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	<updated>2026-06-24T09:52:59Z</updated>
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		<id>https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8711</id>
		<title>Setting Up a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8711"/>
		<updated>2022-10-22T03:13:53Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: Undo revision 8709 by JordanRodriguez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eco]] servers are relatively easy to get running, and there are a couple of ways to set one up. &lt;br /&gt;
&lt;br /&gt;
If you own the game through Steam, you can get the server files and run the server through Steam. If you have a [[Strange Loop Games]] account, you can download the server files directly through [http://www.strangeloopgames.com/eco/ Eco&#039;s website]. &lt;br /&gt;
&lt;br /&gt;
There are many server hosting companies that offer to host for Eco servers if you don&#039;t want to or can&#039;t run an Eco server on your computer.&lt;br /&gt;
== Server Through Steam ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
[[File:Server_Download_Location_Steam.jpg|Eco server download location in Steam.|thumb|600px]]&lt;br /&gt;
To run an Eco server through Steam, you must also own the game [http://store.steampowered.com/app/382310/Eco/ on Steam].&lt;br /&gt;
&lt;br /&gt;
First, download and install the server. To do this, go to Steam -&amp;gt; Library -&amp;gt; Tools. There should be an entry in there called &amp;quot;Eco Server&amp;quot;. Installing this will provide you with a copy of an Eco server that you can launch through Steam. The server is installed to: &amp;lt;pre&amp;gt;Steam\steamapps\common\Eco Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Running ===&lt;br /&gt;
The server can be launched like any other Steam game. It will show up in your recently played games if it has been run recently, or it can be launched through the Tools section of your Steam library.&lt;br /&gt;
&lt;br /&gt;
You are also able to navigate to the server&#039;s install location and launch EcoServer.exe manually.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Eco Servers installed through Steam will update automatically just like any other Steam game.&lt;br /&gt;
&lt;br /&gt;
To use other versions besides the current release, you can opt into &amp;quot;betas&amp;quot; like other Steam games. This can be done by viewing the server in your Steam Library -&amp;gt; Tools, right-clicking the server and selecting the properties, click the &amp;quot;Betas&amp;quot; tab, and selecting a different version from the drop-down.&lt;br /&gt;
&lt;br /&gt;
If the drop-down menu has no options available, leave the code blank in the box below the drop-down and click &amp;quot;Check Code&amp;quot;. You might need to close out of the properties window and re-open it to see the betas list after entering the blank code.&lt;br /&gt;
&lt;br /&gt;
Updating a Steam server will &#039;&#039;not&#039;&#039; wipe the world, but &#039;&#039;may&#039;&#039; wipe configurations. Make sure you back up your configuration files before updating.&lt;br /&gt;
== Server Through SteamCMD ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
Another way to install the Eco Server is to download it through SteamCMD.&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/SteamCMD Steam WIKI article about steamCMD]&lt;br /&gt;
&lt;br /&gt;
Download steamCMD, unpack and launch it.&lt;br /&gt;
&lt;br /&gt;
=== Downloading SteamCMD ===&lt;br /&gt;
&lt;br /&gt;
==== Windows ====&lt;br /&gt;
1. Create a folder for SteamCMD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example:&#039;&#039;&lt;br /&gt;
 D:\steamcmd&lt;br /&gt;
2. Download SteamCMD for Windows: https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip&lt;br /&gt;
&lt;br /&gt;
3. Extract the contents of the zip to the folder.&lt;br /&gt;
&lt;br /&gt;
==== Linux ====&lt;br /&gt;
Create a user account named &#039;&#039;steam&#039;&#039; to run SteamCMD safely, isolating it from the rest of the operating system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Do not run &amp;lt;code&amp;gt;steamcmd&amp;lt;/code&amp;gt; while operating as the root user. Doing so is a security risk.&lt;br /&gt;
&lt;br /&gt;
1. As the root user, create the &#039;&#039;steam&#039;&#039; user:&lt;br /&gt;
&lt;br /&gt;
sudo useradd -m steam&lt;br /&gt;
sudo passwd steam &lt;br /&gt;
&lt;br /&gt;
2. Go into its home folder:&lt;br /&gt;
&lt;br /&gt;
sudo -u steam -s&lt;br /&gt;
cd /home/steam&lt;br /&gt;
&lt;br /&gt;
Package From Repositories&lt;br /&gt;
&lt;br /&gt;
1. It&#039;s recommended to install the SteamCMD package from your distribution repositories, if available:&lt;br /&gt;
&lt;br /&gt;
Ubuntu/Debian:&lt;br /&gt;
&lt;br /&gt;
sudo apt install steamcmd&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using a 64-bit machine, you will need to add multiverse:&lt;br /&gt;
&lt;br /&gt;
Dont forget to update, if you add multiverse before installing.&lt;br /&gt;
&lt;br /&gt;
sudo add-apt-repository multiverse&lt;br /&gt;
sudo apt install software-properties-common&lt;br /&gt;
sudo dpkg --add-architecture i386&lt;br /&gt;
sudo apt update&lt;br /&gt;
sudo apt install lib32gcc-s1 steamcmd &lt;br /&gt;
&lt;br /&gt;
RedHat/CentOS:&lt;br /&gt;
&lt;br /&gt;
yum install steamcmd&lt;br /&gt;
&lt;br /&gt;
Arch Linux:&lt;br /&gt;
&lt;br /&gt;
git clone &amp;lt;nowiki&amp;gt;https://aur.archlinux.org/steamcmd.git&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
cd steamcmd&lt;br /&gt;
makepkg -si&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You will need to have the base-devel package installed to execute makepkg:&lt;br /&gt;
&lt;br /&gt;
sudo pacman -Syy base-devel&lt;br /&gt;
&lt;br /&gt;
2. Link the &amp;lt;code&amp;gt;steamcmd&amp;lt;/code&amp;gt; executable:&lt;br /&gt;
&lt;br /&gt;
sudo ln -s /usr/games/steamcmd /home/steam/steamcmd&lt;br /&gt;
&lt;br /&gt;
Docker&lt;br /&gt;
&lt;br /&gt;
If your server is running Docker, you can simply use:&lt;br /&gt;
&lt;br /&gt;
docker run -it --name=steamcmd cm2network/steamcmd bash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;steamcmd.sh&amp;lt;/code&amp;gt; is located at &amp;lt;code&amp;gt;/home/steam/steamcmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This image can be used as a base image for Steam-based dedicated servers. Example: [2]&lt;br /&gt;
&lt;br /&gt;
You can find the associated Docker Hub page here: [3]&lt;br /&gt;
&lt;br /&gt;
Manually&lt;br /&gt;
&lt;br /&gt;
1. Before you begin, you must first install the dependencies required to run SteamCMD:&lt;br /&gt;
&lt;br /&gt;
Ubuntu/Debian (x86-64)&lt;br /&gt;
&lt;br /&gt;
sudo apt-get install lib32gcc-s1&lt;br /&gt;
&lt;br /&gt;
RedHat/CentOS (x86-64)&lt;br /&gt;
&lt;br /&gt;
yum install glibc.i686 libstdc++.i686&lt;br /&gt;
&lt;br /&gt;
2. As the root user, escalate to the &#039;&#039;steam&#039;&#039; user:&lt;br /&gt;
&lt;br /&gt;
su - steam&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not logging in as root and you instead use &amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt; to perform administration, escalate to the &#039;&#039;steam&#039;&#039; user as follows:&lt;br /&gt;
&lt;br /&gt;
sudo -iu steam&lt;br /&gt;
&lt;br /&gt;
3. Create a directory for SteamCMD and switch to it.&lt;br /&gt;
&lt;br /&gt;
mkdir ~/Steam &amp;amp;&amp;amp; cd ~/Steam&lt;br /&gt;
&lt;br /&gt;
4. Download and extract SteamCMD for Linux.&lt;br /&gt;
&lt;br /&gt;
curl -sqL &amp;quot;&amp;lt;nowiki&amp;gt;https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz&amp;lt;/nowiki&amp;gt;&amp;quot; | tar zxvf -&lt;br /&gt;
&lt;br /&gt;
5. Install tmux and/or screen for easy server management.&lt;br /&gt;
&lt;br /&gt;
sudo apt-get install tmux screen -y;&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
Set the install directory by typing:&amp;lt;pre&amp;gt;force_install_dir ./Eco_Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
Guide to downloading the server manually through SteamCMD:&lt;br /&gt;
Double Click the steamcmd.exe&lt;br /&gt;
Wait until it finishes updating and deploying SteamCMD&lt;br /&gt;
Once loaded login by typing in:&lt;br /&gt;
&amp;lt;pre&amp;gt;login anonymous&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will install the server in a subdirectory within the SteamCMD directory called &amp;quot;Eco_Server&amp;quot;.&lt;br /&gt;
Finally to download the server itself type:&lt;br /&gt;
&amp;lt;pre&amp;gt;app_update 739590 validate&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will download the server. Or when you want to update the server will start downloading the latest version overwriting all the files of the downloaded server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #e0ff66;&amp;quot;&amp;gt;(Please make sure you do not run your server from the same directory just in case you decide to use this method to update and forget to back up your data.)&amp;lt;/span&amp;gt;&lt;br /&gt;
=== With a bat file ===&lt;br /&gt;
If you want to use a batch file (.bat) make a batch file and put one of the following codes into the file.&lt;br /&gt;
These commands assume the .bat file is located inside the SteamCMD directory or pointing towards it.&lt;br /&gt;
&lt;br /&gt;
Suggestion A:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Suggestion B:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These commands will automatically download the eco-server and place it in a folder named &amp;quot;Eco Server&amp;quot;. (Inside the SteamCMD folder).&lt;br /&gt;
Please copy the new folder and the server data in it to the location you want to host your server from.&lt;br /&gt;
&lt;br /&gt;
When needing to update that server just run the .bat file again and it will update the base game server files inside the SteamCMD then you can follow the other update instructions to update your game server.&lt;br /&gt;
&lt;br /&gt;
Do not run the downloaded server inside the SteamCMD folder itself. You want to keep that version as a backup and reference to an unedited server.&lt;br /&gt;
== Server Without Steam  ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
[[File:Server_Download_Location_SLG.jpg|Eco server download location on Strange Loop Games website.|thumb|600px]]&lt;br /&gt;
To run a server locally without Steam, you first need to grab the server files from [http://www.strangeloopgames.com/eco/ Strange Loop Game&#039;s website] under &amp;quot;Account&amp;quot;. This requires you to sign in to your SLG account and to have purchased Eco through that account or a linked Steam account. On the account page, there is a section that lists the current version of Eco and the current staging release with download links for both. Clicking on the &amp;quot;Server&amp;quot; link for the version you want will download a .zip file of the server.&lt;br /&gt;
&lt;br /&gt;
When the server is done downloading, move the .zip file to wherever you want to install the server. It is recommended to install the server into an empty folder. When you have the .zip file in the location where you want to install the server, unzip it using whichever compression program you prefer (common programs include WinRar, 7-zip, and WinZip).&lt;br /&gt;
&lt;br /&gt;
At this point, your install folder should have a handful of folders with various files and the EcoServer.exe. You are now able to run your server but to make the server publicly visible, you need to do [https://portforward.com/ port forwarding]. The process for port forwarding is different for different routers, and there are plenty of detailed tutorials on how to this process around the internet. The ports you need to open are 3000 UDP and 3001 TCP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; If you are installing a dedicated server on the same computer you have or will be running the client from, &#039;&#039;Network.eco&#039;&#039; will need to use 2 different ports other then 3000 and 3001. [&#039;&#039;Example = 4000 and 4001&#039;&#039;] Port Forward these two new ports.&lt;br /&gt;
=== Running ===&lt;br /&gt;
To run the server, you just have to launch the EcoServer.exe file in the server&#039;s install.&lt;br /&gt;
&lt;br /&gt;
The first time the server is run it may take a while for the world to generate. This is normal. Some settings, such as the world&#039;s size, can make this a longer or shorter wait. The main server UI won&#039;t appear until the world is done generating and loading.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Updating the server must be done manually. This will require you to go back to SLG&#039;s website and download the new version of the server files. You can replace the older version of the server files with the newer version&#039;s files. But if you want to keep the same world and the same configuration settings, you have to make sure not to overwrite those files (the Storage and Configs folders).&lt;br /&gt;
&lt;br /&gt;
It is a good idea to always back up your server files before updating. That way you can revert to the old version if the install gets messed up or if there is some issue with the new version.&lt;br /&gt;
&lt;br /&gt;
See [[Updating a Server]] for more details on updating your server manually.&lt;br /&gt;
== Configuring ==&lt;br /&gt;
{{Main|Server Configuration}}&lt;br /&gt;
There are tons of options for configuring your server and your playing experience. You can edit these options by directly changing the files in the Configs folder of the server with any text editor. But doing the edits manually, you will need to restart the server to see the changes in-game. Most of these configurations can be changed from the server UI as well, and changes made in the UI don&#039;t require a restart from the server.&lt;br /&gt;
&lt;br /&gt;
If you are going to be playing on the same PC as the PC you are hosting the server from please change your ports to something else.&lt;br /&gt;
The recommended ports are:&lt;br /&gt;
&lt;br /&gt;
- Game Server Port: 3000 UDP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
- Web Server Port: 3001 TCP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on configuring your server.&lt;br /&gt;
=== Configuration Notes ===&lt;br /&gt;
# Edits to WorldGenerator.eco require a server wipe to take effect.&lt;br /&gt;
# Whitelisting allows whitelisted players to ignore the requirement for a password but for whitelisting to work you must set a password.&lt;br /&gt;
# When changing the map size keep the map values divisible by 4 or risk severe issues.&lt;br /&gt;
# When changing map height and depth you will have to do the maths to keep issues away, it is not recommended.&lt;br /&gt;
# When setting up whitelists/admins you must use either an SLG id or Steam64 id, just writing the username does not work. Here is a link to find your steam64id: http://www.steam64.com&lt;br /&gt;
=== Server Folder Breakdown ===&lt;br /&gt;
* &#039;&#039;&#039;Configs&#039;&#039;&#039; — Files in this folder contain the configurable settings for the server. You can edit any of the .eco files with a text editor but be careful doing so. Keep in mind none of your edits here will take effect unless you restart your game server (Turn it off and on again.)&lt;br /&gt;
* &#039;&#039;&#039;doc&#039;&#039;&#039; — Contains a single file with definitions for the webserver.&lt;br /&gt;
* &#039;&#039;&#039;Logs&#039;&#039;&#039; — This folder only appears if you&#039;ve installed a mod that has crashed. It contains mod crash logs.&lt;br /&gt;
* &#039;&#039;&#039;Dump&#039;&#039;&#039; — Contains crash dump files for when the server crashes.&lt;br /&gt;
* &#039;&#039;&#039;Mods&#039;&#039;&#039; — Contains server game data. This is also the folder where you should place any mods you&#039;ve made or downloaded.&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; — This folder contains a backups folder, a file named &amp;quot;Game.db&amp;quot; and a file named &amp;quot;Game.eco&amp;quot;. This is where your current game saves is. When wiping the server data/map this is where you will have to go.&lt;br /&gt;
* &#039;&#039;&#039;Web Client&#039;&#039;&#039; — The web server files are found here.&lt;br /&gt;
=== Eco Server UI ===&lt;br /&gt;
[[File:Server_UI_0.7.0.4.jpg|Eco server configuration GUI|thumb|600px]]&lt;br /&gt;
The server UI provides access to a wide variety of configuration options. Changes made to config options in the UI will apply to the server without needing to restart the server. However, with any changes you make (such as adding an admin), you must click &amp;quot;&#039;&#039;&#039;File&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Save&#039;&#039;&#039;&amp;quot; or else you will lose the changes upon reloading the server.&lt;br /&gt;
&lt;br /&gt;
If you are renting a server through a server hosting company, you most likely do not have access to the default server UI. These companies usually provide a custom UI or other options for easily editing the server&#039;s configs.&lt;br /&gt;
=== Commands ===&lt;br /&gt;
See [[Chat Commands]] for a complete list of commands that are available to both admins and regular users in a default server.&lt;br /&gt;
=== Server UI Notes ===&lt;br /&gt;
(Please do check the normal configuration notes too.)&lt;br /&gt;
&lt;br /&gt;
1. Changing world generator settings won&#039;t take effect until you wipe and regenerate the map. This includes map sizes.&lt;br /&gt;
&lt;br /&gt;
2. When making a change to your settings through the Server UI remember to click on file -&amp;gt; save to save the edit to the config files.&lt;br /&gt;
== Connecting to your server ==&lt;br /&gt;
=== LAN ===&lt;br /&gt;
When first attempting to connect to your server, make sure it is running, then enter your game and visit the server browser.&lt;br /&gt;
&lt;br /&gt;
Your server should appear in the server list under &amp;quot;LAN&amp;quot;. If the server is public, you should be able to see it in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The latest server versions don&#039;t require you to forward your ports, but server versions before 0.7.4 require manual port forwarding. If you are using an older server version you will have to manually forward.&#039;&#039;&lt;br /&gt;
=== Getting others to connect to your server ===&lt;br /&gt;
NOTE: Before giving others your IP please check that your server is visible with either of these websites:&lt;br /&gt;
* http://canyouseeme.org/&lt;br /&gt;
* https://www.yougetsignal.com/tools/open-ports/&lt;br /&gt;
Default ports to check are: 3000-UDP and 3001-TCP (Unless you changed them in the config phase.)&lt;br /&gt;
&lt;br /&gt;
Gameport needs UDP and web port needs TCP (Both can be used for each if you want).&amp;lt;br&amp;gt;&lt;br /&gt;
3000-TCP might be used when downloading mods from the server, but this is not totally confirmed.&lt;br /&gt;
&lt;br /&gt;
Navigate to https://www.whatismyip.com/ and grab your public IP.&lt;br /&gt;
&lt;br /&gt;
Now add the server&#039;s configured game port at the end. (Game Port not Web Port) It should look something like this: xxx.xx.xx.xx:3000&lt;br /&gt;
&lt;br /&gt;
For example: 290.94.93.89:3000&lt;br /&gt;
&lt;br /&gt;
Now that you have the server address. Give that to your friends and they should be able to connect if you&#039;ve set up the server correctly.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on server troubleshooting.&lt;br /&gt;
=== NAT and Network Settings ===&lt;br /&gt;
(NOTE: NAT Punchthrough has been added since version 0.7.4 of the server and NAT based settings have been removed)&lt;br /&gt;
&lt;br /&gt;
You can view the NAT settings for your server in the Network tab of the server UI. When the Network tab is clicked (tab, not the menu option at the top of the UI) it will show 3 tabs, Config, Display, and Graphs. The Display tab will show the status of NAT, and the Config tab will allow you to enable or disable auto-detection for NAT.&lt;br /&gt;
&lt;br /&gt;
The Network option in the top menu of the server UI has a button to refresh NAT. This will cause the server to recheck the NAT and can potentially solve some NAT issues.&lt;br /&gt;
=== Anti-Virus / Firewall ===&lt;br /&gt;
Some Anti-Virus solutions will block your server from talking and subsequently prevent players from seeing it online.&lt;br /&gt;
&lt;br /&gt;
Either allow the game ports to function through the Anti-Virus.&lt;br /&gt;
&lt;br /&gt;
When it comes to firewalls and NAT your router may not be working correctly with NAT or not have it at all so you may have to manually port forward your ports. On both your pc firewall and the router. See [[Setting Up a Server (advanced)]] for more details.&lt;br /&gt;
=== For Further Help ===&lt;br /&gt;
Join the {{Eco Discord}} and visit the &#039;&#039;&#039;#server-help&#039;&#039;&#039; channel for support.&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8710</id>
		<title>Setting Up a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8710"/>
		<updated>2022-10-22T03:13:47Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: Undo revision 8709 by JordanRodriguez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eco]] servers are relatively easy to get running, and there are a couple of ways to set one up. &lt;br /&gt;
&lt;br /&gt;
If you own the game through Steam, you can get the server files and run the server through Steam. If you have a [[Strange Loop Games]] account, you can download the server files directly through [http://www.strangeloopgames.com/eco/ Eco&#039;s website]. &lt;br /&gt;
&lt;br /&gt;
There are many server hosting companies that offer to host for Eco servers if you don&#039;t want to or can&#039;t run an Eco server on your computer.&lt;br /&gt;
== Server Through Steam ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Download_Location_Steam.jpg|Eco server download location in Steam.|thumb|600px]]&lt;br /&gt;
To run an Eco server through Steam, you must also own the game [http://store.steampowered.com/app/382310/Eco/ on Steam].&lt;br /&gt;
&lt;br /&gt;
First, download and install the server. To do this, go to Steam -&amp;gt; Library -&amp;gt; Tools. There should be an entry in there called &amp;quot;Eco Server&amp;quot;. Installing this will provide you with a copy of an Eco server that you can launch through Steam. The server is installed to: &amp;lt;pre&amp;gt;Steam\steamapps\common\Eco Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Running ===&lt;br /&gt;
The server can be launched like any other Steam game. It will show up in your recently played games if it has been run recently, or it can be launched through the Tools section of your Steam library.&lt;br /&gt;
&lt;br /&gt;
You are also able to navigate to the server&#039;s install location and launch EcoServer.exe manually.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Eco Servers installed through Steam will update automatically just like any other Steam game.&lt;br /&gt;
&lt;br /&gt;
To use other versions besides the current release, you can opt into &amp;quot;betas&amp;quot; like other Steam games. This can be done by viewing the server in your Steam Library -&amp;gt; Tools, right-clicking the server and selecting the properties, click the &amp;quot;Betas&amp;quot; tab, and selecting a different version from the drop-down.&lt;br /&gt;
&lt;br /&gt;
If the drop-down menu has no options available, leave the code blank in the box below the drop-down and click &amp;quot;Check Code&amp;quot;. You might need to close out of the properties window and re-open it to see the betas list after entering the blank code.&lt;br /&gt;
&lt;br /&gt;
Updating a Steam server will &#039;&#039;not&#039;&#039; wipe the world, but &#039;&#039;may&#039;&#039; wipe configurations. Make sure you back up your configuration files before updating.&lt;br /&gt;
== Server Through SteamCMD ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
Another way to install the Eco Server is to download it through SteamCMD.&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/SteamCMD Steam WIKI article about steamCMD]&lt;br /&gt;
&lt;br /&gt;
Download steamCMD, unpack and launch it.&lt;br /&gt;
=== Manually ===&lt;br /&gt;
Guide to downloading the server manually through SteamCMD:&lt;br /&gt;
Double Click the steamcmd.exe&lt;br /&gt;
Wait until it finishes updating and deploying SteamCMD&lt;br /&gt;
Once loaded login by typing in:&lt;br /&gt;
&amp;lt;pre&amp;gt;login anonymous&amp;lt;/pre&amp;gt;&lt;br /&gt;
Set the install directory by typing:&lt;br /&gt;
&amp;lt;pre&amp;gt;force_install_dir ./Eco_Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will install the server in a subdirectory within the SteamCMD directory called &amp;quot;Eco_Server&amp;quot;.&lt;br /&gt;
Finally to download the server itself type:&lt;br /&gt;
&amp;lt;pre&amp;gt;app_update 739590 validate&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will download the server. Or when you want to update the server will start downloading the latest version overwriting all the files of the downloaded server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #e0ff66;&amp;quot;&amp;gt;(Please make sure you do not run your server from the same directory just in case you decide to use this method to update and forget to back up your data.)&amp;lt;/span&amp;gt;&lt;br /&gt;
=== With a bat file ===&lt;br /&gt;
If you want to use a batch file (.bat) make a batch file and put one of the following codes into the file.&lt;br /&gt;
These commands assume the .bat file is located inside the SteamCMD directory or pointing towards it.&lt;br /&gt;
&lt;br /&gt;
Suggestion A:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Suggestion B:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These commands will automatically download the eco-server and place it in a folder named &amp;quot;Eco Server&amp;quot;. (Inside the SteamCMD folder).&lt;br /&gt;
Please copy the new folder and the server data in it to the location you want to host your server from.&lt;br /&gt;
&lt;br /&gt;
When needing to update that server just run the .bat file again and it will update the base game server files inside the SteamCMD then you can follow the other update instructions to update your game server.&lt;br /&gt;
&lt;br /&gt;
Do not run the downloaded server inside the SteamCMD folder itself. You want to keep that version as a backup and reference to an unedited server.&lt;br /&gt;
== Server Without Steam  ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&lt;br /&gt;
[[File:Server_Download_Location_SLG.jpg|Eco server download location on Strange Loop Games website.|thumb|600px]]&lt;br /&gt;
To run a server locally without Steam, you first need to grab the server files from [http://www.strangeloopgames.com/eco/ Strange Loop Game&#039;s website] under &amp;quot;Account&amp;quot;. This requires you to sign in to your SLG account and to have purchased Eco through that account or a linked Steam account. On the account page, there is a section that lists the current version of Eco and the current staging release with download links for both. Clicking on the &amp;quot;Server&amp;quot; link for the version you want will download a .zip file of the server.&lt;br /&gt;
&lt;br /&gt;
When the server is done downloading, move the .zip file to wherever you want to install the server. It is recommended to install the server into an empty folder. When you have the .zip file in the location where you want to install the server, unzip it using whichever compression program you prefer (common programs include WinRar, 7-zip, and WinZip).&lt;br /&gt;
&lt;br /&gt;
At this point, your install folder should have a handful of folders with various files and the EcoServer.exe. You are now able to run your server but to make the server publicly visible, you need to do [https://portforward.com/ port forwarding]. The process for port forwarding is different for different routers, and there are plenty of detailed tutorials on how to this process around the internet. The ports you need to open are 3000 UDP and 3001 TCP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; If you are installing a dedicated server on the same computer you have or will be running the client from, &#039;&#039;Network.eco&#039;&#039; will need to use 2 different ports other then 3000 and 3001. [&#039;&#039;Example = 4000 and 4001&#039;&#039;] Port Forward these two new ports.&lt;br /&gt;
=== Running ===&lt;br /&gt;
To run the server, you just have to launch the EcoServer.exe file in the server&#039;s install.&lt;br /&gt;
&lt;br /&gt;
The first time the server is run it may take a while for the world to generate. This is normal. Some settings, such as the world&#039;s size, can make this a longer or shorter wait. The main server UI won&#039;t appear until the world is done generating and loading.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Updating the server must be done manually. This will require you to go back to SLG&#039;s website and download the new version of the server files. You can replace the older version of the server files with the newer version&#039;s files. But if you want to keep the same world and the same configuration settings, you have to make sure not to overwrite those files (the Storage and Configs folders).&lt;br /&gt;
&lt;br /&gt;
It is a good idea to always back up your server files before updating. That way you can revert to the old version if the install gets messed up or if there is some issue with the new version.&lt;br /&gt;
&lt;br /&gt;
See [[Updating a Server]] for more details on updating your server manually.&lt;br /&gt;
== Configuring ==&lt;br /&gt;
{{Main|Server Configuration}}&lt;br /&gt;
There are tons of options for configuring your server and your playing experience. You can edit these options by directly changing the files in the Configs folder of the server with any text editor. But doing the edits manually, you will need to restart the server to see the changes in-game. Most of these configurations can be changed from the server UI as well, and changes made in the UI don&#039;t require a restart from the server.&lt;br /&gt;
&lt;br /&gt;
If you are going to be playing on the same PC as the PC you are hosting the server from please change your ports to something else.&lt;br /&gt;
The recommended ports are:&lt;br /&gt;
&lt;br /&gt;
- Game Server Port: 3000 UDP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
- Web Server Port: 3001 TCP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on configuring your server.&lt;br /&gt;
=== Configuration Notes ===&lt;br /&gt;
# Edits to WorldGenerator.eco require a server wipe to take effect.&lt;br /&gt;
# Whitelisting allows whitelisted players to ignore the requirement for a password but for whitelisting to work you must set a password.&lt;br /&gt;
# When changing the map size keep the map values divisible by 4 or risk severe issues.&lt;br /&gt;
# When changing map height and depth you will have to do the maths to keep issues away, it is not recommended.&lt;br /&gt;
# When setting up whitelists/admins you must use either an SLG id or Steam64 id, just writing the username does not work. Here is a link to find your steam64id: http://www.steam64.com&lt;br /&gt;
=== Server Folder Breakdown ===&lt;br /&gt;
* &#039;&#039;&#039;Configs&#039;&#039;&#039; — Files in this folder contain the configurable settings for the server. You can edit any of the .eco files with a text editor but be careful doing so. Keep in mind none of your edits here will take effect unless you restart your game server (Turn it off and on again.)&lt;br /&gt;
* &#039;&#039;&#039;doc&#039;&#039;&#039; — Contains a single file with definitions for the webserver.&lt;br /&gt;
* &#039;&#039;&#039;Logs&#039;&#039;&#039; — This folder only appears if you&#039;ve installed a mod that has crashed. It contains mod crash logs.&lt;br /&gt;
* &#039;&#039;&#039;Dump&#039;&#039;&#039; — Contains crash dump files for when the server crashes.&lt;br /&gt;
* &#039;&#039;&#039;Mods&#039;&#039;&#039; — Contains server game data. This is also the folder where you should place any mods you&#039;ve made or downloaded.&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; — This folder contains a backups folder, a file named &amp;quot;Game.db&amp;quot; and a file named &amp;quot;Game.eco&amp;quot;. This is where your current game saves is. When wiping the server data/map this is where you will have to go.&lt;br /&gt;
* &#039;&#039;&#039;Web Client&#039;&#039;&#039; — The web server files are found here.&lt;br /&gt;
=== Eco Server UI ===&lt;br /&gt;
&lt;br /&gt;
[[File:Server_UI_0.7.0.4.jpg|Eco server configuration GUI|thumb|600px]]&lt;br /&gt;
The server UI provides access to a wide variety of configuration options. Changes made to config options in the UI will apply to the server without needing to restart the server. However, with any changes you make (such as adding an admin), you must click &amp;quot;&#039;&#039;&#039;File&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Save&#039;&#039;&#039;&amp;quot; or else you will lose the changes upon reloading the server.&lt;br /&gt;
&lt;br /&gt;
If you are renting a server through a server hosting company, you most likely do not have access to the default server UI. These companies usually provide a custom UI or other options for easily editing the server&#039;s configs.&lt;br /&gt;
=== Commands ===&lt;br /&gt;
See [[Chat Commands]] for a complete list of commands that are available to both admins and regular users in a default server.&lt;br /&gt;
=== Server UI Notes ===&lt;br /&gt;
(Please do check the normal configuration notes too.)&lt;br /&gt;
&lt;br /&gt;
1. Changing world generator settings won&#039;t take effect until you wipe and regenerate the map. This includes map sizes.&lt;br /&gt;
&lt;br /&gt;
2. When making a change to your settings through the Server UI remember to click on file -&amp;gt; save to save the edit to the config files.&lt;br /&gt;
== Connecting to your server ==&lt;br /&gt;
=== LAN ===&lt;br /&gt;
When first attempting to connect to your server, make sure it is running, then enter your game and visit the server browser.&lt;br /&gt;
&lt;br /&gt;
Your server should appear in the server list under &amp;quot;LAN&amp;quot;. If the server is public, you should be able to see it in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The latest server versions don&#039;t require you to forward your ports, but server versions before 0.7.4 require manual port forwarding. If you are using an older server version you will have to manually forward.&#039;&#039;&lt;br /&gt;
=== Getting others to connect to your server ===&lt;br /&gt;
NOTE: Before giving others your IP please check that your server is visible with either of these websites:&lt;br /&gt;
* http://canyouseeme.org/&lt;br /&gt;
* https://www.yougetsignal.com/tools/open-ports/&lt;br /&gt;
Default ports to check are: 3000-UDP and 3001-TCP (Unless you changed them in the config phase.)&lt;br /&gt;
&lt;br /&gt;
Gameport needs UDP and web port needs TCP (Both can be used for each if you want).&amp;lt;br&amp;gt;&lt;br /&gt;
3000-TCP might be used when downloading mods from the server, but this is not totally confirmed.&lt;br /&gt;
&lt;br /&gt;
Navigate to https://www.whatismyip.com/ and grab your public IP.&lt;br /&gt;
&lt;br /&gt;
Now add the server&#039;s configured game port at the end. (Game Port not Web Port) It should look something like this: xxx.xx.xx.xx:3000&lt;br /&gt;
&lt;br /&gt;
For example: 290.94.93.89:3000&lt;br /&gt;
&lt;br /&gt;
Now that you have the server address. Give that to your friends and they should be able to connect if you&#039;ve set up the server correctly.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on server troubleshooting.&lt;br /&gt;
=== NAT and Network Settings ===&lt;br /&gt;
(NOTE: NAT Punchthrough has been added since version 0.7.4 of the server and NAT based settings have been removed)&lt;br /&gt;
&lt;br /&gt;
You can view the NAT settings for your server in the Network tab of the server UI. When the Network tab is clicked (tab, not the menu option at the top of the UI) it will show 3 tabs, Config, Display, and Graphs. The Display tab will show the status of NAT, and the Config tab will allow you to enable or disable auto-detection for NAT.&lt;br /&gt;
&lt;br /&gt;
The Network option in the top menu of the server UI has a button to refresh NAT. This will cause the server to recheck the NAT and can potentially solve some NAT issues.&lt;br /&gt;
=== Anti-Virus / Firewall ===&lt;br /&gt;
Some Anti-Virus solutions will block your server from talking and subsequently prevent players from seeing it online.&lt;br /&gt;
&lt;br /&gt;
Either allow the game ports to function through the Anti-Virus.&lt;br /&gt;
&lt;br /&gt;
When it comes to firewalls and NAT your router may not be working correctly with NAT or not have it at all so you may have to manually port forward your ports. On both your pc firewall and the router. See [[Setting Up a Server (advanced)]] for more details.&lt;br /&gt;
=== For Further Help ===&lt;br /&gt;
Join the {{Eco Discord}} and visit the &#039;&#039;&#039;#server-help&#039;&#039;&#039; channel for support.&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8709</id>
		<title>Setting Up a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=8709"/>
		<updated>2022-10-22T02:49:01Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: /* Server Through SteamCMD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eco]] servers are relatively easy to get running, and there are a couple of ways to set one up. &lt;br /&gt;
&lt;br /&gt;
If you own the game through Steam, you can get the server files and run the server through Steam. If you have a [[Strange Loop Games]] account, you can download the server files directly through [http://www.strangeloopgames.com/eco/ Eco&#039;s website]. &lt;br /&gt;
&lt;br /&gt;
There are many server hosting companies that offer to host for Eco servers if you don&#039;t want to or can&#039;t run an Eco server on your computer.&lt;br /&gt;
== Server Through Steam ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
[[File:Server_Download_Location_Steam.jpg|Eco server download location in Steam.|thumb|600px]]&lt;br /&gt;
To run an Eco server through Steam, you must also own the game [http://store.steampowered.com/app/382310/Eco/ on Steam].&lt;br /&gt;
&lt;br /&gt;
First, download and install the server. To do this, go to Steam -&amp;gt; Library -&amp;gt; Tools. There should be an entry in there called &amp;quot;Eco Server&amp;quot;. Installing this will provide you with a copy of an Eco server that you can launch through Steam. The server is installed to: &amp;lt;pre&amp;gt;Steam\steamapps\common\Eco Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Running ===&lt;br /&gt;
The server can be launched like any other Steam game. It will show up in your recently played games if it has been run recently, or it can be launched through the Tools section of your Steam library.&lt;br /&gt;
&lt;br /&gt;
You are also able to navigate to the server&#039;s install location and launch EcoServer.exe manually.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Eco Servers installed through Steam will update automatically just like any other Steam game.&lt;br /&gt;
&lt;br /&gt;
To use other versions besides the current release, you can opt into &amp;quot;betas&amp;quot; like other Steam games. This can be done by viewing the server in your Steam Library -&amp;gt; Tools, right-clicking the server and selecting the properties, click the &amp;quot;Betas&amp;quot; tab, and selecting a different version from the drop-down.&lt;br /&gt;
&lt;br /&gt;
If the drop-down menu has no options available, leave the code blank in the box below the drop-down and click &amp;quot;Check Code&amp;quot;. You might need to close out of the properties window and re-open it to see the betas list after entering the blank code.&lt;br /&gt;
&lt;br /&gt;
Updating a Steam server will &#039;&#039;not&#039;&#039; wipe the world, but &#039;&#039;may&#039;&#039; wipe configurations. Make sure you back up your configuration files before updating.&lt;br /&gt;
== Server Through SteamCMD ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
Another way to install the Eco Server is to download it through SteamCMD.&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/SteamCMD Steam WIKI article about steamCMD]&lt;br /&gt;
&lt;br /&gt;
Download steamCMD, unpack and launch it.&lt;br /&gt;
&lt;br /&gt;
=== Downloading SteamCMD ===&lt;br /&gt;
&lt;br /&gt;
==== Windows ====&lt;br /&gt;
1. Create a folder for SteamCMD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example:&#039;&#039;&lt;br /&gt;
 D:\steamcmd&lt;br /&gt;
2. Download SteamCMD for Windows: https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip&lt;br /&gt;
&lt;br /&gt;
3. Extract the contents of the zip to the folder.&lt;br /&gt;
&lt;br /&gt;
==== Linux ====&lt;br /&gt;
Create a user account named &#039;&#039;steam&#039;&#039; to run SteamCMD safely, isolating it from the rest of the operating system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; Do not run &amp;lt;code&amp;gt;steamcmd&amp;lt;/code&amp;gt; while operating as the root user. Doing so is a security risk.&lt;br /&gt;
&lt;br /&gt;
1. As the root user, create the &#039;&#039;steam&#039;&#039; user:&lt;br /&gt;
&lt;br /&gt;
sudo useradd -m steam&lt;br /&gt;
sudo passwd steam &lt;br /&gt;
&lt;br /&gt;
2. Go into its home folder:&lt;br /&gt;
&lt;br /&gt;
sudo -u steam -s&lt;br /&gt;
cd /home/steam&lt;br /&gt;
&lt;br /&gt;
Package From Repositories&lt;br /&gt;
&lt;br /&gt;
1. It&#039;s recommended to install the SteamCMD package from your distribution repositories, if available:&lt;br /&gt;
&lt;br /&gt;
Ubuntu/Debian:&lt;br /&gt;
&lt;br /&gt;
sudo apt install steamcmd&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are using a 64-bit machine, you will need to add multiverse:&lt;br /&gt;
&lt;br /&gt;
Dont forget to update, if you add multiverse before installing.&lt;br /&gt;
&lt;br /&gt;
sudo add-apt-repository multiverse&lt;br /&gt;
sudo apt install software-properties-common&lt;br /&gt;
sudo dpkg --add-architecture i386&lt;br /&gt;
sudo apt update&lt;br /&gt;
sudo apt install lib32gcc-s1 steamcmd &lt;br /&gt;
&lt;br /&gt;
RedHat/CentOS:&lt;br /&gt;
&lt;br /&gt;
yum install steamcmd&lt;br /&gt;
&lt;br /&gt;
Arch Linux:&lt;br /&gt;
&lt;br /&gt;
git clone &amp;lt;nowiki&amp;gt;https://aur.archlinux.org/steamcmd.git&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
cd steamcmd&lt;br /&gt;
makepkg -si&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; You will need to have the base-devel package installed to execute makepkg:&lt;br /&gt;
&lt;br /&gt;
sudo pacman -Syy base-devel&lt;br /&gt;
&lt;br /&gt;
2. Link the &amp;lt;code&amp;gt;steamcmd&amp;lt;/code&amp;gt; executable:&lt;br /&gt;
&lt;br /&gt;
sudo ln -s /usr/games/steamcmd /home/steam/steamcmd&lt;br /&gt;
&lt;br /&gt;
Docker&lt;br /&gt;
&lt;br /&gt;
If your server is running Docker, you can simply use:&lt;br /&gt;
&lt;br /&gt;
docker run -it --name=steamcmd cm2network/steamcmd bash&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;steamcmd.sh&amp;lt;/code&amp;gt; is located at &amp;lt;code&amp;gt;/home/steam/steamcmd&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This image can be used as a base image for Steam-based dedicated servers. Example: [2]&lt;br /&gt;
&lt;br /&gt;
You can find the associated Docker Hub page here: [3]&lt;br /&gt;
&lt;br /&gt;
Manually&lt;br /&gt;
&lt;br /&gt;
1. Before you begin, you must first install the dependencies required to run SteamCMD:&lt;br /&gt;
&lt;br /&gt;
Ubuntu/Debian (x86-64)&lt;br /&gt;
&lt;br /&gt;
sudo apt-get install lib32gcc-s1&lt;br /&gt;
&lt;br /&gt;
RedHat/CentOS (x86-64)&lt;br /&gt;
&lt;br /&gt;
yum install glibc.i686 libstdc++.i686&lt;br /&gt;
&lt;br /&gt;
2. As the root user, escalate to the &#039;&#039;steam&#039;&#039; user:&lt;br /&gt;
&lt;br /&gt;
su - steam&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not logging in as root and you instead use &amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt; to perform administration, escalate to the &#039;&#039;steam&#039;&#039; user as follows:&lt;br /&gt;
&lt;br /&gt;
sudo -iu steam&lt;br /&gt;
&lt;br /&gt;
3. Create a directory for SteamCMD and switch to it.&lt;br /&gt;
&lt;br /&gt;
mkdir ~/Steam &amp;amp;&amp;amp; cd ~/Steam&lt;br /&gt;
&lt;br /&gt;
4. Download and extract SteamCMD for Linux.&lt;br /&gt;
&lt;br /&gt;
curl -sqL &amp;quot;&amp;lt;nowiki&amp;gt;https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz&amp;lt;/nowiki&amp;gt;&amp;quot; | tar zxvf -&lt;br /&gt;
&lt;br /&gt;
5. Install tmux and/or screen for easy server management.&lt;br /&gt;
&lt;br /&gt;
sudo apt-get install tmux screen -y;&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
Set the install directory by typing:&amp;lt;pre&amp;gt;force_install_dir ./Eco_Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
Guide to downloading the server manually through SteamCMD:&lt;br /&gt;
Double Click the steamcmd.exe&lt;br /&gt;
Wait until it finishes updating and deploying SteamCMD&lt;br /&gt;
Once loaded login by typing in:&lt;br /&gt;
&amp;lt;pre&amp;gt;login anonymous&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will install the server in a subdirectory within the SteamCMD directory called &amp;quot;Eco_Server&amp;quot;.&lt;br /&gt;
Finally to download the server itself type:&lt;br /&gt;
&amp;lt;pre&amp;gt;app_update 739590 validate&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will download the server. Or when you want to update the server will start downloading the latest version overwriting all the files of the downloaded server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #e0ff66;&amp;quot;&amp;gt;(Please make sure you do not run your server from the same directory just in case you decide to use this method to update and forget to back up your data.)&amp;lt;/span&amp;gt;&lt;br /&gt;
=== With a bat file ===&lt;br /&gt;
If you want to use a batch file (.bat) make a batch file and put one of the following codes into the file.&lt;br /&gt;
These commands assume the .bat file is located inside the SteamCMD directory or pointing towards it.&lt;br /&gt;
&lt;br /&gt;
Suggestion A:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Suggestion B:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
These commands will automatically download the eco-server and place it in a folder named &amp;quot;Eco Server&amp;quot;. (Inside the SteamCMD folder).&lt;br /&gt;
Please copy the new folder and the server data in it to the location you want to host your server from.&lt;br /&gt;
&lt;br /&gt;
When needing to update that server just run the .bat file again and it will update the base game server files inside the SteamCMD then you can follow the other update instructions to update your game server.&lt;br /&gt;
&lt;br /&gt;
Do not run the downloaded server inside the SteamCMD folder itself. You want to keep that version as a backup and reference to an unedited server.&lt;br /&gt;
== Server Without Steam  ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
[[File:Server_Download_Location_SLG.jpg|Eco server download location on Strange Loop Games website.|thumb|600px]]&lt;br /&gt;
To run a server locally without Steam, you first need to grab the server files from [http://www.strangeloopgames.com/eco/ Strange Loop Game&#039;s website] under &amp;quot;Account&amp;quot;. This requires you to sign in to your SLG account and to have purchased Eco through that account or a linked Steam account. On the account page, there is a section that lists the current version of Eco and the current staging release with download links for both. Clicking on the &amp;quot;Server&amp;quot; link for the version you want will download a .zip file of the server.&lt;br /&gt;
&lt;br /&gt;
When the server is done downloading, move the .zip file to wherever you want to install the server. It is recommended to install the server into an empty folder. When you have the .zip file in the location where you want to install the server, unzip it using whichever compression program you prefer (common programs include WinRar, 7-zip, and WinZip).&lt;br /&gt;
&lt;br /&gt;
At this point, your install folder should have a handful of folders with various files and the EcoServer.exe. You are now able to run your server but to make the server publicly visible, you need to do [https://portforward.com/ port forwarding]. The process for port forwarding is different for different routers, and there are plenty of detailed tutorials on how to this process around the internet. The ports you need to open are 3000 UDP and 3001 TCP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; If you are installing a dedicated server on the same computer you have or will be running the client from, &#039;&#039;Network.eco&#039;&#039; will need to use 2 different ports other then 3000 and 3001. [&#039;&#039;Example = 4000 and 4001&#039;&#039;] Port Forward these two new ports.&lt;br /&gt;
=== Running ===&lt;br /&gt;
To run the server, you just have to launch the EcoServer.exe file in the server&#039;s install.&lt;br /&gt;
&lt;br /&gt;
The first time the server is run it may take a while for the world to generate. This is normal. Some settings, such as the world&#039;s size, can make this a longer or shorter wait. The main server UI won&#039;t appear until the world is done generating and loading.&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Updating the server must be done manually. This will require you to go back to SLG&#039;s website and download the new version of the server files. You can replace the older version of the server files with the newer version&#039;s files. But if you want to keep the same world and the same configuration settings, you have to make sure not to overwrite those files (the Storage and Configs folders).&lt;br /&gt;
&lt;br /&gt;
It is a good idea to always back up your server files before updating. That way you can revert to the old version if the install gets messed up or if there is some issue with the new version.&lt;br /&gt;
&lt;br /&gt;
See [[Updating a Server]] for more details on updating your server manually.&lt;br /&gt;
== Configuring ==&lt;br /&gt;
{{Main|Server Configuration}}&lt;br /&gt;
There are tons of options for configuring your server and your playing experience. You can edit these options by directly changing the files in the Configs folder of the server with any text editor. But doing the edits manually, you will need to restart the server to see the changes in-game. Most of these configurations can be changed from the server UI as well, and changes made in the UI don&#039;t require a restart from the server.&lt;br /&gt;
&lt;br /&gt;
If you are going to be playing on the same PC as the PC you are hosting the server from please change your ports to something else.&lt;br /&gt;
The recommended ports are:&lt;br /&gt;
&lt;br /&gt;
- Game Server Port: 3000 UDP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
- Web Server Port: 3001 TCP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on configuring your server.&lt;br /&gt;
=== Configuration Notes ===&lt;br /&gt;
# Edits to WorldGenerator.eco require a server wipe to take effect.&lt;br /&gt;
# Whitelisting allows whitelisted players to ignore the requirement for a password but for whitelisting to work you must set a password.&lt;br /&gt;
# When changing the map size keep the map values divisible by 4 or risk severe issues.&lt;br /&gt;
# When changing map height and depth you will have to do the maths to keep issues away, it is not recommended.&lt;br /&gt;
# When setting up whitelists/admins you must use either an SLG id or Steam64 id, just writing the username does not work. Here is a link to find your steam64id: http://www.steam64.com&lt;br /&gt;
=== Server Folder Breakdown ===&lt;br /&gt;
* &#039;&#039;&#039;Configs&#039;&#039;&#039; — Files in this folder contain the configurable settings for the server. You can edit any of the .eco files with a text editor but be careful doing so. Keep in mind none of your edits here will take effect unless you restart your game server (Turn it off and on again.)&lt;br /&gt;
* &#039;&#039;&#039;doc&#039;&#039;&#039; — Contains a single file with definitions for the webserver.&lt;br /&gt;
* &#039;&#039;&#039;Logs&#039;&#039;&#039; — This folder only appears if you&#039;ve installed a mod that has crashed. It contains mod crash logs.&lt;br /&gt;
* &#039;&#039;&#039;Dump&#039;&#039;&#039; — Contains crash dump files for when the server crashes.&lt;br /&gt;
* &#039;&#039;&#039;Mods&#039;&#039;&#039; — Contains server game data. This is also the folder where you should place any mods you&#039;ve made or downloaded.&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; — This folder contains a backups folder, a file named &amp;quot;Game.db&amp;quot; and a file named &amp;quot;Game.eco&amp;quot;. This is where your current game saves is. When wiping the server data/map this is where you will have to go.&lt;br /&gt;
* &#039;&#039;&#039;Web Client&#039;&#039;&#039; — The web server files are found here.&lt;br /&gt;
=== Eco Server UI ===&lt;br /&gt;
[[File:Server_UI_0.7.0.4.jpg|Eco server configuration GUI|thumb|600px]]&lt;br /&gt;
The server UI provides access to a wide variety of configuration options. Changes made to config options in the UI will apply to the server without needing to restart the server. However, with any changes you make (such as adding an admin), you must click &amp;quot;&#039;&#039;&#039;File&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Save&#039;&#039;&#039;&amp;quot; or else you will lose the changes upon reloading the server.&lt;br /&gt;
&lt;br /&gt;
If you are renting a server through a server hosting company, you most likely do not have access to the default server UI. These companies usually provide a custom UI or other options for easily editing the server&#039;s configs.&lt;br /&gt;
=== Commands ===&lt;br /&gt;
See [[Chat Commands]] for a complete list of commands that are available to both admins and regular users in a default server.&lt;br /&gt;
=== Server UI Notes ===&lt;br /&gt;
(Please do check the normal configuration notes too.)&lt;br /&gt;
&lt;br /&gt;
1. Changing world generator settings won&#039;t take effect until you wipe and regenerate the map. This includes map sizes.&lt;br /&gt;
&lt;br /&gt;
2. When making a change to your settings through the Server UI remember to click on file -&amp;gt; save to save the edit to the config files.&lt;br /&gt;
== Connecting to your server ==&lt;br /&gt;
=== LAN ===&lt;br /&gt;
When first attempting to connect to your server, make sure it is running, then enter your game and visit the server browser.&lt;br /&gt;
&lt;br /&gt;
Your server should appear in the server list under &amp;quot;LAN&amp;quot;. If the server is public, you should be able to see it in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The latest server versions don&#039;t require you to forward your ports, but server versions before 0.7.4 require manual port forwarding. If you are using an older server version you will have to manually forward.&#039;&#039;&lt;br /&gt;
=== Getting others to connect to your server ===&lt;br /&gt;
NOTE: Before giving others your IP please check that your server is visible with either of these websites:&lt;br /&gt;
* http://canyouseeme.org/&lt;br /&gt;
* https://www.yougetsignal.com/tools/open-ports/&lt;br /&gt;
Default ports to check are: 3000-UDP and 3001-TCP (Unless you changed them in the config phase.)&lt;br /&gt;
&lt;br /&gt;
Gameport needs UDP and web port needs TCP (Both can be used for each if you want).&amp;lt;br&amp;gt;&lt;br /&gt;
3000-TCP might be used when downloading mods from the server, but this is not totally confirmed.&lt;br /&gt;
&lt;br /&gt;
Navigate to https://www.whatismyip.com/ and grab your public IP.&lt;br /&gt;
&lt;br /&gt;
Now add the server&#039;s configured game port at the end. (Game Port not Web Port) It should look something like this: xxx.xx.xx.xx:3000&lt;br /&gt;
&lt;br /&gt;
For example: 290.94.93.89:3000&lt;br /&gt;
&lt;br /&gt;
Now that you have the server address. Give that to your friends and they should be able to connect if you&#039;ve set up the server correctly.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on server troubleshooting.&lt;br /&gt;
=== NAT and Network Settings ===&lt;br /&gt;
(NOTE: NAT Punchthrough has been added since version 0.7.4 of the server and NAT based settings have been removed)&lt;br /&gt;
&lt;br /&gt;
You can view the NAT settings for your server in the Network tab of the server UI. When the Network tab is clicked (tab, not the menu option at the top of the UI) it will show 3 tabs, Config, Display, and Graphs. The Display tab will show the status of NAT, and the Config tab will allow you to enable or disable auto-detection for NAT.&lt;br /&gt;
&lt;br /&gt;
The Network option in the top menu of the server UI has a button to refresh NAT. This will cause the server to recheck the NAT and can potentially solve some NAT issues.&lt;br /&gt;
=== Anti-Virus / Firewall ===&lt;br /&gt;
Some Anti-Virus solutions will block your server from talking and subsequently prevent players from seeing it online.&lt;br /&gt;
&lt;br /&gt;
Either allow the game ports to function through the Anti-Virus.&lt;br /&gt;
&lt;br /&gt;
When it comes to firewalls and NAT your router may not be working correctly with NAT or not have it at all so you may have to manually port forward your ports. On both your pc firewall and the router. See [[Setting Up a Server (advanced)]] for more details.&lt;br /&gt;
=== For Further Help ===&lt;br /&gt;
Join the {{Eco Discord}} and visit the &#039;&#039;&#039;#server-help&#039;&#039;&#039; channel for support.&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Versions&amp;diff=8698</id>
		<title>Versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Versions&amp;diff=8698"/>
		<updated>2022-09-20T22:19:20Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: Added releases 9.5 through 9.6.3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Strange Loop Games]] regularly releases updates to [[Eco]]. New versions are available for download at Strange Loop Games&#039; [https://ecoauth.strangeloopgames.com/home website] and are automatically downloaded through Steam.&lt;br /&gt;
&lt;br /&gt;
New client and new server versions are released simultaneously. Outdated servers are incompatible with new game clients, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Changelogs/notes for minor and major releases are posted in the {{Eco Discord}} &#039;&#039;&#039;#announcements&#039;&#039;&#039; channel and on Steam. Steam or Discord are the source of the changelogs posted here unless stated otherwise.&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
=== v9.6.3 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-09-19}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/5055876358768430910 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&#039;Chat&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: When creating a new chat channel, using &amp;quot;Select All&amp;quot; when adding chat managers or users would result in a disconnect.&lt;br /&gt;
* Fixed: Rapidly opening and closing the Eco Log would result in all chat messages to go to the Eco Log&lt;br /&gt;
* Fixed: Enabling Chat Zen mode was not always hiding the chat UI&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tools&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Using tools and placing blocks could cause the avatar to teleport through terrain&lt;br /&gt;
* Fixed: Mods that allowed editing shovel carry size were still not working after latest update&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;UI&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Work Order tooltips were missing information who started the work order&lt;br /&gt;
* Fixed: When adding a Text Formula for Civics and Rent, the field would overlap other selections in the UI&lt;br /&gt;
* Fixed: Tooltips for Text Formulas were not displaying in all UIs&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vehicles&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Adjusted Shop Cart handles so they are easy to grab&lt;br /&gt;
* Fixed: Crane would not allow placement with an error that blocks required solid ground&lt;br /&gt;
* Fixed: It was possible to highlight yourself with the Crane&lt;br /&gt;
* Fixed: Skid Steer would continue to backup after releasing the key to reverse&lt;br /&gt;
* Fixed: It was not possible to deposit blocks directly into a stockpile using an Excavator/Skid Steer&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Minimum range required between trees reduced to 4m from 5m (can be set in server configuration)&lt;br /&gt;
* Fixed: Pitcher Plant could cause a client crash when harvested&lt;br /&gt;
* Fixed: Having Discord Rich Presence enabled without Discord available was causing exceptions in the log&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.6.2 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-09-15}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3427824991983827864 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&#039;Avatar&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Adding items to a stockpile while standing on top of it could cause your avatar to fall underground&lt;br /&gt;
* Fixed: Swapping tools would not always display visually to others&lt;br /&gt;
* Fixed: Tools could clip through the blanket while sleeping in beds&lt;br /&gt;
* Fixed: Sleeping would break some clothing visually&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Balance&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Shelf life of Crop Seeds increased by 3 days&lt;br /&gt;
* Shelf life of Crops increased by 1 day&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Civics&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Elected Titles with appropriate permissions were unable to manage the Treasury&lt;br /&gt;
* Fixed: It was not possible to reorder vote preferences for candidates once an initial vote was made&lt;br /&gt;
* Fixed: Votes from the election website would not always register correctly on first attempt, depending on browser settings&lt;br /&gt;
* Fixed: The button for &amp;quot;View All Votes&amp;quot; on the election website was not opening&lt;br /&gt;
* Fixed: When drafting civics, the incremental numbers used as a suffix for default names would be missing for every other entry&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Looking in the direction of multiple smog sources would cause FPS drop&lt;br /&gt;
* Fixed: Foxes would sometimes become elongated&lt;br /&gt;
* Fixed: Some Linux machines would render all world graphics purple&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stores&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Store notifications in the news feed could display incorrect items for sale&lt;br /&gt;
* Fixed: The shop cart would not accept trades from linked storages&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tools&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: After relogging into a server, it was not possible to use the currently equipped tool until swapping tools&lt;br /&gt;
* Fixed: An exploit allowed using tools without expending calories or durability&lt;br /&gt;
* Fixed: It was not possible to place Asphalt Ramps when the first placement point was lower than the second&lt;br /&gt;
* Fixed: Using a tool in third-person view while riding a vehicle would cause the animation to loop&lt;br /&gt;
* Fixed: Only Cod and Moon Jellyfish were catchable by fishing&lt;br /&gt;
* Fixed: Unclaiming property with the Land Claim Stake would display incorrectly if there was no property to unclaim&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tooltips&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Residency information in citizens tooltips would not update until after a server restart&lt;br /&gt;
* Fixed: Requirements to be eligible in an elected title&#039;s tooltip would not update until after a server restart&lt;br /&gt;
* Fixed: Specialty/profession tooltips referenced in civics would only display the title of skill&lt;br /&gt;
* Fixed: Modded items could display the incorrect specialty labor required on tooltips&lt;br /&gt;
* Fixed: The tooltip for &amp;quot;New Tab Created per Whisper&amp;quot; in the settings menu had overlapping text&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;UI&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Updated server UI to make naming the server and assigning user permissions part of the &amp;quot;Initial Setup&amp;quot; tab&lt;br /&gt;
* Fixed: When resizing the Economy Viewer, it would move to the bottom of the screen&lt;br /&gt;
* Fixed: Bank balance tab could become misaligned when resizing the Economy Viewer&lt;br /&gt;
* Vehicles&lt;br /&gt;
* Fixed: The crane was unable to interact with blocks&lt;br /&gt;
* Fixed: It was not possible to move the Shop Cart after a server restart if it was open at the time of the restart&lt;br /&gt;
* Fixed: A crash would occur after watching someone pick up a cart then leaving and re-entering rendering distance&lt;br /&gt;
* Fixed: Placing a large vehicle on top of an avatar would cause both to be pushed back backwards&lt;br /&gt;
* Fixed: Steam Tractor Harvester and Sower attachments had incorrect collision with other blocks&lt;br /&gt;
* Fixed: The Wheelbarrow could cause strange physics interactions after repeated use&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;World Objects&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* All world objects that consume fuel now have an On/Off toggle switch&lt;br /&gt;
* Fixed: It was possible to duplicate items on busy servers by transferring items to a stockpile and quickly picking up the stockpile right afterwards&lt;br /&gt;
* Fixed: Civics world objects migrated from 9.5.4 were not appearing on the world map&lt;br /&gt;
* Fixed: The interaction highlight would remain on a bed after starting to sleep&lt;br /&gt;
* Fixed: Using HTML tags in the text field for world objects would cause a client crash&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;3D Food&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Held food could become invisible to others when cycling between foods that have a 3D model and those that don&#039;t&lt;br /&gt;
* Fixed: Cancelling an eating animation by switching to another food would cause a delay in the next food appearing&lt;br /&gt;
* Fixed: Eating animations were missing when right-clicking the food in your currently selected toolbar slot&lt;br /&gt;
* Fixed: Poke Bowl had different cutlery in first-person and third-person view&lt;br /&gt;
* Fixed: Curved shaders were missing in a variety of foods, causing a strange appearance&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Optimizations to physics interactions&lt;br /&gt;
* Fixed: Changes to tools resulted in the Big Shovel Mod unable to be fixed for 9.6&lt;br /&gt;
* Fixed: The client would occasionally crash when loading chunks&lt;br /&gt;
* Fixed: Contributing to a work party could cause a server crash when under heavy load&lt;br /&gt;
* Fixed: Interacting with Taro Root plants would sometimes cause a crash&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.6.1 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-09-02}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3335500006865695621 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&#039;Avatar:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: The avatar would get stuck with their arms outstretched after dismounting from carts&lt;br /&gt;
* Fixed: It was possible to move other’s avatar by running into them&lt;br /&gt;
* Fixed: Tools would sometimes have an incorrect position on the backpack in third person&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Graphics:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Plants &amp;amp; foliage could appear to vanish when turning around in an area&lt;br /&gt;
* Fixed: Plants would sometimes fail to render and would only show outline when targeted by a tool&lt;br /&gt;
* Fixed: Changing the Shadow Quality could break how water appeared&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Food&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Bowls and plates would be missing when eating food with the right mouse button&lt;br /&gt;
* Fixed: Eating sounds would not play after the first time when using the right mouse button&lt;br /&gt;
* Fixed: Rice and Camas Bulb were not displaying properly when held and during eating animations&lt;br /&gt;
* Fixed: Charred Heart of Palm was missing in third person view&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vehicles&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* The Shop Cart now has a built-in sign to display text (only one side for now)&lt;br /&gt;
* Fixed: Vehicles would tend to teleport themselves into an unreachable location&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Work Parties that involved tagged ingredients would crash the server upon restart If they were left partially finished&lt;br /&gt;
* Fixed: Worlds that migrated to 9.6 which had civics that referenced the Abandoned demographic would have this demographic changed to the Long-Term demographic&lt;br /&gt;
* Fixed: Chat Zen mode would sometimes still show the background when hovering the mouse between tabs&lt;br /&gt;
* Fixed: Unneeded debug logs removed from the ModKit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.6 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-08-31}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3236420105757541693 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&#039;Audio&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Added rustling sound when moving through plants&lt;br /&gt;
* Fixed: Wooden Hammer did not make a broken sound when it should have&lt;br /&gt;
* Fixed: Crane was not producing sound effects&lt;br /&gt;
* Fixed: Arrastra would continue to play sound effects after the work order was completed&lt;br /&gt;
* Fixed: Using the /skills levelupall command would cause audio notifications to continue to play even after logging out&lt;br /&gt;
* Fixed: In many cases, buttons were not providing audio feedback&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Avatar&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Sleeping in a bed will now cause your avatar to appear in the bed to others, and will stay this way if you log out while in a bed.&lt;br /&gt;
* 11 New emotes: Bow, Kneel, Salute, Clap, Yawn, Agree, Disagree, Shy, Shrug, Exhausted, Confused&lt;br /&gt;
* Fixed: While using /fly as a server admin, movement hotkeys were not respected and only allowed moving with the default WASD movement keys&lt;br /&gt;
* Fixed: Emotes with extended animations (sleep/dance) would not show to players who connected to the server while the emote was already playing&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chat &amp;amp; News Feed&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Mentioning someone in chat will now cause the message to be highlighted for them in their chat screen&lt;br /&gt;
* New chat emojis that can be sent using colons (ex.)&lt;br /&gt;
* Sending too many messages in a row quickly will trigger a cooldown timer&lt;br /&gt;
* Added a 500-character limit to chat messages&lt;br /&gt;
* Craft order notifications in the news feed now display who started the order when hovering over the projects notifcation&lt;br /&gt;
* Fixed: Linking multi-word tags in chat had inconsistent format to make them appear&lt;br /&gt;
* Fixed: Setting a high UI scale caused the welcome message to have overlapping text&lt;br /&gt;
* Fixed: The news feed could not be dragged down below a certain point in the screen&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Civics&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Environment Statistics were not working in comparisons used for laws&lt;br /&gt;
* Fixed: The tooltips for proposed laws would incorrectly say they were passed by executive action while the election was still ongoing&lt;br /&gt;
* Fixed: The “/titles assign” command was not working when trying to assign someone a title that you already held yourself&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Elevators&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Elevators had synchronization problems when multiple people were viewing the same elevator&lt;br /&gt;
* Fixed: Having a vehicle loaded while using in the Industrial Elevator could stop the elevator and prevent it from going up&lt;br /&gt;
* Fixed: Loading two vehicles into an Industrial Elevator would cause one of them to teleport to the bottom of the elevator shaft after disconnecting from the server while on the elevator&lt;br /&gt;
* Fixed: Walking on elevators did not produce a walking sound&lt;br /&gt;
* Fixed: When two people were using the same elevator, the one who didn’t press the button to operate the elevator would sometimes hear a falling sound&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Modkit&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Added modkit support for flower pots&lt;br /&gt;
* Added support for custom links in the Ecopedia with a warning confirmation when clicking the link&lt;br /&gt;
* Added support for SkinnedAvatarPart to the Eco modkit to add modded clothing skins&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stores &amp;amp; Economy Viewer&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* New hotkey “S” to store UI as a customer to quickly complete the trade&lt;br /&gt;
* Stores now have option to set max durability, and can list multiple items of the same type with different durability&lt;br /&gt;
* Durability for trade offers now visible in the Economy Viewer&lt;br /&gt;
* In the Transfer UI, currencies you don’t have are now hidden from the currency selection dropdown&lt;br /&gt;
* Fixed: The Bank Accounts list in the Store UI had very crowded text and would spill over into two lines&lt;br /&gt;
* Fixed: Scrolling in the Store UI while an offer was selected would deselect the offer&lt;br /&gt;
* Fixed: Having a store with a colored name could cause the color to leak into other text in the UI&lt;br /&gt;
* Fixed: Tooltips for Stores in the Economy View would not open if the text for the store name was truncated&lt;br /&gt;
* Fixed: Economy Viewer bottom panel became misaligned when shrunk smaller than a certain size&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tools&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Dropping dirt from a shovel no longer requires a target&lt;br /&gt;
* Fixed: Modern Rock Drill animation would become incorrect when switching between first person and third person view while the tool was active.&lt;br /&gt;
* Fixed: Bow animation would not always complete when firing in third person view&lt;br /&gt;
* Fixed: Bow trajectory line would show incorrectly in third person when aiming at a significant height difference&lt;br /&gt;
* Fixed: It was possible to get tools into a state where they would all incorrectly display control hints for placing world objects&lt;br /&gt;
* Fixed: Available fill types would not change when swapping from a higher level hammer to a lower one while holding a block.&lt;br /&gt;
* Fixed: When chopping a tree, if the trunk landed on someone else’s property, you were not able to collect the logs if you removed the stump first&lt;br /&gt;
* Fixed: Land Claim Stake property highlight would remain when logging off and then connecting to another server.&lt;br /&gt;
* Fixed: Shovel actions would sometimes not register while in third person view&lt;br /&gt;
* Fixed: All types of hammer had the same speed as the modern hammer&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Vehicles&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Increased the light produced by vehicle headlights&lt;br /&gt;
* Excavator and Skid Steer will no longer continue to break rocks even when their inventory is full.&lt;br /&gt;
* It is no longer possible to exit vehicles with no available exit point and this would result in teleporting to the surface&lt;br /&gt;
* Fixed: Wheel animations could become desynced, so the front and rear wheels rotations did not match&lt;br /&gt;
* Fixed: Wood cart would drift slightly to the right even when moving straight.&lt;br /&gt;
* Fixed: “You should be closer to interact” error notification would appear when interacting with the arm of a crane or excavator from a valid distance&lt;br /&gt;
* Fixed: Skid Steer sometimes had trouble loading its cargo into a Truck, which required leaving and re-entering the skid steer to work correctly.&lt;br /&gt;
* Fixed: When driving a Steam Truck and clipping into a corner at the wrong angle it would move the driver into the passenger seat&lt;br /&gt;
* Fixed: Skid Steer was able to interact with stockpiles below it even when they should have been out of range.&lt;br /&gt;
* Fixed: Using a Steam Tractor could cause the Toolbar to overlap with inventory weight UI&lt;br /&gt;
* Fixed: Vehicle controls UI would not update if changing the control settings while already in a vehicle&lt;br /&gt;
* Fixed: Excavators could look like the front wheels were hovering when moving forward and viewed by another player&lt;br /&gt;
* Fixed: When switching between views or dragging a wood cart backwards in third person view, it could cause the avatar to twist in place&lt;br /&gt;
* Fixed: Avatar would twist in an unnatural position when using the crane&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;UI&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Improvements to all Civics UI to improve readability&lt;br /&gt;
* New addition to HUD to show remaining stamina timer when exhaustion is enabled&lt;br /&gt;
* New tooltips to clarify the different buttons for notification types&lt;br /&gt;
* Property transfer confirmation UI condensed in size and now includes the number of plots being transferred&lt;br /&gt;
* New look for Server UI with tabs for categories of server configurations&lt;br /&gt;
* Fixed: Some baked goods were assigned to the incorrect Ecopedia category&lt;br /&gt;
* Fixed: The Objectives UI was displaying a non-working link to the Ecopedia&lt;br /&gt;
* Fixed: The padding for some sliders in the escape menu was incorrect which caused them to clip outside the border of the window&lt;br /&gt;
* Fixed: Fuel UI text was not adapting in size based on localization&lt;br /&gt;
* Fixed: Viewing the Property tab of the Deed UI would incorrectly display the list of authorized users when access the UI as an authorized user but not the deed owner&lt;br /&gt;
* Fixed: Eating a large number of food types in a 24 hour period would cause the Nutrition UI to expand over most of the screen&lt;br /&gt;
* Fixed: Server listings would flicker in the server browser when selecting various options for sorting&lt;br /&gt;
* Fixed: Opening and closing the Skills UI with low framerate would cause it to drift downwards on the screen each time it was opened.&lt;br /&gt;
* Fixed: Icons were misaligned when viewing the inventory of a trash pile&lt;br /&gt;
* Fixed: Asphalt Concrete’s White Edge form had the incorrect icon&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;World Objects&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* New block form for carpet blocks, Canopy Windows&lt;br /&gt;
* New world objects: Industrial Refrigerator and Powered Storage Silo&lt;br /&gt;
* Fixed: It was possible to get stuck when placing large objects or vehicles when placing them on top of your avatar.&lt;br /&gt;
* Fixed: When picking up rotatable world objects, they would always face west rather than the direction they were facing when picked up&lt;br /&gt;
* Fixed: When removing an object from a power grid, it would still act as a connection for transmitting power along the grid until the next server restart&lt;br /&gt;
* Fixed: Icons would exceed sign borders when stacked on top of each other&lt;br /&gt;
* Fixed: Waking from a bed by pressing escape would not stop time from skipping forward&lt;br /&gt;
* Fixed: Plants could grow in placed stockpiles, causing the storage to get displaced upwards&lt;br /&gt;
* Fixed: The Machinist Table outline highlight would overlap the avatar in third person view&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Misc&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: The meteor was not appearing behind the atmosphere&lt;br /&gt;
* Fixed: Light reflected by glass would also pass through the glass as if not being reflected&lt;br /&gt;
* Fixed: It was not possible to take blocks directly from storage into the carried slot using shift + click&lt;br /&gt;
* Fixed: The auto-accept button for contracts was not working and contracts would automatically complete even when unchecked&lt;br /&gt;
* Fixed: Work parties with payments split based on the work performed would appear invalid after a server restart, even though the work party still functioned correctly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.5.4 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-06-29}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3349004388912874246 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|Fixed:&lt;br /&gt;
It was not possible to select multiple entries in civic and work party filters.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.5.3 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-06-24}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3349004388892405802 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Contract escrow could end up not having the expected amount of currency to pay out contracts due to work parties having refunded their payments.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Tooltips didn&#039;t show the information line under the item name on where it can be crafted anymore.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The jump tutorial did not progress in worlds where the meteor was disabled.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Tooltips could show an exception instead of the expected information after being moved through categories in the store.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; It was not possible to remove the content of a filter in civics once any entry was chosen due to the submit button disappearing when all items were unselected.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Scrolling in a list menu could lead to a different item than the actually selected one being chosen.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Glass was displaying &#039;milky&#039; at night.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Trying to place a starter camp in an area where that is not possible could lead to empty deeds being created that got linked in chat.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Clicking the highlighted term &amp;quot;Currency Created&amp;quot; in the description of a law would crash the client.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The law trigger for completed work parties would trigger for every slot of the work party, no matter if that slot was actually filled by a player.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The ui for displaying server details in the server list didn&#039;t display correctly in all cases.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; On some maps, specific areas could lead to the client crashing when entering.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Entering invalid values as custom stat for wages at registrar titles could lead to the server crashing and not booting anymore.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Hidden chat would become visible again when opening the construction menu.&lt;br /&gt;
&lt;br /&gt;
Fixed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Changing the resolution caused some border lines in the &amp;quot;Set Play Times UI&amp;quot; to disappear.&lt;br /&gt;
&lt;br /&gt;
Changed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; Unowned objects are no longer automatically linked as storage.&lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; User Marked Up names are now moddable.&lt;br /&gt;
&lt;br /&gt;
Added&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; The law trigger for completed work parties does now offer the amount of work added to the work party in calories.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.5.2 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-05-18}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3189122860922459436 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
The client would sometimes crash with error message related to concurrent updates&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
Setting the Weight Multiplier could cause incorrect weight calculations in inventories&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
Increasing the Stack Size multiplier allowed more than one upgrade to be placed in a work station&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
For some workstations, like the Machinist Table, placing a module in the same room would not be recognized until after the next room update.&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
Laws that used a Citizen Timer trigger were not allowing Citizen to be used as a variable in a Condition check.&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
Deleting a vehicle deed could cause empty deeds to be linked in chat.&lt;br /&gt;
&lt;br /&gt;
* Fixed:&lt;br /&gt;
&lt;br /&gt;
Civics would get invalidated after revising and passing them, reverting them to the prior version&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.5.1 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-05-11}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3189122860922459432 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== &#039;&#039;&#039;Audio&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Ambient sounds during initial game launch were not respecting in-game volume settings&lt;br /&gt;
* Fixed: Alt-tabbing while running underwater caused a large sound when returning to Eco&lt;br /&gt;
* Fixed: The audio for chopping trees would sometimes stop playing&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Chat:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Changed: Moved civic notifications to chat&lt;br /&gt;
* Changed: Added Government notification category in the chat&lt;br /&gt;
* Fixed: When responding to a DM from someone with spaces in their name, it could send the message to someone who had the first word of the name as their own name&lt;br /&gt;
* Fixed: Chat was not hiding correctly when the Eco Log tab was open&lt;br /&gt;
* Fixed: When relogging, unread messages in hidden tabs didn&#039;t show their notification badges correctly&lt;br /&gt;
* Fixed: In some cases, hidden tabs didn&#039;t show their unread message badges even after receiving new messages&lt;br /&gt;
* Fixed: Hidden tabs sometimes still showed their notification badges despite all message being read&lt;br /&gt;
* Fixed: Italicized text was getting clipped in new lines of the news feed&lt;br /&gt;
* Fixed: The chat command for listing admins was showing all players&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Civics:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Changed: Added more info for money transactions related to laws&lt;br /&gt;
* Fixed: Debt was not always being removed after repaying a cleared contract&lt;br /&gt;
* Fixed: The Withdraw from Election button was not displaying an error when no election was selected&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Graphics&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Glass could have strange lighting tints, especially at sunrise and sunset&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Storage&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: The server config for storage link range settings was not being respected after server restart&lt;br /&gt;
* Fixed: The consolidate inventory button was not working for objects with built in storage, like vehicles&lt;br /&gt;
* Fixed: Consolidating inventories on migrated worlds where items were stored in objects with new restrictions that would otherwise prevent the item from being stored here would cause a crash. Such items on consolidating will now be moved to Void Storage.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Stores&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Authorized users of a store were unable to rename categories or delete items from sale&lt;br /&gt;
* Fixed: When a modded item was added for sale in a store and later removed from the server, it would cause the save to be unloadable. Removed items will now be removed from stores&lt;br /&gt;
* Fixed: Barter trades were failing without an error message&lt;br /&gt;
* Fixed: When the store was set to barter mode, there was incorrect padding in &amp;quot;Checkout&amp;quot; area&lt;br /&gt;
* Fixed: When having over 20,000 items of inventory in a store, the quantity text would exceed the limitations of the frame&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tooltips&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Added: New hint tooltips for various buttons in the HUD UI&lt;br /&gt;
* Fixed: Tooltips were missing from items in the Item Selector&lt;br /&gt;
* Fixed: Tooltips tended to refresh when it was not necessary&lt;br /&gt;
* Fixed: Complex laws and civics could result in an unwieldy tooltip that took up a large portion of the screen&lt;br /&gt;
* Fixed: Recipe tooltips were not displaying text for tags with non-unique plural names&lt;br /&gt;
* Fixed: Currency text was missing from the Transactions UI when checking the tooltip for truncated text&lt;br /&gt;
* Fixed: Nylon Carpet was showing the tooltip for Wool Curtains&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;UI&#039;&#039;&#039;: ====&lt;br /&gt;
&lt;br /&gt;
* Changed: Adjusted up pop-up notifications when damaging an animal with a bow (number only, text doesn&#039;t follow animal, different colors for headshots vs bodyshots).&lt;br /&gt;
* Changed: Updated Localization for a variety of phrases and languages&lt;br /&gt;
* Fixed: Hovering effect not getting updated when scrolling in a dropdown menu&lt;br /&gt;
* Fixed: Void Storage Icon was missing its animation&lt;br /&gt;
* Fixed: Profession Overview wasn&#039;t showing the specialty levels of the players who had learned a specialty&lt;br /&gt;
* Fixed: Preferred Playtimes menu was not showing hours above the time grid&lt;br /&gt;
* Fixed: The minimap would glitch for one frame when being opened for the first time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v9.5 ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-04-27}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; [https://store.steampowered.com/news/app/382310/view/3189121526236909889 https://store.steampowered.com/news/app/382310/view/3097916025915856618]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
!Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Audio&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Added a variety of new musical tracks and remixes of existing ones&lt;br /&gt;
* Added sound effects for the shooting down the meteor sequence&lt;br /&gt;
* Added sound effect for completing a transaction in a store&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Avatar&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* A larger variety of tools will now be displayed as carried on the avatar when they are added to the toolbar&lt;br /&gt;
