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	<title>Eco - English Wiki - User contributions [en]</title>
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	<updated>2026-06-24T09:25:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Server_Configuration/Network.eco&amp;diff=15999</id>
		<title>Server Configuration/Network.eco</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Server_Configuration/Network.eco&amp;diff=15999"/>
		<updated>2025-11-09T02:23:57Z</updated>

		<summary type="html">&lt;p&gt;Darkhand: Removed the trailing slash from the examples in RemoteAddress. Confirmed that the slashes cause ping not to display on the master server list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;PublicServer&amp;lt;/code&amp;gt; (default : false) Defines if other players can see server.&lt;br /&gt;
*&amp;lt;code&amp;gt;Playtime&amp;lt;/code&amp;gt; See [[#Set_playtime_table]].&lt;br /&gt;
*&amp;lt;code&amp;gt;DiscordAddress&amp;lt;/code&amp;gt; Invite link ID for a Discord server (the ID after the “discord.gg/”).&lt;br /&gt;
*&amp;lt;code&amp;gt;Password&amp;lt;/code&amp;gt; Defines if a server&#039;s password.&lt;br /&gt;
*&amp;lt;code&amp;gt;Name&amp;lt;/code&amp;gt;Defines the name of the server.&lt;br /&gt;
*&amp;lt;code&amp;gt;DetailedDescription&amp;lt;/code&amp;gt; Defines the server&#039;s description.&lt;br /&gt;
*&amp;lt;code&amp;gt;ServerCategory&amp;lt;/code&amp;gt; See [[#Set_server_category]].&lt;br /&gt;
*&amp;lt;code&amp;gt;IPAddress&amp;lt;/code&amp;gt; (default : Any) Internal server IP-address the server should bind to.&lt;br /&gt;
*&amp;lt;code&amp;gt;RemoteAddress&amp;lt;/code&amp;gt; (default : ) Public/external IP-address and port number needed to reach the server. Can be a domain name, but still has to have the external game server port. Examples &amp;lt;code&amp;gt;&amp;quot;10.1.1.1:3000&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;gs2.play.eco:3000&amp;quot;&amp;lt;/code&amp;gt;.&lt;br /&gt;
*&amp;lt;code&amp;gt;GameServerPort&amp;lt;/code&amp;gt; (default : 3000) Port to join server.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerPort&amp;lt;/code&amp;gt; (default : 3001) Web application port.&lt;br /&gt;
*&amp;lt;code&amp;gt;WebServerUrl&amp;lt;/code&amp;gt; (default : ) Public/external web sever URL. Examples &amp;lt;code&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;http://10.1.1.1:3001&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;quot;&amp;lt;nowiki&amp;gt;http://gs2.play.eco:3001&amp;lt;/nowiki&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;Rate&amp;lt;/code&amp;gt; The network rate used to communicate between server and client.&lt;br /&gt;
**A low rate will cause slow updates in the world.&lt;br /&gt;
**A high rate will risk lost packets and thus desync, as the network protocol uses UDP connections which does not retransmit lost packets.&lt;br /&gt;
**Actual meaning of this value is unknown.&lt;br /&gt;
*&amp;lt;code&amp;gt;MaxConnections&amp;lt;/code&amp;gt; (default : -1) Maximum number of concurrent players (-1 no limits).&lt;br /&gt;
*&amp;lt;code&amp;gt;UPnPEnabled&amp;lt;/code&amp;gt; (default : true) &amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Darkhand</name></author>
	</entry>
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