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   msgs = {
   msgs = {
     ['%'] = {'%'},
     ['%'] = {'%'},
     ['%s at %sL'] = {'%s at %sL'},
    ['%s Recipes'] = {'%s Rezepte'},
     ['%s per 100 cals'] = {'%s per 100 cals'},
    ['%s Tag'] = {'%s Tag'},
     ['ALL ROOM VALUE LOST'] = {'ALL ROOM VALUE LOST'},
     ['%s at %sL'] = {'%s zu %sL'},
     ['Block Items'] = {'Block Items'},
     ['%s per 100 cals'] = {'%s pro 100 cal'},
     ['Calorie'] = {'Calorie', 'Calories'},
     ['ALL ROOM VALUE LOST'] = {'Gesamten Wohnwert verloren'},
     ['Can back a currency'] = {'Can back a currency'},
    ['Advanced  Research'] = {'Advanced  Research'},
     ['Carbs'] = {'Carbs'},
    ['Backpack'] = {'Rucksack'}, -- Needs to match game ItemData
     ['Carried in'] = {'Carried in'},
    ['Basic  Research'] = {'Basic  Research'},
     ['Crafting'] = {'Crafting'},
    ['Bathroom'] = {'Badezimmer'}, -- Needs to match game ItemData
     ['Created at'] = {'Created at'},
    ['Bedroom'] = {'Schlafzimmer'}, -- Needs to match game ItemData
     ['Description'] = {'Description'},
     ['Block Items'] = {'Block Gegenstände'},
     ['Dim. Return %'] = {'Dim. Return %'},
     ['Calorie'] = {'Kalorie', 'Kalorien'},
     ['Dimensions (X,Y,Z)'] = {'Dimensions (X,Y,Z)'},
     ['Can back a currency'] = {'Kann eine Währung decken'},
     ['Energy Produced'] = {'Energy Produced'},
     ['Carbs'] = {'Kohlenhydrate'},
     ['Energy Type'] = {'Energy Type'},
     ['Carried in'] = {'Getragen in'},
     ['Energy Used'] = {'Energy Used'},
    ['Collapse'] = {'Einklappen'},
     ['Fat'] = {'Fat'},
    ['Crafting'] = {'Handwerk'},
     ['Food'] = {'Food'},
    ['Crafting Recipes'] = {'Herstellungsrezepte'},
     ['Fuel'] = {'Fuel'},
     ['Crafting Station'] = {'Handwerksstation'},
     ['Fuels Used'] = {'Fuels Used'},
    ['Crafting Time<br>(mins)'] = {'Herstellungszeit<br>(Minuten)'},
     ['Furniture Type'] = {'Furniture Type'},
     ['Created at'] = {'Hergestellt in'},
     ['General'] = {'General'},
    ['Decoration'] = {'Decoration'}, -- Needs to match game ItemData
     ['Housing'] = {'Housing'},
     ['Description'] = {'Beschreibung'},
     ['Dim. Return %'] = {'Abnehmender Ertrag in %'},
     ['Dimensions (X,Y,Z)'] = {'Abmessungen (X,Y,Z)'},
     ['Energy Produced'] = {'Energie produziert'},
     ['Energy Type'] = {'Energietyp'},
     ['Energy Used'] = {'Energie verbraucht'},
    ['Expand'] = {'Ausklappen'},
     ['Fat'] = {'Fett'},
     ['Food'] = {'Nahrung'},
     ['Fuel'] = {'Kraftstoff'},
    ['Fuel energy'] = {'Kraftstoffenergie'},
     ['Fuels Used'] = {'Kraftstoffe'},
     ['Furniture Type'] = {'Möbeltyp'},
     ['General'] = {'Allgemein'}, -- Needs to match game ItemData
    ['Grid Radius'] = {'Gitterradius'},
    ['Hands'] = {'Hände'}, -- Needs to match game ItemData
    ['Has Variants'] = {'Hat Varianten'},
     ['Housing'] = {'Haus'},
     ['ID'] = {'ID', 'IDs'},
     ['ID'] = {'ID', 'IDs'},
     ['ID Number'] = {'ID Number'},
     ['ID Number'] = {'ID-Nummer'},
