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	<id>https://wiki.play.eco/en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deantwo</id>
	<title>Eco - English Wiki - User contributions [en]</title>
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	<updated>2026-06-04T01:03:54Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.play.eco/en/index.php?title=Server_on_Linux&amp;diff=4653</id>
		<title>Server on Linux</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_on_Linux&amp;diff=4653"/>
		<updated>2021-01-02T15:40:04Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Setting up firewalld on your server */ 2999-TCP is not used anymore. But I think 3000-TCP is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important Foreward ==&lt;br /&gt;
First, a disclaimer: [[Strange Loop Games]] does provide a Linux server build, but they do not offer official support for it at this time. It is provided as a convenience, not a product.&lt;br /&gt;
&lt;br /&gt;
If you run into trouble or have a question, you can make inquiries in the #server-help channel in the [https://discord.gg/eco Eco Discord], but keep in mind the information above.&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
=== Mono No More ===&lt;br /&gt;
Prior to version 9.0 of Eco, it was required that you run with a very old build (no later than 5.14) of the Mono development libraries, and use Mono to run the server. This is no longer the case.&lt;br /&gt;
=== .NET Core Libraries ===&lt;br /&gt;
Eco is now built with and is run leveraging [https://docs.microsoft.com/en-us/dotnet/core .NET Core], and runs as a native binary on Linux. You will have to [https://docs.microsoft.com/en-us/dotnet/core/install/linux install the .NET Core 3.1 libraries], repositories for which Microsoft makes available for several Linux distributions. Follow the directions on Microsoft&#039;s site for instructions for installing the libraries.&lt;br /&gt;
== Eco Dedicated Server files ==&lt;br /&gt;
There are two primary options for acquisition of the Eco dedicated server: getting it directly from Strange Loop Games, or through Valve Software&#039;s Steam platform.&lt;br /&gt;
=== Steam Command-Line Client ===&lt;br /&gt;
==== Getting SteamCMD ====&lt;br /&gt;
The ECO Dedicated Server is made available through Valve Software&#039;s [https://steampowered.com Steam] distribution system, and Valve provides a command-line tool called [https://developer.valvesoftware.com/wiki/SteamCMD SteamCMD] to facilitate command-line installation of products in various environments, including Linux. Follow the directions on the foregoing link to get the SteamCMD program installed and configured on your system. You will &#039;&#039;not&#039;&#039; need SteamCMD if you are acquiring the Eco Dedicated Server directly from Strange Loop Games. &lt;br /&gt;
==== Installing Eco with SteamCMD ====&lt;br /&gt;
Presuming for the same of simplicity that you wish to install the Eco Dedicated Server into an &amp;lt;tt&amp;gt;Eco&amp;lt;/tt&amp;gt; subdirectory of your home directory, a script such as the following will install and subsequently update the software for you:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;sh&amp;quot;&amp;gt;&lt;br /&gt;
#!/bin/bash&lt;br /&gt;
steamcmd  +login anonymous +force_install_dir ~/Eco +app_update 739590 -beta default validate +quit&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
=== SLG Direct Download ===&lt;br /&gt;
An archive of the current release of the Eco Dedicated Server as of this writing (Beta 9.1.6) can be found [https://s3-us-west-2.amazonaws.com/eco-releases/EcoServerLinux_v0.9.1.6-beta.zip here]. The following series of commands will download the archive, and set the Eco Dedicated Server up in an &amp;lt;tt&amp;gt;Eco&amp;lt;/tt&amp;gt; subdirectory of your home directory, and save a copy of the install archive into a &amp;lt;tt&amp;gt;dist&amp;lt;/tt&amp;gt; subdirectory of your home directory:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;sh&amp;quot;&amp;gt;&lt;br /&gt;
mkdir -p ~/Eco&lt;br /&gt;
cd ~/Eco&lt;br /&gt;
wget https://s3-us-west-2.amazonaws.com/eco-releases/EcoServerLinux_v0.9.1.9-beta.zip&lt;br /&gt;
unzip EcoServerLinux_v0.9.1.9-beta.zip&lt;br /&gt;
mkdir -p ~/dist&lt;br /&gt;
mv EcoServerLinux_v0.9.1.9-beta.zip ~/dist/&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
== Setting up the network ==&lt;br /&gt;
=== Setting up firewalld on your server ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;bash&amp;quot;&amp;gt;&lt;br /&gt;
firewall-cmd --zone=public --add-port=3000/tcp --permanent&lt;br /&gt;
firewall-cmd --zone=public --add-port=3000/udp --permanent&lt;br /&gt;
firewall-cmd --zone=public --add-port=3001/tcp --permanent&lt;br /&gt;
&lt;br /&gt;
systemctl restart firewalld&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Forwarding your router ports ===&lt;br /&gt;
To give other people access to your server you need to tell your router how to handle incoming request from certain ports that come from an external computer.&lt;br /&gt;
&lt;br /&gt;
On an Asus router you can find these settings under Wan -&amp;gt; Virtual Server / Port Forwarding. ( I censored my own setup to keep my server secure but this should give some idea). First of all you need to set a name (Service name). The next item is the port range, on my router I would write 3000:3001 to give it the right range. Next item is the local IP - this should be your server IP. Leave the local port blank.&lt;br /&gt;
&lt;br /&gt;
== Starting the Server ==&lt;br /&gt;
Because the Eco Dedicated Server is now a native Linux binary, starting it could not be easier. Again, presuming it is installed in an &amp;lt;tt&amp;gt;Eco&amp;lt;/tt&amp;gt; subdirectory of your home:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;shell&amp;quot;&amp;gt;&lt;br /&gt;
cd ~/Eco&lt;br /&gt;
./EcoServer&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
== Stopping the Server ==&lt;br /&gt;
To safely shut down the Eco server, send SIGINT or press Control+C with the &amp;lt;tt&amp;gt;EcoServer&amp;lt;/tt&amp;gt; process interactively to initiate a safe shutdown.&lt;br /&gt;
&lt;br /&gt;
Please not that this procedure doesn&#039;t work with Eco versions prior to 9.0.0-beta.&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Missing GDI library===&lt;br /&gt;
You may sometimes get a crash on an attempted initial startup with an error resembling the following:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;sh&amp;quot;&amp;gt;&lt;br /&gt;
Failed to load server, Exception was Exception: DllNotFoundException Message:Unable to load shared library &#039;libgdiplus&#039; or one of its dependencies.&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
The solution to this error state is to simply install the missing library. On a Debian-derived host this can be done with:&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;sh&amp;quot;&amp;gt;&lt;br /&gt;
sudo apt install libgdiplus&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=4652</id>
		<title>Setting Up a Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Setting_Up_a_Server&amp;diff=4652"/>
		<updated>2021-01-02T15:35:43Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Getting others to connect to your server */ Port 2999 is not used anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Eco]] servers are relatively easy to get running, and there are a couple of ways to set one up. &lt;br /&gt;
&lt;br /&gt;
If you own the game through Steam, you can get the server files and run the server through Steam. If you have a [[Strange Loop Games]] account, you can download the server files directly through [http://www.strangeloopgames.com/eco/ Eco&#039;s website]. &lt;br /&gt;
&lt;br /&gt;
There are many server hosting companies that offer to host for Eco servers if you don&#039;t want to or can&#039;t run an Eco server on your computer.&lt;br /&gt;
&lt;br /&gt;
== Server Through Steam ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
[[File:Server_Download_Location_Steam.jpg|Eco server download location in Steam.|thumb|600px]]&lt;br /&gt;
To run an Eco server through Steam, you must also own the game [http://store.steampowered.com/app/382310/Eco/ on Steam].&lt;br /&gt;
&lt;br /&gt;
First, download and install the server. To do this, go to Steam -&amp;gt; Library -&amp;gt; Tools. There should be an entry in there called &amp;quot;Eco Server&amp;quot;. Installing this will provide you with a copy of an Eco server that you can launch through Steam. The server is installed to: &amp;lt;pre&amp;gt;Steam\steamapps\common\Eco Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
The server can be launched like any other Steam game. It will show up in your recently played games if it has been run recently, or it can be launched through the Tools section of your Steam library.&lt;br /&gt;
&lt;br /&gt;
You are also able to navigate to the server&#039;s install location and launch EcoServer.exe manually.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Eco Servers installed through Steam will update automatically just like any other Steam game.&lt;br /&gt;
&lt;br /&gt;
To use other versions besides the current release, you can opt into &amp;quot;betas&amp;quot; like other Steam games. This can be done by viewing the server in your Steam Library -&amp;gt; Tools, right-clicking the server and selecting the properties, click the &amp;quot;Betas&amp;quot; tab, and selecting a different version from the drop-down.&lt;br /&gt;
&lt;br /&gt;
If the drop-down menu has no options available, leave the code blank in the box below the drop-down and click &amp;quot;Check Code&amp;quot;. You might need to close out of the properties window and re-open it to see the betas list after entering the blank code.&lt;br /&gt;
&lt;br /&gt;
Updating a Steam server will &#039;&#039;not&#039;&#039; wipe the world, but &#039;&#039;may&#039;&#039; wipe configurations. Make sure you back up your configuration files before updating.&lt;br /&gt;
&lt;br /&gt;
== Server Through SteamCMD ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
Another way to install the Eco Server is to download it through SteamCMD.&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/SteamCMD Steam WIKI article about steamCMD]&lt;br /&gt;
&lt;br /&gt;
Download steamCMD, unpack and launch it.&lt;br /&gt;
&lt;br /&gt;
=== Manually ===&lt;br /&gt;
Guide to downloading the server manually through SteamCMD:&lt;br /&gt;
Double Click the steamcmd.exe&lt;br /&gt;
Wait until it finishes updating and deploying SteamCMD&lt;br /&gt;
Once loaded login by typing in:&lt;br /&gt;
&amp;lt;pre&amp;gt;login anonymous&amp;lt;/pre&amp;gt;&lt;br /&gt;
Set the install directory by typing:&lt;br /&gt;
&amp;lt;pre&amp;gt;force_install_dir ./Eco_Server&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will install the server in a subdirectory within the SteamCMD directory called &amp;quot;Eco_Server&amp;quot;.&lt;br /&gt;
Finally to download the server itself type:&lt;br /&gt;
&amp;lt;pre&amp;gt;app_update 739590 validate&amp;lt;/pre&amp;gt;&lt;br /&gt;
This will download the server. Or when you want to update the server will start downloading the latest version overwriting all the files of the downloaded server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #e0ff66;&amp;quot;&amp;gt;(Please make sure you do not run your server from the same directory just in case you decide to use this method to update and forget to back up your data.)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== With a bat file ===&lt;br /&gt;
If you want to use a batch file (.bat) make a batch file and put one of the following codes into the file.&lt;br /&gt;
These commands assume the .bat file is located inside the SteamCMD directory or pointing towards it.&lt;br /&gt;
&lt;br /&gt;
Suggestion A:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Suggestion B:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
steamcmd.exe +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir &amp;quot;./Eco Server&amp;quot; +app_update 739590 validate +quit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These commands will automatically download the eco-server and place it in a folder named &amp;quot;Eco Server&amp;quot;. (Inside the SteamCMD folder).&lt;br /&gt;
Please copy the new folder and the server data in it to the location you want to host your server from.&lt;br /&gt;
&lt;br /&gt;
When needing to update that server just run the .bat file again and it will update the base game server files inside the SteamCMD then you can follow the other update instructions to update your game server.&lt;br /&gt;
&lt;br /&gt;
Do not run the downloaded server inside the SteamCMD folder itself. You want to keep that version as a backup and reference to an unedited server.&lt;br /&gt;
&lt;br /&gt;
== Server Without Steam  ==&lt;br /&gt;
=== Installing ===&lt;br /&gt;
&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
[[File:Server_Download_Location_SLG.jpg|Eco server download location on Strange Loop Games website.|thumb|600px]]&lt;br /&gt;
To run a server locally without Steam, you first need to grab the server files from [http://www.strangeloopgames.com/eco/ Strange Loop Game&#039;s website] under &amp;quot;Account&amp;quot;. This requires you to sign in to your SLG account and to have purchased Eco through that account or a linked Steam account. On the account page, there is a section that lists the current version of Eco and the current staging release with download links for both. Clicking on the &amp;quot;Server&amp;quot; link for the version you want will download a .zip file of the server.&lt;br /&gt;
&lt;br /&gt;
When the server is done downloading, move the .zip file to wherever you want to install the server. It is recommended to install the server into an empty folder. When you have the .zip file in the location where you want to install the server, unzip it using whichever compression program you prefer (common programs include WinRar, 7-zip, and WinZip).&lt;br /&gt;
&lt;br /&gt;
At this point, your install folder should have a handful of folders with various files and the EcoServer.exe. You are now able to run your server but to make the server publicly visible, you need to do [https://portforward.com/ port forwarding]. The process for port forwarding is different for different routers, and there are plenty of detailed tutorials on how to this process around the internet. The ports you need to open are 3000 UDP and 3001 TCP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT&#039;&#039;&#039; If you are installing a dedicated server on the same computer you have or will be running the client from, &#039;&#039;Network.eco&#039;&#039; will need to use 2 different ports other then 3000 and 3001. [&#039;&#039;Example = 4000 and 4001&#039;&#039;] Port Forward these two new ports.&lt;br /&gt;
&lt;br /&gt;
=== Running ===&lt;br /&gt;
To run the server, you just have to launch the EcoServer.exe file in the server&#039;s install.&lt;br /&gt;
&lt;br /&gt;
The first time the server is run it may take a while for the world to generate. This is normal. Some settings, such as the world&#039;s size, can make this a longer or shorter wait. The main server UI won&#039;t appear until the world is done generating and loading.&lt;br /&gt;
&lt;br /&gt;
=== Updating ===&lt;br /&gt;
Updating the server must be done manually. This will require you to go back to SLG&#039;s website and download the new version of the server files. You can replace the older version of the server files with the newer version&#039;s files. But if you want to keep the same world and the same configuration settings, you have to make sure not to overwrite those files (the Storage and Configs folders).&lt;br /&gt;
&lt;br /&gt;
It is a good idea to always back up your server files before updating. That way you can revert to the old version if the install gets messed up or if there is some issue with the new version.&lt;br /&gt;
&lt;br /&gt;
See [[Updating a Server]] for more details on updating your server manually.&lt;br /&gt;
&lt;br /&gt;
== Configuring ==&lt;br /&gt;
{{Main|Server Configuration}}&lt;br /&gt;
There are tons of options for configuring your server and your playing experience. You can edit these options by directly changing the files in the Configs folder of the server with any text editor. But doing the edits manually, you will need to restart the server to see the changes in-game. Most of these configurations can be changed from the server UI as well, and changes made in the UI don&#039;t require a restart from the server.&lt;br /&gt;
&lt;br /&gt;
If you are going to be playing on the same PC as the PC you are hosting the server from please change your ports to something else.&lt;br /&gt;
The recommended ports are:&lt;br /&gt;
&lt;br /&gt;
- Game Server Port: 4000 UDP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
- Web Server Port: 4001 TCP (or UDP/TCP)&lt;br /&gt;
&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on configuring your server.&lt;br /&gt;
&lt;br /&gt;
=== Configuration Notes ===&lt;br /&gt;
# Edits to WorldGenerator.eco require a server wipe to take effect.&lt;br /&gt;
# Whitelisting allows whitelisted players to ignore the requirement for a password but for whitelisting to work you must set a password.&lt;br /&gt;
# When changing the map size keep the map values divisible by 4 or risk severe issues.&lt;br /&gt;
# When changing map height and depth you will have to do the maths to keep issues away, it is not recommended.&lt;br /&gt;
# When setting up whitelists/admins you must use either an SLG id or Steam64 id, just writing the username does not work. Here is a link to find your steam64id: http://www.steam64.com&lt;br /&gt;
&lt;br /&gt;
=== Server Folder Breakdown ===&lt;br /&gt;
* &#039;&#039;&#039;Configs&#039;&#039;&#039; — Files in this folder contain the configurable settings for the server. You can edit any of the .eco files with a text editor but be careful doing so. Keep in mind none of your edits here will take effect unless you restart your game server (Turn it off and on again.)&lt;br /&gt;
* &#039;&#039;&#039;doc&#039;&#039;&#039; — Contains a single file with definitions for the webserver.&lt;br /&gt;
* &#039;&#039;&#039;Logs&#039;&#039;&#039; — This folder only appears if you&#039;ve installed a mod that has crashed. It contains mod crash logs.&lt;br /&gt;
* &#039;&#039;&#039;Dump&#039;&#039;&#039; — Contains crash dump files for when the server crashes.&lt;br /&gt;
* &#039;&#039;&#039;Mods&#039;&#039;&#039; — Contains server game data. This is also the folder where you should place any mods you&#039;ve made or downloaded.&lt;br /&gt;
* &#039;&#039;&#039;Storage&#039;&#039;&#039; — This folder contains a backups folder, a file named &amp;quot;Game.db&amp;quot; and a file named &amp;quot;Game.eco&amp;quot;. This is where your current game saves is. When wiping the server data/map this is where you will have to go.&lt;br /&gt;
* &#039;&#039;&#039;Web Client&#039;&#039;&#039; — The web server files are found here.&lt;br /&gt;
&lt;br /&gt;
=== Eco Server UI ===&lt;br /&gt;
&amp;lt;!-- image --&amp;gt;&lt;br /&gt;
[[File:Server_UI_0.7.0.4.jpg|Eco server configuration GUI|thumb|600px]]&lt;br /&gt;
The server UI provides access to a wide variety of configuration options. Changes made to config options in the UI will apply to the server without needing to restart the server. However, with any changes you make (such as adding an admin), you must click &amp;quot;&#039;&#039;&#039;File&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;Save&#039;&#039;&#039;&amp;quot; or else you will lose the changes upon reloading the server.&lt;br /&gt;
&lt;br /&gt;
If you are renting a server through a server hosting company, you most likely do not have access to the default server UI. These companies usually provide a custom UI or other options for easily editing the server&#039;s configs.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
See [[Chat Commands]] for a complete list of commands that are available to both admins and regular users in a default server.&lt;br /&gt;
&lt;br /&gt;
=== Server UI Notes ===&lt;br /&gt;
(Please do check the normal configuration notes too.)&lt;br /&gt;
&lt;br /&gt;
1. Changing world generator settings won&#039;t take effect until you wipe and regenerate the map. This includes map sizes.&lt;br /&gt;
&lt;br /&gt;
2. When making a change to your settings through the Server UI remember to click on file -&amp;gt; save to save the edit to the config files.&lt;br /&gt;
&lt;br /&gt;
== Connecting to your server ==&lt;br /&gt;
=== LAN ===&lt;br /&gt;
When first attempting to connect to your server, make sure it is running, then enter your game and visit the server browser.&lt;br /&gt;
&lt;br /&gt;
Your server should appear in the server list under &amp;quot;LAN&amp;quot;. If the server is public, you should be able to see it in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The latest server versions don&#039;t require you to forward your ports, but server versions before 0.7.4 require manual port forwarding. If you are using an older server version you will have to manually forward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Getting others to connect to your server ===&lt;br /&gt;
NOTE: Before giving others your IP please check that your server is visible with either of these websites:&lt;br /&gt;
* http://canyouseeme.org/&lt;br /&gt;
* https://www.yougetsignal.com/tools/open-ports/&lt;br /&gt;
&lt;br /&gt;
Default ports to check are: 3000-UDP and 3001-TCP (Unless you changed them in the config phase.)&lt;br /&gt;
 &lt;br /&gt;
Gameport needs UDP and web port needs TCP (Both can be used for each if you want).&amp;lt;br&amp;gt;&lt;br /&gt;
3000-TCP might be used when downloading mods from the server, but this is not totally confirmed.&lt;br /&gt;
&lt;br /&gt;
Navigate to https://www.whatismyip.com/ and grab your public IP.&lt;br /&gt;
&lt;br /&gt;
Now add the server&#039;s configured game port at the end. (Game Port not Web Port) It should look something like this: xxx.xx.xx.xx:3000&lt;br /&gt;
&lt;br /&gt;
For example: 290.94.93.89:3000&lt;br /&gt;
&lt;br /&gt;
Now that you have the server address. Give that to your friends and they should be able to connect if you&#039;ve set up the server correctly.&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
See [[Setting Up a Server (advanced)]] for more details on server troubleshooting.&lt;br /&gt;
&lt;br /&gt;
=== NAT and Network Settings ===&lt;br /&gt;
(NOTE: NAT Punchthrough has been added since version 0.7.4 of the server and NAT based settings have been removed)&lt;br /&gt;
&lt;br /&gt;
You can view the NAT settings for your server in the Network tab of the server UI. When the Network tab is clicked (tab, not the menu option at the top of the UI) it will show 3 tabs, Config, Display, and Graphs. The Display tab will show the status of NAT, and the Config tab will allow you to enable or disable auto-detection for NAT.&lt;br /&gt;
&lt;br /&gt;
The Network option in the top menu of the server UI has a button to refresh NAT. This will cause the server to recheck the NAT and can potentially solve some NAT issues.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Virus / Firewall ===&lt;br /&gt;
Some Anti-Virus solutions will block your server from talking and subsequently prevent players from seeing it online.&lt;br /&gt;
&lt;br /&gt;
Either allow the game ports to function through the Anti-Virus.&lt;br /&gt;
&lt;br /&gt;
When it comes to firewalls and NAT your router may not be working correctly with NAT or not have it at all so you may have to manually port forward your ports. On both your pc firewall and the router. See [[Setting Up a Server (advanced)]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== For Further Help ===&lt;br /&gt;
Join the [https://discord.gg/eco Discord Server] and visit the #server-help channel for support.&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4538</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4538"/>
		<updated>2020-11-21T09:50:10Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Network.eco */ Don&amp;#039;t know how I accidentally did that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt; (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; See [[#Set_playtime_table]].&lt;br /&gt;
*&amp;lt;code&amp;gt;DiscordAddress&amp;lt;/code&amp;gt; Invite link ID for a Discord server (the ID after the “discord.gg/”).&lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt; Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt; Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;ServerCategory&amp;lt;/code&amp;gt; See [[#Set_server_category]].&lt;br /&gt;
*&amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt; (default : Any) Internal server IP-address the server should bind to.&lt;br /&gt;
*&amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt; (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples &amp;lt;code&amp;gt;&amp;quot;10.1.1.1:3000/&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;gs2.play.eco:3000/&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt; (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of concurrent players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;UPnPEnabled&amp;lt;/code&amp;gt; (default : true) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4537</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4537"/>
		<updated>2020-11-20T21:51:22Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Network.eco */ Local and Internal confusion. What is this anyway?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt; (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; See [[#Set_playtime_table]].&lt;br /&gt;
*&amp;lt;code&amp;gt;DiscordAddress&amp;lt;/code&amp;gt; Invite link ID for a Discord server (the ID after the “discord.gg/”).&lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt; Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;ServerCategory&amp;lt;/code&amp;gt; See [[#Set_server_category]].&lt;br /&gt;
*&amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt; (default : Any) Internal server IP-address the server should bind to.&lt;br /&gt;
*&amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt; (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples &amp;lt;code&amp;gt;&amp;quot;10.1.1.1:3000/&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;gs2.play.eco:3000/&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt; (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of concurrent players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;UPnPEnabled&amp;lt;/code&amp;gt; (default : true) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4536</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4536"/>
		<updated>2020-11-20T21:42:09Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Network.eco */ Added missing options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt; (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; See [[#Set_playtime_table]].&lt;br /&gt;
*&amp;lt;code&amp;gt;DiscordAddress&amp;lt;/code&amp;gt; Invite link ID for a Discord server (the ID after the “discord.gg/”).&lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt; Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;ServerCategory&amp;lt;/code&amp;gt; See [[#Set_server_category]].&lt;br /&gt;
*&amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt; (default : Any) Local server IP-address the server should bind to.&lt;br /&gt;
*&amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt; (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples &amp;lt;code&amp;gt;&amp;quot;10.1.1.1:3000/&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;gs2.play.eco:3000/&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt; (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of concurrent players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;UPnPEnabled&amp;lt;/code&amp;gt; (default : true) &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4535</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=4535"/>
		<updated>2020-11-20T20:44:46Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Network.eco */ Added &amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt;. Clarified &amp;lt;code&amp;gt;MaxCinnections&amp;lt;/code&amp;gt;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt;  (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; &lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt;  Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt;  Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt;  (default : Any) Local server IP-address the server should bind to.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt;  (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt;  (default : ) Public IP-address and port number needed to reach the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of concurrent players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Wet_Tailings&amp;diff=4211</id>
		<title>Wet Tailings</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Wet_Tailings&amp;diff=4211"/>
		<updated>2020-09-27T11:17:37Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page. Copy of Tailings, maybe we should move all this onto Pollution instead?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Wet Tailings|carried=[[Shovel]]}}&lt;br /&gt;
&lt;br /&gt;
[[Wet Tailings]] are [[pollution]]-causing blocks that are created when smelting ores at a [[Bloomery]] and a [[Blast Furnace]].&lt;br /&gt;
&lt;br /&gt;
Stockpiles and other storage (including [[vehicles]]) containing Tailings will leak pollution into surrounding blocks. Only burying Tailings under a significant amount of material will stop them from polluting the surface ground.&lt;br /&gt;
&lt;br /&gt;
== Pollution Spread ==&lt;br /&gt;
&lt;br /&gt;
If Tailings are not stored correctly, they will pollute outward from their location. The pollution will spread in all directions and over time will increase the pollution level of the affected blocks. &lt;br /&gt;
&lt;br /&gt;
Once the Tailings are moved or mitigated by burying, polluted blocks which will take some time to recover back to normal.&lt;br /&gt;
&lt;br /&gt;
Tailing will continue to pollute at the same rate indefinitely, with no dropoff over time. There is no difference in the pollution emitted by Tailings stored in a stockpile and Tailings placed outside a stockpile.&lt;br /&gt;
&lt;br /&gt;
{{See|Pollution}}&lt;br /&gt;
&lt;br /&gt;
== Preventing Tailings Pollution ==&lt;br /&gt;
&lt;br /&gt;
There is no way to totally prevent pollution caused by tailings. The amount of pollution caused can however be mitigated by burying them underground.&lt;br /&gt;
&lt;br /&gt;
The Tailings must be buried under solid blocks (not rubble, such as [[Stone]], for example). [[Dirt]] is the most economical choice, but almost any block can be used. The hole you bury them in does not need to be lined with any specific block, and can even be open underground as long as there is material above the Tailings.&lt;br /&gt;
&lt;br /&gt;
Burial is the key to mitigating Tailings pollution. The deeper you bury the tailings, the less leakage occurs. By 25-30 blocks below the surface, pollution leakage is small.&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tailings pollute ~50% less for every 5 blocks down you bury them. As in at a depth of 5 a tailing will product 50% of its pollution; at a depth of 10 it will produce 25%; and at 15 it will produce 12.5%. Going on infinitely until it approaches zero pollution, but technically it will always release some amount of pollution.[https://discordapp.com/channels/254025510651297802/254025510651297802/583448585014738957]&lt;br /&gt;
&lt;br /&gt;
And it counts from the top block to the tailing itself. If you placed a single block 1000 meters in the air above a tailings block, it would effectively be buried at a depth of 1000 meters. That&#039;s partially why giant towers of tailings end up not polluting as much as you think they will - that and the height differences make pollution spread slower.[https://discordapp.com/channels/254025510651297802/254025510651297802/583449494905946147]&lt;br /&gt;
&lt;br /&gt;
=== Storing in vehicles ===&lt;br /&gt;
&lt;br /&gt;
While it is possible to store Tailings in vehicles, the Tailings will emit pollution as if they were not mitigated at all, even if the vehicles are buried. The Tailings must be taken out of the vehicle inventory and buried in Stockpiles or individually.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Wet Tailings}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blocks]]&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Objects causing pollution]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Iron_Concentrate&amp;diff=4210</id>
		<title>Iron Concentrate</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Iron_Concentrate&amp;diff=4210"/>
		<updated>2020-09-27T11:16:19Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Iron Concentrate|carried=[[Shovel]]}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Iron Concentrate}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blocks]]&lt;br /&gt;
[[Category: Objects]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Tailings&amp;diff=4209</id>
		<title>Tailings</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Tailings&amp;diff=4209"/>
		<updated>2020-09-27T11:15:05Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unnecessary tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Tailings|carried=[[Shovel]]}}&lt;br /&gt;
&lt;br /&gt;
[[Tailings]] are [[pollution]]-causing blocks that are created when smelting ores at a [[Bloomery]] and a [[Blast Furnace]].&lt;br /&gt;
