Modul:RecipeTable: Unterschied zwischen den Versionen

Aus Eco - Deutsches Wiki
Wechseln zu:Navigation, Suche
[unmarkierte Version][unmarkierte Version]
(Match EN Version)
Keine Bearbeitungszusammenfassung
Zeile 1: Zeile 1:
-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
-- Modul:CraftingParser (https://wiki.play.eco/en/Modul:CraftingParser)
local p = {}
local p = {}


local Utils = require("Module:Utils")
local Utils = require('Modul:Utils')
local L = require("Module:Localization")
local L = require('Modul:Localization')


-- Header for the wikitable
-- Compares two recipes ( a < b ? true : false )
function header(args)
function recipeCompare(a, b)
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'


     -- Show or hide the Crafting Station column
     --not in v0.9
     if args[1] == '1' then
    --if not a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
         headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
    --elseif a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
    --elseif not a.efficiencySkills[1] and b.efficiencySkills[1] then return true
    --elseif a.efficiencySkills[1] < b.efficiencySkills[1] then return true
    --elseif a.efficiencySkills[1] > b.efficiencySkills[1] then return false
   
     if (a.skillNeeds[1] ~= nil and b.skillNeeds[1] ~= nil) then
        if a.skillNeeds[1][1] < b.skillNeeds[1][1] then
            return true
        elseif a.skillNeeds[1][1] > b.skillNeeds[1][1] then
            return false
        elseif not a.skillNeeds[1][2] and b.skillNeeds[1][2] then
            return true
        elseif a.skillNeeds[1][2] and not b.skillNeeds[1][2] then
            return false
        elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] < b.skillNeeds[1][2] then
            return true
         elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] > b.skillNeeds[1][2] then
            return false
        end 
    elseif a.defaultVariant < b.defaultVariant then
        return true
    elseif a.defaultVariant > b.defaultVariant then
        return false
    -- else
    --    return a.defaultVariant <= b.defaultVariant
     end
     end
    -- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
    return headerStr
end
end


function imagedisp(name, nameEN, style, borderColour)
    local borderImageClass = ''
    local icon
    if borderColour == 'green' then
        borderImageClass = ' borderGreen'
    elseif borderColour == 'yellow' then
        borderImageClass = ' borderYellow'
    end


     local iconBG
-- Parses arguments into a table of recipes
     if style == 'tag' then
function frameParse( args )
        iconBG = 'iconGrey'
     local parsedRecipes = {}
        icon = L.tag(name) .. 'Tag'
 
        name = L.t('%s Tag'):format(name)
     -- Set variables
    elseif style == 'skill' then
    local dispCraftStn = tonumber( args.displayCraftStation )
        iconBG = 'iconBrightBlue'
    local checkImage = tonumber( args.checkForImage )
        icon = nameEN
    end


     if not icon then
     -- Iterate over every recipe passed in
         icon = name
    for i = 1, args.numRecipes do
         table.insert( parsedRecipes, i, {
            ['dispCraftStn'] = dispCraftStn,
            ['checkImage'] = checkImage,
            ['craftStn'] = {args['craftStation'..i], args['craftStationImg'..i]},
            ['item1'] = {args['item'..i..'.1'], args['itemImg'..i..'.1'], args['itemNum'..i..'.1']},
            ['item2'] = {args['item'..i..'.2'], args['itemImg'..i..'.2'], args['itemNum'..i..'.2']},
            ['skillNeed'] = {args['skillNeed'..i], args['skillNeedImg'..i], args['skillLvlNeed'..i]},
            ['mater1'] = {args['material'..i..'.1'], args['materialImg'..i..'.1'], args['materialNum'..i..'.1']},
            ['mater2'] = {args['material'..i..'.2'], args['materialImg'..i..'.2'], args['materialNum'..i..'.2']},
            ['mater3'] = {args['material'..i..'.3'], args['materialImg'..i..'.3'], args['materialNum'..i..'.3']},
            ['mater4'] = {args['material'..i..'.4'], args['materialImg'..i..'.4'], args['materialNum'..i..'.4']},
            ['cTime'] = args['craftTime'..i],
            ['affSkill1'] = {args['affectSkill'..i..'.1'], args['affectSkillImg'..i..'.1']},
            ['affSkill2'] = {args['affectSkill'..i..'.2'], args['affectSkillImg'..i..'.2']},
            --TODO - construct new parts of the table here
        })
     end
     end


