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In Eco world, players can group together to create the leadership of the world they are on. '''Governments''' can range from extremely overbearing and intrusive to very minimalist based on how the players would like their government to act. As of now the government is responsible for the whole planet. Only one government can be active (which one is determined by house volume and tier of the room around the [[Capitol]]).


Eco world [[government]] determines the allocation of taxes and distribution of tax revenue. Only the leader of a world has the power.
A governments main methods of interacting with the world is through [[Laws]] which can be set and altered by players who are permitted by the law to do so, and Taxes which can encourage or discourage certain actions based on what the government wants.


== Elections ==
In theory one can create any type of government (democracy, dictatorship (autocracy), oligarchy, monarchy, technocracy).
But since Eco starts as a basic democracy and a change must be approved by a majority of the players, it is most likely to sustain a democracy.


Players can call an election and nominate themselves for world leader at any time through the [[Laws]] menu. Players can write a short "speech" to go along with their candidacy that will be broadcast to all server players.
Government and politics in Eco is similar to the real world. BUT:
*players in Eco have a real life
*players in Eco can always decide to leave the server and play on a different one
*societies in Eco are quite small in general. Social effects will probably differ from real world (bigger impact, more dynamic)
Keep those three facts in mind when trying to apply real world theories (same is valid for economical topics).


Once an election is called, players on the server have 24 hours to vote for the candidates or add themselves as nominees.
A major concern for many governments is how to distribute the [[currency]] they have collected as taxes.
Hoarding has either no effect (for player credit) or slows down and finally stops the economy (government minted global currency).
One way to distribute money can be by offering public contracts (e.g. for building roads or public buildings).
Sometimes, government sets up laws that pay people money for placing roads in certain areas of the map.
==Constitution==
{{Main|Constitution}}
The Constitution is the start of a new government. It defines the basic process for elections. The predefined Constitution is a basic democracy, which means that all changes to Laws, Demographics, District Maps, Elected Titles, Executive Actions and the Election Process must be approved by a majority of all players. These rules can be changed before the constitution is proposed.


Voting is done in the [[Web Interface]] using a preferential voting system. Players may rank their candidates by order of preference.
A constitution is defined in a [[Capitol]]. Once the constitution has been proposed, all players have 24 hours to vote on it. If the majority of players have voted "yes", the constitution becomes effective.
==Elections==
The currently active constitution defines how elections work. If there is no constitution, a vote for a new constitution works as follows:
Every player has 24h to vote "Yes" or "No". If 24h are over, or more then 50% of the players voted yes, the constitution will be accepted.


== World Leader ==
Elections are usually initiated at the appropriate government table ([[Government Office]], [[Court]], etc.). Elections for Elected Titles, on the other hand, are started at a [[Ballot Box]]. At the ballot box, any qualified player can run for an office for which an election is being held.


After 24 hours, a player is elected leader based on the voting results.
The voting itself is done in the [[Web Interface]]. There, a comment function can also be used to discuss the individual elections and optionally substantiate the argument with statistical evidence (in the form of graphs).
== Laws ==
{{Main|Laws|Law Examples|}}
Laws are proposed at a [[Court]]. They are a comprehensive tool to influence the game mechanics of the eco server. Players can define rules via a simple "if X happens, then do Y" ruleset, which - if the law takes effect - will be applied to all players on the server.


The world leader has the power to set the [[World Objective]] and to set tax rates at the [[Treasury]].
For example, it is possible to tax or even prevent the hunting of certain animals or confiscate the properties of inactive players.  
 
== Treasury & Taxes ==
There are currently 4 types of taxes, all of which are deposited directly into the Treasury bank account:
 
* Sales Tax
* Crafting Fee Tax
* Contract Tax
* Direct Transfer Tax
 
== Other Types of Government ==
 
By altering [[Laws]], a variety of forms of government can be formed. This is done by altering or restricting which selected demographic can vote on laws. For example if you remove the rights of citizens to vote and only allow a newly created demographic to be able to vote you have effectively created an Oligarchy. Or if you only allow yourself to vote, you have effectively changed the type of government to an Autocracy.  


How the election process of a law works is determined by the constitution.
== Elected Titles ==
{{Main|Elected Titles|}}
Elected Titles are defined in the [[Government Office]]. A popular example would be a head of state (e.g. President).


