Modul:Infobox Item

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Dokumentation[Quelltext bearbeiten]

Dieses Modul bietet die Back-End-Funktionalität des Vorlage:Infobox_Item.

Wenn die Vorlage übergeben wird, wird eine Infobox mit Details aus den folgenden Modulen erstellt:

Translating Module[Quelltext bearbeiten]

This Module is a copy of the EN Module of the same name.
RULES FOR TRANSLATING THE LUA MODULES
IF IN DOUBT ASK IN DISCORD
IF ONLY 99.99% SURE ASK IN DISCORD
'string' --Anything using single quotes is a string HARDCODED in this file, these should be translated where appropriate.
'|- Valign \n' -- EXCEPTION if it looks like HTML styling,
local variable -- don't edit or change variable names
speciesTable.idealGrowthRate -- don't edit names of getters or methods

Credit[Quelltext bearbeiten]

Die von Pradoxzon erstellte Original-Infobox (jetzt als Infobox_Item bekannt) wurde von Nesphit und TreeNuts0 bearbeitet. Fyre (FishAus) und Scotty (ZeelNightwolf) haben das Infobox_Item weiter bearbeitet. Sie wurde dann dupliziert und als Basis für Infobox_Skill, Infobox_Plant und Infobox_Animal verwendet.


-- Credit: Original Infobox (now known as Infobox_Item) created by Pradoxzon was then edited by Nesphit and TreeNuts0. Fyre (FishAus) and Scotty (ZeelNightwolf) further edited the Infobox_Item. They then duplicated and used as a base for Infobox_Skill, Infobox_Plant, and Infobox_Animal.

local p = {}
local Utils = require('Module:Utils')
local L = require('Module:Localization')

-- Build an Item Infobox
function itemBox( args, itemData )
  -- check that all necessary arguments are passed correctly
  if args.name == nil or args.name == '' then
    return '\'name\' must be specified.'
  end

  local item = args.name
  local itemTable = itemData.items[item]

  if itemTable == nil then
    return item .. ' could not be found in Module:ItemData.'
  end

  local itemType = itemTable.type
  local itemEN = string.sub (itemType, 1, -5)
  local itemimagename = string.gsub(itemEN, ' ', '')

  -- string used to build the infobox
  local infobox = '{| class=\"infobox\"\n'

  -- 'Name and Image' section
  -- name of the item
  infobox = infobox .. '|- style=\"color: white; background-color: #1165AF; text-align: center;\"\n| colspan=\"2\" | \'\'\'<big>' .. item .. '</big>\'\'\'\n'

  -- the item's type (ItemData - group)
  infobox = infobox .. '|- style=\"text-align: center; color: white; background-color: '

  if itemTable.group == L.t('Food') then
    infobox = infobox .. '#85D66B;\"\n| colspan=\"2\" | \'\'\'' .. L.t('Food') .. '\'\'\'\n'
    -- Items:Food Icon Image
    local image = checkImage(itemimagename, 'Icon')

    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconGreen]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  elseif itemTable.group == L.t('Skill Books') then
    infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items:Skill Book Icon Image
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillBook.png|link=https://wiki.play.eco/File:SkillBook.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  elseif itemTable.group == L.t('Skill Scrolls') then
    infobox = infobox .. '#FFCF4D;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items:Skill Scrolls Icon Image
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:SkillScroll.png|link=https://wiki.play.eco/File:SkillScroll.png|frameless|class=iconGold]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'

  else
    infobox = infobox .. '#78B1FF;\"\n| colspan=\"2\" | \'\'\'' .. itemTable.group .. '\'\'\'\n'
    -- Items: Other Icon Image
    local image = checkImage(itemimagename, 'Icon')
    infobox = infobox .. '|-\n| colspan=\"2\" style=\"padding: 10px;\" | <div class="iconContainer"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconBlue]]</div><div class=iconBorder style=\"position:absolute;\"></div></div> \n'
  end

  -- 'Description' section header
  infobox = infobox .. sectionHeader('Description')

  if itemTable.description == nil or itemTable.description == '' then
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | \'\'\''..L.t('None')..'\'\'\'\n'
  else
    infobox = infobox .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. itemTable.description .. '\n'
  end

  --Crafting
  local craftingRecipes = mw.loadData( "Module:CraftingRecipes" )

  infobox = infobox .. generalSection(item, itemTable, craftingRecipes, args)

  infobox = infobox .. IDsSection(itemTable)

  -- Tags Header
  if itemTable.tagGroups ~= nil and itemTable.tagGroups ~= {} then
    infobox = infobox .. tagSection(itemTable, itemData)
  end

