Modul:RecipeTable
Aus Eco - Deutsches Wiki
Documentation
This module is a part of the Vorlage:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.
If the template is passed, this module is used with the following Modules:
-- Module:RecipeTable https://wiki.play.eco/en/Module:RecipeTable
local p = {}
local L = require("Module:Localization")
-- Header for the wikitable
function header( args )
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == '1' then
headerStr = headerStr .. '! ' .. L.t('Crafting Station') .. ' !'
end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
headerStr = headerStr .. '! colspan=\"4\" | ' .. L.t('Item') .. ' !! colspan=\"4\" | ' .. L.t('Materials') .. ' !! ' .. L.t('Level Needed') .. ' !! ' .. L.t('Crafting Time<br>(mins)') .. ' !! ' .. L.t('Labour Cost') .. ' || ' .. L.t('XP Gained') .. ' !!\n'
return headerStr
end
function imagedisp( name, nameEN, style, borderColour )
local str = ''
if name then
name = string.gsub(name, '.skillbook', 'skillbook')
end
local borderImageClass = ''
if borderColour == 'green' then
borderImageClass = ' borderGreen'
elseif borderColour == 'yellow' then
borderImageClass = ' borderYellow'
end
local iconClass = 'iconRecipe'
if style == 'tag' then
iconClass = 'iconRecipe iconWhite'
name = name .. L.t('Tag')
nameEN = nameEN .. 'Tag'
elseif style == 'skill' then
iconClass = 'iconRecipe iconBrightBlue'
end
-- Manual override for image file
if nameEN then
image = string.gsub(nameEN, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class='..iconClass..'|link=' .. name ..']]</div><div class="iconBorder' .. borderImageClass .. '" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
function stationcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1],args[2])
return str
end
function itemcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1],args[3])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
function ingredientcell( args )
local str = ''
local borderColour
if args[4] == 'False' then
borderColour = 'green'
elseif args[4] == 'True' then
borderColour = 'yellow'
end
if args[1] == 'TAG' then
style = 'tag'
else
style = nil
end
return str .. '| ' .. imagedisp(args[2], args[5], style, borderColour) .. '<br>x' .. args[3] .. '\n'
end
function skillreqcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1],args[3], 'skill')
str = str .. '<br> ' .. L.t('Level') .. ' ' .. args[2] .. ' \n'
return str
end
-- Does this even exist anymore?
--function groupedskillcell( args )
-- local str = ''
-- str = str .. '| ' .. imagedisp(args[1],args[3])
-- if args[2] ~= nil then
-- str = str .. ' <br> ' .. imagedisp(args[2])
-- end
-- return str
--end
-- Create a wikitable of recipes
function p.main( recipes )
local rows = ''
-- Get each row
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'','',''}}
local ingredients = {{'',''}}
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
--given pairs doesn't guarantee order, check that product matches default variant
if k == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1][1],craftStn[1][2]}) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2], products[a][3]})
if (tonumber(numberOfVariants) > 1) then
row = row .. '<i>' .. L.t('Has Variants') .. '</i> \n'
end
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2],skillNeeds[1][3]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'' .. L.t('None') .. '\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'' .. L.t('Missing') .. '\'\' \n'
end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(ingredients[b])
end
end
rows = rows .. row
end
--Show variants in table if only 1 recipe in list
if (#recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1) then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({v.products[a][1], v.products[a][2], v.products[a][3]})
end
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. ingredientcell(v.ingredients[b])
end
end
rows = rows .. row
end
end
end
-- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
return p