     ['Improve Gathering'] = {'Improve Gathering'},
     ['Improve Gathering'] = {'Sammeln verbessern'},
     ['Industrial'] = {'Industrial'},
     ['Industrial'] = {'Industrial'}, -- Needs to match game ItemData
     ['Input'] = {'Input'},
     ['Input'] = {'Eingang'},
     ['Inventory Max Weight'] = {'Inventory Max Weight'},
     ['Inventory Max Weight'] = {'Inventar Max. Gewicht'},
     ['Inventory Slots'] = {'Inventory Slots'},
     ['Inventory Slots'] = {'Inventarplätze'},
     ['Item'] = {'Item', 'Items'},
     ['Item'] = {'Gegenstand', 'Gegenstände'},
     ['Item ID'] = {'Item ID'},
     ['Item ID'] = {'Gegenstand-ID'},
     ['Item with the %s Tag:'] = {'Item with the %s Tag:', 'Items with the %s Tag:'},
     ['Item with the %s Tag:'] = {'Gegenstand mit dem %s Tag:', 'Gegenstände mit dem %s Tag:'},
    ['Kitchen'] = {'Küche'}, -- Needs to match game ItemData
    ['Labour Cost'] = {'Arbeitskosten'},
     ['Level'] = {'Level'},
     ['Level'] = {'Level'},
     ['Liquid/Gas'] = {'Liquid/Gas'},
    ['Level Needed'] = {'Level benötigt'},
     ['Liquid/Gas'] = {'Flüssigkeit/Gas'},
    ['Materials'] = {'Materialien'},
    ['Missing'] = {'Fehlt'},
    ['Modern  Research'] = {'Modern  Research'},
     ['N/A'] = {'N/A'},
     ['N/A'] = {'N/A'},
     ['Nutrients'] = {'Nutrients'},
    ['None'] = {'Nichts'},
     ['Nutrition Density'] = {'Nutrition Density'},
    ['Note'] = {'Notiz'},
     ['Object'] = {'Object'},
     ['Nutrients'] = {'Nährwert'},
     ['Output'] = {'Output'},
     ['Nutrition Density'] = {'Nährwertdichte'},
     ['Placement'] = {'Placement'},
     ['Object'] = {'Objekt'},
     ['Power'] = {'Power'},
     ['Output'] = {'Ausgabe'},
     ['Placement'] = {'Platzierung'},
     ['Power'] = {'Kraft'},
     ['Protein'] = {'Protein'},
     ['Protein'] = {'Protein'},
     ['Room Category'] = {'Room Category'},
    ['Recipes at %s'] = {'Rezepte bei %s'},
     ['Room Material'] = {'Room Material', 'Room Materials'},
    ['Road Items'] = {'Straßengegenstände'},
     ['Skill Books'] = {'Skill Books'},
     ['Room Category'] = {'Raumkategorie'},
     ['Skill Scrolls'] = {'Skill Scrolls'},
     ['Room Material'] = {'Raummaterial', 'Raummaterialien'},
     ['Stack limit'] = {'Stack limit'},
    ['Room Required'] = {'Raum erforderlich'},
     ['Storage'] = {'Storage'},
    ['Room Size'] = {'Raumgröße'},
    ['Sink'] = {'Spüle'}, -- Needs to match game ItemData
     ['Skill Books'] = {'Fertigkeitsbücher'}, -- Needs to match game ItemData
     ['Skill Scrolls'] = {'Skilschriftrollen'}, -- Needs to match game ItemData
     ['Stack limit'] = {'Stapellimit'},
     ['Storage'] = {'Speicher'},
     ['Tag'] = {'Tag', 'Tags'},
     ['Tag'] = {'Tag', 'Tags'},
     ['Used as Currency'] = {'Used as Currency'},
     ['The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'] = {'Die Infobox zeigt Informationen für alle Varianten, da sie die gleichen Statistiken haben. Varianten von platzierbaren Gegenständen werden hergestellt, indem verschiedene Rezeptmaterialien verwendet werden, was normalweise bedeutet, dass die Gegenstände in verschiedenen Farben verfügbar sind, abhängig vom verwendeten Material.'},
