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Editing Laws

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As the level of technology available to players increases, the capability for affecting the environment increases. To ensure players use this power positively, players must propose, discuss, and vote on laws. Passed laws will affect everyone.  
As the level of technology available to players increases, the capability for affecting the environment increases. To ensure players use this power positively, players must propose, discuss, and vote on laws. Passed laws will affect everyone.  


Currently, it is impossible to break a law, but [[Strange Loop Games]] has plans to implement a criminal justice system, making it so if you break a law you'll get a fine, be sent to jail for a period of time or be executed (perma-ban).
Currently, it is impossible to break a law, but [[Strange Loop Games]] has plans to implement a criminal justice system, making it so if you break a law you'll get a fine, be sent to jail for a period of time or be executed (perma-ban).  
 
== Defining Laws in 9.0 ==
Laws can be defined in a [[Court]]. Each court can have up to 3 separate laws, but each law can have as many sections as desired.
Each section of the law contains triggers, conditions and actions. Triggers define when the section of the law is triggered, for example when [[Hunting]] an [[Animals|animal]].
 
[[File:Law Example No Hunting.png|800px]]
 
In this example we prevent everyone from hunting. The action that is triggered when someone is trying to hunt any animal is "Prevent", which simply prevents the action.
 
With conditions we can do a lot more. In the following example we allow any hunters to hunt on any property. If the hunter hasn't specialized in hunting, the action will be prevented.
 
[[File:Law Example No Hunting Unless Skill Requirement.png|800px]]
 
== Using evidence to argue for laws ==
== Using evidence to argue for laws ==
There is no guidebook to how to sustainably use the resources of the ecosystem, players must understand it by looking at the actual data themselves, and convince their fellow players of what they believe. As players have different specialities in the game, their incentives will be influenced heavily by their livelihood, just as in the real world (a lumberjack player may be less inclined to halt deforestation than the general population because their livelihood depends on it).
There is no guidebook to how to sustainably use the resources of the ecosystem, players must understand it by looking at the actual data themselves, and convince their fellow players of what they believe. As players have different specialities in the game, their incentives will be influenced heavily by their livelihood, just as in the real world (a lumberjack player may be less inclined to halt deforestation than the general population because their livelihood depends on it).
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The ecosystem data is visible to players in the [[Web Interface]]. Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. This data can be used to construct arguments for laws, backing up the player-run government with hard scientific data.
The ecosystem data is visible to players in the [[Web Interface]]. Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. This data can be used to construct arguments for laws, backing up the player-run government with hard scientific data.
==Proposing a law==
==Proposing a law==
On most servers depending on how the players are running things, anyone will be able to propose a new law for other players to vote on. This can be done by clicking on the laws icon in the bottom right panel of the Heads-Up-Display or pressing the default shortcut {{key|L}}.
On most servers depending on how the players are running things, anyone will be able to propose a new law for other players to vote on. This can be done by clicking on the laws icon in the bottom right panel of the Heads-Up-Display or pressing the default shortcut "L".


This will prompt the government/laws windows displaying the current leader and active/proposed laws.
This will prompt the government/laws windows displaying the current leader and active/proposed laws.


At the bottom of this page (You may have to scroll down.), you will find the "propose law" button that will open the server's [[Web Interface]] on the proposal a law page.
At the bottom of this page (You may have to scroll down.), you will find the "propose law" button that will open the server's [[Web Interface]] on the proposal a law page.
==Composing a new law==
==Composing a new law==
===Clauses===
===Clauses===
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