Modul:RecipeTable: Unterschied zwischen den Versionen

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-- Modul:CraftingParser (https://wiki.play.eco/en/Modul:CraftingParser)
-- Modul:RecipeTable https://wiki.play.eco/en/Modul:RecipeTable
local p = {}
local p = {}


local Utils = require('Modul:Utils')
-- Header for the wikitable
local L = require('Modul:Localization')
function header( args )
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'


-- Compares two recipes ( a < b ? true : false )
     -- Show or hide the Crafting Station column
function recipeCompare(a, b)
     if args[1] == '1' then
 
         headerStr = headerStr .. '! Handwerksstation !'
    --not in v0.9
    --if not a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
    --elseif a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
    --elseif not a.efficiencySkills[1] and b.efficiencySkills[1] then return true
    --elseif a.efficiencySkills[1] < b.efficiencySkills[1] then return true
     --elseif a.efficiencySkills[1] > b.efficiencySkills[1] then return false
   
     if (a.skillNeeds[1] ~= nil and b.skillNeeds[1] ~= nil) then
        if a.skillNeeds[1][1] < b.skillNeeds[1][1] then  
            return true
         elseif a.skillNeeds[1][1] > b.skillNeeds[1][1] then
            return false
        elseif not a.skillNeeds[1][2] and b.skillNeeds[1][2] then
            return true
        elseif a.skillNeeds[1][2] and not b.skillNeeds[1][2] then
            return false
        elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] < b.skillNeeds[1][2] then
            return true
        elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] > b.skillNeeds[1][2] then
            return false
        end 
    elseif a.defaultVariant < b.defaultVariant then
        return true
    elseif a.defaultVariant > b.defaultVariant then
        return false
    -- else
    --    return a.defaultVariant <= b.defaultVariant
     end
     end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    headerStr = headerStr .. '! colspan=\"4\" | Artikel !! colspan=\"4\" | Materialien !! Niveau benötigt !! Herstellungszeit <br>(mins) !! Arbeitskosten || XP gewonnen !!\n'
    return headerStr
end
end


function imagedisp( name,nameEN )
    local str = ''


-- Parses arguments into a table of recipes
     if name then
function frameParse( args )
        name = string.gsub(name, '.skillbook', 'skillbook')
     local parsedRecipes = {}
 
    -- Set variables
    local dispCraftStn = tonumber( args.displayCraftStation )
    local checkImage = tonumber( args.checkForImage )
 
    -- Iterate over every recipe passed in
    for i = 1, args.numRecipes do
        table.insert( parsedRecipes, i, {
            ['dispCraftStn'] = dispCraftStn,
            ['checkImage'] = checkImage,
            ['craftStn'] = {args['craftStation'..i], args['craftStationImg'..i]},
            ['item1'] = {args['item'..i..'.1'], args['itemImg'..i..'.1'], args['itemNum'..i..'.1']},
            ['item2'] = {args['item'..i..'.2'], args['itemImg'..i..'.2'], args['itemNum'..i..'.2']},
            ['skillNeed'] = {args['skillNeed'..i], args['skillNeedImg'..i], args['skillLvlNeed'..i]},
            ['mater1'] = {args['material'..i..'.1'], args['materialImg'..i..'.1'], args['materialNum'..i..'.1']},
            ['mater2'] = {args['material'..i..'.2'], args['materialImg'..i..'.2'], args['materialNum'..i..'.2']},
            ['mater3'] = {args['material'..i..'.3'], args['materialImg'..i..'.3'], args['materialNum'..i..'.3']},
            ['mater4'] = {args['material'..i..'.4'], args['materialImg'..i..'.4'], args['materialNum'..i..'.4']},
            ['cTime'] = args['craftTime'..i],
            ['affSkill1'] = {args['affectSkill'..i..'.1'], args['affectSkillImg'..i..'.1']},
            ['affSkill2'] = {args['affectSkill'..i..'.2'], args['affectSkillImg'..i..'.2']},
            --TODO - construct new parts of the table here
        })
     end
     end


     return parsedRecipes
     -- Manual override for image file
    if nameEN then
        image = string.gsub(nameEN, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
end


function stationcell( args )
  local str = ''
str = str .. '| ' .. imagedisp(args[1],args[2])
return str
end


