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	<id>https://wiki.play.eco/en/index.php?action=history&amp;feed=atom&amp;title=Server_Configuration%2FEcoSim.eco</id>
	<title>Server Configuration/EcoSim.eco - Revision history</title>
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	<updated>2026-07-20T00:49:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration/EcoSim.eco&amp;diff=16091&amp;oldid=prev</id>
		<title>Pwnerdonor: Updating with latest config information</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration/EcoSim.eco&amp;diff=16091&amp;oldid=prev"/>
		<updated>2026-01-14T08:56:59Z</updated>

		<summary type="html">&lt;p&gt;Updating with latest config information&lt;/p&gt;
&lt;a href=&quot;https://wiki.play.eco/en/index.php?title=Server_Configuration/EcoSim.eco&amp;amp;diff=16091&amp;amp;oldid=12768&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pwnerdonor</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration/EcoSim.eco&amp;diff=12768&amp;oldid=prev</id>
		<title>StalEF: Created page with &quot;Contains settings for atmosphere, pollution rates (e.g. from tailings) and sea level rise, as well as biome definitions and simulation interactions like rainfall.  Also sets configurations for the time multiplier, day &amp; night length and the base skill gain rate. * &lt;code&gt;TimeMult&lt;/code&gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower.  * &lt;code&gt;TimeOfDayScale&lt;/code&gt; Adjusts the speed at which the day/...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration/EcoSim.eco&amp;diff=12768&amp;oldid=prev"/>
		<updated>2024-08-13T11:00:35Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Contains settings for atmosphere, &lt;a href=&quot;/en/Pollution&quot; title=&quot;Pollution&quot;&gt;pollution&lt;/a&gt; rates (e.g. from &lt;a href=&quot;/en/Tailings&quot; title=&quot;Tailings&quot;&gt;tailings&lt;/a&gt;) and sea level rise, as well as &lt;a href=&quot;/en/Biomes&quot; title=&quot;Biomes&quot;&gt;biome&lt;/a&gt; definitions and simulation interactions like rainfall.  Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate. * &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower.  * &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[Biomes|biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;/div&gt;</summary>
		<author><name>StalEF</name></author>
	</entry>
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