* New animation for climbing over the top of a ladder&lt;br /&gt;
* Zooming in while in third person could sometimes have the avatar blocking the frame&lt;br /&gt;
* Trees and another plants will now temporarily hide if they would be blocking the avatar while in third person mode&lt;br /&gt;
* Improvements to responsiveness while moving with third person camera&lt;br /&gt;
* Fixed: When editing the avatar, occasionally foliage would be blocking the screen&lt;br /&gt;
* Fixed: It was possible to get stuck in a roof if placing objects when placing objects below where you were standing&lt;br /&gt;
* Fixed: During avatar creation, the avatar would often spawn facing blocks&lt;br /&gt;
* Fixed: It was possible to get stuck in a wall when opening a door that pushed you backwards&lt;br /&gt;
* Fixed: The avatar would have jerky movement when aiming a bow in third person&lt;br /&gt;
* Fixed: It was possible to zoom out in third person view past the intended maximum amount when setting different values for first person and third person field of view&lt;br /&gt;
* Fixed: Avatar nameplate could disappear when above water texture&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Civics&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Added additional information to tooltips for law conditions&lt;br /&gt;
* Added collapsable menus for viewing civics in the Legislation tab of the Government UI&lt;br /&gt;
* Election Processes can now specify what happens in the case of tied result: No Winner, Random, or Incumbent Priority&lt;br /&gt;
* Fixed: It was possible to start an election for a deleted law draft if two people were editing a law at the same time&lt;br /&gt;
* Added expandable lists for advanced fields when drafting civics to make large laws easier to work with&lt;br /&gt;
* Added link to relevant Ecopedia page when creating/edit a civic&lt;br /&gt;
* Adjusted font colors for civics titles to be easier to read while editing&lt;br /&gt;
* Fixed: Elections Processes that had Mininum Percent of Voters Required of 0 would result in win for an election in which no one voted, instead of no declared winner&lt;br /&gt;
* Fixed: When starting a multi-provision election, provision names would not update in the pending election UI if their drafts were edited after being added&lt;br /&gt;
* Fixed: When a title that was reference in a law was deleted, it was not possible to remove the reference to this title by revising the law&lt;br /&gt;
* Fixed: It was not possible to reference items with a parent item in a law (Example: Softwood/Hardwood Boards)&lt;br /&gt;
* Fixed:  Hovering over &amp;quot;math operation result&amp;quot; on a sidebar message did not work if the message was very long&lt;br /&gt;
* Fixed: Laws with a text formula did not allow editing&lt;br /&gt;
* Fixed: Blocking inventory access on a deed also blocked access to trucks with position on that deed&lt;br /&gt;
* Fixed: &amp;quot;Construct or Deconstruct&amp;quot; with &amp;quot;Ramps&amp;quot; did not work with a law that ignored authorization&lt;br /&gt;
* Fixed: Some text found in Constitution UI are overlapping each other while some are outside the border&lt;br /&gt;
* Fixed: It was not possible to edit deleted titles on linked articles such as laws, amendments, etc&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Crafting&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Fixed: Focused Workflow talent was activating while having two of the same crafting tables in the same room&lt;br /&gt;
* Fixed: Crafting time required for a project was not displaying correctly when it was reduced by talents&lt;br /&gt;
* Fixed: When opening the crafting UI, sometimes the window would start partially scrolled down&lt;br /&gt;
* Fixed: Control hints would not follow the mouse when highlighting a crafting table&lt;br /&gt;
* Fixed: The Advanced Crafting button was missing a unique icon&lt;br /&gt;
* Fixed: Work party tooltips were not being updated when labor and resources were added to projects&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Graphics&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Added new graphics setting that enables high quality water rendering&lt;br /&gt;
* Improvements to underwater post-processing effects&lt;br /&gt;
* Glass blocks now refract light&lt;br /&gt;
* Added sunrise and sunset colors to volumetric lights&lt;br /&gt;
* Improvements in lighting saturation&lt;br /&gt;
* Increased bloom strength range&lt;br /&gt;
* Fixed: Vsync and Volumetric Lighting would not always initialize correctly&lt;br /&gt;
* Fixed: Angling the camera by a block in the water caused water fog to disappear&lt;br /&gt;
* Fixed: Driving vehicles with the lights on at night caused graphical bug on water surface&lt;br /&gt;
* Fixed: Crossing 0,0 point would cause lights and insects to momentarily disappear&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Main&#039;&#039;&#039; &#039;&#039;&#039;Menu&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Improved Voice Chat settings to be more clear and provide additional options&lt;br /&gt;
* Added confirmation box after pressing Exit to Main Menu while connected to a server&lt;br /&gt;
* Fixed: Text was getting truncated in the settings menus after lowering resolution&lt;br /&gt;
* Fixed: Pressing enter while a window was open in the main menu would proceed to connect to the most recent server instead of reacting to the window that was open&lt;br /&gt;
* Fixed: Main Menu was not displaying correctly on wide screen monitors&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Meteor&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Meteors will now destroy objects inside buildings when destroying buildings instead of leaving them floating&lt;br /&gt;
* Rooms destroyed by meteors will no longer count as valid rooms&lt;br /&gt;
* Meteor craters will no longer create dirt floating in the water when hitting small bridges&lt;br /&gt;
* Ramps hit by meteors will be always destroyed entirely&lt;br /&gt;
* Items in stockpile&#039;s inventory that are destroyed by meteor impact will be removed from stockpile&#039;s inventory or turned into dirt&lt;br /&gt;
* Crate blocks spawned by stockpiles will no longer be immune to meteors&lt;br /&gt;
* Changed size of crater created by main meteor impact from 30 to 50&lt;br /&gt;
* Effects of &#039;/meteor addhours&#039; command will now be visible in server&#039;s configuration&lt;br /&gt;
* Fixed: Using /meteor addhours command was not updating display for hours remaining until after a server restart&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Minimap&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* The 2D Map can now be zoomed out far enough so it is possible to see the entire map at once&lt;br /&gt;
* Different view styles of the map/minimap now retain their own zoom settings&lt;br /&gt;
* Fixed: Map marker text would overlap with other elements of the UI&lt;br /&gt;
* Fixed: Minimap icons could trigger tooltip popups when hovering outside of the minimap when the minimap was in docked mode&lt;br /&gt;
* Fixed: The map would close when editing a deed by selecting the deed on the map&lt;br /&gt;
* Fixed: &amp;quot;Follow Player&amp;quot; setting in the minimap would not work in vehicles or after using the /fly command.&lt;br /&gt;
* Fixed: Player arrows in the minimap would face the wrong direction while operating a vehicle if they entered the vehicle while in 3rd person&lt;br /&gt;
* Fixed: Black deeds were appearing invisible on the map&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Tools&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
* Hitting an animal with a bow now displays damage taken in a popup above the animal&lt;br /&gt;
* The Fishing Pole line can now break if it takes too long to reel in a fish, which is indicated by the fishing line turning red if it is about to break&lt;br /&gt;
* Fixed: Attempting to use the shovel with a non-diggable block in hand would cause the shovel to not work without an error to explain why&lt;br /&gt;
* Fixed: Rapidly clicking while the hammer was selected would result in placements errors&lt;br /&gt;
* Fixed: Fishing pole line was offset in first person when turning down render scale below 100%&lt;br /&gt;
* Fixed: Reeling in a fishing pole when cast a very short distance was taking too long&lt;br /&gt;
* Fixed: It was not possible to reel in a fishing pole after interacting with another object while fishing&lt;br /&gt;
* Fixed: Fishing pole line could be dragged on land by walking away after casting&lt;br /&gt;
* Fixed: Switching off and on the fishing pole while a fish was on the line would freeze the fish&lt;br /&gt;
* Fixed: Modern Pickaxe tooltip was displaying the incorrect amount of hits required on Basalt&lt;br /&gt;
* Fixed: Papaya was giving the incorrect interaction hint when a hammer was selected&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Updated style of tutorial to be more goal oriented and with additional informative videos&lt;br /&gt;
* Shrunk UI for tutorial and notifications.&lt;br /&gt;
* Added tutorial for opening the Ecopedia&lt;br /&gt;
* Added tutorial for using a Machete to clear paths&lt;br /&gt;
* Centered experience multiplier during the Forage for Food tutorial&lt;br /&gt;
* Added triggers to active the food tutorial when either at 20% calories remaining or after eating food for the first time&lt;br /&gt;
* Tutorials now show their subtasks one at a time when they should be done in a specific order.&lt;br /&gt;
* Fixed: The camera would get stuck with strange behavior when pressing escape during the meteor tutorial at the moment the meteor was spotted in the key&lt;br /&gt;
* Fixed: If skipping all tutorial steps after first skipping the Nutrition tutorial, the nutrition meter would not load, requiring a reconnect to appear.&lt;br /&gt;
* Fixed: The &amp;quot;Reset Ecopedia viewed pages&amp;quot; button was not functioning&lt;br /&gt;
* Fixed: Client could crash when using the /tutorials task discord command&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* New and improved model for the Wood Cart&lt;br /&gt;
* Fixed: After renting out a vehicle, the tenant was unable to drive the vehicle or access the storage&lt;br /&gt;
* Fixed: Exiting a vehicle in a narrow space would teleport you to the surface&lt;br /&gt;
* Fixed: Wood carts could teleport to the surface if they were confined in too small of a space underground&lt;br /&gt;
* Fixed: Crane could have a phantom shadow placement after leaving and reentering when the storage was empty&lt;br /&gt;
* Fixed: Avatar would stretch when crossing the world border while operating a wood cart&lt;br /&gt;
* Fixed: It was not possible to rotate blocks with the Crane&lt;br /&gt;
* Fixed: When using a crane to interact with a stockpile, the control hint would list all items to pick up when it should only have been blocks&lt;br /&gt;
* Fixed: It was possible to reduce the calorie consumption of the Hand Plow by eating after running out of calories while operating it&lt;br /&gt;
* Fixed: When backing up into a wall with the Hand Plow, it was possible to get stuck when dismounting&lt;br /&gt;
* Fixed: When using an Excavator or Skid Steer to pick up large pieces of rubble, it was only providing one stone/ore instead of two&lt;br /&gt;
* Fixed: The toolbar was missing while riding in a Steam Tractor&lt;br /&gt;
* Fixed: Steam Tractor attachments were not visually synced with other players after turning them on&lt;br /&gt;
* Fixed: There was an exploit where you could take finished items from other&#039;s work table by giving them authorization on your vehicle&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;UI&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Added pin button to backpack so that it remains open when pressing Escape&lt;br /&gt;
* It is now possible to search the economy viewer by text&lt;br /&gt;
* Updated style for many of the UI, including the Escape Menu, Currency Exchange, Bank, Deeds, Status Indicator, and more&lt;br /&gt;
* Unified size and settings of various fonts to add more consistency&lt;br /&gt;
* Updated style for control hint popups when hovering over an object&lt;br /&gt;
* Added additional information for the notification when being invited to join a residence, like deed location&lt;br /&gt;
* World Objects that used a paper background for their UI now use a wood background, with the exception of the Bank which uses a metal background&lt;br /&gt;
* Notifications from the Currency Exchange are now condensed into one message&lt;br /&gt;
* Added tooltip to Currency Exchange amount restrictions to explain its meaning&lt;br /&gt;
* Changed colors for object and block highlights to be more color-blind friendly&lt;br /&gt;
* Clarified error message on Mint UI when trying to mint a currency with a duplicate name&lt;br /&gt;
* Bank UI now displays Personal Accounts and Government Accounts separately&lt;br /&gt;
* Fixed: Blur effect was not disabled when hiding the UI while a menu was opened&lt;br /&gt;
* Fixed: Changes made on the Authorization UI were not updating for others when multiple people were accessing this UI&lt;br /&gt;
* Fixed: Tags did not have spaces when they were multiple words&lt;br /&gt;
* Fixed: Research papers and camo clothing did not display their color tints in the Ecopedia and tooltips&lt;br /&gt;
* Fixed: The highlight for carried blocks would overlap the current quantity carried when moving more of a block into the carried slot&lt;br /&gt;
* Fixed: Icons on the notification banner could exceed the boundary of the background in cases with small amount of text&lt;br /&gt;
* Fixed: Icons for the Small Standing Wood Signs would display as salads in the Ecopedia&lt;br /&gt;
* Fixed: Background blur was missing when opening a Contract or Workparty from outside of a Contract Board&lt;br /&gt;
* Fixed: The notification for claiming the first plot of a deed showed total land 0 square metres claimed&lt;br /&gt;
* Fixed: When mousing over the notification for gaining specialty experience to see the tooltip, it would suddenly vanish after moving the mouse away&lt;br /&gt;
* Fixed: Asphalt Concrete Ramp was included in the Road Tag when this is already covered by Asphalt Concrete&lt;br /&gt;
* Fixed: Some of the marked up text in the Ecopedia did not have a working tooltip when hovering it&lt;br /&gt;
* Fixed: Escrow transfer messages for contracts were not displaying the name of the contract associated with the transfer&lt;br /&gt;
* Fixed: Rent for Property UI did not have a scroll bar, creating issues when having a large formula for determining eligble renter&lt;br /&gt;
* Fixed: In the Economy Viewer UI, the Work Party tab was not scaling when the UI size was adjusted&lt;br /&gt;
* Fixed: Changes made to the Set Play Times UI were saving changes regardless of the method used to close the UI&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;World&#039;&#039;&#039; &#039;&#039;&#039;Objects&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Fixed: Not all plants species would fit correctly in a planter pot&lt;br /&gt;
* Fixed: It was possible to place very large world objects in a way that would encroach on a neighbor&#039;s property claims&lt;br /&gt;
* Fixed: Using /spawn court command was causing the Court to spawn partially inside the wall&lt;br /&gt;
* Fixed: Some objects had duplicate Power and Pipe Components included in their tooltip&lt;br /&gt;
* Fixed: Using the /build stockpile command with some blocks, like clay, would cause a crash&lt;br /&gt;
* Fixed: The Computer Lab would sometimes report there was not enough power to power the lasers when there was adequate power&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Misc&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* Added option for server admins to disable proximity voice chat&lt;br /&gt;
* Expanded the exhaustion feature to allow saving up stamina over multiple days when not becoming fully exausted. The maximum amount of time preserved can be set in the server configuration.&lt;br /&gt;
* Added option to the escape menu to view and copy the Server ID of the server connected to for sending to others so they can join&lt;br /&gt;
* Greatly expanded the text strings that are localized&lt;br /&gt;
* Fixed: There was no error notification when trying to plant a seed on a tilled soil block that had been covered by other blocks&lt;br /&gt;
* Fixed: The drop down to select a bank account to pay repair fees was not appearing in the Tool Bench&lt;br /&gt;
* Fixed: Smiting an Industrial world object with a Dev Tool would not update the room calculation to no longer be considered an Industrial room&lt;br /&gt;
* Fixed: Using the Land Claim Stake near the border of the plot would not display the claim highlight&lt;br /&gt;
* Fixed: Server could crash with LiteDB Exception: Databse lock timeout&lt;br /&gt;
* Fixed: A crash could occur when quitting Eco while connected to a server under certain conditions related to pollution&lt;br /&gt;
* Fixed: Occasionally the client would crash with an null reference exception related to &amp;quot;InventoryChangeSet&amp;quot;&lt;br /&gt;
* Fixed: Occasionally the client would crash with an error &amp;quot;Failed to handle RPCResponse&amp;quot;&lt;br /&gt;
* Fixed: Base food score was not being added to experience multiplier with zero calories&lt;br /&gt;
* Fixed: Claiming an individual plot displayed a notification of the plot have a total land of 0 square meters&lt;br /&gt;
* Fixed: The contract clause Add/Remove Blocks was not counting blocks that were stacked on top of each other&lt;br /&gt;
* Fixed: Placing a waterwheel underwater could create holes through the water&lt;br /&gt;
* Fixed: The camera would get displaced if being attacked by animals while sleeping&lt;br /&gt;
* Fixed: &amp;quot;Features&amp;quot; server config tab would not update until after saving the settings&lt;br /&gt;
* Fixed: Various typos and text corrections&lt;br /&gt;
* Fixed: Animal carcasses would sometimes teleport to the surface&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== v9.4.6 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-02-02}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/3097916025915856618&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Players and other objects would sometimes appear invisible to others&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: The audio for chopping trees and other tools would sometimes stop playing until switching tools&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Members of a demographic were not given edit permissions when that demographic was assigned as a manager of a registrar title or a bank account&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: 32-bit build would crash on startup&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Casting a fishing pole was creating errors in the server log&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Issue with banlist on servers&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Using RCON with a non supported command was causing an exception&lt;br /&gt;
* &#039;&#039;&#039;Added&#039;&#039;&#039;: /kick, /listusers and /listadmins commands now all have RCON support&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.5 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2022-01-08}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/3113676178827518776&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Added&#039;&#039;&#039;: New emotes: /wave, /sit, /bow, and /salute&lt;br /&gt;
* &#039;&#039;&#039;Added&#039;&#039;&#039;: Modkit support for custom images for signs and Ecopedia banners (More Info: [https://github.com/StrangeLoopGames/EcoModKit/tree/testgame/sign-example/Examples/SignImages/Client Example Mod] &amp;amp; [[Custom_Sign_Images|Wiki Documentation]])&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Laws using a progressive percent were unable to accept 0 as the minimum threshold&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Firing a bow was creating errors in server logs&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.4 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-12-20}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/4893722033460215273&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Added&#039;&#039;&#039;: New admin commands to help manage the skill points and levels of other players&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: It was possible to exploit furniture score calculations by placing furniture in the gaps of the wall between rooms&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Plants would not render on the edges of the screen when rotating the camera in third person&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Eco client would freeze when failing to get a response from Steam while in the middle of connecting to a server. This now causes a timeout with an error message explaining the problem.&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Eco client would freeze when failing to connect to a Cloud Worlds when the relay server was unreachable&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Using &amp;quot;Global Timer&amp;quot; as the value for a law effect would cause an exception&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: There was a situation that could result in some plants dying on a fresh world even when they were in a habitable environment&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Exiting a UI with the left mouse button would also trigger the tool being held&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Economy Viewer would show negative values for crafting time remaining on public crafting stations with finished orders&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: Mods downloaded from mods.io were being placed in the incorrect folder&lt;br /&gt;
* &#039;&#039;&#039;Fixed&#039;&#039;&#039;: There were still cases of rounding errors for currency transactions with fractions of a cent&lt;br /&gt;
* &#039;&#039;&#039;Other&#039;&#039;&#039;: Various Localization updates and fixes&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.3 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-09-23}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/2871598178349290604&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Harvesting grass and wheat was causing a client crash&lt;br /&gt;
* The camera was set to a fixed position when driving a vehicle as opposed to adjusting to face the direction the vehicle was moving&lt;br /&gt;
* Players were often appearing invisible to others&lt;br /&gt;
* Tool animations would not always display when viewing others use a tool&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.2 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-09-23}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/2871598097066508417&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Civics &amp;amp; Contracts&#039;&#039;&#039;&lt;br /&gt;
* Custom stats for civics were still recording even when the action that triggered the stat increase was prevented&lt;br /&gt;
* Text formulas in laws could sometimes cause the server to crash and the save to become corrupted&lt;br /&gt;
* The Distribution Station was incorrectly using time played to determine if eligible to receive items, rather than using days since joining the server&lt;br /&gt;
* Contracts were unable to be marked as failed&lt;br /&gt;
* Admin command /titles unassign was not working when targeting someone besides self&lt;br /&gt;
* It was not possible to repay loans when using a personal account&lt;br /&gt;
* Amount owed for a loan contract would not always update to reflect the amount remaining after making a partial payment&lt;br /&gt;
&#039;&#039;&#039;Food &amp;amp; Nutrition&#039;&#039;&#039;&lt;br /&gt;
* Added modable variables for minimum calories and minimum nutrients provided for food items to be eligible for cravings (default is 200 calories and 12 nutrients)&lt;br /&gt;
* Increased default amount of calories provided for food items to be eligible to a favorite/least favorite food to 500 from 50&lt;br /&gt;
* Added modable variable for minimum nutrients provided to be a favorite/least favorite (default is 50)&lt;br /&gt;
* Increased default minimum calories needed to be considered for Food Variety to 100 from 50&lt;br /&gt;
* Increased default number of foods needed for Food Variety bonus to be hard capped from 40 to 60&lt;br /&gt;
* Food variety bonus would instantly jump up to the hard cap of 50% bonus when reaching the soft cap of 25%&lt;br /&gt;
* Sound effect for eating was not playing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modkit&#039;&#039;&#039;&lt;br /&gt;
* Added mod support for UI prefabs for a collection of variable types: Boolean, IEnumerable, Int32, and String&lt;br /&gt;
* Servers with large mods could experience slowdown when multiple people were connecting to the server for the first time and needed to download mods&lt;br /&gt;
* Quick Join &amp;amp; URL links would not did not properly launch with Steam version of Eco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Updated Localization to cover many new strings&lt;br /&gt;
* Updated tooltips for Lavish Workspace and Frugal Workspace talents to indicate the crafting tables must be placed on claimed land for these talents to work&lt;br /&gt;
* Property overlay is now displayed on the map by default (It can still be disabled)&lt;br /&gt;
* Punctuation marks in chat were displaying an empty deed&lt;br /&gt;
* Pollution &amp;amp; sea level rise were missing statistics on the web UI&lt;br /&gt;
* Local worlds saves were unable to be sorted by date last played&lt;br /&gt;
* When scrolling in the server browser, the background shade for servers was appearing above the server list&lt;br /&gt;
* Opening the citizen object UI was showing the World Progress tab by default rather than the citizen objectives&lt;br /&gt;
* Exhaustion preference UI now displays units to indicate the number selection is based on hours&lt;br /&gt;
* There were typos in the Ecopedia &amp;quot;Trade&amp;quot; and &amp;quot;Property&amp;quot; entries&lt;br /&gt;
* After playing for a long amount of time, new chat messages and notifications would sometimes stop displaying&lt;br /&gt;
* &amp;quot;Setting Up Shop&amp;quot; achievement was not displaying an icon when unlocked&lt;br /&gt;
* When level 0 in a specialty, the experience tooltip for this specialty would display symbols rather than a number for the amount of experience needed to level up this specialty&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vehicles &amp;amp; Tools&#039;&#039;&#039;&lt;br /&gt;
* Further polished legacy cart controls to fully restore old cart behavior&lt;br /&gt;
* Skid steer did not have its normal smooth movement when picking up rubble&lt;br /&gt;
* Vehicles could slide on ramps even when movement keys were not being pressed&lt;br /&gt;
* Vehicles would sometimes disappear when crossing zero point on the map&lt;br /&gt;
* In some situations, tools would no longer work after switching from third person view to first person&lt;br /&gt;
* When using tools in third-person view, they could have faster animations than when using them in first-person view&lt;br /&gt;
&#039;&#039;&#039;General Fixes:&#039;&#039;&#039;&lt;br /&gt;
* It was possible to place objects on the edge of property that overlapped into other&#039;s property&lt;br /&gt;
* Doors incorrectly required solid ground both in front of and behind the door in order to be placed in a location&lt;br /&gt;
* On rare occasions, a server would be unable to start after a restart due to being unable to load the chat&lt;br /&gt;
* Missing inventory stacks caused by removing modded items caused a NullReferenceException crash&lt;br /&gt;
* Incompatibilities in the latest Unity version were causing hard to identify client crashes&lt;br /&gt;
* Avatar could sometimes clip through the ground when moving through zero point&lt;br /&gt;
* Using command &amp;quot;/skills all&amp;quot; followed by command &amp;quot;point&amp;quot; caused Eco to freeze&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.1 ===&lt;br /&gt;
* &#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-08-25}}&lt;br /&gt;
* &#039;&#039;&#039;URL:&#039;&#039;&#039; https://store.steampowered.com/news/app/382310/view/2957163317460483416&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Balance&#039;&#039;&#039;&lt;br /&gt;
* Wind generators now calculate height bonus from the center of the blades instead of the top occupancy point&lt;br /&gt;
* Brick Fireplace recipe moved to Kiln from Masonry Table so it can benefit from Pottery upgrades&lt;br /&gt;
* Slight nutrient buff to Sunflower&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Seed recipes on the Farmers Table were not benefiting from increased crafting speed from upgrades&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Sunflower did not have increased stack size on Steam Tractor&lt;br /&gt;
&#039;&#039;&#039;Modkit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Some popular mods from 9.3 were not compatible with 9.4 due to changes in how chat handled custom commands&lt;br /&gt;
&#039;&#039;&#039;Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Added option to the control settings to enable legacy cart controls which uses mouse look to turn instead of the keyboard&lt;br /&gt;
* Turned down camera sway when turning with a cart in first person&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Carts were having trouble getting enough momentum to climb ramps&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Carts were not able to easily transition off ramps unless the connected block was tamped with a road tool&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Desired purchase quantities for stores would reset to 0 when scrolling with the mouse wheel&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Economy Viewer was not displaying all text when using Chinese language&lt;br /&gt;
&#039;&#039;&#039;Other Fixes&#039;&#039;&#039;&lt;br /&gt;
* Disabled option for servers to enable the experimental Education &amp;amp; Settlements feature&lt;br /&gt;
* Decreased match score benefit when a server has the Needs Immigrants status from losing active players&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; Setting the Specialty Cost Multiplier to 0 would cause the server to crash&lt;br /&gt;
* &#039;&#039;&#039;Fixed:&#039;&#039;&#039; A desync in the client would occasionally cause a crash related to the RPCManager&lt;br /&gt;
|}&lt;br /&gt;
=== v9.4.0 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-08-20}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
* Power Generation Updates&lt;br /&gt;
* New Hairstyles and Outfits&lt;br /&gt;
* Animated Emotes &amp;amp; Third Person Camera Improvements&lt;br /&gt;
* New Food Content&lt;br /&gt;
* Exhaustion System for Public Servers&lt;br /&gt;
* Eco RCON Support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optimization&#039;&#039;&#039;&lt;br /&gt;
* Optimized LOD system for rendering objects in the distance&lt;br /&gt;
* Optimization calculations involving large deeds especially when unclaiming&lt;br /&gt;
* Optimized the database system that results in faster performance and smaller file sizes&lt;br /&gt;
* Reduced server impact for civics ticks and room value calculations that will result in less lag spikes for large servers during these times&lt;br /&gt;
* Optimized logic for frequent plant spawner calculations&lt;br /&gt;
* Optimized interactions when mining with Improved Tool Strength talent&lt;br /&gt;
* Optimized calculations that occurred when sea level rise was occurring&lt;br /&gt;
* Fixed memory leak when highlighting a block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Improvements&#039;&#039;&#039;&lt;br /&gt;
* New Prairie Dog animal that lives in the grasslands&lt;br /&gt;
* Improved visual effects when harvesting plants&lt;br /&gt;
* Improved logic for Elevator Call Post so it will control the closest elevator and no others&lt;br /&gt;
* You can now sit on either side of a bench (or any seat with no back)&lt;br /&gt;
* Reduced frequency for shouting &amp;quot;Timber&amp;quot; while logging, though it will always occur if no trees have been cut in the past 30 minutes&lt;br /&gt;
* Improved audio when a tree is falling&lt;br /&gt;
* Graphics improvements in less well-lit areas to improve contrast&lt;br /&gt;
* Improved property overlay visibility at different light conditions&lt;br /&gt;
* Expanded inventory sounds to include picking up items&lt;br /&gt;
* Fuel storage is no longer linked by default when placing stores and crafting tables&lt;br /&gt;
* Added ability to join servers via a weblink. For full details check the related wiki article&lt;br /&gt;
* Added an automatic server backup before migration to an upgraded version starts&lt;br /&gt;
* Added a new error message when failing to start a server if the cause is that the save is corrupted&lt;br /&gt;
* Chat API has been reintroduced and now endpoints require admin authentication&lt;br /&gt;
* Meat category in Ecopedia renamed to Raw Meat&lt;br /&gt;
* Papaya now categorized as plant in Ecopedia, while Saguaro Cactus is now categorized as a tree&lt;br /&gt;
* Improved animations in images for server categories in server browser&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Changes&#039;&#039;&#039;&lt;br /&gt;
* Player movement speed increased by 10%&lt;br /&gt;
* Small Wood Cart is now crafted by Logging specialty&lt;br /&gt;
* Plants will only spread if there is a living member of the species nearby&lt;br /&gt;
* New progression for which specialties craft Modern Upgrades:&lt;br /&gt;
* Advanced Smelting -&amp;gt; Industry -&amp;gt; Composites -&amp;gt; Electronics&lt;br /&gt;
* All Modern Upgrade recipes labor cost changed to 1000&lt;br /&gt;
* Rooms must be fully claimed in one continuous deed to count for house score&lt;br /&gt;
* Upgraded hammer tiers now unlock the additional multi-box fill types, with only Point and Line types being available on the Stone Hammer&lt;br /&gt;
* Hammer speed increased&lt;br /&gt;
* Starter Campsite now starts with a Stone Machete instead of a Torch Stand&lt;br /&gt;
* All Research Papers experienced provided by crafting reduced by 25%&lt;br /&gt;
* Added nutrient and moisture constraints for Cotton&lt;br /&gt;
* Reduced initial spawn percentage of Cotton&lt;br /&gt;
* Adjusted diet for Jaguar so they are less likely to wander into other biomes&lt;br /&gt;
* Fish trap no longer functions in salt water&lt;br /&gt;
* Pastry Dough is now crafted by Baking&lt;br /&gt;
* Bread carbs &amp;amp; protein increased, fat and vitamins decreased. Recipe cost increased to 2 Leavened Dough&lt;br /&gt;
* Baked Meat now provides more protein than fat&lt;br /&gt;
* Reintroduced Clean Moon Jellyfish recipe on Fishery&lt;br /&gt;
* CO2 Canister is now an item instead of a food&lt;br /&gt;
* Lumber Door recipe cost adjusted to match Softwood/Hardwood variants&lt;br /&gt;
&#039;&#039;&#039;Bug Fixes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
* Audio when chopping trees would sometimes stop playing&lt;br /&gt;
* Inventory movement sound was not playing when using Ctrl+Click to move items&lt;br /&gt;
&#039;&#039;&#039;Civics&#039;&#039;&#039;&lt;br /&gt;
* Elections for titles with multiple winning candidates were selecting the incorrect winners for candidates after the highest vote receiver&lt;br /&gt;
* It was possible to bypass laws that prevented producing air pollution by rapidly clicking the button to turn on an air polluting object&lt;br /&gt;
* Constitution amendments were not correctly displaying as invalid when viewed from the Civics tab on the Amendment world object&lt;br /&gt;
* It was possible to exceed the daily limit for giving reputation by using work parties after using the reputation UI to give someone a review with 0 reputation&lt;br /&gt;
* It was not possible to give reputation to players with a quotation mark in their name&lt;br /&gt;
* Tooltip for Elected Title&#039;s &amp;quot;Who Can Remove From Office&amp;quot; incorrectly stated this action happens at a Ballot Box instead of an Executive Office&lt;br /&gt;
* Requirements for Admin Demographic listed &amp;quot;Citizen is an admin&amp;quot; twice&lt;br /&gt;
* Adjusting a law that referenced player statistics on very high population servers could occasionally cause a save to become corrupted if the adjustment happened while the stat was being calculated&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy&#039;&#039;&#039;&lt;br /&gt;
* Currency transaction could sometimes result in a failure when the owner had less than 0.01 of the currency needed due to rounding errors from previous transactions with a percent cost&lt;br /&gt;
* It was possible to create two currencies with the same name&lt;br /&gt;
* Work party tooltips did not update to reflect ingredients and labor that had already been added&lt;br /&gt;
* The &amp;quot;Put Items in Container&amp;quot; contract tooltip was not updating with the remaining items needed after some items, but not all, had been placed in the container&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
* Visual holes in water could appear when adding and removing blocks&lt;br /&gt;
* Sign text was not visible when viewed behind glass or water&lt;br /&gt;
* Stockpile visualizer for trucks was not displaying secondary materials for blocks like Glass&lt;br /&gt;
* When Lumber was attached on top of Glass, one side of the lumber would turn invisible&lt;br /&gt;
* Black shadow meshes would occasionally appear on borders between certain block forms&lt;br /&gt;
* When using the Land Claim Stake, the edge of the property highlight became blurred with neighboring blocks if they were located at a higher elevation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Modkit&#039;&#039;&#039;&lt;br /&gt;
* Custom blocks created in the ModKit were not appearing in game&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plants &amp;amp; Animals&#039;&#039;&#039;&lt;br /&gt;
* It was possible for plants to recover from extinction&lt;br /&gt;
* Joshua Tree&#039;s crown was behaving strangely after being cut down&lt;br /&gt;
* Alligators would sometimes despawn when stepped on&lt;br /&gt;
* Plants would sometimes block the avatar creation screen after joining a server for the first time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rent &amp;amp; Residency&#039;&#039;&#039;&lt;br /&gt;
* Residency invitations were not appearing for Registrar titles if the invitation happened before being added to the title&lt;br /&gt;
* Housing values for deeds with no residents were displaying incorrect values&lt;br /&gt;
* Residents could not open doors for property they were a resident on if they did not have full authorization on the property&lt;br /&gt;
* When creating a rent offer, the currency used was not defaulting to Global Default Currency (it can still be manually changed)&lt;br /&gt;
* House value was not updating correctly after transferring or unclaiming property&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools &amp;amp; Vehicles&#039;&#039;&#039;&lt;br /&gt;
* Vehicles would sometimes fall below the surface when moving faster than the chunks were loading&lt;br /&gt;
* Carts were jumping in place when blocks or ramps were placed nearby&lt;br /&gt;
* Using the hammer to place blocks would occasionally cause a disconnect with the error &amp;quot;Failed to handle RPCResponse&amp;quot;&lt;br /&gt;
* Excavator would spam the dig action after being prevented by a law&lt;br /&gt;
* Crane arm had strange behavior when crossing zero point on the map&lt;br /&gt;
* Crane would still function while the escape menu was open&lt;br /&gt;
* 3rd person tool animations were not perfectly synced up which became noticeable after holding the interact button for an extended period of time&lt;br /&gt;
* It was possible to speed up tool animations beyond the intended amount by clicking for a fraction of a second to cancel the animation&lt;br /&gt;
* Shot arrows would disappear when crossing zero point on the map&lt;br /&gt;
* Fish trap had incorrect world occupancy and so could be placed in walls&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&lt;br /&gt;
* Weight values for vehicles in the storage UI were incorrectly splitting between two lines&lt;br /&gt;
* Hovering over a Tag ingredient in the crafting UI was displaying talents benefits unrelated to the tag&lt;br /&gt;
* Hovering over icons during the tutorial were not highlighting correctly&lt;br /&gt;
* Item tooltips &amp;amp; Ecopedia reference section were not displaying icon background colors for things like Research Papers&lt;br /&gt;
* Other players&#039; icons on the minimap often had jerky movement&lt;br /&gt;
* Mouse cursor was not changing to a hand pointer when highlighting the disconnect button&lt;br /&gt;
* During the Campsite Tutorial, moving the Campsite item to a different slot in action bar would not cause the tutorial arrow to follow.&lt;br /&gt;
* Buttons in Treasury UI had text exceeding the boundary of the buttons&lt;br /&gt;
* Pressing Enter while a world was loading would cause the Chat UI to appear prematurely&lt;br /&gt;
* Highlight marker for editing deeds on the minimap would disappear after toggling any layers within the World Layers tab.&lt;br /&gt;
* When moving a tool, the durability bar would sometimes remain in the original inventory slot&lt;br /&gt;
* Stockpile UI could get stuck open if opening Block Forms UI before closing&lt;br /&gt;
* Pressing the skill window hotkey multiple times before the skill tutorial was completed would cause multiple confirmation boxes to appear that would each have to be closed&lt;br /&gt;
* Species with composite names (Ex: Snapping Turtle) were displayed without a space&lt;br /&gt;
* Images in Eco News on title screen were often appearing after a delay&lt;br /&gt;
* The mouse cursor would continuously flicker when pointed at the border of a text with a hint popup&lt;br /&gt;
* Long usernames and passwords would exceed their respective text boxes on the title screen&lt;br /&gt;
* Chat channel names would appear stretched out and vertical with exceptionally long chat messages.&lt;br /&gt;
* Ecopedia frames for selected pages would display incorrectly when toggling &amp;quot;Show Undiscovered&amp;quot; while a page that was selected became hidden&lt;br /&gt;
* &amp;quot;Can&#039;t send string as localizable, because it has too many arguments&amp;quot; error message would occasionally appear in the server logs of very large servers&lt;br /&gt;
* Tutorial was not automatically displaying the next step when a previous step was completed&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.6 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-07-08}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed a bug with WebUI that could result in severe sever lag with frequent chat requests&lt;br /&gt;
* Improved handling of chat history that will result in smaller file sizes for larger saves&lt;br /&gt;
* Two new sand concentration recipes for the Screening Machine and Sensor Based Belt Sorter&lt;br /&gt;
* Sand Concentrate recipe craft time reduced to 0.7 minutes from 1 minute&lt;br /&gt;
* Glass recipe craft time reduced to 1.2 minutes from 1.5 minutes and Sand cost reduced to 4 from 6&lt;br /&gt;
* Quicklime Glass recipe yield and craft time reduced to 1 (minute) from 2 (minutes), Sand cost reduced to 3 from 10, Quicklime cost reduced to 2 from 3, craft time reduced to 1 minute from 2 minutes, and experience provided reduced to 70 from 175&lt;br /&gt;
* Fixed an issue with copying laws that would cause the original law to be changed&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.5 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-05-26}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed bug with client closing after disconnecting from a server&lt;br /&gt;
* Improved behavior for splitting deeds so the original deed is maintained while a new deed will be created for the split plots&lt;br /&gt;
* Fixed crash when Grant Title was selected as payment for a Work Party&lt;br /&gt;
* Fixed crash when environment statistics were referenced but a specific statistic was not selected&lt;br /&gt;
* Fixed crash when using modded objects that did not have a prefab assigned&lt;br /&gt;
* Fixed bug that could cause trees to go missing when leaving and re-entering an area&lt;br /&gt;
* Fixed bug that could result in &amp;quot;Caused by Actions&amp;quot; civic articles to have the reverse effect&lt;br /&gt;
* Fixed bug where debts could not be forgiven&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.4 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-05-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed crash with meteor tutorial&lt;br /&gt;
* Fixed issue where banning a player could result in others being unable to vote&lt;br /&gt;
* Fixed crash when a server was hosted in Turkish language&lt;br /&gt;
* Fixed bug that could result in being unable to target some fallen trees, carcasses, and carts&lt;br /&gt;
* Fixed memory leak with pipes&lt;br /&gt;
* Improved optimization when interacting with objects&lt;br /&gt;
* Wooly animals may now be cooked on a campfire&lt;br /&gt;
* Fixed issue with Modkit that resulted in DiscordLink mod not working&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.3 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-04-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Update 9.3.3 has been released with fix for critical issue introduced in 9.3.2 for movement hack detection which dropped legal players from server.&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.2 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-04-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;ATTENTION: This update contained a critical issue and has been retracted. A build that has the issue fixed is currently being created and will be released as soon as possible, containing these fixes.&#039;&#039;&#039;&lt;br /&gt;
* Fixed crash when using Treasury account in stores&lt;br /&gt;
* Fixed bug where Shift+dragging items wasn&#039;t able to move items between different stack size storages&lt;br /&gt;
* Fixed bug with incorrect weight calculation when moving items into empty slots&lt;br /&gt;
* Fixed bug with RPC Response Error causing disconnects from server.&lt;br /&gt;
* Fixed bug that displayed warning in server logs related to vehicle interaction checks&lt;br /&gt;
* Fixed bug that allowed taking money from Contract Escrow using work parties&lt;br /&gt;
* Updated Users.eco ban lists to be JSON compatible. Re-save required for existing wrong lists.&lt;br /&gt;
* Excavator storage is no longer hidden&lt;br /&gt;
* Cotton Boll now has Crop tag and can be stored in silos&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3.1 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-04-17}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed bug with pipes disappearing&lt;br /&gt;
* Fixed crash related to RPC issues&lt;br /&gt;
* Fixed crash with recurring transfers for elected titles and demographics&lt;br /&gt;
* Fixed inability to use government accounts in stores&lt;br /&gt;
* Fixed bug with using shift+drag to transfer items between stockpiles not working&lt;br /&gt;
* Fixed alignment for text in images for Ecopedia&lt;br /&gt;
* Fixed potential migration issue with Users.eco config&lt;br /&gt;
* Fixed issue that didnt allow to host multiple servers with different IPs but the same ports on the same machine&lt;br /&gt;
|}&lt;br /&gt;
=== v9.3 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-04-15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
====Features====&lt;br /&gt;
* Major tailoring profession rework&lt;br /&gt;
* New Cotton plant which can be found in the Wetlands biome&lt;br /&gt;
* New ingredients: Cotton Boll, Shorn Wool, Nylon, Cotton Thread, Wool Yarn, and Nylon Thread&lt;br /&gt;
* New crafting stations: Loom, Automated Loom, Advanced Tailoring Table, and Spin Melter&lt;br /&gt;
* New Cotton, Wool, and Nylon fabrics which can be used as an alternative to Cloth&lt;br /&gt;
* New Modern Tailoring Upgrade&lt;br /&gt;
* New Tier 4 blocks: Cotton Carpet, Wool Carpet, and Nylon Carpet&lt;br /&gt;
* New clothing outfits for Builder, Farmer, Smith, and Tailor&lt;br /&gt;
* New Gloves clothing slot&lt;br /&gt;
* New Corrugated Steel Door and Corrugated Steel Fence Door&lt;br /&gt;
* Rent feature is now enabled by default&lt;br /&gt;
* Renter’s belongings are now placed in void storage after being evicted from a property&lt;br /&gt;
* New optional control setup for excavator to allow simpler movement&lt;br /&gt;
* Added “Hands” option as a tool selection choice for laws related to plants and construction&lt;br /&gt;
* Bank accounts can now be seized via laws or executive actions&lt;br /&gt;
* Admins can now ban or mute players based on a timer with a reason given&lt;br /&gt;
* Updated icons for tabs in the Economy Viewer&lt;br /&gt;
====Optimization====&lt;br /&gt;
* Multiple client optimizations to help address FPS degradation over time&lt;br /&gt;
* Optimized sound controller to remove leak that was contributing to FPS degradation over time&lt;br /&gt;
* Optimized tree rendering performance&lt;br /&gt;
* Optimized calculations for claiming/unclaiming large deeds&lt;br /&gt;
* Optimized process for loading chunks&lt;br /&gt;
* Optimized database calculations for civics and other periodic ticks&lt;br /&gt;
* Optimizations relating to opening and closing UI windows&lt;br /&gt;
* Optimized performance for servers with a large amount of mods when multiple players were connecting at the same time&lt;br /&gt;
* Optimized minimap when large amount of icons were displayed on map&lt;br /&gt;
* Optimized calculations for animal AI&lt;br /&gt;
====Modkit====&lt;br /&gt;
* Modifications to existing items and recipes changes can now be made with partial hooks without rewriting the original files. This means changes will not be overwritten with each update. For full details, see the readme in the mod folder.&lt;br /&gt;
* Fixed modkit exception while working with block sets&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
* Added anti-cheat detection and various cheat fixes&lt;br /&gt;
* Fixed bug where vehicles could be stolen&lt;br /&gt;
* Fixed crash with recurring transfers&lt;br /&gt;
* Fixed crash and authorization issues with Plow Field contracts&lt;br /&gt;
* Fixed crash when setting craft resource modifier to an invalid number&lt;br /&gt;
* Fixed crash when making multiple modifications to a Demographic list that occurred in the same Demographic update tick when the citizen’s hours to check was left blank&lt;br /&gt;
* Fixed occasional crash when editing deeds on the Real Estate desk&lt;br /&gt;
* Fixed crash when attempting to pay rent from an invalid bank account&lt;br /&gt;
* Fixed crash when using Hours Played as a condition for maximum residency occupants&lt;br /&gt;
* Fixed bug where tooltips would get stuck refreshing even when the mouse was stationary&lt;br /&gt;
* Fixed bug with stores being listed multiple times in tooltips and the Economy Viewer&lt;br /&gt;
* Fixed bug with election drafts where citizens other than the creator of the draft could start the election&lt;br /&gt;
* Fixed bug with being unable to interact with a fish trap&lt;br /&gt;
* Fixed bug with tools not working correctly when dragging them into the currently selected toolbar slot&lt;br /&gt;
* Fixed bug with server not allowing connections if the meteor timer was set to an extremely large value&lt;br /&gt;
* Fixed ability to rejoin a residency after the invite was no longer active&lt;br /&gt;
* Fixed ability to become a resident of a property after an invited demographic was removed&lt;br /&gt;
* Fixed bug with invited residents being unable to pick up their own objects on their residence when they did not have authorization to the entire deed&lt;br /&gt;
* Fixed bug that allowed creating non-contiguous deeds with the Real Estate Desk&lt;br /&gt;
* Fixed inability to select “Move In” or “Rent” as a condition when drafting a law based on “Pay Rent or Move In Fee”&lt;br /&gt;
* Fixed bug with getting stuck in third person view when pulling a cart with no backpack&lt;br /&gt;
* Bank account source for Elected Titles wages can now be set to the Treasury&lt;br /&gt;
* Housing value pie chart now has correct proportions for different room types&lt;br /&gt;
* Elected Titles no longer have their term extended when the title holders change&lt;br /&gt;
* Laws that prevent pollution will now deactivate any objects currently polluting after passing&lt;br /&gt;
* Taxes now work correctly for the currency exchange&lt;br /&gt;
* Fixed bug with being unable to remove bank account users and title holders when an authorized Bank/Registrar was placed on a non-authorized claim&lt;br /&gt;
* Fixed bug with contracts still showing as invalid after updating a removed bank account&lt;br /&gt;
* Player movement on minimap is less jerky&lt;br /&gt;
* Fixed bug with vehicle deed icons incorrectly displaying in minimap&lt;br /&gt;
* Fixed bug with editing a district map when the district crossed point (0,0)&lt;br /&gt;
* Fixed bug with minimap where icons on the other side of the world would appear incorrectly in 3D mode&lt;br /&gt;
* Fixed graphic issues with minimap after updating the render scale&lt;br /&gt;
* Fixed tooltip for crafting recipes displaying perks for unrelated talents&lt;br /&gt;
* Fixed the displayed max tier when writing a contract to build a room.&lt;br /&gt;
* Fixed bug in Ecopedia where information about the constitution would appear in unrelated entries&lt;br /&gt;
* Fixed bug where the interaction highlight could appear green when aiming a hammer at an unauthorized property&lt;br /&gt;
* Pressing escape button while sleeping no longer causes the world to continue fast forwarding&lt;br /&gt;
* Fixed bug with the hide chat tag button making the cursor flicker&lt;br /&gt;
* Pressing “+” or “-” button quickly on contracts no longer causes numbers to skip&lt;br /&gt;
* Settlement civic objects are no longer visible when the experimental feature is disabled&lt;br /&gt;
* Backer items can no longer be spawned by admins&lt;br /&gt;
* Wind Turbine table texture changed to metal from wood&lt;br /&gt;
* Fishing reel sound now stops when the reel animation stops&lt;br /&gt;
* Improved consistency with tree falling sounds&lt;br /&gt;
* Various typo fixes&lt;br /&gt;
====Balance====&lt;br /&gt;
* Recipes that previously cost Cloth now cost new Fabric tag which includes Cotton Fabric, Wool Fabric, and Nylon Fabric&lt;br /&gt;
* Cloth and Cellulose Fiber default craft time increased to 1 minute from 48 seconds&lt;br /&gt;
* Cloth recipe labor cost increased to 100 from 50&lt;br /&gt;
* Cellulose Fiber recipe labor cost increased to 100 from 20&lt;br /&gt;
* Bearpack recipe moved to Advanced Tailoring Table&lt;br /&gt;
* Industry vehicles now cost Nylon Fabric instead of Cellulose Fiber&lt;br /&gt;
* Compound Bow recipe now costs Fiberglass + Nylon Thread instead of Fiberglass + Steel Bar&lt;br /&gt;
* Basic clothing recipes that previously cost Plant Fibers now cost Fabric&lt;br /&gt;
* Animal mounts and stuffed animals are now produced by Hunting specialty&lt;br /&gt;
* Charcoal recipe craft time reduced to 1 minute from 4 minutes, labor cost reduced to 40 from 80, and experience provided reduced to 1 from 2&lt;br /&gt;
* Updated formula for residency penalty for multiple residents&lt;br /&gt;
* Large Corrugated Steel Door now costs Corrugated Steel instead of Steel Bar&lt;br /&gt;
* Decreased canopy space requirement from Ceiba tree and increased initial spawn percentage&lt;br /&gt;
* Agouti can now get calories from Ceiba trees&lt;br /&gt;
* Labor cost for crafting seeds on the Farmers Table increased to 40 from 20&lt;br /&gt;
* Epoxy, Plastic, and Synthetic Rubber recipes experience provided changed to 1 from 2&lt;br /&gt;
* Fiberglass recipe labor cost increased to 150 from 75&lt;br /&gt;
* New tags Medium Fish and Large Fish to condense fish recipes in the Campfire and Fishery&lt;br /&gt;
* New recipe Fish Stew based on Meaty Stew that uses Charred Fish as an alternative for Charred Meat&lt;br /&gt;
* Shuck Clams and Clean Urchin recipe costs reduced to 2 Clams/Urchins&lt;br /&gt;
* Water Pumps no longer have unnecessary Economy tag&lt;br /&gt;
====Quality of Life====&lt;br /&gt;
* Installed module name is now visible when viewing the module component for a crafting station&lt;br /&gt;
* Auto-run no longer stops when checking inventory or chatting&lt;br /&gt;
* Adjusted radius of Elevator Call Post so it can interact with the Industrial Elevator from all angles&lt;br /&gt;
* Temporary chat notifications no longer appear in non-related chat channels&lt;br /&gt;
* Remove From Office UI now only displays Elected Titles the user has permission to remove&lt;br /&gt;
* Titles and Bank Accounts are now ordered alphabetically in their respective UIs&lt;br /&gt;
* &#039;Public Crafting Stations&#039; tab in Economy Viewer will now show only publicly listed crafting stations instead of all stations accessible to the player&lt;br /&gt;
* Treasury now has a button that displays a list of all government accounts&lt;br /&gt;
* Improved sorting of species world layers in the minimap&lt;br /&gt;
* Improved excavator suspension to prevent tilting up and down while in use&lt;br /&gt;
* Demographics, titles, and elected titles can now be assigned a backup owner for property and bank accounts incase they are removed&lt;br /&gt;
* Adjusted brush size for drawing districts in the minimap&lt;br /&gt;
* Improved behavior of the top notification panel&lt;br /&gt;
* Updated vehicle control UI and removed unused vehicle controls&lt;br /&gt;
* Updated display names for Specialty Upgrades to be more readable&lt;br /&gt;
* Ecopedia images now have their text localized, as well as a collection of other localization updates&lt;br /&gt;
* Fixed ability to swap tools in the repair bench when both tools are of the same type&lt;br /&gt;
* Cancelling a civic draft will now reset the editable title text&lt;br /&gt;
* Updated Network config template to allow changing settings for Web Server URL and Relay Server Address&lt;br /&gt;
* Improved alignment of messages in the notifications panel&lt;br /&gt;
* Improved alignment for long district names in Minimap.&lt;br /&gt;
* Cursor now updates to the interact symbol when hovering over objects in the minimap&lt;br /&gt;
* Clarified error message when hosting a private world with a world name that contains unsupported characters&lt;br /&gt;
|}&lt;br /&gt;
=== v9.2.4 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-02-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed crash when using “Resident of District” law condition when residency was set to a property without a plot&lt;br /&gt;
* Fixed crash with experimental rent feature when a resident was unable to afford rent&lt;br /&gt;
* Fixed crash with laws that prevented actions when unable to make a payment&lt;br /&gt;
* Fixed “Object not set” error when trying to add a civic to an election&lt;br /&gt;
* Fixed calculation for housing value for deeds with large number of residents and rooms&lt;br /&gt;
* Improved optimization for claiming/unclaiming large deeds.&lt;br /&gt;
|}&lt;br /&gt;
=== v9.2.3 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-02-02}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed crash when setting up a registrar title with wages&lt;br /&gt;
* Fixed crash with strings that were too large for the localizer&lt;br /&gt;
* Fixed crash related to controller manager&lt;br /&gt;
* Fixed display error on player tooltip when no residency was set&lt;br /&gt;
* Fixed display error on store tooltip when the store was setup for barter transactions&lt;br /&gt;
|}&lt;br /&gt;
=== v9.2.2 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-01-30}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed crash related to rent and deeds&lt;br /&gt;
* Fixed crash related to animal AI&lt;br /&gt;
* Fixed bug with recent and favorited servers showing as offline on Your Servers page.&lt;br /&gt;
* Fixed bug with permissions being not being granted to titles&lt;br /&gt;
* Fixed bug with main menu where it was possible to open the settings menu twice&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== v9.2.1 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-01-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed an issue that prevented users from selecting the default crafting results for hewn logs and mortared stones.&lt;br /&gt;
* Fixed an issue that caused the crafting sound to go on even after crafting has ended.&lt;br /&gt;
* Fixed an issue that prevented SLG-Accounts from logging into the game.&lt;br /&gt;
|}&lt;br /&gt;
=== v9.2.0 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2021-01-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==== Features ====&lt;br /&gt;
* New residency system for establishing a primary residence and sharing housing bonuses&lt;br /&gt;
*     Added an Industrial Elevator that is capable of transporting multiple large vehicles in and out of a mine&lt;br /&gt;
*     Added Storage Silo with greatly increased storage capacity for crops, seeds, and fertilizer&lt;br /&gt;
*     Added a collection of new modern signs&lt;br /&gt;
*     Added new building forms for Corrugated Steel&lt;br /&gt;
*     Added ability able to zoom in and out while in third-person when holding the Alt key&lt;br /&gt;
*     Implemented new in-game Bug Fixer icon for those who have helped report and fix bugs on GitHub&lt;br /&gt;
*     When proposing civics, the proposer can now start an election even if they have permission to pass civics without an election&lt;br /&gt;
*     New experimental rent feature which can be enabled via the server configs&lt;br /&gt;
*     Boards have an updated icon&lt;br /&gt;
==== Optimization ====&lt;br /&gt;
*     Improved optimization for resizing the objectives UI&lt;br /&gt;
*     Improved optimization for chat storage&lt;br /&gt;
*     Improve optimization for minimap with large numbers of world markers&lt;br /&gt;
*     Improved optimization for serializations&lt;br /&gt;
*     Eco can now take advantage of additional VRAM. Added setting to change max amount of VRAM used, defaulted to max GPU memory.&lt;br /&gt;
==== Balance ====&lt;br /&gt;
*     Deeds must now be contiguous to count as one deed&lt;br /&gt;
*     Decreased CO2 absorption by trees by 25%&lt;br /&gt;
*     Increased max CO2 produced by animals to 25 PPM from 10 PPM&lt;br /&gt;
*     Decreased spread rate for all trees&lt;br /&gt;
*     Increased craft time for smelting Iron Bar, Copper Bar, and Gold Bar on a blast furnace to 18 seconds from 15 seconds&lt;br /&gt;
*     Steel Bar recipe Coal cost increased and Quicklime is now a static ingredient&lt;br /&gt;
*     Increased max carry weight for Wood Cart, Skid Steer, and Excavator&lt;br /&gt;
*     Increase weight of tailings&lt;br /&gt;
*     Increased weight of Copper Bar and Gold Bar&lt;br /&gt;
*    Decreased weight of Steel Bar&lt;br /&gt;
*     Decreased weight of all Rocks, Crushed Rock, Ore, and Crushed Ore&lt;br /&gt;
*     Decreased weight of Dirt, Sand, and Clay&lt;br /&gt;
*     Decreased weight of Ashlar Stone&lt;br /&gt;
*     Reduced movement speed reduction caused by some plants&lt;br /&gt;
*     Reduced Fur Pelts provided by Small Animals to 1 from 2&lt;br /&gt;
*     Reduced experience provided by butchering animals&lt;br /&gt;
*     Increased Rubber Wheel cost of Truck to 6 to match model&lt;br /&gt;
*     Glass recipe now costs extra Sand and has Crushed Limestone as a static ingredient&lt;br /&gt;
*     New alternate Glass recipe using Quicklime that has extra output&lt;br /&gt;
*     Reduced Glass cost of Fiberglass, Framed Glass, Framed Glass Door, Large Windowed Lumber Door, and Advanced Upgrade Lvl 2&lt;br /&gt;
*     Increased the amount of Limestone available in world generation and adjusted formation patterns&lt;br /&gt;
==== Quality of Life ====&lt;br /&gt;
*     Added “Settings” button to the main menu&lt;br /&gt;
*     Transferring property now requires a confirmation from the new owner before the transfer is completed&lt;br /&gt;
*     Store tooltips now display the currency balance for the account used in that store&lt;br /&gt;
*     Deeds are now clearly outlined on the map and easier to identify&lt;br /&gt;
*     Improved camera view when aiming a bow in third person&lt;br /&gt;
*     The room tier tooltip will now display how many empty corner blocks are affecting the room tier.&lt;br /&gt;
*     Resizing the Economy Viewer will now save settings when closing and reopening&lt;br /&gt;
*     Barter trades in Economy Viewer appear separately in the balance column instead of listing a zero account balance&lt;br /&gt;
*     The top notification panel can now be expanded by pressing the “N” key&lt;br /&gt;
*     World markers can now be opened by clicking on the text of the marker&lt;br /&gt;
*     Pressing escape while renaming an object will now cancel the text instead of opening the escape menu&lt;br /&gt;
*     Shortcut keys are now disabled while viewing all option menus&lt;br /&gt;
*     Ballot Box and Executive Office UI now has additional information about available civic actions&lt;br /&gt;
*     Improved handling of duplicate pop-up notifications so they are consolidated into one notification&lt;br /&gt;
*     Renamed old keybinding for Crouch to Dive / Sneak&lt;br /&gt;
*     Improved transition animation when opening up a notification tab&lt;br /&gt;
*     Icons for laws are less spread out in law notifications&lt;br /&gt;
*     Improved notification when attempting to submit an incomplete law draft&lt;br /&gt;
*     Improved button offsets for minimap in windowed and full-screen mode&lt;br /&gt;
*     Updated description for Farms, Mines, Pollution, and Data tooltips for Ecopedia&lt;br /&gt;
*     Updates to the map tutorial to reflect new dockable and pop-out mini-map&lt;br /&gt;
*     Amendments will now appear as added articles when viewing the constitution&lt;br /&gt;
*     Pressing escape to close a popup dialog no longer activates cursor&lt;br /&gt;
*     Added localization support for Ecopedia Reference group names&lt;br /&gt;
*     Added localization support for contract payment information&lt;br /&gt;
*     Added localization support for pickaxe tooltip&lt;br /&gt;
*     Added new server config to set the minimum citizen age required to qualify for the Abandoned demographic&lt;br /&gt;
==== Bug Fixes ====&lt;br /&gt;
*     Fixed issue with being unable to join a friend’s game via Steam&lt;br /&gt;
*     Fixed bug preventing placing a Large Corrugated Steel Door&lt;br /&gt;
*     Fixed physics issue with tree trunks and other objects not settling correctly&lt;br /&gt;
*     Fixed “Log cannot be sliced any smaller” error when attempting to cut the end of larger tree trunks&lt;br /&gt;
*     Fixed water from pipes not expanding outwards&lt;br /&gt;
*     Fixed bug in Economy Viewer where all currencies were displayed as being created by “Jimmy&lt;br /&gt;
*     Fixed server crash when attempting to pick up a vehicle that was prevented by a law&lt;br /&gt;
*     Fixed “Items Crafted” law trigger not checking for crafting byproducts, like Tailings&lt;br /&gt;
*     Fixed “Chop Tree” law trigger not recognizing the Not Felled condition&lt;br /&gt;
*     Fixed “Dig or Mine” law trigger not recognizing Skid Steers and Excavators&lt;br /&gt;
*     Fixed a number of law triggers to have more accurate item filters and descriptions&lt;br /&gt;
*     Fixed elected titles losing permissions for bank accounts after changes were made to the title&lt;br /&gt;
*     Fixed election website not showing voting history on previous elections&lt;br /&gt;
*     Fixed Default World Currency not being the initial selection for Stores and Crafting Stations&lt;br /&gt;
*     Contracts with Nested Clauses now correctly check all conditions when “Any” is selected&lt;br /&gt;
*     Fixed bug with incorrect yes vote count when viewing active elections&lt;br /&gt;
*     Fixed animal pathing to respond better to landscape changes&lt;br /&gt;
*     Fixed animals falling into caves and get stuck&lt;br /&gt;
*     Fixed bug with teleporting fish&lt;br /&gt;
*     Deer have improved hitbox detection&lt;br /&gt;
*     Fixed Tortoise laying down in awkward angles&lt;br /&gt;
*     Fixed Snapping Turtle strange behavior while turning&lt;br /&gt;
*     Fixed animals moving incorrectly on ramps&lt;br /&gt;
*     Turkey Carcass now correctly has Animal tag for item filter&lt;br /&gt;
*     Old Growth Redwood no longer spread&lt;br /&gt;
*     Fixed issue with moisture calculation that could result in patches of a biome missing some of the native plants&lt;br /&gt;
*     Fixed Skid Steer ability to break rocks on unauthorized land&lt;br /&gt;
*     Fixed issue with avatar being blocked by plants during initial creation&lt;br /&gt;
*     Fixed bug with posting contracts where changes made to the contract requirements would not always save&lt;br /&gt;
*     Fixed Pending Elections notifications box resetting to the top position when using the mouse wheel&lt;br /&gt;
*     Deeds can now be authorized to Titles that deed owner is not a member of&lt;br /&gt;
*     Meteor cutscene can no longer trigger while sleeping&lt;br /&gt;
*     Fixed bug where having passengers in a vehicle could remove road speed buffs&lt;br /&gt;
*     Fixed error when trying to pick up a vehicle with non-empty storage when having enough inventory space to take all the items&lt;br /&gt;
*     Fixed bug with being launched into the air that could occur when standing above a block that was broken&lt;br /&gt;
*     Fixed currency duplication bug that could occur when marking a contract as failed&lt;br /&gt;
*     Fixed issue with Flat Steel Windows and Floors not connecting&lt;br /&gt;
*     Fixed visual bug with minimap that occurred when editing a deed and using the hotkey to close/reopen the map before saving&lt;br /&gt;
*     Toolbench now gives correct error message when trying to insert a non-tool for repair&lt;br /&gt;
*     Fixed issue with rearranging work orders that could result in a permanent map marker until reconnecting&lt;br /&gt;
*     Tooltip for additional labor required in Crafting UI now correctly rounds to whole numbers&lt;br /&gt;
*     Fixed tooltip for Work button in Crafting UI occasionally overlapping the Work button&lt;br /&gt;
*     Tutorial pop-ups can no longer extend past the edges of the screen&lt;br /&gt;
*     Fixed bug with government buildings occasionally not retaining proposed amendments after being picked up and replaced&lt;br /&gt;
*     Currency is now created only after it has been minted for the first time instead of after it has been named.&lt;br /&gt;
*     Fixed error when trying to create a new currency on unowned property&lt;br /&gt;
*     Fixed bug with occasionally displaying incorrect number of specialties learned in the profession tooltips&lt;br /&gt;
*     Fixed incorrect room calculation near wold wrap&lt;br /&gt;
*     Bullrush now properly displays harvest animation&lt;br /&gt;
*     Rearranging the linked storage containers in the Storage UI will keep the alternating color pattern to distinguish containers&lt;br /&gt;
*     Fixed strange behavior with dragging items between linked inventories that have different capacities&lt;br /&gt;
*     Government account description tooltip is no longer hidden by the interface&lt;br /&gt;
*     Arithmetic for law operations now display with correct format in law tooltip&lt;br /&gt;
*     Small Mortared Signs now have a stone table texture for the UI&lt;br /&gt;
*     Fixed margins on popup error notifications&lt;br /&gt;
*     Fixed inability to switch tools after using the Land Claim Stake to claim while carrying blocks&lt;br /&gt;
*     Fixed audio bug with passengers hearing an engine sound if leaving a vehicle after the driver&lt;br /&gt;
*     Fixed issues when migrating servers from version 9.0.5 to version 9.1 and higher&lt;br /&gt;
*     Fixed bug with currency exchange not respecting buy limits for exchanges&lt;br /&gt;
*     Fixed number alignment for difficulty settings when creating a world in the client&lt;br /&gt;
*     Fixed icons on signs sometimes appearing outside the border of the sign&lt;br /&gt;
*     Fixed bug with item links being broken in chat when a player joined with a similar name&lt;br /&gt;
*     Fixed music only playing intermittently&lt;br /&gt;
*     Fixed tax notification when selling something in a store and the taxed account does not have enough funds to pay the tax prior to the transaction&lt;br /&gt;
*     When using a Fishing Pole, the line will no longer get stuck outside of water.&lt;br /&gt;
*     Fixed issue with some recipe names appearing as only “Recipe” in tooltips&lt;br /&gt;
*     Fixed connection issues when using Thai regional format in Windows&lt;br /&gt;
*     Various Ecopedia typo fixes&lt;br /&gt;
|}&lt;br /&gt;
=== v9.1.9 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-12-22}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Elk have a new reindeer skin, complete with candy antlers&lt;br /&gt;
* Spruce trees are now decorated with glowing lights&lt;br /&gt;
* The distribution station has been adorned with lights and stockings&lt;br /&gt;
* Storage crates will now appear as wrapped presents&lt;br /&gt;
|}&lt;br /&gt;
=== v9.1.8 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-30}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed an issue that allowed access to inventories of removed objects and vehicles remotely by using a pot. &lt;br /&gt;
* Fixed an issue that created unremovable ghost blocks in stockpiles that persisted during server restart. &lt;br /&gt;
* Fixed an issue that could lead to the loss of items when a storage was removed while being accessed. &lt;br /&gt;
* Fixed a rare crash when removing an elevator call post. &lt;br /&gt;
* Prevented creation of multiple users with same Steam ID / SLG ID.&lt;br /&gt;
|}&lt;br /&gt;
=== v9.1.7 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-25}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Reverted recent physics changes that probably cause issues with teleporting to zero coordinates&lt;br /&gt;
|}&lt;br /&gt;
=== v9.1.6 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-24}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Optimized stockpile calculations to improve performance in crowded areas &lt;br /&gt;
* Fixed possible server crash when modifying titles &lt;br /&gt;
* Fixed collision with Flat Steel wall corner that could prevent movement in areas it shouldn&#039;t &lt;br /&gt;
* Fixed ability to jump between ladders &lt;br /&gt;
* Increased default movement speed on ladders and added option to sprint on ladders &lt;br /&gt;
* Modders can now use apostrophes in item names&lt;br /&gt;
|}&lt;br /&gt;
=== v9.1.5 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-16}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed bug with skid steer and excavator creating rubble that couldn&#039;t be picked up&lt;br /&gt;
* Updated User.eco.template to have new format (existing server configs will be unaffected)&lt;br /&gt;
|}&lt;br /&gt;
===v9.1.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-10}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed bug with inability to remove fuel from vehicles&lt;br /&gt;
|}&lt;br /&gt;
===v9.1.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Can no longer change owners of a property when you have access, unless you are an owner&lt;br /&gt;
*Fixed bug with destroying trees by placing a block on them&lt;br /&gt;
*Fixed bug with getting stuck on avatar creation if rolling back to a previous update version&lt;br /&gt;
*Fixed bug where it was not possible to remove debris or blocks near tree roots&lt;br /&gt;
*Tall Boots now start discovered&lt;br /&gt;
*Updated description for lumber furniture&lt;br /&gt;
*Fixed typo in Plant Fibers description&lt;br /&gt;
* Various Ecopedia typo fixes&lt;br /&gt;
|}&lt;br /&gt;
===v9.1.2 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-06-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed crash that could occur when updating a server into different localization&lt;br /&gt;
*Fixed bug with server configs where it was possible to have 0 experience requirement for specialties&lt;br /&gt;
*Fixed bug with placing ramps inside trees&lt;br /&gt;
*Fixed bug with strange tooltips appearing in linked storages&lt;br /&gt;
* Fixed issue with reference assembles not being included in modkit&lt;br /&gt;
* Typo fixes for Henley and Building section in Ecopedia&lt;br /&gt;
|}&lt;br /&gt;
===v9.1.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed Sweeping Hands not working&lt;br /&gt;
*Fixed Work Party UI to allow customization&lt;br /&gt;
*Fixed inability to pick up Ballot Box and Executive Office&lt;br /&gt;
*Fixed Crushed Gneiss to have Crushed Rock tag&lt;br /&gt;
*Fixed ability to vote on drafts before they have been put to election&lt;br /&gt;
|}&lt;br /&gt;
===v9.1.0 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-11-03}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==Features==&lt;br /&gt;
* Elections can now contain multiple provisions. IE: add a law, remove a demographic, and update an election, process, etc in a single election.&lt;br /&gt;
*A special privilege is granted during a new constitution election, allowing any civic object addition to be attached to that election. Allows the founding constitution to configure multiple aspects of government at once.&lt;br /&gt;
*Added new properties to Election Processes to instant-finish with success/fail if the percent of total voters reaches a given value of yes/no.&lt;br /&gt;
*When a world object with attached civic objects is removed, those objects become orphaned, and can be reclaimed by anyone who puts down a matching type. IE, if someone picks up the court to kill the laws, someone else can put down another court and reclaim them.&lt;br /&gt;
*Pollute Air laws can now reference the location of the pollution source&lt;br /&gt;
*Added new building forms for Ashlar Stone, Framed Glass, Reinforced Concrete, Corrugated Steel&lt;br /&gt;
*Art improvements for Flat Steel and Reinforced Concrete&lt;br /&gt;
*Added new roof forms for Hewn Logs, Mortared Stone, Lumber, Corrugated Steel, Flat Steel, and Reinforced Concrete&lt;br /&gt;
* New art for Wooden Elevator Call Post&lt;br /&gt;
*Added new variants for Mortared Stone Doors&lt;br /&gt;
*Stores owned by titles can now sell items&lt;br /&gt;
*Ladders now have an option to climb over the top with a new animation&lt;br /&gt;
*Fishing animations now viewable for other players in third person&lt;br /&gt;
*The Steam Tractor Harvester now has a down/up animation when activating&lt;br /&gt;
*Added &amp;quot;lock&amp;quot; mode for tooltips when &amp;quot;Ctrl&amp;quot; is pressed&lt;br /&gt;
*New icon for Deep Crust when using Rock drill at bedrock&lt;br /&gt;
*Admins can now globally /mute players in chat&lt;br /&gt;
*Admins can now add and remove global map markers&lt;br /&gt;
==Optimization ==&lt;br /&gt;
* Optimized texture memory usage, which will help with some GPU crashes when running out of memory&lt;br /&gt;
* Optimized trade tracker to reduce performance degradation over time&lt;br /&gt;
* Optimized stats querying in laws&lt;br /&gt;
* Optimized calculations for accessing storage when multiple containers are in the same area&lt;br /&gt;
*Optimized calculations when entering and leaving a large room&lt;br /&gt;
*Optimized calculations for adjusting text width in UI&lt;br /&gt;
*Optimization for memory use in Linux servers&lt;br /&gt;
*Synced physics with freshly created rubble&lt;br /&gt;
==Quality of Life==&lt;br /&gt;
*Revising civic objects (laws and such) will keep the old name, unless you change it&lt;br /&gt;
*Election voting doesn&#039;t start until &#039;Start Election&#039; is clicked in the side panel&lt;br /&gt;
*Laws will now execute all sections even if it&#039;s the same trigger, unless &#039;prevent&#039; is reached&lt;br /&gt;
*Anyone can now claim abandoned projects from unowned tables&lt;br /&gt;
*“Collect” button for work orders now updates correctly when changing owners. New owners can see it, but old owners cannot&lt;br /&gt;
*Added option to select payment account for transactions on a public crafting table&lt;br /&gt;
*Pressing escape no longer closes backpack&lt;br /&gt;
* The fishing lure will now be cast towards where the camera is pointing&lt;br /&gt;
*Added additional visual feedback for animal attacks&lt;br /&gt;
*Special accounts rewards (alpha, beta bakers etc) now added to Void Storage on login and don&#039;t occupy backpack space&lt;br /&gt;
*Improved global illumination&lt;br /&gt;
*Added drop down menu to select input device for voice chat&lt;br /&gt;
*Voice chat radius is now displayed in settings&lt;br /&gt;
*Creating a world through the client now automatically adjusts crafting cost and time modifiers based on collaboration settings&lt;br /&gt;
*Tool break sound now happens as soon as tool breaks&lt;br /&gt;
*Footstep sounds in first-person are now more precise and volume was tweaked&lt;br /&gt;
*Added more power to Dev Tool to bypass authority&lt;br /&gt;
*Voting through the election website no longer refreshes the page&lt;br /&gt;
*Starting a server is prohibited if Web Server Url is invalid&lt;br /&gt;
*Clarified chat notification for taxes&lt;br /&gt;
*Clarifies description of work clothes to indicate only using tools benefits from calorie reduction&lt;br /&gt;
*Added “Reset to Defaults” button for audio settings&lt;br /&gt;
* Added confirmation popup for reset to defaults button for Audio, Graphics, and Controls&lt;br /&gt;
*Added error notification when trying to place a block in a doorway&lt;br /&gt;
*Added error message to Mint if it can not be used to explain why&lt;br /&gt;
==Balance==&lt;br /&gt;
* Steam Engine now pollutes and requires water&lt;br /&gt;
*Solar Generator now requires water&lt;br /&gt;
*Road Tools now give Basic Engineering experience&lt;br /&gt;
* Bonus hunting experience is now granted for headshots&lt;br /&gt;
* Stove is now crafted by Mechanics&lt;br /&gt;
*Rock Drills now benefit from Mining specialty&lt;br /&gt;
* Huckleberry Extract is now crafted by Milling&lt;br /&gt;
*Flour cost decreased&lt;br /&gt;
*Yeast cost decreased&lt;br /&gt;
*Bear Claw skill requirement decreased&lt;br /&gt;
*Elk Wellington nutrients increased and cost increased&lt;br /&gt;
*Fruit Tart nutrients increased and skill requirement decreased&lt;br /&gt;
*Macaroons cost changed and nutrients increased&lt;br /&gt;
*Pirozhok skill requirement decreased&lt;br /&gt;
*Stuffed Turkey nutrients increased and weight decreased&lt;br /&gt;
*Baked Vegetables calories increased&lt;br /&gt;
*Baked Meat calories increased&lt;br /&gt;
*Flatbread nutrients increased&lt;br /&gt;
*Fruit Muffin nutrients increased and cost decreased&lt;br /&gt;
*Huckleberry Pie nutrients increased&lt;br /&gt;
*Meat Pie nutrients increased&lt;br /&gt;
*Excavator movement speed now fully benefits from roads&lt;br /&gt;
*Decreased experience for Machete &amp;amp; Sickle&lt;br /&gt;
*Adjusted recipe for Hewn Log Chair to match variations&lt;br /&gt;
*Reduced default Hewn Log recipe labor cost&lt;br /&gt;
*Adjusted Coyote Carcass weight to match similar carcasses&lt;br /&gt;
==User Interface==&lt;br /&gt;
*Law notification popups can now be disabled&lt;br /&gt;
*Removed chat notification when adding ingredients to a work order (still appears for work parties)&lt;br /&gt;
*Changed Constitution font to more appropriate style&lt;br /&gt;
*Work Party list is now sorted alphabetically&lt;br /&gt;
*Sorting by price in the economy viewer now always puts blank prices last&lt;br /&gt;
* Minted currencies are now displayed above player credits when viewing account balances&lt;br /&gt;
*Changing the item filter now saves settings when closing the window&lt;br /&gt;
*Stores no longer highlight red in Economy Viewer when they should not&lt;br /&gt;
*Changed highlight colors in title screen to improve readability&lt;br /&gt;
*Minimap colors for property and districts are not as opaque&lt;br /&gt;
*Resources from different work orders are no longer combined into a single work party marker&lt;br /&gt;
*Improvements to election website so it is more clear who won an election&lt;br /&gt;
*Improvements to difficulty settings UI when creating world through the client&lt;br /&gt;
*Improvements to server password UI for ease of use&lt;br /&gt;
*Improvements to control settings UI&lt;br /&gt;
*New status bars in crafting UI&lt;br /&gt;
*Polished the escape menu UI&lt;br /&gt;
*Visual improvements to Work Party UI&lt;br /&gt;
*Improvements to UI for selecting block forms&lt;br /&gt;
*Fixed alignment for nested clauses in contract UI&lt;br /&gt;
*Improved position of election speech textbox when entering election&lt;br /&gt;
*Visual improvements to show/hide animation for dialog boxes&lt;br /&gt;
*Added scroll bar to in-game bug reporting tool&lt;br /&gt;
*Shortcut for Push to Talk is now displayed in voice settings&lt;br /&gt;
*Continue button for rejoining a server from main menu now expands with long server names&lt;br /&gt;
*Text on Ratify button for constitution now fits correctly in button&lt;br /&gt;
*Fixed text overlap in edit property window with very long property names&lt;br /&gt;
*Fixed text overlap in election website when using collapse/expand function&lt;br /&gt;
* Many UI fixes for Mac&lt;br /&gt;
==Modkit==&lt;br /&gt;
*Added reference assemblies to the modkit for compiling mods. No more extracting them!&lt;br /&gt;
*Fixed issue with chat icon sprites for mods&lt;br /&gt;
== Bug Fixes==&lt;br /&gt;
*Fixed a number of cases of civics objects not having references auto-update when they change.&lt;br /&gt;
*Fixed bug with disappearing civic objects&lt;br /&gt;
*Fixed crash when deleting a civic object that had a draft referenced in another civic&lt;br /&gt;
*Fixed ignore-auth not working for property actions in laws. Now you can ignore-auth on claiming and unclaiming.&lt;br /&gt;
*Fixed property owner not being selectable as context in laws.&lt;br /&gt;
* Fixed exception when quickly changing law triggers&lt;br /&gt;
*Fixed how values update with custom statistics in laws&lt;br /&gt;
*Using a direct tax from the Treasury object now works again&lt;br /&gt;
* Fixed bug with animals getting stuck and teleporting&lt;br /&gt;
*Fixed bug with teleporting animal corpses&lt;br /&gt;
*Fixed crash and exceptions related to animal pathing&lt;br /&gt;
*Fixed animals not knowing how to move on ramps&lt;br /&gt;
* Fixed strange animation with Alligator dying&lt;br /&gt;
*Fixed crash when a store owned by a title had no one assigned to the title&lt;br /&gt;
*Fixed server crash with “Stack Overflow” in specific situations with large mines&lt;br /&gt;
*Fixed exception when leaving and rejoining the same work party&lt;br /&gt;
*Fixed issue with room calculation where an object touching a wall at a 90 degree angle was treated as an open space&lt;br /&gt;
*Fixed ability to pay loans without enough currency&lt;br /&gt;
*Fixed title holders not able to unclaim property owned by the title&lt;br /&gt;
*Tool efficiency talents now work correctly&lt;br /&gt;
*Icons on signs now respect borders&lt;br /&gt;
*Fixed exception when rubble or logs were removed after being shot with an arrow&lt;br /&gt;
* Fixed world object UI not closing when the player moves away, allowing them to be accessed from unlimited distance&lt;br /&gt;
*Fixed salmon being unable to be hit with arrows&lt;br /&gt;
*Fixed strange behavior with picking up a bed while someone is sleeping&lt;br /&gt;
*Fixed bug with property name displaying incorrect color&lt;br /&gt;
* Fixed crash when setting Skill Gain Multiplier to 0&lt;br /&gt;
*Fixed chat message when receiving 0 payment from a work party&lt;br /&gt;
*Ecko Statue is now hidden from Housing Tag&lt;br /&gt;
*Fixed server Discord link in tutorial not linking correctly&lt;br /&gt;
*Reaped and potted plants will no longer have ghost-highlights after removal of the plant.&lt;br /&gt;
*Fixed some laws being able to prevent play despite server disabling this option&lt;br /&gt;
* Fixed footsteps sound occasionally getting stuck&lt;br /&gt;
*Fixed glass plates not merging together when building&lt;br /&gt;
*Fixed craft button for sub-recipes&lt;br /&gt;
*Fixed admin command for assigning titles.&lt;br /&gt;
*Fixed Fast-forward command not allowing fastwording to stop&lt;br /&gt;
*Fixed /AToB admin command to not fail when player A isn&#039;t online.&lt;br /&gt;
*Fixed /TargetTo admin command to not fail when the player isn&#039;t online.&lt;br /&gt;
*Fixed issues with vehicles duplicating when there is extreme server lag&lt;br /&gt;
*Fixed occupancy for Mortared Stone Signs&lt;br /&gt;
*Fixed Cancel button in server password UI being inactive when “Remember Me” is checked&lt;br /&gt;
*Fixed issue with work party UI not updating immediately&lt;br /&gt;
*Fixed law names not being escaped from code in election website&lt;br /&gt;
*Fixed text wrapping problems with long tooltip titles&lt;br /&gt;
* Fixed issue with resizing objectives window&lt;br /&gt;
*Fixed exception when editing visible layers in minimap&lt;br /&gt;
*Fixed duplicate notifications when using Pick Up law trigger&lt;br /&gt;
*Fixed plow action not working with laws&lt;br /&gt;
*Fixed bug when making law with missing strings&lt;br /&gt;
*Fixed transparency issues with potted plants&lt;br /&gt;
* Fixed unowned world objects missing info about who placed it&lt;br /&gt;
*Disallowed players to only have a space as a name&lt;br /&gt;
*Fixed meteor timer showing in welcome text despite being disabled&lt;br /&gt;
*Fixed wrong icon item displaying in tooltip title&lt;br /&gt;
* Forage for Food tutorial now always shows 3 different types of food&lt;br /&gt;
*Fixed stockpile tutorial to accept Saguaro Rib&lt;br /&gt;
*Crafting Tutorial now correctly points to default Hewn Log recipe&lt;br /&gt;
*Fixed bug with being unable to skip the tutorial when tasks are already completed&lt;br /&gt;
*Fixed description for Charred Fireweed and Advanced Smelting Upgrade&lt;br /&gt;
*Server setting Specialty Experience Divisor has been removed from server configs&lt;br /&gt;
*Fixed plural names for Rugs &amp;amp; Mortared Stone variant&lt;br /&gt;
* Various localization &amp;amp; typo fixes&lt;br /&gt;
[https://store.steampowered.com/newshub/app/382310/view/2925611484608094019 Full Changelog]&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.5 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-10-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* MacOS Client is now available with functioning connection.&lt;br /&gt;
*The minimap should now display correctly on Linux and MacOS. (There may be issues with maps &amp;gt; 1 km² on MacOS due to limit of tesselation level to 16)&lt;br /&gt;
*Some issues with migration from 8.3.3 have been fixed.&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-10-08}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Adjusted initial plant distribution and plant capacity calculations.&lt;br /&gt;
*Overcrowding no longer causes plants to die and instead prevents plants from growing.&lt;br /&gt;
*Several improvements to plant simulation. Mass extinction in deserts and jungles should no longer happen.&lt;br /&gt;
*Nutrients in soil were added back. (On a existing world it can take up to five real days for layers to regenerate)&lt;br /&gt;