-- Formats and sorts recipes
function itemcell( args )
function formatRecipes( recipes )
local str = ''
  -- Sort recipes
str = str .. '| ' .. imagedisp(args[1],args[3])
  table.sort( recipes, recipeCompare )
str = str .. '<br>x' .. args[2] .. '\n'
return str
end


  return recipes
function ingredientcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[2],args[5])
if args[1] == 'TAG' then
str = str .. ' :TAG:'
end
str = str .. '<br>x' .. args[3] .. '\n'
return str
end
end


-- Called from Template:RecipeTable
function skillreqcell( args )
-- Calls Modul:RecipeTable
     local str = ''
-- Returns the wikitext returned by Modul:RecipeTable
str = str .. '| ' .. imagedisp(args[1],args[3])
function p.raw( f )
str = str .. '<br> Level ' .. args[2] .. ' \n'
    -- get args from the Template, parse them into recipes
return str
     local recipes = frameParse( Utils.normaliseArgs(f) )
 
    -- Format the recipes
    recipes = formatRecipes( recipes )
 
    -- Call RecipeTable
    local recipeTable = require( "Modul:RecipeTable" )
    return recipeTable.main( recipes )
end
end


-- Does this even exist anymore?
--function groupedskillcell( args )
--    local str = ''
-- str = str .. '| ' .. imagedisp(args[1],args[3])
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. imagedisp(args[2])
-- end
-- return str
--end


-- Called from Modul:GetRecipes
-- Create a wikitable of recipes
-- Calls Modul:RecipeTable
function p.main( recipes )
-- Returns the wikitext returned by Modul:RecipeTable
     local rows = ''
function p.formattedItem( products, ingredients, item )
    -- Format the recipes, and call RecipeTable on each table
     -- Get each row
    local recipeTable = require( "Modul:RecipeTable" )
     for i = 1, #recipes do
     local returnVal = '=== '..L.t('Crafting Recipes')..' ===\n\n'
-- get information from the current recipe for building
      
local checkImage = recipes[i].checkImage
     if (products ~= nil and #products ~= 0) then
local craftStn = recipes[i].craftStn
        returnVal = returnVal .. recipeTable.main( formatRecipes(products) ) .. '\n\n=== '..L.t('Used in Recipes')..' ===\n\n'      
local skillNeeds = recipes[i].skillNeeds
    else
--use last variant as this is always the default variant
        returnVal = returnVal .. "''"..L.t('None').."''\n\n=== "..L.t('Used in Recipes').." ===\n\n "
local numberOfVariants = recipes[i].numberOfVariants
    end
local products = {{'','',''}}
   
local ingredients = {{'',''}}
    if (ingredients ~= nil and #ingredients ~= 0) then
        returnVal = returnVal .. recipeTable.main( formatRecipes(ingredients) )
--loop through variants to select default variant ingredients
    else
for k, v in pairs(recipes[i].variants) do
        returnVal = returnVal .. "''"..L.t('None').."''\n"     
--given pairs doesn't guarantee order, check that product matches default variant
    end
if k == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0


    return returnVal
--accomodate both variants and multiple ingredients
end
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
     
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1][1],craftStn[1][2]}) .. '\n'
end
       
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2], products[a][3]})
if (tonumber(numberOfVariants) > 1) then
row = row .. '<i>Hat Varianten</i> \n'
end
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end


-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2],skillNeeds[1][3]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'fehlt\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'fehlt\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'fehlt\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
end
rows = rows .. row
end


-- Called from Modul:GetRecipes
--Show variants in table if only 1 recipe in list
-- Calls Modul:RecipeTable
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
for k, v in pairs(recipes[i].variants) do
function p.formattedTable( recipes, table )
--start new row for variants
    -- Format the recipes, and call RecipeTable
row = '|-\n'
    local recipeTable = require( "Modul:RecipeTable" )
--Skip default variant
    local returnVal = '=== ' .. L.t('Recipes at %s'):format(table) .. ' ===\n\n'
if v.products[1][1] ~= recipes[i].defaultVariant then
    if #recipes == 0 then
local prodnum = #products
        returnVal = returnVal .. "''"..L.t('None').."''\n"
for a = 1, prodnum do
    else
if prodnum == 1 then
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
row = row .. rowspanProducts .. ' colspan=\"4\" '
    end
end
   