&lt;br /&gt;
Stockpiles and other storage (including [[vehicles]]) containing Tailings will leak pollution into surrounding blocks. Only burying Tailings under a significant amount of material will stop them from polluting the surface ground.&lt;br /&gt;
&lt;br /&gt;
== Pollution Spread ==&lt;br /&gt;
&lt;br /&gt;
If Tailings are not stored correctly, they will pollute outward from their location. The pollution will spread in all directions and over time will increase the pollution level of the affected blocks. &lt;br /&gt;
&lt;br /&gt;
Once the Tailings are moved or mitigated by burying, polluted blocks which will take some time to recover back to normal.&lt;br /&gt;
&lt;br /&gt;
Tailing will continue to pollute at the same rate indefinitely, with no dropoff over time. There is no difference in the pollution emitted by Tailings stored in a stockpile and Tailings placed outside a stockpile.&lt;br /&gt;
&lt;br /&gt;
{{See|Pollution}}&lt;br /&gt;
&lt;br /&gt;
== Preventing Tailings Pollution ==&lt;br /&gt;
&lt;br /&gt;
There is no way to totally prevent pollution caused by tailings. The amount of pollution caused can however be mitigated by burying them underground.&lt;br /&gt;
&lt;br /&gt;
The Tailings must be buried under solid blocks (not rubble, such as [[Stone]], for example). [[Dirt]] is the most economical choice, but almost any block can be used. The hole you bury them in does not need to be lined with any specific block, and can even be open underground as long as there is material above the Tailings.&lt;br /&gt;
&lt;br /&gt;
Burial is the key to mitigating Tailings pollution. The deeper you bury the tailings, the less leakage occurs. By 25-30 blocks below the surface, pollution leakage is small.&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tailings pollute ~50% less for every 5 blocks down you bury them. As in at a depth of 5 a tailing will product 50% of its pollution; at a depth of 10 it will produce 25%; and at 15 it will produce 12.5%. Going on infinitely until it approaches zero pollution, but technically it will always release some amount of pollution.[https://discordapp.com/channels/254025510651297802/254025510651297802/583448585014738957]&lt;br /&gt;
&lt;br /&gt;
And it counts from the top block to the tailing itself. If you placed a single block 1000 meters in the air above a tailings block, it would effectively be buried at a depth of 1000 meters. That&#039;s partially why giant towers of tailings end up not polluting as much as you think they will - that and the height differences make pollution spread slower.[https://discordapp.com/channels/254025510651297802/254025510651297802/583449494905946147]&lt;br /&gt;
&lt;br /&gt;
=== Storing in vehicles ===&lt;br /&gt;
&lt;br /&gt;
While it is possible to store Tailings in vehicles, the Tailings will emit pollution as if they were not mitigated at all, even if the vehicles are buried. The Tailings must be taken out of the vehicle inventory and buried in Stockpiles or individually.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Tailings}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blocks]]&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Objects causing pollution]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Tailings&amp;diff=4208</id>
		<title>Tailings</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Tailings&amp;diff=4208"/>
		<updated>2020-09-27T11:12:45Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_Item|name=Tailings|carried=[[Shovel]]}}&lt;br /&gt;
{{imagesneeded}}&lt;br /&gt;
&lt;br /&gt;
{{Hatnote|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Tailings are getting changed in the v0.9.0.0 update.&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;}}&lt;br /&gt;
[[Tailings]] are [[pollution]]-causing blocks that are created when smelting ores at a [[Bloomery]] and a [[Blast Furnace]].&lt;br /&gt;
&lt;br /&gt;
Stockpiles and other storage (including [[vehicles]]) containing Tailings will leak pollution into surrounding blocks. Only burying Tailings under a significant amount of material will stop them from polluting the surface ground.&lt;br /&gt;
&lt;br /&gt;
== Pollution Spread ==&lt;br /&gt;
&lt;br /&gt;
If Tailings are not stored correctly, they will pollute outward from their location. The pollution will spread in all directions and over time will increase the pollution level of the affected blocks. &lt;br /&gt;
&lt;br /&gt;
Once the Tailings are moved or mitigated by burying, polluted blocks which will take some time to recover back to normal.&lt;br /&gt;
&lt;br /&gt;
Tailing will continue to pollute at the same rate indefinitely, with no dropoff over time. There is no difference in the pollution emitted by Tailings stored in a stockpile and Tailings placed outside a stockpile.&lt;br /&gt;
&lt;br /&gt;
{{See|Pollution}}&lt;br /&gt;
&lt;br /&gt;
== Preventing Tailings Pollution ==&lt;br /&gt;
&lt;br /&gt;
There is no way to totally prevent pollution caused by tailings. The amount of pollution caused can however be mitigated by burying them underground.&lt;br /&gt;
&lt;br /&gt;
The Tailings must be buried under solid blocks (not rubble, such as [[Stone]], for example). [[Dirt]] is the most economical choice, but almost any block can be used. The hole you bury them in does not need to be lined with any specific block, and can even be open underground as long as there is material above the Tailings.&lt;br /&gt;
&lt;br /&gt;
Burial is the key to mitigating Tailings pollution. The deeper you bury the tailings, the less leakage occurs. By 25-30 blocks below the surface, pollution leakage is small.&lt;br /&gt;
&lt;br /&gt;
=== Specifics ===&lt;br /&gt;
&lt;br /&gt;
Tailings pollute ~50% less for every 5 blocks down you bury them. As in at a depth of 5 a tailing will product 50% of its pollution; at a depth of 10 it will produce 25%; and at 15 it will produce 12.5%. Going on infinitely until it approaches zero pollution, but technically it will always release some amount of pollution.[https://discordapp.com/channels/254025510651297802/254025510651297802/583448585014738957]&lt;br /&gt;
&lt;br /&gt;
And it counts from the top block to the tailing itself. If you placed a single block 1000 meters in the air above a tailings block, it would effectively be buried at a depth of 1000 meters. That&#039;s partially why giant towers of tailings end up not polluting as much as you think they will - that and the height differences make pollution spread slower.[https://discordapp.com/channels/254025510651297802/254025510651297802/583449494905946147]&lt;br /&gt;
&lt;br /&gt;
=== Storing in vehicles ===&lt;br /&gt;
&lt;br /&gt;
While it is possible to store Tailings in vehicles, the Tailings will emit pollution as if they were not mitigated at all, even if the vehicles are buried. The Tailings must be taken out of the vehicle inventory and buried in Stockpiles or individually.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Tailings}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blocks]]&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Objects causing pollution]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Executive_Office&amp;diff=4081</id>
		<title>Executive Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Executive_Office&amp;diff=4081"/>
		<updated>2020-09-20T15:56:29Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Executive Office}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Executive Office]] is used by [[Elected_Title|elected title]]s to perform one-time executive actions in the [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Executive Office}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Executive Office}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:ExecutiveOffice_Placed.png|A placed [[Executive Office]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Board_Of_Elections&amp;diff=4080</id>
		<title>Board Of Elections</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Board_Of_Elections&amp;diff=4080"/>
		<updated>2020-09-20T15:54:27Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Board Of Elections]] is used to define how [[election]]s are conducted in the [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:BoardOfElections_Placed.png|A placed [[Board Of Elections]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Government_Office&amp;diff=4079</id>
		<title>Government Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Government_Office&amp;diff=4079"/>
		<updated>2020-09-20T15:53:28Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Fixed link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Government Office}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Government Office]] is used to define [[Elected_Title|elected title]]s for the [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Government Office}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Government Office}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:GovernmentOffice_Placed.png|A placed [[Government Office]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Government_Office&amp;diff=4078</id>
		<title>Government Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Government_Office&amp;diff=4078"/>
		<updated>2020-09-20T15:52:36Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Government Office}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Government Office]] is used to define [[Elected_Title|elected title]]s for the [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Law]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Government Office}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Government Office}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:GovernmentOffice_Placed.png|A placed [[Government Office]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Board_Of_Elections&amp;diff=4077</id>
		<title>Board Of Elections</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Board_Of_Elections&amp;diff=4077"/>
		<updated>2020-09-20T15:41:29Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Board Of Elections]] is used to define how [[election]]s are conducted in the [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Law]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Board Of Elections}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:BoardOfElections_Placed.png|A placed [[Board Of Elections]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Zoning_Office&amp;diff=4076</id>
		<title>Zoning Office</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Zoning_Office&amp;diff=4076"/>
		<updated>2020-09-20T15:39:39Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Zoning Office}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Zoning Office]] is used to define [[district]]s for use in [[law]]s.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Law]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Zoning Office}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Zoning Office}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:ZoningOffice_Placed.png|A placed [[Zoning Office]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Ballot_Box&amp;diff=4075</id>
		<title>Ballot Box</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Ballot_Box&amp;diff=4075"/>
		<updated>2020-09-20T15:36:25Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Ballot Box}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Ballot Box]] is used by citizens to apply for office or cast votes in [[election]]s.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Ballot Box}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Ballot Box}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:BallotBox_Placed.png|A placed [[Ballot Box]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Amendments&amp;diff=4074</id>
		<title>Amendments</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Amendments&amp;diff=4074"/>
		<updated>2020-09-20T15:33:35Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Amendments}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Amendments]] is used to change the [[constitution]] of a [[government]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Amendments}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Amendments}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Amendments_Placed.png|A placed [[Amendments]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Court&amp;diff=4073</id>
		<title>Court</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Court&amp;diff=4073"/>
		<updated>2020-09-20T15:30:23Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Court}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Court]] allows the drafting of [[law]]s. Each court can have up to 3 separate laws, but each law can have as many sections as desired.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Law]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Court}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Court}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Court_Placed.png|A placed [[Court]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Census_Bureau&amp;diff=4072</id>
		<title>Census Bureau</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Census_Bureau&amp;diff=4072"/>
		<updated>2020-09-20T15:25:53Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Census Bureau}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Census Bureau]] is used to define [[demographic]]s for use in [[law]]s.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Law]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Census Bureau}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Census Bureau}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:CensusBureau_Placed.png|A placed [[Census Bureau]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Capitol&amp;diff=4071</id>
		<title>Capitol</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Capitol&amp;diff=4071"/>
		<updated>2020-09-20T15:00:13Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Capitol}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Capitol]] is used to start a [[government]] or overthrow a current one. The capitol is also used to craft other government objects, such as the [[Court]] or [[Census Bureau]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Capitol}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Capitol}}&lt;br /&gt;
{{GetRecipes|table=Capitol}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Capitol_Placed.png|A placed [[Capitol]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Capitol&amp;diff=4070</id>
		<title>Capitol</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Capitol&amp;diff=4070"/>
		<updated>2020-09-20T14:46:49Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Capitol}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
The [[Capitol]] is used to start a [[government]] or overthrow a current one. The capitol is also used to craft other government objects, such as the [[court]] or [[office]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For more information, see the [[Government]] page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IN-GAME DESCRIPTION: Do not add a header or quotation marks. --&amp;gt;&lt;br /&gt;
{{Description|item=Capitol}}&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
{{GetRecipes|item=Capitol}}&lt;br /&gt;
{{GetRecipes|table=Capitol}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;File:Capitol_Placed.png|A placed [[Capitol]].&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category: Government]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Management&amp;diff=2835</id>
		<title>Server Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Management&amp;diff=2835"/>
		<updated>2020-08-04T05:19:32Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Added a note about UseExactSpawnLocation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Servers don&#039;t normally need too much over sight from owners or admins, but some times issues can arise because of bugs or troublesome players. Here are a few tips on how to do a few basic management things.&lt;br /&gt;
&lt;br /&gt;
The #server-talk and #technical-help channels on the [http://discord.gg/eco official Eco Discord server] are good places to ask for help.&lt;br /&gt;
&lt;br /&gt;
==Promote a Player to Admin==&lt;br /&gt;
To make a player an admin on the server, you have to add the player&#039;s SLGID and/or Steam64ID to the `Users.eco` file&#039;s admin list.&lt;br /&gt;
&lt;br /&gt;
==Ban a Player==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changing Spawn Point==&lt;br /&gt;
Provided you have access to the [[Server UI]], you don&#039;t need to fiddle with the [[Server_Configuration|config files]] to set spawn. While the [[Chat_Commands#Admin_Commands|&amp;lt;code&amp;gt;/setspawn&amp;lt;/code&amp;gt; admin command]] will update the spawn point to your current location (and will show up in WorldGenerator.eco in the Server UI), it requires you to click on &#039;&#039;&#039;File -&amp;gt; Save&#039;&#039;&#039; in the Server UI for it to persist across reboots.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;v8.?&#039;&#039;&#039; semi-random spawn points were implemented. It will try to place new players in areas with wild plants so they can forage for food. To disable this you need to set the &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; option in User setting to &amp;lt;code&amp;gt;true&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Delete a Player==&lt;br /&gt;
You &#039;&#039;&#039;cannot&#039;&#039;&#039; delete a player&#039;s profile from the server.&lt;br /&gt;
&lt;br /&gt;
This was only possible in older versions of the game, but as of v0.8.0.0 it is no longer possible to delete a player profile without corrupting the world beyond repair.&lt;br /&gt;
&lt;br /&gt;
==Proper Shutdown==&lt;br /&gt;
The server software will automatically save the world and shutdown the server when it is closed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Management&amp;diff=2834</id>
		<title>Server Management</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Management&amp;diff=2834"/>
		<updated>2020-08-04T05:11:21Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Minor fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Servers don&#039;t normally need too much over sight from owners or admins, but some times issues can arise because of bugs or troublesome players. Here are a few tips on how to do a few basic management things.&lt;br /&gt;
&lt;br /&gt;
The #server-talk and #official-support channels on the [http://discord.gg/eco official Eco Discord server] are good places to ask for help.&lt;br /&gt;
&lt;br /&gt;
==Promote a Player to Admin==&lt;br /&gt;
To make a player an admin on the server, you have to add the player&#039;s SLGID and/or Steam64ID to the `Users.eco` file&#039;s admin list.&lt;br /&gt;
&lt;br /&gt;
==Ban a Player==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Changing Spawn Point==&lt;br /&gt;
Provided you have access to the [[Server UI]], you don&#039;t need to fiddle with the [[Server_Configuration|config files]] to set spawn. While the [[Chat_Commands#Admin_Commands|&amp;lt;code&amp;gt;/setspawn&amp;lt;/code&amp;gt; admin command]] will update the spawn point to your current location (and will show up in WorldGenerator.eco in the Server UI), it requires you to click on &#039;&#039;&#039;File -&amp;gt; Save&#039;&#039;&#039; in the Server UI for it to persist across reboots.&lt;br /&gt;
&lt;br /&gt;
==Delete a Player==&lt;br /&gt;
You &#039;&#039;&#039;cannot&#039;&#039;&#039; delete a player&#039;s profile from the server.&lt;br /&gt;
&lt;br /&gt;
This was only possible in older versions of the game, but as of v0.8.0.0 it is no longer possible to delete a player profile without corrupting the world beyond repair.&lt;br /&gt;
&lt;br /&gt;
==Proper Shutdown==&lt;br /&gt;
The server software will automatically save the world and shutdown the server when it is closed.&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;br /&gt;
[[Category: Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=System_Requirements&amp;diff=2833</id>
		<title>System Requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=System_Requirements&amp;diff=2833"/>
		<updated>2020-08-04T05:10:17Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The system requirements for [[Eco]] are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please note: These specs are not final and may change. The game is not fully optimized and may still be unplayable or unstable on certain systems.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Client specs are intended for connecting to a server that is not on your computer. Players running the game on a locally hosted server (this includes single player) will need to meet both the client and server requirements.&lt;br /&gt;
&lt;br /&gt;
==Client Requirements== &lt;br /&gt;
The Eco client is supported on &#039;&#039;&#039;Windows&#039;&#039;&#039;, &#039;&#039;&#039;Mac&#039;&#039;&#039;, and &#039;&#039;&#039;Linux&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Minimum===&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 2 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA Geforce GT 440 or AMD Radeon HD 5850 or Intel HD Graphics 4000 with 512 MB&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Network:&#039;&#039;&#039; Broadband Internet connection&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 2 GB available space&lt;br /&gt;
* &#039;&#039;&#039;Sound Card:&#039;&#039;&#039; DirectX®-compatible&lt;br /&gt;
&lt;br /&gt;
===Recommended===&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i5-2300 or AMD Phenom II X4&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4 GB RAM&lt;br /&gt;
* &#039;&#039;&#039;Graphics:&#039;&#039;&#039; NVIDIA Geforce GT 570 or AMD Radeon HD 7750 with 1 GB VRAM or better&lt;br /&gt;
* &#039;&#039;&#039;DirectX:&#039;&#039;&#039; Version 11&lt;br /&gt;
* &#039;&#039;&#039;Network:&#039;&#039;&#039; Broadband Internet connection&lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 2 GB available space&lt;br /&gt;
* &#039;&#039;&#039;Sound Card:&#039;&#039;&#039; DirectX®-compatible&lt;br /&gt;
&lt;br /&gt;
==Server Requirements==&lt;br /&gt;
&lt;br /&gt;
The Eco [[server]] is only supported on &#039;&#039;&#039;Windows&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements will vary depending on the desired [[world]] size. These requirements support the default world size of 72x72&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; Intel Core i5 or AMD equivalent. The more CPU cores the better. &lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 4GB of ram &lt;br /&gt;
* &#039;&#039;&#039;Storage:&#039;&#039;&#039; 1GB HDD space&lt;br /&gt;
* &#039;&#039;&#039;Software:&#039;&#039;&#039; Microsoft .NET 4.6.2 or newer. (Updated automatically on Windows 10)&lt;br /&gt;
&lt;br /&gt;
[[de:System Requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Client]]&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2832</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2832"/>
		<updated>2020-08-04T05:09:39Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Text Markup ==&lt;br /&gt;
&lt;br /&gt;
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bold&#039;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;italic&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;italic&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;color&amp;lt;/span&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF0000&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;color=red&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF000050&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (50% transparency. Last two digits are for opacity, 00-99)&lt;br /&gt;
* &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Line break (creates a new text line)&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;align=left&amp;gt;Alignment&amp;lt;/align&amp;gt;&amp;lt;/code&amp;gt; — (can align &amp;quot;center&amp;quot;, &amp;quot;left&amp;quot;, or &amp;quot;right&amp;quot;. Center is default)&lt;br /&gt;
&lt;br /&gt;
Icons can also be shown in chat using the item ID. The following example would display the icon for [[Stone]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;ecoicon item=&#039;StoneItem&#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
{{Outdated|0.7.5.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #80fff4;&amp;quot;&amp;gt;NOTICE: This page is in the process of being templated. The chat commands listed below may not accurately reflect the new commands in Eco v0.7.5. Contact wiki editors on the Eco discord for more information.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chat Commands|Chat commands]] can be activated through the chat log by pressing &amp;quot;enter&amp;quot; (using default key layout).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/help&#039;&#039;&#039; to see all chat commands available to you in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &amp;quot;[ ]&amp;quot; indicates a parameter is required. &amp;quot;( )&amp;quot; indicates a parameter is optional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;200&amp;quot; | Player Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/allaccounts ||Display all bank accounts in the game. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/angry ||Angry. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/authlevel ||Displays your authorization level ||  ||  ||Returns &amp;quot;User&amp;quot;, &amp;quot;Admin&amp;quot;, or &amp;quot;Developer&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/frown ||Frown. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/grin ||Grin. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/help ||Displays all the commands avaliable ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/listadmins ||Displays a list of all administrators. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/mark (waypointname) ||Drops a waypoint at the current position.  Accepts an optional text string for the waypoint. ||/mark&amp;lt;br&amp;gt;/mark Test Waypoint ||Creates unnamed waypoint&amp;lt;br&amp;gt;Creates waypoint called &amp;quot;Test Waypoint&amp;quot; ||Waypoint can be removed by clicking on it when viewing it in the world and clicking &amp;quot;Remove&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/players ||Returns a list of online players ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/sealevel ||Displays the current sea level and how much it has risen. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/smile ||Smile. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/testroom ||Check the current surroundings to see if it&#039;s a room, and if not explain why not. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/thirdperson ||Toggles Third Person Camera ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/titlelist ||Lists all existing titles and info about them. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuck ||Attempts to unstick your avatar ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuckvehicle ||Attempts to unstick your vehicle ||  ||  || Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6.&lt;br /&gt;
|-&lt;br /&gt;
|/useractivity ||Displays a list of users and when they last logged in. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whoami ||Shows your user ID ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/yawn ||Yawn ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin Commands ===&lt;br /&gt;
&lt;br /&gt;
If you wish to use admin or developer commands, you must be added as an admin on the server (User-&amp;gt;Config-&amp;gt;Admins in Windows GUI).&lt;br /&gt;
&lt;br /&gt;
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the [[Server_Configuration|server config]] file.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Admin Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Command !! style=&amp;quot;width:25%&amp;quot; | Description !! style=&amp;quot;width:15%&amp;quot; | Usage !! style=&amp;quot;width:15%&amp;quot; | Result !! style=&amp;quot;width:25%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|/addtodeed||Adds you to the permissions on the deed||/addtodeed||You now have [[auth]] on the [[deed]] you are standing on||Use &amp;lt;code&amp;gt;/removefromdeed&amp;lt;/code&amp;gt; to undo it&lt;br /&gt;
|-&lt;br /&gt;
|/admin [player]||Adds a user as an Admin||/admin Ecko||Gives Ecko admin rights on the server||&lt;br /&gt;
|-&lt;br /&gt;
|/allblocks||Spawns all blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allconstructed||Spawns all player constructable blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allplants||Spawns all plant blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allskills ||Unlocks all skills|| || ||The player will receive property claim flags too.&lt;br /&gt;
|-&lt;br /&gt;
|/allterrain ||Spawns all diggable blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allworldobjects ||Spawns all world objects|| || ||Spawns from the player&#039;s current position in a single line heading East.&lt;br /&gt;
|-&lt;br /&gt;
|/atm||Add atmosphere || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ban [player],(reason)||Bans a user||/ban Ecko&amp;lt;br&amp;gt;/ban Ecko,Breaking the rules.||Bans Ecko from the server.&amp;lt;br&amp;gt;Bans Ecko with the reason: &amp;quot;Breaking the rules.&amp;quot;||Kicks the player if they are online when they are banned.&lt;br /&gt;
|-&lt;br /&gt;
|/bhop||Toggles bunny hopping || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/buildtechtree||Builds every worldobject in an appropriate building and fills it with fuel|| || ||Takes a while to spawn.&lt;br /&gt;
|-&lt;br /&gt;
|/bunnytime|| || || ||Spawns 100 Hares&lt;br /&gt;
|-&lt;br /&gt;
|/chattest||Spam a bunch of stuff to chat|| || ||USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted.&lt;br /&gt;
|-&lt;br /&gt;
|/claimrect || Claims plots in a given rect centered on the user. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearlaws ||Removes all active laws || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearrubble (radius) ||Clears rubble around the player. ||/clearrubble&amp;lt;br&amp;gt;/clearrubble 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|/day||Set and lock the server time to noon|| || ||You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48.&lt;br /&gt;
|-&lt;br /&gt;
|/deletecontract [id] || Deletes contacts by id.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroyedatmosphere || Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroymeteor ||Destroys the meteor in orbit.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/digest || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dump||Removes all items from your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpcarried||Removes only the items you are carrying in the carry slot.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpselected||Removes only the currently selected item in your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/durability (#)||Set the durability of the item you are holding||/durability&amp;lt;br&amp;gt;/durability 500||Sets the item&#039;s durability to 1.&amp;lt;br&amp;gt;Sets the item&#039;s durability to 500.||Can be set over the item&#039;s usual maximum durability. Causes the durability bar to extend past it&#039;s usual max limit.&lt;br /&gt;
|-&lt;br /&gt;
|/eat||Max your calories|| || ||Does not affect nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|/fastforward (1/0) || Turns the fast forward effect on or off. || /fastforward 1&amp;lt;br&amp;gt;/fastforward 0 || Starts fast forward.&amp;lt;br&amp;gt;Stops fast forward. || To enable sleeping in beds, you have to edit the [[Server_Configuration|server config]].&lt;br /&gt;
|-&lt;br /&gt;
|/fly||Toggles fly mode|| || ||Shift to move faster, can move through objects / ground.&lt;br /&gt;
|-&lt;br /&gt;
|/give [itemname],(amount)||Give yourself an item||/give Lumber&amp;lt;br&amp;gt;/give Lumber,10||Gives the player 1 lumber.&amp;lt;br&amp;gt;Gives the player 10 lumber.||Will not give the player anything that they couldn&#039;t hold normally. Won&#039;t exceed the player&#039;s carrying weight.&lt;br /&gt;
|-&lt;br /&gt;
|/giveskillpoints [player],(amount)||Give skillpoints to another player||/giveskillpoints Ecko&amp;lt;br&amp;gt;/giveskillpoints Ecko,100||Gives Ecko 10 skill points.&amp;lt;br&amp;gt;Gives Ecko 100 skill points.&amp;quot;||&lt;br /&gt;
|-&lt;br /&gt;
|/kick [player],(reason)||Kicks a user||/kick Ecko&amp;lt;br&amp;gt;/kick Ecko,Breaking the rules||Kicks Ecko from the server.&amp;lt;br&amp;gt;Kicks Ecko with reason: &amp;quot;Breaking the rules.&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/leader (player)||Set the leader||/leader&amp;lt;br&amp;gt;/leader Ecko||Elects the commanding player as leader.&amp;lt;br&amp;gt;Elects Ecko as leader.||The player will be awarded with the same items and powers as if they were elected normally.&lt;br /&gt;
|-&lt;br /&gt;
|/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)]||Level the terrain||/level&amp;lt;br&amp;gt;/level 50,50||Spawns an 11x11 plot of grass.&amp;lt;br&amp;gt;Spawns a 50x50 plot of grass.||Any terrain spawned will reach to the center of the world from whatever height the command was called.&lt;br /&gt;
|-&lt;br /&gt;
