpeed ~= nil then
     if animalTable.wanderingSpeed ~= nil then
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Idle Speed:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.wanderingSpeed, 'm/s') .. '\n'
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Idle Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.wanderingSpeed, 'm/s') .. '\n'
     end         
     end         


Line 65: Line 64:
         -- 12em seems to be enough for the other column to scale up to fill the remaining space.
         -- 12em seems to be enough for the other column to scale up to fill the remaining space.
         -- With this the longest line "Attack Damage:" fits on one line.
         -- With this the longest line "Attack Damage:" fits on one line.
         infobox = infobox .. '|-\n| Eats:\n|' .. longValueColumnStyle .. '| ' .. AnimalUtils.formatFoodSources(animalTable.foodSources) .. '\n'
         infobox = infobox .. '|-\n| Eats:\n|' .. wideColumnClass .. '| ' .. AnimalUtils.formatFoodSources(animalTable.foodSources) .. '\n'
     end     
     end     
      
      
     -- Climbing
     -- Climbing
     if animalTable.climbHeight ~= nil then
     if animalTable.climbHeight ~= nil then
         infobox = infobox .. '|--' .. alternateRowColor .. '\n| Climb Height:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.climbHeight, 'm') .. '\n'
         infobox = infobox .. '|--' .. alternateRowColor .. '\n| Climb Height:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.climbHeight, 'm') .. '\n'
     end     
     end     
      
      
     -- Carbon Released
     -- Carbon Released
     if animalTable.carbonRelease ~= nil then
     if animalTable.carbonRelease ~= nil then
         infobox = infobox .. '|-\n| Carbon Released:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.carbonRelease, 'ppm') .. '\n'
         infobox = infobox .. '|-\n| Carbon Released:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.carbonRelease, 'ppm') .. '\n'
     end     
     end     
      
      
     -- 'Hunting Information' section header
     -- 'Hunting Information' section header
     infobox = infobox .. '|-' .. headerStyle .. '\n| colspan=\"2\" | \'\'\'Hunting\'\'\'\n'     
     infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'Hunting\'\'\'\n'     


     -- Harvest
     -- Harvest
     if animalTable.resourceItem ~= nil then
     if animalTable.resourceItem ~= nil then
         infobox = infobox .. '|-\n| Harvest Item:\n|' .. valueColumnStyle .. '| ' .. animalTable.resourceItem .. '\n'
         infobox = infobox .. '|-\n| Harvest Item:\n|' .. valueColumnClass .. '| ' .. animalTable.resourceItem .. '\n'
     end     
     end     
      
      
     -- Flees
     -- Flees
     infobox = infobox .. '|--' .. alternateRowColor .. '\n| Flees:\n|' .. valueColumnStyle .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n'
     infobox = infobox .. '|--' .. alternateRowColor .. '\n| Flees:\n|' .. valueColumnClass .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n'


     -- Animals Fear
     -- Animals Fear
     if animalTable.fearFactor ~= nil then
     if animalTable.fearFactor ~= nil then
         infobox = infobox .. '|-\n| [[Fear Factor]]:\n|' .. valueColumnStyle .. '| ' .. animalTable.fearFactor .. '\n'
         infobox = infobox .. '|-\n| [[Fear Factor]]:\n|' .. valueColumnClass .. '| ' .. animalTable.fearFactor .. '\n'
     end
     end
      
      
     -- Running Speed
     -- Running Speed
     if animalTable.speed ~= nil then
     if animalTable.speed ~= nil then
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Flee Speed:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.speed, 'm/s') .. '\n'
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Flee Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.speed, 'm/s') .. '\n'
     end         
     end         


     -- Attack Chance
     -- Attack Chance
     if animalTable.chanceToAttack ~= nil then
     if animalTable.chanceToAttack ~= nil then
         infobox = infobox .. '|-\n| Attack Chance:\n|' .. valueColumnStyle .. '| ' .. (animalTable.chanceToAttack*100) .. ' % \n'
         infobox = infobox .. '|-\n| Attack Chance:\n|' .. valueColumnClass .. '| ' .. (animalTable.chanceToAttack*100) .. ' % \n'
     end
     end
      
      
     -- Attack Damage
     -- Attack Damage
     if animalTable.damage ~= nil then
     if animalTable.damage ~= nil then
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Damage:\n|' .. valueColumnStyle .. '| ' .. animalTable.damage .. '\n'
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Damage:\n|' .. valueColumnClass .. '| ' .. animalTable.damage .. '\n'
     end
     end
      
      
     -- Detect Range
     -- Detect Range
     if animalTable.detectRange ~= nil then
     if animalTable.detectRange ~= nil then
         infobox = infobox .. '|-\n| Detect Range:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.detectRange, 'm') .. '\n'
         infobox = infobox .. '|-\n| Detect Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.detectRange, 'm') .. '\n'
     end
     end


     -- Attack Range
     -- Attack Range
     if animalTable.attackRange ~= nil then
     if animalTable.attackRange ~= nil then
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Range:\n|' .. valueColumnStyle .. '| ' .. Unit._unit(animalTable.attackRange, 'm') .. '\n'
         infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.attackRange, 'm') .. '\n'
     end         
     end         
      
      

Revision as of 17:50, 9 April 2022

Documentation for this module may be created at Module:Infobox Animal/sandbox/doc

local p = {}
local Utils = require("Module:Utils")
local Unit = require("Module:Unit")
local AnimalUtils = require("Module:UtilsAnimalTables")

-- Build an Animal Infobox
function animalBox( args, animalData )
    -- check that all necessary arguments are passed correctly
    assert(not Utils.isEmpty(args.name), 'Member \'name\' must be specified for an animal in Module:AnimalData.')
    