* Increased initial population of Fireweed and made it growable in Tundra.&lt;br /&gt;
*Updated pipes logic. Loops are no longer allowed and the status tab will now give more useful information about possible issues with pipes.&lt;br /&gt;
* Fixed an issue that caused plants to spawn too close together.&lt;br /&gt;
*Fixed an issue that caused sounds to disappear.&lt;br /&gt;
* Fixed a duplication exploit with the lumber stockpile.&lt;br /&gt;
*Fixed an issue that caused work orders to occasionally halt their progress.&lt;br /&gt;
*Fixed an issue that caused icons to not appear when taking items.&lt;br /&gt;
* Fixed an issue with the modkit that caused sprites to not work.&lt;br /&gt;
*Fixed an issue with the in-game bug reporting system.&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-09-24}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a crash that could be caused by looping fresh water pipes from a waste filter back into the fresh water supply&lt;br /&gt;
*Fixed a crash that occurred when the server was using the French language&lt;br /&gt;
*Fixed a bug that allowed two currencies with the same name to exist as long as the casing was different&lt;br /&gt;
*Fixed text alignment of the in-game news&lt;br /&gt;
* Fixed an error when importing the new ModKit into Unity&lt;br /&gt;
*First batch of improvements to plants to improve their survivability&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|09/17/2020}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Linux Client is now available (Including server and - for the first time - singleplayer)&lt;br /&gt;
*IP binding for the webserver is now working correctly&lt;br /&gt;
*Maximum amount to buy in the purchase list now updates correctly&lt;br /&gt;
*The button to choose the type of road in road contracts can be clicked again&lt;br /&gt;
*The last clause of a contract can be moved and removed again&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-09-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Not being able to drag a broken tool into the repair slot&lt;br /&gt;
*Broken Labor Icon&lt;br /&gt;
|}&lt;br /&gt;
===v9.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-09-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The short list of what’s new:&lt;br /&gt;
#&#039;&#039;&#039;Performance&#039;&#039;&#039; – Much improved GPU and CPU performance.&lt;br /&gt;
#&#039;&#039;&#039;Government&#039;&#039;&#039; – Create constitutions, elections, laws, districts in-world.&lt;br /&gt;
#&#039;&#039;&#039;Work parties&#039;&#039;&#039; – Collaborate on projects and share rewards.&lt;br /&gt;
#&#039;&#039;&#039;Mining upgrade&#039;&#039;&#039; –Prospecting drills and new processing path for ore.&lt;br /&gt;
#&#039;&#039;&#039;New animals&#039;&#039;&#039; – predators with new behaviors.&lt;br /&gt;
#&#039;&#039;&#039;Crafting upgrade&#039;&#039;&#039; – Labor and flexible ingredients added.&lt;br /&gt;
#&#039;&#039;&#039;Ecopedia&#039;&#039;&#039; – In-game wiki.&lt;br /&gt;
#&#039;&#039;&#039;Cloud Worlds hosting service&#039;&#039;&#039; – SLG run hosting service.&lt;br /&gt;
#&#039;&#039;&#039;New biomes&#039;&#039;&#039; – Wetlands.&lt;br /&gt;
#&#039;&#039;&#039;New building system&#039;&#039;&#039; – Hammer and material types and shapes upgrade. Bulk actions.&lt;br /&gt;
#&#039;&#039;&#039;UI upgrade&#039;&#039;&#039; – Full pass on all UI.&lt;br /&gt;
*[https://steamcommunity.com/games/382310/announcements/detail/2886199914087949154 Full Changelog]&lt;br /&gt;
|}&lt;br /&gt;
=== Archived ===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Versions: - v8&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
=== v8.3.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2020-02-10}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue with Money Transfer not working if some accounts in the list has special symbols&lt;br /&gt;
*Temporarily removed Full Screen Exclusive mode from game (you can use Full Screen Windowed Mode), because it causes crashes on some user configurations&lt;br /&gt;
|}&lt;br /&gt;
===v8.3.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-12-23}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue when in exclusive full screen mode the game may crash when switching between apps&lt;br /&gt;
|}&lt;br /&gt;
===v8.3.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-12-17}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Using specific markup on signs and vehicle license plates can no longer crash clients around the object, not allowing them to reenter the game.&lt;br /&gt;
*Giving reputation to a player with a unicode name (shown ingame as &amp;quot;?????&amp;quot;) will no longer crash the client of the reputation giver.&lt;br /&gt;
*We added a potential fix for leaves and vegetation on Mac and Linux not being displayed, please give us a heads up if it works.&lt;br /&gt;
|}&lt;br /&gt;
===v8.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-08-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Performance Improvements:&lt;br /&gt;
**Our developers have been working hard on countless internal changes for this update in order to increase the performance of Eco on a wide range of different hardware configurations. We have noticeably reduced memory consumption on clients, optimized network code, reduced the frequency of FPS spikes (micro lags) during movement and you should now have a smoother experience playing Eco. Please note that there is still more to come in the 9.X updates, as we do have other optimisations prepared and in mind that require more work and / or breaking changes that are better to be introduced in a major update.&lt;br /&gt;
&lt;br /&gt;
* Relay Servers:&lt;br /&gt;
**For this update we added relay server support for cases where connections between client and server cannot be established in a normal way. This should fix most of the connection issues some players have experienced.&lt;br /&gt;
**The Network.eco config file for servers has the new option “RelayAddress” where a custom relay server can be configured (available for download as docker image from strangeloopgames/relay-server:latest). If no &amp;quot;RelayAddress&amp;quot; and no &amp;quot;RemoteAddress&amp;quot; is specified for a server then it will auto-discovery the relay server with best ping from a list of official relay servers and use it as fallback for clients who fail to connect the regular way.&lt;br /&gt;
*Other Improvements:&lt;br /&gt;
**Added auto-run function. It is disabled by default, but you can go to Key Bindings and assign a button. It works both for the character and for a vehicle.&lt;br /&gt;
&lt;br /&gt;
*Bugs fixed:&lt;br /&gt;
**Fixed an issue that caused players to fall through rendered ground with their vehicles when above mines.&lt;br /&gt;
**Fixed an issue that caused changed keybindings for the moving keys to not be saved.&lt;br /&gt;
**Fixed an issue that made trees non-interactable or vanish during slicing and collecting.&lt;br /&gt;
**Fixed an issue with the french localization in regards to player currency.&lt;br /&gt;
**Fixed skid steer no longer interacting with tree debris.&lt;br /&gt;
**Fixed several server crashes.&lt;br /&gt;
**Fixed ModKit Issues.&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.9 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-07-23}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Excavator/Skid Steer improvements:&lt;br /&gt;
*Fixed an issue that made the skid steer sometimes unable to dig ground near the bottom of the scoop.&lt;br /&gt;
*Fixed an issue that caused the skid steer to spawn rubble underground.&lt;br /&gt;
*Digging with the excavator and skid steer is now more responsive and less likely stuck in collisions.&lt;br /&gt;
*Excavator scoop now interacts with physical objects, so it is less likely to stuck in rubble.&lt;br /&gt;
*Fixed arm controlling logic when the vehicle becomes active / inactive during controlling.&lt;br /&gt;
*Improved vehicle tools in regards to rubble&lt;br /&gt;
**It spawns rubble one block below the tool to avoid picking it up just after dropping it&lt;br /&gt;
**It now always spawns 4 rubble pieces from block and tries to collect them right after spawning&lt;br /&gt;
Bug fixing:&lt;br /&gt;
*Lasers indicate correct power consumption in tooltips again. (Thanks to @Sekoris)&lt;br /&gt;
*Improved speed of sequential demographic checks for the same user.&lt;br /&gt;
*Disabled /unstuckvehicle for cranes, because they are unlikely to get stuck without having wheels to move.&lt;br /&gt;
*Added error messages for vehicle tool out of fuel and when not enough space is available below them to place an item with the vehicle tool.&lt;br /&gt;
*Fixed an issue during loading when some plants may be null after migration or removal of mods.&lt;br /&gt;
*Fixed an issue that made it possible to remove trees with vehicles.&lt;br /&gt;
* Fixed an issue that allowed you to collect resources and arrows from animals more than once.&lt;br /&gt;
*Fixed an issue with updating the housing stats in some cases after changing the room.&lt;br /&gt;
*Fixed spelling for CTRL modifier&lt;br /&gt;
Features:&lt;br /&gt;
* Added admin command /fuel to fuel vehicles.&lt;br /&gt;
* Improved control binding UI&lt;br /&gt;
** Escape now erases current binding&lt;br /&gt;
**Left/right mouseclick outside of key binding button resets binding to previous value&lt;br /&gt;
*Improved interaction with objects close to a stockpile and when the character is inside of a stockpile.&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.8===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-07-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Improved physics and freezing / unfreezing behaviour of rubble.&lt;br /&gt;
*Fixed spawn offset for big rubble pieces.&lt;br /&gt;
*Fixed issue with jumping rocks and rubble playing portal (hopefully).&lt;br /&gt;
*Rubble now doesn&#039;t like dancing as much as before and won&#039;t launch skid steers into space as frequently as before.&lt;br /&gt;
*Added command /spawnallplants to spawn all plants with a particular growth stage.&lt;br /&gt;
* Made bunchgrass reapable.&lt;br /&gt;
*Fixed an issue that caused the metal brazier to not show linked storage. (Thanks to @Sekoris)&lt;br /&gt;
* Fixed an issue that caused the steam tractor to not benefit from mechanics skill crafting time reduction. (Thanks to @Sekoris)&lt;br /&gt;
*Fixed an issue with the general chat being duplicated in several languages, depending on client language.&lt;br /&gt;
*Increased size of location coordinates for better readability.&lt;br /&gt;
* Authentication of the elevator call post can now be set while holding a hammer.&lt;br /&gt;
*Added command /targetowner to change ownership of a targeted vehicle.&lt;br /&gt;
* Weight benefit of self improvement skill will now update without needing to relog&lt;br /&gt;
* Fixed an issue that caused 100% matured helicona plants to sometimes not be harvestable&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.7===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-07-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed plant harvesting&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.6===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-07-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Bighorn sheep don&#039;t colide with vehicles anymore (like all other animals)&lt;br /&gt;
*Fixed an issue that caused plants to not highlight correctly in some cases&lt;br /&gt;
* Fixed an issue that caused sagebrush to be displayed as desert moss and desert moss being displayed as white bursage&lt;br /&gt;
*Fixed crash during moving multiple item stacks from multiple inventories to storage with Ctrl+RMB&lt;br /&gt;
* Fixed issue with selection of target account for mints&lt;br /&gt;
*Fixed abuse case that allowed to surpass the weight limit by replacing stacks with lower weight&lt;br /&gt;
*Fixed tab selection for store when world object becomes inactive while UI is opened.&lt;br /&gt;
* Fixed issue when empty block in trench was incorrectly identified as window&lt;br /&gt;
*Added /unstuckvehicle command that should help when the vehicle for some reason turned around or got stuck&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.5===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-07-02}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed text on signs disappearing in edit mode&lt;br /&gt;
*Fixed issue that caused wrong display of player level&lt;br /&gt;
*Fixed crash during POI selection in contract creation UI&lt;br /&gt;
*Fixed an issue with the seller / buyer tax valadation that didn&#039;t allow to buy for an amount close to the total currency amount&lt;br /&gt;
*Fixed logic for room detection and room stats calculation&lt;br /&gt;
*Empty edge blocks in rooms now count as tier 0 blocks&lt;br /&gt;
*DirtRoad and DirtRamp are now correctly displayed in the room materials list&lt;br /&gt;
*When the option EmptyBlocksCountAsWindows is set to true it now only allows 1 empty block per 10 wall blocks (configurable via the option &amp;quot;WallBlocksPerWindow&amp;quot; in Rooms.eco) without penalty to prevent abuse.&lt;br /&gt;
*Fixed an issue with taxes when forgiving a debt.&lt;br /&gt;
*Fixed an issue with taxes with loans in general&lt;br /&gt;
*Removed &amp;quot;zero&amp;quot; holdings display from player currencies in economy viewer&lt;br /&gt;
*Added date to the admin_commands.log&lt;br /&gt;
*Fixed the display of benefits for recipe ingredients&lt;br /&gt;
*Fixed strange lighting behaviour in caves and buildings&lt;br /&gt;
|}&lt;br /&gt;
=== v8.2.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-06-26}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Slightly optimized client memory consumption&lt;br /&gt;
*Now it less likely to fall into visually loaded chunk. It is still possible to fall into unloaded chunk.&lt;br /&gt;
*Fixed: animal corpses sometimes non interactable&lt;br /&gt;
*Fixed: SpawnPosition not saved after World Generation&lt;br /&gt;
*Fixed: server list can&#039;t be loaded if one of servers has wrong TimeSinceStart information&lt;br /&gt;
*Fixed: biomes not repaired if there are no one biome block&lt;br /&gt;
*Fixed: rounding errors in craft&lt;br /&gt;
*Fixed: plants produces same yield independent of maturity&lt;br /&gt;
*Fixed an issue with young salal not being removable.&lt;br /&gt;
*Fixed an issue with smelting giving more tailings than it said it would.&lt;br /&gt;
*Added&lt;br /&gt;
**/setlayer command which allows to set layer to specific value to random range or constant&lt;br /&gt;
**/setlayer Nitrogen,0.5,1.0 - randomly sets world level of nitrogen in range from 0.5 to 1.0&lt;br /&gt;
**/setlayer Nitrogen,0.75 - sets world level of nitrogen to 0.75&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-06-21}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue with vanished biomes. Read more details here: https://github.com/StrangeLoopGames/EcoIssues/issues/12592&lt;br /&gt;
*Fixed laws for alias matching (like &amp;quot;if you are World Leader&amp;quot;)&lt;br /&gt;
*Fixed graphs in Web UI for long periods. They now shows average value for data point instead of sum.&lt;br /&gt;
*Localization update&lt;br /&gt;
* Fixed unrestricted item pickup when overweighted.&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-06-20}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Don&#039;t show Host you own world on Mac/Linux (because there no option for hosting local world)&lt;br /&gt;
**Users and WorldGenerator config fixes:&lt;br /&gt;
**Added spawn position config values to Users.eco.template&lt;br /&gt;
**Removed UseExactSpawnLocation from WorldGenerator.eco.template, because it was moved to Users.eco.template&lt;br /&gt;
**Removed RequireAuthentication from Users.eco.template&lt;br /&gt;
**Only perform nearby food spawn location updates if DelayNearbyFoodCheckMinutes &amp;gt; 0&lt;br /&gt;
*Fixed sex selection on avatar screen&lt;br /&gt;
*Fixed uproot for plants other than Tree (re-plant issue)&lt;br /&gt;
*Added new option PreserveGeneratedModsAssembly to ModKit config which helps modders to get Eco.Mods.dll&lt;br /&gt;
*Fixed crash for tutorial task when Logout called without first Login&lt;br /&gt;
*Fixed crash on server startup when user saved without bank account (i.e. due to crash)&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-06-19}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*It contains urgent fix for server crash happened when older client (8.1.x and before) connects to 8.2 server. Now it will just disconnect the client and will show friendly message.&lt;br /&gt;
|}&lt;br /&gt;
===v8.2.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-06-16}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Vivox proximity based voice chat!&lt;br /&gt;
*Chunk loading improvements&lt;br /&gt;
*Excavator rework&lt;br /&gt;
*Multiple third person view fixes&lt;br /&gt;
*Pipe system fixes&lt;br /&gt;
*Tutorial fixes and improvements&lt;br /&gt;
*General performance optimizations&lt;br /&gt;
*Rubble trouble fixes (they still may appear on top, but now less less often)&lt;br /&gt;
*Roots too strong famous bug fix&lt;br /&gt;
*Lot of other bug-fixes&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.1.0 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-04-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Additions:&lt;br /&gt;
*Added the barrel cactus, white bursage and joshua tree to the desert biome.&lt;br /&gt;
* Added exclusive fullscreen mode.&lt;br /&gt;
*Added spruce trees to the taiga biome.&lt;br /&gt;
*Added configuration menu for single player world to allow adjusting some settings easily.&lt;br /&gt;
*Added /repairallrooms command to repair rooms that should contribute to the housing score, but don’t.&lt;br /&gt;
*Added several admin commands to manage bank accounts:&lt;br /&gt;
*AddAccountManager (accountID, userID)&lt;br /&gt;
* RemoveAccountManager (accountID, userID)&lt;br /&gt;
* AddAccountUser (accountID, userID)&lt;br /&gt;
*RemoveAccountUser (accountID, userID)&lt;br /&gt;
*CreateAccount (name(optional))&lt;br /&gt;
*DeleteAccount (accountID)&lt;br /&gt;
*SetAccountOwner (accountID, userID)&lt;br /&gt;
Performance:&lt;br /&gt;
*Fixed an issue that caused FPS drops when opening a store window.&lt;br /&gt;
*Fixed an issue that caused ‘holes in water’ to cause FPS drops.&lt;br /&gt;
*Fixed an issue with changes to cached storage UIs that cause framerate issues in busy areas.&lt;br /&gt;
*Fixed an issue with long disconnect timeframes when selling or buying a large batch of items by using a customized LiteDB version with sum aggregation support. This also significantly reduces database size and database write counts.&lt;br /&gt;
*Changed thread priorities to allow a better responsiveness and network performance with servers with a low count of cpu cores.&lt;br /&gt;
*General performance improvements by optimising the amount of property updates being sent.&lt;br /&gt;
*Several other optimisations that should help with fps issues including such that get better after restarting the game.&lt;br /&gt;
Improvements:&lt;br /&gt;
*Single player servers now start in the same language as the launching client.&lt;br /&gt;
*The level up messages no longer overlap targeted animals in hunting.&lt;br /&gt;
*Stability of the authentication servers were improved and made independendent from our website servers.&lt;br /&gt;
* Added an “All” button to the treasury allocation menu.&lt;br /&gt;
*Added a configurable comma digit cut to the quantity selection.&lt;br /&gt;
*Papaya plants can now be felled by axes.&lt;br /&gt;
*Trees in plant pots now display a cute bonsai version of the trees.&lt;br /&gt;
*Windowed mode retains its size and position and remembers changes to fullscreen via alt + enter.&lt;br /&gt;
*Added minable tooltips to pickaxes.&lt;br /&gt;
*Animals now try to avoid walking on roads and respond to vehicles more quickly.&lt;br /&gt;
*Animals transition from lying to fleeing a bit faster now.&lt;br /&gt;
*Collision with animals has been disabled for most physics objects.&lt;br /&gt;
*The housing room value now calculates the best value for all specific categories + general and general separately and chooses the best value. All other housing components are being ignored, hybrid rooms full of items to maximize value is no longer possible.&lt;br /&gt;
* The player activity layer was split from the trampled layer. Player activity underground should no longer ruin the biomes above.&lt;br /&gt;
*A number of recipes had their level requirements restored.&lt;br /&gt;
*Hewn logs were added in place of normal logs in multiple recipes to make the hewing specialty more useful in the late game.&lt;br /&gt;
*Rubble can now be dropped in air without targeting another block, just like dirt&lt;br /&gt;
*Fuel inputs are no longer a valid input slot for crafting recipes.&lt;br /&gt;
*The UPnP error message was made more user-friendly.&lt;br /&gt;
*Removed the generic calorie reduction from the self improvement skill.&lt;br /&gt;
*Balanced the other benefits of self improvement.&lt;br /&gt;
*Changed all crafting skill gains from being based off the craft time to being a per-recipe value.&lt;br /&gt;
* Added the experience gained for a recipe to their tooltips.&lt;br /&gt;
*Changed a few recipes to use more resources from the previous tier.&lt;br /&gt;
*Added a confirmation popup when the player tries to place his starter camp on someone else&#039;s property.&lt;br /&gt;
*Mints can now craft more than 999 items into coins at once.&lt;br /&gt;
*Taxing in the treasury now also requires a reason to be given.&lt;br /&gt;
*The vehicle controls are now disabled in chat mode.&lt;br /&gt;
*The bed in the starter camp / tent can now be used to sleep, allowing single player players to sleep without needing to craft a bed.&lt;br /&gt;
Bugs fixed:&lt;br /&gt;
*Fixed a freeze when launching localized local server from client ‘New Game’ menu.&lt;br /&gt;
*Fixed server initialization log messages to support Unicode characters.&lt;br /&gt;
*Fixed localization of server initialization messages.&lt;br /&gt;
*Fixed an issue with mints taking resources despite a law preventing the minting process, leaving you with neither coins nor the backing items.&lt;br /&gt;
*Fixed an issue that caused the treasury to not show all available currencies.&lt;br /&gt;
* Fixed the currency report showing unused currencies after dumping a currency in the treasury.&lt;br /&gt;
* Fixed an exception related to taxes.&lt;br /&gt;
* Fixed an exception related to minting.&lt;br /&gt;
* Fixed the conditions that make the skills tutorial appear.&lt;br /&gt;
*Fixed several typos in skill descriptions.&lt;br /&gt;
* Fixed an issue that caused the skills menu to be unusable when clicking on the icon that notifies you that you got experience for a task.&lt;br /&gt;
*Fixed yellow colored text on yellow background for the experience bar.&lt;br /&gt;
*Fixed issues with tooltip placement in the skills menu.&lt;br /&gt;
*Fixed lan server detection issues.&lt;br /&gt;
*Fixed the ping display for servers that are reachable both locally and by remote address.&lt;br /&gt;
*Fixed an issue with negative law allocations being able to cause a negative account balance.&lt;br /&gt;
*Fixed various things disappearing when turning very quickly.&lt;br /&gt;
*Fixed an issue that allowed the impersonification of another player in the chat.&lt;br /&gt;
* Fixed an issue that caused tooltips to not appear when mousing over a link in the tutorials.&lt;br /&gt;
*Fixed world markers overlapping district / room and nutrition / housing UI.&lt;br /&gt;
* Fixed an issue that could lead to an insane amount of memory allocation on world migration.&lt;br /&gt;
*Fixed an issue with the sweeping hands talent, it should now pick up stones properly again. Pickup should also work much faster.&lt;br /&gt;
* Fixed an issue that could lead to a crash when cutting a tree stump.&lt;br /&gt;
* Fixed fishing pole and fishing process, fishing can now also be performed in rivers if there is fish nearby.&lt;br /&gt;
*Fixed an exploit that allowed to transmute carried items into a different item.&lt;br /&gt;
*Fixed the multiple crafting speed related talents.&lt;br /&gt;
*Fixed work clothes to no longer remove calorie cost completely.&lt;br /&gt;
*Fixed a crash when opening the economy viewer.&lt;br /&gt;
*Fixed the skid steer and excavator not being able to collect rubble.&lt;br /&gt;
*Fixed an issue that caused rubble pieces to randomly flying away, clipping through textures and popping up on top of the terrain when mining.&lt;br /&gt;
*Rubble causes less trouble.&lt;br /&gt;
*Rubble is no longer frozen on top of vehicles or players to prevent blocking movement.&lt;br /&gt;
*Fixed contract payments to allow setting the amount of payment to a value below 1.0.&lt;br /&gt;
* Fixed generated worlds not being random because of the seed not being changed.&lt;br /&gt;
*Fixed holes in water no longer filling up.&lt;br /&gt;
*Fixed an issue that could lead to room data being lost after a server restart.&lt;br /&gt;
*Fixed several issues with the behaviour of the chat, including random scrolling.&lt;br /&gt;
*Fixed an issue in contract clauses that could lead to a crash.&lt;br /&gt;
*Fixed an issue that required a player to re-login to get access to a bank account after being authorized to use it.&lt;br /&gt;
*Fixed an issue that caused money transfers to not function when a transfer tax was set.&lt;br /&gt;
*Fixed an issue with currency dropdowns displaying the top most currency instead of the selected one.&lt;br /&gt;
*Fixed an issue that caused the transfer menu to show an incorrect tax.&lt;br /&gt;
* Fixed world map in the web ui not working correctly on paused servers.&lt;br /&gt;
*Fixed the block form selection for cranes.&lt;br /&gt;
* Fixed animals appearing at the wrong height when first viewed.&lt;br /&gt;
*Fixed alt-tab not showing windows behind game window after switching from exclusive to borderless mode.&lt;br /&gt;
*Fixed an issue that made it impossible to get back into the game when alt-tabbing out of the game in exclusive fullscreen mode.&lt;br /&gt;
*Fixed display for labels in the web ui for missing localization strings, instead of numbers it now shows the original english strings.&lt;br /&gt;
*Fixed the broken economy viewer filter.&lt;br /&gt;
* Fixed an issue that could cause a crash when passing a law that affects the run for office function and then trying to open the law menu.&lt;br /&gt;
* Fixed occupancy of treasury, bank and registrar.&lt;br /&gt;
*Fixed meteor no longer being enabled by default.&lt;br /&gt;
*Fixed several issues related to the citizen account feature.&lt;br /&gt;
*Removed the display of “Tier 6” and “Tier 10” in item filters.&lt;br /&gt;
*Fixed tutorials sometimes not completing despite all tasks were completed.&lt;br /&gt;
* Fixed an issue that caused the player to have to interact with a world object twice to open it after closing it.&lt;br /&gt;
*Fixed an issue that allowed players to accept repeatable contracts that were already taken and in progress by another player.&lt;br /&gt;
*Fixed stockpile tutorial to also recognize when a player puts logs into a stockpile by using the inventory UI.&lt;br /&gt;
*Fixed the talent selection popup not appearing.&lt;br /&gt;
*Fixed an issue that caused specialties in the skills menu to not react correctly to unlocking a skill without reopening the menu.&lt;br /&gt;
*Fixed an issue that allowed players to only consume calories and tool uses for one hit, despite them needing several hits to break a specific rock type.&lt;br /&gt;
*Fixed an error that showed up when submitting a new law where “Redefine Districts” was first selected but then unselected.&lt;br /&gt;
*Fixed an issue that caused the effects of clothes to not work correctly for new users until the server got restarted.&lt;br /&gt;
*Fixed an issue with the housing skill points calculation.&lt;br /&gt;
*Fixed collision on the back wall of the starter camp.&lt;br /&gt;
*Fixed treasury synchronisation with leader elections.&lt;br /&gt;
*Fixed the range option in bonds and loans contracts. You can now set it to values that are different from “1 - 1000” again.&lt;br /&gt;
*Fixed an issue that caused the treasury to not show all personal bank accounts in the allocation menu.&lt;br /&gt;
*Fixed a server crash issue related to titles.&lt;br /&gt;
*Fixed an issue that caused recipes to disappear from crafting tables.&lt;br /&gt;
*Fixed an issue related to allocations in laws.&lt;br /&gt;
*Fixed an issue that caused the lasers to show no visible signs of actually destroying the meteor.&lt;br /&gt;
*Fixed an issue that causes garbage bags to not convert into garbage blocks until a server restart as well as issues in converting when sleep mode is used.&lt;br /&gt;
*Fixed economy viewer not showing the backing item of a currency.&lt;br /&gt;
*Fixed the first tool animation after switching to third person mode.&lt;br /&gt;
*Fixed an issue that caused players mounted on a vehicle to be shown at a wrong position.&lt;br /&gt;
*Fixed an issue with the head / view rotation of passengers in a vehicle.&lt;br /&gt;
*Fixed a server crash issue related to garbage processing.&lt;br /&gt;
*Fixed an issue that caused animals to occasionally freeze when multiple players are nearby.&lt;br /&gt;
*Fixed a migration issue when trying to upgrade a world from a version before 0.7.8.8 to the latest version.&lt;br /&gt;
*Fixed an issue that required a player to hit reconnect several times when reconnecting to a server.&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.7 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-03-12}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
*Fixes memory leak that was crashing servers&lt;br /&gt;
*Fixes Sweeping hands talent&lt;br /&gt;
*Water pumps now migrate to mechanical pumps&lt;br /&gt;
*Fixed skill level update in skill level UI on level up&lt;br /&gt;
*Fix repair cost display for repair table&lt;br /&gt;
*Fix crash with transfers&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.6 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-03-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Features&lt;br /&gt;
*Added new GI quality setting levels.&lt;br /&gt;
Localization&lt;br /&gt;
*Revised existing localized strings&lt;br /&gt;
*Added localization to species Yield and Capacity&lt;br /&gt;
*Fixed registrar localization category filter failure&lt;br /&gt;
Gameplay&lt;br /&gt;
*Compost now has a tooltip in the water filter UI.&lt;br /&gt;
*Trashed compostables will now turn into compost.&lt;br /&gt;
*Pickaxes now work on a damage system rather than a strict tier system. Repeatedly hitting harder rocks will eventually destroy them.&lt;br /&gt;
* The water pump was split into a mechanical and electrical version.&lt;br /&gt;
*Waste Filters that shut down due to full inventories will now restart themselves if there is more inventory space available.&lt;br /&gt;
* Added specialties display in foodstatus hud&lt;br /&gt;
*Made water filter accept 20x more throughput (from .1 sewage block per second to 20 sewage blocks per second)&lt;br /&gt;
*Made water filter output 10x less compost (from 1 compost per 10 sewage blocks processed to 1 compost per 100 sewage blocks processed)&lt;br /&gt;
* Fixed sewage continuing to output after a recipe finished&lt;br /&gt;
*Tree trunks now give some wood pulp when destroyed.&lt;br /&gt;
*Most non-progress blocking recipes have had their skill level requirements returned. This includes objects like beds, chairs, some light sources, etc.&lt;br /&gt;
Skills&lt;br /&gt;
* Made Character XP tooltip more clear.&lt;br /&gt;
*Fixed talent sync, when skill window is open&lt;br /&gt;
*Added Food UI hide skills button until skills tutorial&lt;br /&gt;
*Fixed xp icon huge lag when no specialty&lt;br /&gt;
*Fixed xp icon no specialty &amp;quot;x&amp;quot; sign position&lt;br /&gt;
*Fixed skill window opening when you do not have completed tutorial (&amp;quot;z&amp;quot; key, xp bar, specialty bar, chat links, xp icon)&lt;br /&gt;
*Fixed skill star flashing and proper number display&lt;br /&gt;
*Fixed display for specialty level users&lt;br /&gt;
*Fixed skill research and skills ui sync (on server restart, on missing resources, etc)&lt;br /&gt;
* Now you can see the hotkey &amp;quot;Z&amp;quot; for open skill browser during mouseover it&lt;br /&gt;
Vehicles&lt;br /&gt;
*Fixed rare issue with crossing borders after a vehicle was destroyed while the player was driving&lt;br /&gt;
*Fixed various issues with mounting other players on vehicles&lt;br /&gt;
* Fixed vehicle speed multiplier on ramps&lt;br /&gt;
Economy&lt;br /&gt;
*Removed Users from Tax/Allocate menu&lt;br /&gt;
*Added Bank accounts to Tax/Allocate menu&lt;br /&gt;
*Added proper messages on Tax&lt;br /&gt;
* Optimized tax/allocate to use with old system (users list, ex for laws)&lt;br /&gt;
*Added tooltips to bank accounts in allocate/tax menu&lt;br /&gt;
* Fixed bank account dropdown update on leader changes&lt;br /&gt;
*Added law tax from all accounts&lt;br /&gt;
*Fixed zero tax display&lt;br /&gt;
*Fixed world leader removal from treasury bank account&lt;br /&gt;
*&amp;quot;Your currency&amp;quot; law clause now counts all funds on all accounts!&lt;br /&gt;
*Fixed transfer dialog ui fields reset on tied ones changed&lt;br /&gt;
*Divided direct transfer taxes (self &amp;amp; public)&lt;br /&gt;
*Fixed currency limiter in economy viewer&lt;br /&gt;
*Fixed wrong currency indexing in dropdowns&lt;br /&gt;
*Fixed durability display in store offers&lt;br /&gt;
*Fixed store headers (now sticky)&lt;br /&gt;
*Added ability to set negative prices in trade offers&lt;br /&gt;
*Fixed world leader sync in government tab&lt;br /&gt;
*Fixed world leader removal from Treasury bank account&lt;br /&gt;
* Fixed &amp;quot;Your Currency&amp;quot; counting in laws and law taxing account pickup. Now it accepts only managed/created by you accounts except special ones, like treasury, etc.&lt;br /&gt;
Server Webpage&lt;br /&gt;
*Web map now animates voxel change history&lt;br /&gt;
*Started storing full-resolution terrain history&lt;br /&gt;
*Web map now starts paused at the current server time, switching layers while in this state is much more responsive.&lt;br /&gt;
*Added a layer comparison page with synchronized maps&lt;br /&gt;
Other Fixes&lt;br /&gt;
*Updated Aura to address memory leak issue&lt;br /&gt;
*Optimized rubble even more.&lt;br /&gt;
* Specialization tutorial now appears after food tutorial&lt;br /&gt;
* Replaced the &amp;quot;ExperiencePerAction&amp;quot; option on the server with a &amp;quot;PlayerExperiencePerSpecialtyExperience&amp;quot; option which grants experience for overall levels when players gain specialty experience. As with the previous option, this is not intended for normal use.&lt;br /&gt;
*Updated sprites on pies (foodstatusUI)&lt;br /&gt;
* Fixed server crash when loading after demographic was repealed by law&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.5===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
*Improved world layer performance to fix some disconnection issues&lt;br /&gt;
*Modified the stats database to help improve performance&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-26}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
* Fixed zero tax display&lt;br /&gt;
*Fixed world leader removal from treasury bank account&lt;br /&gt;
*&amp;quot;Your currency&amp;quot; law clause now counts all funds on all accounts!&lt;br /&gt;
*Optimized rubble.&lt;br /&gt;
*Fixed initial currency setup from server default currency&lt;br /&gt;
*Fixed issue with non-withdrawing funds during trade when total tax (seller + buyer) is greater than buyer funds.&lt;br /&gt;
* Fixed currency dropdown indexing (from master) =&amp;gt; results in working /leader command and some minor stuff&lt;br /&gt;
*Fixed black screen on first login&lt;br /&gt;
*Fixed steam tractor exceptions when it moved with no driver&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
*Fixed contract payment issue (source user hadn&#039;t access to escrow account, to get back his payment/deposit)&lt;br /&gt;
*Fixed confused &amp;quot;zero&amp;quot; tax string when transfering funds to special account&lt;br /&gt;
* Fixed issue with vehicles and players sometimes become invisible.&lt;br /&gt;
*Make Real Estate Desk working again!&lt;br /&gt;
* Fix for the not working law taxes&lt;br /&gt;
MacOS &amp;amp; Linux clients included!&lt;br /&gt;
|}&lt;br /&gt;
=== v0.8.0.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
*tweaking for view distance and chunk loading&lt;br /&gt;
*fixed completed tutorials list layout&lt;br /&gt;
*fixed &amp;quot;?&amp;quot; as balance string in treasury&lt;br /&gt;
*fixed DefaultWorld to one with valid Citizenship law&lt;br /&gt;
*fixed dead-lock with steel (when pump was needed for steel and steel needed for pump)&lt;br /&gt;
Improvements:&lt;br /&gt;
*graceful shutdown for Windows servers. If you close it (Alt+F4 or with close button) then it will try to save state (Windows will only provide 5-10 seconds for that) or you can configure your software&lt;br /&gt;
to send Ctrl+C to console app and configure own timeout for shutdown.&lt;br /&gt;
* added ping retries if for some reason ping was lost for first attempt&lt;br /&gt;
Performance:&lt;br /&gt;
* minor performance improvements&lt;br /&gt;
|}&lt;br /&gt;
===v0.8.0.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Fixes:&lt;br /&gt;
*vehicles crossing 0-coordinate should behave less obstinate&lt;br /&gt;
*fixed some &amp;quot;Alice in Wonderland&amp;quot; effects (world titled issue)&lt;br /&gt;
* fixed problem with unfair deals when you get full price for part of sold/bought items if destination inventory has not enough space&lt;br /&gt;
*fixed links to previous elections in Web UI&lt;br /&gt;
*fixed starting New Game from clean Steam installation&lt;br /&gt;
*fixed incorrect ping calculation&lt;br /&gt;
*fixed crash while connecting pipes through zero point&lt;br /&gt;
*fixed redefine District action to take into account existing Districts&lt;br /&gt;
*fixed issue with large world generation and ore amounts - low sample size sometimes created inadequate amounts of ore in worlds 200x200 or larger&lt;br /&gt;
Performance improvements:&lt;br /&gt;
*memory optimization (fixed regression for chunks memory consumption)&lt;br /&gt;
Balance:&lt;br /&gt;
*self-improvements experience slightly nerfed&lt;br /&gt;
*minor changes in tech tree for pipes&lt;br /&gt;
*the following objects now require flowing water supplied via plumbing: BlastFurnace, OilRefinery, Sink, Laboratory, Combustion Generator&lt;br /&gt;
|}&lt;br /&gt;
=== v0.8.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-02-06}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Feature Highlights&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New World Generation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World generation has undergone a variety of changes and improvements. Many new parameters have been added to world generation, such as land/water balance, number of continents and islands, sizes of biomes, and number of water features such as rivers and lakes. All of these parameters may be tweaked within the world generator config file. As a result, worlds are much more varied with specific resources only being made available within specific biomes.&lt;br /&gt;
&lt;br /&gt;
In addition, we have reworked the world geology, by adding an assortment of rock types like [[Sandstone]], [[Granite]], [[Shale]], and [[Limestone]]. Certain rock types appear only in specific biomes and at specific depths. These rocks all have different uses in recipes and can be made into unique looking mortared stones. Ores like Iron, Copper, and Gold are now located in specific host rocks which will encourage you to choose the place of your settlement wisely.&lt;br /&gt;
&lt;br /&gt;
Lakes have been added, and the river generator has been rewritten to have an improved look and feel to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Plants&#039;&#039;&#039;&lt;br /&gt;
* Trees: [[Palm]]s, [[Redwood]]s, [[Ceiba]]&lt;br /&gt;
* Grasslands: [[Big Bluestem]], [[Switchgrass]], [[Sunflower]], [[Pumpkin]]&lt;br /&gt;
*Desert: [[Agave]], [[Creosote]] (Updated Art)&lt;br /&gt;
*Forest: [[Ocean Spray]], [[Trillium]]&lt;br /&gt;
*Taiga and Tundra: [[Lupine]], [[Saxifrage]]. [[Peat Moss]], [[Deer Lichen]], [[Dwarf Willow]], [[Arctic Willow]]&lt;br /&gt;
*Rainforest: [[Papaya]], [[Taro]], [[Orchid]], [[Heliconia]], [[Pineapple]], [[Lattice Mushroom]], [[Bolete Mushroom]], [[Cookeina Mushroom]], [[Filmy Fern]], [[King Fern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Animals&#039;&#039;&#039;&lt;br /&gt;
*[[Mule Deer]]&lt;br /&gt;
*[[Mountain Goat]]&lt;br /&gt;
*[[Bighorn Sheep]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Skill system&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The skill system has been simplified and reworked to encourage active engagement. While specializations will still be based on the same time-gated model as before, you no longer need to choose between improving your current specialties and gaining new ones. Instead of having multiple skills under specialties that all need skillpoints to advance, we&#039;ve rolled all those benefits into an action-based leveling system. For example, players who choose to take the hewing specialty will be able to hew logs with increasing efficiency and speed as they complete orders rather than being forced to wait on skillpoints to achieve maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
The second major change is that the vast majority of recipes are now available without taking the related specialization at a drastically increased cost. This should allow players to experience parts of the game they would have previously been locked out of while still giving players an immediate and powerful benefit for choosing specializations.&lt;br /&gt;
&lt;br /&gt;
In addition to more generic benefits for a specialization, player will occasionally be able to choose specialization-specific talents upon leveling up. Talents for a given specialty are mutually exclusive: if you take one you lock yourself out of the other. Do you want to destroy the forest faster or do you want to be able to clean up the debris you leave behind easier? The goal is to encourage you to pick talents that benefit the way you want to play the game.&lt;br /&gt;
&lt;br /&gt;
Even with the new changes, don&#039;t neglect your diet or house! What used to be skillpoints/day has been changed to an experience multiplier that is applied in two places: the rate at which you gain new specialties and the rate at which those individual specialties level up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have implemented banks to allow you to create additional bank accounts that you can share with other players. You can set who has access to the account and who is allowed to manage it, which will make playing together easier and also allows the world leader to grant other players access to the treasury. Everywhere where you need to pay with currency you can choose from which bank account you want to make the payment. Of course, you can also set into which bank account payments should go. And to make your life easier, we added the possibility to transfer money to different players and bank accounts just by clicking a button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Registrars&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Registrars enable you to create titles that you can grant to other players. Those titles can then be used in any authorization UIs and in the law system which allows you to easily group players or create titles for people that you want to work for the government.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Animal AI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sewage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Update 8.0 several workbenches need to be supplied with water to function. In order to do so, you craft a pump and place it near a water source, connect it with pipes and deliver the water to the crafting table where it is converted into sewage. The sewage then needs to be taken care of – in the early game your only option is to release it into the environment, harming it. Later in the game you will get access to the water filter which allows you to clean the sewage and create compost blocks out of it which make a good ingredient for fertilizers.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |General Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added UPnP support for the game server.&lt;br /&gt;
* Added the ability to customize the reputation colors.&lt;br /&gt;
*Added an API for viewing and setting server configs.&lt;br /&gt;
*Added “HEAD” backups that keep the latest snapshot and happens often enough to minimize data loss.&lt;br /&gt;
*The behavior of backups is now more predictable and works correctly for all settings.&lt;br /&gt;
*Added Disconnect from game when entering another lobby, allowing to join a different server is the player is already in game.&lt;br /&gt;
*Added Arabic and Vietnamese language support.&lt;br /&gt;
*The physical behavior of falling objects has been improved.&lt;br /&gt;
*Animations for jumping players and network interpolation have been improved.&lt;br /&gt;
*Updated the meteor intro sequence.&lt;br /&gt;
*All tutorials can now be reviewed in the “tutorial” tab, left clicking an tutorial there will show it’s popup.&lt;br /&gt;
*Language names in the language selection in the menu now show in their respective language.&lt;br /&gt;
* Added pathfinding functions to allow movement between land and water and quickly finding paths back to water for amphibious animals.&lt;br /&gt;
*Most animals now attempt to return to their home area so visible populations should be more similar to the world layer displays.&lt;br /&gt;
*Added basic herd/pack behavior to some animal species.&lt;br /&gt;
*Moved animal movement behaviors to mods to give modders some examples of how to work with animals.&lt;br /&gt;
*Wolves are now nocturnal.&lt;br /&gt;
*Otters can now venture inland and float with their glorious tummies on display.&lt;br /&gt;
*Tree felling now scares nearby animals.&lt;br /&gt;
*Updated predator behaviors to show eating prey, hunting, relaxing and sleeping.&lt;br /&gt;
*Animal will now flee hunting predators.&lt;br /&gt;
*You can now get closer to animals if you move slow or avoid moving directly towards them.&lt;br /&gt;
*Animal corpse physics is now synced between clients.&lt;br /&gt;
*Improved splitting items by offering specific values to split.&lt;br /&gt;
*Stockpile graphics have been altered so you can now see if there is a hole below.&lt;br /&gt;
*Currency drop downs are now sorted by backed currencies first, then by amount of currency in circulation.&lt;br /&gt;
*Improved behavior of item selection when left-clicking a storage with a tool in your hands.&lt;br /&gt;
*Improved the hammer tool to not cause any more unintended item removals from storages.&lt;br /&gt;
*Added /spawnsewage and /raisesealevel developer commands.&lt;br /&gt;
*Added /sealevel user command.&lt;br /&gt;
*Added /spawn command that accepts different parameters to spawn automatically claimed buildings with a specified world object inside.&lt;br /&gt;
* Added /listadmins command.&lt;br /&gt;
*Added animation randomization scripts to the modkit.&lt;br /&gt;
*Added launch parameters&lt;br /&gt;
** --restoreBackupIfSaveMissing which will inform the eco server to try restore latest backup if save file is missing&lt;br /&gt;
**--restoreFromBackup which will force the eco server to restore from specified backup instead of using save file&lt;br /&gt;
*Added ability to set initial server ID with command line argument (--serverId) or environment variable (ECO_SERVER_ID).&lt;br /&gt;
*Added display of progress when loading mods instead of just hanging on the “Loading …” message.&lt;br /&gt;
*Added error handling for local server connections.&lt;br /&gt;
*Dropdown lists now automatically close after leaving them.&lt;br /&gt;
*/setreputation can now skip value clamping.&lt;br /&gt;
*Admins can now be specified by username which allows to grant admin rights before a user logged in.&lt;br /&gt;
*Usernames that could resemble a slg or steam id are now prevented.&lt;br /&gt;
*Chat commands now both accept the English and localized names.&lt;br /&gt;
* Empty data files are now treated as corrupted and will start restoration from a backup, if available.&lt;br /&gt;
*Slight optimizations in bandwidth for the web interface have been made.&lt;br /&gt;
*Improved shutdown logic for Windows and especially Linux servers. The server now catches SIGTERM and SIGINT signals and tries to gracefully shutdown.&lt;br /&gt;
*Improved the dev-tool to be able to destroy everything.&lt;br /&gt;
*Extended the drag zones for items – no more item drag reverts.&lt;br /&gt;
*Added shift modifier to dragging items, you can now drag all items of the dragged type anywhere you want.&lt;br /&gt;
*Species and World Layer settings are now defined in the mods directory, making it easier to release simulation mods.&lt;br /&gt;
*Improved physics performance of animals.&lt;br /&gt;
*Improved connection logic for the server started from client, it is now less likely that it will hang on startup.&lt;br /&gt;
*Single player servers now start in the same language as the launching client.&lt;br /&gt;
*Chat commands were added to the localization system.&lt;br /&gt;
*Disabled the possibility to click on main menu buttons until it is visible to the player.&lt;br /&gt;
*The meteor intro screen is no longer skipped if space or mouse button is pressed during the end of a scene.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Graphics&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added volumetric fog graphics option using Aura.&lt;br /&gt;
*Added quality slider for global illumination.&lt;br /&gt;
*Changed view distance slider to 50-200&lt;br /&gt;
*Tweaked shadow settings for better performance&lt;br /&gt;
*Tweaked foliage LOD settings, can set all the way up to 200% quality if desired.&lt;br /&gt;
*Improved performance of global illumination and reflections; These effects will update less frequently, but at a dramatic improvement in performance.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Gameplay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Added tier display to world object tooltips if it has a tier. (Doors, etc.)&lt;br /&gt;
*Added tier display to items, if they have a tier attribute.&lt;br /&gt;
*Added extra seed recipes to the Farmer’s Table for all new plants.&lt;br /&gt;
*Added seed recipes for Amanita Mushrooms.&lt;br /&gt;
*Added minimap store location display in the economy tracker.&lt;br /&gt;
*Added housing category color to housing tooltip.&lt;br /&gt;
*Added batch selection to stores.&lt;br /&gt;
*Added title to the minimap UI.&lt;br /&gt;
*Added a delay for “has for sale” messages to prevent spam.&lt;br /&gt;
*Added an “All” button to UIs with an input amount.&lt;br /&gt;
*Added a description to the chainsaw that is used instead of the description of the axe.&lt;br /&gt;
*Added quick item transfer between inventories using mouseclick and shortcuts.&lt;br /&gt;
*Added automatic quantity capping on item transfer.&lt;br /&gt;
*Added the possibility to set the worlds default currency by the leader in the treasury.&lt;br /&gt;
*Added the bank account balance of a storeowner to the economy viewer.&lt;br /&gt;
*Added the possibility to see if you are authorized to use a shop in the economy viewer.&lt;br /&gt;
*Added an elevator call post to control the elevator remotely.&lt;br /&gt;
*Added the possibility to charge fees to the repair station.&lt;br /&gt;
*Added a popup when trying to open the skill ui without finishing or skipping the needed tutorial first.&lt;br /&gt;
*Added an “transaction successful” popup for bank transfers and payback of debts.&lt;br /&gt;
*Players now move slightly faster on roads.&lt;br /&gt;
*Most higher tier food recipes now require lower-tier food recipes to be crafted.&lt;br /&gt;
* The areas in which farming is suitable have been drastically expanded. For example, tomatoes now may survive in almost all &#039;grassland&#039; areas as opposed to only smaller areas of those biomes.&lt;br /&gt;
*Left clicking on a storage with an empty selected toolbar slot will fill it with the first item in the storage.&lt;br /&gt;
*Tree debris is now dependent on the tree species and slows you down.&lt;br /&gt;
*Seeds for all tree types except cactus are now acquired from the debris rather than whacking branches.&lt;br /&gt;
*Almost all object and item crafting recipes had their costs increased. (From very slight adjustments to almost double, depending on the recipe) to account for the new skill system granting 50% efficiency immediately when choosing a specialty.&lt;br /&gt;
*Removed the storage tab from some objects that didn’t need them.&lt;br /&gt;
*Pipes are no longer considered walls and thus do not affect room score or count as structure.&lt;br /&gt;
*Plants now impede vehicle movement, construction vehicles are unaffected.&lt;br /&gt;
*Plant sounds are now played for animals, other players and vehicles. This should help moving entities feel more present in the world and finding animals hiding in dense vegetation.&lt;br /&gt;
*The tooltip for room tier will now differentiate between constructed blocks and stacked blocks.&lt;br /&gt;
*The computer lab will now show a message if there is not enough power available to run the lasers and disable them when they run out of power while active.&lt;br /&gt;
*Treasury will no longer show currency if there is none of it in the treasury.&lt;br /&gt;
*Tweaked treasury currencies update times, it now shows more recent information.&lt;br /&gt;
*Tutorial tasks that have been completed before opening the tutorial will be completed when the tutorial is opened.&lt;br /&gt;
*Removed selecting land claim papers subtask in the tutorials.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed transferring of multiple stacks into the inventory.&lt;br /&gt;
*Fixed strange behavior of the shelf cabinet.&lt;br /&gt;
* Fixed multiple issues with nested contracts that have multiple sub-clauses.&lt;br /&gt;
*Fixed an exploit related to contracts.&lt;br /&gt;
*Fixed a bug that allowed players to change store listings without proper access.&lt;br /&gt;
*Fixed some issues with the housing bar.&lt;br /&gt;
*Fixed calories in the stomach triggering the foraging tutorial.&lt;br /&gt;
*Fixed repair station titles and mechanics.&lt;br /&gt;
* Fixed forgive mechanics for debts.&lt;br /&gt;
* Fixed loans and bonds targeting the wrong account.&lt;br /&gt;
*Fixed an issue that caused the web ui to randomly not show water in the map.&lt;br /&gt;
*Fixed a problem that caused random server names to appear on the continue button and in some cases connecting to the wrong server.&lt;br /&gt;
*Fixed some issues with the UI of the real estate table.&lt;br /&gt;
*/testtreasury now works as intended.&lt;br /&gt;
*Fixed adding new entries to authorization.&lt;br /&gt;
*Fish and otters no longer swim through the ground (or air when going up a waterfall)&lt;br /&gt;
*Adjusted the height offset for checking if grass is below a certain level, fixing the mow contracts.&lt;br /&gt;
* The contract board will no longer show “bucks” in some of its dropdown lists.&lt;br /&gt;
*Prevented the server from crashing after setting the World Leader as an authorized user.&lt;br /&gt;
*Fixed loans not saving their currency on server restarts.&lt;br /&gt;
*Fixed some bugs with debts and contracts.&lt;br /&gt;
*Fixed an issue related to discord hyperlinks and them not showing in the server browser.&lt;br /&gt;
*Fixed players getting their crafting fees waived for orders when they should be paying the fee.&lt;br /&gt;
*Fixed arrow disappearing in choose world screen.&lt;br /&gt;
* Fixed treasury currency dropdown, it’s now dynamic and adapts to window size.&lt;br /&gt;
*Fixed treasury button margins for better localized text support.&lt;br /&gt;
*Fixed /allplants to work again.&lt;br /&gt;
*Fixed accidental block placing with shovel, for example when the storage is full when trying to put the carried item into it.&lt;br /&gt;
* Fixed the local server to be unable to be started from the client.&lt;br /&gt;
*Fixed skill benefits rounding with server-side only calculations.&lt;br /&gt;
*Fixed treasury buttons spacing for localized names.&lt;br /&gt;
* Fixed some skillpoint localizations.&lt;br /&gt;
*Fixed a bug that caused icons to eventually become offset when being dragged around.&lt;br /&gt;
*Fixed orange color in tooltips.&lt;br /&gt;
*Fixed storage interaction errors when the storage is full.&lt;br /&gt;
*Fixed position of the food status UI tooltip.&lt;br /&gt;
* Fixed hitboxes of status bar tooltips.&lt;br /&gt;
* Fixed blocks attempting to connect to the wooden elevator. The elevators ‘doorway’ for sealing rooms is now below the elevator and you must have an empty space there when placing it.&lt;br /&gt;
*Fixed a strange behavior for law buttons to sometimes cause to scroll instead of their intended action.&lt;br /&gt;
*Fixed wrong bank account funds numbers in direct transfer dialog.&lt;br /&gt;
*Fixed target bank account name not shown in direct transfers.&lt;br /&gt;
*Fixed an issue that caused completed tutorials to not show up in the tutorial list.&lt;br /&gt;
*Fixed the escape menu to no longer show the wrong default selected tab.&lt;br /&gt;
*Fixed item selection in the toolbar.&lt;br /&gt;
*Fixed digging and mining tutorials.&lt;br /&gt;
*Fixed picking up carried items with left click.&lt;br /&gt;
*Fixed sorting in the economy viewer, it now sorts by the localized name instead of the english name.&lt;br /&gt;
*Fixed graphics tab layout and sliders in the escape menu, allowing them to dynamically scale for bigger localized text.&lt;br /&gt;
*Fixed /give command, it now behaves more like usual inventory transfers.&lt;br /&gt;
*Fixed cranes no longer showing their interface and being unusable.&lt;br /&gt;
* Fixed showing of error messages in the Web UI in cases of a server error.&lt;br /&gt;
*Fixed the chat to jump to a wrong position when opening.&lt;br /&gt;
* Fixed a bug that caused the animal populations reset to max population on a server restart.&lt;br /&gt;
*Fixed scrolling in the server browser.&lt;br /&gt;
*Fixed distribution station tracker for remaining items to update correctly.&lt;br /&gt;
*Fixed third person camera behaving oddly near large plants.&lt;br /&gt;
*Fixed wrong name in work orders being passed to the localizer.&lt;br /&gt;
*Fixed “Array out of Bounds” Exception in /creative command.&lt;br /&gt;
* Fixed distribution station caused breaks.&lt;br /&gt;
*Fixed double connection error message.&lt;br /&gt;
*Fixed broken inventories.&lt;br /&gt;
* Fixed editing of bank accounts.&lt;br /&gt;
*Fixed exception on the removal of bank accounts.&lt;br /&gt;
* Fixed a problem that lead to the server not being added to the recent servers when joining through direct connect.&lt;br /&gt;
*Fixed several localization bugs.&lt;br /&gt;
*Fixed crash when placing a starter camp.&lt;br /&gt;
*Fixed being stuck at the connection UI.&lt;br /&gt;
*Fixed an issue when reconnecting to servers.&lt;br /&gt;
*Fixed a crash on shift-clicking empty slots.&lt;br /&gt;
*Fixed strange behavior when setting tax percentages in the treasury.&lt;br /&gt;
*Pinned “Make a transfer” button outside of the scroll area.&lt;br /&gt;
*Fixed the layout of the housing tutorial.&lt;br /&gt;
*Fixed a rare issue that could happen when multiple players tried to pickup the same world object.&lt;br /&gt;
*Fixed hunting not leveling up properly.&lt;br /&gt;
*Fixed several issues with tier requirements on various tables.&lt;br /&gt;
*Fixed server browser layout.&lt;br /&gt;
*Fixed buggy line in the header of the crafting UI.&lt;br /&gt;
*Fixed the name parsing of the leader in the treasury.&lt;br /&gt;
*Fixed an issue that allowed other players than the leader to change the worlds default currency.&lt;br /&gt;
*Fixed star glow effect appearing on level up and points changes.&lt;br /&gt;
*Fixed frame-rate degradation after closing crafting UIs.&lt;br /&gt;
* Fixed title tooltips not shown&lt;br /&gt;
*Fixed skill notification window layout.&lt;br /&gt;
*Fixed adding double rows in currency exchange offers.&lt;br /&gt;
*Fixed ping to server behind a NAT.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Versions: - v7&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===v0.7.8.9===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-01-17}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixes&lt;br /&gt;
**Fixed annoying issue with resetting Store public access permissions after server restart&lt;br /&gt;
*Backups&lt;br /&gt;
** Backups logic fixed and reworked to be more predictable. There are now following options (default value in brackets):&lt;br /&gt;
***MaxBackupsInLastHour (2) - max number of backups for last hour (if backup frequency less than 1 hour)&lt;br /&gt;
***MaxHourlyBackups (24) - hourly backup is a first backup in a hour, in average it is one backup in a hour&lt;br /&gt;
***MaxDailyBackups (3) - daily backup is a first backup in a day, in average it is one backup in a day&lt;br /&gt;
***MaxWeeklyBackups (10) - weekly backup is a first backup in a week, in average it is one backup in a week at Monday&lt;br /&gt;
**With default settings it will keep hourly backups for last 24 hours, daily backups for last 3 days, weekly backups for last 10 weeks.&lt;br /&gt;
** Default backup frequency changed to 0.5.&lt;br /&gt;
|}&lt;br /&gt;
=== v0.7.8.8===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2019-01-02}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Urgent hotfix which reverts changes for pending writes which seems causes problems with hanging during entering the world.&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.7===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-22}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Minor improvements&lt;br /&gt;
**It is now possible to connect to the server directly using server id instead of IP address&lt;br /&gt;
*Server Optimizations&lt;br /&gt;
**World Layer Tick optimization (~33% faster)&lt;br /&gt;
**Reduced server lags during backups&lt;br /&gt;
*Server Admin options&lt;br /&gt;
**WebServerUrl and RemoteAddress on Network tab which allow to have a better control how your server will be available externally&lt;br /&gt;
**New option EnablePendingWritesOnBackup for StatDatabase which allows to make stat database backup without stat read/write locks&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.6 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-22}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Server Features&lt;br /&gt;
** It is now possible to put World on pause (look for &amp;quot;Pause&amp;quot; tab in Server GUI)&lt;br /&gt;
**Import for zipped backups (you can just place zip archive with backup files into backup directory and it will be automatically unarchived if necessary)&lt;br /&gt;
*Minor Improvements&lt;br /&gt;
**Removed language lock from Settings, now by default Language filter only enabled for English&lt;br /&gt;
**Always show Your Worlds, new players now can use direct connection, LAN and official servers&lt;br /&gt;
*Bug-fixes&lt;br /&gt;
**CO2 fix;&lt;br /&gt;
**Servers with long description now correctly appears on Recommended Tab and in server search results;&lt;br /&gt;
**Added timeout to direct connections and remove wrong message &amp;quot;Invalid IP address&amp;quot; for valid connection;&lt;br /&gt;
**Improved saves stability, now it less likely they will be corrupted during writing to disk;&lt;br /&gt;
**Fixed problem with loading archives with long paths inside.&lt;br /&gt;
*Optimizations&lt;br /&gt;
**Legislation checking&lt;br /&gt;
**User login&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.5 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-22}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed reconnection issue after disconnect timeout&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-20}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed shelf cabinet strange behavior&lt;br /&gt;
*Fixes incomplete-able tutorials when playing in languages other than English&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-16}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed initial auth component value setting (initialization order fix)&lt;br /&gt;
*Fixed Steam tractor&lt;br /&gt;
* Fixed large windowed lumber door&lt;br /&gt;
|}&lt;br /&gt;
=== v0.7.8.2 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed problems with opening URLs from game for some users.&lt;br /&gt;
*Now if Steam failed to initialize it will be handled during login phase and informative message will be displayed. It also will allow you to login with SLG account.&lt;br /&gt;
*Fix server loading for saves where Harvest Contracts was created.&lt;br /&gt;
*Fix server loading where Work Orders for removed items was created.&lt;br /&gt;
*Fixed issue where generating new world would crash on Sleep plugin.&lt;br /&gt;
|}&lt;br /&gt;
=== v0.7.8.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-14}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed server migration issues&lt;br /&gt;
*Fixed problem with empty recommended servers tabs&lt;br /&gt;
*Fixed sleeping when more than one player is online&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.8.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-11-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |New Content&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039; Nap Time &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We have added sleep to the game! You can now sleep in beds to cause time to pass and speed up skill gain, crafting, and crop growth. Primarily for use in private servers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Item Filters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can now filter by item name, type, and tier in the economy viewer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladders&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added ladder climbing and ladder blocks. Ladders can be made taking one of a variety of materials including hewn wood and placing it using a hammer. They take up a single block of space and can be placed freestanding, they are ideal for getting up tall buildings or deep mine shafts where stairs and ramps are impractical.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demographics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Added new &amp;quot;Demographics&amp;quot; feature. A Demographic represents a group of players. They&#039;re defined in laws, using law conditions. Once defined, you can reference Demographics in multiple laws, as well as authorize Demographics on deeds and objects. Demographics can be removed through laws also, but only if they are not being referenced by anything else.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |New and Improved Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added chat command history. Press the up and down arrow keys while typing in chat to cycle through your recently entered commands.&lt;br /&gt;
*&amp;lt;code&amp;gt;/give&amp;lt;/code&amp;gt; now accepts item display names. You can type the name of the item exactly as it appears in game now.&lt;br /&gt;
*&amp;lt;code&amp;gt;/time&amp;lt;/code&amp;gt; - shows the current time since server start. A user command.&lt;br /&gt;
*&amp;lt;code&amp;gt;/deletecontract&amp;lt;/code&amp;gt; - Deletes contacts by id.&lt;br /&gt;
*&amp;lt;code&amp;gt;/fastforward&amp;lt;/code&amp;gt; - Toggles the fast forward effect from sleep on and off.&lt;br /&gt;
*&amp;lt;code&amp;gt;/spawnbed&amp;lt;/code&amp;gt; - Spawns a bed in a house and puts you to sleep.&lt;br /&gt;
*&amp;lt;code&amp;gt;/spawncrafting&amp;lt;/code&amp;gt; - Creates a craft setup where output from one thing is input to another.&lt;br /&gt;
*&amp;lt;code&amp;gt;/claimrect&amp;lt;/code&amp;gt; - Claims plots in a given rect centered on the user.&lt;br /&gt;
*&amp;lt;code&amp;gt;/levelup&amp;lt;/code&amp;gt; - Learns and levels up a skill and all its prerequisites.&lt;br /&gt;
*&amp;lt;code&amp;gt;/unclaimabandoned&amp;lt;/code&amp;gt; - unclaims abandoned plots, owned by players that havent logged in for a given number of days.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Random Improvements&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Avatars now play animations when their clothes/hair change.&lt;br /&gt;
*Updated Meteor intro! Now runs on a timer, or clicks.&lt;br /&gt;
*Added profanity checks to sign and license plate text.&lt;br /&gt;
*Show login UI after starting animation completed.&lt;br /&gt;
*Prevent players from from making a currency that already exists.&lt;br /&gt;
*Don&#039;t show exchange rates with NaN values.&lt;br /&gt;
*Map icons are now GPU accelerated! (drastically improves map performance in worlds with a lot of objects).&lt;br /&gt;
*The tractor module, sower and harvester can be enable/disable using alpha1 key.&lt;br /&gt;
*With contracts, in the &amp;quot;transport&amp;quot; clause and &amp;quot;put item in container&amp;quot; clause you are able to target fuel container like blast furnace and brazier.&lt;br /&gt;
*Tweaked player acceleration so it&#039;s easier to make small movements while building.&lt;br /&gt;
*Max reputation you can give a person is now 30 (3 days worth).&lt;br /&gt;
*You can now sit upon various world objects.&lt;br /&gt;
*Added an option for doing one-time taxes and allocations on law passed.&lt;br /&gt;
*Set the treasury at the top inside the currency report.&lt;br /&gt;
*User handles enable admins to refer to users by a numeric handle instead of username.&lt;br /&gt;
*Adds Ukrainian Language Option.&lt;br /&gt;
* Tooltips now close when you start dragging items.&lt;br /&gt;
*Change the match rating on the server listing UI to be a match score, not a percentage.&lt;br /&gt;
*Add new animations for server category banners on the recommended new game server UI.&lt;br /&gt;
*Update new game server browser headings to include particle effects.&lt;br /&gt;
*Contractors can now mark a contract as failed if the time limit on the contract is reached.&lt;br /&gt;
*When loading from a backup, servers will now try to load from a different backup if the most recent one is corrupt.&lt;br /&gt;
*If an object has no owner, display the name of its creator in the user interface instead.&lt;br /&gt;
*Add tiers to certain world objects, such as doors, to count towards a building&#039;s overall tier rating.&lt;br /&gt;
*Guard against overwriting .eco save file if it would end up corrupted.&lt;br /&gt;
*Greatly improves server start-up speed for servers with big Power Grids.&lt;br /&gt;
*Added additional foraging triggers.&lt;br /&gt;
*Changed selected item text from &amp;quot;Amount&amp;quot; to &amp;quot;Selected&amp;quot;.&lt;br /&gt;
* Mods can now define new components and UI for them! Values can be set to be editable/visible by owners or guests, and supports a few different types of values: numbers, ranges, and buttons.&lt;br /&gt;
*Implemented language/region lock. By default you will now only see servers that match your configured language. This feature can be opted-out of in the escape menu settings. This feature does not affect LAN, Favorites, or Recently Played listings. The Server and Client now detect system language on first start-up. If launched through steam, Eco will take the language set in your steam preferences.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Fixes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed errors with the tooltips of users that have special characters in their names. Tooltips should now work for all users.&lt;br /&gt;
* Fixed a bad hitbox on the Treasury Allocation window, that caused it to close unexpectedly.&lt;br /&gt;
*Fixed spelling for Calculated.&lt;br /&gt;
*Fix an issue where the contract currency reset to the owner currency credit after a server restart.&lt;br /&gt;
*Force the skill points to be between 0 and 1 million to prevent giving huge number of skill point and break the UI.&lt;br /&gt;
*Fixed map shadows sometimes disappearing when zooming in.&lt;br /&gt;
*Fixed various avatar tool change animation issues.&lt;br /&gt;
*Fixed bug where metal brazier not see linked inventories.&lt;br /&gt;
*Fix issue where you can&#039;t select shovel when carrying garbage.&lt;br /&gt;
*Fixed a client bug which caused the laws window to display placeholder text (&amp;quot;Voted for George&amp;quot;) if you placed a vote but later all the candidates you voted for got removed.&lt;br /&gt;
*Fixed held tools not showing when exiting vehicles.&lt;br /&gt;
*Should of fixed the red bar issue, possibly due to multiple ways data was being displayed.&lt;br /&gt;
*Prevent crash if server info (e.g. name and description) are too long.&lt;br /&gt;
*Fixed bug causing error message pop ups to appear behind the server connection menu.&lt;br /&gt;
*Prevent use of the property claim tool while carrying stuff (e.g. wood, sand, etc.)&lt;br /&gt;
*Fix a rounding issue occurring when changing price using Ctrl + click for some values.&lt;br /&gt;
*Fixed a bug that would destroy plants upon being picked if their yield is zero.&lt;br /&gt;
*The minimap now loads much more smoothly.&lt;br /&gt;
* Fix reputation title saying N/A instead of the current title.&lt;br /&gt;
*Fixed incorrect owner given in the notification message for buying a deed.&lt;br /&gt;
*Fixed problems with the size and position of the minimap on reload.&lt;br /&gt;
*Guard against server crash if a user&#039;s first time login fails.&lt;br /&gt;
*Fixes all misspellings of the word &amp;quot;Tuesday&amp;quot;.&lt;br /&gt;
*Fix bug that was showing a control popup to place some tools (such as torches) into storage with a right-click, even though the server would not accept them.&lt;br /&gt;
*Fix for new game menu left/right nav buttons occasionally becoming invisible.&lt;br /&gt;
*Fix bug that force added &#039;Everyone&#039; to authorisation settings for stores, etc. on server restart.&lt;br /&gt;
*Fix for removal contract not granting permissions to remove fallen tree debris.&lt;br /&gt;
*Make the Build Room contract clause require a minimum tier rather than specific building materials. Also fix a bug that was preventing the &amp;quot;No room at requested location&amp;quot; message from showing.&lt;br /&gt;
*Fixed physics/plant issues near world borders.&lt;br /&gt;
*Blocks placed above the world MaxY will now disappear instead of breaking everything.&lt;br /&gt;
* Fixed a rare server exception in VehicleComponent.&lt;br /&gt;
* Fixed building intro ui prefab.&lt;br /&gt;
*Fix empty error bar in web interface.&lt;br /&gt;
*Fix eventual problem with server hanging on load.&lt;br /&gt;
*Fix server crash resulting from trying to repair an object (e.g. the hammer) which can be degraded but not repaired.&lt;br /&gt;
*Fix issue that prevented the laws UI &#039;View&#039; button from being clicked when it was &amp;quot;behind&amp;quot; the Government panel scrollbar.&lt;br /&gt;
*Fixed a bug where getting taxed while crafting an object generates emissions would crash the server if the user didn&#039;t have enough money to pay the government.&lt;br /&gt;
*Fix for non-disposed stream in DataStore.cs when save is corrupted.&lt;br /&gt;
* Fixed problem with server crashes during startup during MinimapManager initialization.&lt;br /&gt;
*Mint item filter is now resizable and draggable.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.7.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-09-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a bug that made vehicles spawn world object blocks&lt;br /&gt;
*Fixed another case that was allowing tooltips to stay open while dragging items&lt;br /&gt;
*Fix for loading and password and error text appearing behind browser window&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.7.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-09-07}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed &#039;new game&#039; menu not appearing on mac/linux&lt;br /&gt;
*Fixed a problem that would keep users from logging back in if they left without finishing the Controls tutorial&lt;br /&gt;
*Added more clear error reporting when mods fail to initialize&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.7.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-09-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |New Content&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Loans and Bonds!&lt;br /&gt;
**Players can offer loans, or bonds (which are the reverse of bonds - people buy a bond from you and you pay them back with interest later).&lt;br /&gt;
*Updated Ramps&lt;br /&gt;
**Ramps are no longer objects but blocks, and can be built in 1-wide increments.&lt;br /&gt;
**They can be dug up with a shovel for their component material.&lt;br /&gt;
*Intro Story Sequence&lt;br /&gt;
**Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.&lt;br /&gt;
*Recommended Servers&lt;br /&gt;
** Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.&lt;br /&gt;
*Discord Server Popup&lt;br /&gt;
**Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.&lt;br /&gt;
*Tailings Efficiency&lt;br /&gt;
**Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.&lt;br /&gt;
**Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).&lt;br /&gt;
*Updated Minimap&lt;br /&gt;
**Revamped the pullouts on the minimap. Everything is in one settings pull out now, which has been updated to the new visual style. World layers (now titled &amp;quot;Environment Data&amp;quot;) have been changed from a drop down to a scroll box, with layers grouped into categories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Performance&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Performance has been improved, most noticeably when walking around the world.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Economy&#039;&#039;&#039;&lt;br /&gt;
*Add contract tax to Payment Contract Clause.&lt;br /&gt;
*Create new currency with &amp;quot;Coins per item&amp;quot; = 1.&lt;br /&gt;
*After Currency created (and first coins emitted) you&#039;re not able to change &amp;quot;Coins per item&amp;quot;.&lt;br /&gt;
*Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.&lt;br /&gt;
* Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.&lt;br /&gt;
&#039;&#039;&#039;Laws&#039;&#039;&#039;&lt;br /&gt;
*Currencies list will now have scroll when it can&#039;t be fully placed on display.&lt;br /&gt;
*Added actions &amp;quot;Plant&amp;quot;, &amp;quot;Remove Stump&amp;quot;, and &amp;quot;Harvest Leaves&amp;quot; to laws and stats.&lt;br /&gt;
*Actions &amp;quot;Pick Up&amp;quot; and &amp;quot;Place&amp;quot; now support world objects, in addition to blocks.&lt;br /&gt;
*The &amp;quot;Pick Up&amp;quot; action now supports mining and picking up rubble.&lt;br /&gt;
*The &amp;quot;Pick Up&amp;quot; action also supports picking up &amp;quot;Wood Pulp&amp;quot;, which is what&amp;quot;tree debris&amp;quot; is now called.&lt;br /&gt;
*Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player&#039;s currency balance.&lt;br /&gt;
*You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it&#039;s not as necessary anymore since the default ** Citizenship law already prevents the most egregious cases of trolling.&lt;br /&gt;
*Added support for conditions on the &amp;quot;number of players&amp;quot; value. For example: &amp;quot;when attempting to gain skill Cooking, if (number of players where (level of Cooking &amp;gt; 0) &amp;gt; 3) prevent&amp;quot;.&lt;br /&gt;
*Indirect ways of killing plants are now counted as &amp;quot;Harvest&amp;quot; actions. This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants. Removing a dead plant does not count as a &amp;quot;Harvest&amp;quot;.&lt;br /&gt;
*Changed how stats and legality checks for &amp;quot;Craft&amp;quot; work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A &amp;quot;Craft&amp;quot; action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate &amp;quot;Craft&amp;quot; stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.&lt;br /&gt;
*Added the ability to regulate minting coins in laws.&lt;br /&gt;
&#039;&#039;&#039;Graphics and UI&#039;&#039;&#039;&lt;br /&gt;
*Updated the Storage tab to the new visual style.&lt;br /&gt;
*World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.&lt;br /&gt;
*Updated Global Illumination to reflect terrain / water colors.&lt;br /&gt;
*Make info panel resizable (Currencies Report etc).&lt;br /&gt;
*Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.&lt;br /&gt;
*Made the meteor not zoom-in until after you have opened the meteor tutorial.&lt;br /&gt;
* Added a button to world marker UI to open/show markers on the map.&lt;br /&gt;
*Add filter by language and version for recommended servers.&lt;br /&gt;
*Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.&lt;br /&gt;
*Opened server info for Recommended Tab will not persist after Escape.&lt;br /&gt;
*Adjusted headers width so they now works much better with non-English locales having longer words.&lt;br /&gt;
*Added an error message which explains why a skill scroll failed to work if the player has a full inventory.&lt;br /&gt;
*Added a notification message when buying a deed.&lt;br /&gt;
*Ensure that open/closed state on linked inventories gets saved between play sessions.&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* You can once more edit the names of unowned objects.&lt;br /&gt;
*You can now cancel loading a world with the escape button.&lt;br /&gt;
*Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.&lt;br /&gt;
*Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.&lt;br /&gt;
*Created a testing framework for auto-testing UIs on the client.&lt;br /&gt;
*Editing world markers no longer auto-opens the map.&lt;br /&gt;
* Added /save command for admin which saves the world!&lt;br /&gt;
*Increased time you can pick up hunted animals to 3-5 minutes.&lt;br /&gt;
*Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Bugs Squashed&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*If for some reason tutorial broken it now will not stop you from progress.&lt;br /&gt;
* Fixed duplicate content sometimes appearing in tooltips.&lt;br /&gt;
*Fixed several issues with tooltips closing unexpectedly.&lt;br /&gt;
*Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.&lt;br /&gt;
*Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories. Re-opening a recently opened Storage tab is near instantaneous.&lt;br /&gt;
*Fixed a bug that made the player turn when toggling vehicle tools on/off.&lt;br /&gt;
*Fixed being able to lock yourself out of public objects.&lt;br /&gt;
*Fixed controls popups showing up even when you aren&#039;t in range to interact with what you&#039;re looking at.&lt;br /&gt;
*Added tooltips to missing ingredients of current projects on the Crafting tab.&lt;br /&gt;
*Fixes issue where recipe text was not being localized.&lt;br /&gt;
* Fixed cases of servers joined by ip address not being loaded in the Join screen &#039;Recent&#039; section.&lt;br /&gt;
*Fixed cases of the Join screen &#039;Favorites&#039; section becoming confused after changing favorites around.&lt;br /&gt;
* Pulls last remaining strings from escape menu for localization.&lt;br /&gt;
*Fixed a bug where plants would rarely have insane negative and/or positive populations.&lt;br /&gt;
*Fixed the caret in the New World text box being too high sometimes.&lt;br /&gt;
*Fixed the controls text for the form selection popup (it used to always say &#039;1&#039;, now it will say &#039;shift&#039; or whatever the appropriate control is).&lt;br /&gt;
*Prevent the eating of food directly from inventories where you would not be allowed to remove it.&lt;br /&gt;
*Sprite tags used in signs &amp;amp; license plates no longer float when viewed from far away.&lt;br /&gt;
*Fixed doors counting as T0 materials.&lt;br /&gt;
*Fixed being able to place starter camp on other people&#039;s property.&lt;br /&gt;
*Fixed an issue with storage links on electric tables.&lt;br /&gt;
*Fixes a break in the tutorial sequence.&lt;br /&gt;
* Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.&lt;br /&gt;
*Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.&lt;br /&gt;
*Fixed a display issue where a single property plot would not get updated visually until relogging.&lt;br /&gt;
* Fixed plant pollution visualization.&lt;br /&gt;
*Fixed weird behavior when starting swimming from a 1 block depth.&lt;br /&gt;
*Fixed Vehicle tools won&#039;t dump/pull from fuel supplies.&lt;br /&gt;
*Fixed property &amp;amp; world layer alignment for far away terrain.&lt;br /&gt;
*Fixed the Storage tab still showing inventories for objects that had been recently picked up.&lt;br /&gt;
*Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.&lt;br /&gt;
*Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.&lt;br /&gt;
*Fixed a rare exception while updating animal positions.&lt;br /&gt;
*Elevators now reliably load before carts that might be on them.&lt;br /&gt;
*Fixed UI problem when No More Wanted appears for owner.&lt;br /&gt;
*When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.&lt;br /&gt;
*Fixed other player animations jiggling while riding in vehicles.&lt;br /&gt;
* Fixed other players appearing to get stuck when exiting some vehicles.&lt;br /&gt;
*Fixed: Distribution Station fails to Apply distribution.&lt;br /&gt;
*Fixed full screen resolution setting and Apply/Reset behavior.&lt;br /&gt;
*Fixed cursor not disappearing after closing the escape menu.&lt;br /&gt;
*Fixed table headers cutting for Economy Viewer (like Curenc for Currency).&lt;br /&gt;
*Fixed resetting to defaults for graphics UI.&lt;br /&gt;
*Fixes issue where cursor interaction is shifted when playing in windowed mode.&lt;br /&gt;
*Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.&lt;br /&gt;
*Fixed behavior when Favorite servers list preserves space after refresh.&lt;br /&gt;
*Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.&lt;br /&gt;
*Fixed bug which allowed the starter camp to be spawned partially over water/big drops.&lt;br /&gt;
*Fixed tab wasn&#039;t counted as pressed for tutorial.&lt;br /&gt;
*Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.&lt;br /&gt;
*Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.&lt;br /&gt;
*Fixed bug preventing the world objective from showing until after the player interacted with the text input field.&lt;br /&gt;
*Replaced all instances of &#039;governship&#039; with &#039;governance&#039;.&lt;br /&gt;
*Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.6.3===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Modified the colliders on the starter camp and stockpiles to prevent new players from getting stuck&lt;br /&gt;
*Fixed /unclaim crash if property was already public&lt;br /&gt;
*Fixed bug where currency exchange wasn&#039;t checking balances properly&lt;br /&gt;
*Other internal bug fixes&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.6.2===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed bug with currency exchange&lt;br /&gt;
*Fixed various bugs with the distribution station&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.6.1===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed crash when opening a currency report&lt;br /&gt;
*Fixed an issue where certain objects crafting time was listed as NaN&lt;br /&gt;
*Fixed steam saying Eco is still running if it opens your web browser&lt;br /&gt;
*Fixed stores sometimes crashing the server when the owner unclaims the property they are on.&lt;br /&gt;
*The elevator bottom now counts as a door for detecting rooms&lt;br /&gt;
*Fixed migration of linked inventory settings from 7.5.1 to 7.6.&lt;br /&gt;
*Fix for inventory related exceptions&lt;br /&gt;
*Made the &#039;food&#039; tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.&lt;br /&gt;
*Also fixes economy viewer issue with tooltips.&lt;br /&gt;
*Fixed housing not setting up on load.&lt;br /&gt;
* Misc fixes&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.6.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-07-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |New Content&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Distribution Station]]&lt;br /&gt;
**Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You&#039;ll also be able to see the items provided from the Server Browser.&lt;br /&gt;
**You can set the max &#039;age&#039; of a player for them to be eligible for items.&lt;br /&gt;
*Added [[Chainsaw]]&lt;br /&gt;
*[[Starter Camp]]&lt;br /&gt;
**The camp comes with a small stockpile and contains starting supplies.&lt;br /&gt;
**The camp also serves as a crafting table that can craft a limited selection of things.&lt;br /&gt;
*[[Real Estate Desk]]&lt;br /&gt;
**At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.&lt;br /&gt;
** Deeds are no longer items that you can carry in your inventory.&lt;br /&gt;
**Replaced Property Claim Flags with a [[Land Claim Stake]] tool and [[Land Claim Papers]]. The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press &#039;E&#039; to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.&lt;br /&gt;
**When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can&#039;t have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.&lt;br /&gt;
**The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the &#039;Auth&#039; tab of the object window - which has been renamed to the &#039;Authorization&#039; tab and given an overhaul to improve both clarity and appearance - will appear for both. No more &#039;Lock&#039; toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).&lt;br /&gt;
**Added an &amp;quot;Unclaim Property&amp;quot; action to stats, which can be referenced in laws.&lt;br /&gt;
*[[Robotic Assembly Line]]&lt;br /&gt;
**The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Improvements&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they&#039;re calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.&lt;br /&gt;
**Added intro sequences for food and housing, explaining the concepts with icons and animations.&lt;br /&gt;
**Made it easier to exit water in a few situations like 1 block thick docks.&lt;br /&gt;
**Third person mode in vehicles now zooms out further and behaves more consistently.&lt;br /&gt;
**Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Optimization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)&lt;br /&gt;
*Improved client script performance.&lt;br /&gt;
* Eliminated performance impact of using world markers.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Miscellaneous Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added a key binding to toggle 3rd person (defaults to F5).&lt;br /&gt;
* Changed the nutrient values of almost everything, generally a ~20% increase.&lt;br /&gt;
*Nutrient values now scale more aggressively with higher tier food.&lt;br /&gt;
*Recipe costs changed due to recent farming/collection changes.&lt;br /&gt;
*Removed Campfire Cooking skill - the recipes are now available to everyone.&lt;br /&gt;
*Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.&lt;br /&gt;
*Removed Basic Crafting skill - the recipes are now available to everyone.&lt;br /&gt;
*Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.&lt;br /&gt;
* Players now start with reduced land claims and a camp item.&lt;br /&gt;