|/levelup || Learns and levels up a skill and all its prerequisites. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/massinteract||Uses your currently selected tool on surrounding blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorfall||Begin the meteor impact sequence|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorhitworldlayers||Triggers world layers to act as if they were hit by a meteor|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorimpact||Make the meteor strike instantly|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorrain [count],[timeBetween],[radius]||Makes meteorites rain down the sky||/meteorrain&amp;lt;br&amp;gt;/meteorrain 20,3,10||Spawn only 1 meteorite&amp;lt;br&amp;gt;Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius||&lt;br /&gt;
|-&lt;br /&gt;
|/move [x],[y],[z]||Moves you to position x, y, z; where xyz are integers.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/noah (count)|| ||/noah&amp;lt;br&amp;gt;/noah 5||Spawns 1 of every animal.&amp;lt;br&amp;gt;Spawns 5 of every animal.||&lt;br /&gt;
|-&lt;br /&gt;
|/noskills||Resets all skills to zero|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/oneshot||Kills nearest animal|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/openserverui||Opens the server UI|| || ||Only works if the server is running in same directory as the client (e.g. single-player).&lt;br /&gt;
|-&lt;br /&gt;
|/ownall||Claim all property|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ownnone (player)||Revoke your property||/ownnone&amp;lt;br&amp;gt;/ownnone Ecko||Revokes all of your property.&amp;lt;br&amp;gt;Gives all of your property to Ecko||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/passlaws||Pass all pending laws|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteair ||Creates AIR POLLUTION MACHINES OF DOOM|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteco2 ||Creates x PPM of air pollution|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteworld ||Rains tailings from the heavens to ruin the world|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/poorbunnies||Kills all animals|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/record||Toggles record mode|| || ||Prevents animals from running from the player. Enables recording mode.&lt;br /&gt;
|-&lt;br /&gt;
|/regenlayer || Regenerates a world layer, restoring it to the state it would be in if the world were newly generated|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/removeadmin [player]||Removes a user as an Admin||/removeadmin Ecko||Takes away Ecko&#039;s admin status||&lt;br /&gt;
|-&lt;br /&gt;
|/removefromdeed||Removes you from the permissions on the deed||/removefromdeed||You no longer have [[auth]] on the [[deed]] you are standing on||Opposite of &amp;lt;code&amp;gt;/addtodeed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/repairallrooms||Reinitialize all rooms that have broken and don&#039;t contribute to the housing score.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/repopulate||Regenerates eco population|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setpowercost||Reduces power consumption of all existing objects within a given radius to passed value (defaults zero).|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputation [player],(reputation)||A command to set the user&#039;s reputation||/setreputation Ecko&amp;lt;br&amp;gt;/setreputation Ecko,10||Sets Ecko&#039;s reputation to 0.&amp;lt;br&amp;gt;Sets Ecko&#039;s reputation to 10.||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputationrelative [target player],[source player],(reputation)||Set the user&#039;s reputation relative to another|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setspawn||Changes the spawn location you your current location|| || ||The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the [[Server_Configuration|server config]] file.&lt;br /&gt;
|-&lt;br /&gt;
|/shuffle (x),(y)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/skillpoints (amount)||Give yourself skill points||/skillpoints&amp;lt;br&amp;gt;/skillpoints 50||Gives the commanding player 10,000 skill points.&amp;lt;br&amp;gt;Gives the commanding player 50 skill points.||&lt;br /&gt;
|-&lt;br /&gt;
|/skillrate (rate)||Displays or sets the current skill rate multiplier||/skillrate&amp;lt;br&amp;gt;/skillrate 2||Displays the current skill rate.&amp;lt;br&amp;gt;Chnages the current skill rate to 2.||Announces changed skill rate to everyone on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnanimal (species),(count)||Spawns a number of animals||/spawnanimal&amp;lt;br&amp;gt;/spawnanimal Wolf&amp;lt;br&amp;gt;/spawnanimal Elk,10||Spawn a Hare.&amp;lt;br&amp;gt;Spawns a Wolf.&amp;lt;br&amp;gt;Spawns 10 Elk.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed || Spawns a bed in a house and puts you to sleep. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))||Spawns a building|| /spawnbuilding 4,10,5,10,1,1&lt;br /&gt;
| Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows &lt;br /&gt;
|For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]]. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrafting || Creates a craft setup where output from one thing is input to another. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrater ||Create a crater at the current position|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawneconomy||Attempts to build an economy|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnfullstockpile||Generate a full stockpile|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnlasers||Spawns the end-game lasers and power supplies, and drops thier power needs.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnmeteor||Spawns a meteor into orbit, regardless of current disaster settings.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnplant (species),(count)||Spawns a plant or plants in a row with increasing ages||/spawnplant&amp;lt;br&amp;gt;/spawnplant Tomato&amp;lt;br&amp;gt;/spawnplant Beet,10||Spawns a Birch tree.&amp;lt;br&amp;gt;Spawns a Tomato plant.&amp;lt;br&amp;gt;Spawns 10 Beet plants.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnroad (length), (width), (road type)||Spawns a road|| || ||Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete.  will spawn up hill ramps, does not spawn downhill, only single block drop.&lt;br /&gt;
|-&lt;br /&gt;
|/spawntech (tech level 1-4)|| Spawns 4 buildings and road&lt;br /&gt;
| /spawntech 1&lt;br /&gt;
| Spawns a road and four log buildings with crafting stations ([[Workbench]], [[Research Table]], [[Wainwright Table]] and [[Carpentry Table]]) in them. Also gives all players 200 Skill Points.&lt;br /&gt;
|Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel&lt;br /&gt;
|-&lt;br /&gt;
|/spawnvillage [building type(0-5)],[quantity]||Spawns a village|| /spawnvillage 2,3&lt;br /&gt;
|spawns 3 lumber buildings ||For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]].&lt;br /&gt;
|-&lt;br /&gt;
|/steamsale (amount)||Give every player an amount of money||/steamsale&amp;lt;br&amp;gt;/steamsale 40||Gives each player 1000.&amp;lt;br&amp;gt;Gives each player 40.||Gives each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/targetowner (player)||Change owner of current target||/targetowner&amp;lt;br&amp;gt;/targetowner Deantwo||Changes ownership of target vehicle to you.&amp;lt;br&amp;gt;Change ownership of the target vehicle to &#039;&#039;Deantwo&#039;&#039;.||change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|/tax (amount)||Tax all players an amount of money||/tax&amp;lt;br&amp;gt;/tax 40||Taxes all players for 1000.&amp;lt;br&amp;gt;Taxes all players for 40.||Taxes each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/teleport (x),(y),(z)||Teleport to an xyz coordinate|| || ||Acts just like /move. The y parameter has no effect.&lt;br /&gt;
|-&lt;br /&gt;
|/teleportplayer [player]||Teleport to a player||/teleportplayer Ecko||Teleports you to Ecko.||&lt;br /&gt;
|-&lt;br /&gt;
|/testcontracts||Creates a contract board and creates a LOT of random contracts.|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/trample||Tramples the surrounding ground|| || ||USE WITH CAUTION. May cover entire world.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaim||Unclaim the plot you&#039;re standing on|| || ||Does not return property claim flags.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaimabandoned [number] || Unclaims land plots owned by players that havent logged in for a given number of days. || /unclaimabandoned 1 || Unclaims all land plots owned by players who last logged in 24 hours ago or more. || Use /useractivity to check how long users have been absent.&lt;br /&gt;
|-&lt;br /&gt;
|/vomit||Empties your stomach|| ||&#039;&#039;&#039;Note:&#039;&#039;&#039; Only emptying calories (7.2.5)||&lt;br /&gt;
|-&lt;br /&gt;
|/warnuser [player],(message)||Sends a warning to a player||/warn Ecko&amp;lt;br&amp;gt;/warn Ecko,Don&#039;t do that!||Sends a warning to Ecko.&amp;lt;br&amp;gt;Sends Ecko a warning with the message: &amp;quot;Don&#039;t do that!&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/whitelist [player]||Adds a user to the whitelist.||/whitelist Ecko||Adds Ecko to the whitelist.||&lt;br /&gt;
|-&lt;br /&gt;
|/whois [player]||Shows the user ID of the requested user.||/whois Ecko||Displays Ecko&#039;s user ID||This displays the proper ID to use for admin list, blacklist, and whitelist&lt;br /&gt;
|-&lt;br /&gt;
|/work (calories)||Spends calories||/work&amp;lt;br&amp;gt;/work 200||Spends all of your calories.&amp;lt;br&amp;gt;Spends 200 calories.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Developer Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/dummy||Spawns a dummy avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/exceptional ||Throws an exception, very useful|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/getpathtoitem ||Gets the resources needed to craft something|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/iodide||Set radiation dose to 0|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/irradiate||Max out player radiation dose|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/lastplayeronearth||Kills all spawned dummys|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/listunobtainableitems ||Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/metime||Spawns a clone of your avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/resettutorial ||Resets the tutorial, including record of given items (which menu option does not do)|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed||Spawns a bed in a house and puts you to sleep.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnspecies || Spawns a given species near the player, defaulting to a cedar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttarget||Teleports otherPlayer to an xyz coordinate|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttargetplayer||Teleports player A to player B|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/toggle [uiName]||Toggles the show state of a UI, by UI prefab name|| || ||&lt;br /&gt;
|}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eco_DevUserCommands_0.7.5.1.png|Beta v7.5.1 Developer and User commands&lt;br /&gt;
File:Eco_AdminCommands_0.7.5.1.png|Beta v7.5.1 Admin commands&lt;br /&gt;
File:Commands_User_0.8.2.8.png|Beta v8.2.8 User commands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Chat Commands]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Server management]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Research&amp;diff=2830</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Research&amp;diff=2830"/>
		<updated>2020-08-04T05:01:50Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Research]] in [[Eco]] is the method through which players unlock new specializations.&lt;br /&gt;
&lt;br /&gt;
Research is done by crafting skill books, which may require large amounts of resources. Once a skill book is crafted, it can be used to create skill scrolls, which can then be distributed to anyone on the server. &lt;br /&gt;
&lt;br /&gt;
All research is done at the [[Research Table]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{IconFrame|file=SkillBook.png|text=&amp;lt;h2&amp;gt;Skill Books&amp;lt;/h2&amp;gt;}}&lt;br /&gt;
A research recipe will result in a skill book, and right-clicking the book will spawn a skill scroll. There is no limit to the amount of skill scrolls that can be gained from a single book.&lt;br /&gt;
&lt;br /&gt;
{{IconFrame|file=SkillScroll.png|text=&amp;lt;h2&amp;gt;Skill Scrolls&amp;lt;/h2&amp;gt;}}&lt;br /&gt;
Right-clicking on the scroll will grant the player the corresponding specialization. It will also add 5 [[Land Claim Papers]] to the player&#039;s inventory.&lt;br /&gt;
&lt;br /&gt;
The stack limit for skill scrolls is 100.&lt;br /&gt;
&lt;br /&gt;
{{IconFrame|file=ResearchTable_Icon.png|link=Research_Table|text=&amp;lt;h2&amp;gt;[[Research Table]]&amp;lt;/h2&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The Research Table is currently the only [[:Category:Crafting Stations|crafting station]] for research. It is crafted at the [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
To function, the research table must be placed in a [[room]] with at least 25 volume and 18&amp;amp;nbsp;[[tier 1]]&amp;amp;nbsp;blocks.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Research Table}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;br /&gt;
&lt;br /&gt;
[[de:Forschung]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Agriculture&amp;diff=2829</id>
		<title>Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Agriculture&amp;diff=2829"/>
		<updated>2020-08-04T05:01:10Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
&amp;lt;!-- SUMMARY: Do not add a header. i.e. &amp;quot;== Summary ==&amp;quot; --&amp;gt;&lt;br /&gt;
[[Agriculture]] is the cultivation of plants on tilled land. Growing crops with high yields is a balancing act of maintaining the proper soil conditions (Temperature, Nutrients, and [[Soil Moisture]]). &lt;br /&gt;
&lt;br /&gt;
== Getting Started with Agriculture ==&lt;br /&gt;
&lt;br /&gt;
The two essential tools for farming are the [[Soil Sampler]] and the [[Hoe]]. While the Hoe can be crafted from the start at the [[Workbench]], the Soil Sampler needs to be built at a [[Farmers Table]] after learning the corresponding [[Farming Skill Book|Farming Skill]]. &lt;br /&gt;
&lt;br /&gt;
Until this skill is learned, you can look at the map to see where certain crops will grow well by clicking on the right arrow, going to the bottom of the list, and finding things like &amp;quot;beanscropyieldpotential&amp;quot;. Yield potential is an indication of % match in the soil conditions for each specific plant. Planting crops in high yield potential areas will successfully produce and have higher total yield per plot. This will give you a good start until you are able to make the [[Soil Sampler]].&lt;br /&gt;
&lt;br /&gt;
After planting new crops or changing the soil condition in any other manner, it will take a few minutes for the [[Soil Sampler]] to show the updated statistics.&lt;br /&gt;
&lt;br /&gt;
== Choosing where to plant ==&lt;br /&gt;
&lt;br /&gt;
Before you begin planting, learn a little bit more about which plants grow well where. For this, you can use the [[Soil Sampler]] on already existing Plants to check their needs or refer to the map&#039;s crop yield potentials.&lt;br /&gt;
&lt;br /&gt;
There are two main factors to consider when deciding where to plant your crops: &#039;&#039;&#039;Temperature&#039;&#039;&#039; and &#039;&#039;&#039;Moisture&#039;&#039;&#039;. Both variables must match your crop&#039;s requirements as closely as possible in order for your farm to be successful. Depending on how close the given values are to the plant&#039;s requirements, the Display of the Soil Sampler will tell you if these values are above or below the Minimum / Optimal / Maximum value for this specific plant.&lt;br /&gt;
&lt;br /&gt;
Nutrients also play a role in determining how plants grow, but these can be supplemented with fertilizers. Nutrients are not fully implemented in the 0.7.4 simulation.&lt;br /&gt;
&lt;br /&gt;
The moisture, temperature, and nutrients of a given block of land are determined by the 5x5 plot that it resides in. These 5x5 plots are identical to the plots used for determining property claims. Because of this, a [[Land Claim Stake]] is a great tool to visualize farming plots, in addition to their importance in protecting your farm.&lt;br /&gt;
&lt;br /&gt;
If the plant&#039;s needs are met, the growth time and survival rate of your crops is greatly increased.&lt;br /&gt;
&lt;br /&gt;
== Seeds ==&lt;br /&gt;
Seeds can be obtained in different ways, depending on the Plant.&lt;br /&gt;
&lt;br /&gt;
Most plants will grant you a small amount of seeds when harvesting. Alternatively the [[Farmers Table]] offers a number of recipes to extract seeds from the harvested plants.&lt;br /&gt;
&lt;br /&gt;
As for Trees, those Seeds must be acquired by using an [[Axe]] on the tree debris created when the branches and the trunk hit the ground. The debris will give you wood pulp and from time to time seeds - the type of seed will vary depending on the tree. Currently there are 9 types of trees in the game: birch, cedar, ceiba, fir, joshua, oak, palm, redwood, spruce.&lt;br /&gt;
&lt;br /&gt;
Not all Plants grant Seeds as some of them act as seeds themselves, such as [[Camas Bulb]], [[Beans]], and [[Rice]].&lt;br /&gt;
&lt;br /&gt;
== Understanding soil statistics ==&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
&lt;br /&gt;
Temperature seems to be influenced mainly by elevation in 0.7.4&lt;br /&gt;
&lt;br /&gt;
=== Moisture ===&lt;br /&gt;
&lt;br /&gt;
Moisture is affected by two factors: Rainfall and Water Spread&lt;br /&gt;
&lt;br /&gt;
This could be manipulated by the player with the use of [[Aqueduct|aqueducts]] to move water sources closer or further from the land plot. It will, however, take quite some time until the moisture level changes.&lt;br /&gt;
&lt;br /&gt;
Soil moisture can also be lowered by creating &amp;quot;raised beds&amp;quot;, elevating multiple spots on a plot with appropriate temperature by adding blocks atop the existing terrain progressively. To not alter the elevation significantly (consequently temperature), the player should add blocks a single layer deep, but over the area of the plot until soil moisture content is lowered to the desired range for crop growth. Player can expect to see somewhere around 15% decrease by raising half the area.&lt;br /&gt;
&lt;br /&gt;
=== Nutrients and overcrowding ===&lt;br /&gt;
&lt;br /&gt;
There are three nutrients: Nitrogen (N), Phosphorus (P) and Potassium (K). &lt;br /&gt;
&lt;br /&gt;
Care must be taken to prevent over-[[Fertilizers|fertilizing]] as high nutrient levels can have a negative impact on the growth and yield rates. Ideal nutrient levels vary for each crop, using a [[Soil Sampler|soil sampler]] in locations of high wild growth will give an indication of suitable levels. Nutrient levels will also drop as crops deplete them through normal growth.&lt;br /&gt;
&lt;br /&gt;
Using the [[Soil Sampler|soil sampler]] to check nutrient levels on a plot of land does not show the levels for that single block. It will display the levels for a 5x5 plot of blocks, in which each block contributes 4% of it&#039;s actual value to the displayed values for the plot.&lt;br /&gt;
&lt;br /&gt;
This also means that every plant inside this 5x5 plot counts into the checked farming area (including [[Grass]], bushes and [[trees]]) for the simulation, which can lead to overcrowding even though the player planted only a single seed. Plants have a lower tolerance for crowding the less optimal the soil conditions; this can result in crowded crops from fewer plants than on a 100% optimal plot of land. Overcrowding will hurt survivability; if you plant 5 crops and they are &amp;quot;very over-crowded&amp;quot;, 2 or 3 may die before maturing to harvest.&lt;br /&gt;
&lt;br /&gt;
Changes in the environment take time to update. On standard settings, using [[fertilizers]] will not show different nutrient values when checked with the soil sampler for ~10 minutes. In certain cases if a plot has not updated in some time an update can be &amp;quot;forced&amp;quot; by a player altering an adjacent plot (e.g. by adding, subtracting, or building upon it, even if removed shortly after). Though devs have indicated asynchronous updates to plots will likely change in a future update.&lt;br /&gt;
&lt;br /&gt;
== Crop temperature and moisture preferences ==&lt;br /&gt;
Version 0.8.1.3 crop statistic &#039;&#039;&#039;&amp;lt;big&amp;gt;(Under Construction)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; |Leveling &amp;amp; Rewards&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Plant&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Temperature&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Rainfall&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Pollution&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |CO2 Consumption/Day&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Base Level Time&lt;br /&gt;
to Maturity&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Plantable Seeds&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Consumption per plant**&lt;br /&gt;
!need**&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Optimal&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Optimal&lt;br /&gt;
!&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ni***&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ph***&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Po***&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |total soil moisture**&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minimal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Maximal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Minimal&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Maximal &lt;br /&gt;
!Tolerance&lt;br /&gt;
!can&#039;t handle&lt;br /&gt;
|-&lt;br /&gt;
|[[Agave]]&lt;br /&gt;
|0.7&lt;br /&gt;
|0.75&lt;br /&gt;
|0.85&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|25%&lt;br /&gt;
|35%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Agave Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Arctic Willow]]&lt;br /&gt;
|0.1&lt;br /&gt;
|0.12&lt;br /&gt;
|0.28&lt;br /&gt;
|0.3&lt;br /&gt;
|20%&lt;br /&gt;
|36%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Arctic Willow Seed]]&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Barrel Cactus]]&lt;br /&gt;
|0.7&lt;br /&gt;
|0.8&lt;br /&gt;
|0.9&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|38%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Barrel Cactus Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Beans]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|55%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|self&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Beet]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.5&lt;br /&gt;
|0.55&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|32%&lt;br /&gt;
|35%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|[[Beet Seed]]&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|0.4%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Birch]]&lt;br /&gt;
|0.18&lt;br /&gt;
|0.21&lt;br /&gt;
|0.52&lt;br /&gt;
|0.6&lt;br /&gt;
|45%&lt;br /&gt;
|48%&lt;br /&gt;
|58%&lt;br /&gt;
|61%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|96h&lt;br /&gt;
|[[Birch Seed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bolete Mushroom]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|[[Bolete Mushroom Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Bunchgrass]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|40%&lt;br /&gt;
|45%&lt;br /&gt;
|60%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|9,6h&lt;br /&gt;
|[[Bunchgrass Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Camas Bulb|Camas]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.6&lt;br /&gt;
|0.7&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|self&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.4%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Cookeina Mushroom]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|[[Cookeina Mushroom Spore]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|[[Cedar|Cedar Tree]]&lt;br /&gt;
|0.3&lt;br /&gt;
|0.49&lt;br /&gt;
|0.78&lt;br /&gt;
|0.82&lt;br /&gt;
|45%&lt;br /&gt;
|48%&lt;br /&gt;
|58%&lt;br /&gt;
|61%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|96h&lt;br /&gt;
|[[Cedar Seed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Ceiba|Ceiba Tree]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|100%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|144h&lt;br /&gt;
|[[Ceiba Seed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Corn]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.35&lt;br /&gt;
|0.38&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|32%&lt;br /&gt;
|35%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|[[Corn Seed]]&lt;br /&gt;
|0.4%&lt;br /&gt;
|0.4%&lt;br /&gt;
|0.1%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Creosote Bush Seed|Creosote Bush]]&lt;br /&gt;
|0.7&lt;br /&gt;
|0.75&lt;br /&gt;
|0.85&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|25%&lt;br /&gt;
|35%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Creosote Bush Seed]]&lt;br /&gt;
|0.5%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Crimini Mushrooms]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Crimini Mushroom Spores|Crimini Mushroom Spore]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Deer Lichen&lt;br /&gt;
|0.1&lt;br /&gt;
|0.11&lt;br /&gt;
|0.23&lt;br /&gt;
|0.31&lt;br /&gt;
|0%&lt;br /&gt;
|5%&lt;br /&gt;
|58%&lt;br /&gt;
|62%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Desert Moss&lt;br /&gt;
|0.7&lt;br /&gt;
|0.85&lt;br /&gt;
|0.95&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|20%&lt;br /&gt;
|25%&lt;br /&gt;
|35%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.15%&lt;br /&gt;
|0.4%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Dwarf Willow&lt;br /&gt;
|0.1&lt;br /&gt;
|0.11&lt;br /&gt;
|0.19&lt;br /&gt;
|0.2&lt;br /&gt;
|10%&lt;br /&gt;
|24%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Dwarf Willow Seed]]&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fern]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.45&lt;br /&gt;
|0.55&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|55%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Fern Spore]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.4%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Filmy Fern&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|Filmy Fern Spore&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fir|Fir Tree]]&lt;br /&gt;
|0.19&lt;br /&gt;
|0.23&lt;br /&gt;
|0.35&lt;br /&gt;
|0.4&lt;br /&gt;
|23%&lt;br /&gt;
|45%&lt;br /&gt;
|55%&lt;br /&gt;
|61%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|96h&lt;br /&gt;
|[[Fir Seed]]*&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|[[Fireweed Shoots]]&lt;br /&gt;
|0.2&lt;br /&gt;
|0.24&lt;br /&gt;
|0.28&lt;br /&gt;
|0.3&lt;br /&gt;
|20%&lt;br /&gt;
|44%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Fireweed Seed]]&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|0.2%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Heliconia&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Heliconia Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass]]&lt;br /&gt;
|0.48&lt;br /&gt;
|0.52&lt;br /&gt;
|0.78&lt;br /&gt;
|0.82&lt;br /&gt;
|28%&lt;br /&gt;
|32%&lt;br /&gt;
|48%&lt;br /&gt;
|52%&lt;br /&gt;
|10%&lt;br /&gt;
|100%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|12h&lt;br /&gt;
|&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|[[Huckleberries]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.42&lt;br /&gt;
|0.55&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000008ppm&lt;br /&gt;
|19.2h*&lt;br /&gt;
|[[Huckleberry Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.15%&lt;br /&gt;
|0.2%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Joshua Tree&lt;br /&gt;
|0.65&lt;br /&gt;
|0.7&lt;br /&gt;
|0.78&lt;br /&gt;
|0.81&lt;br /&gt;
|19%&lt;br /&gt;
|23%&lt;br /&gt;
|30%&lt;br /&gt;
|36%&lt;br /&gt;
|10%&lt;br /&gt;
|100%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|144h&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelp]]&lt;br /&gt;
|0.38&lt;br /&gt;
|0.5&lt;br /&gt;
|0.9&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|90%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0&lt;br /&gt;
|24h&lt;br /&gt;
|[[Kelp Seed]]*&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.05%&lt;br /&gt;
|0.05%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|King Fern&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|King Fern Spore&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Lattice Mushroom]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Lattice Mushroom Spore]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Lupine&lt;br /&gt;
|0.2&lt;br /&gt;
|0.24&lt;br /&gt;
|0.28&lt;br /&gt;
|0.3&lt;br /&gt;
|20%&lt;br /&gt;
|44%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Lupine Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Oak|Oak Tree]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.45&lt;br /&gt;
|0.76&lt;br /&gt;
|0.8&lt;br /&gt;
|40%&lt;br /&gt;
|43%&lt;br /&gt;
|47%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.0025ppm&lt;br /&gt;
|144h&lt;br /&gt;
|[[Acorn]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Ocean Spray&lt;br /&gt;
|0.4&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|55%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Ocean Spray Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Growth Redwood|Old Growth Redwood Tree]]&lt;br /&gt;
|0.18&lt;br /&gt;
|0.22&lt;br /&gt;
|0.48&lt;br /&gt;
|0.52&lt;br /&gt;
|39%&lt;br /&gt;
|42%&lt;br /&gt;
|48%&lt;br /&gt;
|51%&lt;br /&gt;
|10%&lt;br /&gt;
|60%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|24h&lt;br /&gt;
|n/a&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|70%&lt;br /&gt;
|-&lt;br /&gt;
|Orchid&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Orchid Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Palm&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|100%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|96h&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
|[[Papaya]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h*&lt;br /&gt;
|[[Papaya Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Pear Moss&lt;br /&gt;
|0.12&lt;br /&gt;
|0.17&lt;br /&gt;
|0.28&lt;br /&gt;
|0.3&lt;br /&gt;
|20%&lt;br /&gt;
|44%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pineapple]]&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Pineapple Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Prickly Pear Fruit|Prickly Pear]]&lt;br /&gt;
|0.7&lt;br /&gt;
|0.72&lt;br /&gt;
|0.85&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|25%&lt;br /&gt;
|35%&lt;br /&gt;
|35%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|16.8h*&lt;br /&gt;
|[[Prickly Pear Seed]]&lt;br /&gt;
|0.5%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.3%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumpkin]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.35&lt;br /&gt;
|0.38&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|32%&lt;br /&gt;
|35%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Pumpkin Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Redwood|Redwood Tree]]&lt;br /&gt;
|0.18&lt;br /&gt;
|0.22&lt;br /&gt;
|0.48&lt;br /&gt;
|0.52&lt;br /&gt;
|39%&lt;br /&gt;
|42%&lt;br /&gt;
|48%&lt;br /&gt;
|51%&lt;br /&gt;
|10%&lt;br /&gt;
|60%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|120h&lt;br /&gt;
|[[Redwood Seed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|70%&lt;br /&gt;
|-&lt;br /&gt;
|[[Rice]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.35&lt;br /&gt;
|0.38&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|32%&lt;br /&gt;
|35%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|self&lt;br /&gt;
|0.1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Saguaro Cactus]]&lt;br /&gt;
|0.7&lt;br /&gt;
|0.8&lt;br /&gt;
|0.9&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|38%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.0015ppm&lt;br /&gt;
|72h&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Salal]]&lt;br /&gt;
|0.19&lt;br /&gt;
|0.22&lt;br /&gt;
|0.78&lt;br /&gt;
|0.81&lt;br /&gt;
|48%&lt;br /&gt;
|52%&lt;br /&gt;
|58%&lt;br /&gt;
|62%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0&lt;br /&gt;
|24h&lt;br /&gt;
|none*&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Saxifrage&lt;br /&gt;
|0.15&lt;br /&gt;
|0.18&lt;br /&gt;
|0.28&lt;br /&gt;
|0.3&lt;br /&gt;
|20%&lt;br /&gt;
|44%&lt;br /&gt;
|48%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|19.2h&lt;br /&gt;
|[[Saxifrage Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Spruce|Spruce Tree]]&lt;br /&gt;
|0.19&lt;br /&gt;
|0.23&lt;br /&gt;
|0.35&lt;br /&gt;
|0.4&lt;br /&gt;
|23%&lt;br /&gt;
|45%&lt;br /&gt;
|55%&lt;br /&gt;
|61%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.002ppm&lt;br /&gt;
|96h&lt;br /&gt;
|[[Spruce Seed]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
|Switchgrass&lt;br /&gt;
|0.38&lt;br /&gt;
|0.42&lt;br /&gt;
|0.62&lt;br /&gt;
|0.62&lt;br /&gt;
|28%&lt;br /&gt;
|32%&lt;br /&gt;
|48%&lt;br /&gt;
|52%&lt;br /&gt;
|10%&lt;br /&gt;
|100%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|12h&lt;br /&gt;
|&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|0.01%&lt;br /&gt;
|2%&lt;br /&gt;
|-&lt;br /&gt;
|Taro&lt;br /&gt;
|0.6&lt;br /&gt;
|0.65&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|70%&lt;br /&gt;
|75%&lt;br /&gt;
|95%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|14.4h&lt;br /&gt;