     ['Used at'] = {'Used at'},
    ['Unlimited'] = {'Unbegrenzt'},
     ['Value'] = {'Value'},
    ['Used as Currency'] = {'Verwendet als Währung'},
     ['Vehicle/Mobile Object'] = {'Vehicle/Mobile Object'},
     ['Used at'] = {'Verwendet bei'},
     ['Vitamins'] = {'Vitamins'},
    ['Used in Recipes'] = {'Wird in Rezepten verwendet'},
     ['Weight'] = {'Weight'},
     ['Value'] = {'Wert'},
     ['World  Object'] = {'World Object'},
    ['Variants'] = {'Varianten'},
     ['World Object'] = {'World Object'},
     ['Vehicle/Mobile Object'] = {'Fahrzeug/mobiles Objekt'},
     ['World Object Items'] = {'World Object Items'},
     ['Vitamins'] = {'Vitamine'},
     ['Weight'] = {'Gewicht'},
     ['World  Object'] = {'Platzierbarer Gegenstand'},
     ['World Object'] = {'Platzierbarer Gegenstand'},
     ['World Object Items'] = {'Platzierbare Gegenstände'},
    ['XP Gained'] = {'XP gewonnen'},
     ['cal'] = {'cal'},
     ['cal'] = {'cal'},
     ['kg'] = {'kg'},
     ['kg'] = {'kg'},
   }
   }
}
}

Aktuelle Version vom 19. März 2021, 02:08 Uhr

Die Dokumentation für dieses Modul kann unter Modul:Localization/data/Doku erstellt werden

return {
  msgs = {
    ['%'] = {'%'},
    ['%s Recipes'] = {'%s Rezepte'},
    ['%s Tag'] = {'%s Tag'},
    ['%s at %sL'] = {'%s zu %sL'},
    ['%s per 100 cals'] = {'%s pro 100 cal'},
    ['ALL ROOM VALUE LOST'] = {'Gesamten Wohnwert verloren'},
    ['Advanced  Research'] = {'Advanced  Research'},
    ['Backpack'] = {'Rucksack'}, -- Needs to match game ItemData
    ['Basic  Research'] = {'Basic  Research'},
    ['Bathroom'] = {'Badezimmer'}, -- Needs to match game ItemData
    ['Bedroom'] = {'Schlafzimmer'}, -- Needs to match game ItemData
    ['Block Items'] = {'Block Gegenstände'},
    ['Calorie'] = {'Kalorie', 'Kalorien'},
    ['Can back a currency'] = {'Kann eine Währung decken'},
    ['Carbs'] = {'Kohlenhydrate'},
    ['Carried in'] = {'Getragen in'},
    ['Collapse'] = {'Einklappen'},
    ['Crafting'] = {'Handwerk'},
    ['Crafting Recipes'] = {'Herstellungsrezepte'},
    ['Crafting Station'] = {'Handwerksstation'},
    ['Crafting Time<br>(mins)'] = {'Herstellungszeit<br>(Minuten)'},
    ['Created at'] = {'Hergestellt in'},
    ['Decoration'] = {'Decoration'}, -- Needs to match game ItemData
    ['Description'] = {'Beschreibung'},
    ['Dim. Return %'] = {'Abnehmender Ertrag in %'},
    ['Dimensions (X,Y,Z)'] = {'Abmessungen (X,Y,Z)'},
    ['Energy Produced'] = {'Energie produziert'},
    ['Energy Type'] = {'Energietyp'},
    ['Energy Used'] = {'Energie verbraucht'},
    ['Expand'] = {'Ausklappen'},
    ['Fat'] = {'Fett'},
    ['Food'] = {'Nahrung'},
    ['Fuel'] = {'Kraftstoff'},
    ['Fuel energy'] = {'Kraftstoffenergie'},
    ['Fuels Used'] = {'Kraftstoffe'},
    ['Furniture Type'] = {'Möbeltyp'},
    ['General'] = {'Allgemein'}, -- Needs to match game ItemData
    ['Grid Radius'] = {'Gitterradius'},
    ['Hands'] = {'Hände'}, -- Needs to match game ItemData