     return Utils.build_icon(icon, name, 'iconRecipe', iconBG, borderImageClass, true) .. '\n[[' .. name .. ']]'
     return parsedRecipes
end
end


function stationcell(args)
 
    local str = ''
-- Formats and sorts recipes
    str = str .. '| ' .. imagedisp(args[1], args[2])
function formatRecipes( recipes )
    return str
  -- Sort recipes
  table.sort( recipes, recipeCompare )
 
  return recipes
end
end


function itemcell(args)
-- Called from Template:RecipeTable
     local str = ''
-- Calls Modul:RecipeTable
     str = str .. '| ' .. imagedisp(args[1], args[3])
-- Returns the wikitext returned by Modul:RecipeTable
     str = str .. '<br>x' .. args[2] .. '\n'
function p.raw( f )
     return str
    -- get args from the Template, parse them into recipes
     local recipes = frameParse( Utils.normaliseArgs(f) )
 
    -- Format the recipes
     recipes = formatRecipes( recipes )
 
    -- Call RecipeTable
     local recipeTable = require( "Modul:RecipeTable" )
     return recipeTable.main( recipes )
end
end


function ingredientcell(args)
 
     local str = ''
-- Called from Modul:GetRecipes
     local borderColour
-- Calls Modul:RecipeTable
     if args[4] == 'False' then
-- Returns the wikitext returned by Modul:RecipeTable
         borderColour = 'green'
function p.formattedItem( products, ingredients, item )
     elseif args[4] == 'True' then
    -- Format the recipes, and call RecipeTable on each table
        borderColour = 'yellow'
    local recipeTable = require( "Modul:RecipeTable" )
     local returnVal = '=== '..L.t('Crafting Recipes')..' ===\n\n'
      
     if (products ~= nil and #products ~= 0) then
         returnVal = returnVal .. recipeTable.main( formatRecipes(products) ) .. '\n\n=== '..L.t('Used in Recipes')..' ===\n\n'      
     else
        returnVal = returnVal .. "''"..L.t('None').."''\n\n=== "..L.t('Used in Recipes').." ===\n\n "
     end
     end
     if args[1] == 'TAG' then
   
         style = 'tag'
     if (ingredients ~= nil and #ingredients ~= 0) then
         returnVal = returnVal .. recipeTable.main( formatRecipes(ingredients) )
     else
     else
         style = nil
         returnVal = returnVal .. "''"..L.t('None').."''\n"     
     end
     end
    return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end


function skillreqcell(args)
     return returnVal
    local str = ''
    str = str .. '| ' .. imagedisp(args[1], args[3], 'skill')
    str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
     return str
end
end




-- Does this even exist anymore?
-- Called from Modul:GetRecipes
--function groupedskillcell( args )
-- Calls Modul:RecipeTable
--   local str = ''
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
-- str = str .. '| ' .. imagedisp(args[1],args[3])
function p.formattedTable( recipes, table )
-- if args[2] ~= nil then
    -- Format the recipes, and call RecipeTable
-- str = str .. ' <br> ' .. imagedisp(args[2])
    local recipeTable = require( "Modul:RecipeTable" )
-- end
    local returnVal = '=== ' .. L.t('Recipes at %s'):format(table) .. ' ===\n\n'
-- return str
    if #recipes == 0 then
--end
        returnVal = returnVal .. "''"..L.t('None').."''\n"
    else
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
    end
   
    return returnVal
end


-- Create a wikitable of recipes
function p.main(recipes)
    local rows = ''