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
    return returnVal
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
end
row = row .. itemcell({v.products[a][1], v.products[a][2], v.products[a][3]})
end


 
--will need to cycle ingrediants to fill out complete table
-- Called from Modul:GetRecipes
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
-- Calls Modul:RecipeTable
local numing = ingrednum
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
if ingrednum > 4 then
function p.formattedGroup( recipes, group )
numing = 4
    -- Format the recipes, and call RecipeTable
end
    local recipeTable = require( "Modul:RecipeTable" )
for b = 1, numing do
    local returnVal = '=== ' .. L.t('%s Recipes'):format(group) .. ' ===\n\n'
if (ingrednum == 1) then
    if #recipes == 0 then
row = row .. '| colspan=\"4\" '
        returnVal = returnVal .. "''"..L.t('None').."''\n"
end
    else
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
row = row .. '| colspan=\"2\" '
    end
end
      
row = row .. ingredientcell(v.ingredients[b])
    return returnVal
end
end
rows = rows .. row
end
end
end
     -- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
end


return p
return p

Version vom 23. August 2021, 07:02 Uhr

Documentation

This module is a part of the Vorlage:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


-- Modul:RecipeTable https://wiki.play.eco/en/Modul:RecipeTable
local p = {}

-- Header for the wikitable
function header( args )
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'

    -- Show or hide the Crafting Station column
    if args[1] == '1' then
        headerStr = headerStr .. '! Handwerksstation !'
    end
	-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
     headerStr = headerStr .. '! colspan=\"4\" | Artikel !! colspan=\"4\" | Materialien !! Niveau benötigt !! Herstellungszeit <br>(mins) !! Arbeitskosten || XP gewonnen !!\n'
    return headerStr
end

function imagedisp( name,nameEN )
    local str = ''

    if name then
        name = string.gsub(name, '.skillbook', 'skillbook')
    end

    -- Manual override for image file
    if nameEN then
        image = string.gsub(nameEN, ' ', '') .. '_Icon.png'
	else
		image = 'NoImage.png'
	end
			str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
	return str
end

function stationcell( args )
  local str = ''
	str = str .. '| ' .. imagedisp(args[1],args[2])
	return str
end

function itemcell( args )
	local str = ''
	str = str .. '| ' .. imagedisp(args[1],args[3])
	str = str .. '<br>x' .. args[2] .. '\n'
	return str
end

function ingredientcell( args )
	local str = ''
	str = str .. '| ' .. imagedisp(args[2],args[5])
	if args[1] == 'TAG' then
		str = str .. ' :TAG:'
	end
	str = str .. '<br>x' .. args[3] .. '\n'
	return str
end

function skillreqcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1],args[3])
	str = str .. '<br> Level ' .. args[2] .. ' \n'
	return str
end

-- Does this even exist anymore?
--function groupedskillcell( args )
--    local str = ''
--	str = str .. '| ' .. imagedisp(args[1],args[3])
--	if args[2] ~= nil then
--		str = str .. ' <br> ' .. imagedisp(args[2])
--	end
--	return str
--end

-- Create a wikitable of recipes
function p.main( recipes )
    local rows = ''
	
    -- Get each row
    for i = 1, #recipes do
	-- get information from the current recipe for building
		local checkImage = recipes[i].checkImage
		local craftStn = recipes[i].craftStn
		local skillNeeds = recipes[i].skillNeeds
		--use last variant as this is always the default variant
		local numberOfVariants = recipes[i].numberOfVariants
		local products = {{'','',''}}
		local ingredients = {{'',''}}
		
		--loop through variants to select default variant ingredients
		for k, v in pairs(recipes[i].variants) do
			--given pairs doesn't guarantee order, check that product matches default variant
			if k == recipes[i].defaultVariant then
				ingredients = v.ingredients
				products = v.products		
			end
		end
		local baseCraftTime = recipes[i].baseCraftTime
		local baseLaborCost = recipes[i].baseLaborCost
		local baseXPGain = recipes[i].baseXPGain
			