  -- 'Item' World Object header (if itemTable.group = Placeable or Blocks)
  if itemTable.group == L.t('Block Items') or itemTable.group == L.t('World Object Items') then
    infobox = infobox .. placementSection(itemTable, itemimagename)				

    -- Object Form Image
    if itemTable.group == L.t('Block Items') then
      infobox = infobox .. objectFormSection(itemTable, itemimagename)
    end	

    -- 'Housing' section (if there is a Room Category)
    if itemTable.roomCategory ~= nil then  
      infobox = infobox .. housingSection(itemTable)
    end

    -- 'Storage' Section (if inventorySlots is not nil)
    if itemTable.inventorySlots ~= nil then
      infobox = infobox .. storageSection(itemTable)
    end	

    -- 'Power' section (if EngeryType is ``not nil)
    if itemTable.energyType ~= nil then  
      infobox = infobox .. powerSection(itemTable)

    end	

    -- 'Fuel' Section (if fuelsUsed by Object)
    if itemTable.fuelsUsed ~= nil then
      infobox = infobox .. fuelsSection(itemTable)
    end

    -- 'Fluid' section (if fludisUsed is not nil)    
    if itemTable.fluidsUsed ~= nil or itemTable.fluidsProduced ~= nil then 
      infobox = infobox .. fluidsSection(itemTable)
    end
  end

  -- Road Object header (if group == Road Items)
  if itemTable.group == L.t('Road Items') then
    infobox = infobox .. roadItemsSection(itemTable, itemimagename)
  end
  infobox = infobox .. '|}'
  return infobox
end

function sectionHeader(title, count)
  return "|- style=\"background-color: #4688C0; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t(title, count) .. "'''\n"
end

function sectionRow(label, content, count, unit)
  if unit ~= nil then
    content = tonumber(content)
    unit = L.t(unit, content)
    local lang = mw.getContentLanguage()
    content = lang:formatNum(content)
  else
    unit = ''
  end
  return '|-\n| ' .. L.t(label, count) .. ':\n| style=\"text-align: right; padding: 3px;\" | ' .. content .. unit .. '\n'
end

function sectionImage(imageName, suffix)
  local image = checkImage(imageName, suffix)
  return '|-\n| colspan=\"2\" style=\"padding: 10px;\" | [[File:' .. image .. '|center|border|240px]]\n'
end

local function addToSet(set, key)
  set[key] = true
end

local function setNotContains(set, key)
  return set[key] == nil
end

local function craftingSubSection(title, item, productsOrIngredients, recipes)
  local stations = {}
  local sortStations = {}
  local stationString = ''
  for _, recipeName in ipairs( productsOrIngredients[item] ) do
    local currentRecipe = recipes[recipeName]
    if currentRecipe ~= nil then
      if currentRecipe.variants[recipeName] ~= nil then
        local currentStation = currentRecipe.craftStn[1][1]
        if setNotContains(stations, currentStation) then
          addToSet(stations, currentStation)
        end	
      end
    end
  end

  if stations then
    for a, _ in pairs(stations) do
      table.insert(sortStations, a)
    end
    table.sort(sortStations)
    for i, n in ipairs(sortStations) do				
      stationString = stationString .. ' [[' .. n .. ']]'
      if (n ~= sortStations[#sortStations]) then
        -- add a comma
        stationString = stationString .. ', '
      end
    end
    return sectionRow(title, stationString)
  else
    return sectionRow(title, L.t('N/A'))
  end
end

function generalSection(item, itemTable, craftingRecipes, args)
-- 'General' section header
  section = sectionHeader('General')

  -- Is a product at these tables
  if craftingRecipes.products[item] ~= nil and Utils.tableLen(craftingRecipes.products[item]) >= 1 then
    section = section .. craftingSubSection('Created at', item, craftingRecipes.products, craftingRecipes.recipes)
  end

  -- Is an ingredient at these tables
  if craftingRecipes.ingredients[item] ~= nil and Utils.tableLen(craftingRecipes.ingredients[item]) >= 1 then
    section = section .. craftingSubSection('Used at', item, craftingRecipes.ingredients, craftingRecipes.recipes)
  end

  -- calories and nutrients (if itemTable.group == 'Food')
  if itemTable.group == L.t('Food') then
    section = section .. sectionRow('Calorie', itemTable.calories, tonumber(itemTable.calories), 'cal')
    section = section .. '|- valign=\"center\"\n| rowspan=\"4\" | '..L.t('Nutrients')..':\n'
    section = section .. '| style=\"color: red; text-align: right; padding: 3px;\" | '..L.t('Carbs')..': ' .. itemTable.carbs .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: orange; text-align: right; padding: 3px;\" | '..L.t('Protein')..': ' .. itemTable.protein .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: yellow; text-align: right; padding: 3px;\" | '..L.t('Fat')..': ' .. itemTable.fat .. '\n'
    section = section .. '|- valign=\"center\"\n| style=\"color: limegreen; text-align: right; padding: 3px;\" | '..L.t('Vitamins')..': ' .. itemTable.vitamins .. '\n'
    section = section .. sectionRow('Nutrition Density', L.t('%s per 100 cals'):format(itemTable.density))
  end