    -- Get each row
-- Called from Modul:GetRecipes
    for i = 1, #recipes do
-- Calls Modul:RecipeTable
        -- get information from the current recipe for building
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
        local checkImage = recipes[i].checkImage
function p.formattedGroup( recipes, group )
        local craftStn = recipes[i].craftStn
    -- Format the recipes, and call RecipeTable
        local skillNeeds = recipes[i].skillNeeds
    local recipeTable = require( "Modul:RecipeTable" )
        --use last variant as this is always the default variant
    local returnVal = '=== ' .. L.t('%s Recipes'):format(group) .. ' ===\n\n'
        local numberOfVariants = recipes[i].numberOfVariants
    if #recipes == 0 then
        local products = {}
        returnVal = returnVal .. "''"..L.t('None').."''\n"
        local ingredients = {}
    else
 
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
        --loop through variants to select default variant ingredients
if numberOfVariants == 1 then
            ingredients = recipes[i].variants[1].ingredients
            products = recipes[i].variants[1].products
        else
        --loop through variants to select default variant ingredients
            for k, v in pairs(recipes[i].variants) do       
                --given pairs doesn't guarantee order, check that product matches default variant
                if k == recipes[i].defaultVariant then
                    ingredients = v.ingredients
                    products = v.products
                end
            end
        end
        local baseCraftTime = recipes[i].baseCraftTime
        local baseLaborCost = recipes[i].baseLaborCost
        local baseXPGain = recipes[i].baseXPGain
 
        -- determine the size needed for products to display correctly
        local ingrednum = #ingredients
        local rowspan = '|'
        local rowspanProducts = '|'
 
        --Code to incorporate rowspan for ingrediants and variants here
        local rowspanCount = 0
 
        --accomodate both variants and multiple ingredients
 
        if ingrednum > 4 then
            rowspanCount = rowspanCount + 2
        end
        --suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
        if (#recipes == 1) then
            --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
            if tonumber(recipes[i].numberOfVariants) > 1 then
                rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
        if rowspanCount > 0 then
            rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
            if (#recipes > 1) then
                rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
            else
                rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
            end
        end
 
        -- String to return
        local row = '|-\n'
 
        -- Add new row if products or ingredients are passed in with at least 1 item
        if (products[1] and ingredients[1]) then
 
            -- Show or hide the Crafting Station column
            if recipes[i].dispCraftStn == '1' then
                row = row .. rowspan .. stationcell({ craftStn[1][1], craftStn[1][2] }) .. '\n'
            end
 
            -- Add the products columns
            local prodnum = #products
            for a = 1, prodnum do
                if prodnum == 1 then
                    row = row .. rowspanProducts .. ' colspan=\"4\" '
                end
                if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                    row = row .. rowspanProducts .. ' colspan=\"2\" '
                end
                row = row .. itemcell({ products[a][1], products[a][2], products[a][3] })
                if (tonumber(numberOfVariants) > 1) then
                    row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
                end
            end
 
            -- Add the FIRST row of Ingredients column
            local numing = ingrednum
            if ingrednum > 4 then
                numing = 4
            end
            for b = 1, numing do
                if (ingrednum == 1) then
                    row = row .. '| colspan=\"4\" '
                end
                if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                    row = row .. '| colspan=\"2\" '
                end
                row = row .. ingredientcell(ingredients[b])
            end
 
            -- Add the Skill needed column
            if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
                row = row .. rowspan .. skillreqcell({ skillNeeds[1][1], skillNeeds[1][2], skillNeeds[1][3] })
            else
                row = row .. rowspan
                if ingrednum > 4 then
                    row = row .. '|'
                end
                row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
            end
 
