<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.play.eco/en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.71.118.141</id>
	<title>Eco - English Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.play.eco/en/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.71.118.141"/>
	<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/Special:Contributions/172.71.118.141"/>
	<updated>2026-06-03T23:06:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.play.eco/en/index.php?title=Skills&amp;diff=16702</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/en/index.php?title=Skills&amp;diff=16702"/>
		<updated>2026-04-19T21:31:35Z</updated>

		<summary type="html">&lt;p&gt;172.71.118.141: /* Specialties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Professions==&lt;br /&gt;
Professions are the general areas of expertise players can focus on within Eco. Inside a Profession, the player can choose among several Specialties. Professions help players coordinate their efforts by offering a basic structure for the various roles in the game. [[Skill Points]] are &#039;&#039;&#039;not needed&#039;&#039;&#039; to unlock professions. They are all unlocked from the start and there is no penalty for selecting specialties of different professions.&lt;br /&gt;
&lt;br /&gt;
==Specialities==&lt;br /&gt;
Every specialty is sorted in Tiers (0-4). Specialties are categories of [[skills]] in Eco that are discovered using [[research]]. After Tier 0 all Specialties are depended of other skills. Players may learn specialties - and gain access to the specialty&#039;s skill tree - by spending [[Skill Points]]. With each specialty learned, the cost of learning the next specialty increases exponentially. In the game skills window, specialties are categorized by professions. &lt;br /&gt;
&lt;br /&gt;
You can gain Skill points after a certain amount of real time. You can get them faster trough a balanced [[nutrition]], a good [[Rooms|housing value]] or [[culture]]. For beginners it is wise to read [[Getting Started]]. For a start of a new playthrough start with a Tier 0 specialty unless you can be supplied by other players.&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tier 0 - Specialties .jpg|Tier 0 Specialties&lt;br /&gt;
File:Tier 1 - Specialties.jpg|Tier 1 Specialties&lt;br /&gt;
File:Tier 2 Specialties.jpg|Tier 2 Specialties&lt;br /&gt;
File:Tier 3 Specialties.jpg|Tier 3 Specialties&lt;br /&gt;
File:Tier 4 Specialties.jpg|Tier 4 Specialties&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
{{SkillList}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Talents ==&lt;br /&gt;
Talents are perks that enhance a Specialty when that specialty reaches level 3 and level 6.&lt;br /&gt;
When the specialty levels up, opening the Skills menu will give the player an opportunity to choose between one of two talents for that level. Choosing one talent locks the other one. There is no way to switch to the other talent.&lt;br /&gt;
Every specialty will have perks offered at these levels, and have 2 talents to choose from at each level.&lt;/div&gt;</summary>
		<author><name>172.71.118.141</name></author>
	</entry>
</feed>