  -- carried
  local carried
  if args.carried ~= nil and args.carried ~= '' then carried = args.carried else carried = itemTable.carried end
  section = section .. sectionRow('Carried in', carried)

  -- weight
  local weight
  if itemTable.weight ~= nil then weight = itemTable.weight else weight = '0.0' end
  section = section .. sectionRow('Weight', weight, nil, 'kg')

  -- stack limit
  if itemTable.maxStack ~= nil then
    section = section .. sectionRow('Stack limit', itemTable.maxStack)
  end

  -- yield 
  if itemTable.yield ~= nil then
    section = section .. sectionRow('Improve Gathering', itemTable.yield)
  end 	

  -- fuel
  if itemTable.fuel ~= nil then
    section = section .. sectionRow('Fuel energy', itemTable.fuel, nil, 'J')
  end

  -- currency
  if itemTable.currency ~= nil then
    section = section .. "|- style=\"text-align: center;\"\n| colspan=\"2\" | " .. L.t('Can back a currency') .. "\n"
  end
  return section
end

function IDsSection(itemTable)
  -- 'IDs' section header
  section = sectionHeader('ID', 2)

  -- item id (type)
  section = section .. sectionRow('Item ID', itemTable.type)

  -- id number (type id)
  section = section .. sectionRow('ID Number', itemTable.typeID)

  return section
end

function tagSection(itemTable, itemData)
  -- Tags Header
  local tags = itemTable.tagGroups
  section = sectionHeader('Tag', Utils.tableLen(tags))
  local list = ''
  -- for each item in the list (a is position, b is value)            
  for a,b in ipairs(tags) do
    --if not these tags listed here
    if (b ~=L.t('Object') or b ~= L.t('World  Object') or b ~= L.t('Housing  Object')) then
      -- add the tag to the list
      -- HACK: Some tag localisations have spaces in the tag name, but not in the tag data
      local tagLink
      -- Some tags have multiple spaces? Possible data quality issue
      bClean = b:gsub("%s+", " ")
      if itemData.tags[bClean] ~= nil then
        tagLink = L.t('%s Tag'):format(bClean)
      else
        tagLink = L.t('%s Tag'):format(bClean:gsub(' ', ''))
      end

      list = list .. '[[' .. tagLink ..'|' .. bClean ..']][[Category:' .. bClean .. ']]'					
    end
    -- if not the last item in the list
    if (b ~= tags[#tags]) then
      -- add a comma
      list = list .. ', '
    end
  end
  -- Now the list is made add it to the infobox
  section = section .. '|- style=\"text-align: center;\"\n| colspan=\"2\" | ' .. list .. '\n'

  return section
end

function placementSection(itemTable, itemImageName)
  section = sectionHeader('World Object')
-- Object Placed Image
  section = section .. sectionImage(itemImageName, 'Placed')

  -- 'Placement' section
  --Placement Header
  section = section .. sectionHeader('Placement')

  --Vechile
  if itemTable.mobile ~= nil then
    section = section .. sectionRow('Vehicle/Mobile Object', itemTable.mobile)
  end			

  --Dimensions 
  if itemTable.footprint ~= nil then
    section = section .. sectionRow('Dimensions (X,Y,Z)', itemTable.footprint)
  end

  --Material Tier
  if itemTable.materialTier ~= nil or itemTable.materialTier == 0 then
    section = section .. sectionRow('Room Material', itemTable.materialTier)  .. '[[Category:Tier '.. itemTable.materialTier ..']]\n'
  end

  --Room Req.
  if itemTable.roomContainReq ~= nil then
    section = section .. sectionRow('Room Required', itemTable.roomContainReq)
  end	

  --Room Size. Req.
  if itemTable.roomSizeReq ~= nil then
    section = section .. sectionRow('Room Size', itemTable.roomSizeReq, nil, 'm³')
  end

  --Room Mat. Req.
  if itemTable.roomMatReq ~= nil then
    section = section .. sectionRow('Room Materials', itemTable.roomMatReq)
  end	
  return section
end

function objectFormSection(itemTable, itemImageName)
  return sectionImage(itemImageName, 'Form')
end

function housingSection(itemTable)
-- Housing Header
  section = sectionHeader('Housing')