            -- Add the Crafting time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseCraftTime then
                row = row .. baseCraftTime .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the Labour time column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseLaborCost then
                row = row .. baseLaborCost .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the XP gain column
            row = row .. rowspan
            if rowspanCount > 1 then
                row = row .. '|'
            end
            if baseXPGain then
                row = row .. baseXPGain .. '\n'
            else
 
                row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
            end
 
            -- Add the SECOND row of ingredients to ingredients column if applicable
            if ingrednum > 4 then
                row = row .. '|-\n'
                for b = 5, ingrednum do
                    if (ingrednum == 5) then
                        row = row .. '| colspan=\"4\" '
                    end
                    if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
                        row = row .. '| colspan=\"2\" '
                    end
                    row = row .. ingredientcell(ingredients[b])
                end
            end
 
            rows = rows .. row
        end
 
        --Show variants in table if only 1 recipe in list
        if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
            for k, v in pairs(recipes[i].variants) do
                --start new row for variants
                row = '|-\n'
                --Skip default variant
                if v.products[1][1] ~= recipes[i].defaultVariant then
                    local prodnum = #products
                    for a = 1, prodnum do
                        if prodnum == 1 then
                            row = row .. rowspanProducts .. ' colspan=\"4\" '
                        end
                        if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
                            row = row .. rowspanProducts .. ' colspan=\"2\" '
                        end
                        row = row .. itemcell({ v.products[a][1], v.products[a][2], v.products[a][3] })
                    end
 
                    --will need to cycle ingrediants to fill out complete table
                    --row = row .. itemcell({v.products[1][1], v.products[1][2]})
                    local numing = ingrednum
                    if ingrednum > 4 then
                        numing = 4
                    end
                    for b = 1, numing do
                        if (ingrednum == 1) then
                            row = row .. '| colspan=\"4\" '
                        end
                        if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
                            row = row .. '| colspan=\"2\" '
                        end
                        row = row .. ingredientcell(v.ingredients[b])
                    end
 
 
                end
                rows = rows .. row
            end
        end
     end
     end
 
      
     -- Return the full wikitable
     return returnVal
     return header({ recipes[1].dispCraftStn }) .. rows .. '|-\n|}\n'
end
end


return p
return p

Version vom 23. August 2021, 07:01 Uhr

Documentation

This module is a part of the Vorlage:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


-- Modul:CraftingParser (https://wiki.play.eco/en/Modul:CraftingParser)
local p = {}

local Utils = require('Modul:Utils')
local L = require('Modul:Localization')

-- Compares two recipes ( a < b ? true : false )
function recipeCompare(a, b)

    --not in v0.9
    --if not a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
    --elseif a.efficiencySkills[1] and not b.efficiencySkills[1] then return false
    --elseif not a.efficiencySkills[1] and b.efficiencySkills[1] then return true
    --elseif a.efficiencySkills[1] < b.efficiencySkills[1] then return true
    --elseif a.efficiencySkills[1] > b.efficiencySkills[1] then return false
    
    if (a.skillNeeds[1] ~= nil and b.skillNeeds[1] ~= nil) then 
        if a.skillNeeds[1][1] < b.skillNeeds[1][1] then 
            return true
        elseif a.skillNeeds[1][1] > b.skillNeeds[1][1] then 
            return false
        elseif not a.skillNeeds[1][2] and b.skillNeeds[1][2] then
            return true
        elseif a.skillNeeds[1][2] and not b.skillNeeds[1][2] then
            return false
        elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] < b.skillNeeds[1][2] then
            return true
        elseif a.skillNeeds[1][2] and a.skillNeeds[1][2] > b.skillNeeds[1][2] then
            return false
        end  
    elseif a.defaultVariant < b.defaultVariant then
        return true
    elseif a.defaultVariant > b.defaultVariant then
        return false
    -- else
    --     return a.defaultVariant <= b.defaultVariant
    end
end


-- Parses arguments into a table of recipes
function frameParse( args )
    local parsedRecipes = {}

    -- Set variables
    local dispCraftStn = tonumber( args.displayCraftStation )
    local checkImage = tonumber( args.checkForImage )