|[[Taro Seed]]&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.02%&lt;br /&gt;
|0.04%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomato]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.7&lt;br /&gt;
|0.75&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|42%&lt;br /&gt;
|45%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0&lt;br /&gt;
|19.2h*&lt;br /&gt;
|[[Tomato Seed]]&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.2%&lt;br /&gt;
|0.2%&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Trillium&lt;br /&gt;
|0.4&lt;br /&gt;
|0.42&lt;br /&gt;
|0.55&lt;br /&gt;
|0.8&lt;br /&gt;
|45%&lt;br /&gt;
|48%&lt;br /&gt;
|53%&lt;br /&gt;
|65%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Trillium Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterweed]]&lt;br /&gt;
|0.38&lt;br /&gt;
|0.5&lt;br /&gt;
|0.9&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|10%&lt;br /&gt;
|90%&lt;br /&gt;
|100%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0&lt;br /&gt;
|24h&lt;br /&gt;
|[[Waterweed Seed]]*&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|1%&lt;br /&gt;
|-&lt;br /&gt;
|[[Wheat]]&lt;br /&gt;
|0.4&lt;br /&gt;
|0.55&lt;br /&gt;
|0.58&lt;br /&gt;
|0.8&lt;br /&gt;
|30%&lt;br /&gt;
|32%&lt;br /&gt;
|35%&lt;br /&gt;
|50%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.00001ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[Wheat Seed]]&lt;br /&gt;
|0.3%&lt;br /&gt;
|0.1%&lt;br /&gt;
|0.1%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|White Bursage&lt;br /&gt;
|0.65&lt;br /&gt;
|0.7&lt;br /&gt;
|0.8&lt;br /&gt;
|0.82&lt;br /&gt;
|19%&lt;br /&gt;
|23%&lt;br /&gt;
|32%&lt;br /&gt;
|38%&lt;br /&gt;
|10%&lt;br /&gt;
|70%&lt;br /&gt;
|0.000005ppm&lt;br /&gt;
|16.8h&lt;br /&gt;
|[[White Bursage Seed]]&lt;br /&gt;
|&lt;br /&gt;
|0.2%&lt;br /&gt;
|&lt;br /&gt;
|5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;plant regrows in half time after harvest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;numbers might not have a effect&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt;yield is lower when the nutrience are below 20time the consumption and you get bonus when they are above 300times the consumtion and the match is over 90%(there might be more to get the bonus)&lt;br /&gt;
&lt;br /&gt;
[[File:Temperature and moisture graph.png|left|thumb|539x539px|(This is Outdated)  This graph shows the temperature and moisture requirements of the edible plants. The soild color rectangle shows the optimium for that plant and the larger translucent rectangle of the same color shows the min/max range for that plant.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;br /&gt;
[[Category: Guide Pages]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Laws&amp;diff=2827</id>
		<title>Laws</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Laws&amp;diff=2827"/>
		<updated>2020-08-04T04:57:50Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{contentneeded}}&lt;br /&gt;
&lt;br /&gt;
[[File:Government.jpg|right|500px]]&lt;br /&gt;
&lt;br /&gt;
As the level of technology available to players increases, the capability for affecting the environment increases. To ensure players use this power positively, players must propose, discuss, and vote on laws. Passed laws will affect everyone. &lt;br /&gt;
&lt;br /&gt;
Currently, it is impossible to break a law, but [[Strange Loop Games]] has plans to implement a criminal justice system, making it so if you break a law you&#039;ll get a fine, be sent to jail for a period of time or be executed (perma-ban). &lt;br /&gt;
&lt;br /&gt;
== Law examples ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Law Examples}}&lt;br /&gt;
&lt;br /&gt;
== Using evidence to argue for laws ==&lt;br /&gt;
&lt;br /&gt;
There is no guidebook to how to sustainably use the resources of the ecosystem, players must understand it by looking at the actual data themselves, and convince their fellow players of what they believe. As players have different specialities in the game, their incentives will be influenced heavily by their livelihood, just as in the real world (a lumberjack player may be less inclined to halt deforestation than the general population because their livelihood depends on it). &lt;br /&gt;
&lt;br /&gt;
Thus, even though players are working together towards a common goal, their individual incentives and desires will guide their decisions in a conflicting way, and navigating those through laws and scientific evidence to achieve success and avoid ruin is the core experience we plan to provide with Eco.&lt;br /&gt;
&lt;br /&gt;
[[File:law.png]]&lt;br /&gt;
&lt;br /&gt;
The ecosystem data is visible to players in the [[Web Interface]]. Players can gather full data on the ecosystem simulation in-game, allowing them to analyze what’s happening in the world and how the ecosystem works. This data can be used to construct arguments for laws, backing up the player-run government with hard scientific data.&lt;br /&gt;
&lt;br /&gt;
== Proposing a law ==&lt;br /&gt;
&lt;br /&gt;
On most servers depending on how the players are running things, anyone will be able to propose a new law for other players to vote on. This can be done by clicking on the laws icon in the bottom right panel of the Heads-Up-Display or pressing the default shortcut &amp;quot;L&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will prompt the government/laws windows displaying the current leader and active/proposed laws.&lt;br /&gt;
&lt;br /&gt;
At the bottom of this page (You may have to scroll down.), you will find the &amp;quot;propose law&amp;quot; button that will open the server&#039;s [[Web Interface]] on the proposal a law page.&lt;br /&gt;
&lt;br /&gt;
== Composing a new law ==&lt;br /&gt;
&lt;br /&gt;
=== Clauses ===&lt;br /&gt;
The law system has two types of clauses. The main one a player will be using is the &amp;quot;Prevent Action&amp;quot; clause. The other one is &amp;quot;On Law Passed&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Prevent Action ====&lt;br /&gt;
The Prevent Action category is used to do most of the laws in order to prevent players doing things. It can range from preventing the harvesting of wheat to setting who can and can not vote.&lt;br /&gt;
&lt;br /&gt;
==== On Law Passed ====&lt;br /&gt;
The on law passed category is used to repeal other laws or define the districts.&lt;br /&gt;
&lt;br /&gt;
===== Repeal =====&lt;br /&gt;
The repeal function allow players to repeal an existing law in case a law is no longer useful or required.&lt;br /&gt;
&lt;br /&gt;
===== Redefine District =====&lt;br /&gt;
The Redefine District function allows players to define [[district]]s on the world map. These transcend claimed properties and allow for location-specific laws. Like banning the chopping of a tree within a specific district. Or preventing players from building inside the district.&lt;br /&gt;
&lt;br /&gt;
===== Define Demographic =====&lt;br /&gt;
The Define Demographic function allows players to define a [[demographic]], which is logical definition of a dynamic group of players. For example a demographic could be; all players with level 2 in Logging. They can be used to make laws simpler or more dynamic.&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
Example laws for protecting the planet, economy, trees, roads, and resources:&lt;br /&gt;
{{#ev:youtube|ALn3c4iF1cc}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;br /&gt;
&lt;br /&gt;
[[de:Gesetze]]]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Government&amp;diff=2826</id>
		<title>Government</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Government&amp;diff=2826"/>
		<updated>2020-08-04T04:57:12Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Contentneeded}}&lt;br /&gt;
&lt;br /&gt;
Eco world [[government]] determines the allocation of taxes and distribution of tax revenue. Only the leader of a world has the power.&lt;br /&gt;
&lt;br /&gt;
== Elections ==&lt;br /&gt;
&lt;br /&gt;
Players can call an election and nominate themselves for world leader at any time through the [[Laws]] menu. Players can write a short &amp;quot;speech&amp;quot; to go along with their candidacy that will be broadcast to all server players.&lt;br /&gt;
&lt;br /&gt;
Once an election is called, players on the server have 24 hours to vote for the candidates or add themselves as nominees.&lt;br /&gt;
&lt;br /&gt;
Voting is done in the [[Web Interface]] using a preferential voting system. Players may rank their candidates by order of preference.&lt;br /&gt;
&lt;br /&gt;
== World Leader ==&lt;br /&gt;
&lt;br /&gt;
After 24 hours, a player is elected leader based on the voting results.&lt;br /&gt;
&lt;br /&gt;
The world leader has the power to set the [[World Objective]] and to set tax rates at the [[Treasury]].&lt;br /&gt;
&lt;br /&gt;
== Treasury &amp;amp; Taxes ==&lt;br /&gt;
There are currently 4 types of taxes, all of which are deposited directly into the Treasury bank account:&lt;br /&gt;
&lt;br /&gt;
* Sales Tax&lt;br /&gt;
* Crafting Fee Tax&lt;br /&gt;
* Contract Tax&lt;br /&gt;
* Direct Transfer Tax&lt;br /&gt;
&lt;br /&gt;
== Other Types of Government ==&lt;br /&gt;
&lt;br /&gt;
By altering [[Laws]], a variety of forms of government can be formed. This is done by altering or restricting which selected demographic can vote on laws. For example if you remove the rights of citizens to vote and only allow a newly created [[demographic]] to be able to vote you have effectively created an [https://en.wikipedia.org/wiki/Oligarchy Oligarchy]. Or if you only allow yourself to vote, you have effectively changed the type of government to an [https://en.wikipedia.org/wiki/Autocracy Autocracy]. &lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;br /&gt;
&lt;br /&gt;
[[de:Regierung]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Pollution&amp;diff=2825</id>
		<title>Pollution</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Pollution&amp;diff=2825"/>
		<updated>2020-08-04T04:54:07Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Pollution]] in [[Eco]] is caused by either [[Pollution#Ground_pollution|Ground Pollution]] or [[Pollution#Air_pollution|Air Pollution]] (CO²).&lt;br /&gt;
&lt;br /&gt;
Plants and trees will not grow in polluted areas, but some plants are more resistant to pollution than others.&lt;br /&gt;
&lt;br /&gt;
The sources of pollution and the spread of the pollution can be inspected on the [[Map]] using layers.&lt;br /&gt;
&lt;br /&gt;
== Types of pollution ==&lt;br /&gt;
=== Ground pollution ===&lt;br /&gt;
Ground pollution includes water and spreads using the rules of hydrology, and &amp;quot;seeps&amp;quot; into nearby blocks. &lt;br /&gt;
&lt;br /&gt;
Ground pollution is caused by:&lt;br /&gt;
*[[Tailings]] - A byproduct from Smelting.&lt;br /&gt;
*[[Garbage]] - Created when a player throws items on the ground.&lt;br /&gt;
*[[Sewage]] - A byproduct from Smelting at a [[Blast Furnace]]. It can be transported through [[Pipe|Pipes]].&lt;br /&gt;
&lt;br /&gt;
==== Ground Pollution Example ====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tailings_PollutionSpread.jpg|An example of Tailings Spread.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Air pollution ===&lt;br /&gt;
Air pollution spreads through the air, and has the same effects on the fauna and flora as ground pollution, but is quick to dissipate if given time. &lt;br /&gt;
&lt;br /&gt;
Air pollution is caused by:&lt;br /&gt;
*[[Smog]] - Smog is caused by the burning of fuels at [[Crafting#Crafting Tables|Crafting Tables]], or by the use of [[Vehicles]]. It can be transported through [[Pipe|Pipes]].&lt;br /&gt;
&lt;br /&gt;
Prolonged air pollution can lead to sea level rising, which is devastating and is permanent.&lt;br /&gt;
&lt;br /&gt;
==== Air Pollution Example ====&lt;br /&gt;
Air Pollution Spread is very aggressive. This is with a [[Blast Furnace]] and [[Cement Kiln]] venting to the same exhaust [[Pipe]] operating for about 45 mins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:exhaustpointexample.png|A [[Blast Furnace]] creating smog while in use&lt;br /&gt;
File:airpollutionsourceexample.png|An example of an air pollution source location visualized with the minimap&lt;br /&gt;
File:airpollutionspreadexample.png|An example of air pollution spread at the location, visualized with the minimap&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
See also list [[:Category: Objects causing pollution]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Beta 8.0.0, Introduced Plumbing to ECO allowing the transfer of Water and Sewage through Pipes.&lt;br /&gt;
*Beta 7.2.x, Introduced Pipes to transport Smog.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Specialties&amp;diff=2824</id>
		<title>Specialties</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Specialties&amp;diff=2824"/>
		<updated>2020-08-04T04:53:28Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Specialties are categories of [[skills]] in Eco that are discovered using [[research]].&lt;br /&gt;
&lt;br /&gt;
Players may learn specialties - and gain access to the specialty&#039;s skill tree - by spending [[skill points]].&lt;br /&gt;
&lt;br /&gt;
With each specialty learned, the cost of learning the next specialty increases exponentially. Skill costs increase from 0, 0, 5, 15, 50, 100, 300, 500 at the default multiplayer rate.&lt;br /&gt;
&lt;br /&gt;
In the game skills window, specialties are categorized by [[professions]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also:&#039;&#039; [[Skills]]&lt;br /&gt;
&lt;br /&gt;
{{SkillList|list = specialty}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Game concepts]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Help:Guide&amp;diff=2783</id>
		<title>Help:Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Help:Guide&amp;diff=2783"/>
		<updated>2020-08-03T06:45:50Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Figured this would be good to have, so people don&amp;#039;t have to repeat my mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Eco Wiki Editing Guide!&lt;br /&gt;
&lt;br /&gt;
This guide is an introduction to the structure and style of the &#039;&#039;&#039;Eco Wiki&#039;&#039;&#039;. Before doing extensive edits to the wiki, please read this guide.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big style=&amp;quot;color:red;&amp;quot;&amp;gt;&#039;&#039;&#039;The information here only applies to editing the wiki and was decided upon by other editors. Nothing here was set by SLG.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction to Wikicode ==&lt;br /&gt;
&lt;br /&gt;
Gamepedia has plenty of tutorials. Check out http://help.gamepedia.com/Gamepedia_Help_Wiki for an introduction to WikiCode.&lt;br /&gt;
&lt;br /&gt;
== Wiki Community ==&lt;br /&gt;
&lt;br /&gt;
The Eco Wiki is written and edited by volunteers. The website is hosted and run by [https://www.gamepedia.com/ Gamepedia].&lt;br /&gt;
&lt;br /&gt;
=== Editor Collaboration ===&lt;br /&gt;
&lt;br /&gt;
* [https://discord.gg/N7tFc8J ECO Contribution Wiki Discord] - Join Discord for the quickest and most up-to-date response if you have a question about the wiki. This is a place for all people wishing to contribute to the Wiki to be able to discuss and help each other out.&lt;br /&gt;
* [http://discord.gg/eco Eco Discord] - #wikieditors Channel. Join the Official Eco Discord.&lt;br /&gt;
* [https://trello.com/ecowikieditors Eco Wiki Editors Trello] - This is where editors keep track of plans and tasks for the wiki. Anyone may view the board, but to participate, you must create a Trello account and get access from an admin. Ask for access in the Discord.&lt;br /&gt;
* Talk pages - For questions and more focused discussions about editing specific pages, users should use that page&#039;s &amp;quot;Talk&amp;quot; page. Talk pages can be accessed by the &amp;quot;Discussion&amp;quot; tab in the top left of each page. Don&#039;t forget to sign your name with 4 tildes (&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;) or the signature button.&lt;br /&gt;
&lt;br /&gt;
=== Eco Wiki Admins ===&lt;br /&gt;
&lt;br /&gt;
Wiki admins have the power to delete pages, block accounts and IP addresses, protect pages from editing, and more. For issues such as these that require admin attention, use the [[ECO_Wiki:Admin_noticeboard|Admin noticeboard]].&lt;br /&gt;
&lt;br /&gt;
==Wiki Extensions==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Extension:EmbedVideo Extension:EmbedVideo] - is used to embed videos into the wiki.&lt;br /&gt;
&lt;br /&gt;
== Wiki Style ==&lt;br /&gt;
&lt;br /&gt;
=== Color ===&lt;br /&gt;
&lt;br /&gt;
[[File:ColorPalette.png]]&lt;br /&gt;
&lt;br /&gt;
See color table with hex codes at [[:File:ColorPalette.png]]&lt;br /&gt;
&lt;br /&gt;
The color palette is used for many elements on the wiki. A brown color (same as the Eco inventory background) is used for infobox backgrounds, darkred for infobox headings, and the item &amp;quot;type&amp;quot; background is color-coded.&lt;br /&gt;
&lt;br /&gt;
=== Third-Person ===&lt;br /&gt;
&lt;br /&gt;
Write in an impersonal style and don&#039;t use pronouns (i.e. no &amp;quot;I&amp;quot;, &amp;quot;you&amp;quot;, or &amp;quot;he/she&amp;quot;; use &amp;quot;the player&amp;quot; or &amp;quot;players&amp;quot; instead). &lt;br /&gt;
&lt;br /&gt;
However, gameplay advice is strongly encouraged. It makes the wiki more useful for players.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Eco&amp;quot; vs. &amp;quot;ECO&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
The game is called Eco in all references. Don&#039;t use &amp;quot;ECO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Capitalization ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All&#039;&#039; references to specific items should be capitalized. But since many items in Eco have generic names, the reference to an item may be lowercase. Usage depends on if you&#039;re using the definite or indefinite article (e.g. &amp;quot;use an axe to cut down trees&amp;quot; vs &amp;quot;use the Stone Axe to cut down trees.&amp;quot; or &amp;quot;skill scrolls&amp;quot; vs. &amp;quot;Agriculture Skill Scroll&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
Per Wikipedia style, the first inline reference of the article name should be a link, which will make it show up &#039;&#039;&#039;bold&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The first reference of all items, skills, or game concepts should become links. All further references should &#039;&#039;not&#039;&#039; be links.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
Comments can only be seen when editing an article. To create a comment, edit source and write your text like this: &amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!-- This is a comment --&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt; Make sure you include the end hyphens and closing tag so the entire article does not become a comment.&lt;br /&gt;
&lt;br /&gt;
Comments should be used for documentation or clarification, not questions or discussions about page content. Use the Talk pages instead for content discussion.&lt;br /&gt;
&lt;br /&gt;
== Wiki Structure ==&lt;br /&gt;
&lt;br /&gt;
Wiki structure is centered around guide pages that thoroughly document game systems. Link structure should direct players to these pages. All items and skills in Eco should have the same page.&lt;br /&gt;
&lt;br /&gt;
=== Guide pages ===&lt;br /&gt;
&lt;br /&gt;
Guide pages serve as jumping-off points for players interested in particular aspects of the game. They should contain thorough information and numerous links so they rank highly in search engines. These pages will also be featured on the main page. &lt;br /&gt;
&lt;br /&gt;
Pages about certain aspect of these systems should become redirect pages to the relevant guide page. For example, all links to specific Skill Scroll items should redirect to [[Research#Skill_Scrolls]]. The [[calories]] page should redirect to [[Food#Calories]]. There are no hard rules about what pages should be a standalone pages and what should be incorporated into the guide pages and turned into redirects. Wiki editors will make calls on when guide page sections become too long and should be moved to individual pages on a case-by-case basis. Use the Talk page for the relevant guide page to discuss these issues.&lt;br /&gt;
&lt;br /&gt;
Below is a list of guide pages. Some of these pages are missing or incomplete, since these systems are not fully implemented yet.&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] — Introductory guide that new players should start with. Include miscellaneous &amp;quot;Tips &amp;amp; Tricks&amp;quot; section for early-game play.&lt;br /&gt;
* [[Food]] — Explains food system and how nutrients and calories relate to skill gain. Lists all food and cooking recipes. Pages such as [[nutrients]] and [[calories]] should redirect here.&lt;br /&gt;
* [[Skills]] — Explains skill points and lists all skills in the game.&lt;br /&gt;
* [[Crafting]] — Explains crafting system and lists all crafting recipes in the game (except food and research recipes).&lt;br /&gt;
* [[Research]] — Explains research system and lists all research recipes. Pages such as [[skill scroll]] and [[skill book]] should redirect here.&lt;br /&gt;
* [[Housing]] — Explains how rooms, building materials, and furniture interact with player skill points and crafting station function.&lt;br /&gt;
* [[Agriculture]] — Explains how agriculture works.&lt;br /&gt;
* [[Pollution]] — Explains how pollution works.&lt;br /&gt;
* [[World]] — Explains how world generation works and lists different biomes.&lt;br /&gt;
* [[Ecosystem]] — Explains how plants and animals grow, die and interact in Eco.&lt;br /&gt;
* [[Economy]] — Explains how stores, contracts, currencies, and individually imposed taxes work.&lt;br /&gt;
* [[Laws]] — Explains how drafting, voting, and implementation of laws work.&lt;br /&gt;
* [[Government]] — Explains how elections, world leadership, and centrally imposed taxes (through the [[Treasury]]) work.&lt;br /&gt;
* [[Server]] — Explains what servers are and links to tutorials on setting up, running, adminning, and updating servers.&lt;br /&gt;
* [[Modding]] — Explains modding, contains an up-to-date list of major mods, and resources and tutorials for modding.&lt;br /&gt;
&lt;br /&gt;
=== Page Structure ===&lt;br /&gt;
Every page should have a category assigned to it (or categories in some cases). See the section on categories below for which categories are applicable to which pages.&lt;br /&gt;
&lt;br /&gt;
==== Item pages ====&lt;br /&gt;
&lt;br /&gt;
Every item in Eco should have a page associated with it. &lt;br /&gt;
&lt;br /&gt;
The page should start off with an Infobox containing some information about the item, then have a section for general information. &#039;&#039;NOTE: Make sure there are no double returns between the infobox/initial comments and the  beginning of the text content&#039;&#039; Below the summary, add level 2 headings such as &amp;quot;Strategy&amp;quot; for strategy discussion and &amp;quot;Notes&amp;quot; for tips or useful facts in bullet form, if there is content to include under those headings. &lt;br /&gt;
&lt;br /&gt;
Next, an appropriate featured screenshot or picture for the page can be included with the following format: &amp;lt;nowiki&amp;gt;[[File:ImageName.jpg|thumb|600px|Caption]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If desired, a level 3 heading called &amp;quot;See Also&amp;quot; can be included for references to highly relevant pages. This will cause the table of contents to be formed above this (the table of contents appears above the first heading).&lt;br /&gt;
&lt;br /&gt;
After this, the item&#039;s description should be included by calling [[Template:Description]]. This will create a level 2 heading.&lt;br /&gt;
&lt;br /&gt;
Next, include a level 2 header for &amp;quot;Crafting&amp;quot;, and call [[Template:GetRecipes]] as needed. &lt;br /&gt;
&lt;br /&gt;
Include extra pictures in a gallery format under a level 2 &amp;quot;Gallery&amp;quot; heading&lt;br /&gt;
&lt;br /&gt;
A section for &amp;quot;History&amp;quot; should be included at the bottom of the page when the item has changed over updates to the game. This section can include bulleted notes about history or more specific version update tables. This is &#039;&#039;not&#039;&#039; a section for page edit history.&lt;br /&gt;
&lt;br /&gt;
Finally, include category tags.&lt;br /&gt;
&lt;br /&gt;
Below is an example of item page structure for the page &amp;quot;[[Log]]&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name=Log}}&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
A [[Log]] is a block item that can be harvested from [[trees]] using an [[axe]]. Up to 10 logs may be carried in a player&#039;s hands. Logs can be placed on the ground by right-clicking. Hitting placed logs with an axe will turn them into [[Hewn Log]]s, a building material.&lt;br /&gt;
&lt;br /&gt;
Logs must be stored in a [[Stockpile]] or on the ground, but a [[Carpentry Table]] can turn them into [[Board]]s, which can be stored in chests and are used to make some items. &lt;br /&gt;
&lt;br /&gt;
Mid to late-game, Logs are used to make the more advanced [[Lumber]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Image --&amp;gt;&lt;br /&gt;
[[File:Logs_Stacked.jpg|thumb|600px|Logs stacked in the world]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Sustainable harvesting of Logs requires responsible replanting and cleanup practices. Use an axe on tree leaves to harvest tree [[seeds]] before chopping down a tree. Clean up [[Wood Pulp]] to allow saplings and other plants to regrow in the area.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Logs can be stacked to make walls, ceiling, or floor of a basic room that can be used for [[crafting]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==In-game Description== --&amp;gt;&lt;br /&gt;
{{Description|item=Log}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Log}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Logs_Stacked.jpg|Logs stacked in the world&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
* Prior to Alpha [[versions|version]] 0.6.4.2, the skill [[Logging Yield|Logging yield]] increased the amount of logs picked up by 1 each level. With points invested in Logging Yield, players could maximize the number of logs gained from a single tree by cutting it into the smallest possible chunks. Each chunk would benefit from the Logging Yield skill, effectively multiplying the Logs gained by the skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]] [[Category:Blocks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Skill pages ====&lt;br /&gt;
&lt;br /&gt;
Every profession and specialty in Eco should have its own page describing it. &lt;br /&gt;
&lt;br /&gt;
Each page will begin with an [[Template:Infobox_Skill|Infobox_Skill]] template.&lt;br /&gt;
&lt;br /&gt;
Then it will include an Unlocks table about the [[Template:SkillDetails|Skills Details]].&lt;br /&gt;
&lt;br /&gt;
For a Speciality, include a Learning Heading with a [[Template:GetRecipes|Get Recipes]] template.&lt;br /&gt;
&lt;br /&gt;
Add [[:Category:Skills]], [[:Category:Specialties]], or [[:Category:Professions]]&lt;br /&gt;
&lt;br /&gt;
Below is an example of skill page structure on the page Specialty, [[Smelting]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox_Skill|name = Smelting}}&lt;br /&gt;
{{SkillDetails|skill = Smelting}}&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
{{GetRecipes|item=Smelting Skill Book}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Specialties]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Categories ===&lt;br /&gt;
&lt;br /&gt;
Categories help us keep track of pages. Every page should have a category. &lt;br /&gt;
&lt;br /&gt;
To add a category to a page, add &amp;quot;&amp;lt;nowiki&amp;gt;[[Category:Example]]&amp;lt;/nowiki&amp;gt;&amp;quot; at the bottom of the page, where &amp;quot;Example&amp;quot; is the category.&lt;br /&gt;
&lt;br /&gt;
Try to assign only the most specific sub-category. (For example, don&#039;t assign both Food and Item categories to a page. Food is the most specific sub-category between the two, so just assign that category.) Pages should have no more than two categories, excluding categories added automatically. For example, [[Tomato]] may have both the Food and Resources categories, because it is a both a food and resource. [[Tomato Seed]] should have the Seeds and Resources categories, not Food, because Seeds is a sub-category of Food.&lt;br /&gt;
&lt;br /&gt;
Here is a list of manually assigned Eco categories and sub-categories:&lt;br /&gt;
====Item Pages====&lt;br /&gt;
* [[:Category:Items|Items]]&lt;br /&gt;
** [[:Category:Tools|Tools]]&lt;br /&gt;
** [[:Category:Blocks|Blocks]]&lt;br /&gt;
** [[:Category:Food|Food]]&lt;br /&gt;
*** [[:Category:Seeds|Seeds]]&lt;br /&gt;
** [[:Category:Objects|Objects]]&lt;br /&gt;
*** [[:Category:Crafting Stations|Crafting Stations]]&lt;br /&gt;
*** [[:Category:Furniture|Furniture]]&lt;br /&gt;
* [[:Category:Resources|Resources]] (Can be gathered from the world. e.g. [[Dirt]], [[Tomato]])&lt;br /&gt;
====Skill Pages====&lt;br /&gt;
* [[:Category:Skills|Skills]]&lt;br /&gt;
** [[:Category:Specialties|Specialties]]&lt;br /&gt;
** [[:Category:Professions|Professions]]&lt;br /&gt;
==== World ====&lt;br /&gt;
* [[:Category:Resources|Resources]]&lt;br /&gt;
** [[:Category:Plants|Plants]]&lt;br /&gt;
** [[:Category:Animals|Animals]]&lt;br /&gt;
====Tutorials and Guide Pages====&lt;br /&gt;
* [[:Category:Tutorials|Tutorials]] (Step-by-step walkthroughs)&lt;br /&gt;
* [[:Category:Guide Pages|Guide Pages]] (Omnibus pages such as [[Food]], [[Crafting]], and other pages about game concepts)&lt;br /&gt;
=== Templates ===&lt;br /&gt;
* [[:Category:Templates|Templates]]&lt;br /&gt;
** [[:Category:Infobox Templates|Infobox Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Templates are elements of the wiki that are pre-fabricated and are used across the wiki. Templates are inserted into a page with curly brackets. For example, to insert the Outdated template, an editor will simply type &amp;quot;&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;&amp;quot;. More information about each template and how to use them can be found on the template&#039;s page, and a full list of templates can be found by going to [[Special:AllPages]] and setting the namespace to Template.&lt;br /&gt;
&lt;br /&gt;
==== Infoboxes ====&lt;br /&gt;
&lt;br /&gt;
Infoboxes are used on all item and skill pages as a &amp;quot;fast facts&amp;quot; reference for all the vital attributes of the item or skill.&lt;br /&gt;
&lt;br /&gt;
Each infobox has its own parameters that currently must be entered manually. Visit each template page to see the params. A system for automating infobox params with information pulled from the game is in the works.&lt;br /&gt;
&lt;br /&gt;
===== Infobox_Item =====&lt;br /&gt;
&lt;br /&gt;
[[Template:Infobox_Item]] is used for pages about items such as food, tools, crafting materials, or blocks. &lt;br /&gt;
&lt;br /&gt;
===== Infobox_Skill =====&lt;br /&gt;
&lt;br /&gt;
[[Template:Infobox_Skill]] is used for skill pages.&lt;br /&gt;
&lt;br /&gt;
==== Contentneeded ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{contentneeded}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:Contentneeded]] should be used for pages that need some more information or are incomplete. It adds a text box to the top of the page, and adds the page to [[:Category:Content needed]].&lt;br /&gt;
&lt;br /&gt;
==== Imagesneeded ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{imagesneeded}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:Imagesneeded]] should be used for pages that need some screenshots or images to make them more interesting. It adds a text box to the top of the page, and adds the page to [[:Category:Content needed]].&lt;br /&gt;
&lt;br /&gt;
==== Outdated ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Outdated}}&lt;br /&gt;
{{Outdated|Version}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:Outdated]] creates a text box that warns players the information on the page may be outdated. If &amp;quot;Version&amp;quot; is specified, it notes it as the version in which the page became outdated. It also adds the page to [[:Category:Outdated pages]].&lt;br /&gt;
&lt;br /&gt;
==== Delete ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Delete|Regular deletion reason}}&lt;br /&gt;
{{Delete|Speedy deletion reason|speedy}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:Delete]] flags a page for deletion and adds it to [[:Category:Candidates for deletion]]. This creates a text box at the top of the page announcing that the page has been flagged for the reason passed in to the template. If there is need for the page to be deleted in a short time, speedy can be specified. Adding &amp;quot;speedy&amp;quot; to the template adds the page to [[:Category:Candidates for speedy deletion]].&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Description|text=This is an item description}}&lt;br /&gt;
{{Description|item=Item Name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:Description]] creates a heading and block quote. Either &amp;quot;text&amp;quot; or &amp;quot;item&amp;quot; can be specified, and &amp;quot;item&amp;quot; takes precedence if both are provided. If &amp;quot;text&amp;quot; is specified, the template uses the given text as the description. Specifying &amp;quot;item&amp;quot; causes the template to pull the item&#039;s description from [[Module:ItemData]].&amp;lt;br&amp;gt;&lt;br /&gt;