  --roomCategory
  section = section .. sectionRow('Room Category', itemTable.roomCategory) .. '[[Category:' .. itemTable.roomCategory .. ']]\n'

  if itemTable.roomCategory ~= L.t('Industrial') then
    if itemTable.furnitureType ~= nil then 
      --furnitureType
      section = section .. sectionRow('Furniture Type', itemTable.furnitureType) .. '[[Category:' .. itemTable.furnitureType .. ']]\n'

      --Value of the object
      section = section .. sectionRow('Value', itemTable.skillValue)

      --Dim. Return % of Object  
      section = section .. sectionRow('Dim. Return %', itemTable.repeatsDepreciation*100, nil, '%')
    end
  end

  if itemTable.roomCategory == L.t('Industrial') then
    section = section .. "|- style=\"background-color: #red; text-align: center;\"\n| colspan=\"2\" | '''" .. L.t('ALL ROOM VALUE LOST') .. "'''\n"
  end

  return section
end

function storageSection(itemTable)
  -- Storage Header
  section = sectionHeader('Storage')

  --Inventory Slots
  section = section .. sectionRow('Inventory Slots', itemTable.inventorySlots)

  --inventoryMaxWeight
  if itemTable.inventoryMaxWeight ~= nil then
    maxWeightKg = itemTable.inventoryMaxWeight/1000
    section = section ..sectionRow('Inventory Max Weight', maxWeightKg, nil, 'kg')
  else
    section = section .. sectionRow('Inventory Max Weight', L.t('Unlimited'))
  end

  return section
end


function powerSection(itemTable)
  -- Power Header
  section = sectionHeader('Power')

  --EngergyType 
  section = section .. sectionRow('Energy Type', itemTable.energyType) .. '[[Category:' .. itemTable.energyType .. ']]\n'

  --Grid Radius
  section = section .. sectionRow('Grid Radius', itemTable.gridRadius, nil, 'm')

  --Energy Produced
  section = section .. sectionRow('Energy Produced', itemTable.energyProduced, nil, 'w')

  --Energy Used
  section = section .. sectionRow('Energy Used', itemTable.energyUsed, nil, 'w')

  return section
end

function fuelsSection(itemTable)
  -- Fuel Header
  section = sectionHeader('Fuel')

  --Fuels Used by Object
  section = section .. sectionRow('Fuels Used', itemTable.fuelsUsed)

  return section
end

function fluidsSection(itemTable)
-- Liquid/Gas Header
  section = sectionHeader('Liquid/Gas')

--Input (fludisUsed) 
  if itemTable.fluidsUsed ~= nil then
    local list = ''
    for a,b in ipairs(itemTable.fluidsUsed) do
      local acceptedType =  b[1]
      local cRateString = string.gsub(b[2], "%s+", "")
      local consumingRate = tonumber(cRateString)
      list = list .. L.t('%s at %sL'):format(acceptedType, consumingRate)
      
      if (a ~= #itemTable.fluidsUsed) then
        list = list .. ', '
      end
    end
    section = section .. sectionRow('Input', list)
  end

--Output (liquidProduced)
  if itemTable.fluidsProduced ~= nil then
    local list = ''
    for a,b in ipairs(itemTable.fluidsProduced) do
      local producedType =  b[1]
      local pRateString = string.gsub(b[2], "%s+", "")
      local producingRate = tonumber(pRateString)
      if (producingRate == 0) then
        producingRate = 'Rate of Input'
      end
      list = list .. L.t('%s at %sL'):format(producedType, producingRate)
      if (a ~= #itemTable.fluidsProduced) then
        list = list .. ', '
      end
    end
    section = section .. sectionRow('Output', list)
  end


return section
end

function roadItemsSection(itemTable, itemImageName)
  section = sectionHeader('Road Object')

  -- Object Placed Image
  section = section .. sectionImage(itemImageName, 'Placed')
  return section
end

function checkImage(imageName, suffix)
  local image = 'NoImage.png|link=https://wiki.play.eco/index.php?title=Special:Upload&wpDestFile=' .. imageName .. '_'..suffix..'.png|[[Category:Pages_with_missing_'..suffix:lower()..']]'
  if mw.title.makeTitle('File', imageName .. '_'..suffix..'.png').file.exists then
    image = imageName .. '_'..suffix..'.png'
  elseif mw.title.makeTitle('File', imageName .. '_'..suffix..'.jpg').file.exists then
    image = imageName .. '_'..suffix..'.jpg'
  end
  return image
end

-- Main entry point for the Module
function p.ItemMain(frame)
  -- get args from the Template
  local args = Utils.normaliseArgs(frame)

  -- get item data
  local itemData = mw.loadData( "Module:ItemData" )
  return itemBox( args, itemData )
end

return p