Elected Titles can be granted a variety of rights, such as access to the treasury. In addition, the Elected Title can be used in other modules of the government (e.g. to give the President veto rights over proposed laws).
==Treasury & Taxes==
{{Main|Treasury}}
There are currently 4 types of taxes, all of which are deposited directly into the [[Treasury]] bank account:
*'''Sales Tax'''<br>Customer pays tax for everything they sell, store owner pays tax for everything a customer sells, reducing total transaction outcome by equalizing selling and buying will not reduce tax
*'''Crafting Fee Tax'''<br>When charging a fee for using their crafting station, the owner will be taxed
*'''Contract Tax'''<br>When finishing a contract, the participants that receives payment will be taxed
*'''Direct Transfer Tax'''<br>From bank account to bank account. People might transfer directly to each other in order to prevent being taxed. But if you tax this too much, using multiple bank accounts for the same player will be useless. Normally, the tax evasion risk is not big, so you better keep this tax low or even zero.
==See Also==
<dpl>
category = Government
ordermethod = title
notnamespace = Template
</dpl>
[[Category: Game concepts]]
[[de:Regierung]]
[[de:Regierung]]
[[fr:Gouvernement]]
[[ru:Правительство]]
[[ja:Government]]

Latest revision as of 17:09, 30 July 2021

In Eco world, players can group together to create the leadership of the world they are on. Governments can range from extremely overbearing and intrusive to very minimalist based on how the players would like their government to act. As of now the government is responsible for the whole planet. Only one government can be active (which one is determined by house volume and tier of the room around the Capitol).

A governments main methods of interacting with the world is through Laws which can be set and altered by players who are permitted by the law to do so, and Taxes which can encourage or discourage certain actions based on what the government wants.

In theory one can create any type of government (democracy, dictatorship (autocracy), oligarchy, monarchy, technocracy). But since Eco starts as a basic democracy and a change must be approved by a majority of the players, it is most likely to sustain a democracy.

Government and politics in Eco is similar to the real world. BUT:

  • players in Eco have a real life
  • players in Eco can always decide to leave the server and play on a different one
  • societies in Eco are quite small in general. Social effects will probably differ from real world (bigger impact, more dynamic)

Keep those three facts in mind when trying to apply real world theories (same is valid for economical topics).

A major concern for many governments is how to distribute the currency they have collected as taxes. Hoarding has either no effect (for player credit) or slows down and finally stops the economy (government minted global currency). One way to distribute money can be by offering public contracts (e.g. for building roads or public buildings). Sometimes, government sets up laws that pay people money for placing roads in certain areas of the map.

Constitution[edit | edit source]

Main article: Constitution

The Constitution is the start of a new government. It defines the basic process for elections. The predefined Constitution is a basic democracy, which means that all changes to Laws, Demographics, District Maps, Elected Titles, Executive Actions and the Election Process must be approved by a majority of all players. These rules can be changed before the constitution is proposed.

A constitution is defined in a Capitol. Once the constitution has been proposed, all players have 24 hours to vote on it. If the majority of players have voted "yes", the constitution becomes effective.

Elections[edit | edit source]

The currently active constitution defines how elections work. If there is no constitution, a vote for a new constitution works as follows: Every player has 24h to vote "Yes" or "No". If 24h are over, or more then 50% of the players voted yes, the constitution will be accepted.

Elections are usually initiated at the appropriate government table (Government Office, Court, etc.). Elections for Elected Titles, on the other hand, are started at a Ballot Box. At the ballot box, any qualified player can run for an office for which an election is being held.

The voting itself is done in the Web Interface. There, a comment function can also be used to discuss the individual elections and optionally substantiate the argument with statistical evidence (in the form of graphs).

Laws[edit | edit source]

Main articles: Laws, Law Examples

Laws are proposed at a Court. They are a comprehensive tool to influence the game mechanics of the eco server. Players can define rules via a simple "if X happens, then do Y" ruleset, which - if the law takes effect - will be applied to all players on the server.

For example, it is possible to tax or even prevent the hunting of certain animals or confiscate the properties of inactive players.

How the election process of a law works is determined by the constitution.

Elected Titles[edit | edit source]

Main article: Elected Titles

Elected Titles are defined in the Government Office. A popular example would be a head of state (e.g. President).

Elected Titles can be granted a variety of rights, such as access to the treasury. In addition, the Elected Title can be used in other modules of the government (e.g. to give the President veto rights over proposed laws).

Treasury & Taxes[edit | edit source]

Main article: Treasury

There are currently 4 types of taxes, all of which are deposited directly into the Treasury bank account:

  • Sales Tax
    Customer pays tax for everything they sell, store owner pays tax for everything a customer sells, reducing total transaction outcome by equalizing selling and buying will not reduce tax
  • Crafting Fee Tax
    When charging a fee for using their crafting station, the owner will be taxed
  • Contract Tax
    When finishing a contract, the participants that receives payment will be taxed
  • Direct Transfer Tax
    From bank account to bank account. People might transfer directly to each other in order to prevent being taxed. But if you tax this too much, using multiple bank accounts for the same player will be useless. Normally, the tax evasion risk is not big, so you better keep this tax low or even zero.

See Also[edit | edit source]