* Most plants now give less resources.&lt;br /&gt;
* Added seed recipe for mushrooms.&lt;br /&gt;
*Gathered seeds no longer increase with gathering skill.&lt;br /&gt;
*Blast furnaces once again produce tailings.&lt;br /&gt;
*Blast furnaces are now harder to make.&lt;br /&gt;
*Lots of miscellaneous changes to late game recipes.&lt;br /&gt;
*Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.&lt;br /&gt;
*Ingots now weigh less.&lt;br /&gt;
*Steel now requires coal or charcoal to smelt.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).&lt;br /&gt;
*Fixed the fishing line not meeting with the lure correctly.&lt;br /&gt;
*When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.&lt;br /&gt;
*Single-player server will now close itself if the client crashes.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.5.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-06-28}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed some block visuals behaving strangely in moving stockpiles&lt;br /&gt;
*Fixed truck physics glitches&lt;br /&gt;
*Fixed various vehicle sounds&lt;br /&gt;
*Fixed Eco.Mods.dll loading bug&lt;br /&gt;
*Misc Fixes&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.5.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-06-26}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | New Content&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added Elevator for transporting materials and carts vertically!&lt;br /&gt;
*Added stone, hewn log, and lumber door recipes.&lt;br /&gt;
*Added wooden standing light, wooden table light, and wooden ceiling light&lt;br /&gt;
*Added the Assembly Line!&lt;br /&gt;
* Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.&lt;br /&gt;
*Added a modular attachment system for vehicles&lt;br /&gt;
* Added the Steam Truck!&lt;br /&gt;
*Added the plough, harvester, and sowing attachments for the steam tractor&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Improvements&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Players now have more realistic physics&lt;br /&gt;
*Players can push rubble, trunks, and respond more realistically to other physics object movement&lt;br /&gt;
* Stockpiles can now store any item, not just blocks.&lt;br /&gt;
*Vehicles with tools can now give/take from other vehicles, stockpiles &amp;amp; objects with inventories&lt;br /&gt;
*Vehicles with tools now have placement previews&lt;br /&gt;
*World object names can now have color tags&lt;br /&gt;
*Improvements to some display on chat commands&lt;br /&gt;
*Passing ‘?’ as any parameter in a command will now show help for it&lt;br /&gt;
*Property now has a tooltip and can be linked in chat&lt;br /&gt;
*In the server browser detail panel, it will show a dash instead of 0 when ping fails&lt;br /&gt;
*Item tooltips show relevant store listings again&lt;br /&gt;
* World objects now have a default inherited auth-mode&lt;br /&gt;
*Can now compile the game when your OS uses other language besides English&lt;br /&gt;
*Economy Viewer changes:&lt;br /&gt;
** Much, much faster to open and use&lt;br /&gt;
**‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.&lt;br /&gt;
**Trades now list items by category&lt;br /&gt;
*Web map can now support over 256 block types&lt;br /&gt;
*Improved wording of law actions that required units. Instead of &amp;quot;Play (hours) actions&amp;quot;, laws will now say &amp;quot;Play hours&amp;quot;. (&amp;quot;Play (hours) actions where performed by you&amp;quot; becomes &amp;quot;Your Play hours&amp;quot;)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Optimization&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.&lt;br /&gt;
* Sped up several UI’s&lt;br /&gt;
*Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)&lt;br /&gt;
*World Layer history animations now work on linux servers&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Miscellaneous Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.&lt;br /&gt;
*The tables tab now only shows tables that are marked ‘Public’.&lt;br /&gt;
* The currencies tab now only shows currencies that have circulation (more than one owner).&lt;br /&gt;
*Changed law actions &#039;Learn Skill&#039; (which referenced skill levels) and &#039;Unlearn Skill&#039; (which referenced specialties) to &#039;Learn Specialty&#039; and &#039;Abandon Specialty&#039;, which can be meaningfully compared now, since they both reference specialties. (Existing laws using &#039;Learn Skill&#039; will be changed to &#039;Learn Specialty&#039;, but existing stat history will still have the skill levels data)&lt;br /&gt;
*Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).&lt;br /&gt;
* Added a &#039;Login for the First Time&#039; law action, which enables laws that give things to new players.&lt;br /&gt;
* Added a &#039;channel&#039; filter for the &#039;Message&#039; law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)&lt;br /&gt;
*Changed how &#039;performed by&#039; action filters are displayed. Instead of &#039;Harvest actions where performed by you&#039;, laws will now say &#039;Your Harvest actions&#039;. Before, this filter caused much confusion and many mistakes, since people assumed &#039;performed by you&#039; was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)&lt;br /&gt;
*Cranes can deposit to trucks and other multi-inventory objects&lt;br /&gt;
*Updates ecostrings.csv to most recent version&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed a crash caused by multiple people looking at a species tooltip at the same time&lt;br /&gt;
*Fixed a crash caused by changing a drop down selection to ‘&amp;lt;’ on the ‘propose law page’&lt;br /&gt;
*Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).&lt;br /&gt;
*Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.&lt;br /&gt;
*Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.&lt;br /&gt;
*Fixes issues with garbage disappearing on server restarts.&lt;br /&gt;
*Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)&lt;br /&gt;
*Players falling through the world is now corrected client side&lt;br /&gt;
*Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips &#039;/&#039; on all platforms)&lt;br /&gt;
*Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)&lt;br /&gt;
*Fixed awkward highlighter interactions when switching between specific interactables in the same object&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Other Fixes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a number of mistranslations and localization errors&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.4.7===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-06-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed minimap markers&lt;br /&gt;
*Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.&lt;br /&gt;
*Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.&lt;br /&gt;
*On the Join screen, increased how many servers are processed per frame from 1 to 5.&lt;br /&gt;
*Fixed an issue where placing a vehicle didn&#039;t set you as the owner.&lt;br /&gt;
*Fixed an issue where you could not pick up vehicles on someone else&#039;s property.&lt;br /&gt;
*Fixed non-LAN servers appearing in the LAN section on the Join screen&lt;br /&gt;
*Fixed the &#039;Owned by&#039; indicator in object windows - It will again say &#039;Unowned&#039; if unowned, instead of &#039;Owned by .&#039;&lt;br /&gt;
*Fixed signs displaying run-off text&lt;br /&gt;
*Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.4.6===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-05-24}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.&lt;br /&gt;
*Fixed an issue where some contract clauses had way too much vertical whitespace.&lt;br /&gt;
* For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.&lt;br /&gt;
*When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.&lt;br /&gt;
*Fixed client-side lag due to unnecessary property texture updates&lt;br /&gt;
* Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)&lt;br /&gt;
* Combustion Generators now consume fuel at a constant rate.&lt;br /&gt;
* Power grids only enable combustion generators one at a time as energy demand increases.&lt;br /&gt;
*Power grids with insufficient power now disable the most recently added objects instead of disabling everything.&lt;br /&gt;
*Reduced sea level rising performance impact&lt;br /&gt;
*Reduced client-side lag related to frequently changing pipe outputs&lt;br /&gt;
* Minimap icons load faster on big servers&lt;br /&gt;
*Player names are now always visible&lt;br /&gt;
*Improved map update performance&lt;br /&gt;
*Fixed a performance issue related to opening the chat log&lt;br /&gt;
*Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.4.5===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-05-17}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a variety of problems that could occur if the master server is unreachable&lt;br /&gt;
*Fixed some chunk issues near world borders and wrapping issues with vehicles&lt;br /&gt;
*Fixed invisible vehicles when someone drives into your view range&lt;br /&gt;
*Fixed stretched animals near world borders&lt;br /&gt;
*Fixed webserver link from using the wrong address&lt;br /&gt;
* Fixed some performance issues with stats and the web server&lt;br /&gt;
*Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.&lt;br /&gt;
* Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.&lt;br /&gt;
*Added a warning when the server is unresponsive to user status&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.4.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-05-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Networking Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*A large part of the networking code has been overhauled for this release. The server now uses UDP on port 3000 for game traffic by default, and TCP on port 3001 for web traffic by default. If you were forwarding ports to your dedicated servers in the past, you will need to update your rules accordingly, including any rules in firewall programs.&lt;br /&gt;
* In most instances, you should no longer need to port forward when hosting a server. We&#039;d recommend using the steam friends &amp;quot;join game&amp;quot; feature to easily join each other games, instead of needing to find IP address and connect manually.&lt;br /&gt;
*Moved the &amp;quot;MaxSlots&amp;quot; configuration value from the Users.eco config to the Network.eco config&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Join Screen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* New layout and visual style. Among other things, the new layout allows many more servers to fit on screen.&lt;br /&gt;
*This screen has been split into 2 tabs - one for only the servers that you are most likely to join (for example, your favorites, LAN servers, and official SLG servers), and the other for browsing for a new server. This allows you to view the first tab without having to query all the servers, which is more expensive.&lt;br /&gt;
*Added many new searching, sorting, and filtering features&lt;br /&gt;
*Improved performance by limiting how many servers are displayed&lt;br /&gt;
*Added a new category on the server browser for &#039;Test Servers&#039;, which for now will link only the official SLG test server for the next version. Players will need to switch to staging to join this build, and a popup will inform them of that if they attempt.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Garbage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* You can now drop any non-carried items into garbage piles&lt;br /&gt;
*If left alone, food items will decompose into nothing&lt;br /&gt;
*If left alone, other items will become trash blocks which will cause minor pollution&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Vehicles&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added a modern pickup Truck!&lt;br /&gt;
*Added the hand plough&lt;br /&gt;
*Added a nimble Skid-Steer vehicle&lt;br /&gt;
*Vehicles can now dump in water&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Gameplay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Unstuck can now extract players from ditches, correct invalid positions, added a delay to unstuck&lt;br /&gt;
* Added hewn log, lumber, and stone signs for both standing and hanging.&lt;br /&gt;
*You can no longer consume food when full.&lt;br /&gt;
*Candle Stands no longer require solid ground.&lt;br /&gt;
*Zero and low population plants will now be force spawned into worlds without them.&lt;br /&gt;
*After activating the meteor destruct sequence, removing lasers or generators or otherwise breaking the laser setup will now cancel the destruct sequence.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |MOD.IO&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Official integration with mod.io is now ready! https://eco.mod.io/&lt;br /&gt;
*Server can subscribe to, download, and install mods from mod.io&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |General Server Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Servers with several thousand world objects should notice fewer cases where world objects seem unresponsive.&lt;br /&gt;
*We are now tracking which world objects need to be saved and saving is distributed over time.&lt;br /&gt;
*Saving during shutdown is much faster.&lt;br /&gt;
* Save all now also saves recent block changes&lt;br /&gt;
*Added proper detection and handling of save-game corruption.&lt;br /&gt;
* If a save is corrupt upon starting, it will restore the most recent backup.&lt;br /&gt;
* If a save is corrupt mid-game, it will delete it and resave everything.&lt;br /&gt;
*Made the server start auto-backups by default.&lt;br /&gt;
* Spaced out backups. Now there are by default 6 made for the last hour, 10 for the last day, -7 for the last week, and up to 100 weekly backups. These numbers are configurable in the backup plugin.&lt;br /&gt;
*Made any server errors that are logged also send to all admins via chat.&lt;br /&gt;
*Fixed a crash when commands cannot be parsed&lt;br /&gt;
*Hid many testing chat commands from players&lt;br /&gt;
*Fixed an exception thrown when a mod overrides PlayerDefaults.GetDefaultSkills to be empty.&lt;br /&gt;
*Show a better stack trace in the tooltip if the tooltip errors out.&lt;br /&gt;
*Blacklisted a few characters from usernames, which caused people not to be able to use chat. Namely &#039;&amp;lt;&#039; and &#039;&amp;gt;&#039;. These will now be automatically replaced with &#039;?&#039; the first time a player signs in to a server.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | General Client Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Now using a borderless window that remains visible when unfocused&lt;br /&gt;
*Improved client performance a bit in areas with lots of world objects&lt;br /&gt;
*Fixed a bug that sometimes made you press interact twice when reopening a world object UI.&lt;br /&gt;
*Fixed some client / server prediction desyncs&lt;br /&gt;
*Disabled the unfocused fps limiter, it didn&#039;t work properly when vsync was enabled.&lt;br /&gt;
*Users can now copy the log file easily when an error occurs. Log file will also be attached when bugs are reported.&lt;br /&gt;
* Disabled single player new/load buttons for osx &amp;amp; linux.&lt;br /&gt;
*Can no longer toggle off all chat channels&lt;br /&gt;
*Sending an empty chat message once again switches you to that channel without sending a message&lt;br /&gt;
* Made Skills UI Show All toggle not invisibly take up the whole bottom bar.&lt;br /&gt;
*Added confirmation when deleting markers&lt;br /&gt;
*Fixed contract pickers displaying contents wrong, and sometimes excepting&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===v0.7.3.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-04-12}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Plants overlapping with constructed blocks now get destroyed during initialization.&lt;br /&gt;
*Fixed lasers lagging servers that have lots of world objects.&lt;br /&gt;
*Icons / rewards now assigned correctly on first login&lt;br /&gt;
*Skip windows firewall setup for other operating systems&lt;br /&gt;
* Fixed valid laws getting incorrectly removed on server startup.&lt;br /&gt;
*Fixed the soil sampler incorrectly displaying yield&lt;br /&gt;
*Fixed fertilizers all having the same nutrients&lt;br /&gt;
*Fixed some instances of invisible plants caused by migration&lt;br /&gt;
*Disabled shader warmup in opengl (fixes initial freeze on linux/mac)&lt;br /&gt;
*Fixed some startup crashes related to districts&lt;br /&gt;
* You can now remove districts that are referenced only by failed/repealed laws&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.3.2 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-04-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Clothes can only be swapped in the avatar editor during the first play session&lt;br /&gt;
*Fixed Tree exceptions&lt;br /&gt;
*Fixed Trees overlapping with other plants/things&lt;br /&gt;
*Fixed simulation data not being saved in all cases&lt;br /&gt;
*Fixed underwater plants spawning air pockets on death&lt;br /&gt;
*Fixed old stacks of torches being immovable&lt;br /&gt;
* You no longer lose calories when you try and fail to pick up an object (eg. a chest with too many items)&lt;br /&gt;
*Fixed incorrect &#039;not authorized&#039; errors on stores.&lt;br /&gt;
*Fixed plants instantly growing during migration&lt;br /&gt;
* Fixed inaccurate /players list&lt;br /&gt;
* Fixed server migrating every restart&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.3.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-27}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.&lt;br /&gt;
*Added Steam Friend Listing in the server browser&lt;br /&gt;
*Fixed aqueducts not transporting water correctly&lt;br /&gt;
*Fertilizer will now stack&lt;br /&gt;
*Fishing no longer causes ghost fish to (not) appear in your inventory&lt;br /&gt;
* Fish will now bite slightly faster&lt;br /&gt;
*Repairs now scale with the skill required to repair them&lt;br /&gt;
*Tool calorie consumption no longer scales with durability&lt;br /&gt;
*World markers now appear on a list in a Minimap panel.&lt;br /&gt;
*You can now see all markers on the minimap and click them.&lt;br /&gt;
*Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.&lt;br /&gt;
*&#039;Add Marker&#039; in the minimap will add to where you&#039;re looking at.&lt;br /&gt;
*Updated the string table with more strings, removed some invalid strings.&lt;br /&gt;
*Fixed the fuel supply tab remaining time display not showing up.&lt;br /&gt;
*Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).&lt;br /&gt;
*Fixed some stat related crashes (The &amp;quot;Cannot insert duplicate key in unique index &#039;_id&#039;&amp;quot; ones and the &amp;quot;The given key was not present in the dictionary.&amp;quot; ones. Save files that already saw the latter may not be fixed, but new * instances should not happen.)&lt;br /&gt;
*Made the Icebox auth default to &#039;inherit&#039; instead of &#039;public&#039;, like other storage objects&lt;br /&gt;
*Save config file when selecting &#039;skill points on action&#039; on a local world&lt;br /&gt;
*Better messaging when /ban fails to find user&lt;br /&gt;
*Fixed a case of carts having the wrong weight&lt;br /&gt;
*Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws&lt;br /&gt;
*Fixed changing your election speech counting as a &#039;run for office&#039; action, for graphs and laws&lt;br /&gt;
*Fixed exception when vehicles fall through the world&lt;br /&gt;
*Fixed broken skill tooltips&lt;br /&gt;
*Fixed Excavator / Powered cart moving while no one is driving&lt;br /&gt;
*Fixed Excavator digging while the arm is disabled&lt;br /&gt;
*Excavator has stronger brakes&lt;br /&gt;
*Fixed Fishery occupancy&lt;br /&gt;
*Fixed Stove chimney&lt;br /&gt;
*Adds and fixes functionality to ServerWatcher&lt;br /&gt;
* Meteor Shard can&#039;t push physics objects anymore&lt;br /&gt;
*Avatars now put away tools while driving&lt;br /&gt;
*Fixed linux startup stalling during &amp;quot;Compressing&amp;quot;&lt;br /&gt;
*Fixed some people not having their working directory set correctly, which prevented starting up servers&lt;br /&gt;
*Improved error messages when starting new worlds from in game&lt;br /&gt;
*Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!&lt;br /&gt;
*Fixed projects getting stuck at 100% progress without outputting their last item.&lt;br /&gt;
*Made stomach contents tooltip line wrap&lt;br /&gt;
*Change string references to language to enums&lt;br /&gt;
*Update CSV to include language&lt;br /&gt;
*Added a framed glass door&lt;br /&gt;
*Fix translation dropdown indexing&lt;br /&gt;
*Obscure &amp;quot;Gibberish&amp;quot; option&lt;br /&gt;
*Added more options to control target frame rate &amp;amp; vsync&lt;br /&gt;
*Reduced FPS to 10 while game is unfocused&lt;br /&gt;
* Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)&lt;br /&gt;
*Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)&lt;br /&gt;
*Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.&lt;br /&gt;
*Made /spawnplant case insensitive, and added better messaging for error cases.&lt;br /&gt;
*Replaced the prop backpack with an actual backpack&lt;br /&gt;
*Fixes issues with invalid parameters wrongly getting passed in Chat Commands.&lt;br /&gt;
* Adds ability to reset keybindings to default.&lt;br /&gt;
* Prevents issue where users get deadlocked after assigning keys.&lt;br /&gt;
*Fixes misc. bugs related to above&lt;br /&gt;
*Fixed land animals occasionally getting stuck under water&lt;br /&gt;
*Stopped the toolbar from scrolling while the cursor is shown&lt;br /&gt;
*Prevented an exploit where you could continue dragging and dropping an item stack while walking around&lt;br /&gt;
*Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.&lt;br /&gt;
*Fixed searching on the search and select window before all items have loaded (eg. the store selection window)&lt;br /&gt;
*Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)&lt;br /&gt;
* At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.&lt;br /&gt;
* In store windows, tooltips, and the economy viewer, quantities for &#039;buying&#039; listings all now show the number of items that the store wants to buy minus the number in its inventory.&lt;br /&gt;
*Fixed a crash when trying to repair the road tool&lt;br /&gt;
*Fixed a bug where the skillpoints bar would get stuck at maximum&lt;br /&gt;
*Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.&lt;br /&gt;
* Fixed a crash caused by picking up a chest with stuff in it.&lt;br /&gt;
*Increased starting skill points from 9 to 12&lt;br /&gt;
*Increased the cost of the first two specializations from (0, 0) to (1, 2)&lt;br /&gt;
|}&lt;br /&gt;
=== v0.7.2.5===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed a common disconnect crash caused by the quadtree&lt;br /&gt;
*Fixed Excavator / Powered cart moving while no one is driving&lt;br /&gt;
*Fixed Excavator digging while the arm is disabled&lt;br /&gt;
*Excavator has stronger brakes&lt;br /&gt;
*Fixed exception when vehicles fall through the world&lt;br /&gt;
|}&lt;br /&gt;
===V0.7.2.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Small client-side tweak to the title screen to fix some black screen issues.&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.2.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-08}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed high CPU and lag caused by shooting arrows&lt;br /&gt;
*General server optimizations&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.2.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-07}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Miscellaneous fixes working on addressing CPU spikes and lag&lt;br /&gt;
* Blast furnace / Oil refinery should correctly no longer require a room&lt;br /&gt;
*Charred Fish now has the correct efficiency and speed skills associated with it&lt;br /&gt;
* Fixed washboard audio&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.2.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-06}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Reverted a last minute bug fix suspected of causing lag&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.2.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-03-06}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;0&amp;quot; |General&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Tweaked worldgen to have more &amp;quot;terraced&amp;quot; feel to it&lt;br /&gt;
*Tweaked worldlayer gen to have larger regions of biomes&lt;br /&gt;
*New players now start with the basic tools (previously given through the tutorial) placed in their backpack. The tutorial is updated to direct players there, then to popup tool-specific tutorials when they select them.&lt;br /&gt;
* World objects automatically switch to the &amp;quot;status&amp;quot; tab when they&#039;re disabled&lt;br /&gt;
*Added a discord button to the title screen&lt;br /&gt;
*Building is much smoother now and shows an in-world cursor where you are targeting blocks / objects. (can be disabled in advanced settings)&lt;br /&gt;
*Re-enabled stats, with significant performance improvements. Stats can now be disabled manually from the server panel if they continue to be a performance problem.&lt;br /&gt;
*Updated Road and road ramp meshes and textures to function more smoothly with vehicles and buildings.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;0&amp;quot; |Gameplay&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Plastic is no longer a block. If you have any plastic inside stockpiles, it will remain in them, but it should be removed and placed into chests as soon as possible.&lt;br /&gt;
*Objects that affect housing now display it in their tooltips.&lt;br /&gt;
*Exiting vehicles now uses the standard interact keybinding&lt;br /&gt;
*Currencies can now be backed with different items (not just gold)&lt;br /&gt;
*Fixed a bug where picking up mints would cause other mints to have the wrong associated currency&lt;br /&gt;
*Changes the recipe cost of a couple late game research and recipes.&lt;br /&gt;
*Solar Generator cost changed from (1 steel) to (15 steel, 5 servos, 5 circuits)&lt;br /&gt;
*Wind Turbine cost changed from (10 iron) to (20 steel, 10 gearboxes, 10 circuits)&lt;br /&gt;
* Moved the stove recipe from the Factory to the Machine Shop&lt;br /&gt;
* Dead plants now disappear after 24 hours.&lt;br /&gt;
*Plants that die young no longer continue aging to maturity.&lt;br /&gt;
*Player planted plants are now significantly more resistant to natural forces.&lt;br /&gt;
*Tailings in carts will now pollute&lt;br /&gt;
*Fixed the stack sizes for Mortared Stone, Hewn Logs, Bricks, and other block materials&lt;br /&gt;
*Added 8 slots of storage to the shelf, cabinets, icebox, and refrigerator&lt;br /&gt;
*Added acorns (oak seeds) and fir seeds&lt;br /&gt;
*Beans gathering improvements moved from Grassland Gatherer to Forest Forager&lt;br /&gt;
*Added a seed recipe for tomato seeds&lt;br /&gt;
*Birch growth time reduced from 5 to 4&lt;br /&gt;
*Cedar growth time reduced from 5 to 4&lt;br /&gt;
*Tomato growth time reduced from 1 to 0.8&lt;br /&gt;
*Amanita Mushroom growth time reduced from 1 to 0.7&lt;br /&gt;
*Crimini Mushroom growth time reduced from 1 to 0.7&lt;br /&gt;
*Rice growth time reduced from 1 to 0.8&lt;br /&gt;
*Oak growth time increased from 1 to 6&lt;br /&gt;
*Fir growth time increased from 1 to 4&lt;br /&gt;
*Saguaro Cactus growth time increased from 1 to 3&lt;br /&gt;
*Camas growth time increased from 0.2 to 0.8&lt;br /&gt;
* Wheat growth time increased from 0.15 to 0.7&lt;br /&gt;
* Fern growth time increased from 0.2 to 0.6&lt;br /&gt;
*Huckleberry growth time increased from 0.25 to 0.8&lt;br /&gt;
*Beet growth time increased from 0.2 to 0.8&lt;br /&gt;
*Corn growth time increased from 0.15 to 0.8&lt;br /&gt;
*Fireweed growth time increased from 0.2 to 0.6&lt;br /&gt;
*Creosote Bush growth time increased from 0.25 to 0.6&lt;br /&gt;
*Sagebrush growth time increased from 0.25 to 0.6&lt;br /&gt;
*PricklyPear growth time increased from 0.2 to 0.7&lt;br /&gt;
*Beans growth time increased from 0.2 to 0.8&lt;br /&gt;
*Fishing skill max level reduced from 5 to 4&lt;br /&gt;
*Fishing skill cost reduced from (2, 4, 6, 8, 10) to (1, 2, 2, 3)&lt;br /&gt;
* Fish cleaning moved from butchery to fishing, including two new skills under fishing&lt;br /&gt;
*Clams can now be harvested for clams&lt;br /&gt;
*Urchins can now be harvested for urchins&lt;br /&gt;
*Kelp can now be harvested for kelp&lt;br /&gt;
*Fishery has three new recipes: shuck clams, clean urchins, and shred kelp&lt;br /&gt;
*Charred Fish recipe was moved from Campfire Creations to Campfire Cooking&lt;br /&gt;
*Freshly generated worlds have a little special something hidden somewhere probably maybe&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;0&amp;quot; |Modkit&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Simplified client mod building so you just need to select a save location for the built bundle.&lt;br /&gt;
*Added a server option to continuously scan for unity bundle changes for faster client-side mod iteration times. (just save &amp;amp; reconnect to test in game)&lt;br /&gt;
*WorldObjects now automatically set animation controller parameters, see ModKit wiki[github.com] for details.&lt;br /&gt;
*Added scripts to modkit&lt;br /&gt;
*MaterialEvents - use in conjunction with unityevents to animate material properties&lt;br /&gt;
*iTween Visual Editor - flexible tweening for animating movment / properties&lt;br /&gt;
*EcoLight - make lights that play well with Global illumination.&lt;br /&gt;
* SyncPhysics - keeps physics in sync (makes custom rubble &amp;amp; vehicles possible)&lt;br /&gt;
*Cleaned up the wiki a bit and added an in-depth getting started tutorial[github.com] covering the complete process of creating a client-object mod&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;0&amp;quot; |Performance&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*A large amount of performance changes were done that will allow the server to handle considerably more players concurrently than before. Our stress test had close to 70 players on a 16km² server at once!&lt;br /&gt;
*Optimized object relevancy check by finally adding that spatial partition we&#039;ve put off forever.&lt;br /&gt;
*Optimized the connect-to-server process of the client&lt;br /&gt;
* Claiming property no longer causes stalls for all clients&lt;br /&gt;
*Minimap updates are now much more efficient (helps increase players per server limit). On larger worlds, the minimap may take some time to load in fully.&lt;br /&gt;
*Optimized some of the animal simulation code, removed some concurrency issues that caused animals to sometimes just stand in place&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Bug Fixes&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed a bug that prevented users from seeing changes made in a store until they logged out and back in.&lt;br /&gt;
*Fixed ‘Items In Container’ contracts not saving list of items.&lt;br /&gt;
*Fixed inserting items via right-click not counting for contracts.&lt;br /&gt;
*Fixed display of items left to place in world markers for contracts.&lt;br /&gt;
*Fixed Contracts to properly handle temporary, limited authorization on objects (you can put bricks into a container you don’t own if you have a contract allowing it, but you can’t remove them).&lt;br /&gt;
*Fixed currency exchanges working despite bad room requirements.&lt;br /&gt;
* Fixed currency exchanges failing if you try to use default currencies.&lt;br /&gt;
*Fixed currency exchanges letting non-authed users mess with the lists.&lt;br /&gt;
*Fixed issue where server search got out of sync with the displayed search string&lt;br /&gt;
*Blast furnaces can now be placed outside&lt;br /&gt;
*Fixed a web API exploit, allowing anyone to set server config remotely.&lt;br /&gt;
*Sadly, &amp;quot;/unstuck&amp;quot; while driving will no longer do awesome things&lt;br /&gt;
*Fixed silly avatars when destroying a cart someone else is driving&lt;br /&gt;
*Replace stockpile exception with a warning if the world&amp;lt;-&amp;gt;inventory sync fails, instead of crashing the server&lt;br /&gt;
*Fix float parsing which has issues in other cultures and caused misc weird issues, including some &amp;quot;connection failed&amp;quot;&lt;br /&gt;
*Fixed occupancy for solar generator, stove, repair station, stove, washboard, couch, padded chair, and washing machine&lt;br /&gt;
*Fixed missing art for washboard and washing machine objects&lt;br /&gt;
*Blocks that don&#039;t stick to walls will now fall immediately (fixes phantom blocks when falling across chunk borders)&lt;br /&gt;
*Object spawning is now synchronized to prevent weird physics collisions that often sent objects flying&lt;br /&gt;
*Fixed cut trees occasionally floating w/o gravity&lt;br /&gt;
*Players no longer get stuck when stockpiles change or blocks are placed where they are standing&lt;br /&gt;
*Vehicles, rubble and trees should fall through the world much less frequently&lt;br /&gt;
*Vehicle acceleration has been clamped so launching vehicles should be much more difficult&lt;br /&gt;
*Dev Tool can now target more things&lt;br /&gt;
*Display full stack traces in the disconnection dialog when disconnected due to an exception. This will make reported bugs much easier to fix.&lt;br /&gt;
*Fixed a typo in a chat command name (&#039;exeptional&#039; -&amp;gt; &#039;exceptional&#039;)&lt;br /&gt;
*Fixed some more moderately rare chunk build exceptions&lt;br /&gt;
*Fixed a bug where the fish caught would sometimes not seem to be added to your inventory&lt;br /&gt;
* Fixed being unable to move after exiting a text box using &#039;Escape&#039;&lt;br /&gt;
*Fixed a server crash related to leveling up skills (A concurrency problem)&lt;br /&gt;
*Show better error messages when there is a problem with our auth servers&lt;br /&gt;
*Fixes preventing the &#039;Play&#039; action with a law - Instead of crashing the server, it will now kick the player with an explanatory message.&lt;br /&gt;
*Fixed issue that prevented Linux server from running as a background process&lt;br /&gt;
*Can no longer propose new districts with unnamed districts or districts with the same name. Servers stuck with districts with the same name should be able to redefine them to have unique names now.&lt;br /&gt;
*Fixed redefining districts being incorrectly prevented due to editing a district that is referenced by another law&lt;br /&gt;
*Fixed existing law text not getting updated when districts are renamed&lt;br /&gt;
*Fixed a server crash from air pollution emitting objects, which was due to threading problems&lt;br /&gt;
*Fixed a server crash that happened when double clicking &#039;x&#039; on a store listing&lt;br /&gt;
*Fixed a login problem that may have caused users to log in as someone else&lt;br /&gt;
*On object windows, the &#039;Status&#039; tab is now hidden if there is nothing on it&lt;br /&gt;
*On object windows, the &#039;Storage&#039; tab shows an &#039;empty&#039; message if there is no linked storage on it, rather than just being empty&lt;br /&gt;
*Each time you open an object window, the first tab is shown, regardless of what tab you had open when you last closed it - Unless the object is disabled, in which case the &#039;Status&#039; tab is shown.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.1.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-14}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed an exploit that could be used to login as other users&lt;br /&gt;
*Some improvements to how error messages from connection failures are displayed&lt;br /&gt;
* Added some usability improvements to server browser&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.1.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed occupancy for Waterwheels&lt;br /&gt;
*Fixed wall forms not connecting to doors properly&lt;br /&gt;
*Fixed some errors that could cause disconnects for users with multiple characters on a server (due to prior accounts bug). (fixed ShouldSelectUser bug)&lt;br /&gt;
*Allowed setting backup periods smaller than one hour&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.1.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-11}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Temporarily disabled the tracking of actions in an effort to improve server performance. Population stats, and laws that rely on checking action counts will temporarily not function (such as limiting tree chopping, or the species population stats on connect)&lt;br /&gt;
*Fixed some issues with nutrients from farming not being calculated correctly (fertilizers)&lt;br /&gt;
*Added more information to the soil sampler&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.8===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* When logging on to a server where you have two characters, the character that you do not choose is no longer deleted. If you were burdened with the duplicate character bug, you now have two characters on that server. :)&lt;br /&gt;
*Whitelisting a user using the whitelist chat command no longer blacklists that user.&lt;br /&gt;
*Making a user an admin using the admin chat command no longer blacklists that user.&lt;br /&gt;
*Removing admin status from a user with the RemoveAdmin chat command no longer blacklists that user.&lt;br /&gt;
*Fixed an issue where deleting a duplicate character with property or contracts would crash the server.&lt;br /&gt;
*Fixed an issue where deleting a duplicate character did not actually delete the duplicate character permanently.&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.7===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*Fixed issues when more than one steam-only user connects to the same server.&lt;br /&gt;
*Massively sped up the time it takes to detect tailings during server startup.&lt;br /&gt;
*Fixed an issue with contracts serialization.&lt;br /&gt;
*Additional auth fixes for single player client-launched servers&lt;br /&gt;
*Fix weird things like rooms breaking and dirt appearing out of nowhere. This bug was introduced in 7.0.6 (or for servers who tried the early preview of the performance fixes included in 7.0.6)&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.6 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-09}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed some issues when playing on a linked steam and slg account&lt;br /&gt;
*Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)&lt;br /&gt;
* Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)&lt;br /&gt;
*Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.&lt;br /&gt;
*Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.&lt;br /&gt;
*Changed how the server performs background simulation work to reduce performance impact on players on the server&lt;br /&gt;
* Various optimizations to serverside performance&lt;br /&gt;
*Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)&lt;br /&gt;
*Local games now save more reliably when exiting&lt;br /&gt;
*Server will save and exit if you type &amp;quot;exit&amp;quot; in the console&lt;br /&gt;
*Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)&lt;br /&gt;
*Fixed a bug where skillpoints were incorrectly displayed upon relogging&lt;br /&gt;
*Increased skillpoint gain in single player (no collaboration) from x1 to x24&lt;br /&gt;
*Added a bar to display progress towards the next skillpoint&lt;br /&gt;
*Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)&lt;br /&gt;
*Fixed inventory synchronization when rapidly placing blocks&lt;br /&gt;
*Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.&lt;br /&gt;
*Road Tool repair skill changed from Wood Construction to Road Construction&lt;br /&gt;
*Plant Fiber weight changed from 0.1 to 0.01&lt;br /&gt;
*Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)&lt;br /&gt;
*Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch&lt;br /&gt;
*Tallow Lamps can now be toggled on and off&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.5===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-07}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Allow players already connected to a server to keep playing if the auth server dies&lt;br /&gt;
*Fixed occupancy for the Refrigerator and Icebox objects.&lt;br /&gt;
* Fixed occupancy for the Farmer&#039;s Table, Waterwheel, and Currency Exchange.&lt;br /&gt;
*Fixed that the Kiln required a Tier 2 room despite being required for all Tier 2 room materials&lt;br /&gt;
* Lowered the room requirements for almost all housing objects to a more reasonable level&lt;br /&gt;
*Fixed not being refunded enough points when abandoning a specialty&lt;br /&gt;
*Confirm popup for abandoning a specialty now shows how many points you will be refunded&lt;br /&gt;
*Fixed the missing ingredients list for in progress crafting projects showing incorrect information&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.4===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-06}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Attempted fix for some users seeing black title screen&lt;br /&gt;
*Some errors when trying to launch a local server game (via new game / load game option)&lt;br /&gt;
*Fix steam users not being able to propose/vote on laws&lt;br /&gt;
*General server performance tweaks for servers with larger #s of players&lt;br /&gt;
&#039;&#039;&#039;Carpentry Table&#039;&#039;&#039;&lt;br /&gt;
*Hewn Log cost reduced from 4 logs to 2 logs&lt;br /&gt;
&#039;&#039;&#039;Workbench&#039;&#039;&#039;&lt;br /&gt;
*Hewn Log cost reduced from 4 logs to 2 logs&lt;br /&gt;
*Hewn Log crafting time reduced from 0.3 to 0.2&lt;br /&gt;
&#039;&#039;&#039;Large Butchery&#039;&#039;&#039;&lt;br /&gt;
* Skill Requirements for all Large Butchery was reduced by 1&lt;br /&gt;
*Changed skill cost to T1 unlock costs (1/2/2/3) from (6/8/10/12)&lt;br /&gt;
*Lowered maximum level from 4 to 3.&lt;br /&gt;
&#039;&#039;&#039;Small Butchery&#039;&#039;&#039;&lt;br /&gt;
*Lowered maximum level from 4 to 3.&lt;br /&gt;
*Specialty costs reduced from (0, 5, 20, 100, 250, 500, 800) to (0, 0, 5, 15, 50, 100, 300, 500)&lt;br /&gt;
*Birch Seed drop rate increased from 0.1 to 0.3&lt;br /&gt;
*Cedar Seed drop rate increased from 0.1 to 0.3&lt;br /&gt;
*Sprinting calorie consumption reduced from 0.125 to 0.05&lt;br /&gt;
*Hare health lowered from 1.2 to 1.0&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.3 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Improved performance of the simulation tick to reduce lag&lt;br /&gt;
*Fixed userid checks for admins and blacklist not working correctly for some users&lt;br /&gt;
* Fixed currency selection dropdown. For real this time - I promise.&lt;br /&gt;
*Adjusted tree debris &amp;amp; how the trampled area it creates persists&lt;br /&gt;
*Fixed some typos&lt;br /&gt;
*Fixed steel windows were not obtainable&lt;br /&gt;
*Fixed steam users not being able to create or vote on laws&lt;br /&gt;
*Removed construction efficiency skills that currently do nothing&lt;br /&gt;
*Removed extraneous skillbooks for specializations that start out unlocked&lt;br /&gt;
*Added descriptions to all food, items, and world objects that were previously missing them.&lt;br /&gt;
* Reduced the cost of smaller rugs.&lt;br /&gt;
*Fixed Mortared Stone blocks that were left over&lt;br /&gt;
*Fixed some crashes when placing objects&lt;br /&gt;
* Fixed crashes when sending an empty PM&lt;br /&gt;
*Fixed some skills becoming inaccessible when migrating an old save&lt;br /&gt;
*Fixed Latrine, Icebox, and some other world objects&lt;br /&gt;
* Fixed oil barrel art&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed issue with rooms not being saved, which would would cause manually needing to refresh rooms after a server restart (removing/adding a block of the wall)&lt;br /&gt;
*Fixed some account login issues&lt;br /&gt;
|}&lt;br /&gt;
===v0.7.0.1 ===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-04}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Fixed 3rd person cart pulling animation.&lt;br /&gt;
*Fixed the selection of the currency selector dropdown on stores being off by one.&lt;br /&gt;
*Fixed small error in /Admin command&lt;br /&gt;
*Fixed problems with migrating saves from the previous version&lt;br /&gt;
*Fixed the server password being impossible to edit&lt;br /&gt;
*User accounts are now banned/whitelisted/admin based on their steam id for steam-only users, or their slg id for linked accounts.&lt;br /&gt;
&#039;&#039;Note: The server Whitelist, Blacklist, and Admin list are now done by ID, so you may need to update your entries in the list.&#039;&#039;&lt;br /&gt;
*/whoami - Will show you your current ID&lt;br /&gt;
*/whois - Will show the ID of another player, if you are an admin&lt;br /&gt;
*Fix wheat not spawning in some worlds&lt;br /&gt;
*Added new housing objects (couch, padded seat, washing board, washing machine)&lt;br /&gt;
* Added standing torch.&lt;br /&gt;
*Added a chat command, /regenlayer, that regenerates a world layer to the state it&#039;d be in if the world were newly generated. Use it to restore wheat to a world that regenerated with no wheat.&lt;br /&gt;
*Increase density of beans in new worlds; you can regenerate your beans population instantly with /regenlayer beans, or wait for them to increase naturally.&lt;br /&gt;
*Fixed steam login issues&lt;br /&gt;
*Fixed web page issues from login via steam&lt;br /&gt;
*Fixed player stacking when multiple players are editing avatars for the first time&lt;br /&gt;
|}&lt;br /&gt;
=== v0.7.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-02-03}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Feature Highlights&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;DISTRICTS!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using the laws system, you can now define districts for your world. Once one or more districts have been defined, you can pass laws that reference these districts, for example that only apply inside a certain district - or that only apply outside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SIMULATION IMPROVEMENTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
World generation has been tweaked and balanced, in order to generate a better balance of biomes.&lt;br /&gt;
&lt;br /&gt;
Optimized simulation code, in order to speed up world generation and simulation ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REDESIGNED PLANT SIMULATION&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The behavior and simulation of plants has been redone in order to be both more simple and more realistic. Plant populations are more dynamic, and can migrate and out-compete one another as the environment changes. Soil nutrients are easier to understand, and can be tuned with a variety of fertilizers.&lt;br /&gt;
&lt;br /&gt;
Farmed plants are now treated no differently than wild plants; they will flourish in appropriate environments, wither and die in inappropriate ones, can spread to nearby areas and can be out-competed by other plants. You will need to pick a good spot to farm - or carefully manage soil moisture and soil nutrients - in order to succeed.&lt;br /&gt;
&lt;br /&gt;
Finally, with the new Cause and Effect page (accessible from the server website), interactions between plants and their environments can be explored and understood, in order to get better results with farming and controlling plant populations in the wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW SPECIES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Several new species were added to the game (Note: requires generating a new world).&lt;br /&gt;
*Fir and Oak trees&lt;br /&gt;
*Saguaro Cactus&lt;br /&gt;
*Rice&lt;br /&gt;
* Desert Tortoise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADDED SUPPORT FOR PASSWORD PROTECTED SERVERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can now specify a password required to connect to a server.&lt;br /&gt;
&lt;br /&gt;
Whitelisted users are exempt from needing to enter a password.&lt;br /&gt;
&lt;br /&gt;
This removes the prior &amp;quot;Private Server&amp;quot; setting&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REWORKED AND IMPROVED TUTORIALS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tutorials now give a base set of items, rather than specialties. (Skipping tutorials will give you all the starter items)&lt;br /&gt;
Some specialties will award an improved initial tool instead.&lt;br /&gt;
&lt;br /&gt;
New tutorial content has been added, and existing content has been rearranged and improved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Updated the HUD with new art, including the nutrition and housing displays, the toolbar, the action bar, and the time of day display.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOD.IO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initial support for downloading and installing mods via mod.io&lt;br /&gt;
&lt;br /&gt;
More support to come here soon after beta release, stay tuned&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Other Changes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Added automatic windows firewall rule settings for the web server ports.&lt;br /&gt;
*Added brightness option&lt;br /&gt;
*World layers can be viewed in-world by selecting a layer in the minimap and checking the &amp;quot;Show In World&amp;quot; toggle&lt;br /&gt;
*World layers are now displayed with a colorblind friendly gradient&lt;br /&gt;
*Polished the world object UI panel graphics&lt;br /&gt;
*Plant nutrients and fertilizer have been redesigned and simplified&lt;br /&gt;
*Nutrients are now consumed and produced by the ecosystem in a cycle, instead of being a static capacity-based constraint on the ecosystem&lt;br /&gt;
** Plants consume nutrients as they mature, and return those nutrients to the soil when they die&lt;br /&gt;
**Only half of the nutrients are returned from plants killed or harvested by direct player action&lt;br /&gt;
**Fertilizer adds nutrients to the cycle, thus restoring the ecosystem&lt;br /&gt;
**The nutrient cycle and plant maturity changes support the Cause &amp;amp; Effect UI&lt;br /&gt;
*Plant maturation mechanics are adjusted to be simpler and to work well with the new nutrient behaviour&lt;br /&gt;
**Plants age at a constant rate independently of the properties of the local environment&lt;br /&gt;
**Plants consume more nutrients, and produce proportionally more yield, if they are raised in a nutrient-rich environment&lt;br /&gt;
** Plants are less effective at taking up nutrients if they are in an inhospitable environment (poor temperature or moisture match or high pollution levels) and therefore have lower yields&lt;br /&gt;
**You can see the potential yield of each species in its corresponding PotentialYield layer&lt;br /&gt;
*Plant population growth mechanics are redesigned to be simpler, more directly related to the behaviour of real plants and to work with the new nutrient mechanics&lt;br /&gt;
**Plant reproduction is constrained by nutrient availability&lt;br /&gt;
***The more nutrients are available, the more rapidly they will reproduce, up to a maximum intrinsic reproduction rate.&lt;br /&gt;
***If there are very few nutrients available, plants will slowly start to die; the fewer nutrients, the faster they’ll die, up to a maximum intrinsic death rate.&lt;br /&gt;
*** Plants require greater nutrient availability to survive and reproduce if they are raised in an inhospitable * environment (poor temperature or moisture match or high pollution levels)&lt;br /&gt;
**Plant reproduction is constrained by available empty space&lt;br /&gt;
***There are three kinds of empty space - canopy space, shrub space, and fertile ground. Trees consume canopy space and fertile ground, farmable plants the last two, and grasses only occupy fertile ground.&lt;br /&gt;
***The more empty space there is, the more rapidly plants will reproduce, up to a maximum intrinsic growth rate if there is no competition for space&lt;br /&gt;
***In inhospitable environments (poor temperature or moisture match or high pollution levels), plants require extra empty space to survive and reproduce.&lt;br /&gt;
***If more space is consumed than is available - for example, if a farm is planted too densely and the plants are crowding one another - the plants will slowly start to die. The more overcrowded they are, the faster they will die.&lt;br /&gt;
**Only the tightest constraint limits plant reproduction - for example, if there is very little nitrogen available, plants will grow at the same slow rate no matter how much empty space there is.&lt;br /&gt;
**Different species have different requirements for empty space and nutrient availability, different intrinsic growth and death rates, and different temperature, moisture, and pollution tolerances.&lt;br /&gt;
**As a rule of thumb, intrinsic growth and death rates are tuned so that in perfect conditions the plant population in an area will double in 24 hours, and in completely inhospitable conditions the plant population will halve in 24 hours.&lt;br /&gt;
** Plant reproduction supports the Cause &amp;amp; Effect UI&lt;br /&gt;
*Added the world layers: OccupiedFertileGround, OccupiedShrubSpace, and OccupiedCanopySpace, which record the amount of each kind of space that&#039;s currently occupied by plants in the area.&lt;br /&gt;
*Fixed empty tooltips appearing over empty item slots&lt;br /&gt;
*When you right click to add food to a crafting project, you will no longer also eat one&lt;br /&gt;
*Fixed a null reference exception in the inventory system&lt;br /&gt;
*Added ability to change screen resolution at runtime&lt;br /&gt;
*Added ability to toggle fullscreen mode at runtime&lt;br /&gt;
*Allowed unlearning specialties that give you items. Only gives you items the first time.&lt;br /&gt;
*New art &amp;amp; design for the HUD&lt;br /&gt;
*Power type is now displayed on the Power tab for all objects that produce or consume power&lt;br /&gt;
* Fixed some things not being saved when the server&#039;s save menu option was clicked&lt;br /&gt;
* Allowed reporting a bug from the title screen&lt;br /&gt;
*Added a report a bug button to the title screen error popup&lt;br /&gt;
* Avatar creation occurs in-world&lt;br /&gt;
*Improved network performance (faster chunk loading, more consistent physics / avatar syncing!)&lt;br /&gt;
*Redid Meteor impact sequence:&lt;br /&gt;
**Meteor enters atmosphere, starts to burn&lt;br /&gt;
**When it contacts ground, triggers a huge explosion + 30 meter radius crater&lt;br /&gt;
**Atmosphere begins to cloud with debris, becomes fully overcast in a few minutes&lt;br /&gt;
** Meteor chunks ejected from the blast begin raining down, creating craters from 2-10m radius&lt;br /&gt;
**These meteor chunks number 1 per 250 square meters of world area (4000 on a 100x100) and rain down once every .2 seconds (13 minutes on a 100x100)&lt;br /&gt;
**High pollution emanates from the crater positions&lt;br /&gt;
**Temperature drops 20 degrees across the globe&lt;br /&gt;
*Fixed bug that made dismounting vehicles difficult&lt;br /&gt;
*Fixed players teleporting to surface on login&lt;br /&gt;
* Removed the default Unity launcher dialog.&lt;br /&gt;
*Fixed 100% GPU usage in title scene&lt;br /&gt;
*Added error message when failing to collect output of a project&lt;br /&gt;
*Fixed getting kicked with an error message when trying to repair some tools&lt;br /&gt;
* Fixed the Repair Station&#039;s requirements text sometimes not updating&lt;br /&gt;
*Optimized world layer tick time when checking for tailings in the world.&lt;br /&gt;
*DevTool now places forms like a Hammer&lt;br /&gt;
*Can now select property for contracts.&lt;br /&gt;
*Can now split up property easily with buttons on the deed or the minimap panel which spawn new deeds.&lt;br /&gt;
*Fixed several contracts bugs&lt;br /&gt;
*Fixed the red highlight on crafting ingredients that shows when you don&#039;t have enough&lt;br /&gt;
*Removed the delay between law related actions (such as proposing or voting on a law) and others seeing that in their laws window&lt;br /&gt;
*Fixed a duplicated message in the nutrition pie tooltip&lt;br /&gt;
*Sped up server startup by skipping some unnecessary work ticking world layers.&lt;br /&gt;
*Made tooltips for Professions and Specializations in the skills window appear off to the side instead of to the top or bottom (which blocked important parts of the window)&lt;br /&gt;
*Fixed targeting and interaction of objects within stockpiles, such as fallen trees or rubble.&lt;br /&gt;
*Fixed duplicated vehicle inventories showing on the storage tab&lt;br /&gt;
*Removed buy listings where the store is already over &#039;max to buy&#039; from store tooltips&lt;br /&gt;
*Significantly reduced specialty costs&lt;br /&gt;
*Added a configurable hotkey for opening the skill window&lt;br /&gt;
*Made the control popups display the correct key when rebound&lt;br /&gt;
*Changed error messages, if a disconnect message was expected, the &amp;quot;report a bug&amp;quot; and &amp;quot;copy to clipboard&amp;quot; * buttons are hidden.&lt;br /&gt;
* Contracts can now have repetitions set by the client.&lt;br /&gt;
*Fixed permissions not being granted on build room and road clauses.&lt;br /&gt;
* Capped players at 10 accepted contracts at once.&lt;br /&gt;
* Changed building materials allowed to no longer allow raw logs and stone.&lt;br /&gt;
*Made build road accept only materials marked for roads.&lt;br /&gt;
*Construction posts can be specified for jobs if they are on public property, if you are the creator of them.&lt;br /&gt;
*Hunting animations are now visible on other players&lt;br /&gt;
*Arrows remain in animals/objects for a while&lt;br /&gt;
*Replaced hunting crosshair with a trajectory prediction line&lt;br /&gt;
*Further optimized world layer tick time when checking for tailings in the world.&lt;br /&gt;
*Removed avatar button from action bar. Moved avatar clothing inventory into the backpack. Moved ping indicator into the escape menu&lt;br /&gt;
*Added a &#039;third person&#039; toggle in the avatar drawer in the backpack&lt;br /&gt;
*Saved the state of avatar drawer, minimap filter drawer, and skills &#039;show all&#039; option in player prefs&lt;br /&gt;
*Added some wolf whisperer reward items&lt;br /&gt;
*Reward items are now automatically given when entering a server for the first time.&lt;br /&gt;
*Road tool can now be used on tilled soil&lt;br /&gt;
* Fixed tooltips appearing while dragging other items&lt;br /&gt;
*Fixed crashes related to equipping clothing&lt;br /&gt;
*You can now configure the controls for selecting hammer constructs&lt;br /&gt;
*Added scripts to modkit that allow for more interesting mod interactions&lt;br /&gt;
*Added NAT detection for local hosted servers. When enabled (enabled by default), it will search for a UPnP device and add proper port-forwarding for that device, to allow easier connecting by outside clients. This makes it easier to join friends servers without needing to forward or open ports in most instances.&lt;br /&gt;
*Avatars now sit in or pull vehicles more realistically&lt;br /&gt;
*Added support for the &amp;quot;Invite to Game&amp;quot; and &amp;quot;Join Game&amp;quot; features when running in Steam.&lt;br /&gt;
*Fixed bug when eating and placing carried items at the same time&lt;br /&gt;
*Fixed bow damage&lt;br /&gt;
* Fixes some annoying occupancy bugs&lt;br /&gt;
*Fixes min/max value bugs in chatcommands&lt;br /&gt;
*Tweaked default world generation settings such that they are more acceptable for smaller groups of players (~10 or so). Larger server operators are still encouraged to use larger values.&lt;br /&gt;
*Fixed occasional gaps in tree trunks&lt;br /&gt;
*Player icons tinted red on minimap to improve visibility&lt;br /&gt;
* Added the following useful admin commands&lt;br /&gt;
**/kick [user] [reason] - kicks user&lt;br /&gt;
**/ban [user] [reason] - kicks the user, and adds them to the blacklist&lt;br /&gt;
**/whitelist [user] - whitelists a user&lt;br /&gt;
**/admin [user] - grants admin to a user&lt;br /&gt;
** /removeadmin [user] - removes admin permissions from a user (if they have it)&lt;br /&gt;
*Starting a new world will automatically make you an admin.&lt;br /&gt;
*Added a &#039;showserver&#039; launch option, starting the client with this will cause the server console window to be visible if you start a new world.&lt;br /&gt;
* Can now pass an admin to the server with a command line, -admin=name&lt;br /&gt;
*Fixed some parts of the ugly Escape Menu UI&lt;br /&gt;
**Moved Resolution dropdown to a sensible location.&lt;br /&gt;
* Fixed several scrollbars&lt;br /&gt;
*Added ability to authorize using your steam account, rather than requiring an slg one.&lt;br /&gt;
*Fixed some bugs with resolution/fullscreen switching&lt;br /&gt;
*Hat color is now saved&lt;br /&gt;
* Re-enabled pollution, sea level rising, and etc.&lt;br /&gt;
*Fixed tutorial bugs&lt;br /&gt;
*Improved OpenGL shader pre-loading&lt;br /&gt;
* Fixed a variety of audio bugs.&lt;br /&gt;
*Added /warn admin command&lt;br /&gt;
*Sorter the YieldPotential world layers for each species to the bottom of the list, and hid the Growth world layers for each species completely&lt;br /&gt;
*Added /skillrate to view or change the global skill rate multiplier for the server.&lt;br /&gt;
*Fixed some errors with special characters in names (such as deed or currency names) when used with laws.&lt;br /&gt;
*Fixed a minor issue with setting resolution&lt;br /&gt;
*Tweaedk player audio settings&lt;br /&gt;
* Fixed admin fly mode&lt;br /&gt;
*Added a second pie displaying your different room values.&lt;br /&gt;
*Fixed a problem where if you exited a server before saving your avatar, when you re-entered the ui would be invisible&lt;br /&gt;
*Made the action bar prettier&lt;br /&gt;
*Faster world creation!&lt;br /&gt;
*Fixed an invisible error occurring when attempting to create a new world with the same name as an existing world.&lt;br /&gt;
* Added in-game shortcuts for a few server configuration options when creating a new world&lt;br /&gt;
*Redid habitability information in the soil sampler to match the new mechanics.&lt;br /&gt;
*Removed the option to set store currency to null (this caused crashes)&lt;br /&gt;
*Fixed deeds given with /give (these caused crashes)&lt;br /&gt;
*Added a item weight summary display on the backpack tooltip.&lt;br /&gt;
*Added a server setting so admins can specify an exact spawn location for new players&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Versions: - Alpha 6 and Earlier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
==Alpha 6==&lt;br /&gt;
===v0.6.4.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-01-23}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fixed some objects causing exceptions and disconnecting clients (TownHall, RollingMill)&lt;br /&gt;
*Fixed not being able to get tier 3 blocks without tailoring&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.4.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-01-16}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Fix some migration crashes from 6.3.1 involving point of interest components&lt;br /&gt;
* Fix some player action managers that were configured wrong, which prevented the default citizenship law from functioning&lt;br /&gt;
* Fixed not being able to sell skill scrolls in stores&lt;br /&gt;
*New players now receive a small set of tools on login, useful for performing most basic tasks in the early game&lt;br /&gt;
* Fixed a variety of chunk mesh building issues&lt;br /&gt;
*Fixed issue with some crafting tables requiring modules, such as Saw Mills requiring Saw Mills&lt;br /&gt;
* Fixed bug that caused issues migrating some saves with economy objects (currencies and contracts)&lt;br /&gt;
*Fixed some objects not being highlightable and removable with the hammer, such as chairs and tables&lt;br /&gt;
* Fixed placing rubble on walls creating the wrong blocks&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.4.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2018-01-18}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New Features&#039;&#039;&#039;&lt;br /&gt;
*Replaced the character controller&lt;br /&gt;
*Character no longer slips and slides around walls in confined spaces.&lt;br /&gt;
* The new controller is more responsive, should feel better when moving around in precarious situations like building the walls and roofs of buildings.&lt;br /&gt;
*Character climbs stairs without requiring jumping.&lt;br /&gt;
*Character no longer slides off of steep slopes, like roofs.&lt;br /&gt;
*Improved the tutorial&lt;br /&gt;
* Added a Controls popup that tells you how to interact with things in the world when you look at them for 1 second. Shows what each mouse button and ‘E’ key do.&lt;br /&gt;
*Added initial support for playing on local worlds. Note: Initially this is a PC only feature, we will be looking at adding support for this on OSX and Linux in the future.&lt;br /&gt;
*You can create and load worlds locally, and play without needing to setup your own server - it does most of the legwork for you.&lt;br /&gt;
*Added a ‘Continue’ option, which will remember the last server you joined or world you loaded. One click gets you back into the game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revised skills&#039;&#039;&#039;&lt;br /&gt;
*Introduced the concept of ‘Specialties’, which are branches of the skill tree that require research&lt;br /&gt;
*Restructured the skill tree to place all Specialties at the root&lt;br /&gt;
*Reorganized the skills window to be easier to navigate&lt;br /&gt;
*Simplified skill costs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avatar improvements&#039;&#039;&#039;&lt;br /&gt;
*Player avatars now have more accurate foot placement and new animations including running, jumping and swimming.&lt;br /&gt;
*Torches can now be seen when carried by other players&lt;br /&gt;
*Updated water art!&lt;br /&gt;
*Improved the end game win sequence.&lt;br /&gt;
*Changed the way the Laser works: it now destroys the meteor 30 seconds after activating. Since this removes the 9 hour charging time, it instead requires double power.&lt;br /&gt;
*Animated the lasers to turn to their target&lt;br /&gt;
*Made the meteor easier to spot, fixed issues where the meteor was impossible to see.&lt;br /&gt;
*Improved hammer functionality(edited)&lt;br /&gt;
*Changed the units of the AirPollutionSource and AirPollutionSpread world layers from tons of pollution per 16 square meters to tons of pollution per square meter.&lt;br /&gt;
*Made /help sort and categorize the displayed chat commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugs Fixed&#039;&#039;&#039;&lt;br /&gt;
*Fixed bug where laws and government were not saved when hitting save in the server GUI&lt;br /&gt;
*Added /dumpcarried command&lt;br /&gt;
*Fixed room requirements for the Repair Station&lt;br /&gt;
*Reduced stutter due to garbage collection&lt;br /&gt;
*Added admin commands /setreputation and /setreputationrelative&lt;br /&gt;
*Fixes phantom items in inventory&lt;br /&gt;
*Fix bug where the Cause &amp;amp; Effect API would fail when inspecting layer relationships in an area that isn&#039;t aligned with the world origin&lt;br /&gt;
*Fix some number formatting issues in Cause &amp;amp; Effect&lt;br /&gt;
*Fixes a lot of issues when holding logs with shovel, or rubble with pickaxe, etc.&lt;br /&gt;
*Fixes some items not appearing in store selection window, including coal and certain seeds.&lt;br /&gt;
*If world layers changed dirt in stockpiles to other types, such as grass or desert sand, the stockpile used to lose the dirt item associated with it. Fixes that.&lt;br /&gt;
*Fixed a server crash when claiming property with a deed crafted at a workbench&lt;br /&gt;
*Removed Stone Roof (migrated to mortared stone roof in a previous release)&lt;br /&gt;
*Fixes some server crashes related to crafting projects&lt;br /&gt;
*Fixed problems with tooltips that were too tall for the screen&lt;br /&gt;
*Fixed problems with tooltips closing even while still being hovered over&lt;br /&gt;
*Added tooltips to items showing which skill gives that item, if any&lt;br /&gt;
*Fixed not being able to walk after opening the advanced settings in the escape menu.&lt;br /&gt;
*Fixed protection on fuel supplies that prevents unauthorized players from removing fuel from them&lt;br /&gt;
*Fixed rubble placement against walls&lt;br /&gt;
*Fixed occasional crashes when performing trades&lt;br /&gt;
|}&lt;br /&gt;
[http://www.strangeloopgames.com/last-eco-alpha-build-released-6-4-onwards-beta/ Source 1]&lt;br /&gt;
[http://ecoforum.strangeloopgames.com/topic/3287/eco-alpha-6-4-changlog Source 2]&lt;br /&gt;
===v0.6.3.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-12-22}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|* Fixed issue with stoneroofblocks&lt;br /&gt;
*Capped housing SP/day to a max value (50 by default) as a temp fix before more housing balance can occur&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.3.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-12-20}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Lag-free building &amp;amp; digging&lt;br /&gt;
*Fixed temporary holes in terrain when digging near chunk edges&lt;br /&gt;
*Web map renders more efficiently, uses minimal resources when idle&lt;br /&gt;
*New Avatar Art &amp;amp; animations! More enhancements coming in 6.4!&lt;br /&gt;
*Report a bug window&lt;br /&gt;
*New hammer building! You can shape raw materials such as logs or stone into various blocks with the use of the hammer, no need to craft into specific materials anymore.&lt;br /&gt;
*Added ability to remap most controls&lt;br /&gt;
*Added plant pots&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.2.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-12-05}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;World Markers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can now place markers in the world to keep track of important locations. Markers display with an arrow on the HUD, making navigation between points that much easier.&lt;br /&gt;
*Drop one by clicking the button on the mini-map panel, or typing ‘/mark’&lt;br /&gt;
*Clicking on coordinates in descriptions and tool-tips will drop a marker at that point.&lt;br /&gt;
*Contracts will mark the places you need to do work with world markers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag-Free Interactions&#039;&#039;&#039;&lt;br /&gt;
*Moved most of the interaction code from server to client. As a result of this, Players should notice snappier interactions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Housing Objects&#039;&#039;&#039;&lt;br /&gt;
*Started adding in objects that grant players benefits via the new Player Housing system, like beds and rugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved ModKit Chat Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New chat command system to improve usability and modability.&lt;br /&gt;
*Commands like ‘/help’ and ‘/?’ now list all usable commands, along with their descriptions and syntax.&lt;br /&gt;
*You can read more about their use in the [https://github.com/StrangeLoopGames/EcoModKit/wiki/Custom-Chat-Commands documentation here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Avatar Creation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Made improvements to the avatar creation menu.&lt;br /&gt;
*You can now recolor your backpack.&lt;br /&gt;
*Add option to toggle between walking and idle animations.&lt;br /&gt;
*Add ability to cancel changes.&lt;br /&gt;
|}&lt;br /&gt;
[http://www.strangeloopgames.com/eco-alpha-6-2-released-world-markers-lag-free-interactions-modkit-enhancements-avatar-customization/ Source]&lt;br /&gt;
===v0.6.1.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-11-29}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|* Hotfix resolving server performance issue&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.1.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-11-16}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|* 2 hotfixes&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.1.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-11-15}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Player Housing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.&lt;br /&gt;
&lt;br /&gt;
Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.&lt;br /&gt;
&lt;br /&gt;
The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.&lt;br /&gt;
&lt;br /&gt;
With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Controls&#039;&#039;&#039;&lt;br /&gt;
*Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.&lt;br /&gt;
*Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.&lt;br /&gt;
*Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.&lt;br /&gt;
*Fixes&lt;br /&gt;
Over 375 issues fixed since 6.0.3. (!)&lt;br /&gt;
|}&lt;br /&gt;
[http://www.strangeloopgames.com/eco-alpha-6-1-released-introducing-player-housing/ Source]&lt;br /&gt;
===v0.6.0.3===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-10-25}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Some memory usage optimizations&lt;br /&gt;
*Fixed some contract clauses; added &amp;quot;Mow lawn&amp;quot; and &amp;quot;Remove tree debris&amp;quot; clauses&lt;br /&gt;
*Some optimizations to collider generation&lt;br /&gt;
*New/Improved art for mortared stone walls, floors, and roofs&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.0.2===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-10-20}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|* Disabled the sea level rise and temperature (global warming) simulation&lt;br /&gt;
|}&lt;br /&gt;
===v0.6.0.1===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-10-13}}&lt;br /&gt;
&lt;br /&gt;
No changelog&lt;br /&gt;
===v0.6.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2017-09-27}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Updating from alpha 5.6.X:&lt;br /&gt;
*Migration is supported from the prior version, however there are some item changes that will result in deleted blocks or missing items. Some of the new biomes will also not exist in prior worlds, such as the wetlands biome. It is recommended to start a fresh world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mining mechanics have been revised:&lt;br /&gt;
*When mining stone and ore, the resource will break into smaller chunks, which can then be collected by hand. Mining resources can be stacked in multiples of 4, both into stockpiles or on any flat terrain, before being processed into other materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Durability:&lt;br /&gt;
*Many items will degrade in effectiveness as they are used. Items that are more broken become more difficult to use, consuming your calories faster.&lt;br /&gt;
Added repair stations:&lt;br /&gt;
*Players can use repair stations to improve item durability. Resourceful players may specialize in tool repair and buy and sell items to repair.&lt;br /&gt;
More tools:&lt;br /&gt;
*Not all tools are created equal. Progressing through the game gives you access to better technology to craft superior tools. Better tools degrade slower and use less calories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Programmable Laws&#039;&#039;&#039;&lt;br /&gt;
*The new law system introduces a new way to construct laws for your Eco worlds. Build laws composed of many different conditional statements and effects, with a simple drop-down based interface.&lt;br /&gt;
*Pass laws that restrict many player actions, such as voting, placing blocks, gaining skills, talking in certain chat channels, as well as the original harvesting plants and animals and crafting items.&lt;br /&gt;
*Compose complex conditions on when to restrict actions, using parameters such as what property the player is on, what their skill levels are, and how often they have performed a certain action.&lt;br /&gt;
*In addition to preventing actions completely, you can now tax certain actions, or even subsidize them by allocating money from the government treasury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ecology&#039;&#039;&#039;&lt;br /&gt;
*Animals move more intelligently, are more difficult to trap and can be found in more realistic locations.&lt;br /&gt;
*New plant species: Mushrooms, Tomatoes, Pumpkins, Buttonbush, Salal, Waterweed, Kelp, Rice, Pitcher plants.&lt;br /&gt;
*New animal species: Trout, Salmon, Tuna, Clams, Urchins.&lt;br /&gt;
*Added wetlands biome: Find mushrooms and other exotic plants within the wetlands biome. (Requires newly generated world)&lt;br /&gt;
*Added ocean biome: Waterweed, kelp, clams, urchins and fish are now spawned within the ocean biome.&lt;br /&gt;
*Deforestation: Felling trees now produces tree debris. This material is a nuisance to remove and inhibits the growth of other species within the area.&lt;br /&gt;
*Fishing: Fish are now able to be caught and used as a resource, both with the fishing pole or fishing traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Economy&#039;&#039;&#039;&lt;br /&gt;
*Contracts&lt;br /&gt;
**Contracts are created and posted at a Contract Board.&lt;br /&gt;
**You can set a variety of clauses on a contract, combining various ones to describe many kinds of jobs.&lt;br /&gt;
**Players accepting a contract will be given specific auth to do the work (ie, the Clean Tree Debris job will only allow them to remove debris, nothing else, on a property).&lt;br /&gt;
**Added a ‘Custom Clause’ that allows you to specify in words what you want done, which then will have to be reviewed by the client before accepting it.&lt;br /&gt;
***&#039;&#039;Clauses:&#039;&#039;&lt;br /&gt;
***Remove Tree Stumps and Debris&lt;br /&gt;
***Transport&lt;br /&gt;
***Put Items In Container&lt;br /&gt;
***Build Room&lt;br /&gt;
***Build Road&lt;br /&gt;
***Add/Remove Blocks&lt;br /&gt;
***Payment&lt;br /&gt;
***Custom Clause&lt;br /&gt;
***Reputation Limiter&lt;br /&gt;
***Receive Permissions&lt;br /&gt;
***Nested Clause&lt;br /&gt;
*Reputation&lt;br /&gt;
**Players can give and receive reputation to one another, up to 10 points per day.&lt;br /&gt;
**Player names will highlight different colors based on whether their reputation is good or bad.&lt;br /&gt;
**Reputation from multiple people is weighted higher than reputation from fewer.&lt;br /&gt;
**Contracts can be blocked based on reputation&lt;br /&gt;
**Reputation is set by clicking the ‘reputation’ link in the player tooltip.&lt;br /&gt;
*Player Objectives&lt;br /&gt;
**A new dialog displaying the objective of each player is added. Use this to convey to others the projects you’re working on, and how they can help provide or sell you what you need.&lt;br /&gt;
The leader of the server can set the World Status, which will be displayed in the server browser.&lt;br /&gt;
*Player Credit&lt;br /&gt;
**Every player has an associated credit currency named after them. This allows players to begin participating in the economy immediately, doing things like charging a fee on their craft table which players acquire credit for by selling to their store, which uses the same credit.&lt;br /&gt;
**Players have infinite credit of their own type, and can give out freely with the /pay command.&lt;br /&gt;
**Mints create ‘backed’ currency, which no one has an infinite supply of, thus making is much more stable as it requires resources to create more.&lt;br /&gt;
**Added a Currency Exchange object, which allows players to passively sell/buy currency of any kind, transferring between currencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
*Added skill options to the server, allowing different levels of skill cost inflation (flat and percentage) and limits on levels.&lt;br /&gt;
*Added an option to allow unlearning skills.&lt;br /&gt;
*Reworked skill costs and gains to be more consistent over the course of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039;&lt;br /&gt;
*Various rendering tweaks and adjustments to improve rendering performance&lt;br /&gt;
*Overhauled inventory system to improve general server performance&lt;br /&gt;
*Various Minimap performance improvements&lt;br /&gt;
|}&lt;br /&gt;
[http://www.strangeloopgames.com/eco-alpha-6-released/ Source]&lt;br /&gt;
==Alpha 5==&lt;br /&gt;
===v0.5.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2016-12-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*New climate and ecosystem model, tracking ground and air pollution, global temperature from CO2 released, sea levels rising, deforestation impacts, biomes that change, dynamic irrigation, and much more.&lt;br /&gt;
*Avatar creation and customization, with clothing as a new item type.&lt;br /&gt;
*Added turkeys, bison, and foxes to the ecosystems.&lt;br /&gt;
*New web browser map visualization; Can view most aspects of the world, such as populations of various species and pollution levels as they change over time. View animations of global temperature rising, or any statistic changing. Use it to propose arguments in the law system&lt;br /&gt;
*Power system, both burning fuel for campfires or generating electricity from a generator and power grid.&lt;br /&gt;
*Significant tech-tree work: new skills and crafting items&lt;br /&gt;
*Tons of polish, bug fixes, and other small features.&lt;br /&gt;
|}&lt;br /&gt;
[https://ecoforum.strangeloopgames.com/topic/1172/eco-alpha-5-released-new-climate-change-model-and-lots-more Source]&lt;br /&gt;
==Alpha 4==&lt;br /&gt;
===v0.4.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2016-06-30}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;New features&#039;&#039;&#039;&lt;br /&gt;
*Vehicles&lt;br /&gt;
*Power system&lt;br /&gt;
*Spherical minimap&lt;br /&gt;
*New art style&lt;br /&gt;
*Logging system&lt;br /&gt;
*New building system&lt;br /&gt;
*New food system&lt;br /&gt;
*New property system&lt;br /&gt;
*Elections&lt;br /&gt;
*Taxes&lt;br /&gt;
*Server browser&lt;br /&gt;
|}&lt;br /&gt;
[https://www.strangeloopgames.com/eco-alpha-4-released/ Source]&lt;br /&gt;
==Alpha 3 and earlier==&lt;br /&gt;
===v0.3.0.0===&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; {{datetime|2016-01-13}}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Changelog&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
*Ecosystem balance. Animals no longer are completely dead before the end of day 2.&lt;br /&gt;
*First pass at skills 2.0. Skill points are now earned over time and then spent on skills at the choice of the player. This system is still being balanced, so values are expected to change significantly in the future. There will be skill trees for each skill in Alpha 4, for now each skill just has one skill in its tree.&lt;br /&gt;
*Added Invert-Y mouse option&lt;br /&gt;
*Add more info to server API api/v1/info&lt;br /&gt;
*Added signs you can craft to display messages.&lt;br /&gt;
*Server now runs on Linux.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bugfixes&#039;&#039;&#039;&lt;br /&gt;
*Server memory usage optimizations&lt;br /&gt;
*Big Stack bug StrangeLoopGames/EcoIssues#30&lt;br /&gt;
*Fixed Items disappear from backpack StrangeLoopGames/EcoIssues#31&lt;br /&gt;
*New player movement controller. This removes wall climbing, so be careful when wandering around the world now as it is more difficult.&lt;br /&gt;
*Numerous other fixes. Check public bug list for current open issues.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[https://ecoforum.strangeloopgames.com/topic/468/eco-alpha-3-launched-latest-build-of-eco-includes-ecosystem-balancing-signs-bug-fixes-and-more Source]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: ECO]]&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=8697</id>
		<title>Module:TreeData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TreeData&amp;diff=8697"/>
		<updated>2022-09-20T20:26:40Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: 20/09/2022: 9.6.3 - Updated EN Data Files (Excluding Command Data, Crafting Recipes, and skills *Working on issue*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    trees = {&lt;br /&gt;
        [&#039;Birch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Birch Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Birch Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Birch Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cedar Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Cedar Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Cedar Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Ceiba Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Ceiba Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Ceiba Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fir Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Fir Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Fir Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Joshua Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Joshua Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Joshua Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Oak Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Oak Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Acorn]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Old Growth Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Old Growth Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;450.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Old Growth Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Palm Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Palm Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Heart Of Palm]]&#039;,&#039;[[Palm Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Redwood Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Redwood Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Redwood Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.1500&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;70&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Saguaro Rib]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Saguaro Cactus Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Saguaro Seed]]&#039;,&#039;[[Giant Cactus Fruit]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0375&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;treeHealth&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;logHealth&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Spruce Log]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;debrisSpawnChance&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;debrisType&#039;] = &#039;Spruce Tree Debris B&#039;,&lt;br /&gt;
                    [&#039;debrisResources&#039;] = {&#039;[[Wood Pulp]]&#039;,&#039;[[Spruce Seed]]&#039;},&lt;br /&gt;
                    [&#039;trunkResources&#039;] = {},&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0750&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0001&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=8696</id>
		<title>Module:TalentData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:TalentData&amp;diff=8696"/>
		<updated>2022-09-20T20:26:30Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    talents = {&lt;br /&gt;
