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	<id>https://wiki.play.eco/en/index.php?action=history&amp;feed=atom&amp;title=Animation</id>
	<title>Animation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.play.eco/en/index.php?action=history&amp;feed=atom&amp;title=Animation"/>
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	<updated>2026-07-21T07:17:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Animation&amp;diff=16606&amp;oldid=prev</id>
		<title>StalEF at 17:59, 1 April 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Animation&amp;diff=16606&amp;oldid=prev"/>
		<updated>2026-04-01T17:59:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 1 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ModdingOutdated}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== World Object States ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== World Object States ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All world objects include these built-in states:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All world objects include these built-in states:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>StalEF</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Animation&amp;diff=7557&amp;oldid=prev</id>
		<title>Redwyre: Created page with &quot;{{ModdingOutdated}}  == World Object States == All world objects include these built-in states: * Using - Someone is currently interacting with the object (UI is open) * Enabl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Animation&amp;diff=7557&amp;oldid=prev"/>
		<updated>2021-07-04T17:14:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ModdingOutdated}}  == World Object States == All world objects include these built-in states: * Using - Someone is currently interacting with the object (UI is open) * Enabl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ModdingOutdated}}&lt;br /&gt;
&lt;br /&gt;
== World Object States ==&lt;br /&gt;
All world objects include these built-in states:&lt;br /&gt;
* Using - Someone is currently interacting with the object (UI is open)&lt;br /&gt;
* Enabled - The object can operate but might not be &amp;#039;operating&amp;#039; (typically determined by on/off and room/power requirements)&lt;br /&gt;
* Operating - currently doing something (Crafting, generating electricity etc)&lt;br /&gt;
&lt;br /&gt;
== Animation Controller (7.2+) ==&lt;br /&gt;
&lt;br /&gt;
Animation Controllers in World Objects now automatically get their parameters bound to WorldObject events if named correctly. Here is a list of available names:&lt;br /&gt;
&lt;br /&gt;
* World Object States&lt;br /&gt;
** bool - Using, Enabled, Operating&lt;br /&gt;
** trigger - OnEnabled, OnDisabled, OnEnableOperating, OnDisableOperating, OnEnableUsing, OnDisableUsing&lt;br /&gt;
* World Object Custom States - a &amp;lt;code&amp;gt;bool&amp;lt;/code&amp;gt; animated state named &amp;quot;Example&amp;quot; would get bound to:&lt;br /&gt;
** Example (bool) - stays in sync with the animated state&lt;br /&gt;
** OnEnableExample (trigger) - fires when changing false to true&lt;br /&gt;
** OnDisableExample (trigger) - fires when changing true to false&lt;br /&gt;
* World Object Custom States - a &amp;lt;code&amp;gt;float&amp;lt;/code&amp;gt; animated state named &amp;quot;Example&amp;quot; would get bound to:&lt;br /&gt;
** Example (float) - stays in sync with the float&lt;br /&gt;
&lt;br /&gt;
== Unity Events ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Modding]]&lt;/div&gt;</summary>
		<author><name>Redwyre</name></author>
	</entry>
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