The logic for handling the parameters and deciding what text to display is contained in [[Module:Description]].&lt;br /&gt;
&lt;br /&gt;
==== GetRecipes ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{GetRecipes|item=Item Name}}&lt;br /&gt;
{{GetRecipes|table=Crafting Table}}&lt;br /&gt;
{{GetRecipes|table=Crafting Table|group=Group}}&lt;br /&gt;
{{GetRecipes|group=Group}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:GetRecipes]] is used to get a list of applicable recipes from the game. The recipes are formatted in a wikitable, and are given appropriate level 3 headers. If &amp;quot;item&amp;quot; is specified, the template grabs all recipes that either create the item or that use the item as an ingredient. This parameter takes precedence over all other parameters. When &amp;quot;table&amp;quot; is specified, the template grabs all recipes that are available at the given crafting table. Specifying &amp;quot;group&amp;quot; causes the template to gather all recipes that create an item that belongs to the given group. Both &amp;quot;table&amp;quot; and &amp;quot;group&amp;quot; can be specified together to narrow down the list of recipes that are selected.&amp;lt;br&amp;gt;&lt;br /&gt;
The logic handling for this template is done by [[Module:GetRecipes]] and [[Module:CraftingParser]].&amp;lt;br&amp;gt;&lt;br /&gt;
To manually create a list of recipes in the same wikitable format as used in this template, see [[Template:RecipeTable]].&lt;br /&gt;
&lt;br /&gt;
==== IconFrame ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Workbench.png&lt;br /&gt;
    |link = Workbench&lt;br /&gt;
    |text = &amp;lt;h3&amp;gt;[[Workbench]]&amp;lt;/h3&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Template:IconFrame]] creates a frame with a specific image, text, and link. This template can be used to create headings with the text param.&lt;br /&gt;
&lt;br /&gt;
==== RecipeTable ====&lt;br /&gt;
&lt;br /&gt;
[[Template:RecipeTable]] is used to manually create a list of recipes. The table that is output by this template is in the same format as ones produced by [[Template:GetRecipes]]. For information on how to use this template, please see this template&#039;s page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Mod_Development&amp;diff=2782</id>
		<title>Mod Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Mod_Development&amp;diff=2782"/>
		<updated>2020-08-03T06:39:40Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Testing some EmbedVideo options.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: The modding system is under heavy development. APIs are expected to change, which may break existing mods! Feel free to update any information on this wiki that is out of date.&lt;br /&gt;
&lt;br /&gt;
For those wanting to learn about how to develop mods, the [https://github.com/StrangeLoopGames/EcoModKit/wiki Eco ModKit wiki] is a great place to start.&lt;br /&gt;
&lt;br /&gt;
It contains a link to download the modkit, as well as tutorials on how to make different types of mods. Read through each tutorial to learn how to use the Eco ModKit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
You can discuss mods and modding on the [https://www.discord.gg/eco Eco Discord].&lt;br /&gt;
&lt;br /&gt;
We have multiple channels:&lt;br /&gt;
 * [https://discord.gg/HXNz478 #mod-ads] for advertising your own mods&lt;br /&gt;
 * [https://discord.gg/jGmsQNb #mod-dev] for talk about the development of mods&lt;br /&gt;
 * [https://discord.gg/4DgYJAC #mod-talk] for general talk about mods, such as what existing mods to use or how to make basic changes to the game.&lt;br /&gt;
 * [https://discord.gg/VDxVg3W #mod-help] for issues with mods&lt;br /&gt;
 * [https://discord.gg/qvDPzGv #mod-tutorials] for links to tutorials&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Strange Loop Games recommends using the latest versions of Visual Studio and Unity.&lt;br /&gt;
* Visual Studio 2019&lt;br /&gt;
* Unity 2019.3&lt;br /&gt;
&lt;br /&gt;
== Official Guides ==&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;400x240&amp;quot; description=&amp;quot;Eco New Flag Mod, with animations and materials setup&amp;quot; container=&amp;quot;frame&amp;quot;&amp;gt;ESETpMIfHl4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Contributed Guides ==&lt;br /&gt;
[https://docs.google.com/document/d/1zQFcIxWZcPSZgc3PzbsXHj373Z_ndUW_Q7HfI3iFV5E/edit FZM. Eco Mod Tutorial: Creating New Constructable Blocks]&lt;br /&gt;
&lt;br /&gt;
=== Other Resources ===&lt;br /&gt;
* [https://github.com/StrangeLoopGames/EcoModKit Eco Modkit] (check Wiki tab for documentation)&lt;br /&gt;
* [https://github.com/StrangeLoopGames/EcoModKit/wiki/Tutorial-Ceiling-Fan-Light Tutorial: Ceiling Fan Light]&lt;br /&gt;
* [https://github.com/StrangeLoopGames/EcoModKit/wiki/ Eco Modding Wiki](Wiki for Modding Tutorials)&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Help:Page_validation&amp;diff=2776</id>
		<title>Help:Page validation</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Help:Page_validation&amp;diff=2776"/>
		<updated>2020-08-01T19:25:11Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Updated the page a little bit with some more information and a mention of the Eco Discord&amp;#039;s #wikiediting channel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki employs a verification process. Page edits by new contributors will have to be reviewed before the changes are visible by default.&lt;br /&gt;
&lt;br /&gt;
Page edits that require validation but hasn&#039;t been reviewed yet can still be viewed by selecting &amp;quot;review pending changes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Review Process==&lt;br /&gt;
The wiki moderators and admins will review pending changes when they have time.&lt;br /&gt;
&lt;br /&gt;
If a page edit is critical to get through faster, it might be easiest to ask if a wiki moderator has time in the [https://discord.gg/Puk7cNv Eco Discord] server&#039;s #wikiediting channel.&lt;br /&gt;
&lt;br /&gt;
==Trusted Contributors==&lt;br /&gt;
After a new contributor has made a number of contributions to the wiki that has been reviewed, they will be marked as a trusted contributor and their contributions will not require review.&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Mod_Development&amp;diff=2775</id>
		<title>Mod Development</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Mod_Development&amp;diff=2775"/>
		<updated>2020-08-01T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Official Guides */ Removed duplicate video link. Added into video embed instead of just links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: The modding system is under heavy development. APIs are expected to change, which may break existing mods! Feel free to update any information on this wiki that is out of date.&lt;br /&gt;
&lt;br /&gt;
For those wanting to learn about how to develop mods, the [https://github.com/StrangeLoopGames/EcoModKit/wiki Eco ModKit wiki] is a great place to start.&lt;br /&gt;
&lt;br /&gt;
It contains a link to download the modkit, as well as tutorials on how to make different types of mods. Read through each tutorial to learn how to use the Eco ModKit.&lt;br /&gt;
&lt;br /&gt;
You can also discuss mods and modding on the [https://discord.gg/Puk7cNv Eco Discord].&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
Strange Loop Games recommends using the latest versions of Visual Studio and Unity.&lt;br /&gt;
* Visual Studio 2019&lt;br /&gt;
* Unity 2019.3&lt;br /&gt;
&lt;br /&gt;
== Official Guides ==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;200&amp;quot; height=&amp;quot;120&amp;quot;&amp;gt;ESETpMIfHl4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
Eco New Flag Mod, with animations and materials setup&lt;br /&gt;
&lt;br /&gt;
== Player Contributed Guides ==&lt;br /&gt;
[https://docs.google.com/document/d/1zQFcIxWZcPSZgc3PzbsXHj373Z_ndUW_Q7HfI3iFV5E/edit FZM. Eco Mod Tutorial: Creating New Constructable Blocks]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2772</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2772"/>
		<updated>2020-07-31T06:17:27Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Users.eco */ Moved note down to the config section. Damn this page needs a rewrite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt;  (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; &lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt;  Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt;  Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt;  (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2771</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2771"/>
		<updated>2020-07-31T06:12:50Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: This section is just weird. But minor fix to not break the whole page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from &#039;&#039;&#039;playtime.eco&#039;&#039;&#039;.&lt;br /&gt;
** On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the &#039;&#039;&#039;network.eco&#039;&#039;&#039; file. Here is an example:&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222  110000011111111122222222  110000011111111122222222  110000011111111122222222  111110011111111122222222  221110012222222222222222  221110012222222222222222&amp;quot;,&amp;lt;/code&amp;gt;&lt;br /&gt;
** 1=Sometimes, 2= Regular, 0=Rarely.&lt;br /&gt;
** Each line here represents a day. Remove all spaces and linebreaks when adding it to the config. If it contains and spaces or linebreaks it will crash the server on startup.&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt;  (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; &lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt;  Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt;  Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt;  (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; Determines how admin [[command]]s are logged and displayed in the chat.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2765</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2765"/>
		<updated>2020-07-30T22:08:55Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Admin Commands */ Clarification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Text Markup ==&lt;br /&gt;
&lt;br /&gt;
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bold&#039;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;italic&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;italic&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;color&amp;lt;/span&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF0000&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;color=red&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF000050&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (50% transparency. Last two digits are for opacity, 00-99)&lt;br /&gt;
* &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Line break (creates a new text line)&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;align=left&amp;gt;Alignment&amp;lt;/align&amp;gt;&amp;lt;/code&amp;gt; — (can align &amp;quot;center&amp;quot;, &amp;quot;left&amp;quot;, or &amp;quot;right&amp;quot;. Center is default)&lt;br /&gt;
&lt;br /&gt;
Icons can also be shown in chat using the item ID. The following example would display the icon for [[Stone]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;ecoicon item=&#039;StoneItem&#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
{{Outdated|0.7.5.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #80fff4;&amp;quot;&amp;gt;NOTICE: This page is in the process of being templated. The chat commands listed below may not accurately reflect the new commands in Eco v0.7.5. Contact wiki editors on the Eco discord for more information.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chat Commands|Chat commands]] can be activated through the chat log by pressing &amp;quot;enter&amp;quot; (using default key layout).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/help&#039;&#039;&#039; to see all chat commands available to you in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &amp;quot;[ ]&amp;quot; indicates a parameter is required. &amp;quot;( )&amp;quot; indicates a parameter is optional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;200&amp;quot; | Player Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/allaccounts ||Display all bank accounts in the game. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/angry ||Angry. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/authlevel ||Displays your authorization level ||  ||  ||Returns &amp;quot;User&amp;quot;, &amp;quot;Admin&amp;quot;, or &amp;quot;Developer&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/frown ||Frown. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/grin ||Grin. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/help ||Displays all the commands avaliable ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/listadmins ||Displays a list of all administrators. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/mark (waypointname) ||Drops a waypoint at the current position.  Accepts an optional text string for the waypoint. ||/mark&amp;lt;br&amp;gt;/mark Test Waypoint ||Creates unnamed waypoint&amp;lt;br&amp;gt;Creates waypoint called &amp;quot;Test Waypoint&amp;quot; ||Waypoint can be removed by clicking on it when viewing it in the world and clicking &amp;quot;Remove&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/players ||Returns a list of online players ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/sealevel ||Displays the current sea level and how much it has risen. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/smile ||Smile. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/testroom ||Check the current surroundings to see if it&#039;s a room, and if not explain why not. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/thirdperson ||Toggles Third Person Camera ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/titlelist ||Lists all existing titles and info about them. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuck ||Attempts to unstick your avatar ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuckvehicle ||Attempts to unstick your vehicle ||  ||  || Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6.&lt;br /&gt;
|-&lt;br /&gt;
|/useractivity ||Displays a list of users and when they last logged in. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whoami ||Shows your user ID ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/yawn ||Yawn ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin Commands ===&lt;br /&gt;
&lt;br /&gt;
If you wish to use admin or developer commands, you must be added as an admin on the server (User-&amp;gt;Config-&amp;gt;Admins in Windows GUI).&lt;br /&gt;
&lt;br /&gt;
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the [[Server_Configuration|server config]] file.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Admin Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Command !! style=&amp;quot;width:25%&amp;quot; | Description !! style=&amp;quot;width:15%&amp;quot; | Usage !! style=&amp;quot;width:15%&amp;quot; | Result !! style=&amp;quot;width:25%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|/addtodeed||Adds you to the permissions on the deed||/addtodeed||You now have [[auth]] on the [[deed]] you are standing on||Use &amp;lt;code&amp;gt;/removefromdeed&amp;lt;/code&amp;gt; to undo it&lt;br /&gt;
|-&lt;br /&gt;
|/admin [player]||Adds a user as an Admin||/admin Ecko||Gives Ecko admin rights on the server||&lt;br /&gt;
|-&lt;br /&gt;
|/allblocks||Spawns all blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allconstructed||Spawns all player constructable blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allplants||Spawns all plant blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allskills ||Unlocks all skills|| || ||The player will receive property claim flags too.&lt;br /&gt;
|-&lt;br /&gt;
|/allterrain ||Spawns all diggable blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allworldobjects ||Spawns all world objects|| || ||Spawns from the player&#039;s current position in a single line heading East.&lt;br /&gt;
|-&lt;br /&gt;
|/atm||Add atmosphere || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ban [player],(reason)||Bans a user||/ban Ecko&amp;lt;br&amp;gt;/ban Ecko,Breaking the rules.||Bans Ecko from the server.&amp;lt;br&amp;gt;Bans Ecko with the reason: &amp;quot;Breaking the rules.&amp;quot;||Kicks the player if they are online when they are banned.&lt;br /&gt;
|-&lt;br /&gt;
|/bhop||Toggles bunny hopping || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/buildtechtree||Builds every worldobject in an appropriate building and fills it with fuel|| || ||Takes a while to spawn.&lt;br /&gt;
|-&lt;br /&gt;
|/bunnytime|| || || ||Spawns 100 Hares&lt;br /&gt;
|-&lt;br /&gt;
|/chattest||Spam a bunch of stuff to chat|| || ||USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted.&lt;br /&gt;
|-&lt;br /&gt;
|/claimrect || Claims plots in a given rect centered on the user. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearlaws ||Removes all active laws || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearrubble (radius) ||Clears rubble around the player. ||/clearrubble&amp;lt;br&amp;gt;/clearrubble 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|/day||Set and lock the server time to noon|| || ||You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48.&lt;br /&gt;
|-&lt;br /&gt;
|/deletecontract [id] || Deletes contacts by id.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroyedatmosphere || Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroymeteor ||Destroys the meteor in orbit.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/digest || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dump||Removes all items from your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpcarried||Removes only the items you are carrying in the carry slot.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpselected||Removes only the currently selected item in your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/durability (#)||Set the durability of the item you are holding||/durability&amp;lt;br&amp;gt;/durability 500||Sets the item&#039;s durability to 1.&amp;lt;br&amp;gt;Sets the item&#039;s durability to 500.||Can be set over the item&#039;s usual maximum durability. Causes the durability bar to extend past it&#039;s usual max limit.&lt;br /&gt;
|-&lt;br /&gt;
|/eat||Max your calories|| || ||Does not affect nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|/fastforward (1/0) || Turns the fast forward effect on or off. || /fastforward 1&amp;lt;br&amp;gt;/fastforward 0 || Starts fast forward.&amp;lt;br&amp;gt;Stops fast forward. || To enable sleeping in beds, you have to edit the [[Server_Configuration|server config]].&lt;br /&gt;
|-&lt;br /&gt;
|/fly||Toggles fly mode|| || ||Shift to move faster, can move through objects / ground.&lt;br /&gt;
|-&lt;br /&gt;
|/give [itemname],(amount)||Give yourself an item||/give Lumber&amp;lt;br&amp;gt;/give Lumber,10||Gives the player 1 lumber.&amp;lt;br&amp;gt;Gives the player 10 lumber.||Will not give the player anything that they couldn&#039;t hold normally. Won&#039;t exceed the player&#039;s carrying weight.&lt;br /&gt;
|-&lt;br /&gt;
|/giveskillpoints [player],(amount)||Give skillpoints to another player||/giveskillpoints Ecko&amp;lt;br&amp;gt;/giveskillpoints Ecko,100||Gives Ecko 10 skill points.&amp;lt;br&amp;gt;Gives Ecko 100 skill points.&amp;quot;||&lt;br /&gt;
|-&lt;br /&gt;
|/kick [player],(reason)||Kicks a user||/kick Ecko&amp;lt;br&amp;gt;/kick Ecko,Breaking the rules||Kicks Ecko from the server.&amp;lt;br&amp;gt;Kicks Ecko with reason: &amp;quot;Breaking the rules.&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/leader (player)||Set the leader||/leader&amp;lt;br&amp;gt;/leader Ecko||Elects the commanding player as leader.&amp;lt;br&amp;gt;Elects Ecko as leader.||The player will be awarded with the same items and powers as if they were elected normally.&lt;br /&gt;
|-&lt;br /&gt;
|/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)]||Level the terrain||/level&amp;lt;br&amp;gt;/level 50,50||Spawns an 11x11 plot of grass.&amp;lt;br&amp;gt;Spawns a 50x50 plot of grass.||Any terrain spawned will reach to the center of the world from whatever height the command was called.&lt;br /&gt;
|-&lt;br /&gt;
|/levelup || Learns and levels up a skill and all its prerequisites. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/massinteract||Uses your currently selected tool on surrounding blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorfall||Begin the meteor impact sequence|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorhitworldlayers||Triggers world layers to act as if they were hit by a meteor|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorimpact||Make the meteor strike instantly|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorrain [count],[timeBetween],[radius]||Makes meteorites rain down the sky||/meteorrain&amp;lt;br&amp;gt;/meteorrain 20,3,10||Spawn only 1 meteorite&amp;lt;br&amp;gt;Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius||&lt;br /&gt;
|-&lt;br /&gt;
|/move [x],[y],[z]||Moves you to position x, y, z; where xyz are integers.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/noah (count)|| ||/noah&amp;lt;br&amp;gt;/noah 5||Spawns 1 of every animal.&amp;lt;br&amp;gt;Spawns 5 of every animal.||&lt;br /&gt;
|-&lt;br /&gt;
|/noskills||Resets all skills to zero|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/oneshot||Kills nearest animal|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/openserverui||Opens the server UI|| || ||Only works if the server is running in same directory as the client (e.g. single-player).&lt;br /&gt;
|-&lt;br /&gt;
|/ownall||Claim all property|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ownnone (player)||Revoke your property||/ownnone&amp;lt;br&amp;gt;/ownnone Ecko||Revokes all of your property.&amp;lt;br&amp;gt;Gives all of your property to Ecko||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/passlaws||Pass all pending laws|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteair ||Creates AIR POLLUTION MACHINES OF DOOM|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteco2 ||Creates x PPM of air pollution|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteworld ||Rains tailings from the heavens to ruin the world|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/poorbunnies||Kills all animals|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/record||Toggles record mode|| || ||Prevents animals from running from the player. Enables recording mode.&lt;br /&gt;
|-&lt;br /&gt;
|/regenlayer || Regenerates a world layer, restoring it to the state it would be in if the world were newly generated|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/removeadmin [player]||Removes a user as an Admin||/removeadmin Ecko||Takes away Ecko&#039;s admin status||&lt;br /&gt;
|-&lt;br /&gt;
|/removefromdeed||Removes you from the permissions on the deed||/removefromdeed||You no longer have [[auth]] on the [[deed]] you are standing on||Opposite of &amp;lt;code&amp;gt;/addtodeed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/repairallrooms||Reinitialize all rooms that have broken and don&#039;t contribute to the housing score.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/repopulate||Regenerates eco population|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setpowercost||Reduces power consumption of all existing objects within a given radius to passed value (defaults zero).|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputation [player],(reputation)||A command to set the user&#039;s reputation||/setreputation Ecko&amp;lt;br&amp;gt;/setreputation Ecko,10||Sets Ecko&#039;s reputation to 0.&amp;lt;br&amp;gt;Sets Ecko&#039;s reputation to 10.||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputationrelative [target player],[source player],(reputation)||Set the user&#039;s reputation relative to another|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setspawn||Changes the spawn location you your current location|| || ||The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the [[Server_Configuration|server config]] file.&lt;br /&gt;
|-&lt;br /&gt;
|/shuffle (x),(y)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/skillpoints (amount)||Give yourself skill points||/skillpoints&amp;lt;br&amp;gt;/skillpoints 50||Gives the commanding player 10,000 skill points.&amp;lt;br&amp;gt;Gives the commanding player 50 skill points.||&lt;br /&gt;
|-&lt;br /&gt;
|/skillrate (rate)||Displays or sets the current skill rate multiplier||/skillrate&amp;lt;br&amp;gt;/skillrate 2||Displays the current skill rate.&amp;lt;br&amp;gt;Chnages the current skill rate to 2.||Announces changed skill rate to everyone on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnanimal (species),(count)||Spawns a number of animals||/spawnanimal&amp;lt;br&amp;gt;/spawnanimal Wolf&amp;lt;br&amp;gt;/spawnanimal Elk,10||Spawn a Hare.&amp;lt;br&amp;gt;Spawns a Wolf.&amp;lt;br&amp;gt;Spawns 10 Elk.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed || Spawns a bed in a house and puts you to sleep. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))||Spawns a building|| /spawnbuilding 4,10,5,10,1,1&lt;br /&gt;
| Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows &lt;br /&gt;
|For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]]. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrafting || Creates a craft setup where output from one thing is input to another. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrater ||Create a crater at the current position|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawneconomy||Attempts to build an economy|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnfullstockpile||Generate a full stockpile|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnlasers||Spawns the end-game lasers and power supplies, and drops thier power needs.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnmeteor||Spawns a meteor into orbit, regardless of current disaster settings.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnplant (species),(count)||Spawns a plant or plants in a row with increasing ages||/spawnplant&amp;lt;br&amp;gt;/spawnplant Tomato&amp;lt;br&amp;gt;/spawnplant Beet,10||Spawns a Birch tree.&amp;lt;br&amp;gt;Spawns a Tomato plant.&amp;lt;br&amp;gt;Spawns 10 Beet plants.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnroad (length), (width), (road type)||Spawns a road|| || ||Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete.  will spawn up hill ramps, does not spawn downhill, only single block drop.&lt;br /&gt;
|-&lt;br /&gt;
|/spawntech (tech level 1-4)|| Spawns 4 buildings and road&lt;br /&gt;
| /spawntech 1&lt;br /&gt;
| Spawns a road and four log buildings with crafting stations ([[Workbench]], [[Research Table]], [[Wainwright Table]] and [[Carpentry Table]]) in them. Also gives all players 200 Skill Points.&lt;br /&gt;
|Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel&lt;br /&gt;
|-&lt;br /&gt;
|/spawnvillage [building type(0-5)],[quantity]||Spawns a village|| /spawnvillage 2,3&lt;br /&gt;
|spawns 3 lumber buildings ||For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]].&lt;br /&gt;
|-&lt;br /&gt;
|/steamsale (amount)||Give every player an amount of money||/steamsale&amp;lt;br&amp;gt;/steamsale 40||Gives each player 1000.&amp;lt;br&amp;gt;Gives each player 40.||Gives each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/targetowner (player)||Change owner of current target||/targetowner&amp;lt;br&amp;gt;/targetowner Deantwo||Changes ownership of target vehicle to you.&amp;lt;br&amp;gt;Change ownership of the target vehicle to &#039;&#039;Deantwo&#039;&#039;.||change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|/tax (amount)||Tax all players an amount of money||/tax&amp;lt;br&amp;gt;/tax 40||Taxes all players for 1000.&amp;lt;br&amp;gt;Taxes all players for 40.||Taxes each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/teleport (x),(y),(z)||Teleport to an xyz coordinate|| || ||Acts just like /move. The y parameter has no effect.&lt;br /&gt;
|-&lt;br /&gt;
|/teleportplayer [player]||Teleport to a player||/teleportplayer Ecko||Teleports you to Ecko.||&lt;br /&gt;
|-&lt;br /&gt;
|/testcontracts||Creates a contract board and creates a LOT of random contracts.|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/trample||Tramples the surrounding ground|| || ||USE WITH CAUTION. May cover entire world.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaim||Unclaim the plot you&#039;re standing on|| || ||Does not return property claim flags.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaimabandoned [number] || Unclaims land plots owned by players that havent logged in for a given number of days. || /unclaimabandoned 1 || Unclaims all land plots owned by players who last logged in 24 hours ago or more. || Use /useractivity to check how long users have been absent.&lt;br /&gt;
|-&lt;br /&gt;
|/vomit||Empties your stomach|| ||&#039;&#039;&#039;Note:&#039;&#039;&#039; Only emptying calories (7.2.5)||&lt;br /&gt;
|-&lt;br /&gt;
|/warnuser [player],(message)||Sends a warning to a player||/warn Ecko&amp;lt;br&amp;gt;/warn Ecko,Don&#039;t do that!||Sends a warning to Ecko.&amp;lt;br&amp;gt;Sends Ecko a warning with the message: &amp;quot;Don&#039;t do that!&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/whitelist [player]||Adds a user to the whitelist.||/whitelist Ecko||Adds Ecko to the whitelist.||&lt;br /&gt;
|-&lt;br /&gt;
|/whois [player]||Shows the user ID of the requested user.||/whois Ecko||Displays Ecko&#039;s user ID||This displays the proper ID to use for admin list, blacklist, and whitelist&lt;br /&gt;
|-&lt;br /&gt;
|/work (calories)||Spends calories||/work&amp;lt;br&amp;gt;/work 200||Spends all of your calories.&amp;lt;br&amp;gt;Spends 200 calories.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Developer Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/dummy||Spawns a dummy avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/exceptional ||Throws an exception, very useful|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/getpathtoitem ||Gets the resources needed to craft something|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/iodide||Set radiation dose to 0|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/irradiate||Max out player radiation dose|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/lastplayeronearth||Kills all spawned dummys|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/listunobtainableitems ||Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/metime||Spawns a clone of your avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/resettutorial ||Resets the tutorial, including record of given items (which menu option does not do)|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed||Spawns a bed in a house and puts you to sleep.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnspecies || Spawns a given species near the player, defaulting to a cedar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttarget||Teleports otherPlayer to an xyz coordinate|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttargetplayer||Teleports player A to player B|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/toggle [uiName]||Toggles the show state of a UI, by UI prefab name|| || ||&lt;br /&gt;
|}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eco_DevUserCommands_0.7.5.1.png|Beta v7.5.1 Developer and User commands&lt;br /&gt;
File:Eco_AdminCommands_0.7.5.1.png|Beta v7.5.1 Admin commands&lt;br /&gt;
File:Commands_User_0.8.2.8.png|Beta v8.2.8 User commands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Chat Commands]]&lt;br /&gt;
[[ja:Chat Commands]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2764</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2764"/>
		<updated>2020-07-30T20:30:24Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Admin Commands */ Ups.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Text Markup ==&lt;br /&gt;
&lt;br /&gt;
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bold&#039;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;italic&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;italic&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;color&amp;lt;/span&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF0000&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;color=red&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF000050&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (50% transparency. Last two digits are for opacity, 00-99)&lt;br /&gt;
* &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Line break (creates a new text line)&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;align=left&amp;gt;Alignment&amp;lt;/align&amp;gt;&amp;lt;/code&amp;gt; — (can align &amp;quot;center&amp;quot;, &amp;quot;left&amp;quot;, or &amp;quot;right&amp;quot;. Center is default)&lt;br /&gt;
&lt;br /&gt;
Icons can also be shown in chat using the item ID. The following example would display the icon for [[Stone]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;ecoicon item=&#039;StoneItem&#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