        [&#039;Arrow Recovery: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Arrow Recovery: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows you to recover arrows shot into animals when harvesting them with a 50 percent chance.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cleanup Crew: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Cleanup Crew: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;[WIP - No functionality yet] Allows to pick up debris by hand that costs no calories.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deadeye: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Deadeye: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the headshot damage by 50 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deeper Pockets: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deeper Pockets: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Deeper Pockets: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increase your inventory size by 5kg.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Experienced Farmhand: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Experienced Farmhand: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of farmed plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Focused Workflow: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Focused Workflow: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Doubles the speed of related tables when alone.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Frugal Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Frugal Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the tier requirement of related tables by 0.2.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glutton: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glutton: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Glutton: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increase you stomache capacity count by 1000cal.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lavish Workspace: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lavish Workspace: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier requirement of tables by 0.2, but reduces the resources needed by 5 percent.(Only applies to claimed workstations)&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loggers Luck: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Loggers Luck: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;[WIP - No functionality yet]Every hit has a chance of destroying tree stumps and splitting trunks immediately.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lucky Break: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Lucky Break: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Mining rocks no longer has a chance to create large chunks.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Master Tracker: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Master Tracker: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Master Tracker: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A master tracker is capable of following its prey over the highest peaks or through the densest of jungles.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Natural Gatherer: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Natural Gatherer: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the yield of natural plants by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nature Adventurer: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Nature Adventurer: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in low activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedBaking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedBaking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedMasonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedMasonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: AdvancedSmelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: AdvancedSmelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Advanced Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Baking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Baking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Baking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: BasicEngineering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: BasicEngineering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Basic Engineering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Butchery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Butchery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Butchery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CampfireCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CampfireCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Campfire Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Carpentry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Carpentry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Carpentry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Composites&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Composites&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Composites Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Cooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Cooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: CuttingEdgeCooking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: CuttingEdgeCooking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Cutting Edge Cooking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Electronics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Electronics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Electronics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Farming&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Farming&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Farming Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Fertilizers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Fertilizers&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Fertilizers Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Glassworking&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Glassworking&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Glassworking Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Industry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Industry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Industry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Masonry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Masonry&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Masonry Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Mechanics&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Mechanics&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mechanics Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Milling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Milling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: OilDrilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: OilDrilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Oil Drilling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: PaperMilling&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: PaperMilling&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Paper Milling Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Pottery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Pottery&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Pottery Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Smelting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Smelting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Smelting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Parallel Processing: Tailoring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Parallel Processing: Tailoring&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the crafting speed of related tables when they share a room with the same tables by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Crafting Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Tailoring Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Power Shot: Hunting&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Power Shot: Hunting&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Power Shot: Hunting&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the damage tier of Bows&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Hunting Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweeping Hands: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Sweeping Hands: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Picking up rocks also attempts to pick up similar rocks in an area.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Efficiency: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Efficiency: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lowers the calorie cost of using related tool by 20 percent.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Gathering&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Gathering&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Gathering Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Logging&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Logging&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Logging Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Strength: Mining&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Tool Strength: Mining&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Increases the tier of related tools by 1.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Mining Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urban Traveller: SelfImprovement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Talents&#039;,&lt;br /&gt;
                    [&#039;name&#039;] = &#039;Urban Traveller: SelfImprovement&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slightly increases movement speed in high activity areas.&#039;,&lt;br /&gt;
                    [&#039;talentType&#039;] = &#039;Basic Talent&#039;,&lt;br /&gt;
                    [&#039;owningSkill&#039;] = &#039;Self Improvement Skill&#039;,&lt;br /&gt;
                    [&#039;activeLevel&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=8695</id>
		<title>Module:AnimalData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:AnimalData&amp;diff=8695"/>
		<updated>2022-09-20T20:26:19Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: 20/09/2022: 9.6.3 - Updated EN Data Files (Excluding Command Data, Crafting Recipes, and skills *Working on issue*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    animals = {&lt;br /&gt;
        [&#039;Agouti&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Filmy Fern]], [[Taro]], [[Papaya]], [[Lattice Mushroom]], [[Heliconia]], [[Ceiba]], [[King Fern]], [[Orchid]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agouti Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Turkey]], [[Tuna]], [[Salmon]], [[Trout]], [[Deer]], [[Elk]], [[Hare]], [[Agouti]], [[Snapping Turtle]], [[Tortoise]], [[Crab]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Alligator Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Sheep&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Sheep&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Dwarf Willow]], [[Prickly Pear]], [[Agave]], [[Creosote Bush]], [[White Bursage]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bighorn Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Common Grass]], [[Bunchgrass]], [[Wheat]], [[Big Bluestem]], [[Switchgrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bison Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.2000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Bass]], [[Pacific Sardine]], [[Tuna]], [[Crab]], [[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Blue Shark]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cod]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Bighorn Sheep]], [[Deer]], [[Tortoise]], [[Turkey]], [[Otter]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Coyote Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Urchin]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crab Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;180.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Fern]], [[Beans]], [[Salal]], [[Switchgrass]], [[Bunchgrass]], [[Wheat]], [[Deer Lichen]], [[Trillium]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Deer Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;8.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Huckleberry]], [[Ocean Spray]], [[Fireweed]], [[Fern]], [[Beans]], [[Salal]], [[Deer Lichen]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Elk Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Turkey]], [[Prairie Dog]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fox Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]], [[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Hare Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Agouti]], [[Snapping Turtle]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Jaguar Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Moon Jellyfish]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Saxifrage]], [[Lupine]], [[Fireweed]], [[Dwarf Willow]], [[Arctic Willow]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Mountain Goat Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Urchin]], [[Tuna]], [[Salmon]], [[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Otter Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pacific Sardine]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Big Bluestem]], [[Corn]], [[Switchgrass]], [[Sunflower]], [[Tomatoes]], [[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prairie Dog Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Salmon]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Clam]], [[Peat Moss]], [[Bullrush]], [[Filmy Fern]], [[Buttonbush]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Snapping Turtle Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tarantula&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tarantula&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortoise&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortoise&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Creosote Bush]], [[Prickly Pear]], [[Agave]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Raw Meat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Waterweed]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Trout]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = &#039;Swimming&#039;,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;-1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Kelp]], [[Seagrass]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tuna]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Camas]], [[Wheat]], [[Bunchgrass]], [[Corn]], [[Huckleberry]], [[Big Bluestem]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Turkey Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;isSwimming&#039;] = nil,&lt;br /&gt;
                    [&#039;isFlying&#039;] = nil,&lt;br /&gt;
                    [&#039;climbHeight&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;wanderingSpeed&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;speed&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;health&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;damage&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;chanceToAttack&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;attackRange&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;detectRange&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;flees&#039;] = &#039;Flees&#039;,&lt;br /&gt;
                    [&#039;fearFactor&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;headDistance&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;minAttackDelay&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;maxAttackDelay&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;foodSources&#039;] = &#039;[[Hare]], [[Elk]], [[Mountain Goat]], [[Deer]], [[Turkey]], [[Bison]]&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wolf Carcass]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=8693</id>
		<title>Module:EcoVersionData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:EcoVersionData&amp;diff=8693"/>
		<updated>2022-09-20T20:25:20Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: 20/09/2022: 9.6.3 - Updated EN Data Files (Excluding Command Data, Crafting Recipes, and skills *Working on issue*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    eco = {&lt;br /&gt;
        [&#039;eco&#039;] = {&lt;br /&gt;
                    [&#039;ecoVersion&#039;] = &#039;0.9.6.3 beta release-343&#039;,&lt;br /&gt;
                    [&#039;fullInfo&#039;] = &#039;0.9.6.3 beta release-343 Monday, September 19, 2022 9:19 PM&#039;,&lt;br /&gt;
                    [&#039;dataExportDate&#039;] = &#039;9/20/2022 12:00:00 AM&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=8692</id>
		<title>Module:PlantData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:PlantData&amp;diff=8692"/>
		<updated>2022-09-20T20:24:36Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: 20/09/2022: 9.6.3 - Updated EN Data Files (Excluding Command Data, Crafting Recipes, and skills *Working on issue*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    plants = {&lt;br /&gt;
        [&#039;Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Agave Leaves]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Amanita Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beans]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beets&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beets&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Beet]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Bolete Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Buttonbush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Buttonbush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Camas Bulb]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Clam]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Common Grass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Common Grass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;1.0000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cookeina Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Corn]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Cotton Boll]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Crimini Mushrooms]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Lichen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Lichen&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Desert Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Desert Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fiddleheads]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Fireweed Shoots]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Huckleberries]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Kelp]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Papaya]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peat Moss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peat Moss&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pineapple]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pitcher Plant&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pitcher Plant&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Prickly Pear Fruit]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Pumpkin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Rice]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salal&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;8&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Sunflower]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0010&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switchgrass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switchgrass&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = nil,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = nil,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Taro Root]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomatoes&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;1.2&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;80&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;No&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Tomato]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = nil,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Urchin]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;0.0000&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = nil,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;1.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = &#039;Underwater&#039;,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0001&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = nil,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Wheat]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage&#039;,&lt;br /&gt;
                    [&#039;isDecorative&#039;] = nil,&lt;br /&gt;
                    [&#039;doesSpread&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;maturity&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;isWater&#039;] = nil,&lt;br /&gt;
                    [&#039;height&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;calorieValue&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;requireHarvestable&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;pickableAtPercent&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;experiencePerHarvest&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;harvestTool&#039;] = &#039;Scythe&#039;,&lt;br /&gt;
                    [&#039;killOnHarvest&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;postHarvestGrowth&#039;] = nil,&lt;br /&gt;
                    [&#039;scytheKills&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;resourceItem&#039;] = &#039;[[Plant Fibers]]&#039;,&lt;br /&gt;
                    [&#039;resourceMin&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;resourceMax&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;resourceBonus&#039;] = &#039;90&#039;,&lt;br /&gt;
                    [&#039;carbonRelease&#039;] = &#039;-0.0002&#039;,&lt;br /&gt;
                    [&#039;idealGrowthRate&#039;] = &#039;0.0200&#039;,&lt;br /&gt;
                    [&#039;idealDeathRate&#039;] = &#039;0.0100&#039;,&lt;br /&gt;
                    [&#039;spreadRate&#039;] = &#039;0.0010&#039;,&lt;br /&gt;
                    [&#039;nitrogenHalfSpeed&#039;] = &#039;40&#039;,&lt;br /&gt;
                    [&#039;nitrogenContent&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;phosphorusHalfSpeed&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;phosphorusContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumHalfSpeed&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;potassiumContent&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureHalfSpeed&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;soilMoistureContent&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;consumedFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedCanopySpace&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedUnderwaterFertileGround&#039;] = nil,&lt;br /&gt;
                    [&#039;consumedShrubSpace&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;extremeTempMin&#039;] = &#039;0.7&#039;,&lt;br /&gt;
                    [&#039;idealTempMin&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;idealTempMax&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;extremeTempMax&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMin&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;idealMoistureMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;extremeMoistureMax&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMin&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;idealSaltMax&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;extremeSaltMax&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;maxPollutionDensity&#039;] = &#039;0.7000&#039;,&lt;br /&gt;
                    [&#039;pollutionTolerance&#039;] = &#039;0.1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=8691</id>
		<title>Module:ItemData</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:ItemData&amp;diff=8691"/>
		<updated>2022-09-20T20:23:56Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: 20/09/2022: 9.6.3 - Updated EN Data Files (Excluding Command Data, Crafting Recipes, and skills *Working on issue*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- Eco Version : 0.9.6.3 beta release-343&lt;br /&gt;
-- Export Language: English&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    items = {&lt;br /&gt;
        [&#039;Acorn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;771&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an oak tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;772&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Acorn Powder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Acorn Powder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Powdered acorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;32.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AcornPowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1016&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1017&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1018&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1019&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1020&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1021&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1022&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1023&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1024&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1025&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1026&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1027&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1028&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1029&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1030&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1031&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1032&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1033&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone bench that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1034&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone chair that has been adorned with gold. A throne fit for a king.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1035&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Adorned Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Adorned Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone table that has been adorned with gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdornedAshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1036&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Baking Skill Scrolls that teach Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;884&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;885&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedBakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;724&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern carpentry table with an electric motor and heavy duty steel sawblades.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1037&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;602&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more advanced version of the normal combustion engine that produces a greater output.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;603&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Cooking Skill Scrolls that teach Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;887&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;888&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;725&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Masonry Skill Scrolls that teach Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;890&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;891&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workbench for the advanced shaping of rocks into beautiful stone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1038&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Masonry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Masonry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Advanced Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedMasonryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;726&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Advanced Smelting Skill Scrolls that teach Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;893&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Advanced Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;894&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Advanced Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedSmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;727&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An advanced tailoring table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedTailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1039&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;728&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;729&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;730&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Advanced Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Advanced Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Advanced Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AdvancedUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;731&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Leaves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Leaves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The succulent leaves of the agave plant can be cooked to make a nice meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveLeavesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;773&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agave Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agave Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an agave plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgaveSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;774&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;604&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agouti Enchiladas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agouti Enchiladas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet and savory...it doesn\&#039;t have to be an Agouti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgoutiEnchiladasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;605&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Agriculture Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Agriculture Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AgricultureResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;606&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Air Pollution Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Air Pollution Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dev object for testing air pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Polluter&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AirPollutionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alligator Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alligator Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead alligator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlligatorCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;607&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Cloak&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Cloak&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaCloakItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;27&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Goggles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Goggles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaGogglesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;26&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Alpha Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Alpha Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AlphaHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;25&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;775&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow amanita mushrooms. Not sure why you\&#039;d want these poisonous mushrooms, though.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;776&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amanita Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amanita Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A potentially poisonous mushroom. It might not be wise to eat it raw, but it can be detoxified when prepared properly by a chef. Eat at your own risk!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;-200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;-0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmanitaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;444&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Amendments&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Amendments&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Changes to the constitution are made here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AmendmentsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Anvil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Anvil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid shaped piece of metal used to hammer ingots into tools and other useful things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AnvilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1040&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;777&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arctic Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arctic Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow arctic willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArcticWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;778&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrastra&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrastra&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive rock mill of dragged boulders.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrastraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1041&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Arrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Arrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Use with the bow to hunt for food (or amaze your friends by shooting apples off of their heads).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;500&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ArrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;608&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1042&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1043&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1044&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1045&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Basalt Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Basalt Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarBasaltTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1046&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1047&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1048&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1049&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1050&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Gneiss Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Gneiss Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGneissTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1051&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1052&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1053&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1054&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1055&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1056&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1057&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1058&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1059&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1060&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1061&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1062&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Large Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Large Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLargeStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1063&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1064&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1065&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1066&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1067&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1068&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1069&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1070&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1071&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1072&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1073&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ashlar is finely cut stone made by an expert mason. Ashlar stone is an especially decorative building material that comes in a variety of styles based on the type of rock used.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ashlar Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1074&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1075&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1076&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1077&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Shale Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Shale Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarShaleTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1078&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Basalt Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Basalt Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallBasaltFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1079&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Gneiss Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Gneiss Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGneissFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1080&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Granite Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Granite Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallGraniteFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1081&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Limestone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Limestone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallLimestoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1082&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Sandstone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Sandstone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallSandstoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1083&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Shale Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Shale Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallShaleFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1084&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Small Stone Fountain&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Small Stone Fountain&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful ashlar stone fountain with flowing water that makes a great centerpiece. Small enough to fit indoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarSmallStoneFountainItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1085&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone bench. Great for display though maybe not as comfy as a padded couch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1086&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An ashlar stone chair. Great for display though maybe not as comfy as a padded chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1087&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy ashlar stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1088&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy ashlar stone fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1089&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ashlar Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ashlar Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large stone table crafted by an expert mason.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AshlarStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1090&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A paved surface constructed with asphalt and concrete. It\&#039;s durable and extremely efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;99&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Asphalt Concrete Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Asphalt Concrete Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Asphalt Concrete Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;1 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AsphaltConcreteRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;77&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = &#039;nil&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The assembly line allows for mass production of mechanical products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1091&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Automatic Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Automatic Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An automated device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutomaticLoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1092&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Autumn Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Autumn Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A healthy and cozy meal for those cold days.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AutumnStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Axe Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Axe Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;AxeCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;72&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Charred agave leaves are too fiberous to eat entirely, but you can certainly chew them.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked beets that retain more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked corn that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked heart of palm that retains more nutrients than more simple methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked meat is less fatty than other methods of cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast baked to perfection.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baked Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baked Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Baked tomatoes might not look as red or plump as the raw variety, but they are nice and tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakedTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bakery Oven&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bakery Oven&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solidly built brick oven useful for baking all manner of treats.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakeryOvenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1093&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Baking Skill Scrolls that teach Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;896&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Baking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;897&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Baking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Baking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Baking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BakingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;732&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ballot Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ballot Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tamper proof box where votes are cast. Citizens can run for elected office here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BallotBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Banh Xeo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Banh Xeo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wrap the pancakes in the greens, then dip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1550.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BanhXeoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bank&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bank&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to create and use bank accounts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BankItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1094&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bannock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bannock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dense whole wheat unleavened bread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BannockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal barrel for carrying liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;779&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Barrel Cactus Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Barrel Cactus Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow barrel cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BarrelCactusSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;780&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard and heavy rock with some uses in construction. Basalt forms directly from lava erupted volcanically, making it an extrusive igneous rock. The basis of all bedrock in the oceans.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic backpack to carry supplies.  (Increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Circuit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Circuit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex electrical component used in advanced electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicCircuitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;609&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Basic Engineering Skill Scrolls that teach Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;899&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Basic Engineering&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;900&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Engineering Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Engineering Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Basic Engineering recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicEngineeringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;733&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A seemingly random assortment of wild plants that form a sort of salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;734&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;735&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;736&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Basic Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Basic Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that increases crafting efficiency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Basic Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BasicUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;737&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bass. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;610&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bathtub&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bathtub&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A porcelain bathtub for when you need to get clean or just relax.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BathtubItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1095&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smashed beans can work as a thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;40.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;37.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bean Sprout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bean Sprout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The small sprouts from a grown bean plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeanSproutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;781&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beans Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beans Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A good source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeansPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;782&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bear S U P R E M E&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bear S U P R E M E&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just because the name has \&#039;bear\&#039; in it doesn\&#039;t mean it actually contains bear.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearSUPREMEItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearclaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearclaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry with seperated sections that look a bit like a claw.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearclawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bearpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bearpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can you carry as much as a bear! Not really, but it helps you carry more.  (Increases max carry weight by 15 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BearpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beaver Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beaver Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead beaver.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeaverCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;611&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A brilliantly colored bulb with an earthy sweetness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Greens&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Greens&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The leafy greens from a beet with a distinctive red stem.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetGreensItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;783&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Beet Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Beet Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow beets.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BeetSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;784&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A survival backpack that offers more support than the basic backpack.  (Increases max carry weight by 10 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;373&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;785&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Big Bluestem Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Big Bluestem Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a big bluestem plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BigBluestemSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;786&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bighorn Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bighorn Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bighorn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BighornCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;612&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Biodiesel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Biodiesel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vegetable or animal fat-based diesel fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;80000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BiodieselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Birch log is a type of hardwood, notable for its white and papery bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;787&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Birch Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Birch Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow into a birch sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BirchSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;788&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead bison.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;613&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Chow Fun&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Chow Fun&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who says food can\&#039;t be fun?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.55&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1450.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;32.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonChowFunItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bison Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bison Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy, but very dead, bison head on a mount.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BisonMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1096&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blackboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blackboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlackboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1097&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blast Furnace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blast Furnace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A superior replacement for the bloomery that can produce steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastFurnaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1098&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blasting Charge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blasting Charge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blasts appart rock.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlastingChargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;81&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blinky Eyelids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blinky Eyelids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Eyes&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlinkyEyelidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bloomery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bloomery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chimney-shaped furnace for smelting ores.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BloomeryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1099&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blue Shark&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blue Shark&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A blue shark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueSharkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;614&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Blueprint Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Blueprint Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BlueprintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;73&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;615&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Board Of Elections&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Board Of Elections&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A building for deciding voting procedures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoardOfElectionsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Grains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Grains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dish of plain boiled grains that can be topped with fruit to make a nice tasting porridge.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledGrainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Soft and fluffy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiled Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiled Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boiled sausages might not be as pretty as grilled ones, but they\&#039;re still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoiledSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Boiler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Boiler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A vessel used for heating fluids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoilerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;616&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;789&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bolete mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;790&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bolete Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bolete Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boletus edulis.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BoleteMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to store knowledge and information; leads to the town hall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A delicious, crispy crust hides the soft interior.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable building material made from fired blocks and mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Brick Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Brick Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rustic brick fireplace. Nothing beats sitting around the fire on a cold day.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BrickFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Snug work boots with side zippers.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leather construction gloves with durable palms and fabric backs for breathability.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;375&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Helmet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Helmet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plastic hard hat that protects from falling objects and other hazards found in construction sites.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderHelmetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Durable overalls with cargo pockets and hammer loops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Builder Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Builder Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A short sleeved work shirt made from a blend of cotton and synthetic materials. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BuilderShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;791&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bullrush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bullrush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bullrush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BullrushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;792&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;793&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Bunchgrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Bunchgrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow bunchgrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;BunchgrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;794&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Butchery Skill Scrolls that teach Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;902&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Butchery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcherySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;903&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A block and cleaver to process raw meat into fancier dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Butchery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Butchery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Butchery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButcheryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;738&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Button&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Button&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sends a signal to surrounding objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ButtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;0&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bread with a camas twist for a bit of flavor and fun. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Bread&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;795&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Bake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Bake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A spread of evenly baked camas bulbs; soft in the middle, golden brown on the outside.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Baked Vegetable&#039;, &#039;Baked Food&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbBakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Bulb Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Bulb Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a camas plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasBulbPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;796&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camas Paste&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camas Paste&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pulverized camas works as an excellent thickener or flavour enhancer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamasPasteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camera Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camera Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to capture epic moments.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CameraItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Camo Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Camo Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hide from the animals!  (Reduces the detection range of animals)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CamoShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cook like a caveman on an uneven fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Campfire Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;739&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat, camas, and corn. A surprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Campsite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Campsite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A campsite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CampsiteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Candle Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Candle Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy candelabra for providing small amounts of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CandleStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Canning Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Canning Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CanningAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1107&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capitol&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capitol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Forms the foundation of a government. The constitution is created here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CapitolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Capris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Capris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Capri pants (also known as three quarter pants, capris, crop pants, pedal pushers, clam-diggers, flood pants, jams, highwaters, culottes, or toreador pants) are pants that are longer than shorts but are not as long as trousers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CaprisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;740&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Carpentry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;741&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Carpentry Skill Scrolls that teach Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;907&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Carpentry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;908&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carpentry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carpentry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A table for basic wooden crafts for home improvement and progress.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarpentryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1108&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Carved Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Carved Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spooky pumpkin that emits a mystical light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CarvedPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid bed made slightly more comfortable by adding cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Does not look very comfortable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It is very stable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1112&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Royal Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Royal Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A luxurious bed made from the finest cotton strands with added gold filling for the royal experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronRoyalBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The perfect stove for the fledgling chef.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronStoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1114&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cast Iron Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cast Iron Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative table made from cast iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CastIronTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1115&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cedar log is a type of softwood. Cedar wood is a natural repellent to moths.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;797&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cedar Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cedar Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a cedar sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CedarSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;798&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ceiba log is a type of hardwood. The Ceiba tree, with its giant trunk, is often sought after by loggers for the large volume of logs it produces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;799&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiba Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiba Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a ceiba sapling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeibaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;800&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ceiling Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ceiling Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy hanging candelabra.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CeilingCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cellulose Fiber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cellulose Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Created by taking pulped plants and extruding them similarly to synthetic fibers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CelluloseFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;617&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;In order to be usable it needs to be reinforced.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;618&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cement Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cement Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary kiln that produces cement and concrete products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CementKilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1117&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Census Bureau&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Census Bureau&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Demographics are created here using data about the population.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CensusBureauItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;109&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cereal Germ&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cereal Germ&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A by-product of milling, the germ is the reproductive part of the cereal that germinates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;75.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CerealGermItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chainsaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chainsaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motorized saw used for chopping trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Logging&#039;, &#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChainsawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;134&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charcoal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charcoal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A black residue, consisting of carbon and any remaining ash.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharcoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;619&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Agave&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Agave&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Agave leaves that have been charred over a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredAgaveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beans&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beans&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mushy mixture that can serve somewhat as a replacement protein in a meatless diet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeansItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Beet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Beet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Perhaps not the best raw vegetable to char, this beet seems to have held up well enough.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredBeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened cactus fruit. A favorite of early desert settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Camas Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Camas Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fibrous and sweet treat much like a sweet potato, though slightly blackened over the heat of a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCamasBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;This piece of corn needs a good slathering of butter to curb that burnt taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredCornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It tastes somewhat burnt but at least the fire has removed the bitter taste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;At least it doesn\&#039;t have any scales any more.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heart of palm collected fom fallen pineapple trees that have been charred over a campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;210.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredHeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened surface of this unrecognizable meat is \&#039;golden brown\&#039;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of charred mushrooms. Cooking mushrooms properly can remove some of the toxins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papaya fruit that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pineapple that has been charred over a basic campfire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Fruit&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredPineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The uneven flame might be mediocre for cooking, but the open flame imparts a great flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Blackened taro root. Not the tastiest meal, but a great source of energy for early rainforest settlers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Charred Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Charred Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The blackened char on this tomato would contrast well with the red skin if there was any unburt surface left.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CharredTomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To keep your hair in one place while stirring the pots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Checkered style pants for hiding the truths of working in a kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clean Chef\&#039;s shirt to spot all the spots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chef Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chef Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Simple low indoors working shoes helps avoiding slipping on wet surfaces in a large kitchen.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChefShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Chiseled Legs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Chiseled Legs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Legs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ChiseledLegsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A clam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;620&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clam Chowder&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clam Chowder&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew loaded with clams and taro root.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClamChowderItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Clay&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Clay&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A very fine grained deposit of weathered bits of rock. Plastic when wet and brittle when dry, clay is impermeable to many liquids and useful for many industrial and environmental purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;22&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClayItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;93&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A piece of rough cloth made by weaving fibers together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;621&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fashionable cloth belt that drapes across the waist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cloth Cape&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cloth Cape&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It just looks cool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ClothCapeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Canister&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Canister&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For creating fancy foams!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2CanisterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;622&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;CO2 Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;CO2 Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct gas of respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CO2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;18&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combustible mineral that, when used as a fuel, provides lots of energy but generates lots of pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Coal&#039;, &#039;Burnable Fuel&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;20000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cod&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cod&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cod.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;623&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates power by combustion of fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;624&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Combustion Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Combustion Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Consumes most fuels to produce energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CombustionGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1119&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Birch Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Birch Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBirchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern composite bow made with fiberglass that makes hunting a breeze. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;969&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Cedar Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Cedar Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCedarTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1129&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1130&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Ceiba Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Ceiba Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeCeibaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1131&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1132&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1133&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1134&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Fir Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Fir Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeFirTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1136&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1138&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1139&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1140&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1141&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1142&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Joshua Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Joshua Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeJoshuaTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1143&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1144&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1145&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1146&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber dresser that lets you store your clothing and quickly switch between a designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1147&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1148&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1149&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1150&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1151&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Hardwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Oak Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Oak Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeOakTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1152&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1153&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1154&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1155&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Palm Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Palm Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositePalmTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1156&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1157&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1158&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1159&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Softwood Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Redwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Redwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeRedwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1160&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1161&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1162&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1163&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Saguaro Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Saguaro Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSaguaroTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1164&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1165&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1166&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1167&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1168&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite bench built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1169&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite chair built to last.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1170&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful composite door built by an expert carpenter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1171&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A composite lumber made from a combination of wood and plastic.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Composite Lumber&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composite Spruce Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composite Spruce Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large composite table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositeSpruceTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1172&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Composites Skill Scrolls that teach Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;911&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Composites&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;912&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Composites Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Composites Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Composites recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompositesUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;742&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Delicious decomposed organic matter that can be used to fertilze crops. Compost is created overtime when organic material is left outdoors to decompose.  This is accomplished in Eco by dropping an organic item on the ground and overtime it will become Compost.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;89&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Compostables Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Compostables Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CompostablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;80&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Computer Lab&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Computer Lab&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place where you can sit all day and play video games! Or work on expert-level research.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ComputerLabItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1173&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Construction Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Construction Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For construction contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ConstructionPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1174&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Contract Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Contract Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A board to post contracts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ContractBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1175&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;801&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cookeina mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;802&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cookeina Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cookeina Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tiny Cup Mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookeinaMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cooking Skill Scrolls that teach Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;914&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;915&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;743&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Copper ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of copper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Copper Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Copper Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of copper conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CopperWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;625&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A warmly colored kernel studded vegetable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;230.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Fritters&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Fritters&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These deep fried corn treats are both crispy and delicious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;9.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornFrittersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;803&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow corn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;804&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corn Starch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corn Starch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Obtained from the endosperm of the kernal, cornstarch can be used as a thickening agent for sauces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornStarchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornmeal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornmeal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dried and ground corn; it\&#039;s like a courser flour.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornmealItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cornrows&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cornrows&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CornrowsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Especially useful for industrial buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A secure door made of hard corrugated steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1176&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Corrugated Steel Fence Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Corrugated Steel Fence Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A corrugated steel door with fence-like viewing slots. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CorrugatedSteelFenceDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1177&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Boll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Boll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fluffy round boll harvested from a cotton plant. The seeds must be separated from their protective case before the cotton fiber can be spun into thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonBollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;626&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven cotton floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;297&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Curtains woven using the finest cotton.    (Only cosmetic does not impact room value.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fabric is valued for its light weight, breathability, and softness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;627&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;805&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow cotton.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;806&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cotton Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cotton Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cotton fiber that has been processed at a cotton gin and is ready to be used for textiles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CottonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;628&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet couch to lounge on. Now with room for your friends!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1178&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Country Foundation Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Country Foundation Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CountryFoundationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;11&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Court&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Court&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A court where laws are decided.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CourtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;111&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Coyote Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Coyote Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead coyote.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CoyoteCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;629&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A crustacean that loves the ocean, just don\&#039;t get caught in its pinch!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;630&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crab Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crab Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A contraption to catch unsuspecting crabs in search of prey.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrabPotItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;118&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the placement and transport of materials in an area.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CraneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;119&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;807&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Creosote Bush Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Creosote Bush Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow creosote bushes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CreosoteBushSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;808&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;809&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow crimini mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;810&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimini Mushrooms&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimini Mushrooms&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Edible mushrooms that are quite tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fungus&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CriminiMushroomsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crimson Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crimson Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Just in case you want to eat red things without eating meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;24.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrimsonSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crispy Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crispy Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Give me all the bacon and eggs you have.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrispyBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basalt rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Coal&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Coal&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCoalItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Copper Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Copper Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed copper ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedCopperOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gneiss rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed gold ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Granite rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crushed iron ore that is ready to be concentrated.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedIronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limestone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Mixed Rock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Mixed Rock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A mixture of rocks that can be used in a variety of recipes or simply as landfill.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedMixedRockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Oil Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Oil Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedOilShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sandstone rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Silica&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Shale rocks that have been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Slag that has been crushed into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crushed Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;24&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedSlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;311&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Crushed Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Crushed Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;26&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CrushedStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;631&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;632&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Culinary Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Culinary Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CulinaryResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;633&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Curly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Curly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurlyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Currency Exchange&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Currency Exchange&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows players to exchange currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CurrencyExchangeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1179&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Cutting Edge Cooking Skill Scrolls that teach Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;917&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Cutting Edge Cooking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;918&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Cutting Edge Cooking Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Cutting Edge Cooking Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Cutting Edge Cooking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;CuttingEdgeCookingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;744&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deed Map&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deed Map&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeedMap&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;9&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Deer Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Deer Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead deer.