Module:Utils: Difference between revisions

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local p = {}
local p = {}


-- Trims and parses the args into a table, then returns the table
--- Trims and parses the args into a table, then returns the table
function p.normalise(args)
 
for k, v in pairs(args) do
v = mw.text.trim(tostring(v))
if v ~= '' then
args[k] = v
end
end
 
return args
end
 
--- Trims and parses the args into a table, then returns the table
-- @author User:Avaren
function p.normaliseArgs(frame)
function p.normaliseArgs(frame)
local origArgs = frame:getParent().args
local origArgs = frame:getParent().args
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end
end


--- Get path to icon file.
-- @author User:Avaren
function p.checkImage(name, too_expensive)
function p.checkImage(name, too_expensive)
local icon = name:gsub('%s+', '') .. '_Icon.png'
local icon = name:gsub('%s+', '') .. '_Icon.png'
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return icon
return icon
else
else
return 'NoImage.png'
return 'NoIcon.png'
end
end
end
end


function p.itemId(name)
return name:gsub('%s+', '') .. 'Item'
end
--- Check if <code>item</code> is in given <code>array</code>.
-- @param item Item to look for
-- @param #table array Table to check
-- @return #bool <code>true</code> if <code>item</code> is in <code>array</code>
-- @author User:Avaren
local function in_array(item, array)
local function in_array(item, array)
-- Should only use on short arrays
-- Should only use on short arrays
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end
end


---@param name string
--- Calculate the length of a table by iterating over every item in it.
---@param size string|nil
--
---@param bg string|nil
-- <code>mw.LoadData</code> prevents <code>#tbl</code> from working correctly.
---@param border string|nil
-- @param #table tbl Table to calculate the length of
---@param too_expensive boolean|nil
-- @return #number Length of the table.
function p.build_icon(name, link, size, bg, border, too_expensive)
-- @author User:Avaren
-- Size options are iconNormal or iconRecipe - 64px or 44px - defaults to iconNormal
 
local L = require('Module:Localization') -- local import
 
if not size then
size = 'iconNormal'
end
local icon_bg
if bg then
icon_bg = bg
end
local icon_border
if border then
icon_border = border
end
 
local item_data = mw.loadData('Module:ItemData')
local item = item_data.items[name]
local image
if item then
if item['group'] == L.t('Skill Books') then
image = 'SkillBook.png'
icon_bg = 'iconGold'
elseif item['group'] == L.t('Skill Scrolls') then
image = 'Skill Scroll'
icon_bg = 'iconGold'
-- Attempt to generate skill page
elseif in_array(L.t('Basic Research'), item['tagGroups']) then
image = string.sub(item['untranslated'], 1, -7):gsub('%s+', '') .. '_Icon.png'
icon_bg = 'paperBasic'
elseif in_array(L.t('Advanced Research'), item['tagGroups']) then
image = string.sub(item['untranslated'], 1, -10):gsub('%s+', '') .. '_Icon.png'
icon_bg = 'paperAdvanced'
elseif in_array(L.t('Modern Research'), item['tagGroups']) then
image = string.sub(item['untranslated'], 1, -8):gsub('%s+', '') .. '_Icon.png'
icon_bg = 'paperModern'
else
image = p.checkImage(item['untranslated'], too_expensive)
end
if not icon_bg then
if item['group'] == L.t('Food') then
icon_bg = 'iconGreen'
elseif item['carried'] == L.t('Hands') then
icon_bg = 'iconBrown'
end
end
else
image = p.checkImage(name, too_expensive)
end
 
if not icon_bg then
icon_bg = 'iconBlue'
end
 
if border then
icon_border = border
else
icon_border = 'borderBlue'
end
 
if size == 'iconNormal' then
icon_container = 'iconContainer'
else
icon_container = 'iconContainerSmall'
end
 
if not link then
link = ''
else
link = '|link='..link
end
 
local file = '[[File:' .. image .. '|frameless|class=' .. size .. ' ' .. icon_bg .. link ..']]'
return '<div class="' .. icon_container .. '"><div class="iconStack">' .. file .. '</div><div class="iconBorder ' .. icon_border .. '" style="position:absolute;"></div></div>'
end
 
function p.Icon(frame)
args = p.normaliseArgs(frame)
return p.build_icon(args.name, args.link, args.size, args.bg, args.border, args.too_expensive)
end
 
-- mw.LoadData prevents #table from working correctly
function p.tableLen(tbl)
function p.tableLen(tbl)
local count = 0
local count = 0

Latest revision as of 05:09, 24 November 2024

This module provides utility functions used from other modules.

Usage[edit source]

Add the following line of code at the top of your file.

local Utils = require("Module:Utils")

-- You may then call functions from this module in your script. For example:
local tableLength = Utils.tableLen(myTable)

local p = {}

--- Trims and parses the args into a table, then returns the table
function p.normalise(args)

	for k, v in pairs(args) do
		v = mw.text.trim(tostring(v))
		if v ~= '' then
			args[k] = v
		end
	end

	return args
end

--- Trims and parses the args into a table, then returns the table
-- @author User:Avaren
function p.normaliseArgs(frame)
	local origArgs = frame:getParent().args
	local args = {}

	for k, v in pairs(origArgs) do
		v = mw.text.trim(tostring(v))
		if v ~= '' then
			args[k] = v
		end
	end

	return args
end

--- Get path to icon file.
-- @author User:Avaren
function p.checkImage(name, too_expensive)
	local icon = name:gsub('%s+', '') .. '_Icon.png'
	if too_expensive then
		return icon
	end

	if mw.title.makeTitle('File', icon).file.exists then
		return icon
	else
		return 'NoIcon.png'
	end
end

function p.itemId(name)
	return name:gsub('%s+', '') .. 'Item'
end

--- Check if <code>item</code> is in given <code>array</code>.
-- @param item Item to look for
-- @param #table array Table to check
-- @return #bool <code>true</code> if <code>item</code> is in <code>array</code>
-- @author User:Avaren
local function in_array(item, array)
	-- Should only use on short arrays
	local set = {}
	for _, l in ipairs(array) do
		set[l] = true
	end
	return set[item] ~= nil
end

--- Calculate the length of a table by iterating over every item in it.
--
-- <code>mw.LoadData</code> prevents <code>#tbl</code> from working correctly.
-- @param #table tbl Table to calculate the length of
-- @return #number Length of the table.
-- @author User:Avaren
function p.tableLen(tbl)
	local count = 0
	for _, v in ipairs(tbl) do
		if v == nil then
			return count
		end
		count = count + 1
	end
	return count
end

return p