{{Outdated|0.7.5.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #80fff4;&amp;quot;&amp;gt;NOTICE: This page is in the process of being templated. The chat commands listed below may not accurately reflect the new commands in Eco v0.7.5. Contact wiki editors on the Eco discord for more information.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chat Commands|Chat commands]] can be activated through the chat log by pressing &amp;quot;enter&amp;quot; (using default key layout).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/help&#039;&#039;&#039; to see all chat commands available to you in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &amp;quot;[ ]&amp;quot; indicates a parameter is required. &amp;quot;( )&amp;quot; indicates a parameter is optional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;200&amp;quot; | Player Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/allaccounts ||Display all bank accounts in the game. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/angry ||Angry. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/authlevel ||Displays your authorization level ||  ||  ||Returns &amp;quot;User&amp;quot;, &amp;quot;Admin&amp;quot;, or &amp;quot;Developer&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/frown ||Frown. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/grin ||Grin. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/help ||Displays all the commands avaliable ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/listadmins ||Displays a list of all administrators. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/mark (waypointname) ||Drops a waypoint at the current position.  Accepts an optional text string for the waypoint. ||/mark&amp;lt;br&amp;gt;/mark Test Waypoint ||Creates unnamed waypoint&amp;lt;br&amp;gt;Creates waypoint called &amp;quot;Test Waypoint&amp;quot; ||Waypoint can be removed by clicking on it when viewing it in the world and clicking &amp;quot;Remove&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/players ||Returns a list of online players ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/sealevel ||Displays the current sea level and how much it has risen. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/smile ||Smile. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/testroom ||Check the current surroundings to see if it&#039;s a room, and if not explain why not. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/thirdperson ||Toggles Third Person Camera ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/titlelist ||Lists all existing titles and info about them. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuck ||Attempts to unstick your avatar ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuckvehicle ||Attempts to unstick your vehicle ||  ||  || Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6.&lt;br /&gt;
|-&lt;br /&gt;
|/useractivity ||Displays a list of users and when they last logged in. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whoami ||Shows your user ID ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/yawn ||Yawn ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin Commands ===&lt;br /&gt;
&lt;br /&gt;
If you wish to use admin or developer commands, you must be added as an admin on the server (User-&amp;gt;Config-&amp;gt;Admins in Windows GUI).&lt;br /&gt;
&lt;br /&gt;
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the [[Server_Configuration|server config]] file.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Admin Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Command !! style=&amp;quot;width:25%&amp;quot; | Description !! style=&amp;quot;width:15%&amp;quot; | Usage !! style=&amp;quot;width:15%&amp;quot; | Result !! style=&amp;quot;width:25%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|/addtodeed||Adds you to the permissions on the deed||/addtodeed||You now have [[auth]] on the [[deed]] you are standing on||Use &amp;lt;code&amp;gt;/removefromdeed&amp;lt;/code&amp;gt; to undo it&lt;br /&gt;
|-&lt;br /&gt;
|/admin [player]||Adds a user as an Admin||/admin Ecko||Gives Ecko admin rights on the server||&lt;br /&gt;
|-&lt;br /&gt;
|/allblocks||Spawns all blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allconstructed||Spawns all player constructable blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allplants||Spawns all plant blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allskills ||Unlocks all skills|| || ||The player will receive property claim flags too.&lt;br /&gt;
|-&lt;br /&gt;
|/allterrain ||Spawns all diggable blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allworldobjects ||Spawns all world objects|| || ||Spawns from the player&#039;s current position in a single line heading East.&lt;br /&gt;
|-&lt;br /&gt;
|/atm||Add atmosphere || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ban [player],(reason)||Bans a user||/ban Ecko&amp;lt;br&amp;gt;/ban Ecko,Breaking the rules.||Bans Ecko from the server.&amp;lt;br&amp;gt;Bans Ecko with the reason: &amp;quot;Breaking the rules.&amp;quot;||Kicks the player if they are online when they are banned.&lt;br /&gt;
|-&lt;br /&gt;
|/bhop||Toggles bunny hopping || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/buildtechtree||Builds every worldobject in an appropriate building and fills it with fuel|| || ||Takes a while to spawn.&lt;br /&gt;
|-&lt;br /&gt;
|/bunnytime|| || || ||Spawns 100 Hares&lt;br /&gt;
|-&lt;br /&gt;
|/chattest||Spam a bunch of stuff to chat|| || ||USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted.&lt;br /&gt;
|-&lt;br /&gt;
|/claimrect || Claims plots in a given rect centered on the user. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearlaws ||Removes all active laws || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearrubble (radius) ||Clears rubble around the player. ||/clearrubble&amp;lt;br&amp;gt;/clearrubble 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|/day||Set and lock the server time to noon|| || ||You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48.&lt;br /&gt;
|-&lt;br /&gt;
|/deletecontract [id] || Deletes contacts by id.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroyedatmosphere || Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroymeteor ||Destroys the meteor in orbit.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/digest || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dump||Removes all items from your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpcarried||Removes only the items you are carrying in the carry slot.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpselected||Removes only the currently selected item in your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/durability (#)||Set the durability of the item you are holding||/durability&amp;lt;br&amp;gt;/durability 500||Sets the item&#039;s durability to 1.&amp;lt;br&amp;gt;Sets the item&#039;s durability to 500.||Can be set over the item&#039;s usual maximum durability. Causes the durability bar to extend past it&#039;s usual max limit.&lt;br /&gt;
|-&lt;br /&gt;
|/eat||Max your calories|| || ||Does not affect nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|/fastforward (1/0) || Turns the fast forward effect on or off. || /fastforward 1&amp;lt;br&amp;gt;/fastforward 0 || Turns fast forward on.&amp;lt;br&amp;gt;Turns fast forward off. || To enable sleeping in beds, you have to edit the [[Server_Configuration|server config]].&lt;br /&gt;
|-&lt;br /&gt;
|/fly||Toggles fly mode|| || ||Shift to move faster, can move through objects / ground.&lt;br /&gt;
|-&lt;br /&gt;
|/give [itemname],(amount)||Give yourself an item||/give Lumber&amp;lt;br&amp;gt;/give Lumber,10||Gives the player 1 lumber.&amp;lt;br&amp;gt;Gives the player 10 lumber.||Will not give the player anything that they couldn&#039;t hold normally. Won&#039;t exceed the player&#039;s carrying weight.&lt;br /&gt;
|-&lt;br /&gt;
|/giveskillpoints [player],(amount)||Give skillpoints to another player||/giveskillpoints Ecko&amp;lt;br&amp;gt;/giveskillpoints Ecko,100||Gives Ecko 10 skill points.&amp;lt;br&amp;gt;Gives Ecko 100 skill points.&amp;quot;||&lt;br /&gt;
|-&lt;br /&gt;
|/kick [player],(reason)||Kicks a user||/kick Ecko&amp;lt;br&amp;gt;/kick Ecko,Breaking the rules||Kicks Ecko from the server.&amp;lt;br&amp;gt;Kicks Ecko with reason: &amp;quot;Breaking the rules.&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/leader (player)||Set the leader||/leader&amp;lt;br&amp;gt;/leader Ecko||Elects the commanding player as leader.&amp;lt;br&amp;gt;Elects Ecko as leader.||The player will be awarded with the same items and powers as if they were elected normally.&lt;br /&gt;
|-&lt;br /&gt;
|/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)]||Level the terrain||/level&amp;lt;br&amp;gt;/level 50,50||Spawns an 11x11 plot of grass.&amp;lt;br&amp;gt;Spawns a 50x50 plot of grass.||Any terrain spawned will reach to the center of the world from whatever height the command was called.&lt;br /&gt;
|-&lt;br /&gt;
|/levelup || Learns and levels up a skill and all its prerequisites. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/massinteract||Uses your currently selected tool on surrounding blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorfall||Begin the meteor impact sequence|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorhitworldlayers||Triggers world layers to act as if they were hit by a meteor|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorimpact||Make the meteor strike instantly|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorrain [count],[timeBetween],[radius]||Makes meteorites rain down the sky||/meteorrain&amp;lt;br&amp;gt;/meteorrain 20,3,10||Spawn only 1 meteorite&amp;lt;br&amp;gt;Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius||&lt;br /&gt;
|-&lt;br /&gt;
|/move [x],[y],[z]||Moves you to position x, y, z; where xyz are integers.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/noah (count)|| ||/noah&amp;lt;br&amp;gt;/noah 5||Spawns 1 of every animal.&amp;lt;br&amp;gt;Spawns 5 of every animal.||&lt;br /&gt;
|-&lt;br /&gt;
|/noskills||Resets all skills to zero|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/oneshot||Kills nearest animal|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/openserverui||Opens the server UI|| || ||Only works if the server is running in same directory as the client (e.g. single-player).&lt;br /&gt;
|-&lt;br /&gt;
|/ownall||Claim all property|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ownnone (player)||Revoke your property||/ownnone&amp;lt;br&amp;gt;/ownnone Ecko||Revokes all of your property.&amp;lt;br&amp;gt;Gives all of your property to Ecko||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/passlaws||Pass all pending laws|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteair ||Creates AIR POLLUTION MACHINES OF DOOM|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteco2 ||Creates x PPM of air pollution|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteworld ||Rains tailings from the heavens to ruin the world|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/poorbunnies||Kills all animals|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/record||Toggles record mode|| || ||Prevents animals from running from the player. Enables recording mode.&lt;br /&gt;
|-&lt;br /&gt;
|/regenlayer || Regenerates a world layer, restoring it to the state it would be in if the world were newly generated|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/removeadmin [player]||Removes a user as an Admin||/removeadmin Ecko||Takes away Ecko&#039;s admin status||&lt;br /&gt;
|-&lt;br /&gt;
|/removefromdeed||Removes you from the permissions on the deed||/removefromdeed||You no longer have [[auth]] on the [[deed]] you are standing on||Opposite of &amp;lt;code&amp;gt;/addtodeed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/repairallrooms||Reinitialize all rooms that have broken and don&#039;t contribute to the housing score.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/repopulate||Regenerates eco population|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setpowercost||Reduces power consumption of all existing objects within a given radius to passed value (defaults zero).|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputation [player],(reputation)||A command to set the user&#039;s reputation||/setreputation Ecko&amp;lt;br&amp;gt;/setreputation Ecko,10||Sets Ecko&#039;s reputation to 0.&amp;lt;br&amp;gt;Sets Ecko&#039;s reputation to 10.||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputationrelative [target player],[source player],(reputation)||Set the user&#039;s reputation relative to another|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setspawn||Changes the spawn location you your current location|| || ||The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the [[Server_Configuration|server config]] file.&lt;br /&gt;
|-&lt;br /&gt;
|/shuffle (x),(y)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/skillpoints (amount)||Give yourself skill points||/skillpoints&amp;lt;br&amp;gt;/skillpoints 50||Gives the commanding player 10,000 skill points.&amp;lt;br&amp;gt;Gives the commanding player 50 skill points.||&lt;br /&gt;
|-&lt;br /&gt;
|/skillrate (rate)||Displays or sets the current skill rate multiplier||/skillrate&amp;lt;br&amp;gt;/skillrate 2||Displays the current skill rate.&amp;lt;br&amp;gt;Chnages the current skill rate to 2.||Announces changed skill rate to everyone on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnanimal (species),(count)||Spawns a number of animals||/spawnanimal&amp;lt;br&amp;gt;/spawnanimal Wolf&amp;lt;br&amp;gt;/spawnanimal Elk,10||Spawn a Hare.&amp;lt;br&amp;gt;Spawns a Wolf.&amp;lt;br&amp;gt;Spawns 10 Elk.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed || Spawns a bed in a house and puts you to sleep. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))||Spawns a building|| /spawnbuilding 4,10,5,10,1,1&lt;br /&gt;
| Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows &lt;br /&gt;
|For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]]. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrafting || Creates a craft setup where output from one thing is input to another. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrater ||Create a crater at the current position|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawneconomy||Attempts to build an economy|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnfullstockpile||Generate a full stockpile|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnlasers||Spawns the end-game lasers and power supplies, and drops thier power needs.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnmeteor||Spawns a meteor into orbit, regardless of current disaster settings.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnplant (species),(count)||Spawns a plant or plants in a row with increasing ages||/spawnplant&amp;lt;br&amp;gt;/spawnplant Tomato&amp;lt;br&amp;gt;/spawnplant Beet,10||Spawns a Birch tree.&amp;lt;br&amp;gt;Spawns a Tomato plant.&amp;lt;br&amp;gt;Spawns 10 Beet plants.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnroad (length), (width), (road type)||Spawns a road|| || ||Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete.  will spawn up hill ramps, does not spawn downhill, only single block drop.&lt;br /&gt;
|-&lt;br /&gt;
|/spawntech (tech level 1-4)|| Spawns 4 buildings and road&lt;br /&gt;
| /spawntech 1&lt;br /&gt;
| Spawns a road and four log buildings with crafting stations ([[Workbench]], [[Research Table]], [[Wainwright Table]] and [[Carpentry Table]]) in them. Also gives all players 200 Skill Points.&lt;br /&gt;
|Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel&lt;br /&gt;
|-&lt;br /&gt;
|/spawnvillage [building type(0-5)],[quantity]||Spawns a village|| /spawnvillage 2,3&lt;br /&gt;
|spawns 3 lumber buildings ||For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]].&lt;br /&gt;
|-&lt;br /&gt;
|/steamsale (amount)||Give every player an amount of money||/steamsale&amp;lt;br&amp;gt;/steamsale 40||Gives each player 1000.&amp;lt;br&amp;gt;Gives each player 40.||Gives each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/targetowner (player)||Change owner of current target||/targetowner&amp;lt;br&amp;gt;/targetowner Deantwo||Changes ownership of target vehicle to you.&amp;lt;br&amp;gt;Change ownership of the target vehicle to &#039;&#039;Deantwo&#039;&#039;.||change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|/tax (amount)||Tax all players an amount of money||/tax&amp;lt;br&amp;gt;/tax 40||Taxes all players for 1000.&amp;lt;br&amp;gt;Taxes all players for 40.||Taxes each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/teleport (x),(y),(z)||Teleport to an xyz coordinate|| || ||Acts just like /move. The y parameter has no effect.&lt;br /&gt;
|-&lt;br /&gt;
|/teleportplayer [player]||Teleport to a player||/teleportplayer Ecko||Teleports you to Ecko.||&lt;br /&gt;
|-&lt;br /&gt;
|/testcontracts||Creates a contract board and creates a LOT of random contracts.|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/trample||Tramples the surrounding ground|| || ||USE WITH CAUTION. May cover entire world.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaim||Unclaim the plot you&#039;re standing on|| || ||Does not return property claim flags.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaimabandoned [number] || Unclaims land plots owned by players that havent logged in for a given number of days. || /unclaimabandoned 1 || Unclaims all land plots owned by players who last logged in 24 hours ago or more. || Use /useractivity to check how long users have been absent.&lt;br /&gt;
|-&lt;br /&gt;
|/vomit||Empties your stomach|| ||&#039;&#039;&#039;Note:&#039;&#039;&#039; Only emptying calories (7.2.5)||&lt;br /&gt;
|-&lt;br /&gt;
|/warnuser [player],(message)||Sends a warning to a player||/warn Ecko&amp;lt;br&amp;gt;/warn Ecko,Don&#039;t do that!||Sends a warning to Ecko.&amp;lt;br&amp;gt;Sends Ecko a warning with the message: &amp;quot;Don&#039;t do that!&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/whitelist [player]||Adds a user to the whitelist.||/whitelist Ecko||Adds Ecko to the whitelist.||&lt;br /&gt;
|-&lt;br /&gt;
|/whois [player]||Shows the user ID of the requested user.||/whois Ecko||Displays Ecko&#039;s user ID||This displays the proper ID to use for admin list, blacklist, and whitelist&lt;br /&gt;
|-&lt;br /&gt;
|/work (calories)||Spends calories||/work&amp;lt;br&amp;gt;/work 200||Spends all of your calories.&amp;lt;br&amp;gt;Spends 200 calories.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Developer Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/dummy||Spawns a dummy avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/exceptional ||Throws an exception, very useful|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/getpathtoitem ||Gets the resources needed to craft something|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/iodide||Set radiation dose to 0|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/irradiate||Max out player radiation dose|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/lastplayeronearth||Kills all spawned dummys|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/listunobtainableitems ||Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/metime||Spawns a clone of your avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/resettutorial ||Resets the tutorial, including record of given items (which menu option does not do)|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed||Spawns a bed in a house and puts you to sleep.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnspecies || Spawns a given species near the player, defaulting to a cedar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttarget||Teleports otherPlayer to an xyz coordinate|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttargetplayer||Teleports player A to player B|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/toggle [uiName]||Toggles the show state of a UI, by UI prefab name|| || ||&lt;br /&gt;
|}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eco_DevUserCommands_0.7.5.1.png|Beta v7.5.1 Developer and User commands&lt;br /&gt;
File:Eco_AdminCommands_0.7.5.1.png|Beta v7.5.1 Admin commands&lt;br /&gt;
File:Commands_User_0.8.2.8.png|Beta v8.2.8 User commands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Chat Commands]]&lt;br /&gt;
[[ja:Chat Commands]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2763</id>
		<title>Chat Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Chat_Commands&amp;diff=2763"/>
		<updated>2020-07-30T20:29:15Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Admin Commands */ Updated &amp;quot;/fastforward&amp;quot; notes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Text Markup ==&lt;br /&gt;
&lt;br /&gt;
The appearance of text can be modified with certain HTML tags. These work on signs as well as in chat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;bold&#039;&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;b&amp;gt;bold&amp;lt;/b&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;italic&#039;&#039; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;i&amp;gt;italic&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;u&amp;gt;underlined&amp;lt;/u&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;s&amp;gt;strikethrough&amp;lt;/s&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: #FF0000&amp;quot;&amp;gt;color&amp;lt;/span&amp;gt; &lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF0000&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;color=red&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
** &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;#FF000050&amp;gt;color&amp;lt;/color&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; (50% transparency. Last two digits are for opacity, 00-99)&lt;br /&gt;
* &amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sub&amp;gt;subscript&amp;lt;/sub&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt; = &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;sup&amp;gt;superscript&amp;lt;/sup&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; — Line break (creates a new text line)&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;align=left&amp;gt;Alignment&amp;lt;/align&amp;gt;&amp;lt;/code&amp;gt; — (can align &amp;quot;center&amp;quot;, &amp;quot;left&amp;quot;, or &amp;quot;right&amp;quot;. Center is default)&lt;br /&gt;
&lt;br /&gt;
Icons can also be shown in chat using the item ID. The following example would display the icon for [[Stone]]:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;ecoicon item=&#039;StoneItem&#039;&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
{{Outdated|0.7.5.0}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: #80fff4;&amp;quot;&amp;gt;NOTICE: This page is in the process of being templated. The chat commands listed below may not accurately reflect the new commands in Eco v0.7.5. Contact wiki editors on the Eco discord for more information.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chat Commands|Chat commands]] can be activated through the chat log by pressing &amp;quot;enter&amp;quot; (using default key layout).&lt;br /&gt;
&lt;br /&gt;
Use &#039;&#039;&#039;/help&#039;&#039;&#039; to see all chat commands available to you in-game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &amp;quot;[ ]&amp;quot; indicates a parameter is required. &amp;quot;( )&amp;quot; indicates a parameter is optional&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Player Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;200&amp;quot; | Player Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/allaccounts ||Display all bank accounts in the game. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/angry ||Angry. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/authlevel ||Displays your authorization level ||  ||  ||Returns &amp;quot;User&amp;quot;, &amp;quot;Admin&amp;quot;, or &amp;quot;Developer&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/frown ||Frown. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/grin ||Grin. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/help ||Displays all the commands avaliable ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/listadmins ||Displays a list of all administrators. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/mark (waypointname) ||Drops a waypoint at the current position.  Accepts an optional text string for the waypoint. ||/mark&amp;lt;br&amp;gt;/mark Test Waypoint ||Creates unnamed waypoint&amp;lt;br&amp;gt;Creates waypoint called &amp;quot;Test Waypoint&amp;quot; ||Waypoint can be removed by clicking on it when viewing it in the world and clicking &amp;quot;Remove&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|/players ||Returns a list of online players ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/sealevel ||Displays the current sea level and how much it has risen. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/smile ||Smile. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/testroom ||Check the current surroundings to see if it&#039;s a room, and if not explain why not. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/thirdperson ||Toggles Third Person Camera ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/titlelist ||Lists all existing titles and info about them. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuck ||Attempts to unstick your avatar ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/unstuckvehicle ||Attempts to unstick your vehicle ||  ||  || Command that should help when the vehicle for some reason turned around or got stuck. Added in 8.2.6.&lt;br /&gt;
|-&lt;br /&gt;
|/useractivity ||Displays a list of users and when they last logged in. ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/whoami ||Shows your user ID ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|/yawn ||Yawn ||  ||  ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Admin Commands ===&lt;br /&gt;
&lt;br /&gt;
If you wish to use admin or developer commands, you must be added as an admin on the server (User-&amp;gt;Config-&amp;gt;Admins in Windows GUI).&lt;br /&gt;
&lt;br /&gt;
The admin config list, blacklist, and whitelist all use player IDs. You will need to enter the proper ID when editing these lists manually. You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
Many server changing admin commands are not saved between server restarts. To make them persist between server restarts, change the setting in the [[Server_Configuration|server config]] file.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;Warning! Some of the commands might not work as intended! Use all chat commands at your own risk, especially developer commands.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Admin Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20%&amp;quot; | Command !! style=&amp;quot;width:25%&amp;quot; | Description !! style=&amp;quot;width:15%&amp;quot; | Usage !! style=&amp;quot;width:15%&amp;quot; | Result !! style=&amp;quot;width:25%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
|/addtodeed||Adds you to the permissions on the deed||/addtodeed||You now have [[auth]] on the [[deed]] you are standing on||Use &amp;lt;code&amp;gt;/removefromdeed&amp;lt;/code&amp;gt; to undo it&lt;br /&gt;
|-&lt;br /&gt;
|/admin [player]||Adds a user as an Admin||/admin Ecko||Gives Ecko admin rights on the server||&lt;br /&gt;
|-&lt;br /&gt;
|/allblocks||Spawns all blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allconstructed||Spawns all player constructable blocks || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allplants||Spawns all plant blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allskills ||Unlocks all skills|| || ||The player will receive property claim flags too.&lt;br /&gt;
|-&lt;br /&gt;
|/allterrain ||Spawns all diggable blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/allworldobjects ||Spawns all world objects|| || ||Spawns from the player&#039;s current position in a single line heading East.&lt;br /&gt;
|-&lt;br /&gt;
|/atm||Add atmosphere || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ban [player],(reason)||Bans a user||/ban Ecko&amp;lt;br&amp;gt;/ban Ecko,Breaking the rules.||Bans Ecko from the server.&amp;lt;br&amp;gt;Bans Ecko with the reason: &amp;quot;Breaking the rules.&amp;quot;||Kicks the player if they are online when they are banned.&lt;br /&gt;
|-&lt;br /&gt;
|/bhop||Toggles bunny hopping || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/buildtechtree||Builds every worldobject in an appropriate building and fills it with fuel|| || ||Takes a while to spawn.&lt;br /&gt;
|-&lt;br /&gt;
|/bunnytime|| || || ||Spawns 100 Hares&lt;br /&gt;
|-&lt;br /&gt;
|/chattest||Spam a bunch of stuff to chat|| || ||USE WITH CAUTION. This will create 5-10 chat channels and will continue to spam until server is next shutdown/restarted.&lt;br /&gt;
|-&lt;br /&gt;
|/claimrect || Claims plots in a given rect centered on the user. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearlaws ||Removes all active laws || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/clearrubble (radius) ||Clears rubble around the player. ||/clearrubble&amp;lt;br&amp;gt;/clearrubble 10 || ||&lt;br /&gt;
|-&lt;br /&gt;
|/day||Set and lock the server time to noon|| || ||You can only reverse this by editing timeofdayscale in your server settings. This has a default value of 48.&lt;br /&gt;
|-&lt;br /&gt;
|/deletecontract [id] || Deletes contacts by id.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroyedatmosphere || Set the percent of a destroyed atmosphere to display, blended to over a given number of seconds|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/destroymeteor ||Destroys the meteor in orbit.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/digest || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dump||Removes all items from your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpcarried||Removes only the items you are carrying in the carry slot.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/dumpselected||Removes only the currently selected item in your inventory.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/durability (#)||Set the durability of the item you are holding||/durability&amp;lt;br&amp;gt;/durability 500||Sets the item&#039;s durability to 1.&amp;lt;br&amp;gt;Sets the item&#039;s durability to 500.||Can be set over the item&#039;s usual maximum durability. Causes the durability bar to extend past it&#039;s usual max limit.&lt;br /&gt;
|-&lt;br /&gt;
|/eat||Max your calories|| || ||Does not affect nutrition.&lt;br /&gt;
|-&lt;br /&gt;
|/fastforward (1/0) || Turns the fast forward effect on or off. || /fastforward 1&amp;lt;br&amp;gt;/fastforward 1 || Turns fast forward on.&amp;lt;br&amp;gt;Turns fast forward off. || To enable sleeping in beds, you have to edit the [[Server_Configuration|server config]].&lt;br /&gt;
|-&lt;br /&gt;
|/fly||Toggles fly mode|| || ||Shift to move faster, can move through objects / ground.&lt;br /&gt;
|-&lt;br /&gt;
|/give [itemname],(amount)||Give yourself an item||/give Lumber&amp;lt;br&amp;gt;/give Lumber,10||Gives the player 1 lumber.&amp;lt;br&amp;gt;Gives the player 10 lumber.||Will not give the player anything that they couldn&#039;t hold normally. Won&#039;t exceed the player&#039;s carrying weight.&lt;br /&gt;
|-&lt;br /&gt;
|/giveskillpoints [player],(amount)||Give skillpoints to another player||/giveskillpoints Ecko&amp;lt;br&amp;gt;/giveskillpoints Ecko,100||Gives Ecko 10 skill points.&amp;lt;br&amp;gt;Gives Ecko 100 skill points.&amp;quot;||&lt;br /&gt;
|-&lt;br /&gt;
|/kick [player],(reason)||Kicks a user||/kick Ecko&amp;lt;br&amp;gt;/kick Ecko,Breaking the rules||Kicks Ecko from the server.&amp;lt;br&amp;gt;Kicks Ecko with reason: &amp;quot;Breaking the rules.&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/leader (player)||Set the leader||/leader&amp;lt;br&amp;gt;/leader Ecko||Elects the commanding player as leader.&amp;lt;br&amp;gt;Elects Ecko as leader.||The player will be awarded with the same items and powers as if they were elected normally.&lt;br /&gt;
|-&lt;br /&gt;
|/level [x(default=10)],[y(default=10)],[BlockType(default=GrassBlock)]||Level the terrain||/level&amp;lt;br&amp;gt;/level 50,50||Spawns an 11x11 plot of grass.&amp;lt;br&amp;gt;Spawns a 50x50 plot of grass.||Any terrain spawned will reach to the center of the world from whatever height the command was called.&lt;br /&gt;
|-&lt;br /&gt;
|/levelup || Learns and levels up a skill and all its prerequisites. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/massinteract||Uses your currently selected tool on surrounding blocks|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorfall||Begin the meteor impact sequence|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorhitworldlayers||Triggers world layers to act as if they were hit by a meteor|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorimpact||Make the meteor strike instantly|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/meteorrain [count],[timeBetween],[radius]||Makes meteorites rain down the sky||/meteorrain&amp;lt;br&amp;gt;/meteorrain 20,3,10||Spawn only 1 meteorite&amp;lt;br&amp;gt;Spawn 20 meteorites with 3 seconds between each meteorite in a 10 blocks radius||&lt;br /&gt;
|-&lt;br /&gt;
|/move [x],[y],[z]||Moves you to position x, y, z; where xyz are integers.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/noah (count)|| ||/noah&amp;lt;br&amp;gt;/noah 5||Spawns 1 of every animal.&amp;lt;br&amp;gt;Spawns 5 of every animal.||&lt;br /&gt;
|-&lt;br /&gt;
|/noskills||Resets all skills to zero|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/oneshot||Kills nearest animal|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/openserverui||Opens the server UI|| || ||Only works if the server is running in same directory as the client (e.g. single-player).&lt;br /&gt;