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DeerCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;634&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;635&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;636&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dendrology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dendrology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DendrologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;637&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Derpy Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Derpy Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Dorky sombrero that doesn\&#039;t fit anyone. You feel embarrassed to wear it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DerpyHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Flood Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Flood Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Flood fixing tool! Left click to remove the top water layer. (Target a wall touching water).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevFloodToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;82&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dev Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dev Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;DOES CHEATER THINGS THROUGH CHEATING POWERS&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DevtoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;83&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Healthy soil is essential to support life. When displaced, dirt can be used to terraform an area to support buildings and infrastructure.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road Type&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;19&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;91&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Dirt Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;75&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = &#039;nil&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dirt Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dirt Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dusty surface formed by tampering dirt with a road tool. It\&#039;s servicable for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DirtRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;88&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Distribution Station&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Distribution Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stockpile for distributing items to new players. Allows you to choose a specific set of items which each new player will be able to take.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DistributionStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;90&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;135&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Compost&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Compost&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterCompostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1180&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterGarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1181&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dumpster Recycle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dumpster Recycle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DumpsterRecycleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1182&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;811&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Dwarf Willow Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Dwarf Willow Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow dwarf willow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;DwarfWillowSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;812&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Easel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Easel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EaselItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1183&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A statue of a dolphin. What could it mean?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1184&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecko The Dolphin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecko The Dolphin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ecko, the dolphin god of Eco bugs. Handle with care and lightly sprinkle with water every so often to keep moist.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EckoTheDolphinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;136&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ecoylent&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ecoylent&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complete meal replacement solution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;133.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EcoylentItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Lathe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Lathe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric powered machine that has a spinning blade to craft a variety of metal products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricLatheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1185&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Machinist Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Machinist Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fancy toolbench that creates equally fancy toys.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMachinistTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1186&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Motor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Motor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A motor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricMotorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;638&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Planer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Planer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sander and a jointer rolled into one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricPlanerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1187&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Stamping Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Stamping Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for shaping or cutting metal by deforming it with a die.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricStampingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1188&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted lamp that requires electricity to turn on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1189&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electric Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electric Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectricWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1190&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Assembly&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Assembly&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of machinery to create electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsAssemblyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1191&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Electronics Skill Scrolls that teach Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;920&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Electronics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;921&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Electronics Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Electronics Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Electronics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElectronicsUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;745&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elevator Call Post&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elevator Call Post&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to call a nearby elevator.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElevatorCallPostItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1192&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead elk.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;639&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1193&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Skypiercer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Skypiercer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;You can hear the faint cries of Ecko when this mythical elk antler is held aloft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkSkypiercerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1194&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Taco&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Taco&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tasty treat made from corn tortillas and meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkTacoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Elk Wellington&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Elk Wellington&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prime cut of meat surrounded by pastry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1450.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ElkWellingtonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;640&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Engineering Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Engineering Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EngineeringResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;641&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Epoxy&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Epoxy&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful material for hardening, curing, and other various uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EpoxyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;642&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ethanol&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ethanol&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A material used to make biodiesel. Not suitable for food.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;EthanolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;643&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Excavator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Excavator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a Skid Steer but more versatile. Great for high slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExcavatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;120&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Executive Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Executive Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected officials can perform one-time executive actions here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExecutiveOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;116&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smooth leather belt with a simple buckle design to not get caught in branches while exploring.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots with rubber soles and thermal insulation for comfort yet still be durabable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy gloves comfortably lined with cotton for extra insulation against the elements.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic adventuring hat protecting you from the unknown.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Reinforced pants for exploring but still be fashionable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Explorer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Explorer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple white shirt with a tie and a colorable vest.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ExplorerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fantastic Forest Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fantastic Forest Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leaves you full and lively.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FantasticForestPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waterproof rubber sole boots with synthetic lining that provides protection against the elements when working in the fields.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water-resistant nylon gloves with textured palms for increased grip.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A wide-brimmed straw hat designed to provide protection from the sun.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Overalls&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Overalls&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comfortable denim overalls to help with the frequent bending over that comes with farm work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerOverallsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039; A long-sleeved flannel shirt that is often worn when working outdoors.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmerShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farmers Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farmers Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic workspace for crafting fertilizer and extracting seeds from crops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmersTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1195&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Farming Skill Scrolls that teach Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;925&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Farming&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;926&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Farming Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Farming Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Farming recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FarmingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;746&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Federation Foundation Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Federation Foundation Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FederationFoundationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;12&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Feminine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Feminine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FeminineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1196&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;813&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ferns.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;814&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Fertilizers Skill Scrolls that teach Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;928&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Fertilizers&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;929&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fertilizers Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fertilizers Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Fertilizers recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FertilizersUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;747&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiber Scutching Station&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiber Scutching Station&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A group of different tools used in the processing of plant based cloth products. Excellent for a renaissance fair display.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberScutchingStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1197&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiberglass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiberglass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plastic reinforced with glass fiber strands.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiberglassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;644&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A collection of the furled fronds of young ferns; a unique addition to a meal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Field Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Field Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A surprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FieldCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;815&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Filmy Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Filmy Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a filmy fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FilmyFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;816&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fir log is a type of softwood with a nice piney smell.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;819&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a fir tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;820&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;817&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow fireweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;818&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fireweed Shoots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fireweed Shoots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bitter, brightly colored shoot similar to asparagus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Greens&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FireweedShootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish N Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish N Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep-fried fish served with a side of taro chips.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishNChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fish Trap&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fish Trap&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trap to catch river fish as they swim. It can only be used in fresh water as it\&#039;s too small to catch the larger ocean fish. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishTrapItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;121&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to create fishing poles, traps and prepare seafood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FisheryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1198&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fishing Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fishing Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden pole attached to a line and hook. Used to catch fish from rivers and the ocean.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FishingPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;137&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fit Torso&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fit Torso&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Torso&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FitTorsoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Coated with a layer of epoxy, this steel refuses to rust.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flat Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flat Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful modern flat steel door with a large viewing window.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1199&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flatbread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flatbread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Without any leavening the flatbread isn\&#039;t very puffy. But it\&#039;s still tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlatbreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flax Fiber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flax Fiber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Processed fibers of flax ready to be spun into yarn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlaxFiberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;645&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flax Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flax Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow flax. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlaxSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;821&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flax Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flax Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow flax. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlaxSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;822&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flax Stem&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flax Stem&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bundle of harvested flax that can be processed into fabric.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlaxStemItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;646&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fine, milled wheat product that\&#039;s useful for all baking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fox Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fox Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead fox.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FoxCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;647&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Glass which was reinforced by a steel frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Framed Glass Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Framed Glass Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A beautiful glass door made of steel and glass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FramedGlassDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1200&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Camas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Camas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Deep fried Camas. Bit greasy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedCamasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;514&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hare Haunches&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hare Haunches&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Everything is better deep fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;27.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHareHaunchesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;515&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Hearts Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Hearts Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedHeartsOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;516&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Taro&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Taro&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTaroItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;517&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Tomatoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Tomatoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Secret\&#039;s in the sauce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fried Vegetable&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedTomatoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;518&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fried Vegetables&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fried Vegetables&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;560.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FriedVegetablesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;519&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Froth Floatation Cell&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Froth Floatation Cell&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FrothFloatationCellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1201&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Muffin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Muffin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, slightly sweet bread studded with juicy fruits.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitMuffinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;520&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While tomatoes are fruits, you don\&#039;t usually put them in fruit salads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Salad&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;521&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fruit Tart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fruit Tart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sweet pastry that is great for breakfast or anytime you need a quick boost of energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FruitTartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;522&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fungi Feet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fungi Feet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Feet&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FungiFeetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Fur Pelt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Fur Pelt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft, furry pelt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;FurPeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;648&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garbage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garbage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disgusting pile of garbage. Unpleasant to the eye and a source of ground pollution. Bury underground to help mitigate the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GarbageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;78&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Garden Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Garden Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy pair of rubber footwear designed to provide protection against water, rain, and mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GardenBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gasoline&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gasoline&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined petroleum useful for fueling machines and generators.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Liquid Fuel&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GasolineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gathering Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gathering Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GatheringResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;649&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;650&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;651&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;652&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Geology Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Geology Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GeologyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;653&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Giant Cactus Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Giant Cactus Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bulbous fruit that used to top Saguaro cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GiantCactusFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;523&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gigot Sleeve Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gigot Sleeve Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cool piratey shirt that makes your biceps look bigger than they really are.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GigotSleeveShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A transparent, solid material useful for more than just windows.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;748&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Glassworking recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;749&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Glassworking Skill Scrolls that teach Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;932&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Glassworking Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Glassworking Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Glassworking&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlassworkingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;933&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Global Calorie Buff Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Global Calorie Buff Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GlobalCalorieBuffItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;71&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock with some uses in construction. Gneiss is a metamorphic rock formed from previous rock recrystallizing at high pressures and temperatures deep in the earth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Goat Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Goat Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoatMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1202&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;30&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Gold ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Flakes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Flakes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A highly efficient conductor for delicate electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldFlakesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;654&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of gold.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Gold Wiring&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Gold Wiring&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A length of gold conductive wire useful for a variety of purposes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GoldWiringItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;655&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Government Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Government Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Elected titles are created and defined at the government office.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GovernmentOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;110&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction, and host to various ores. Granite forms from cooling magma deep underground. It is the most common continental rock type!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;823&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Grass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Grass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;GrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;824&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Construction&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;84&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hand Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hand Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool that tills the field for farming.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Plow&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1004&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you\&#039;re not using tools are used for a job, you put these to work.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Construction&#039;, &#039;Harvester&#039;, &#039;Not Allowed In Inventories&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;38&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate for when you need to display extra large text.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1203&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Framed Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Framed Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large wooden sign framed with steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelFramedSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1204&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Mine Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Mine Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hanging sign made of steel plates.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelMineSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1205&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Plain Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Plain Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large hanging steel sign attached to a wooden frame.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelPlainSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1206&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hanging Steel Shop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hanging Steel Shop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decorative wooden sign framed with steel. Great for advertising shops.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HangingSteelShopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1207&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality hardwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;656&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1208&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1209&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1210&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber dresser that lets you store your clothing and quickly switch between a designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1211&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1212&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hardy Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hardy Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HardyBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hare Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hare Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead hare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HareCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;657&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heart Of Palm&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heart Of Palm&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Collected from the inner core and growing bud of a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartOfPalmItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;524&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hearty Hometown Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hearty Hometown Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you feel nostalgic and miss that cozy hometown feeling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;28.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeartyHometownPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;525&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heat Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heat Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A copper plate to draw and disperse heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeatSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;658&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;825&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Heliconia Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Heliconia Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow heliconia.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HeliconiaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;826&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Henley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Henley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A Henley shirt is a collarless pullover shirt, characterized by a placket beneath the round neckline, about 8 to 13 cm long and usually having 2 to 5 buttons. It essentially resembles a collarless polo shirt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HenleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1213&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1214&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1215&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough hewn wooden dresser that lets you store your clothing and quickly switch between a designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1216&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1217&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1218&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1219&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Hardwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Hardwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnHardwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1220&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Nightstand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Nightstand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple hewn wooden nightstand you can pile unread books on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnNightstandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1221&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wooden bench.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1222&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A raised surface supported by legs. Without the back, it might be a stool.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1223&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from roughly hewn logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1224&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Softwood Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Softwood Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnSoftwoodTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1225&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hewn Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hewn Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HewnTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1226&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;85&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Homestead Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Homestead Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HomesteadClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;6&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hosomaki&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hosomaki&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple sushi roll consisting of rice and fish tightly wrapped with seaweed. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HosomakiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;526&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A handfull of small wild berries. I\&#039;m your huckleberry.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;527&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Extract&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Extract&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A concentrated blast of huckleberry goodness.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryExtractItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;528&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Fritter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Fritter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fried and sweet.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryFritterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;529&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fantastic combination of flaky crust and scrumptious berries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberryPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;530&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;827&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huckleberry Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huckleberry Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a huckleberry bush.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HuckleberrySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;828&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1227&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1228&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Iron Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Iron Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeIronSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1229&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1230&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1231&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Huge Wooden Banner Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Huge Wooden Banner Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HugeWoodenBannerSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1232&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Human Limbs&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Human Limbs&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Limbs&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HumanLimbsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrocolloids&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrocolloids&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to make collids for bursts of flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrocolloidsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;531&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Hydrometer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Hydrometer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Measures the water content of the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;HydrometerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;86&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Icebox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Icebox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A box of ice. It\&#039;s in the name!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IceboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1233&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Immigration Desk Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Immigration Desk Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ImmigrationDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;117&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial elevator for transporting extra large loads vertically. It requires a 6x10 vertical shaft to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1005&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industrial Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industrial Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A larger food storage solution for when you want to keep it fresh!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrialRefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1234&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Industry Skill Scrolls that teach Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;937&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Industry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;938&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Industry Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Industry Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Industry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IndustryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;750&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Infused Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Infused Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oil infused with flavor to enhance it.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InfusedOilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;532&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Injection Mold Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Injection Mold Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;InjectionMoldMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1235&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;970&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating iron rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;659&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Concentrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Concentrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Iron ore that has been concentrated to remove impurities. Ore concentrate is used by smiths to smelt metal bars.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Concentrated Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronConcentrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Gear&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;660&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;971&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;972&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;973&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Ore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Ore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unrefined ore with traces of iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ore&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronOreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;974&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid iron plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;661&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;975&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped iron saw that can be attached to rotary machines to shape wood products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;662&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;976&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An iron sickle used to harvest crops or cut grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;977&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Iron Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Iron Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy iron wheel that can support heavier vehicles than early wooden wheels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;IronWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;663&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaguar Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaguar Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead Jaguar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Leather Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JaguarCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;664&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jaw Crusher&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jaw Crusher&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty machine that uses compressive force to crush rocks into a fine gravel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JawCrusherItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1236&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jazz Hands&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jazz Hands&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JazzHandsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;829&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jointfir Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jointfir Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a jointfir.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JointfirSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;830&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Joshua log is a basic wood, harvested from the Joshua tree. Despite the name, Joshua trees are succulents and the building material they provide is neither hardwood nor softwood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;831&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Joshua Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Joshua Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a joshua tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JoshuaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;832&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.1&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;533&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Jungle Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Jungle Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A surprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;JungleCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;534&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Some creepy kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Natural Fiber&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;665&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;833&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelp Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelp Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;834&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kelpy Crab Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kelpy Crab Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pieces of crab on a bed of rice rolled up and covered in kelp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KelpyCrabRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;535&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kiln&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kiln&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for baking bricks and finishing pottery.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KilnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1237&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;835&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;King Fern Spore Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;King Fern Spore Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow king fern.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KingFernSporePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;836&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Kitchen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Kitchen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A prep area for food which allows for more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;KitchenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1238&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laboratory&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laboratory&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For researching the science side of cooking. Science rules!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaboratoryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1239&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Papers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Papers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Papers giving you the right to claim a plot of land. Put them on a Land Claim Stake to allow it to claim more plots.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;2147483583&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyClaimItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;42&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Land Claim Stake&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Land Claim Stake&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to claim, unclaim, and examine property.  When claiming: - Hold Ctrl to create a new deed. - Hold Shift to choose from nearby deeds. When unclaiming: - Hold Ctrl to unclaim an entire deed. - Hold Shift to move plot to a nearby deed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PropertyToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;140&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large bath mat reduces risks of slipping on wet floors in the bathroom.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1240&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Corrugated Steel Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Corrugated Steel Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large corrugated steel door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeCorrugatedSteelDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1241&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1242&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1243&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1244&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1245&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1246&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1247&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1248&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1249&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1250&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1251&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1252&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1253&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1254&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1255&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1256&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1257&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1258&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1259&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1260&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1261&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1262&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1263&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1264&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1265&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1266&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;666&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber door allowing moderate sized vehicles through..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1267&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra large lumber platform that has been reinforced to allow mass storage of items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeLumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1268&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1269&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1270&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1271&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1272&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1273&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1274&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1275&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1276&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1277&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1278&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1279&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1280&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1281&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1282&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1283&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1284&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1285&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1286&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1287&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1288&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1289&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1290&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1291&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1292&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1293&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all of your larger text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;667&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Windowed Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Windowed Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber door with windows allowing moderate sized vehicles through..&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWindowedLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1294&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Large Wooden Bookshelf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Large Wooden Bookshelf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LargeWoodenBookshelfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1295&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Laser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Laser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AVOID DIRECT EYE EXPOSURE&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LaserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1296&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;837&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lattice Mushroom Spores Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lattice Mushroom Spores Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lattice mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatticeMushroomSporesPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;838&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leather Hide&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leather Hide&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick hide.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Animal Skin&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeatherHideItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;668&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Leavened Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Leavened Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Leavened dough with added yeast that rises when baked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;420.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LeavenedDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;536&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Smaller than your standard three-day backpack. You can\&#039;t fit that much inside, but that makes you more agile.  (Increases movement speed and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Light Bulb&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Light Bulb&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An electric light with a wire filament.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LightBulbItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;669&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hard rock useful for construction and industrial processes. Limestone is sedimentary, forming mostly from the fallen compacted remains of marine organisms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Bison Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Bison Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bison statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneBisonStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1299&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Otter Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Otter Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An otter statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOtterStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1300&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Owl Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Owl Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An owl statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneOwlStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1301&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestonePodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1302&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Limestone Wolf Statue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Limestone Wolf Statue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wolf statue carved from limestone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LimestoneWolfStatueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1303&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Linen Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Linen Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rough linen fabric that covers your basic needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LinenFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;670&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Linen Yarn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Linen Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Flax fibers spun into a usable string commonly known as linen yarn.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LinenYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;671&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Converter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Converter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Example crafting table that uses liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidCrafterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;122&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Liquid Nitrogen&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Liquid Nitrogen&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Useful for a quick chilling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LiquidNitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;537&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loaded Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loaded Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Taro Fries with extra everything.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoadedTaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;538&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stack of logs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;751&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logging Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logging Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Logging recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoggingBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;752&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Logic Gate Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Logic Gate Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LogicGateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Loom&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Loom&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device for making fabric by weaving yarn or thread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LoomItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1304&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Low Top Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Low Top Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic, ordinary, every day, run of the mill, nondescript, conventional, commonplace, humdrum, standard, middle-of-the-road, garden-variety low-top shoes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LowTopShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1305&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1306&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1307&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber dresser that lets you store your clothing and quickly switch between a designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1308&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy duty lumber platform that has been reinforced to allow extra storage for large items. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1309&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1310&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;839&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Lupine Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Lupine Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow lupine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LupineSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;840&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Macarons&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Macarons&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small circular biscuit with a sweet huckleberry filling.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MacaronsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;539&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1312&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Maltodextrin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Maltodextrin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For powdering high-fat liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MaltodextrinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;540&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Marmot Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Marmot Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead marmot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MarmotCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;672&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masculine Mannequin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masculine Mannequin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasculineMannequinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1313&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;753&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Masonry recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;754&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Masonry Skill Scrolls that teach Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;942&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Masonry&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonrySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;943&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Masonry Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Masonry Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A workstation for hewing and shaping stone into usable objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MasonryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1314&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Pie&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Pie&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Much like a huckleberry pie, but filled to the brim with succulent meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatPieItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;541&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meat Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meat Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A meaty stock made from the flesh of animals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;542&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meaty Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meaty Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick meaty stew. A great source of protein.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeatyStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;543&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanical Water Pump&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanical Water Pump&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Pumps water from a source into a pipe network.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicalWaterPumpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1315&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mechanics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;755&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mechanics recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;756&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Mechanics Skill Scrolls that teach Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;945&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mechanics Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mechanics Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Mechanics&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MechanicsSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;946&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Advanced&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Advanced&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Advanced Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperAdvancedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;673&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Basic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Basic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Basic Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperBasicItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;674&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Metallurgy Research Paper Modern&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Metallurgy Research Paper Modern&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A document containing important research information. Used to discover new skills at the research table.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Modern Research&#039;, &#039;Research&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MetallurgyResearchPaperModernItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;675&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Meteor Shard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Meteor Shard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MeteorShardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;31&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Milk, although maybe not from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MilkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;544&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refines food resources by crushing them under a stone millstone.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1316&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Milling Skill Scrolls that teach Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;948&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;949&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Milling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;757&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Millionaires Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Millionaires Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A decadent yet healthy assemblage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1000.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;26.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MillionairesSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;545&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Advanced Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Advanced Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningAdvancedUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;758&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningBasicUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;759&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mining Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mining Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Mining recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MiningModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;760&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mint&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mint&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows for the creation of currency.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MintItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;123&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mochi&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mochi&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Watch your hands!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MochiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;546&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;978&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Double Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Double Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernDoubleStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1317&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;979&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;980&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants. Has a large AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;981&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;982&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Rock Drill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Rock Drill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A useful tool for prospecting blocks.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernRockDrillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;983&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Scythe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Scythe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern scythe used to harvest crops or cut grass. Has a large AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernScytheItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;984&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;985&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Street Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Street Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernStreetLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1318&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;761&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;762&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;763&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Modern Upgrade 4&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Modern Upgrade 4&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade with great efficiency increase.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Modern Upgrade&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ModernUpgradeLvl4Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;764&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Moon Jellyfish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Moon Jellyfish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moon jellyfish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Small Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MoonJellyfishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;676&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A binding pitch useful as a mortar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;677&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Basalt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Basalt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredBasaltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Gneiss&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Gneiss&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGneissItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1319&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1320&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1321&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1322&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Granite Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Granite Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredGraniteTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1323&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1324&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1325&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1326&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1327&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Limestone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Limestone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredLimestoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1328&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1329&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1330&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1331&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1332&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Sandstone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Sandstone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredSandstoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1333&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to create tough but rudimentary buildings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Old stone&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Mortared Stone&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone bench for sitting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1334&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone chair. Not too comfy but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1335&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy mortared stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1336&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Fireplace&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Fireplace&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic stone fireplace. Not much to look at it but a great source of heat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneFireplaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1337&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mortared Stone Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mortared Stone Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An early stone table. Not much to look at but it does the job.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MortaredStoneTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1338&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Mountain Goat Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Mountain Goat Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead mountain goat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Medium Carcass&#039;, &#039;Medium Wooly Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;MountainGoatCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;678&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nails used for construction.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;679&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nitrogen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nitrogen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An inert gas.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NitrogenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;19&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Normal Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Normal Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The hair with a completely normal amount of flare.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NormalHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nuclear Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nuclear Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Unstable nuclear fuel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NuclearFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;680&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nylon is a synthetic polymer that can be used as a cheap alternative to more natural textiles. &#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;681&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven nylon floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Chips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Chips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonChipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;682&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Curtains made out of plastic?    (Only cosmetic does not impact room value.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A synthetic fabric that is desired for its durability and cheap cost to produce.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;683&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A classic futon for when regular beds are too soft.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1339&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Futon Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Futon Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A modern styled couch with a classic touch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonFutonCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1340&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Nylon Thread&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Nylon Thread&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Synthetic thread that has more resistance to abrasion than more natural threads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;NylonThreadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;684&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oak Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oak Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Oak log is a type of hardwood. With its great strength and hardness, oak is commonly used for furniture and building materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Hardwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OakLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Occupancy Init Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Occupancy Init Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OccupancyInitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;87&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;841&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ocean Spray Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ocean Spray Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow ocean spray.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OceanSpraySeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;842&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Office Mailbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Office Mailbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OfficeMailboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1341&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant fat extracted for use in cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;120.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;12.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;547&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Oil Drilling Skill Scrolls that teach Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;952&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Oil Drilling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;953&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Drilling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Drilling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Oil Drilling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilDrillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;765&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oil Refinery&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oil Refinery&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sets of pipes and tanks which refine crude petroleum into usable products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OilRefineryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1342&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;843&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Orchid Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Orchid Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow an orchid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OrchidSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;844&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Otter Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Otter Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead otter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Fur Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OtterCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;685&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Oxygen Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Oxygen Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reactive gas needed for respiration.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;OxygenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;17&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pacific Sardine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pacific Sardine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pacific sardine.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PacificSardineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;686&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Padded Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Padded Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A comfy chair to rest in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaddedChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1343&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Palm log comes from the palm tree, which is unique among trees that it is neither hardwood nor softwood. It still makes an excellent building material.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;845&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Palm Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Palm Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a palm tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PalmSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;846&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Papaya.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;548&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;847&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Papaya Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Papaya Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a papaya plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PapayaSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;848&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It\&#039;s paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;687&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1344&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Paper Milling Skill Scrolls that teach Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;955&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Paper Milling&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;956&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Paper Milling Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Paper Milling Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Paper Milling recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PaperMillingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;766&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pastry Dough&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pastry Dough&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extra fatty leavened dough for making yummy pastries.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;80.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PastryDoughItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;549&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Peasant Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Peasant Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The haircut your mom always made you get before you realized you could make your own decisions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PeasantHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Petroleum&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Petroleum&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fossil fuel essential for manufacturing gasoline, plastics, and asphalt. Its extraction, transport, and burning all have environmental impacts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PetroleumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Phad Thai&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Phad Thai&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;They make you full, and proud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PhadThaiItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;550&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;139&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Picture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Picture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A picture displaying a captured moment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PictureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;96&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Picture Frame&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Picture Frame&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A frame for displaying pictures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PictureFrameItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1345&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Picture Printer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Picture Printer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PicturePrinterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Nice fresh Pineapple.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;551&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Friend Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Friend Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A homely recipe made from a mix of cooked rice and fruit. Not only is it friendly, but it also happens to be pan fried.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;720.