    -- Iterate over every recipe passed in
    for i = 1, args.numRecipes do
        table.insert( parsedRecipes, i, {
            ['dispCraftStn'] = dispCraftStn,
            ['checkImage'] = checkImage,
            ['craftStn'] = {args['craftStation'..i], args['craftStationImg'..i]},
            ['item1'] = {args['item'..i..'.1'], args['itemImg'..i..'.1'], args['itemNum'..i..'.1']},
            ['item2'] = {args['item'..i..'.2'], args['itemImg'..i..'.2'], args['itemNum'..i..'.2']},
            ['skillNeed'] = {args['skillNeed'..i], args['skillNeedImg'..i], args['skillLvlNeed'..i]},
            ['mater1'] = {args['material'..i..'.1'], args['materialImg'..i..'.1'], args['materialNum'..i..'.1']},
            ['mater2'] = {args['material'..i..'.2'], args['materialImg'..i..'.2'], args['materialNum'..i..'.2']},
            ['mater3'] = {args['material'..i..'.3'], args['materialImg'..i..'.3'], args['materialNum'..i..'.3']},
            ['mater4'] = {args['material'..i..'.4'], args['materialImg'..i..'.4'], args['materialNum'..i..'.4']},
            ['cTime'] = args['craftTime'..i],
            ['affSkill1'] = {args['affectSkill'..i..'.1'], args['affectSkillImg'..i..'.1']},
            ['affSkill2'] = {args['affectSkill'..i..'.2'], args['affectSkillImg'..i..'.2']},
            --TODO - construct new parts of the table here
        })
    end

    return parsedRecipes
end


-- Formats and sorts recipes
function formatRecipes( recipes )
  -- Sort recipes
  table.sort( recipes, recipeCompare )

  return recipes
end

-- Called from Template:RecipeTable
-- Calls Modul:RecipeTable
-- Returns the wikitext returned by Modul:RecipeTable
function p.raw( f )
    -- get args from the Template, parse them into recipes
    local recipes = frameParse( Utils.normaliseArgs(f) )

    -- Format the recipes
    recipes = formatRecipes( recipes )

    -- Call RecipeTable
    local recipeTable = require( "Modul:RecipeTable" )
    return recipeTable.main( recipes )
end


-- Called from Modul:GetRecipes
-- Calls Modul:RecipeTable
-- Returns the wikitext returned by Modul:RecipeTable
function p.formattedItem( products, ingredients, item )
    -- Format the recipes, and call RecipeTable on each table
    local recipeTable = require( "Modul:RecipeTable" )
    local returnVal = '=== '..L.t('Crafting Recipes')..' ===\n\n'
    
    if (products ~= nil and #products ~= 0) then
        returnVal = returnVal .. recipeTable.main( formatRecipes(products) ) .. '\n\n=== '..L.t('Used in Recipes')..' ===\n\n'        
    else
        returnVal = returnVal .. "''"..L.t('None').."''\n\n=== "..L.t('Used in Recipes').." ===\n\n "
    end
    
    if (ingredients ~= nil and #ingredients ~= 0) then
        returnVal = returnVal .. recipeTable.main( formatRecipes(ingredients) )
    else
        returnVal = returnVal .. "''"..L.t('None').."''\n"       
    end

    return returnVal
end


-- Called from Modul:GetRecipes
-- Calls Modul:RecipeTable
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
function p.formattedTable( recipes, table )
    -- Format the recipes, and call RecipeTable
    local recipeTable = require( "Modul:RecipeTable" )
    local returnVal = '=== ' .. L.t('Recipes at %s'):format(table) .. ' ===\n\n'
    if #recipes == 0 then
        returnVal = returnVal .. "''"..L.t('None').."''\n"
    else
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
    end
    
    return returnVal
end


-- Called from Modul:GetRecipes
-- Calls Modul:RecipeTable
-- Returns formatted wikitext, including wikitext returned from Modul:RecipeTable
function p.formattedGroup( recipes, group )
    -- Format the recipes, and call RecipeTable
    local recipeTable = require( "Modul:RecipeTable" )
    local returnVal = '=== ' .. L.t('%s Recipes'):format(group) .. ' ===\n\n'
    if #recipes == 0 then
        returnVal = returnVal .. "''"..L.t('None').."''\n"
    else
        returnVal = returnVal .. recipeTable.main( formatRecipes( recipes ) )
    end
    
    return returnVal
end

return p