|-&lt;br /&gt;
|/ownall||Claim all property|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/ownnone (player)||Revoke your property||/ownnone&amp;lt;br&amp;gt;/ownnone Ecko||Revokes all of your property.&amp;lt;br&amp;gt;Gives all of your property to Ecko||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/passlaws||Pass all pending laws|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteair ||Creates AIR POLLUTION MACHINES OF DOOM|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteco2 ||Creates x PPM of air pollution|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/polluteworld ||Rains tailings from the heavens to ruin the world|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/poorbunnies||Kills all animals|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/record||Toggles record mode|| || ||Prevents animals from running from the player. Enables recording mode.&lt;br /&gt;
|-&lt;br /&gt;
|/regenlayer || Regenerates a world layer, restoring it to the state it would be in if the world were newly generated|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/removeadmin [player]||Removes a user as an Admin||/removeadmin Ecko||Takes away Ecko&#039;s admin status||&lt;br /&gt;
|-&lt;br /&gt;
|/removefromdeed||Removes you from the permissions on the deed||/removefromdeed||You no longer have [[auth]] on the [[deed]] you are standing on||Opposite of &amp;lt;code&amp;gt;/addtodeed&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|/repairallrooms||Reinitialize all rooms that have broken and don&#039;t contribute to the housing score.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/repopulate||Regenerates eco population|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setpowercost||Reduces power consumption of all existing objects within a given radius to passed value (defaults zero).|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputation [player],(reputation)||A command to set the user&#039;s reputation||/setreputation Ecko&amp;lt;br&amp;gt;/setreputation Ecko,10||Sets Ecko&#039;s reputation to 0.&amp;lt;br&amp;gt;Sets Ecko&#039;s reputation to 10.||&lt;br /&gt;
|-&lt;br /&gt;
|/setreputationrelative [target player],[source player],(reputation)||Set the user&#039;s reputation relative to another|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/setspawn||Changes the spawn location you your current location|| || ||The spawn location set by this command is not saved between server restarts. To make it persist between server restarts, change the spawn location in the [[Server_Configuration|server config]] file.&lt;br /&gt;
|-&lt;br /&gt;
|/shuffle (x),(y)|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/skillpoints (amount)||Give yourself skill points||/skillpoints&amp;lt;br&amp;gt;/skillpoints 50||Gives the commanding player 10,000 skill points.&amp;lt;br&amp;gt;Gives the commanding player 50 skill points.||&lt;br /&gt;
|-&lt;br /&gt;
|/skillrate (rate)||Displays or sets the current skill rate multiplier||/skillrate&amp;lt;br&amp;gt;/skillrate 2||Displays the current skill rate.&amp;lt;br&amp;gt;Chnages the current skill rate to 2.||Announces changed skill rate to everyone on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnanimal (species),(count)||Spawns a number of animals||/spawnanimal&amp;lt;br&amp;gt;/spawnanimal Wolf&amp;lt;br&amp;gt;/spawnanimal Elk,10||Spawn a Hare.&amp;lt;br&amp;gt;Spawns a Wolf.&amp;lt;br&amp;gt;Spawns 10 Elk.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed || Spawns a bed in a house and puts you to sleep. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbuilding (building type(0-5)),(x),(y),(z),(roof type(0-2)),(windows(true-false))||Spawns a building|| /spawnbuilding 4,10,5,10,1,1&lt;br /&gt;
| Spawns a Corrugated steel building 10 wide, 5 high, 10 long, flat roof, with windows &lt;br /&gt;
|For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]]. For rooftype: 0=block roof, 1=flat roof, 2=pointed roof. For windows: 0=no windows, 1=windows&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrafting || Creates a craft setup where output from one thing is input to another. || || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawncrater ||Create a crater at the current position|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawneconomy||Attempts to build an economy|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/spawnfullstockpile||Generate a full stockpile|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnlasers||Spawns the end-game lasers and power supplies, and drops thier power needs.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnmeteor||Spawns a meteor into orbit, regardless of current disaster settings.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnplant (species),(count)||Spawns a plant or plants in a row with increasing ages||/spawnplant&amp;lt;br&amp;gt;/spawnplant Tomato&amp;lt;br&amp;gt;/spawnplant Beet,10||Spawns a Birch tree.&amp;lt;br&amp;gt;Spawns a Tomato plant.&amp;lt;br&amp;gt;Spawns 10 Beet plants.||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnroad (length), (width), (road type)||Spawns a road|| || ||Road type Dirt by default only use length for Dirt Road, 1=Stone, 2=Concrete.  will spawn up hill ramps, does not spawn downhill, only single block drop.&lt;br /&gt;
|-&lt;br /&gt;
|/spawntech (tech level 1-4)|| Spawns 4 buildings and road&lt;br /&gt;
| /spawntech 1&lt;br /&gt;
| Spawns a road and four log buildings with crafting stations ([[Workbench]], [[Research Table]], [[Wainwright Table]] and [[Carpentry Table]]) in them. Also gives all players 200 Skill Points.&lt;br /&gt;
|Tech level changes by building type. 1=wood, 2=Brick, 3=CRASHS GAME 4=Steel&lt;br /&gt;
|-&lt;br /&gt;
|/spawnvillage [building type(0-5)],[quantity]||Spawns a village|| /spawnvillage 2,3&lt;br /&gt;
|spawns 3 lumber buildings ||For building type: 0=[[log]], 1=[[Mortared Stone|mortared stone]], 2=[[lumber]], 3=[[brick]], 4=[[Corrugated Steel|corrugated steel]], 5=[[concrete]].&lt;br /&gt;
|-&lt;br /&gt;
|/steamsale (amount)||Give every player an amount of money||/steamsale&amp;lt;br&amp;gt;/steamsale 40||Gives each player 1000.&amp;lt;br&amp;gt;Gives each player 40.||Gives each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/targetowner (player)||Change owner of current target||/targetowner&amp;lt;br&amp;gt;/targetowner Deantwo||Changes ownership of target vehicle to you.&amp;lt;br&amp;gt;Change ownership of the target vehicle to &#039;&#039;Deantwo&#039;&#039;.||change ownership of a targeted vehicle. Aim and the vehicle and use the command. Specify a player if wanting to change its ownership to someone else.&lt;br /&gt;
|-&lt;br /&gt;
|/tax (amount)||Tax all players an amount of money||/tax&amp;lt;br&amp;gt;/tax 40||Taxes all players for 1000.&amp;lt;br&amp;gt;Taxes all players for 40.||Taxes each player the amount for each currency on the server.&lt;br /&gt;
|-&lt;br /&gt;
|/teleport (x),(y),(z)||Teleport to an xyz coordinate|| || ||Acts just like /move. The y parameter has no effect.&lt;br /&gt;
|-&lt;br /&gt;
|/teleportplayer [player]||Teleport to a player||/teleportplayer Ecko||Teleports you to Ecko.||&lt;br /&gt;
|-&lt;br /&gt;
|/testcontracts||Creates a contract board and creates a LOT of random contracts.|| || ||USE WITH CAUTION. May crash server / kick player.&lt;br /&gt;
|-&lt;br /&gt;
|/trample||Tramples the surrounding ground|| || ||USE WITH CAUTION. May cover entire world.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaim||Unclaim the plot you&#039;re standing on|| || ||Does not return property claim flags.&lt;br /&gt;
|-&lt;br /&gt;
|/unclaimabandoned [number] || Unclaims land plots owned by players that havent logged in for a given number of days. || /unclaimabandoned 1 || Unclaims all land plots owned by players who last logged in 24 hours ago or more. || Use /useractivity to check how long users have been absent.&lt;br /&gt;
|-&lt;br /&gt;
|/vomit||Empties your stomach|| ||&#039;&#039;&#039;Note:&#039;&#039;&#039; Only emptying calories (7.2.5)||&lt;br /&gt;
|-&lt;br /&gt;
|/warnuser [player],(message)||Sends a warning to a player||/warn Ecko&amp;lt;br&amp;gt;/warn Ecko,Don&#039;t do that!||Sends a warning to Ecko.&amp;lt;br&amp;gt;Sends Ecko a warning with the message: &amp;quot;Don&#039;t do that!&amp;quot;||Only works if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
|/whatami ||View your current skill title|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/whitelist [player]||Adds a user to the whitelist.||/whitelist Ecko||Adds Ecko to the whitelist.||&lt;br /&gt;
|-&lt;br /&gt;
|/whois [player]||Shows the user ID of the requested user.||/whois Ecko||Displays Ecko&#039;s user ID||This displays the proper ID to use for admin list, blacklist, and whitelist&lt;br /&gt;
|-&lt;br /&gt;
|/work (calories)||Spends calories||/work&amp;lt;br&amp;gt;/work 200||Spends all of your calories.&amp;lt;br&amp;gt;Spends 200 calories.||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Developer Commands ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;200&amp;quot; | Developer Chat Commands&lt;br /&gt;
|-&lt;br /&gt;
!Command !!Description !!Usage !!Result !!Notes&lt;br /&gt;
|-&lt;br /&gt;
|/dummy||Spawns a dummy avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/exceptional ||Throws an exception, very useful|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/getpathtoitem ||Gets the resources needed to craft something|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/iodide||Set radiation dose to 0|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/irradiate||Max out player radiation dose|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/lastplayeronearth||Kills all spawned dummys|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/listunobtainableitems ||Lists the items that cannot be crafted from some set of other items. Note that many of these are not meant to be crafted, e.g. hips and stone|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/metime||Spawns a clone of your avatar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/resettutorial ||Resets the tutorial, including record of given items (which menu option does not do)|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnbed||Spawns a bed in a house and puts you to sleep.|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/spawnspecies || Spawns a given species near the player, defaulting to a cedar|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttarget||Teleports otherPlayer to an xyz coordinate|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/teleporttargetplayer||Teleports player A to player B|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|/toggle [uiName]||Toggles the show state of a UI, by UI prefab name|| || ||&lt;br /&gt;
|}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Eco_DevUserCommands_0.7.5.1.png|Beta v7.5.1 Developer and User commands&lt;br /&gt;
File:Eco_AdminCommands_0.7.5.1.png|Beta v7.5.1 Admin commands&lt;br /&gt;
File:Commands_User_0.8.2.8.png|Beta v8.2.8 User commands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[de:Chat Commands]]&lt;br /&gt;
[[ja:Chat Commands]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2762</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2762"/>
		<updated>2020-07-30T18:28:53Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* Users.eco */ Added a link,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from playtime.eco. On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the network.eco file. Here is an example:&lt;br /&gt;
*  &amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222110000011111111122222222110000011111111122222222110000011111111122222222111110011111111122222222221110012222222222222222221110012222222222222222&amp;quot;&lt;br /&gt;
*1=Sometimes, 2= Regular, 0=Rarely. &lt;br /&gt;
*Each line here represents a day. Remove the space/line breaks in between, you only use one line of code and line break will crash the server on start. Don&#039;t forget the comma at after each variable (&#039;&#039;after the second&#039;&#039; &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &#039;&#039;a&#039;&#039; &#039;&#039;&#039;,&#039;&#039;&#039; )   This is my example for normal working people who sleep between 4-6 normaly :)&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt;  (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; &lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt;  Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt;  Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt;  (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; Determines how admin [[command]]s are logged and displayed in the chat.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2761</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration&amp;diff=2761"/>
		<updated>2020-07-30T18:28:32Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: /* User Settings */ Added a link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Configuration]] can be done either through the server GUI or by directly editing configuration files. The latter option is only recommended for advanced users. Many aspects of the world, items, and player settings can be changed in this way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This configuration guide is based on player tests and crowd-sourcing. No information in this guide has been confirmed by [[SLG]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basic server configuration ==&lt;br /&gt;
&lt;br /&gt;
[[File:ServerConfig_Example.jpg|300px|thumb|Setting a server&#039;s public status to &amp;quot;True&amp;quot; and adding a server description, both done in the Config tab of the Network plugin.]]&lt;br /&gt;
&lt;br /&gt;
The most common and important server configurations can be made through the server GUI. Each tab in the server window will have at least 1 sub-tab. Usually, there will be at least 2 sub-tabs: Display and Config. The Display tab shows relevant information and stats about that plugin (each tab represents a server plugin).&lt;br /&gt;
&lt;br /&gt;
Opening the Config tab in each plugin will present a list of options that can be changed through drop-down menus or collections (look for the arrow or breadcrumbs on the right) or direct data entry.&lt;br /&gt;
&lt;br /&gt;
=== Common configurations ===&lt;br /&gt;
&lt;br /&gt;
Below is a guide to the most commonly configured settings that can be changed through the server GUI.&lt;br /&gt;
&lt;br /&gt;
==== Server Listing Settings ====&lt;br /&gt;
&lt;br /&gt;
Network &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
===== Make server public/private =====&lt;br /&gt;
&lt;br /&gt;
* Public Server — Set to True to have the server listed in the Eco client [[server browser]]. &lt;br /&gt;
&lt;br /&gt;
===== Set playtime table =====&lt;br /&gt;
&lt;br /&gt;
* Playtime — This is automatically filled in if you created the server in the Eco client and made a [[Timetable]] (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu ({{Key|Esc}}), and copy and paste the data from playtime.eco. On Windows 10, this file will be found at Users &amp;gt; [username] &amp;gt; AppData &amp;gt; LocalLow &amp;gt; StrangeLoopGames &amp;gt; Eco. Adding a timetable helps the server show up more prominently in the server browser.&lt;br /&gt;
*Playtime (Version 0.8.3.x) - You declare the playtime in the network.eco file. Here is an example:&lt;br /&gt;
*  &amp;quot;Playtime&amp;quot;: &amp;quot;110000011111111122222222110000011111111122222222110000011111111122222222110000011111111122222222111110011111111122222222221110012222222222222222221110012222222222222222&amp;quot;&lt;br /&gt;
*1=Sometimes, 2= Regular, 0=Rarely. &lt;br /&gt;
*Each line here represents a day. Remove the space/line breaks in between, you only use one line of code and line break will crash the server on start. Don&#039;t forget the comma at after each variable (&#039;&#039;after the second&#039;&#039; &#039;&#039;&#039;&amp;quot;&#039;&#039;&#039; &#039;&#039;a&#039;&#039; &#039;&#039;&#039;,&#039;&#039;&#039; )   This is my example for normal working people who sleep between 4-6 normaly :)&lt;br /&gt;
&lt;br /&gt;
===== Set server Discord =====&lt;br /&gt;
&lt;br /&gt;
* Discord Address — Adding the unique ID of a Discord server (after the “discord.gg/”) will provide a link to the Discord server from the tutorial.&lt;br /&gt;
&lt;br /&gt;
===== Set server password =====&lt;br /&gt;
&lt;br /&gt;
* Password — Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.&lt;br /&gt;
&lt;br /&gt;
===== Set server name =====&lt;br /&gt;
&lt;br /&gt;
* Description — Sets the name of your server in the client server browser. [[Text markup]] can be used to add color or modify the appearance of the text.&lt;br /&gt;
&lt;br /&gt;
===== Set server description =====&lt;br /&gt;
&lt;br /&gt;
* DetailedDescription — Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===== Set server category =====&lt;br /&gt;
&lt;br /&gt;
* ServerCategory — Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are:&lt;br /&gt;
**None&lt;br /&gt;
**Beginner&lt;br /&gt;
**Established&lt;br /&gt;
**BeginnerHard&lt;br /&gt;
**Strange&lt;br /&gt;
&lt;br /&gt;
For more information, see the [[Server Browser]] page.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Settings ====&lt;br /&gt;
&lt;br /&gt;
Sleep &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Allow Fast Forward — Enable or disable sleep. This defaults to “False” on public servers and “True” on local servers. Enabling sleep is not recommended on larger servers or public servers. Players can use this to accelerate voting for laws, and some things are not 100% simulated during sleep. Use it at your own risk.&lt;br /&gt;
* Sleep Time Pass Multiplier — Maximum multiplier applied to time while sleeping&lt;br /&gt;
* Time to Reach Maximum Time Rate — Time it takes to reach Sleep Time Pass Multiplier&lt;br /&gt;
&lt;br /&gt;
==== XP/Specialty Progression Speed ====&lt;br /&gt;
&lt;br /&gt;
Difficulty Settings &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
* CollaborationPreset — Change [[collaboration]] settings to adjust how quickly players gain skill points. Sticking with the collaboration presets is recommended.&lt;br /&gt;
* Unlearn Refund Rate — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* Specialty Cost Multiplier — Obsolete as of Beta 8.0. Has no effect.&lt;br /&gt;
* SpecialtyExperienceDivisor — Reduces experience rate based on number of specialties learned. Effect of this is unclear. May have no effect as of Beta 8.0.1.&lt;br /&gt;
* SpecialtyExperiencePerLevel — Experience required to level up each specialty tier.&lt;br /&gt;
* ExperiencePerAction — Grants player XP based on any player action. Experimental and not recommended for public servers. Modify this setting at your own risk.&lt;br /&gt;
&lt;br /&gt;
==== Meteor Settings ====&lt;br /&gt;
&lt;br /&gt;
Disasters &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Create Meteor — Enable or disable meteor. Changing from True to False while world is running will destroy the meteor. Changing from False to True while world is running will have disastrous consequences. If you wish to enable the meteor, regenerate the world first.&lt;br /&gt;
* Meteor Impact Days — Number of real-life days until meteor makes impact, counting from the date/time the server was first started. To time the meteor impact precisely decimal points seem to be allowed (thus allowing you to align the meteor impact to a desired hour/minute). Editing this setting may require server restart or regeneration to take effect.&lt;br /&gt;
&lt;br /&gt;
==== User Settings ====&lt;br /&gt;
&lt;br /&gt;
Users &amp;gt; Config&lt;br /&gt;
&lt;br /&gt;
* Require Authentication — True/False. Validates users with Eco servers. Set to True by default. False has unknown effects and is not recommended.&lt;br /&gt;
* Allow Debug Calls — True/False. Allows debug calls to be made to the webserver. Unknown effect.&lt;br /&gt;
* White List  — Whitelist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Black List — Blacklist selected players. Enter each individual player ID. Press Enter/Return between each ID.&lt;br /&gt;
* Admins — Give selected players &#039;&#039;full&#039;&#039; admin rights. Enter each individual player ID. Press Enter/Return between each ID. Having an admin online helps the server show up more prominently in the server browser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Whitelist, Blacklist, and Admins all use player IDs. Use the &amp;lt;code&amp;gt;/whois&amp;lt;/code&amp;gt; [[command]] to see their ID. You will need to enter the proper ID when editing these lists manually. &lt;br /&gt;
&lt;br /&gt;
Use the SLG ID unless the user is a Steam-only user.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| SLG only account || use SLG ID&lt;br /&gt;
|-&lt;br /&gt;
| Steam only account || use STEAMID64&lt;br /&gt;
|-&lt;br /&gt;
| SLG + Steam linked account || use SLG ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You are able to use the player&#039;s name when running the corresponding commands from inside the game.&lt;br /&gt;
&lt;br /&gt;
* Reputations — Manage [[reputation]] tiers and change their titles (this can be fun on a themed server!).&lt;br /&gt;
* Unstuck Disable Time — Sets (in seconds) the &amp;lt;code&amp;gt;/unstuck&amp;lt;/code&amp;gt; cooldown to prevent exploits.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; — Sets the level of logging that happens when an admin invokes admin [[command]]s. There are four different levels:&lt;br /&gt;
** &amp;lt;code&amp;gt;None&amp;lt;/code&amp;gt; — No logging and no notification is given.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFile&amp;lt;/code&amp;gt; — Log to file.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyAdmins&amp;lt;/code&amp;gt; — Log to file and notifies the all admins connected to the server.&lt;br /&gt;
** &amp;lt;code&amp;gt;LogFileAndNotifyEveryone&amp;lt;/code&amp;gt; — Log to file and notifies the all users connected to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;UseExactSpawnLocation&amp;lt;/code&amp;gt; — Toggles rather exact spawn location should be used for new players, or if the spawn location should be automatically changed dynamically to where there is wild food to gather. Default set to false.&lt;br /&gt;
&lt;br /&gt;
==== World Generation Settings ====&lt;br /&gt;
&lt;br /&gt;
WorldGenerator &amp;gt; Config &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Settings that affect world size, shape, and contents will not take effect until the world is re-generated)&lt;br /&gt;
&lt;br /&gt;
===== Change World Seed =====&lt;br /&gt;
&lt;br /&gt;
* Seed — Change the randomly generated seed that the world generation is based off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: If you want to duplicate a world off of a seed, you need to match the WorldGenerator.eco settings for that world. This is easy if you just replace your WorldGenerator.eco with a copy of the file from the generated server (the file must have been unchanged since the server was generated). All the random values are generated off the seed, but within ranges defined by the config, so you need both if you want the same end result.&lt;br /&gt;
&lt;br /&gt;
===== Change World Size =====&lt;br /&gt;
&lt;br /&gt;
* Dimensions — Changes the size of the world. The X and Y values ​​&#039;&#039;must&#039;&#039; be the same and divisible by 4. However, not all worlds with dimensions that follow these rules will be stable.&lt;br /&gt;
&lt;br /&gt;
NOTE: The server (EcoServer32.exe) that is bundled with the Eco game client can only run worlds up to 100x100. To run larger worlds, the server must be downloaded separately, through Steam or the SLG website.&lt;br /&gt;
&lt;br /&gt;
Below are the current recommendations for world sizes. Worlds built outside these recommendations may experience playability, performance, and stability issues that are outside the capabilities of SLG support staff:&lt;br /&gt;
&lt;br /&gt;
* (72,72) — 0.52km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — This is the default size for when first launching the Eco server.&lt;br /&gt;
* (100,100) — 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; — Maximum size for EcoServer32.exe&lt;br /&gt;
* (140,140) — 1.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (172,172) — 2.96km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (200,200) — 4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following worlds have been tested for 50 hours and are likely to be stable. They are, however, only suitable for powerful servers.&lt;br /&gt;
&lt;br /&gt;
* (224,224) — 5.02km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (240,240) — 5.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (248,248) — 6.15km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (272,272) — 7.4km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (296,296) — 8.76km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (300,300) — 9km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (360,360) — 12.6km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* (400,400) — 16km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Worlds over 400x400 may be possible to generate, but are very likely to be unstable.&lt;br /&gt;
&lt;br /&gt;
===== Change World Shape =====&lt;br /&gt;
&lt;br /&gt;
* WaterLevel — Sea level height.&lt;br /&gt;
* Height — Maximum height of terrain.&lt;br /&gt;
&lt;br /&gt;
===== Player Spawn Location =====&lt;br /&gt;
&lt;br /&gt;
* Spawn Location — Set new player spawn location coordinates.                     &lt;br /&gt;
* Use Exact Spawn Location — Set to True to spawn players at exactly the same coordinates. Defaults to False, which spawns players in a flat area nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing config files (advanced) ==&lt;br /&gt;
&lt;br /&gt;
Editing config files can allow for more detailed changes. You can alter world generation, potentially drastically, in many ways. Player starting items can be added or removed. Objects can be edited and have their storage space changed.&lt;br /&gt;
&lt;br /&gt;
=== Before you begin editing ===&lt;br /&gt;
&lt;br /&gt;
Before making any changes, make sure you create backups for each configuration file. You should save copies of your edited config files as well, because patches can overwrite your changes.&lt;br /&gt;
&lt;br /&gt;
To make changing the files easier, consider using an editor like Notepad++.&lt;br /&gt;
&lt;br /&gt;
When [[Updating a Server|updating]] a server, you will want to manually edit the new config files with all your edits, so make sure you document every config change. You can use a text comparison tool to find differences in configs if you are unsure about changes.&lt;br /&gt;
&lt;br /&gt;
Some changes require additional steps to take effect as intended:&lt;br /&gt;
&lt;br /&gt;
* Changes in the area of world generation require a complete restart of the world.&lt;br /&gt;
* Changes in EcoSim.eco are accepted when the server is restarted. However, the new values ​​will only occur in newly planted / grown plants and trees.&lt;br /&gt;
* Changes in the full range of mods require the deletion of &amp;quot;Eco.Mods.dll&amp;quot; to take effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; This configuration guide is based on player tests and crowd-sourcing. No information in this guide has not been confirmed by [[SLG]].&lt;br /&gt;
&lt;br /&gt;
=== List of configuration files ===&lt;br /&gt;
&lt;br /&gt;
The standard configuration files are located in &#039;&#039;Eco\Eco_Data\Server\configs&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of the settings found within these files can also be edited through the server GUI. Generally, each configuration file has a tab in the server GUI that corresponds to it. Clicking on each particular setting in the GUI will explain what the setting does at the bottom of the window. &lt;br /&gt;
&lt;br /&gt;
==== Backup.eco ====&lt;br /&gt;
Controls whether to keep backup save files, and how often to create them. &lt;br /&gt;
&lt;br /&gt;
==== Difficulty.eco ====&lt;br /&gt;
Many of these settings were made obsolete with version 0.8, but remain in the config files. See also [[Server Configuration#EcoSim.eco]] for the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Player Experience Per Specialty Experience&amp;lt;/code&amp;gt; Sets how many character experience points are also gained whenever specialty experience is gained.&lt;br /&gt;
* &amp;lt;code&amp;gt;Skill Gain Multiplier&amp;lt;/code&amp;gt; A multiplier to the rate of skillpoints gained over time.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Cost Multiplier&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Divisor&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
* &amp;lt;code&amp;gt;Specialty Experience Per Level&amp;lt;/code&amp;gt; Factors into experience per level for specialties.&lt;br /&gt;
* &amp;lt;code&amp;gt;Unlearn Refund Rate&amp;lt;/code&amp;gt; No longer in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following presets are available by default:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! No Collaboration (0-3 players) &lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Low Collaboration (3-10 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Medium Collaboration (10-30 players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! High Collaboration (30+ players)&lt;br /&gt;
|-&lt;br /&gt;
| Player Experience Per Specialty Experience || 0&lt;br /&gt;
|-&lt;br /&gt;
| Skill Gain Multiplier || 1&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Cost Multiplier || 2&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Divisor || 20&lt;br /&gt;
|-&lt;br /&gt;
| Specialty Experience Per Level || 25&lt;br /&gt;
|-&lt;br /&gt;
| Unlearn Refund Rate || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disasters.eco ====&lt;br /&gt;
File use to configure the meteor.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;CreateMeteor&amp;lt;/code&amp;gt;  (default : true) Defines if there is a meteore or not.&lt;br /&gt;
*&amp;lt;code&amp;gt;MeteorImpactDays&amp;lt;/code&amp;gt; (default : 30.0) Number of days before meteore. Real time defined.&lt;br /&gt;
&lt;br /&gt;
==== EcoSim.eco ====&lt;br /&gt;
Contains settings for atmosphere, [[pollution]] rates (e.g. from [[tailings]]) and sea level rise, as well as [[biome]] definitions and simulation interactions like rainfall.&lt;br /&gt;
&lt;br /&gt;
Also sets configurations for the time multiplier, day &amp;amp; night length and the base skill gain rate.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeMult&amp;lt;/code&amp;gt; An optional multiplier to make game time (including crafting, simulations, etc.) run faster or slower. &lt;br /&gt;
* &amp;lt;code&amp;gt;TimeOfDayScale&amp;lt;/code&amp;gt; Adjusts the speed at which the day/night cycle runs, as a value of X seconds per real-world second. Does not affect simulation speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;BaseSkillGainRate&amp;lt;/code&amp;gt; The default experience gain for all players, regardless of their other sources of experience points and difficulty settings.&lt;br /&gt;
&lt;br /&gt;
==== Localization.eco ====&lt;br /&gt;
File use to configure language.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Language&amp;lt;/code&amp;gt; (default : &amp;quot;English&amp;quot;) Defines the language.&lt;br /&gt;
** &amp;lt;code&amp;gt;English&amp;lt;/code&amp;gt; English&lt;br /&gt;
** &amp;lt;code&amp;gt;French&amp;lt;/code&amp;gt; Français&lt;br /&gt;
&lt;br /&gt;
==== ModKit.eco ====&lt;br /&gt;
Controls mod loading.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;WhitelistEnabled&amp;lt;/code&amp;gt; Whether to use a whitelist to select mods to load. If disabled, all listed mods will be loaded.&lt;br /&gt;
* &amp;lt;code&amp;gt;Whitelist&amp;lt;/code&amp;gt; Which mods to load when whitelist is enabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;LiveUpdateUnityFiles&amp;lt;/code&amp;gt; Whether to check for unity file updates continuously, e.g. when switching mods around for testing.&lt;br /&gt;
* &amp;lt;code&amp;gt;PreserveGeneratedModsAssembly&amp;lt;/code&amp;gt; Controls if the Eco.Mods.dll assembly is saved on server start.&lt;br /&gt;
&lt;br /&gt;
==== Network.eco ====&lt;br /&gt;
File use to configure networking.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt;  (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; &lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt;  Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Description&amp;lt;/code&amp;gt; Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt;  Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt;  (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client. &lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pause.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;Paused&amp;lt;/code&amp;gt; Pauses the game world when true.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnpauseAtFirstLogin&amp;lt;/code&amp;gt; Allows newly created worlds to be paused until someone joins them for the first time.&lt;br /&gt;
&lt;br /&gt;
==== Profanity.eco ====&lt;br /&gt;
Contains a list of offensive words (including such offenders as &#039;commie&#039; and &#039;shinola&#039;), presumably for chat protection.&lt;br /&gt;
&lt;br /&gt;
==== Rooms.eco ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;EmptyBlocksCountAsWindows&amp;lt;/code&amp;gt; Disable to require window blocks for windows.&lt;br /&gt;