    local animal = args.name
    local animalTable = animalData.animals[animal]

    --Check Passes
    assert(animalTable ~= nil, mw.ustring.format('Animal \'%s\' could not be found in Module:AnimalData.', animal))

    local animalEN = animalTable.untranslated
    local animalimagename = string.gsub(animalEN, ' ', '')
    
    -- string used to build the infobox
    local alternateRowColor = ' bgcolor=\"#c3e2ec\"' -- Mixed in 10% Green Blue Crayola from the palette with the table background color.
    local subheaderClass = 'class=\"subheader\"'
    local valueColumnClass = 'class=\"value-column\"'
    local wideColumnClass = 'class=\"value-column wide-column\"'
    
    local infobox = '{| class=\"infobox animal-infobox\"\n'
    -- name of the animal
    infobox = infobox .. '|- class=\"animal-name\"\n| colspan=\"2\" | ' .. animal .. '\n'
        
    -- Water, Flying or Land Animal
    if animalTable.isSwimming == 'Swimming' then
        infobox = infobox .. '|- class=\"animal-type swimming\"\n| colspan=\"2\" | Water Animal[[Category:Animals]]\n'
    elseif animalTable.isFlying == 'Flying' then
        infobox = infobox .. '|- class=\"animal-type flying\"\n| colspan=\"2\" | Flying Animal[[Category:Animals]]\n'
    else 
        infobox = infobox .. '|- class=\"animal-type land\"\n| colspan=\"2\" | Land Animal[[Category:Animals]]\n'     
    end    

    -- Animals Icon Image
    local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. animalimagename .. '_Animal.png|[[Category:Pages_with_missing_animal]]'
    if mw.title.makeTitle('File', animalimagename .. '_Animal.png').file.exists then
        image = animalimagename .. '_Animal.png'
    elseif mw.title.makeTitle('File', animalimagename .. '_Animal.jpg').file.exists then
        image = animalimagename .. '_Animal.jpg'
    end
    
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding:0;\" | [[File:' .. image .. '|center|frameless|250x250px]]\n'
    
    -- 'General' section header
    infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'General\'\'\'\n'

    -- Health
    if animalTable.health ~= nil then
        infobox = infobox .. '|-\n| Health:\n|' .. valueColumnClass .. '| ' .. animalTable.health .. '\n'
    end    
    
    -- Idle Speed
    if animalTable.wanderingSpeed ~= nil then
        infobox = infobox .. '|-' .. alternateRowColor .. '\n| Idle Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.wanderingSpeed, 'm/s') .. '\n'
    end        

    -- Eats
    if animalTable.foodSources ~= nil then
        -- 12em seems to be enough for the other column to scale up to fill the remaining space.
        -- With this the longest line "Attack Damage:" fits on one line.
        infobox = infobox .. '|-\n| Eats:\n|' .. wideColumnClass .. '| ' .. AnimalUtils.formatFoodSources(animalTable.foodSources) .. '\n'
    end    
    
    -- Climbing
    if animalTable.climbHeight ~= nil then
        infobox = infobox .. '|--' .. alternateRowColor .. '\n| Climb Height:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.climbHeight, 'm') .. '\n'
    end    
    
    -- Carbon Released
    if animalTable.carbonRelease ~= nil then
        infobox = infobox .. '|-\n| Carbon Released:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.carbonRelease, 'ppm') .. '\n'
    end    
    
    -- 'Hunting Information' section header
    infobox = infobox .. '|-' .. subheaderClass .. '\n| colspan=\"2\" | \'\'\'Hunting\'\'\'\n'    

    -- Harvest
    if animalTable.resourceItem ~= nil then
        infobox = infobox .. '|-\n| Harvest Item:\n|' .. valueColumnClass .. '| ' .. animalTable.resourceItem .. '\n'
    end    
    
    -- Flees
    infobox = infobox .. '|--' .. alternateRowColor .. '\n| Flees:\n|' .. valueColumnClass .. '| ' .. Utils.formatNilToYesNo(animalTable.flees) .. '\n'

    -- Animals Fear
    if animalTable.fearFactor ~= nil then
        infobox = infobox .. '|-\n| [[Fear Factor]]:\n|' .. valueColumnClass .. '| ' .. animalTable.fearFactor .. '\n'
    end
    
    -- Running Speed
    if animalTable.speed ~= nil then
        infobox = infobox .. '|-' .. alternateRowColor .. '\n| Flee Speed:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.speed, 'm/s') .. '\n'
    end        

    -- Attack Chance
    if animalTable.chanceToAttack ~= nil then
        infobox = infobox .. '|-\n| Attack Chance:\n|' .. valueColumnClass .. '| ' .. (animalTable.chanceToAttack*100) .. ' % \n'
    end
    
    -- Attack Damage
    if animalTable.damage ~= nil then
        infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Damage:\n|' .. valueColumnClass .. '| ' .. animalTable.damage .. '\n'
    end
    
    -- Detect Range
    if animalTable.detectRange ~= nil then
        infobox = infobox .. '|-\n| Detect Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.detectRange, 'm') .. '\n'
    end

    -- Attack Range
    if animalTable.attackRange ~= nil then
        infobox = infobox .. '|-' .. alternateRowColor .. '\n| Attack Range:\n|' .. valueColumnClass .. '| ' .. Unit._unit(animalTable.attackRange, 'm') .. '\n'
    end        
    
    infobox = infobox .. '|}'
    
    return infobox
end

-- Main entry point for the Module
function p.AnimalMain(frame)
    -- get args from the Template
    local args = Utils.normaliseArgs(frame)
    
    -- get animal data
    local animalData = require( 'Module:AnimalData' )
    
    return animalBox( args, animalData )
end

return p