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleFriendRiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;552&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;849&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pineapple Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pineapple Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pineapple plant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PineappleSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;850&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pirozhok&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pirozhok&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A baked bun filled with tasty meat and mushrooms.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;850.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PirozhokItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;553&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Piston&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Piston&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A moving component that transfers force. Can also function as a valve occasionally.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PistonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;688&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plant Fibers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plant Fibers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Harvested from a number of plants, these fibers are useful for a surprising number of things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Crop&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlantFibersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;689&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;690&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Bench Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Bench Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticBenchRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Chair Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Chair Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticChairRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Plastic Table Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Plastic Table Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlasticTableRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Player Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Player Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlayerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;41&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Poke Bowl&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Poke Bowl&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic yet filling meal with a bite.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;24.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PokeBowlItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;554&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Ponytail&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Ponytail&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PonytailItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Portable Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Portable Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An engine that generates mechanical power through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PortableSteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;691&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Pottery Skill Scrolls that teach Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;958&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Pottery&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotterySkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;959&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pottery Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pottery Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Pottery recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PotteryUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;767&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Large cart for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1006&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Powered Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Powered Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A powered silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PoweredStorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prairie Dog Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prairie Dog Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead prairie dog.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrairieDogCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;692&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prepared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prepared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Carefully butchered meat, ready to cook.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PreparedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;555&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Fruit&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Fruit&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A succulent fruit coated in a rather terrifying array of spines.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;190.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearFruitItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;556&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;851&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prickly Pear Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prickly Pear Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow prickly pear cacti.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PricklyPearSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;852&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Prime Cut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Prime Cut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A perfectly marbled piece of meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrimeCutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;557&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Printing Press&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Printing Press&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PrintingPressItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pump Jack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pump Jack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Drill, baby! Drill!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpJackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;124&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Round and large.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Fruit&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;340.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;558&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;853&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pumpkin Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pumpkin Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a pumpkin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PumpkinSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;854&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Pupusas&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Pupusas&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Comforting, best served hot from the griddle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;14.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PupusasItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;559&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Quicklime&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Quicklime&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A chemical compound used in steel production.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;QuicklimeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;693&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Radiator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Radiator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heat sink that uses liquid running through copper fins to disperse heat build-up.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RadiatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;694&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Bacon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Bacon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of meat that happens to be inexplicably tastier than other cuts.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawBaconItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;560&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Fish&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Fish&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fatty cut of raw fish.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawFishItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;561&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Fresh raw meat from the hunt. It should probably be cooked before being consumed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;562&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Roast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Roast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trussed roast tied and ready to be cooked.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;1.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawRoastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;563&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Raw Sausage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Raw Sausage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ground meat stuffed into an intestine casing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;500.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RawSausageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;564&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Real Estate Desk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Real Estate Desk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to manage the sale and transfer of deeds and property.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RealEstateDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;97&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rebar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rebar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Ribbed steel bars for reinforcing stuctures.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RebarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;695&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Recurve Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Recurve Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A recurve bow that shoots faster and more powerful than a traditional wooden bow. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RecurveBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;986&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Redwood log is a type of softwood that can be easily identified by its distinct red bark.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;346&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;855&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Redwood Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Redwood Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a redwood tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RedwoodSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;856&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Refrigerator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Refrigerator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An icebox from the future with significantly better cooling properties.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RefrigeratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1361&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Registrar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Registrar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting management of titles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RegistrarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1362&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Reinforced Concrete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Reinforced Concrete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A study construction material poured around a latice of rebar.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Concrete&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ReinforcedConcreteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Research Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Research Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic table for researching new technologies and skills.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ResearchTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1363&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Crop&#039;, &#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;857&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Flour&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Flour&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rice grounded into flour is as equally versatile as its golden cousin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceFlourItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;565&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Noodles&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Noodles&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Noodles made from delicious milled white grains.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RiceNoodlesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;566&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rice Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rice Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow rice.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RicePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;858&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rivet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rivet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An iron bolt used to hold together inventions.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RivetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;696&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Roast Pumpkin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Roast Pumpkin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sweet but a suprising source of vitamins.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;23.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoastPumpkinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;567&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Robotic Assembly Line&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Robotic Assembly Line&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A complex set of machinery for creating equally complex things.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoboticAssemblyLineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1364&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rocker Box&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rocker Box&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for miners to concentrate ore. The run off produces wet tailings.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RockerBoxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1365&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rolling Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rolling Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For rolling steel into more buildable materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RollingMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1366&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A myriad of plants that make a healthy and odd blend.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Campfire Salad&#039;, &#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;950.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;568&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Root Campfire Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Root Campfire Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew chock-full of meat and charred vegetables. A surprisingly good combination.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RootCampfireStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;569&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Round Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Round Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotRoundItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1347&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rounded Face&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rounded Face&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Face&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RoundedFaceItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rubber Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rubber Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rubber wheels provide much better traction and allow the construction of more modern vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RubberWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;697&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Large&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Large&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large area rug to cover that weird stain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugLargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1367&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Medium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Medium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A medium rug for medium uses.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugMediumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Rug Small&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Rug Small&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small rug for when you just didn\&#039;t have enough materials to make a bigger one.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RugSmallItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Running Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Running Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Light weight shoes designed to make you run faster.  (Increases movement speed)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;RunningShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Rib&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Rib&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Saguaro rib is a basic, lightweight wood harvested from the saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroRibItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;859&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saguaro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saguaro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a saguaro cactus.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaguaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;860&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salmon&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salmon&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A salmon.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SalmonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;698&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Salt Basket&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Salt Basket&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basket of salt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaltBasketItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1370&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;High quality sand is a sought after resource used for making glass and concrete. Though desert sand is abundant, it is not suitable for these materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;92&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sandstone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sandstone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rock of varying hardness, useful for construction and as a host for iron ore. Sandstone is a sedimentary rock that forms when sand is buried deeply enough to lithify. Sometimes the shapes of dunes and ripples from an ancient desert or beach are preserved!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SandstoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;349&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sawmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sawmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to saw wood into lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SawmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1371&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;861&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Saxifrage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Saxifrage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow saxifrage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SaxifrageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;862&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;School Supply Station Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;School Supply Station Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SchoolSupplyStationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;69&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scrap Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scrap Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Chunks of extra meat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrapMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;570&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screening Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screening Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScreeningMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1372&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Screws&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Screws&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointed metal fastener used in crafting to attach pieces of material together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScrewsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;699&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Scruffy Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Scruffy Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rockstar cool-person hair. This finely crafted hairpiece says &amp;quot;I don\&#039;t care what you think. I\&#039;m wearing an awesome toupee&amp;quot;.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ScruffyHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;863&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seagrass Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seagrass Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow seagrass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeagrassSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;864&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seared Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seared Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cut of perfectly seared steak.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SearedMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;571&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Seeded Camas Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Seeded Camas Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Seeds sprinkled on a roll made from rice, fiddleheads and camas paste.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SeededCamasRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;572&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensor Based Belt Sorter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensor Based Belt Sorter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machine for dry concentration that produces less harmful tailings. Can only be used to concentrate Iron.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensorBasedBeltSorterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1374&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sensuous Sea Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sensuous Sea Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The chewyness is unreal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;28.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SensuousSeaPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;573&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Servo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Servo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotary actuator that allows for control over angular position.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ServoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;700&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Settlement Claim Stake Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Settlement Claim Stake Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SettlementClaimStakeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;7&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sewage&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sewage&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sewage is a byproduct that is often created when using water for industrial purposes. It is a source of ground pollution.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SewageItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;95&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shale&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shale&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A soft rock, with few potential uses. Shale is a sedimentary rock formed by thin layers of compacted clay or mud.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Excavatable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShaleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;350&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shark Fillet Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shark Fillet Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A texture all of its own.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.9&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SharkFilletSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;574&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sheep Mount&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sheep Mount&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hunting trophy for your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SheepMountItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1376&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shelf Cabinet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shelf Cabinet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When a shelf and a cabinet aren\&#039;t enough individually.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShelfCabinetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1377&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Blue&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Blue&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerBlueItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1378&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Green&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Green&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerGreenItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1379&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shipping Container Red&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shipping Container Red&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShippingContainerRedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1380&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorn Wool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorn Wool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool that has been shorn from an animal.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShornWoolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;701&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Short Beard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Short Beard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortBeardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shorts&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shorts&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cargo shorts that are ideal for exploring the great outdoors. More practical than elegant.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShortsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;143&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simmered Meat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simmered Meat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Meat cooked in meat juices keeps the meat juicy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;13.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimmeredMeatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;575&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Simple Syrup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Simple Syrup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A simple water and suger combination heated until the sugar dissolves.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;400.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;3.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SimpleSyrupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;576&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An industrial sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1381&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Skid Steer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Skid Steer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small scale bucket loader. Great for flat to low slope excavation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavation&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SkidSteerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;125&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Slag&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Slag&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A glass-like byproduct that is created when smelting ore. Crushed Slag is often used in the production of Concrete.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SlagItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;351&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sleek Short Hair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sleek Short Hair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SleekShortHairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Bath Mat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Bath Mat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small bath mat when a normal rug does not cover your bathroom needs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallBathMatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1382&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1383&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1384&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1385&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1386&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1387&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1388&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1389&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1390&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1391&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1392&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1393&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1394&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1395&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1396&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1397&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1398&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1399&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1400&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1401&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1402&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1403&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1404&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1405&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1406&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1407&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Hanging Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Hanging Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallHangingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;702&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1408&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Meeting Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Meeting Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallMeetingTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1409&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Sink&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Sink&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small household sink.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallSinkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1410&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Basalt Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Basalt Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarBasaltSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1411&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Gneiss Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Gneiss Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGneissSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1412&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1413&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1414&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1415&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Shale Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Shale Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarShaleSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ashlar Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ashlar Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingAshlarStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Birch Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Birch Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingBirchSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Cedar Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Cedar Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCedarSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Ceiba Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Ceiba Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingCeibaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Fir Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Fir Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingFirSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Hardwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Hardwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingHardwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Joshua Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Joshua Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingJoshuaSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Lumber Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Lumber Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingLumberSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Granite Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Granite Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredGraniteSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Limestone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Limestone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredLimestoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Sandstone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Sandstone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredSandstoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Mortared Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Mortared Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingMortaredStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Oak Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Oak Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingOakSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Palm Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Palm Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingPalmSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Redwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Redwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingRedwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1431&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Saguaro Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Saguaro Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSaguaroSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1432&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Softwood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Softwood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSoftwoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1433&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Spruce Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Spruce Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingSpruceSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1434&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Stone Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Stone Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingStoneSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1435&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Standing Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Standing Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A small sign for all of your smaller text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStandingWoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;703&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 3x3x3 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1436&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;More of a nightstand than a table, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1437&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wood cart for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1007&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Small Wooden Boat Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Small Wooden Boat Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Vehicles&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmallWoodenBoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;65&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Smelting Skill Scrolls that teach Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;961&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Smelting&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;962&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smelting Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smelting Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Advanced Upgrade that greatly increases efficiency when crafting Smelting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmeltingUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;768&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Apron&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Apron&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick leather apron that provides protection from the ocassional chunk of flying metal when hammering on an anvil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithApronItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;416&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Bandana&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Bandana&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A cotton bandana that is great for keeping the hair out of your face and acts as a sweat band.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBandanaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;417&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Heavy duty steel-toed boots.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;418&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Gloves&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Gloves&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A reinforced wrist guard paired with a lone work glove.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithGlovesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;419&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smith Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smith Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Denim pants with knee patches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmithPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;420&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smog&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smog&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A smoke that contains a combination of pollutants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;16&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Smooth Gut Noodle Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Smooth Gut Noodle Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;These noodle rolls look VERY smooth.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SmoothGutNoodleRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;577&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Snapping Turtle Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Snapping Turtle Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead snapping turtle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SnappingTurtleCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;704&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Board&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Board&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A higher quality softwood board used for long lasting furniture.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Currency&#039;, &#039;Wood Board&#039;, &#039;Burnable Fuel&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodBoardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;705&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Hewn Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Hewn Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A log hewn and shaped to be a building material. Hewing logs at a workbench will grant no experience.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Hewn Log&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodHewnLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;352&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can be fashioned into various usable equipment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Lumber&#039;, &#039;Burnable Fuel&#039;, &#039;Constructable&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;353&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber bench for when you need extra seating space than a traditional chair.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1438&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy lumber chair. It doesn\&#039;t feel as wobbly as more basic wooden chairs.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1439&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A door made from finely cut lumber.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1440&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Dresser&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Dresser&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A lumber dresser that lets you store your clothing and quickly switch between a designated outfit and whatever you are currently wearing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberDresserItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1441&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Softwood Lumber Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Softwood Lumber Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large lumber table for eating meals or getting some work done.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoftwoodLumberTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1442&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Soil Sampler&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Soil Sampler&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Beaker and measuring tools for detecting the factors influencing plants in the environment.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SoilSamplerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;145&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Solar Generator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Solar Generator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Generates electrical power from the sun! Requires a clear view of the sky above the generator for full output. Internal batteries ensure generation during nighttime.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SolarGeneratorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1443&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spiky Roll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spiky Roll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spikes are definitely removed before serving.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1300.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpikyRollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;578&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spinning Jenny&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spinning Jenny&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Making yarn and threads made easy!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpinningJennyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1445&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spoiled Food&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spoiled Food&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Food that has spoiled beyond the point of being suitable for human consumption. It can still be used for compost.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpoiledFoodItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;706&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Log&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Log&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spruce log is a type of softwood, sometimes referred to as whitewood.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Wood&#039;, &#039;Softwood&#039;, &#039;Burnable Fuel&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;4000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceLogItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;354&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a spruce tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;865&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Spruce Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Spruce Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a spruce tree.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SpruceSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;866&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Belt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Belt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Belt with a square buckle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareBeltItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;421&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Jaw&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Jaw&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Jaw&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SquareJawItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;368&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Square Pot&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Square Pot&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes you just want to bring a little bit of nature into your house.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;PlanterPotSquareItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1348&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stamp Mill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stamp Mill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A crushing machine that uses iron stamps to pound rocks into small pieces.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StampMillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1446&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Glass Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Glass Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign framed with a glass plate.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingGlassSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1447&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Long Steel Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Long Steel Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A long steel plate with a wooden base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingLongSteelSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1448&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Standing Steel Brick Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Standing Steel Brick Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A solid steel plate supported by a brick base.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StandingSteelBrickSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1449&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Starter Camp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Starter Camp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A combination of a small tent and a tiny stockpile.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StarterCampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;100&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Engine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Engine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large steam engine for generating power.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Polluter&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamEngineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1450&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tractor powered through steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1008&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Harvester&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Harvester&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick harvesting of plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Harvester&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorHarvesterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;102&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Plow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Plow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick plowing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Plow&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorPlowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;101&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Tractor Sower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Tractor Sower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An attachment for the steam tractor that allows for quick planting of seeds.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Planter&#039;, &#039;Tool&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTractorSowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;103&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steam Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steam Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A truck that runs on steam.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteamTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1009&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Abstract Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Abstract Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAbstractFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1451&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;987&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Axle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Axle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rotating steel rod that can be fixed to wheels for use in vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelAxleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;707&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Bar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Bar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Refined bar of steel.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Metal&#039;, &#039;Block&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelBarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;355&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1452&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1453&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gear&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gear&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A toothed machine part that interlocks with others.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Gear&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;708&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Gearbox&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Gearbox&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Provides speed and torque conversions from a rotating power source to another device.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelGearboxItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;709&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;988&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1454&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hanging Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hanging Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHangingLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1455&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;989&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1456&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;990&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;991&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Pipe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Pipe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pipe for transporting liquids.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Constructable&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;3&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPipeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;356&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Plate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Plate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A sturdy steel plate for use in various crafting recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Currency&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = &#039;Yes&#039;,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPlateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;710&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1457&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for tamping dirt into roads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;992&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Row Seating&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Row Seating&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelRowSeatingItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1458&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Saw Blade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Saw Blade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A disc shaped steel saw that can be attached to rotary machines to shape wood and masonry products.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSawBladeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;711&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Searchlight&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Searchlight&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When your goal is to really light up the heaven!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSearchlightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1459&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;993&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A steel sickle used to harvest crops or cut grass. Has an AoE with each swing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;994&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Square Fixture&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Square Fixture&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelSquareFixtureItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1460&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Steel Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Steel Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SteelTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1461&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 5x5x5 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1462&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pile of stones.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Rock&#039;, &#039;Block&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;7&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;357&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Axe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Axe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A broadheaded axe useful for felling trees.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Logging&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneAxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;995&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Brazier&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Brazier&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone stand which can hold burning fuel to provide light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneBrazierItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1463&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Door&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Door&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stone door.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneDoorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1464&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Hammer&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Hammer&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to construct buildings and pickup manmade objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Construction&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneHammerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;996&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Machete&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Machete&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A machete used to quickly clear plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneMacheteItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;997&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Pickaxe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Pickaxe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pointy implement to break down stone and ore into manageable rubble.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StonePickaxeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;998&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Ramp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Ramp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Road Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;4 x 1 Stone Ramp.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;World Object&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;60&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = &#039;nil&#039;,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = &#039;4 X 1 X 1&#039;,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;76&#039;,&lt;br /&gt;
                    [&#039;fluidsUded&#039;] = &#039;nil&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A rocky surface formed from smoothed rubble. It\&#039;s fairly durable and efficient for any wheeled vehicle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Road&#039;, &#039;Constructable&#039;, &#039;Road Type&#039;, &#039;Block&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;98&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Road Tool&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Road Tool&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tool for tamping dirt into roads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Tamper&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneRoadToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;999&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Sickle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Sickle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stone sickle used to harvest crops or cut grass.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneSickleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1000&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stone Well&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stone Well&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;PLACEHOLDER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoneWellItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1465&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stop Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stop Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A traffic sign used to notify drivers to come to a complete stop and make sure the interesection is clear before proceeding.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StopSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1466&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Chest&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Chest&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A container you can store items in.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageChestItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1467&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Storage Silo&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Storage Silo&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden silo capable of storing extra large stacks of crops, seeds, and fertilizer. Silos are not able to store other types of materials.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StorageSiloItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1468&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Store&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Store&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the selling and trading of items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoreItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1469&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stove&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stove&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A heavy stove for cooking more complex dishes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Polluter&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StoveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1470&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Strange Fuel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Strange Fuel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;CHEEEAAAAATER&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;10000000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StrangeFuelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;712&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Street Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Street Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A metal sign that is especially useful when placed alongside a road to provide information or give instructions to road users.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1472&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Streetlamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Streetlamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A towering metal light post that requires electricity to run.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StreetlampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1471&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;68&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1473&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1474&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Students Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Students Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StudentsDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1475&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Alligator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Alligator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedAlligatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1476&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Bison&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Bison&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedBisonItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1477&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Elk&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Elk&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedElkItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1478&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Goat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Goat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedGoatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1479&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Jaguar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Jaguar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedJaguarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1480&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Turkey&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Turkey&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To give thanks for the fact that this food gives two extra nutrients than other food items of the same tier.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;24.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedTurkeyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;579&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Stuffed Wolf&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Stuffed Wolf&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;It looks so real!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;StuffedWolfItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1481&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Substrate&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Substrate&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The foundation material for complex electronics.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SubstrateItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;713&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugar&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugar&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Even sweet lovers don\&#039;t eat sugar plain.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;30.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;580&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;100.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcaneItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;867&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sugarcane Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sugarcane Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;How did you even get this?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SugarcanePackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;868&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Butter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Butter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A revolutionary method to acquire butter.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunButterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;581&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sun Cheese&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sun Cheese&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Cheesy yet not made in a traditional way.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;7.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunCheeseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;582&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A plant whose seeds are quite versitile in their use further processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;50.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;16.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;583&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;869&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sunflower Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sunflower Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow sunflowers.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SunflowerSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;870&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Sweet Salad&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Sweet Salad&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;The sweetness of the fruits happens to work well with the salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.4&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;18.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;9.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;22.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.7&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SweetSaladItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;584&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Switch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Switch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SwitchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;2&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Synthetic Rubber&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Synthetic Rubber&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An extremely useful synthetic material derived from petrochemicals.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;SyntheticRubberItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;714&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large table for placing things on.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1482&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. When stored improperly the run-off will create pollution; killing nearby plants and seeping into the water supply. Bury deep underground to help neutralize the effect.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;18&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;104&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Bowler Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Bowler Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stylish bowler hat made of tighly spun fur felt.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorBowlerHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;422&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Pants&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Pants&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Tailored slacks that fit just right.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorPantsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;423&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A form-fitting vest and tie ensemble which includes measuring tape.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;424&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailor Shoes&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailor Shoes&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Two-toned suede shoes.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailorShoesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;425&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Basic Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Basic Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Basic Upgrade that greatly increases efficiency when crafting Tailoring recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;770&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Modern Upgrade&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Modern Upgrade&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Efficiency Modules&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Upgrade&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern Upgrade that greatly increases efficiency when crafting Tailoring recipes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Upgrade&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.001&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringModernUpgradeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;769&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Book&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Book&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Books&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Creates Tailoring Skill Scrolls that teach Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Books&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillBook&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;967&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Skill Scroll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Skill Scroll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden/Research&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Skill Scrolls&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Teaches Tailoring&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Skill Scrolls&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringSkillScroll&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;968&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tailoring Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tailoring Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spearhead the fashion movement with the finest clothes and hair!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TailoringTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1483&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tall Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tall Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Knee-high boots are boots that rise to the knee, or slightly thereunder. They are generally tighter around the leg shaft and ankle than at the top.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;426&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Rendered animal fat useful for more than just cooking.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Fat&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;2000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;585&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1484&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A pottery lamp. Fuel with tallow.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1485&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tallow Wall Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tallow Wall Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A candle mounted on a wall bracket which can burn tallow to produce a small amount of light.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TallowWallLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1486&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Fries&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Fries&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Crispy strips of taro that have been deep fried in oil.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;600.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroFriesItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;586&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Root&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Root&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Colocasia esculenta.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Root&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;250.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroRootItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;587&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;871&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Taro Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Taro Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow taro.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TaroSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;872&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tasty Tropical Pizza&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tasty Tropical Pizza&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;To some it is tasty. To others, unforgivable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;28.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.2&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TastyTropicalPizzaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;588&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Education&#039;, &#039;Housing Objects&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;67&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T1&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T1&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT1Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1487&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T2&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T2&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT2Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1488&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Teachers Desk T3&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Teachers Desk T3&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TeachersDeskT3Item&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1489&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;The Bob&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;The Bob&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TheBobItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;427&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tiny Stockpile&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tiny Stockpile&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Designates a 2x3x2 area as storage for large items.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TinyStockpileItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1490&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toilet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toilet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;When you gotta go, you gotta go.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToiletItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1491&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Toll&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Toll&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Toggle on any touching wires and electronic objects.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Tech&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TollItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;126&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Intelligence is knowing this is a fruit; wisdom is not putting it in a fruit salad.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Vegetable&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;240.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;5.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;589&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;873&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tomato Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tomato Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow tomato plants.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TomatoSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;874&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tool Bench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tool Bench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A place to craft and fix up tools.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToolBenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1492&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Topped Porridge&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Topped Porridge&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick gruel of boiled grains with a dash of fruity flavor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ToppedPorridgeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;590&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A little bit of light to help beat back the night.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Torch&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;8000&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;146&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Torch Stand&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Torch Stand&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A stand for a torch.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TorchStandItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1493&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tortilla&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tortilla&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thin, unleavened flatbread.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;20.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;8.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TortillaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;591&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Towel Rack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Towel Rack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden hanging rack designed for towels.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TowelRackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1494&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Town Foundation Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Town Foundation Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TownFoundationItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;10&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trailer Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trailer Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern truck for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrailerTruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1010&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transglutaminase&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transglutaminase&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Any enzyme that can be used to bond proteins together.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;10.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransglutaminaseItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;592&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Transmission Pole&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Transmission Pole&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Can link energy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TransmissionPoleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1495&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trash Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trash Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrashItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;79&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Treasury&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Treasury&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Allows the setting of taxes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreasuryItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1496&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tree Debris&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tree Debris&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Clear cut debris that needs to be broken down to be more usable.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TreeDebrisItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;358&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;875&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trillium Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trillium Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow trillium.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrilliumSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;876&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trousers&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trousers&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sturdy pair of slim-fit pants. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately (rather than with cloth extending across both legs as in robes, skirts, and dresses).&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TrousersItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;428&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Trout&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Trout&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A trout.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Medium Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TroutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;715&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Truck&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Truck&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Modern truck for hauling sizable loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Polluter&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TruckItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1011&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Tuna&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Tuna&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A tuna.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fish&#039;, &#039;Large Fish&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1.25&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TunaItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;716&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Turkey Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Turkey Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead turkey.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tiny Leather Carcass&#039;, &#039;Tiny Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;TurkeyCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;717&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Chair&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Chair&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a chair, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredChairItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1497&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Upholstered Couch&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Upholstered Couch&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Like a couch, but upholstered.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UpholsteredCouchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1498&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Urchin&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Urchin&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An urchin.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Marine Life&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;UrchinItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;718&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Valve&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Valve&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A device that regulates, directs, or controls the flow of fluid.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ValveItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;719&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Medley&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Medley&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An eclectic arrangement of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.3&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;900.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableMedleyItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;593&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Soup&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Soup&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Who knew plants in plant broth could be so tasty?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.9&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1200.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;19.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableSoupItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;594&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vegetable Stock&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vegetable Stock&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A hearty stock full of assorted vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.8&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;700.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;11.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.6&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VegetableStockItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;595&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Vehicle Tool Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Vehicle Tool Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;VehicleToolItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;55&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wainwright Table&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wainwright Table&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A set of smoothing and woodworking tools that assist in creating wheels and transportation.