* &amp;lt;code&amp;gt;WallBlocksPerWindow&amp;lt;/code&amp;gt; Defines how many wall blocks are needed for each empty window or door block.&lt;br /&gt;
&lt;br /&gt;
==== Sleep.eco ====&lt;br /&gt;
This file is used to configure the [[Sleep]] feature. It is default disabled for dedicated servers, and enabled for local servers.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;AllowFastForward&amp;lt;/code&amp;gt; (default depends on server type) will allow players to use [[bed]]s to fast-forward time. &lt;br /&gt;
* &amp;lt;code&amp;gt;SleepTimePassMultiplier&amp;lt;/code&amp;gt; (defaulted to &amp;quot;500&amp;quot;) defines the maximum fast-forward speed.&lt;br /&gt;
* &amp;lt;code&amp;gt;TimeToReachMaximumTimeRate&amp;lt;/code&amp;gt; (defaulted &amp;quot;10&amp;quot;) defines how long the windup time is to reach that maximum fast-forward speed.&lt;br /&gt;
&lt;br /&gt;
==== Stats.eco ====&lt;br /&gt;
Controls reading and writing statistics information to the stats database. Disabling these will cause issues with the web interface.&lt;br /&gt;
&lt;br /&gt;
==== Storage.eco ====&lt;br /&gt;
File use to configure world&#039;s saves.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveName&amp;lt;/code&amp;gt; The name of the world&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveFrequency&amp;lt;/code&amp;gt; (default : &amp;quot;60&amp;quot;) Time between saves.&lt;br /&gt;
*&amp;lt;code&amp;gt;CleanupFilesOnExceptions&amp;lt;/code&amp;gt; (default : false) Defines if we clean files when exceptions occured.&lt;br /&gt;
*&amp;lt;code&amp;gt;StorageDirectory&amp;lt;/code&amp;gt; (default : &amp;quot;Storage&amp;quot;) Defines the name of the directory where saves files is stored.&lt;br /&gt;
&lt;br /&gt;
==== Users.eco ====&lt;br /&gt;
Contains user controls like whitelisted and blacklisted players, who has admin privileges and the various titles players get through reputation. Also contains settings for how food plants are spawned around new players when they first join. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;MaxRepFromOnePerson&amp;lt;/code&amp;gt; The most positive reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;MinRepFromOnePerson&amp;lt;/code&amp;gt; The most negative reputation a player can receive from one other player.&lt;br /&gt;
* &amp;lt;code&amp;gt;WhiteList&amp;lt;/code&amp;gt; Users who can enter the server without inputting a password.&lt;br /&gt;
* &amp;lt;code&amp;gt;BlackList&amp;lt;/code&amp;gt; Users who are denied entry to the server.&lt;br /&gt;
* &amp;lt;code&amp;gt;Admins&amp;lt;/code&amp;gt;  Users with admin privileges, able to use admin commands.&lt;br /&gt;
* &amp;lt;code&amp;gt;Reputations&amp;lt;/code&amp;gt; A list of titles given to users with corresponding reputation levels, and the color of those titles in hexcode.&lt;br /&gt;
* &amp;lt;code&amp;gt;UnStuckDisableTime&amp;lt;/code&amp;gt; A cooldown for using the unstuck command, to prevent abuse.&lt;br /&gt;
* &amp;lt;code&amp;gt;AdminCommandsLoggingLevel&amp;lt;/code&amp;gt; Determines how admin commands are logged and displayed in the chat.&lt;br /&gt;
&lt;br /&gt;
==== World.eco ====&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;WorldTickCPUMax&amp;lt;/code&amp;gt; Determines how much of any CPU core can be used by the server. Defaults to 25%, and should supposedly not be set higher than 75%.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;br /&gt;
File use to configure world&#039;s generator. Settings here will only take effect when generating a new world. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;Seed&amp;lt;/code&amp;gt; Determines the randomizer seed used for world generation. Two identical config files with the same seed will generate identical worlds. Identical config files with different seeds will generate similar (i.e. based on the same parameters) but different worlds.&lt;br /&gt;
*&amp;lt;code&amp;gt;Dimensions&amp;lt;/code&amp;gt; Both values must be equal, and must be multiples of 4 (or the server won&#039;t launch). Larger world will be more resistant to pollution and have more natural resources.  These values correspond to tens of meters (not blocks), so the default 72x72 world is 720 meters in each direction, or 0.52 km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;. See also [[Server Configuration#Change World Size]].&lt;br /&gt;
*&amp;lt;code&amp;gt;WaterLevel&amp;lt;/code&amp;gt; At which height level the water&#039;s surface is. Defaults to a multiple of 4. Other values (e.g. 62 instead of the default 60) will cause water to reach only partially up the side of blocks. If that is a problem is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;Height&amp;lt;/code&amp;gt; The maximum world terrain elevation, probably.&lt;br /&gt;
*&amp;lt;code&amp;gt;SpawnLocation&amp;lt;/code&amp;gt; Where new players will be placed in the world.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;LandPercentageRange&amp;lt;/code&amp;gt; an upper and lower bound for how much of the world can be made into landmass during world generation. Anything that isn&#039;t land will be made into ocean. Keep in mind that more land will mean more vegetation and animals, which may shift the difficulty of the game as these affect pollution outcomes and available resources.&lt;br /&gt;
*&amp;lt;code&amp;gt;CoastlineSize&amp;lt;/code&amp;gt; Size of land coast (beach)&lt;br /&gt;
*&amp;lt;code&amp;gt;ShallowOceanSize&amp;lt;/code&amp;gt; Unknown, may be related to how much shallow water surrounds landmasses.&lt;br /&gt;
*&amp;lt;code&amp;gt;BiomePercent&amp;lt;/code&amp;gt; How much of the landmass will be of a certain biome type, adjustable for each kind of biome (e.g. WarmForestPercent). Uses a decimal value rather than percentages in the config file. The sum of these values must add up to less than a hundred percent so that the remainder can be made into grasslands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumContinentsRange&amp;lt;/code&amp;gt; Determines how many continents may be created. Set max and min values to the same (e.g. 2) to ensure exactly that many continents are generated.&lt;br /&gt;
*&amp;lt;code&amp;gt;ContinentAvoidRange&amp;lt;/code&amp;gt; How far apart continents will be. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandPercent&amp;lt;/code&amp;gt; How much of the world (or remaining ocean, maybe) will be dotted with islands.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumSmallIslandsRange&amp;lt;/code&amp;gt; Determines the number of islands. Combined with IslandPercent, determines the size and number of islands present.&lt;br /&gt;
*&amp;lt;code&amp;gt;IslandAvoidRange&amp;lt;/code&amp;gt; Determines how far from other landmasses islands will be generated. Unknown what the values actually mean.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumBiome&amp;lt;/code&amp;gt; One setting for each type (e.g. NumRainforests, etc.), determining how many will be generated. Combine with BiomePercent to make, for example, many small or fewer large such biomes.&lt;br /&gt;
*&amp;lt;code&amp;gt;LakeSizeRange&amp;lt;/code&amp;gt; Range of how many blocks the lakes will take up.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumLakesRange&amp;lt;/code&amp;gt; Range of how many lakes canspawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;NumRiversRange&amp;lt;/code&amp;gt; Range of how many rivers can spawn.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverAvoidance&amp;lt;/code&amp;gt; Distance between the spawned rivers.&lt;br /&gt;
*&amp;lt;code&amp;gt;RiverWidth&amp;lt;/code&amp;gt; Width of the River in blocks.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxElevationOceanDistance&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;ElevationPower&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScale&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;AutoScaleExponent&amp;lt;/code&amp;gt; Unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;SaveTerrainImage&amp;lt;/code&amp;gt; Creates a biomes.png image in the server folder after worldgen if set to true.&lt;br /&gt;
&lt;br /&gt;
==== WorldObjects.eco ====&lt;br /&gt;
Controls world object tick (update) behavior. This may be connected to when world object check to see if their stats have changed, and thus update their appearance. &lt;br /&gt;
&lt;br /&gt;
For example, as of [[Versions#v0.8.0.0|0.8]], [[Fertilizers|fertilizing crops]] requires waiting for (or forcing) a tick update for the new soil statistics to show up when using a [[Soil Sampler|soil sampler]]. &lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;TargetTickDeltaTimeMS&amp;lt;/code&amp;gt; Time between world object ticks, in milliseconds. Defaults to 0, which makes it variable. Appears to target a 10 minute interval when variable.&lt;br /&gt;
*&amp;lt;code&amp;gt;ParallelWorldObjectTicks&amp;lt;/code&amp;gt; An experimental feature that allows parallel (as opposed to sequential) world object ticks. May increase performance at the cost of stability.&lt;br /&gt;
&lt;br /&gt;
==== WorldGenerator.eco ====&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server&amp;diff=2754</id>
		<title>Server</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server&amp;diff=2754"/>
		<updated>2020-07-23T07:46:16Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Removed unused language tags.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
[[File:Server_Console_0.7.0.4.jpg|Server console in Windows 10, Eco version 0.7.0.4|thumb|600px]]&lt;br /&gt;
&lt;br /&gt;
A [[server]] is an [[Eco]] world that is generated by a local or remote computer. To play Eco, you must join a server or start your own. Each server is a distinct world.&lt;br /&gt;
&lt;br /&gt;
Players can also configure a locally hosted server to be visible to the public on the in-game server browser. Even non-listed servers can also be found by players that know the server IP address and port.&lt;br /&gt;
&lt;br /&gt;
Server administrators may configure various [[world]] attributes, such as the size of their world, rate of skill gain, and player starting conditions.&lt;br /&gt;
&lt;br /&gt;
The Eco server can be run through Steam directly. Go to Library -&amp;gt; Tools -&amp;gt; Eco Server to download and launch the server. Note that the server is also included in the Steam client download, so players wishing to play single-player don&#039;t need to download the server separately.&lt;br /&gt;
&lt;br /&gt;
Steam is not required to run an Eco server. The server can also be downloaded directly from the [http://www.strangeloopgames.com/eco/ Strange Loop Games website]&lt;br /&gt;
&lt;br /&gt;
Since running an Eco server is demanding for computer hardware, and the server must always be running to be playable, many players choose to rent dedicated servers from hosting services.&lt;br /&gt;
&lt;br /&gt;
== Server Browser ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Server Browser}}&lt;br /&gt;
&lt;br /&gt;
An improved [[Server Browser]] was introduced in Eco Beta release 7. Clicking &amp;quot;New Game&amp;quot; in the main menu will bring it up. The browser allows players to select between several types of worlds, as well as browse all available servers.&lt;br /&gt;
&lt;br /&gt;
Players can also choose to host solo or private worlds, though it is not recommended, especially for new players.&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
* [[System Requirements]] for a server. (Located at the bottom of the page following the link)&lt;br /&gt;
* [[Setting Up a Server]] for a basic guide to downloading, running, and updating the server.&lt;br /&gt;
* [[Setting Up a Server (advanced)]] for a more detailed guide on server configuration and troubleshooting.&lt;br /&gt;
* [[Updating a Server]] for instructions on how to manually update a server and migrate a saved world.&lt;br /&gt;
* [[Server Management]] for a few basic management tips.&lt;br /&gt;
* [[Server Configuration]] for a guide to configuring and modding the server.&lt;br /&gt;
* [[Chat Commands]] for a list of admin-only commands that can be used in the game client.&lt;br /&gt;
&lt;br /&gt;
[[de:Server]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Guide Pages]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=User:Deantwo&amp;diff=2748</id>
		<title>User:Deantwo</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=User:Deantwo&amp;diff=2748"/>
		<updated>2020-07-20T20:53:33Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Basic page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Deantwo.&lt;br /&gt;
&lt;br /&gt;
I am moderator on the [http://discord.gg/eco Eco Discord]. My tag is &amp;lt;code&amp;gt;@Deantwo#0271&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
I also moderate a couple of other wikis, so I am quite good at wiki editing.&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Mortar&amp;diff=2747</id>
		<title>Mortar</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Mortar&amp;diff=2747"/>
		<updated>2020-07-20T14:25:18Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Slight change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox|name = Mortar}}&lt;br /&gt;
&lt;br /&gt;
[[Mortar]] is an item used as a material for crafting [[Brick]] and [[Mortared Stone]]. It can be crafted in four ways: from [[Wheat]], [[Sand]], [[Plant Fibers]] or [[Wood Pulp]]&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Mortar}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mortar was previously called &#039;&#039;Pitch&#039;&#039;, but was renamed in Beta version 8.1&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Crafting&amp;diff=2742</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Crafting&amp;diff=2742"/>
		<updated>2020-07-20T14:23:47Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Pitch changed to Mortar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is a system where players create items using materials at a [[crafting station]].&lt;br /&gt;
&lt;br /&gt;
Crafting is done by opening a crafting station&#039;s crafting window with &#039;&#039;&#039;E&#039;&#039;&#039;. Multiple quantities of an item may be ordered, and the materials used may come out of the players inventory or other [[Linked Storage|linked storage]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed&amp;quot; skills increase the speed of crafting certain items, and &amp;quot;Efficiency&amp;quot; skills reduce the resources required to craft items. Efficiency skills are most effective if a large number of items is ordered.&lt;br /&gt;
&lt;br /&gt;
When an item finishes crafting, it will show up in the top-most [[Storage Chest]] or [[Stockpile]] under the storage tab. If no Stockpile or chest is available the item will be available to collect from the table directly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building Requirements ==&lt;br /&gt;
&lt;br /&gt;
Most crafting stations require an enclosed [[room]] to function, along with a minimum volume requirement and a requirement that the room be constructed with a certain quantity of a specified block [[Housing|tier]]. Room volume is calculated as Length * Width * Height of the contained space.&lt;br /&gt;
&lt;br /&gt;
Players can see the restrictions affecting a crafting station in its [[Status Tab|status tab]]&lt;br /&gt;
&lt;br /&gt;
== Power Requirements ==&lt;br /&gt;
&lt;br /&gt;
Some crafting stations have a power requirement, either a fuel requirement or a grid requirement. &lt;br /&gt;
&lt;br /&gt;
A fuel requirement is satisfied by adding a burnable item into the fuel inventory of the crafting station, under the [[Power Tab|power tab]]. [[Fuel]] placed in the inventory will be burned at the rate specified in this tab, but only when crafting is happening.&lt;br /&gt;
&lt;br /&gt;
Grid requirements must be fulfilled by having the crafting station in proximity to an energy-generating object such as a [[Windmill]] or [[Combustion Generator]]&lt;br /&gt;
&lt;br /&gt;
For a list of food recipes, see [[food]].&lt;br /&gt;
&lt;br /&gt;
For a list of skill book recipes, see [[research]].&lt;br /&gt;
&lt;br /&gt;
== Crafting Tables ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Campsite --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Campsite_Icon.png&lt;br /&gt;
    |link = Campsite&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Campsite]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Campsite]] is the first crafting station players acquire. You use it to create a [[Campfire]] or [[Workbench]].&lt;br /&gt;
&lt;br /&gt;
It has no building restrictions and will function inside or outside.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Campsite}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Workbench --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Workbench_Icon.png&lt;br /&gt;
    |link = Workbench&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Workbench]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Workbench]] is one of the next crafting station players acquire.&lt;br /&gt;
&lt;br /&gt;
It has no building restrictions and will function inside or outside.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Workbench}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Campfire --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Campfire_Icon.png&lt;br /&gt;
    |link = Campfire&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Campfire]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Campfire]] is one of the next crafting station players acquire. It is used to create cooked food.&lt;br /&gt;
&lt;br /&gt;
It has no building restrictions and will function inside or outside.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Campfire}}&lt;br /&gt;
&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = CarpentryTable_Icon.png&lt;br /&gt;
    |link = Carpentry Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Carpentry Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Carpentry Table]] is crafted at the Workbench. It is used to create many furniture items.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Carpentry Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Research Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ResearchTable_Icon.png&lt;br /&gt;
    |link = Research Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Research Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Research Table}}&lt;br /&gt;
&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ButcheryTable_Icon.png&lt;br /&gt;
    |link = Butchery Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Butchery Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Butchery Table]] is crafted at the Carpentry Table.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Butchery Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Wainwright Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = WainwrightTable_Icon.png&lt;br /&gt;
    |link = Wainwright Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Wainwright Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Wainwright Table]] is crafted at the Carpentry Table. It is used to create carts, roads and ramps.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Wainwright Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Farmers Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = FarmersTable_Icon.png&lt;br /&gt;
    |link = Farmers Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Farmers Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Farmers Table]] is crafted at the Workbench. It is used to create fertilizers and seeds.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Farmers Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fishery --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Fishery_Icon.png&lt;br /&gt;
    |link = Fishery&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Fishery]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Fishery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Masonry Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = MasonryTable_Icon.png&lt;br /&gt;
    |link = Masonry Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Masonry Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Masonry Table]] is crafted at the Workbench. It is used to create [[Mortar]] and other stone-based recipes, including the [[Kiln]].&lt;br /&gt;
&lt;br /&gt;
To function, the Masonry Table must be placed in a room with at least 25 volume and 18 tier 0 blocks.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Masonry Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Kiln --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Kiln_Icon.png&lt;br /&gt;
    |link = Kiln&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Kiln]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Kiln]] is crafted at the Masonry Table. It is used to create building materials and the Bloomery.&lt;br /&gt;
&lt;br /&gt;
To function, the Kiln must be placed in a room with at least 45 volume and 32 [[Tier 2]] blocks.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Kiln}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bloomery --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Bloomery_Icon.png&lt;br /&gt;
    |link = Bloomery&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Bloomery]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Bloomery]] is crafted at the Kiln.&lt;br /&gt;
&lt;br /&gt;
It has no building requirements and will function inside or outside. [[Tailings]] created at the Bloomery will be added to the nearest stockpile, where they will seep out [[pollution]].&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Bloomery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Mill --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Mill_Icon.png&lt;br /&gt;
    |link = Mill&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Mill]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Mill}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Anvil --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Anvil_Icon.png&lt;br /&gt;
    |link = Anvil&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Anvil]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Anvil]] is crafted at the Bloomery. It is used to craft various tools, lighting and [[crafting stations]].&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Anvil}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Sawmill --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Sawmill_Icon.png&lt;br /&gt;
    |link = Sawmill&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Sawmill]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Sawmill]] is crafted at the Anvil. It is used to process Logs into [[Lumber]].&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Sawmill}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Blast Furnace --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = BlastFurnace_Icon.png&lt;br /&gt;
    |link = Blast Furnace&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Blast Furnace]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Blast Furnace]] is crafted at the Anvil. It makes many steel products and provides a better method of [[smelting]].&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Blast Furnace}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cement Kiln --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = CementKiln_Icon.png&lt;br /&gt;
    |link = Cement Kiln&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Cement Kiln]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Cement Kiln]] is crafted at the Anvil. It makes [[Concrete]] and other concrete items.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Cement Kiln}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bakery Oven --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = BakeryOven_Icon.png&lt;br /&gt;
    |link = Bakery Oven&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Bakery Oven]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Bakery Oven}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Cast Iron Stove --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = CastIronStove_Icon.png&lt;br /&gt;
    |link = Cast Iron Stove&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Cast Iron Stove]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Cast Iron Stove}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Kitchen --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Kitchen_Icon.png&lt;br /&gt;
    |link = Kitchen&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Kitchen]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Kitchen}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Stove --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Stove_Icon.png&lt;br /&gt;
    |link = Stove&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Stove]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Stove}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tailoring Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = TailoringTable_Icon.png&lt;br /&gt;
    |link = Tailoring Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Tailoring Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
The [[Tailoring Table]] is crafted at the Carpentry Table.&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Tailoring Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Machinist Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = MachinistTable_Icon.png&lt;br /&gt;
    |link = Machinist Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Machinist Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Machinist Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Screw Press --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ScrewPress_Icon.png&lt;br /&gt;
    |link = Screw Press&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Screw Press]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Screw Press}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Lathe --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Lathe_Icon.png&lt;br /&gt;
    |link = Lathe&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Lathe]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Lathe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Shaper --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Shaper_Icon.png&lt;br /&gt;
    |link = Shaper&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Shaper]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Shaper}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Assembly Line --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = AssemblyLine_Icon.png&lt;br /&gt;
    |link = Assembly Line&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Assembly Line]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Assembly Line}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Electric Machinist Table --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ElectricMachinistTable_Icon.png&lt;br /&gt;
    |link = Electric Machinist Table&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Electric Machinist Table]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Electric Machinist Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Electric Stamping Press --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ElectricStampingPress_Icon.png&lt;br /&gt;
    |link = Electric Stamping Press&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Electric Stamping Press]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Electric Stamping Press}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Electric Lathe --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ElectricLathe_Icon.png&lt;br /&gt;
    |link = Electric Lathe&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Electric Lathe]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Electric Lathe}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Electric Planer --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ElectricPlaner_Icon.png&lt;br /&gt;
    |link = Electric Planer&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Electric Planer]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Electric Planer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pump Jack --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = PumpJack_Icon.png&lt;br /&gt;
    |link = Pump Jack&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Pump Jack]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Pump Jack}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Oil Refinery --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = OilRefinery_Icon.png&lt;br /&gt;
    |link = Oil Refinery&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Oil Refinery]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Oil Refinery}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Electronics Assembly --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = ElectronicsAssembly_Icon.png&lt;br /&gt;
    |link = Electronics Assembly&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Electronics Assembly]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Electronics Assembly}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Robotic Assembly Line --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = RoboticAssemblyLine_Icon.png&lt;br /&gt;
    |link = Robotic Assembly Line&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Robotic Assembly Line]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Robotic Assembly Line}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Rolling Mill --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = RollingMill_Icon.png&lt;br /&gt;
    |link = Rolling Mill&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Rolling Mill]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Rolling Mill}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Laboratory --&amp;gt;&lt;br /&gt;
{{IconFrame&lt;br /&gt;
    |file = Laboratory_Icon.png&lt;br /&gt;
    |link = Laboratory&lt;br /&gt;
    |text = &amp;lt;h2&amp;gt;[[Laboratory]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{GetRecipes|table=Laboratory}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Crafting]]&lt;br /&gt;
[[ja:Crafting]]&lt;br /&gt;
[[ru:Ремесло]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide Pages]]&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Wood_Pulp&amp;diff=2740</id>
		<title>Wood Pulp</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Wood_Pulp&amp;diff=2740"/>
		<updated>2020-07-20T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Pitch changed to Mortar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{Infobox_Item|name = Wood Pulp}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wood Pulp&#039;&#039;&#039; is a byproduct of felling [[trees]]. After the tree has fallen you will see [[Tree Debris]], hitting it with an [[Axe]] will give you Wood Pulp. Wood pulp can also be made when crafting [[Lumber]] at a [[Sawmill]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==In-game Description== --&amp;gt;&lt;br /&gt;
{{Description|item=Wood Pulp}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Wood Pulp is commonly burned at a [[Campfire]] to make [[Mortar]] for masonry products. This process generates a small amount of [[pollution]].&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Wood Pulp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Masonry_Table&amp;diff=2738</id>
		<title>Masonry Table</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Masonry_Table&amp;diff=2738"/>
		<updated>2020-07-20T14:22:18Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Pitch changed to Mortar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- https://eco.gamepedia.com/Help:Guide --&amp;gt;&lt;br /&gt;
{{imagesneeded}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox_Item|name=Masonry Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Summary (no heading needed) --&amp;gt;&lt;br /&gt;
The [[Masonry Table]] is a [[:Category:Crafting Stations|Crafting Station]] crafted at the [[Workbench]]. It is used to make stone goods and can be used to turn [[Sand]] into [[Mortar]].&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
For a list of recipes that can be crafted at the Masonry Table, see [[Crafting#Masonry Table|Crafting]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ==In-Game Description== --&amp;gt;&lt;br /&gt;
{{Description|item=Masonry Table}}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
{{GetRecipes|item=Masonry Table}}&lt;br /&gt;
{{GetRecipes|table=Masonry Table}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Masonry Table was originally called the Quarry.&lt;br /&gt;
&lt;br /&gt;
[[Category: Objects]]&lt;br /&gt;
[[Category:Crafting Stations]]&lt;br /&gt;
&lt;br /&gt;
[[de:Steinmetztisch]]&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Template:Mbox&amp;diff=2733</id>
		<title>Template:Mbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Template:Mbox&amp;diff=2733"/>
		<updated>2020-07-20T11:34:13Z</updated>

		<summary type="html">&lt;p&gt;Deantwo: Since Template:Ambox is not fully implemented. I am copying the implemention of Mbox I have on https://www.hazeron.com/wiki/index.php/Template:Mbox, it works fine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border-style: solid; border-width: 5px; border-color: {{{colorborder|}}}; background-color:{{{colorbackground|}}}; color: {{{colortext|}}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:center;&amp;quot; | [[File:{{#if:{{{icon|}}}|{{{icon}}}|Imbox_deletion.png}}]]&lt;br /&gt;
{{#if:{{{text|}}}|{{!}} style=&amp;quot;vertical-align:middle;&amp;quot; {{!}} {{{text}}}|}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Mbox/Doc}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Deantwo</name></author>
	</entry>
</feed>