		-- determine the size needed for products to display correctly
		local ingrednum = #ingredients
		local rowspan = '|'
		local rowspanProducts = '|'
		
		--Code to incorporate rowspan for ingrediants and variants here
		local rowspanCount = 0

		--accomodate both variants and multiple ingredients
		
		if ingrednum > 4 then
			rowspanCount = rowspanCount + 2
		end
		--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
		if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
			if tonumber(recipes[i].numberOfVariants) > 1 then
				rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end
		if rowspanCount > 0 then
			rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
			if(#recipes > 1) then
				rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
			else
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end
		
		-- String to return
		local row = '|-\n'
	
		-- Add new row if products or ingredients are passed in with at least 1 item
		if (products[1] and ingredients[1]) then
      	
			-- Show or hide the Crafting Station column
			if recipes[i].dispCraftStn == '1' then
				row = row .. rowspan .. stationcell({craftStn[1][1],craftStn[1][2]}) .. '\n'
			end
        
			-- Add the products columns
			local prodnum = #products
			for a = 1, prodnum do
				if prodnum == 1 then
					row = row .. rowspanProducts .. ' colspan=\"4\" '
				end
				if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
					row = row .. rowspanProducts .. ' colspan=\"2\" '
				end
				row = row .. itemcell({products[a][1], products[a][2], products[a][3]})
				if (tonumber(numberOfVariants) > 1) then
					row = row .. '<i>Hat Varianten</i> \n'
				end
			end
			
			-- Add the FIRST row of Ingredients column	
			local numing = ingrednum
			if ingrednum > 4 then 
				numing = 4
			end
			for b = 1, numing do
				if (ingrednum == 1) then
					row = row .. '| colspan=\"4\" '
				end
				if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
					row = row .. '| colspan=\"2\" '
				end
				row = row .. ingredientcell(ingredients[b])
			end

			-- Add the Skill needed column	
			if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
				row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2],skillNeeds[1][3]})
			else
				row = row .. rowspan 
				if ingrednum > 4 then
					row = row .. '|'
				end
				row = row .. ' \'\'None\'\' \n'
			end
			
			-- Add the Crafting time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseCraftTime then					
				row = row .. baseCraftTime .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'fehlt\'\' \n'
			end
			
			-- Add the Labour time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseLaborCost then					
				row = row .. baseLaborCost .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'fehlt\'\' \n'
			end
			
			-- Add the XP gain column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseXPGain then					
				row = row .. baseXPGain .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'fehlt\'\' \n'
			end
				
			-- Add the SECOND row of ingredients to ingredients column if applicable
			if ingrednum > 4 then
				row = row .. '|-\n'
				for b = 5, ingrednum do
					if (ingrednum == 5) then
						row = row .. '| colspan=\"4\" '
					end
					if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
						row = row .. '| colspan=\"2\" '
					end
					row = row .. ingredientcell(ingredients[b])
				end
			end
			
			rows = rows .. row
		end

		--Show variants in table if only 1 recipe in list
		if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
			for k, v in pairs(recipes[i].variants) do
				--start new row for variants
				row = '|-\n'
				--Skip default variant
				if v.products[1][1] ~= recipes[i].defaultVariant then
					local prodnum = #products
					for a = 1, prodnum do
						if prodnum == 1 then
							row = row .. rowspanProducts .. ' colspan=\"4\" '
						end
						if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
							row = row .. rowspanProducts .. ' colspan=\"2\" '
						end
						row = row .. itemcell({v.products[a][1], v.products[a][2], v.products[a][3]})
					end

					--will need to cycle ingrediants to fill out complete table
					--row = row .. itemcell({v.products[1][1], v.products[1][2]})
					local numing = ingrednum
					if ingrednum > 4 then 
						numing = 4
					end
					for b = 1, numing do
						if (ingrednum == 1) then
							row = row .. '| colspan=\"4\" '
						end
							if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
							row = row .. '| colspan=\"2\" '
						end
							row = row .. ingredientcell(v.ingredients[b])
					end
					
					
				end
				rows = rows .. row
			end			
		end
	end
			
    -- Return the full wikitable
	return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end

return p