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WainwrightTableItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1499&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wall Candle&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wall Candle&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wall mounted candle.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WallCandleItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1500&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washboard&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washboard&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Sometimes it can be nice to have clean clothes.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashboardItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1501&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Washing Machine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Washing Machine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Why hand scrub your clothes on a washboard when you could throw them into this magical cleaning machine?&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WashingMachineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1502&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waste Filter&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waste Filter&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Treats raw sewage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WasteFilterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;127&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Water&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Water&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Water is an abundant resource. Fresh water can be found in rivers and lakes while salt water is found in the ocean. In addition to being a home to fish, water is needed for a variety of objects to function.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Liquid&#039;, &#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;94&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;877&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterweed Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterweed Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow waterweed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterweedSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;878&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Waterwheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Waterwheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses the power of flowing water to produce mechanical power. Must be placed in fresh water and produces double power when placed in both a river and waterfall.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WaterwheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;128&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wet Tailings&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wet Tailings&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Waste product from concentrating ore. The run-off creates ground pollution; killing nearby plants and seeping into the water supply.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Excavatable&#039;, &#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;28&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WetTailingsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;105&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A common grain that is significantly more useful processed.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop&#039;, &#039;Harvestable&#039;, &#039;Grain&#039;, &#039;Raw Food&#039;, &#039;Food&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;150.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.3&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = &#039;[[Gathering]]&#039;,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;596&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Crop Seed&#039;, &#039;Seeds&#039;, &#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;879&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheat Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheat Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow wheat.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheatSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;880&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wheelbarrow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wheelbarrow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small wheelbarrow for hauling minimal loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WheelbarrowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1012&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Seeds&#039;, &#039;Food&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;881&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;White Bursage Seed Pack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;White Bursage Seed Pack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Plant to grow a white bursage.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.05&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WhiteBursageSeedPackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;882&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wide Hips&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wide Hips&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Hips&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WideHipsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;369&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Mix&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Mix&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dressed salad that, with the added sweetness, it\&#039;s pretty tasty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.6&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;800.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;21.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;5.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildMixItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;597&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wild Stew&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wild Stew&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A thick stew made with a variety of vegetables.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;1100.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;6.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;12.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;2.5&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WildStewItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;598&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wilted Fiddleheads&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wilted Fiddleheads&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;While a bunch of wilted fiddleheads may seem a bit sad, at least they\&#039;re nutritious.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Charred Green&#039;, &#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;350.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;4.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;1.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;3.4&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WiltedFiddleheadsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;599&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wind Turbine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wind Turbine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce electrical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindTurbineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1504&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Windmill&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Windmill&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Uses wind to produce mechanical power. Requires clear space for 10 blocks in front of the blades for full power generation. Gains a small output boost when placed at higher elevations.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WindmillItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1503&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wire&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wire&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Connects electronic components.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WireItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;3&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Carcass&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Carcass&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A dead wolf.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Small Carcass&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfCarcassItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;720&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Hat&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Hat&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererHatItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;28&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Mask&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Mask&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;AWOOOOOOOOO&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererMaskItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;29&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wolf Whisperer Shirt&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wolf Whisperer Shirt&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Thanks for supporting ECO!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WolfWhispererShirtItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;30&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Small cart for hauling small loads.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1013&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Pulp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Pulp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A byproduct of processing lumber, wood pulp can be burned for Mortar or pressed into paper.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fuel&#039;, &#039;Natural Fiber&#039;, &#039;Burnable Fuel&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.01&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = &#039;50&#039;,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodPulpItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;106&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Shop Cart&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Shop Cart&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A store in a wooden cart, very useful when your customers are far away.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Economy&#039;, &#039;Storage Container&#039;, &#039;Vehicles&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;15&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodShopCartItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1015&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wood Sign&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wood Sign&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A large sign for all your large text needs!&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodSignItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1512&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Barge Item&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Barge Item&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Vehicles&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBargeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;66&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Bow&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Bow&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A primitive ranged weapon for hunting. Requires arrows to fire.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenBowItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1001&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Ceiling Light&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Ceiling Light&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenCeilingLightItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1505&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Elevator&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Elevator&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;An elevator for transporting loads vertically.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenElevatorItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1014&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Fabric Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Fabric Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A much more comfortable bed made with fabric.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFabricBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1506&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Floor Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Floor Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room. This time from the floor.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenFloorLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1507&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Hoe&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Hoe&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Used to till soil and prepare it for planting.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Plow&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenHoeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1002&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Kitchen Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Kitchen Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A more modern way to light up a room.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenKitchenLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1508&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Latrine&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Latrine&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wooden potty.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;LatrineItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1298&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Podium&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Podium&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Hidden&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Not In Browser&#039;, &#039;World Object&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenPodiumItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1509&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Shovel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Shovel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;Tool&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Tools&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A wide, flat headed tool for moving rubble, dirt, and sand.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Tool&#039;, &#039;Excavation&#039;, &#039;Harvester&#039;, &#039;Tools&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenShovelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1003&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Straw Bed&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Straw Bed&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A nice, scratchy and horrible uncomfortable bed. But at least it keeps you off the ground.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenStrawBedItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1510&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Table Lamp&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Table Lamp&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;For late night studying. Or working. Or anything, really.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Housing&#039;, &#039;World Object&#039;, &#039;Housing Objects&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenTableLampItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1511&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wooden Wheel&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wooden Wheel&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A basic wheel for use in early wooden vehicles.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Product&#039;, &#039;Ingredient&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoodenWheelItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;721&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Carpet&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Carpet&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A woven wool floor covering attached to a lumber backing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;10&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;4&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCarpetItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;359&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Curtains&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Curtains&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Block Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Curtains woven using the finest wool.    (Only cosmetic does not impact room value.)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Block&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;20&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Hands&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;5&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = &#039;0&#039;,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolCurtainsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;360&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Fabric&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Fabric&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Wool fabric is warm and durable, but it can be slightly itchy.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Fabric&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolFabricItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;722&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Wool Yarn&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Wool Yarn&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Items&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Spun wool that can be used for knitting, weaving, or sewing.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.02&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WoolYarnItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;723&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Backpack&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Backpack&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Lighter pack that causes lower calorie consumption.  (Decreases calories consumed when using tools by 10% and increases max carry weight by 5 kg)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBackpackItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;429&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Work Boots&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Work Boots&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Avatar Part&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Boots designed to be rugged and reduce muscle strain while working.  (Decreases calories consumed when using tools by 10%)&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Clothes&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkBootsItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;430&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Workbench&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Workbench&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A bench for the basics and making even more benches.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Crafting Table&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorkbenchItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;1513&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Worldly Donut&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Worldly Donut&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Understand this, and you will understand a lot.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.2&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;750.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;15.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;17.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;2.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;4.8&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;WorldlyDonutItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;600&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Yeast&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Yeast&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;_None&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;Food&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;A fungus that acts as an amazing leavening agent.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;Food&#039;, &#039;Ingredient&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;100&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = &#039;0.1&#039;,&lt;br /&gt;
                    [&#039;calories&#039;] = &#039;60.0&#039;,&lt;br /&gt;
                    [&#039;carbs&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;protein&#039;] = &#039;8.0&#039;,&lt;br /&gt;
                    [&#039;fat&#039;] = &#039;0.0&#039;,&lt;br /&gt;
                    [&#039;vitamins&#039;] = &#039;7.0&#039;,&lt;br /&gt;
                    [&#039;density&#039;] = &#039;25.0&#039;,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;YeastItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;601&#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&#039;Zoning Office&#039;] = {&lt;br /&gt;
                    [&#039;untranslated&#039;] = &#039;Zoning Office&#039;,&lt;br /&gt;
                    [&#039;category&#039;] = &#039;WorldObject&#039;,&lt;br /&gt;
                    [&#039;group&#039;] = &#039;World Object&#039;,&lt;br /&gt;
                    [&#039;description&#039;] = &#039;Districts are created and redefined here.&#039;,&lt;br /&gt;
                    [&#039;tagGroups&#039;] = {&#039;World Object&#039;, &#039;Product&#039;},&lt;br /&gt;
                    [&#039;maxStack&#039;] = &#039;1&#039;,&lt;br /&gt;
                    [&#039;carried&#039;] = &#039;Backpack&#039;,&lt;br /&gt;
                    [&#039;weight&#039;] = nil,&lt;br /&gt;
                    [&#039;calories&#039;] = nil,&lt;br /&gt;
                    [&#039;carbs&#039;] = nil,&lt;br /&gt;
                    [&#039;protein&#039;] = nil,&lt;br /&gt;
                    [&#039;fat&#039;] = nil,&lt;br /&gt;
                    [&#039;vitamins&#039;] = nil,&lt;br /&gt;
                    [&#039;density&#039;] = nil,&lt;br /&gt;
                    [&#039;fuel&#039;] = nil,&lt;br /&gt;
                    [&#039;yield&#039;] = nil,&lt;br /&gt;
                    [&#039;currency&#039;] = nil,&lt;br /&gt;
                    [&#039;skillValue&#039;] = nil,&lt;br /&gt;
                    [&#039;roomCategory&#039;] = nil,&lt;br /&gt;
                    [&#039;furnitureType&#039;] = nil,&lt;br /&gt;
                    [&#039;repeatsDepreciation&#039;] = nil,&lt;br /&gt;
                    [&#039;materialTier&#039;] = nil,&lt;br /&gt;
                    [&#039;fuelsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;gridRadius&#039;] = nil,&lt;br /&gt;
                    [&#039;energyUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;energyProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;energyType&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsUsed&#039;] = nil,&lt;br /&gt;
                    [&#039;fluidsProduced&#039;] = nil,&lt;br /&gt;
                    [&#039;validTalents&#039;] = nil,&lt;br /&gt;
                    [&#039;footprint&#039;] = nil,&lt;br /&gt;
                    [&#039;mobile&#039;] = nil,&lt;br /&gt;
                    [&#039;roomSizeReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomMatReq&#039;] = nil,&lt;br /&gt;
                    [&#039;roomContainReq&#039;] = nil,&lt;br /&gt;
                    [&#039;inventorySlots&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryMaxWeight&#039;] = nil,&lt;br /&gt;
                    [&#039;inventoryRestrictions&#039;] = nil,&lt;br /&gt;
                    [&#039;fertilizerNutrients&#039;] = nil,&lt;br /&gt;
                    [&#039;type&#039;] = &#039;ZoningOfficeItem&#039;,&lt;br /&gt;
                    [&#039;typeID&#039;] = &#039;113&#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
    tags = {&lt;br /&gt;
        [&#039;Advanced Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Advanced&#039;, },&lt;br /&gt;
        [&#039;Advanced Upgrade&#039;] = { &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Animal Skin&#039;] = { &#039;Fur Pelt&#039;, &#039;Leather Hide&#039;, },&lt;br /&gt;
        [&#039;Ashlar Stone&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, },&lt;br /&gt;
        [&#039;Baked Food&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Baked Vegetable&#039;] = { &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Camas Bulb Bake&#039;, },&lt;br /&gt;
        [&#039;Basic Research&#039;] = { &#039;Culinary Research Paper Basic&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Metallurgy Research Paper Basic&#039;, },&lt;br /&gt;
        [&#039;Basic Upgrade&#039;] = { &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Block&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Cotton Curtains&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Oil Shale&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Crushed Stone&#039;, &#039;Dirt&#039;, &#039;Dirt Road&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Garbage&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Mortared Basalt&#039;, &#039;Mortared Gneiss&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Shale&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Nylon Curtains&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Sewage&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Tree Debris&#039;, &#039;Water&#039;, &#039;Wet Tailings&#039;, &#039;Wire&#039;, &#039;Wool Carpet&#039;, &#039;Wool Curtains&#039;, },&lt;br /&gt;
        [&#039;Bread&#039;] = { &#039;Bread&#039;, &#039;Camas Bread&#039;, },&lt;br /&gt;
        [&#039;Burnable Fuel&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Campfire Salad&#039;] = { &#039;Beet Campfire Salad&#039;, &#039;Fern Campfire Salad&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Root Campfire Salad&#039;, },&lt;br /&gt;
        [&#039;Charred Fruit&#039;] = { &#039;Charred Cactus Fruit&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, },&lt;br /&gt;
        [&#039;Charred Green&#039;] = { &#039;Charred Agave&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Wilted Fiddleheads&#039;, },&lt;br /&gt;
        [&#039;Charred Vegetable&#039;] = { &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, },&lt;br /&gt;
        [&#039;Clothes&#039;] = { &#039;Bandana&#039;, &#039;Basic Backpack&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, },&lt;br /&gt;
        [&#039;Coal&#039;] = { &#039;Coal&#039;, &#039;Charcoal&#039;, },&lt;br /&gt;
        [&#039;Composite Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, },&lt;br /&gt;
        [&#039;Concentrated Ore&#039;] = { &#039;Copper Concentrate&#039;, &#039;Gold Concentrate&#039;, &#039;Iron Concentrate&#039;, },&lt;br /&gt;
        [&#039;Concrete&#039;] = { &#039;Reinforced Concrete&#039;, },&lt;br /&gt;
        [&#039;Constructable&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Brick&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Reinforced Concrete&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Construction&#039;] = { &#039;Dev Tool&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Iron Hammer&#039;, &#039;Modern Hammer&#039;, &#039;Steel Hammer&#039;, &#039;Stone Hammer&#039;, &#039;Crane&#039;, },&lt;br /&gt;
        [&#039;Crafting Table&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Cast Iron Stove&#039;, &#039;Cement Kiln&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electronics Assembly&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Froth Floatation Cell&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Loom&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Oil Refinery&#039;, &#039;Pump Jack&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Stamp Mill&#039;, &#039;Stove&#039;, &#039;Tailoring Table&#039;, &#039;Tool Bench&#039;, &#039;Wainwright Table&#039;, &#039;Workbench&#039;, },&lt;br /&gt;
        [&#039;Crop&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, &#039;Cotton Boll&#039;, &#039;Plant Fibers&#039;, },&lt;br /&gt;
        [&#039;Crop Seed&#039;] = { &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Fern Spore&#039;, &#039;Fireweed Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Rice&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Wheat Seed&#039;, },&lt;br /&gt;
        [&#039;Crushed Rock&#039;] = { &#039;Crushed Basalt&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, },&lt;br /&gt;
        [&#039;Currency&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Limestone&#039;, &#039;Steel Bar&#039;, &#039;Board&#039;, &#039;Clam&#039;, &#039;Cotton Fabric&#039;, &#039;Fur Pelt&#039;, &#039;Hardwood Board&#039;, &#039;Iron Plate&#039;, &#039;Land Claim Papers&#039;, &#039;Leather Hide&#039;, &#039;Paper&#039;, &#039;Plastic&#039;, &#039;Softwood Board&#039;, &#039;Steel Plate&#039;, },&lt;br /&gt;
        [&#039;Economy&#039;] = { &#039;Contract Board&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Mint&#039;, &#039;Store&#039;, &#039;Toll&#039;, &#039;Treasury&#039;, &#039;Wood Shop Cart&#039;, },&lt;br /&gt;
        [&#039;Education&#039;] = { &#039;Teachers Desk Item&#039;, },&lt;br /&gt;
        [&#039;Excavatable&#039;] = { &#039;Basalt&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Compost&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Coal&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Garbage&#039;, &#039;Gneiss&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Limestone&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, },&lt;br /&gt;
        [&#039;Excavation&#039;] = { &#039;Iron Pickaxe&#039;, &#039;Iron Shovel&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Shovel&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Shovel&#039;, &#039;Stone Pickaxe&#039;, &#039;Wooden Shovel&#039;, &#039;Excavator&#039;, &#039;Skid Steer&#039;, },&lt;br /&gt;
        [&#039;Fabric&#039;] = { &#039;Cloth&#039;, &#039;Cotton Fabric&#039;, &#039;Nylon Fabric&#039;, &#039;Wool Fabric&#039;, },&lt;br /&gt;
        [&#039;Fat&#039;] = { &#039;Oil&#039;, &#039;Tallow&#039;, },&lt;br /&gt;
        [&#039;Fertilizer&#039;] = { &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Fiber Filler&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Pulp Filler&#039;, },&lt;br /&gt;
        [&#039;Fertilizer Filler&#039;] = { &#039;Composite Filler&#039;, &#039;Fiber Filler&#039;, &#039;Pulp Filler&#039;, },&lt;br /&gt;
        [&#039;Fish&#039;] = { &#039;Bass&#039;, &#039;Blue Shark&#039;, &#039;Cod&#039;, &#039;Moon Jellyfish&#039;, &#039;Pacific Sardine&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Food&#039;] = { &#039;Acorn&#039;, &#039;Acorn Powder&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Arctic Willow Seed&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Campfire Salad&#039;, &#039;Campfire Stew&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Ecoylent&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Field Campfire Stew&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flax Seed&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fried Vegetables&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Grass Seed&#039;, &#039;Heart Of Palm&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Heliconia Seed&#039;, &#039;Hosomaki&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelp Seed&#039;, &#039;Kelpy Crab Roll&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Lupine Seed&#039;, &#039;Macarons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Milk&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Ocean Spray Seed&#039;, &#039;Oil&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Scrap Meat&#039;, &#039;Seagrass Seed&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Spruce Seed&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sugarcane&#039;, &#039;Sun Butter&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Trillium Seed&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, },&lt;br /&gt;
        [&#039;Fried Vegetable&#039;] = { &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, },&lt;br /&gt;
        [&#039;Fruit&#039;] = { &#039;Giant Cactus Fruit&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, },&lt;br /&gt;
        [&#039;Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Coal&#039;, &#039;Fir Log&#039;, &#039;Gasoline&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Joshua Log&#039;, &#039;Log&#039;, &#039;Lumber&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Oil&#039;, &#039;Tallow&#039;, &#039;Arrow&#039;, &#039;Board&#039;, &#039;Charcoal&#039;, &#039;Hardwood Board&#039;, &#039;Paper&#039;, &#039;Plant Fibers&#039;, &#039;Softwood Board&#039;, &#039;Strange Fuel&#039;, &#039;Wood Pulp&#039;, &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Fungus&#039;] = { &#039;Amanita Mushrooms&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Crimini Mushrooms&#039;, },&lt;br /&gt;
        [&#039;Gear&#039;] = { &#039;Iron Gear&#039;, &#039;Steel Gear&#039;, },&lt;br /&gt;
        [&#039;Grain&#039;] = { &#039;Rice&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Greens&#039;] = { &#039;Agave Leaves&#039;, &#039;Beet Greens&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, },&lt;br /&gt;
        [&#039;Hardwood&#039;] = { &#039;Birch Log&#039;, &#039;Ceiba Log&#039;, &#039;Oak Log&#039;, },&lt;br /&gt;
        [&#039;Hardwood Lumber&#039;] = { &#039;Composite Birch Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Oak Lumber&#039;, },&lt;br /&gt;
        [&#039;Harvestable&#039;] = { &#039;Agave Leaves&#039;, &#039;Amanita Mushrooms&#039;, &#039;Bean Sprout&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Sunflower&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Harvester&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Bow&#039;, &#039;Composite Bow&#039;, &#039;Hands&#039;, &#039;Iron Machete&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Modern Machete&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Steel Machete&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Machete&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Hewn Log&#039;] = { &#039;Hardwood Hewn Log&#039;, &#039;Hewn Log&#039;, &#039;Softwood Hewn Log&#039;, },&lt;br /&gt;
        [&#039;Housing&#039;] = { &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Electric Wall Lamp&#039;, &#039;Elk Mount&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Dresser&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Kitchen&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Dresser&#039;, &#039;Lumber Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Padded Chair&#039;, &#039;Refrigerator&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Bath Mat&#039;, &#039;Small Sink&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Dresser&#039;, &#039;Softwood Lumber Table&#039;, &#039;Square Pot&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Kitchen Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Housing Objects&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Candle Stand&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Chair&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Table&#039;, &#039;Couch&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electronics Assembly&#039;, &#039;Elk Mount&#039;, &#039;Farmers Table&#039;, &#039;Fishery&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Dresser&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Large Bath Mat&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Dresser&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mill&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Picture Frame&#039;, &#039;Pump Jack&#039;, &#039;Refrigerator&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Small Bath Mat&#039;, &#039;Small Sink&#039;, &#039;Small Table&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Dresser&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Steam Engine&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stone Brazier&#039;, &#039;Stove&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Toilet&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waterwheel&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Kitchen Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, },&lt;br /&gt;
        [&#039;Ingredient&#039;] = { &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Barrel&#039;, &#039;Basalt&#039;, &#039;Birch Log&#039;, &#039;Brick&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Clay&#039;, &#039;Coal&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Compost&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Ore&#039;, &#039;Corrugated Steel&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Dirt&#039;, &#039;Fir Log&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Glass&#039;, &#039;Gneiss&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Gold Ore&#039;, &#039;Granite&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Ore&#039;, &#039;Iron Pipe&#039;, &#039;Joshua Log&#039;, &#039;Limestone&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Petroleum&#039;, &#039;Redwood Log&#039;, &#039;Reinforced Concrete&#039;, &#039;Saguaro Rib&#039;, &#039;Sand&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Spruce Log&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone&#039;, &#039;Stone Road&#039;, &#039;Acorn&#039;, &#039;Agave Leaves&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Amanita Mushrooms&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Basic Salad&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Greens&#039;, &#039;Beet Seed&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bolete Mushrooms&#039;, &#039;Bread&#039;, &#039;Camas Bulb&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Cereal Germ&#039;, &#039;Charred Beet&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Fish&#039;, &#039;Charred Meat&#039;, &#039;Charred Pineapple&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Seed&#039;, &#039;Fireweed Shoots&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Salad&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Seed&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Leavened Dough&#039;, &#039;Meat Stock&#039;, &#039;Oil&#039;, &#039;Papaya&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Pineapple&#039;, &#039;Pineapple Seed&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin&#039;, &#039;Pumpkin Seed&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Root Campfire Salad&#039;, &#039;Scrap Meat&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower&#039;, &#039;Sunflower Seed&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Root&#039;, &#039;Taro Seed&#039;, &#039;Tomato&#039;, &#039;Tomato Seed&#039;, &#039;Tortilla&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agouti Carcass&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Alligator Carcass&#039;, &#039;Basic Circuit&#039;, &#039;Bass&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Bighorn Carcass&#039;, &#039;Bison Carcass&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Blue Shark&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Clam&#039;, &#039;Cloth&#039;, &#039;Cod&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Boll&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Coyote Carcass&#039;, &#039;Crab Carcass&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Deer Carcass&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Elk Carcass&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Ethanol&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fox Carcass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Hare Carcass&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;Jaguar Carcass&#039;, &#039;Kelp&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Moon Jellyfish&#039;, &#039;Mortar&#039;, &#039;Mountain Goat Carcass&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Otter Carcass&#039;, &#039;Pacific Sardine&#039;, &#039;Paper&#039;, &#039;Pelt Fertilizer&#039;, &#039;Piston&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Salmon&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Softwood Board&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Trout&#039;, &#039;Tuna&#039;, &#039;Turkey Carcass&#039;, &#039;Urchin&#039;, &#039;Valve&#039;, &#039;Wolf Carcass&#039;, &#039;Wood Pulp&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Stone Ramp&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Cast Iron Stove&#039;, &#039;Store&#039;, &#039;Tallow Candle&#039;, &#039;Waterwheel&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, },&lt;br /&gt;
        [&#039;Large Fish&#039;] = { &#039;Blue Shark&#039;, &#039;Tuna&#039;, },&lt;br /&gt;
        [&#039;Liquid&#039;] = { &#039;Sewage&#039;, &#039;Water&#039;, },&lt;br /&gt;
        [&#039;Liquid Fuel&#039;] = { &#039;Biodiesel&#039;, &#039;Gasoline&#039;, },&lt;br /&gt;
        [&#039;Logging&#039;] = { &#039;Axe&#039;, &#039;Chainsaw&#039;, &#039;Iron Axe&#039;, &#039;Modern Axe&#039;, &#039;Steel Axe&#039;, &#039;Stone Axe&#039;, },&lt;br /&gt;
        [&#039;Lumber&#039;] = { &#039;Hardwood Lumber&#039;, &#039;Lumber&#039;, &#039;Softwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Marine Life&#039;] = { &#039;Clam&#039;, &#039;Urchin&#039;, },&lt;br /&gt;
        [&#039;Medium Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Bighorn Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Fish&#039;] = { &#039;Bass&#039;, &#039;Cod&#039;, &#039;Salmon&#039;, &#039;Trout&#039;, },&lt;br /&gt;
        [&#039;Medium Leather Carcass&#039;] = { &#039;Alligator Carcass&#039;, &#039;Deer Carcass&#039;, &#039;Elk Carcass&#039;, &#039;Jaguar Carcass&#039;, },&lt;br /&gt;
        [&#039;Medium Wooly Carcass&#039;] = { &#039;Bighorn Carcass&#039;, &#039;Mountain Goat Carcass&#039;, },&lt;br /&gt;
        [&#039;Metal&#039;] = { &#039;Copper Bar&#039;, &#039;Gold Bar&#039;, &#039;Iron Bar&#039;, &#039;Steel Bar&#039;, },&lt;br /&gt;
        [&#039;Modern Research&#039;] = { &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Modern Upgrade&#039;] = { &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, },&lt;br /&gt;
        [&#039;Modules&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, },&lt;br /&gt;
        [&#039;Mortared Stone&#039;] = { &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, },&lt;br /&gt;
        [&#039;Natural Fiber&#039;] = { &#039;Kelp&#039;, &#039;Plant Fibers&#039;, &#039;Wood Pulp&#039;, },&lt;br /&gt;
        [&#039;Not Allowed In Inventories&#039;] = { &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Not In Browser&#039;] = { &#039;Blinky Eyelids&#039;, &#039;Chiseled Legs&#039;, &#039;Cornrows&#039;, &#039;Curly&#039;, &#039;Fit Torso&#039;, &#039;Fungi Feet&#039;, &#039;Hardy Beard&#039;, &#039;Human Limbs&#039;, &#039;Jazz Hands&#039;, &#039;Normal Hair&#039;, &#039;Peasant Hair&#039;, &#039;Ponytail&#039;, &#039;Rounded Face&#039;, &#039;Scruffy Hair&#039;, &#039;Short Beard&#039;, &#039;Sleek Short Hair&#039;, &#039;Square Jaw&#039;, &#039;The Bob&#039;, &#039;Wide Hips&#039;, &#039;Acorn Pack&#039;, &#039;Agave Seed Pack&#039;, &#039;Amanita Mushroom Spores Pack&#039;, &#039;Arctic Willow Seed Pack&#039;, &#039;Barrel Cactus Seed Pack&#039;, &#039;Beans Pack&#039;, &#039;Beet Seed Pack&#039;, &#039;Big Bluestem Seed Pack&#039;, &#039;Birch Seed Pack&#039;, &#039;Bolete Mushroom Spores Pack&#039;, &#039;Bullrush Seed Pack&#039;, &#039;Bunchgrass Seed Pack&#039;, &#039;CO2 Item&#039;, &#039;Camas Bulb Pack&#039;, &#039;Cedar Seed Pack&#039;, &#039;Ceiba Seed Pack&#039;, &#039;Cookeina Mushroom Spores Pack&#039;, &#039;Corn Seed Pack&#039;, &#039;Cotton Seed Pack&#039;, &#039;Creosote Bush Seed Pack&#039;, &#039;Crimini Mushroom Spores Pack&#039;, &#039;Dwarf Willow Seed Pack&#039;, &#039;Fern Spore Pack&#039;, &#039;Filmy Fern Spore Pack&#039;, &#039;Fir Seed Pack&#039;, &#039;Fireweed Seed Pack&#039;, &#039;Flax Seed Pack&#039;, &#039;Grass Seed Pack&#039;, &#039;Heliconia Seed Pack&#039;, &#039;Huckleberry Seed Pack&#039;, &#039;Jointfir Seed Pack&#039;, &#039;Joshua Seed Pack&#039;, &#039;Kelp Seed Pack&#039;, &#039;King Fern Spore Pack&#039;, &#039;Lattice Mushroom Spores Pack&#039;, &#039;Lupine Seed Pack&#039;, &#039;Nitrogen Item&#039;, &#039;Ocean Spray Seed Pack&#039;, &#039;Orchid Seed Pack&#039;, &#039;Oxygen Item&#039;, &#039;Palm Seed Pack&#039;, &#039;Papaya Seed Pack&#039;, &#039;Pineapple Seed Pack&#039;, &#039;Prickly Pear Seed Pack&#039;, &#039;Pumpkin Seed Pack&#039;, &#039;Redwood Seed Pack&#039;, &#039;Rice Pack&#039;, &#039;Saguaro Seed Pack&#039;, &#039;Saxifrage Seed Pack&#039;, &#039;Seagrass Seed Pack&#039;, &#039;Spruce Seed Pack&#039;, &#039;Sugarcane Pack&#039;, &#039;Sunflower Seed Pack&#039;, &#039;Taro Seed Pack&#039;, &#039;Tomato Seed Pack&#039;, &#039;Trillium Seed Pack&#039;, &#039;Waterweed Seed Pack&#039;, &#039;Wheat Seed Pack&#039;, &#039;White Bursage Seed Pack&#039;, &#039;Air Pollution Generator&#039;, &#039;Blackboard&#039;, &#039;Canning Assembly&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Table&#039;, &#039;Chair&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Elk Skypiercer&#039;, &#039;Feminine Mannequin&#039;, &#039;Fiber Scutching Station&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Injection Mold Machine&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Limestone Podium&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Office Mailbox&#039;, &#039;Paper Machine&#039;, &#039;Picture Frame&#039;, &#039;Picture Printer&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Printing Press&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Table&#039;, &#039;Spinning Jenny&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Table&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Wood Sign&#039;, &#039;Wooden Podium&#039;, },&lt;br /&gt;
        [&#039;Ore&#039;] = { &#039;Copper Ore&#039;, &#039;Gold Ore&#039;, &#039;Iron Ore&#039;, },&lt;br /&gt;
        [&#039;Planter&#039;] = { &#039;Steam Tractor Sower&#039;, &#039;Hands&#039;, },&lt;br /&gt;
        [&#039;Plow&#039;] = { &#039;Steam Tractor Plow&#039;, &#039;Hoe&#039;, &#039;Iron Hoe&#039;, &#039;Modern Hoe&#039;, &#039;Steel Hoe&#039;, &#039;Wooden Hoe&#039;, &#039;Hand Plow&#039;, },&lt;br /&gt;
        [&#039;Polluter&#039;] = { &#039;Air Pollution Generator&#039;, &#039;Blast Furnace&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stove&#039;, &#039;Trailer Truck&#039;, &#039;Truck&#039;, },&lt;br /&gt;
        [&#039;Product&#039;] = { &#039;Bandana&#039;, &#039;Bearpack&#039;, &#039;Big Backpack&#039;, &#039;Builder Boots&#039;, &#039;Builder Gloves&#039;, &#039;Builder Helmet&#039;, &#039;Builder Overalls&#039;, &#039;Builder Shirt&#039;, &#039;Camo Pants&#039;, &#039;Camo Shirt&#039;, &#039;Capris&#039;, &#039;Chef Hat&#039;, &#039;Chef Pants&#039;, &#039;Chef Shirt&#039;, &#039;Chef Shoes&#039;, &#039;Cloth Belt&#039;, &#039;Cloth Cape&#039;, &#039;Derpy Hat&#039;, &#039;Explorer Belt&#039;, &#039;Explorer Boots&#039;, &#039;Explorer Gloves&#039;, &#039;Explorer Hat&#039;, &#039;Explorer Pants&#039;, &#039;Explorer Shirt&#039;, &#039;Farmer Boots&#039;, &#039;Farmer Gloves&#039;, &#039;Farmer Hat&#039;, &#039;Farmer Overalls&#039;, &#039;Farmer Shirt&#039;, &#039;Garden Boots&#039;, &#039;Gigot Sleeve Shirt&#039;, &#039;Henley&#039;, &#039;Light Backpack&#039;, &#039;Low Top Shoes&#039;, &#039;Running Shoes&#039;, &#039;Shorts&#039;, &#039;Smith Apron&#039;, &#039;Smith Bandana&#039;, &#039;Smith Boots&#039;, &#039;Smith Gloves&#039;, &#039;Smith Pants&#039;, &#039;Square Belt&#039;, &#039;Tailor Bowler Hat&#039;, &#039;Tailor Pants&#039;, &#039;Tailor Shirt&#039;, &#039;Tailor Shoes&#039;, &#039;Tall Boots&#039;, &#039;Trousers&#039;, &#039;Work Backpack&#039;, &#039;Work Boots&#039;, &#039;Ashlar Basalt&#039;, &#039;Ashlar Gneiss&#039;, &#039;Ashlar Granite&#039;, &#039;Ashlar Limestone&#039;, &#039;Ashlar Sandstone&#039;, &#039;Ashlar Shale&#039;, &#039;Asphalt Concrete&#039;, &#039;Barrel&#039;, &#039;Biodiesel&#039;, &#039;Brick&#039;, &#039;Composite Birch Lumber&#039;, &#039;Composite Cedar Lumber&#039;, &#039;Composite Ceiba Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Joshua Lumber&#039;, &#039;Composite Lumber&#039;, &#039;Composite Oak Lumber&#039;, &#039;Composite Palm Lumber&#039;, &#039;Composite Redwood Lumber&#039;, &#039;Composite Saguaro Lumber&#039;, &#039;Composite Spruce Lumber&#039;, &#039;Copper Bar&#039;, &#039;Copper Concentrate&#039;, &#039;Copper Pipe&#039;, &#039;Corrugated Steel&#039;, &#039;Cotton Carpet&#039;, &#039;Cotton Curtains&#039;, &#039;Crushed Basalt&#039;, &#039;Crushed Copper Ore&#039;, &#039;Crushed Gneiss&#039;, &#039;Crushed Gold Ore&#039;, &#039;Crushed Granite&#039;, &#039;Crushed Iron Ore&#039;, &#039;Crushed Limestone&#039;, &#039;Crushed Mixed Rock&#039;, &#039;Crushed Sandstone&#039;, &#039;Crushed Shale&#039;, &#039;Crushed Slag&#039;, &#039;Flat Steel&#039;, &#039;Framed Glass&#039;, &#039;Gasoline&#039;, &#039;Glass&#039;, &#039;Gold Bar&#039;, &#039;Gold Concentrate&#039;, &#039;Hardwood Hewn Log&#039;, &#039;Hardwood Lumber&#039;, &#039;Hewn Log&#039;, &#039;Iron Bar&#039;, &#039;Iron Concentrate&#039;, &#039;Iron Pipe&#039;, &#039;Lumber&#039;, &#039;Mortared Granite&#039;, &#039;Mortared Limestone&#039;, &#039;Mortared Sandstone&#039;, &#039;Mortared Stone&#039;, &#039;Nylon Carpet&#039;, &#039;Nylon Curtains&#039;, &#039;Petroleum&#039;, &#039;Reinforced Concrete&#039;, &#039;Sand&#039;, &#039;Slag&#039;, &#039;Softwood Hewn Log&#039;, &#039;Softwood Lumber&#039;, &#039;Steel Bar&#039;, &#039;Steel Pipe&#039;, &#039;Stone Road&#039;, &#039;Tailings&#039;, &#039;Wet Tailings&#039;, &#039;Wool Carpet&#039;, &#039;Wool Curtains&#039;, &#039;Acorn Powder&#039;, &#039;Agave Seed&#039;, &#039;Agouti Enchiladas&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Autumn Stew&#039;, &#039;Baked Agave&#039;, &#039;Baked Beet&#039;, &#039;Baked Corn&#039;, &#039;Baked Heart Of Palm&#039;, &#039;Baked Meat&#039;, &#039;Baked Roast&#039;, &#039;Baked Taro&#039;, &#039;Baked Tomato&#039;, &#039;Banh Xeo&#039;, &#039;Bannock&#039;, &#039;Basic Salad&#039;, &#039;Bean Paste&#039;, &#039;Bean Sprout&#039;, &#039;Bear S U P R E M E&#039;, &#039;Bearclaw&#039;, &#039;Beet Campfire Salad&#039;, &#039;Beet Seed&#039;, &#039;Bison Chow Fun&#039;, &#039;Boiled Grains&#039;, &#039;Boiled Rice&#039;, &#039;Boiled Sausage&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bread&#039;, &#039;Camas Bread&#039;, &#039;Camas Bulb Bake&#039;, &#039;Camas Paste&#039;, &#039;Campfire Roast&#039;, &#039;Cereal Germ&#039;, &#039;Charred Agave&#039;, &#039;Charred Beans&#039;, &#039;Charred Beet&#039;, &#039;Charred Cactus Fruit&#039;, &#039;Charred Camas Bulb&#039;, &#039;Charred Corn&#039;, &#039;Charred Fireweed Shoots&#039;, &#039;Charred Fish&#039;, &#039;Charred Heart Of Palm&#039;, &#039;Charred Meat&#039;, &#039;Charred Mushrooms&#039;, &#039;Charred Papaya&#039;, &#039;Charred Pineapple&#039;, &#039;Charred Sausage&#039;, &#039;Charred Taro&#039;, &#039;Charred Tomato&#039;, &#039;Clam Chowder&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Fritters&#039;, &#039;Corn Seed&#039;, &#039;Corn Starch&#039;, &#039;Cornmeal&#039;, &#039;Cotton Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Crimson Salad&#039;, &#039;Crispy Bacon&#039;, &#039;Elk Taco&#039;, &#039;Elk Wellington&#039;, &#039;Fantastic Forest Pizza&#039;, &#039;Fern Campfire Salad&#039;, &#039;Fern Spore&#039;, &#039;Field Campfire Stew&#039;, &#039;Fireweed Seed&#039;, &#039;Fish N Chips&#039;, &#039;Flatbread&#039;, &#039;Flour&#039;, &#039;Fried Camas&#039;, &#039;Fried Fiddleheads&#039;, &#039;Fried Hare Haunches&#039;, &#039;Fried Hearts Of Palm&#039;, &#039;Fried Taro&#039;, &#039;Fried Tomatoes&#039;, &#039;Fruit Muffin&#039;, &#039;Fruit Salad&#039;, &#039;Fruit Tart&#039;, &#039;Hearty Hometown Pizza&#039;, &#039;Hosomaki&#039;, &#039;Huckleberry Extract&#039;, &#039;Huckleberry Fritter&#039;, &#039;Huckleberry Pie&#039;, &#039;Huckleberry Seed&#039;, &#039;Hydrocolloids&#039;, &#039;Infused Oil&#039;, &#039;Jungle Campfire Salad&#039;, &#039;Jungle Campfire Stew&#039;, &#039;Kelpy Crab Roll&#039;, &#039;Leavened Dough&#039;, &#039;Liquid Nitrogen&#039;, &#039;Loaded Taro Fries&#039;, &#039;Macarons&#039;, &#039;Maltodextrin&#039;, &#039;Meat Pie&#039;, &#039;Meat Stock&#039;, &#039;Meaty Stew&#039;, &#039;Millionaires Salad&#039;, &#039;Mochi&#039;, &#039;Oil&#039;, &#039;Papaya Seed&#039;, &#039;Pastry Dough&#039;, &#039;Phad Thai&#039;, &#039;Pineapple Friend Rice&#039;, &#039;Pineapple Seed&#039;, &#039;Pirozhok&#039;, &#039;Poke Bowl&#039;, &#039;Prepared Meat&#039;, &#039;Prickly Pear Seed&#039;, &#039;Prime Cut&#039;, &#039;Pumpkin Seed&#039;, &#039;Pupusas&#039;, &#039;Raw Bacon&#039;, &#039;Raw Fish&#039;, &#039;Raw Meat&#039;, &#039;Raw Roast&#039;, &#039;Raw Sausage&#039;, &#039;Rice Flour&#039;, &#039;Rice Noodles&#039;, &#039;Roast Pumpkin&#039;, &#039;Root Campfire Salad&#039;, &#039;Root Campfire Stew&#039;, &#039;Scrap Meat&#039;, &#039;Seared Meat&#039;, &#039;Seeded Camas Roll&#039;, &#039;Sensuous Sea Pizza&#039;, &#039;Shark Fillet Soup&#039;, &#039;Simmered Meat&#039;, &#039;Simple Syrup&#039;, &#039;Smooth Gut Noodle Roll&#039;, &#039;Spiky Roll&#039;, &#039;Stuffed Turkey&#039;, &#039;Sugar&#039;, &#039;Sun Cheese&#039;, &#039;Sunflower Seed&#039;, &#039;Sweet Salad&#039;, &#039;Tallow&#039;, &#039;Taro Fries&#039;, &#039;Taro Seed&#039;, &#039;Tasty Tropical Pizza&#039;, &#039;Tomato Seed&#039;, &#039;Topped Porridge&#039;, &#039;Tortilla&#039;, &#039;Transglutaminase&#039;, &#039;Vegetable Medley&#039;, &#039;Vegetable Soup&#039;, &#039;Vegetable Stock&#039;, &#039;Wheat Seed&#039;, &#039;Wild Mix&#039;, &#039;Wild Stew&#039;, &#039;Wilted Fiddleheads&#039;, &#039;Worldly Donut&#039;, &#039;Yeast&#039;, &#039;Advanced Circuit&#039;, &#039;Advanced Combustion Engine&#039;, &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Arrow&#039;, &#039;Basic Circuit&#039;, &#039;Berry Extract Fertilizer&#039;, &#039;Blood Meal Fertilizer&#039;, &#039;Board&#039;, &#039;Boiler&#039;, &#039;CO2 Canister&#039;, &#039;Camas Ash Fertilizer&#039;, &#039;Cellulose Fiber&#039;, &#039;Cement&#039;, &#039;Charcoal&#039;, &#039;Cloth&#039;, &#039;Combustion Engine&#039;, &#039;Composite Filler&#039;, &#039;Compost Fertilizer&#039;, &#039;Copper Wiring&#039;, &#039;Cotton Fabric&#039;, &#039;Cotton Thread&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Electric Motor&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Epoxy&#039;, &#039;Ethanol&#039;, &#039;Fiber Filler&#039;, &#039;Fiberglass&#039;, &#039;Fur Pelt&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Gearbox&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Gold Flakes&#039;, &#039;Gold Wiring&#039;, &#039;Hardwood Board&#039;, &#039;Heat Sink&#039;, &#039;Hide Ash Fertilizer&#039;, &#039;Iron Axle&#039;, &#039;Iron Gear&#039;, &#039;Iron Plate&#039;, &#039;Iron Saw Blade&#039;, &#039;Iron Wheel&#039;, &#039;Large Hanging Wood Sign&#039;, &#039;Large Standing Wood Sign&#039;, &#039;Leather Hide&#039;, &#039;Light Bulb&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, &#039;Mortar&#039;, &#039;Nail&#039;, &#039;Nylon&#039;, &#039;Nylon Fabric&#039;, &#039;Nylon Thread&#039;, &#039;Paper&#039;, &#039;Pelt Fertilizer&#039;, &#039;Phosphate Fertilizer&#039;, &#039;Piston&#039;, &#039;Plant Fibers&#039;, &#039;Plastic&#039;, &#039;Portable Steam Engine&#039;, &#039;Pulp Filler&#039;, &#039;Quicklime&#039;, &#039;Radiator&#039;, &#039;Rebar&#039;, &#039;Rivet&#039;, &#039;Rubber Wheel&#039;, &#039;Screws&#039;, &#039;Servo&#039;, &#039;Shorn Wool&#039;, &#039;Small Hanging Wood Sign&#039;, &#039;Small Standing Wood Sign&#039;, &#039;Softwood Board&#039;, &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Steel Axle&#039;, &#039;Steel Gear&#039;, &#039;Steel Gearbox&#039;, &#039;Steel Plate&#039;, &#039;Steel Saw Blade&#039;, &#039;Substrate&#039;, &#039;Synthetic Rubber&#039;, &#039;Valve&#039;, &#039;Wooden Wheel&#039;, &#039;Wool Fabric&#039;, &#039;Wool Yarn&#039;, &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Fishing Pole&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Court&#039;, &#039;Crab Pot&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Dresser&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Icebox&#039;, &#039;Industrial Elevator&#039;, &#039;Industrial Refrigerator&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Bath Mat&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Dresser&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Bath Mat&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Birch Sign&#039;, &#039;Small Standing Cedar Sign&#039;, &#039;Small Standing Ceiba Sign&#039;, &#039;Small Standing Fir Sign&#039;, &#039;Small Standing Hardwood Sign&#039;, &#039;Small Standing Joshua Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Standing Oak Sign&#039;, &#039;Small Standing Palm Sign&#039;, &#039;Small Standing Redwood Sign&#039;, &#039;Small Standing Saguaro Sign&#039;, &#039;Small Standing Softwood Sign&#039;, &#039;Small Standing Spruce Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Dresser&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wood Shop Cart&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Kitchen Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
        [&#039;Raw Food&#039;] = { &#039;Agave Leaves&#039;, &#039;Bean Sprout&#039;, &#039;Beans&#039;, &#039;Beet&#039;, &#039;Beet Greens&#039;, &#039;Bolete Mushrooms&#039;, &#039;Camas Bulb&#039;, &#039;Cookeina Mushrooms&#039;, &#039;Corn&#039;, &#039;Crimini Mushrooms&#039;, &#039;Fiddleheads&#039;, &#039;Fireweed Shoots&#039;, &#039;Giant Cactus Fruit&#039;, &#039;Heart Of Palm&#039;, &#039;Huckleberries&#039;, &#039;Papaya&#039;, &#039;Pineapple&#039;, &#039;Prickly Pear Fruit&#039;, &#039;Pumpkin&#039;, &#039;Rice&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, &#039;Wheat&#039;, },&lt;br /&gt;
        [&#039;Research&#039;] = { &#039;Agriculture Research Paper Advanced&#039;, &#039;Agriculture Research Paper Modern&#039;, &#039;Culinary Research Paper Advanced&#039;, &#039;Culinary Research Paper Basic&#039;, &#039;Culinary Research Paper Modern&#039;, &#039;Dendrology Research Paper Advanced&#039;, &#039;Dendrology Research Paper Basic&#039;, &#039;Dendrology Research Paper Modern&#039;, &#039;Engineering Research Paper Advanced&#039;, &#039;Engineering Research Paper Modern&#039;, &#039;Gathering Research Paper Basic&#039;, &#039;Geology Research Paper Advanced&#039;, &#039;Geology Research Paper Basic&#039;, &#039;Geology Research Paper Modern&#039;, &#039;Metallurgy Research Paper Advanced&#039;, &#039;Metallurgy Research Paper Basic&#039;, &#039;Metallurgy Research Paper Modern&#039;, },&lt;br /&gt;
        [&#039;Road&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Stone Road&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, },&lt;br /&gt;
        [&#039;Road Type&#039;] = { &#039;Asphalt Concrete&#039;, &#039;Dirt&#039;, &#039;Stone Road&#039;, },&lt;br /&gt;
        [&#039;Rock&#039;] = { &#039;Basalt&#039;, &#039;Gneiss&#039;, &#039;Granite&#039;, &#039;Limestone&#039;, &#039;Sandstone&#039;, &#039;Shale&#039;, &#039;Stone&#039;, },&lt;br /&gt;
        [&#039;Root&#039;] = { &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Taro Root&#039;, },&lt;br /&gt;
        [&#039;Salad&#039;] = { &#039;Basic Salad&#039;, &#039;Fruit Salad&#039;, },&lt;br /&gt;
        [&#039;Seeds&#039;] = { &#039;Acorn&#039;, &#039;Agave Seed&#039;, &#039;Amanita Mushroom Spores&#039;, &#039;Arctic Willow Seed&#039;, &#039;Barrel Cactus Seed&#039;, &#039;Beans&#039;, &#039;Beet Seed&#039;, &#039;Big Bluestem Seed&#039;, &#039;Birch Seed&#039;, &#039;Bolete Mushroom Spores&#039;, &#039;Bullrush Seed&#039;, &#039;Bunchgrass Seed&#039;, &#039;Camas Bulb&#039;, &#039;Cedar Seed&#039;, &#039;Ceiba Seed&#039;, &#039;Cookeina Mushroom Spores&#039;, &#039;Corn Seed&#039;, &#039;Cotton Seed&#039;, &#039;Creosote Bush Seed&#039;, &#039;Crimini Mushroom Spores&#039;, &#039;Dwarf Willow Seed&#039;, &#039;Fern Spore&#039;, &#039;Filmy Fern Spore&#039;, &#039;Fir Seed&#039;, &#039;Fireweed Seed&#039;, &#039;Flax Seed&#039;, &#039;Grass Seed&#039;, &#039;Heliconia Seed&#039;, &#039;Huckleberry Seed&#039;, &#039;Jointfir Seed&#039;, &#039;Joshua Seed&#039;, &#039;Kelp Seed&#039;, &#039;King Fern Spore&#039;, &#039;Lattice Mushroom Spores&#039;, &#039;Lupine Seed&#039;, &#039;Ocean Spray Seed&#039;, &#039;Orchid Seed&#039;, &#039;Palm Seed&#039;, &#039;Papaya Seed&#039;, &#039;Pineapple Seed&#039;, &#039;Prickly Pear Seed&#039;, &#039;Pumpkin Seed&#039;, &#039;Redwood Seed&#039;, &#039;Rice&#039;, &#039;Saguaro Seed&#039;, &#039;Saxifrage Seed&#039;, &#039;Seagrass Seed&#039;, &#039;Spruce Seed&#039;, &#039;Sugarcane&#039;, &#039;Sunflower Seed&#039;, &#039;Taro Seed&#039;, &#039;Tomato Seed&#039;, &#039;Trillium Seed&#039;, &#039;Waterweed Seed&#039;, &#039;Wheat Seed&#039;, &#039;White Bursage Seed&#039;, },&lt;br /&gt;
        [&#039;Silica&#039;] = { &#039;Crushed Granite&#039;, &#039;Crushed Sandstone&#039;, },&lt;br /&gt;
        [&#039;Skill Books&#039;] = { &#039;Advanced Baking Skill Book&#039;, &#039;Advanced Cooking Skill Book&#039;, &#039;Advanced Masonry Skill Book&#039;, &#039;Advanced Smelting Skill Book&#039;, &#039;Baking Skill Book&#039;, &#039;Basic Engineering Skill Book&#039;, &#039;Butchery Skill Book&#039;, &#039;Carpentry Skill Book&#039;, &#039;Composites Skill Book&#039;, &#039;Cooking Skill Book&#039;, &#039;Cutting Edge Cooking Skill Book&#039;, &#039;Electronics Skill Book&#039;, &#039;Farming Skill Book&#039;, &#039;Fertilizers Skill Book&#039;, &#039;Glassworking Skill Book&#039;, &#039;Industry Skill Book&#039;, &#039;Masonry Skill Book&#039;, &#039;Mechanics Skill Book&#039;, &#039;Milling Skill Book&#039;, &#039;Oil Drilling Skill Book&#039;, &#039;Paper Milling Skill Book&#039;, &#039;Pottery Skill Book&#039;, &#039;Smelting Skill Book&#039;, &#039;Tailoring Skill Book&#039;, },&lt;br /&gt;
        [&#039;Skill Scrolls&#039;] = { &#039;Advanced Baking Skill Scroll&#039;, &#039;Advanced Cooking Skill Scroll&#039;, &#039;Advanced Masonry Skill Scroll&#039;, &#039;Advanced Smelting Skill Scroll&#039;, &#039;Baking Skill Scroll&#039;, &#039;Basic Engineering Skill Scroll&#039;, &#039;Butchery Skill Scroll&#039;, &#039;Carpentry Skill Scroll&#039;, &#039;Composites Skill Scroll&#039;, &#039;Cooking Skill Scroll&#039;, &#039;Cutting Edge Cooking Skill Scroll&#039;, &#039;Electronics Skill Scroll&#039;, &#039;Farming Skill Scroll&#039;, &#039;Fertilizers Skill Scroll&#039;, &#039;Glassworking Skill Scroll&#039;, &#039;Industry Skill Scroll&#039;, &#039;Masonry Skill Scroll&#039;, &#039;Mechanics Skill Scroll&#039;, &#039;Milling Skill Scroll&#039;, &#039;Oil Drilling Skill Scroll&#039;, &#039;Paper Milling Skill Scroll&#039;, &#039;Pottery Skill Scroll&#039;, &#039;Smelting Skill Scroll&#039;, &#039;Tailoring Skill Scroll&#039;, },&lt;br /&gt;
        [&#039;Small Carcass&#039;] = { &#039;Coyote Carcass&#039;, &#039;Fox Carcass&#039;, &#039;Wolf Carcass&#039;, },&lt;br /&gt;
        [&#039;Small Fish&#039;] = { &#039;Crab Carcass&#039;, &#039;Moon Jellyfish&#039;, },&lt;br /&gt;
        [&#039;Softwood&#039;] = { &#039;Cedar Log&#039;, &#039;Fir Log&#039;, &#039;Redwood Log&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Softwood Lumber&#039;] = { &#039;Composite Cedar Lumber&#039;, &#039;Composite Fir Lumber&#039;, &#039;Composite Redwood Lumber&#039;, },&lt;br /&gt;
        [&#039;Storage Container&#039;] = { &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Bakery Oven&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Stove&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Combustion Generator&#039;, &#039;Country Foundation Item&#039;, &#039;Crane&#039;, &#039;Distribution Station&#039;, &#039;Excavator&#039;, &#039;Federation Foundation Item&#039;, &#039;Hardwood Lumber Dresser&#039;, &#039;Hewn Dresser&#039;, &#039;Homestead Claim Stake Item&#039;, &#039;Icebox&#039;, &#039;Industrial Refrigerator&#039;, &#039;Kiln&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Lumber Dresser&#039;, &#039;Lumber Stockpile&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Oil Refinery&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Refrigerator&#039;, &#039;Settlement Claim Stake Item&#039;, &#039;Shelf Cabinet&#039;, &#039;Skid Steer&#039;, &#039;Small Stockpile&#039;, &#039;Small Wood Cart&#039;, &#039;Softwood Lumber Dresser&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Tiny Stockpile&#039;, &#039;Torch Stand&#039;, &#039;Town Foundation Item&#039;, &#039;Trailer Truck&#039;, &#039;Truck&#039;, &#039;Wall Candle&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, &#039;Wood Shop Cart&#039;, },&lt;br /&gt;
        [&#039;Tamper&#039;] = { &#039;Steel Road Tool&#039;, &#039;Stone Road Tool&#039;, },&lt;br /&gt;
        [&#039;Tech&#039;] = { &#039;Button&#039;, &#039;Switch&#039;, &#039;Toll&#039;, },&lt;br /&gt;
        [&#039;Tiny Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Hare Carcass&#039;, &#039;Otter Carcass&#039;, &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Fur Carcass&#039;] = { &#039;Agouti Carcass&#039;, &#039;Otter Carcass&#039;, },&lt;br /&gt;
        [&#039;Tiny Leather Carcass&#039;] = { &#039;Prairie Dog Carcass&#039;, &#039;Snapping Turtle Carcass&#039;, &#039;Turkey Carcass&#039;, },&lt;br /&gt;
        [&#039;Tool&#039;] = { &#039;Steam Tractor Harvester&#039;, &#039;Steam Tractor Plow&#039;, &#039;Steam Tractor Sower&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Recurve Bow&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Tools&#039;] = { &#039;Axe&#039;, &#039;Blasting Charge&#039;, &#039;Bow&#039;, &#039;Camera Item&#039;, &#039;Chainsaw&#039;, &#039;Composite Bow&#039;, &#039;Deed Map&#039;, &#039;Dev Flood Tool&#039;, &#039;Dev Tool&#039;, &#039;Drill&#039;, &#039;Ecko The Dolphin&#039;, &#039;Fishing Pole&#039;, &#039;Hammer&#039;, &#039;Hands&#039;, &#039;Hoe&#039;, &#039;Hydrometer&#039;, &#039;Iron Axe&#039;, &#039;Iron Hammer&#039;, &#039;Iron Hoe&#039;, &#039;Iron Machete&#039;, &#039;Iron Pickaxe&#039;, &#039;Iron Rock Drill&#039;, &#039;Iron Shovel&#039;, &#039;Iron Sickle&#039;, &#039;Land Claim Stake&#039;, &#039;Meteor Shard&#039;, &#039;Modern Axe&#039;, &#039;Modern Hammer&#039;, &#039;Modern Hoe&#039;, &#039;Modern Machete&#039;, &#039;Modern Pickaxe&#039;, &#039;Modern Rock Drill&#039;, &#039;Modern Scythe&#039;, &#039;Modern Shovel&#039;, &#039;Pickaxe&#039;, &#039;Recurve Bow&#039;, &#039;Shovel&#039;, &#039;Soil Sampler&#039;, &#039;Steel Axe&#039;, &#039;Steel Hammer&#039;, &#039;Steel Hoe&#039;, &#039;Steel Machete&#039;, &#039;Steel Pickaxe&#039;, &#039;Steel Road Tool&#039;, &#039;Steel Shovel&#039;, &#039;Steel Sickle&#039;, &#039;Stone Axe&#039;, &#039;Stone Hammer&#039;, &#039;Stone Machete&#039;, &#039;Stone Pickaxe&#039;, &#039;Stone Road Tool&#039;, &#039;Stone Sickle&#039;, &#039;Torch&#039;, &#039;Wooden Bow&#039;, &#039;Wooden Hoe&#039;, &#039;Wooden Shovel&#039;, },&lt;br /&gt;
        [&#039;Torch&#039;] = { &#039;Torch&#039;, },&lt;br /&gt;
        [&#039;Upgrade&#039;] = { &#039;Advanced Baking Upgrade&#039;, &#039;Advanced Cooking Upgrade&#039;, &#039;Advanced Masonry Upgrade&#039;, &#039;Advanced Smelting Upgrade&#039;, &#039;Advanced Upgrade 1&#039;, &#039;Advanced Upgrade 2&#039;, &#039;Advanced Upgrade 3&#039;, &#039;Advanced Upgrade 4&#039;, &#039;Baking Upgrade&#039;, &#039;Basic Engineering Upgrade&#039;, &#039;Basic Upgrade 1&#039;, &#039;Basic Upgrade 2&#039;, &#039;Basic Upgrade 3&#039;, &#039;Basic Upgrade 4&#039;, &#039;Butchery Upgrade&#039;, &#039;Campfire Cooking Upgrade&#039;, &#039;Carpentry Advanced Upgrade&#039;, &#039;Carpentry Basic Upgrade&#039;, &#039;Composites Upgrade&#039;, &#039;Cooking Upgrade&#039;, &#039;Cutting Edge Cooking Upgrade&#039;, &#039;Electronics Upgrade&#039;, &#039;Farming Upgrade&#039;, &#039;Fertilizers Upgrade&#039;, &#039;Glassworking Advanced Upgrade&#039;, &#039;Glassworking Modern Upgrade&#039;, &#039;Industry Upgrade&#039;, &#039;Logging Advanced Upgrade&#039;, &#039;Logging Basic Upgrade&#039;, &#039;Masonry Advanced Upgrade&#039;, &#039;Masonry Basic Upgrade&#039;, &#039;Mechanics Advanced Upgrade&#039;, &#039;Mechanics Modern Upgrade&#039;, &#039;Milling Upgrade&#039;, &#039;Mining Advanced Upgrade&#039;, &#039;Mining Basic Upgrade&#039;, &#039;Mining Modern Upgrade&#039;, &#039;Modern Upgrade 1&#039;, &#039;Modern Upgrade 2&#039;, &#039;Modern Upgrade 3&#039;, &#039;Modern Upgrade 4&#039;, &#039;Oil Drilling Upgrade&#039;, &#039;Paper Milling Upgrade&#039;, &#039;Pottery Upgrade&#039;, &#039;Smelting Upgrade&#039;, &#039;Tailoring Basic Upgrade&#039;, &#039;Tailoring Modern Upgrade&#039;, },&lt;br /&gt;
        [&#039;Vegetable&#039;] = { &#039;Beans&#039;, &#039;Beet&#039;, &#039;Camas Bulb&#039;, &#039;Corn&#039;, &#039;Heart Of Palm&#039;, &#039;Taro Root&#039;, &#039;Tomato&#039;, },&lt;br /&gt;
        [&#039;Vehicles&#039;] = { &#039;Crane&#039;, &#039;Excavator&#039;, &#039;Hand Plow&#039;, &#039;Powered Cart&#039;, &#039;Skid Steer&#039;, &#039;Small Wood Cart&#039;, &#039;Small Wooden Boat Item&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Trailer Truck&#039;, &#039;Truck&#039;, &#039;Wheelbarrow&#039;, &#039;Wood Cart&#039;, &#039;Wood Shop Cart&#039;, &#039;Wooden Barge Item&#039;, },&lt;br /&gt;
        [&#039;Wood&#039;] = { &#039;Birch Log&#039;, &#039;Cedar Log&#039;, &#039;Ceiba Log&#039;, &#039;Fir Log&#039;, &#039;Joshua Log&#039;, &#039;Oak Log&#039;, &#039;Palm Log&#039;, &#039;Redwood Log&#039;, &#039;Saguaro Rib&#039;, &#039;Spruce Log&#039;, },&lt;br /&gt;
        [&#039;Wood Board&#039;] = { &#039;Board&#039;, &#039;Hardwood Board&#039;, &#039;Softwood Board&#039;, },&lt;br /&gt;
        [&#039;World Object&#039;] = { &#039;Lathe&#039;, &#039;Machinist Table&#039;, &#039;Screw Press&#039;, &#039;Shaper&#039;, &#039;Spin Melter&#039;, &#039;Asphalt Concrete Ramp&#039;, &#039;Dirt Ramp&#039;, &#039;Stone Ramp&#039;, &#039;Adorned Ashlar Basalt Bench&#039;, &#039;Adorned Ashlar Basalt Chair&#039;, &#039;Adorned Ashlar Basalt Table&#039;, &#039;Adorned Ashlar Gneiss Bench&#039;, &#039;Adorned Ashlar Gneiss Chair&#039;, &#039;Adorned Ashlar Gneiss Table&#039;, &#039;Adorned Ashlar Granite Bench&#039;, &#039;Adorned Ashlar Granite Chair&#039;, &#039;Adorned Ashlar Granite Table&#039;, &#039;Adorned Ashlar Limestone Bench&#039;, &#039;Adorned Ashlar Limestone Chair&#039;, &#039;Adorned Ashlar Limestone Table&#039;, &#039;Adorned Ashlar Sandstone Bench&#039;, &#039;Adorned Ashlar Sandstone Chair&#039;, &#039;Adorned Ashlar Sandstone Table&#039;, &#039;Adorned Ashlar Shale Bench&#039;, &#039;Adorned Ashlar Shale Chair&#039;, &#039;Adorned Ashlar Shale Table&#039;, &#039;Adorned Ashlar Stone Bench&#039;, &#039;Adorned Ashlar Stone Chair&#039;, &#039;Adorned Ashlar Stone Table&#039;, &#039;Advanced Carpentry Table&#039;, &#039;Advanced Masonry Table&#039;, &#039;Advanced Tailoring Table&#039;, &#039;Air Pollution Generator&#039;, &#039;Amendments&#039;, &#039;Anvil&#039;, &#039;Arrastra&#039;, &#039;Ashlar Basalt Bench&#039;, &#039;Ashlar Basalt Chair&#039;, &#039;Ashlar Basalt Door&#039;, &#039;Ashlar Basalt Fireplace&#039;, &#039;Ashlar Basalt Table&#039;, &#039;Ashlar Gneiss Bench&#039;, &#039;Ashlar Gneiss Chair&#039;, &#039;Ashlar Gneiss Door&#039;, &#039;Ashlar Gneiss Fireplace&#039;, &#039;Ashlar Gneiss Table&#039;, &#039;Ashlar Granite Bench&#039;, &#039;Ashlar Granite Chair&#039;, &#039;Ashlar Granite Door&#039;, &#039;Ashlar Granite Fireplace&#039;, &#039;Ashlar Granite Table&#039;, &#039;Ashlar Large Basalt Fountain&#039;, &#039;Ashlar Large Gneiss Fountain&#039;, &#039;Ashlar Large Granite Fountain&#039;, &#039;Ashlar Large Limestone Fountain&#039;, &#039;Ashlar Large Sandstone Fountain&#039;, &#039;Ashlar Large Shale Fountain&#039;, &#039;Ashlar Large Stone Fountain&#039;, &#039;Ashlar Limestone Bench&#039;, &#039;Ashlar Limestone Chair&#039;, &#039;Ashlar Limestone Door&#039;, &#039;Ashlar Limestone Fireplace&#039;, &#039;Ashlar Limestone Table&#039;, &#039;Ashlar Sandstone Bench&#039;, &#039;Ashlar Sandstone Chair&#039;, &#039;Ashlar Sandstone Door&#039;, &#039;Ashlar Sandstone Fireplace&#039;, &#039;Ashlar Sandstone Table&#039;, &#039;Ashlar Shale Bench&#039;, &#039;Ashlar Shale Chair&#039;, &#039;Ashlar Shale Door&#039;, &#039;Ashlar Shale Fireplace&#039;, &#039;Ashlar Shale Table&#039;, &#039;Ashlar Small Basalt Fountain&#039;, &#039;Ashlar Small Gneiss Fountain&#039;, &#039;Ashlar Small Granite Fountain&#039;, &#039;Ashlar Small Limestone Fountain&#039;, &#039;Ashlar Small Sandstone Fountain&#039;, &#039;Ashlar Small Shale Fountain&#039;, &#039;Ashlar Small Stone Fountain&#039;, &#039;Ashlar Stone Bench&#039;, &#039;Ashlar Stone Chair&#039;, &#039;Ashlar Stone Door&#039;, &#039;Ashlar Stone Fireplace&#039;, &#039;Ashlar Stone Table&#039;, &#039;Assembly Line&#039;, &#039;Automatic Loom&#039;, &#039;Axe Calorie Buff Item&#039;, &#039;Bakery Oven&#039;, &#039;Ballot Box&#039;, &#039;Bank&#039;, &#039;Bathtub&#039;, &#039;Bison Mount&#039;, &#039;Blackboard&#039;, &#039;Blast Furnace&#039;, &#039;Bloomery&#039;, &#039;Blueprint Item&#039;, &#039;Board Of Elections&#039;, &#039;Bookshelf&#039;, &#039;Brazier&#039;, &#039;Brick Fireplace&#039;, &#039;Butchery Table&#039;, &#039;Button&#039;, &#039;Campfire&#039;, &#039;Campsite&#039;, &#039;Candle Stand&#039;, &#039;Canning Assembly&#039;, &#039;Capitol&#039;, &#039;Carpentry Table&#039;, &#039;Carved Pumpkin&#039;, &#039;Cast Iron Bed&#039;, &#039;Cast Iron Bench&#039;, &#039;Cast Iron Chair&#039;, &#039;Cast Iron Royal Bed&#039;, &#039;Cast Iron Stove&#039;, &#039;Cast Iron Table&#039;, &#039;Ceiling Candle&#039;, &#039;Cement Kiln&#039;, &#039;Census Bureau&#039;, &#039;Chair&#039;, &#039;Combustion Generator&#039;, &#039;Composite Birch Bench&#039;, &#039;Composite Birch Chair&#039;, &#039;Composite Birch Door&#039;, &#039;Composite Birch Table&#039;, &#039;Composite Cedar Bench&#039;, &#039;Composite Cedar Chair&#039;, &#039;Composite Cedar Door&#039;, &#039;Composite Cedar Table&#039;, &#039;Composite Ceiba Bench&#039;, &#039;Composite Ceiba Chair&#039;, &#039;Composite Ceiba Door&#039;, &#039;Composite Ceiba Table&#039;, &#039;Composite Fir Bench&#039;, &#039;Composite Fir Chair&#039;, &#039;Composite Fir Door&#039;, &#039;Composite Fir Table&#039;, &#039;Composite Hardwood Bench&#039;, &#039;Composite Hardwood Chair&#039;, &#039;Composite Hardwood Door&#039;, &#039;Composite Hardwood Table&#039;, &#039;Composite Joshua Bench&#039;, &#039;Composite Joshua Chair&#039;, &#039;Composite Joshua Door&#039;, &#039;Composite Joshua Table&#039;, &#039;Composite Lumber Bench&#039;, &#039;Composite Lumber Chair&#039;, &#039;Composite Lumber Door&#039;, &#039;Composite Lumber Dresser&#039;, &#039;Composite Lumber Table&#039;, &#039;Composite Oak Bench&#039;, &#039;Composite Oak Chair&#039;, &#039;Composite Oak Door&#039;, &#039;Composite Oak Table&#039;, &#039;Composite Palm Bench&#039;, &#039;Composite Palm Chair&#039;, &#039;Composite Palm Door&#039;, &#039;Composite Palm Table&#039;, &#039;Composite Redwood Bench&#039;, &#039;Composite Redwood Chair&#039;, &#039;Composite Redwood Door&#039;, &#039;Composite Redwood Table&#039;, &#039;Composite Saguaro Bench&#039;, &#039;Composite Saguaro Chair&#039;, &#039;Composite Saguaro Door&#039;, &#039;Composite Saguaro Table&#039;, &#039;Composite Softwood Bench&#039;, &#039;Composite Softwood Chair&#039;, &#039;Composite Softwood Door&#039;, &#039;Composite Softwood Table&#039;, &#039;Composite Spruce Bench&#039;, &#039;Composite Spruce Chair&#039;, &#039;Composite Spruce Door&#039;, &#039;Composite Spruce Table&#039;, &#039;Computer Lab&#039;, &#039;Construction Post&#039;, &#039;Contract Board&#039;, &#039;Corrugated Steel Door&#039;, &#039;Corrugated Steel Fence Door&#039;, &#039;Couch&#039;, &#039;Country Foundation Item&#039;, &#039;Court&#039;, &#039;Crab Pot&#039;, &#039;Crane&#039;, &#039;Currency Exchange&#039;, &#039;Distribution Station&#039;, &#039;Dumpster Compost&#039;, &#039;Dumpster Garbage&#039;, &#039;Dumpster Recycle&#039;, &#039;Easel&#039;, &#039;Ecko Statue&#039;, &#039;Electric Lathe&#039;, &#039;Electric Machinist Table&#039;, &#039;Electric Planer&#039;, &#039;Electric Stamping Press&#039;, &#039;Electric Wall Lamp&#039;, &#039;Electric Water Pump&#039;, &#039;Electronics Assembly&#039;, &#039;Elevator Call Post&#039;, &#039;Elk Mount&#039;, &#039;Elk Skypiercer&#039;, &#039;Excavator&#039;, &#039;Executive Office&#039;, &#039;Farmers Table&#039;, &#039;Federation Foundation Item&#039;, &#039;Feminine Mannequin&#039;, &#039;Fiber Scutching Station&#039;, &#039;Fish Trap&#039;, &#039;Fishery&#039;, &#039;Flat Steel Door&#039;, &#039;Framed Glass Door&#039;, &#039;Froth Floatation Cell&#039;, &#039;Global Calorie Buff Item&#039;, &#039;Goat Mount&#039;, &#039;Government Office&#039;, &#039;Hand Plow&#039;, &#039;Hanging Long Steel Sign&#039;, &#039;Hanging Steel Framed Sign&#039;, &#039;Hanging Steel Mine Sign&#039;, &#039;Hanging Steel Plain Sign&#039;, &#039;Hanging Steel Shop Sign&#039;, &#039;Hardwood Lumber Bench&#039;, &#039;Hardwood Lumber Chair&#039;, &#039;Hardwood Lumber Door&#039;, &#039;Hardwood Lumber Dresser&#039;, &#039;Hardwood Lumber Table&#039;, &#039;Hewn Bench&#039;, &#039;Hewn Chair&#039;, &#039;Hewn Door&#039;, &#039;Hewn Dresser&#039;, &#039;Hewn Hardwood Bench&#039;, &#039;Hewn Hardwood Chair&#039;, &#039;Hewn Hardwood Door&#039;, &#039;Hewn Hardwood Table&#039;, &#039;Hewn Nightstand&#039;, &#039;Hewn Softwood Bench&#039;, &#039;Hewn Softwood Chair&#039;, &#039;Hewn Softwood Door&#039;, &#039;Hewn Softwood Table&#039;, &#039;Hewn Table&#039;, &#039;Homestead Claim Stake Item&#039;, &#039;Huge Banner Sign&#039;, &#039;Huge Iron Banner Sign&#039;, &#039;Huge Iron Sign&#039;, &#039;Huge Steel Banner Sign&#039;, &#039;Huge Steel Sign&#039;, &#039;Huge Wooden Banner Sign&#039;, &#039;Icebox&#039;, &#039;Immigration Desk Item&#039;, &#039;Industrial Elevator&#039;, &#039;Industrial Refrigerator&#039;, &#039;Injection Mold Machine&#039;, &#039;Jaw Crusher&#039;, &#039;Kiln&#039;, &#039;Kitchen&#039;, &#039;Laboratory&#039;, &#039;Large Bath Mat&#039;, &#039;Large Corrugated Steel Door&#039;, &#039;Large Hanging Ashlar Basalt Sign&#039;, &#039;Large Hanging Ashlar Gneiss Sign&#039;, &#039;Large Hanging Ashlar Granite Sign&#039;, &#039;Large Hanging Ashlar Limestone Sign&#039;, &#039;Large Hanging Ashlar Sandstone Sign&#039;, &#039;Large Hanging Ashlar Shale Sign&#039;, &#039;Large Hanging Ashlar Stone Sign&#039;, &#039;Large Hanging Birch Sign&#039;, &#039;Large Hanging Cedar Sign&#039;, &#039;Large Hanging Ceiba Sign&#039;, &#039;Large Hanging Fir Sign&#039;, &#039;Large Hanging Hardwood Sign&#039;, &#039;Large Hanging Joshua Sign&#039;, &#039;Large Hanging Lumber Sign&#039;, &#039;Large Hanging Mortared Granite Sign&#039;, &#039;Large Hanging Mortared Limestone Sign&#039;, &#039;Large Hanging Mortared Sandstone Sign&#039;, &#039;Large Hanging Mortared Stone Sign&#039;, &#039;Large Hanging Oak Sign&#039;, &#039;Large Hanging Palm Sign&#039;, &#039;Large Hanging Redwood Sign&#039;, &#039;Large Hanging Saguaro Sign&#039;, &#039;Large Hanging Softwood Sign&#039;, &#039;Large Hanging Spruce Sign&#039;, &#039;Large Hanging Stone Sign&#039;, &#039;Large Lumber Door&#039;, &#039;Large Lumber Stockpile&#039;, &#039;Large Standing Ashlar Basalt Sign&#039;, &#039;Large Standing Ashlar Gneiss Sign&#039;, &#039;Large Standing Ashlar Granite Sign&#039;, &#039;Large Standing Ashlar Limestone Sign&#039;, &#039;Large Standing Ashlar Sandstone Sign&#039;, &#039;Large Standing Ashlar Shale Sign&#039;, &#039;Large Standing Ashlar Stone Sign&#039;, &#039;Large Standing Birch Sign&#039;, &#039;Large Standing Cedar Sign&#039;, &#039;Large Standing Ceiba Sign&#039;, &#039;Large Standing Fir Sign&#039;, &#039;Large Standing Hardwood Sign&#039;, &#039;Large Standing Joshua Sign&#039;, &#039;Large Standing Lumber Sign&#039;, &#039;Large Standing Mortared Granite Sign&#039;, &#039;Large Standing Mortared Limestone Sign&#039;, &#039;Large Standing Mortared Sandstone Sign&#039;, &#039;Large Standing Mortared Stone Sign&#039;, &#039;Large Standing Oak Sign&#039;, &#039;Large Standing Palm Sign&#039;, &#039;Large Standing Redwood Sign&#039;, &#039;Large Standing Saguaro Sign&#039;, &#039;Large Standing Softwood Sign&#039;, &#039;Large Standing Spruce Sign&#039;, &#039;Large Standing Stone Sign&#039;, &#039;Large Windowed Lumber Door&#039;, &#039;Large Wooden Bookshelf&#039;, &#039;Laser&#039;, &#039;Limestone Bison Statue&#039;, &#039;Limestone Otter Statue&#039;, &#039;Limestone Owl Statue&#039;, &#039;Limestone Podium&#039;, &#039;Limestone Wolf Statue&#039;, &#039;Liquid Converter&#039;, &#039;Logic Gate Item&#039;, &#039;Loom&#039;, &#039;Lumber Bench&#039;, &#039;Lumber Chair&#039;, &#039;Lumber Door&#039;, &#039;Lumber Dresser&#039;, &#039;Lumber Stockpile&#039;, &#039;Lumber Table&#039;, &#039;Mailbox&#039;, &#039;Masculine Mannequin&#039;, &#039;Masonry Table&#039;, &#039;Mechanical Water Pump&#039;, &#039;Mill&#039;, &#039;Mint&#039;, &#039;Modern Double Street Light&#039;, &#039;Modern Street Light&#039;, &#039;Mortared Granite Bench&#039;, &#039;Mortared Granite Chair&#039;, &#039;Mortared Granite Door&#039;, &#039;Mortared Granite Fireplace&#039;, &#039;Mortared Granite Table&#039;, &#039;Mortared Limestone Bench&#039;, &#039;Mortared Limestone Chair&#039;, &#039;Mortared Limestone Door&#039;, &#039;Mortared Limestone Fireplace&#039;, &#039;Mortared Limestone Table&#039;, &#039;Mortared Sandstone Bench&#039;, &#039;Mortared Sandstone Chair&#039;, &#039;Mortared Sandstone Door&#039;, &#039;Mortared Sandstone Fireplace&#039;, &#039;Mortared Sandstone Table&#039;, &#039;Mortared Stone Bench&#039;, &#039;Mortared Stone Chair&#039;, &#039;Mortared Stone Door&#039;, &#039;Mortared Stone Fireplace&#039;, &#039;Mortared Stone Table&#039;, &#039;Nylon Futon Bed&#039;, &#039;Nylon Futon Couch&#039;, &#039;Office Mailbox&#039;, &#039;Oil Refinery&#039;, &#039;Padded Chair&#039;, &#039;Paper Machine&#039;, &#039;Picture Frame&#039;, &#039;Picture Printer&#039;, &#039;Plastic Bench Blue&#039;, &#039;Plastic Bench Green&#039;, &#039;Plastic Bench Red&#039;, &#039;Plastic Chair Blue&#039;, &#039;Plastic Chair Green&#039;, &#039;Plastic Chair Red&#039;, &#039;Plastic Table Blue&#039;, &#039;Plastic Table Green&#039;, &#039;Plastic Table Red&#039;, &#039;Pottery Table&#039;, &#039;Powered Cart&#039;, &#039;Powered Storage Silo&#039;, &#039;Printing Press&#039;, &#039;Pump Jack&#039;, &#039;Real Estate Desk&#039;, &#039;Refrigerator&#039;, &#039;Registrar&#039;, &#039;Research Table&#039;, &#039;Robotic Assembly Line&#039;, &#039;Rocker Box&#039;, &#039;Rolling Mill&#039;, &#039;Round Pot&#039;, &#039;Rug Large&#039;, &#039;Rug Medium&#039;, &#039;Rug Small&#039;, &#039;Salt Basket&#039;, &#039;Sawmill&#039;, &#039;School Supply Station Item&#039;, &#039;Screening Machine&#039;, &#039;Sensor Based Belt Sorter&#039;, &#039;Settlement Claim Stake Item&#039;, &#039;Sheep Mount&#039;, &#039;Shelf Cabinet&#039;, &#039;Shipping Container Blue&#039;, &#039;Shipping Container Green&#039;, &#039;Shipping Container Red&#039;, &#039;Sink&#039;, &#039;Skid Steer&#039;, &#039;Small Bath Mat&#039;, &#039;Small Hanging Ashlar Basalt Sign&#039;, &#039;Small Hanging Ashlar Gneiss Sign&#039;, &#039;Small Hanging Ashlar Granite Sign&#039;, &#039;Small Hanging Ashlar Limestone Sign&#039;, &#039;Small Hanging Ashlar Sandstone Sign&#039;, &#039;Small Hanging Ashlar Shale Sign&#039;, &#039;Small Hanging Ashlar Stone Sign&#039;, &#039;Small Hanging Birch Sign&#039;, &#039;Small Hanging Cedar Sign&#039;, &#039;Small Hanging Ceiba Sign&#039;, &#039;Small Hanging Fir Sign&#039;, &#039;Small Hanging Hardwood Sign&#039;, &#039;Small Hanging Joshua Sign&#039;, &#039;Small Hanging Lumber Sign&#039;, &#039;Small Hanging Mortared Granite Sign&#039;, &#039;Small Hanging Mortared Limestone Sign&#039;, &#039;Small Hanging Mortared Sandstone Sign&#039;, &#039;Small Hanging Mortared Stone Sign&#039;, &#039;Small Hanging Oak Sign&#039;, &#039;Small Hanging Palm Sign&#039;, &#039;Small Hanging Redwood Sign&#039;, &#039;Small Hanging Saguaro Sign&#039;, &#039;Small Hanging Softwood Sign&#039;, &#039;Small Hanging Spruce Sign&#039;, &#039;Small Hanging Stone Sign&#039;, &#039;Small Meeting Chair&#039;, &#039;Small Meeting Table&#039;, &#039;Small Sink&#039;, &#039;Small Standing Ashlar Basalt Sign&#039;, &#039;Small Standing Ashlar Gneiss Sign&#039;, &#039;Small Standing Ashlar Granite Sign&#039;, &#039;Small Standing Ashlar Limestone Sign&#039;, &#039;Small Standing Ashlar Sandstone Sign&#039;, &#039;Small Standing Ashlar Shale Sign&#039;, &#039;Small Standing Ashlar Stone Sign&#039;, &#039;Small Standing Birch Sign&#039;, &#039;Small Standing Cedar Sign&#039;, &#039;Small Standing Ceiba Sign&#039;, &#039;Small Standing Fir Sign&#039;, &#039;Small Standing Hardwood Sign&#039;, &#039;Small Standing Joshua Sign&#039;, &#039;Small Standing Lumber Sign&#039;, &#039;Small Standing Mortared Granite Sign&#039;, &#039;Small Standing Mortared Limestone Sign&#039;, &#039;Small Standing Mortared Sandstone Sign&#039;, &#039;Small Standing Mortared Stone Sign&#039;, &#039;Small Standing Oak Sign&#039;, &#039;Small Standing Palm Sign&#039;, &#039;Small Standing Redwood Sign&#039;, &#039;Small Standing Saguaro Sign&#039;, &#039;Small Standing Softwood Sign&#039;, &#039;Small Standing Spruce Sign&#039;, &#039;Small Standing Stone Sign&#039;, &#039;Small Stockpile&#039;, &#039;Small Table&#039;, &#039;Small Wood Cart&#039;, &#039;Small Wooden Boat Item&#039;, &#039;Softwood Lumber Bench&#039;, &#039;Softwood Lumber Chair&#039;, &#039;Softwood Lumber Door&#039;, &#039;Softwood Lumber Dresser&#039;, &#039;Softwood Lumber Table&#039;, &#039;Solar Generator&#039;, &#039;Spinning Jenny&#039;, &#039;Square Pot&#039;, &#039;Stamp Mill&#039;, &#039;Standing Glass Sign&#039;, &#039;Standing Long Steel Sign&#039;, &#039;Standing Steel Brick Sign&#039;, &#039;Starter Camp&#039;, &#039;Steam Engine&#039;, &#039;Steam Tractor&#039;, &#039;Steam Truck&#039;, &#039;Steel Abstract Fixture&#039;, &#039;Steel Ceiling Light&#039;, &#039;Steel Floor Lamp&#039;, &#039;Steel Hanging Fixture&#039;, &#039;Steel Hanging Lamp&#039;, &#039;Steel Kitchen Lamp&#039;, &#039;Steel Podium&#039;, &#039;Steel Row Seating&#039;, &#039;Steel Searchlight&#039;, &#039;Steel Square Fixture&#039;, &#039;Steel Table Lamp&#039;, &#039;Stockpile&#039;, &#039;Stone Brazier&#039;, &#039;Stone Door&#039;, &#039;Stone Well&#039;, &#039;Stop Sign&#039;, &#039;Storage Chest&#039;, &#039;Storage Silo&#039;, &#039;Store&#039;, &#039;Stove&#039;, &#039;Street Sign&#039;, &#039;Streetlamp&#039;, &#039;Students Desk Item&#039;, &#039;Students Desk T1&#039;, &#039;Students Desk T2&#039;, &#039;Students Desk T3&#039;, &#039;Stuffed Alligator&#039;, &#039;Stuffed Bison&#039;, &#039;Stuffed Elk&#039;, &#039;Stuffed Goat&#039;, &#039;Stuffed Jaguar&#039;, &#039;Stuffed Wolf&#039;, &#039;Switch&#039;, &#039;Table&#039;, &#039;Tailoring Table&#039;, &#039;Tallow Candle&#039;, &#039;Tallow Lamp&#039;, &#039;Tallow Wall Lamp&#039;, &#039;Teachers Desk Item&#039;, &#039;Teachers Desk T1&#039;, &#039;Teachers Desk T2&#039;, &#039;Teachers Desk T3&#039;, &#039;Tiny Stockpile&#039;, &#039;Toilet&#039;, &#039;Toll&#039;, &#039;Tool Bench&#039;, &#039;Torch Stand&#039;, &#039;Towel Rack&#039;, &#039;Town Foundation Item&#039;, &#039;Trailer Truck&#039;, &#039;Transmission Pole&#039;, &#039;Treasury&#039;, &#039;Truck&#039;, &#039;Upholstered Chair&#039;, &#039;Upholstered Couch&#039;, &#039;Wainwright Table&#039;, &#039;Wall Candle&#039;, &#039;Washboard&#039;, &#039;Washing Machine&#039;, &#039;Waste Filter&#039;, &#039;Waterwheel&#039;, &#039;Wheelbarrow&#039;, &#039;Wind Turbine&#039;, &#039;Windmill&#039;, &#039;Wood Cart&#039;, &#039;Wood Shop Cart&#039;, &#039;Wood Sign&#039;, &#039;Wooden Barge Item&#039;, &#039;Wooden Ceiling Light&#039;, &#039;Wooden Elevator&#039;, &#039;Wooden Fabric Bed&#039;, &#039;Wooden Floor Lamp&#039;, &#039;Wooden Kitchen Lamp&#039;, &#039;Wooden Latrine&#039;, &#039;Wooden Podium&#039;, &#039;Wooden Straw Bed&#039;, &#039;Wooden Table Lamp&#039;, &#039;Workbench&#039;, &#039;Zoning Office&#039;, },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:EcoVersionString&amp;diff=8690</id>
		<title>Module:EcoVersionString</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:EcoVersionString&amp;diff=8690"/>
		<updated>2022-09-20T04:09:50Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: Undo revision 8689 by JordanRodriguez (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local VersionData = mw.loadData(&amp;quot;Module:EcoVersion&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
function p.main()&lt;br /&gt;
	assert(VersionData.eco, &amp;quot;Failed to load data from Module:EcoVersion!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	local ecoVersionString = VersionData.eco[&amp;quot;eco&amp;quot;][&amp;quot;ecoVersion&amp;quot;]&lt;br /&gt;
	&lt;br /&gt;
	if ecoVersionString then&lt;br /&gt;
		return ecoVersionString&lt;br /&gt;
	else&lt;br /&gt;
		return &amp;quot;&amp;lt;span style=\&amp;quot;color:red\&amp;quot;&amp;gt;ERROR: Failed to load Eco version from data file.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Module:EcoVersionString&amp;diff=8689</id>
		<title>Module:EcoVersionString</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Module:EcoVersionString&amp;diff=8689"/>
		<updated>2022-09-20T04:04:36Z</updated>

		<summary type="html">&lt;p&gt;JordanRodriguez: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {}&lt;br /&gt;
local VersionData = mw.loadData(&amp;quot;Module:EcoVersion&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
function p.main()&lt;br /&gt;
	assert(VersionData.eco, &amp;quot;Failed to load data from Module:EcoVersion!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	local ecoVersionString = VersionData.eco[&amp;quot;eco&amp;quot;][&amp;quot;ecoVersion&amp;quot;]&lt;br /&gt;
	&lt;br /&gt;
	if ecoVersionString then&lt;br /&gt;
		return ecoVersionString&lt;br /&gt;
	else&lt;br /&gt;
		return &amp;quot;&amp;lt;span style=\&amp;quot;color:red\&amp;quot;&amp;gt;ERROR: Failed to load Eco version from data file.&amp;lt;/span&amp;gt;&amp;quot;&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;br /&gt;
end&lt;/div&gt;</summary>
		<author><name>JordanRodriguez</name></author>
	</entry>
</feed>