    ['Has Variants'] = {'Hat Varianten'},
    ['Housing'] = {'Haus'},
    ['ID'] = {'ID', 'IDs'},
    ['ID Number'] = {'ID-Nummer'},
    ['Improve Gathering'] = {'Sammeln verbessern'},
    ['Industrial'] = {'Industrial'}, -- Needs to match game ItemData
    ['Input'] = {'Eingang'},
    ['Inventory Max Weight'] = {'Inventar Max. Gewicht'},
    ['Inventory Slots'] = {'Inventarplätze'},
    ['Item'] = {'Gegenstand', 'Gegenstände'},
    ['Item ID'] = {'Gegenstand-ID'},
    ['Item with the %s Tag:'] = {'Gegenstand mit dem %s Tag:', 'Gegenstände mit dem %s Tag:'},
    ['Kitchen'] = {'Küche'}, -- Needs to match game ItemData
    ['Labour Cost'] = {'Arbeitskosten'},
    ['Level'] = {'Level'},
    ['Level Needed'] = {'Level benötigt'},
    ['Liquid/Gas'] = {'Flüssigkeit/Gas'},
    ['Materials'] = {'Materialien'},
    ['Missing'] = {'Fehlt'},
    ['Modern  Research'] = {'Modern  Research'},
    ['N/A'] = {'N/A'},
    ['None'] = {'Nichts'},
    ['Note'] = {'Notiz'},
    ['Nutrients'] = {'Nährwert'},
    ['Nutrition Density'] = {'Nährwertdichte'},
    ['Object'] = {'Objekt'},
    ['Output'] = {'Ausgabe'},
    ['Placement'] = {'Platzierung'},
    ['Power'] = {'Kraft'},
    ['Protein'] = {'Protein'},
    ['Recipes at %s'] = {'Rezepte bei %s'},
    ['Road Items'] = {'Straßengegenstände'},
    ['Room Category'] = {'Raumkategorie'},
    ['Room Material'] = {'Raummaterial', 'Raummaterialien'},
    ['Room Required'] = {'Raum erforderlich'},
    ['Room Size'] = {'Raumgröße'},
    ['Sink'] = {'Spüle'}, -- Needs to match game ItemData
    ['Skill Books'] = {'Fertigkeitsbücher'}, -- Needs to match game ItemData
    ['Skill Scrolls'] = {'Skilschriftrollen'}, -- Needs to match game ItemData
    ['Stack limit'] = {'Stapellimit'},
    ['Storage'] = {'Speicher'},
    ['Tag'] = {'Tag', 'Tags'},
    ['The Infobox displays information for all Variants as they have the same stats. World Object item variants are crafted using different recipe materials which usually means the items come in a variety of different colours depending on the material used.'] = {'Die Infobox zeigt Informationen für alle Varianten, da sie die gleichen Statistiken haben. Varianten von platzierbaren Gegenständen werden hergestellt, indem verschiedene Rezeptmaterialien verwendet werden, was normalweise bedeutet, dass die Gegenstände in verschiedenen Farben verfügbar sind, abhängig vom verwendeten Material.'},
    ['Unlimited'] = {'Unbegrenzt'},
    ['Used as Currency'] = {'Verwendet als Währung'},
    ['Used at'] = {'Verwendet bei'},
    ['Used in Recipes'] = {'Wird in Rezepten verwendet'},
    ['Value'] = {'Wert'},
    ['Variants'] = {'Varianten'},
    ['Vehicle/Mobile Object'] = {'Fahrzeug/mobiles Objekt'},
    ['Vitamins'] = {'Vitamine'},
    ['Weight'] = {'Gewicht'},
    ['World  Object'] = {'Platzierbarer  Gegenstand'},
    ['World Object'] = {'Platzierbarer Gegenstand'},
    ['World Object Items'] = {'Platzierbare Gegenstände'},
    ['XP Gained'] = {'XP gewonnen'},
    ['cal'] = {'cal'},
    ['kg'] = {'kg'},
  }  
}