Modul:RecipeTable: Unterschied zwischen den Versionen
Aus Eco - Deutsches Wiki
[unmarkierte Version] | [unmarkierte Version] |
Änderung 1353 von ZeelNightwolf (Diskussion) rückgängig gemacht. Markierung: Rückgängigmachung |
K Änderung 1383 von ZeelNightwolf (Diskussion) rückgängig gemacht. Markierung: Rückgängigmachung |
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Zeile 1: | Zeile 1: | ||
local p = {} | local p = {} | ||
-- Header for the wikitable | -- Header for the wikitable | ||
Zeile 50: | Zeile 6: | ||
-- Show or hide the Crafting Station column | -- Show or hide the Crafting Station column | ||
if args[1] == 1 then | if args[1] == '1' then | ||
headerStr = headerStr .. '! Crafting Station !' | headerStr = headerStr .. '! Crafting Station !' | ||
end | end | ||
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty | |||
headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n' | |||
return headerStr | return headerStr | ||
end | end | ||
function imagedisp( name ) | |||
function | local str = '' | ||
local image | |||
local | -- Manual override for image file | ||
local | if name then | ||
image = string.gsub(name, ' ', '') .. '_Icon.png' | |||
else | |||
image = 'NoImage.png' | |||
end | |||
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]' | |||
return str | |||
end | |||
function stationcell( args ) | |||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1]) | |||
return str | |||
end | |||
function itemcell( args ) | |||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1]) | |||
str = str .. '<br>x' .. args[2] .. '\n' | |||
return str | |||
end | |||
function skillreqcell( args ) | |||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1]) | |||
str = str .. '<br> Level ' .. args[2] .. ' \n' | |||
return str | |||
end | |||
function groupedskillcell( args ) | |||
local str = '' | |||
str = str .. '| ' .. imagedisp(args[1]) | |||
if args[2] ~= nil then | |||
str = str .. ' <br> ' .. imagedisp(args[2]) | |||
end | |||
return str | |||
end | end | ||
Zeile 132: | Zeile 60: | ||
function p.main( recipes ) | function p.main( recipes ) | ||
local rows = '' | local rows = '' | ||
--Not relevant for v0.9 | |||
-- find number of times each Affect by Skill occurs | -- find number of times each Affect by Skill occurs | ||
local prevSkill = recipes[1]. | --local prevSkill = recipes[1].efficiencySkills[1] | ||
local skillIndex = {} | --local skillIndex = {} | ||
local prevSkillnum = 0 | --local prevSkillnum = 0 | ||
for num = 1, #recipes do | --local count = 0 | ||
--for num = 1, #recipes do | |||
--if prevSkill ~= recipes[num].efficiencySkills[1] then | |||
--skillIndex[#skillIndex + 1] = prevSkillnum + count | |||
--prevSkillnum = 1 | |||
--if #recipes[num].ingredients > 4 then | |||
--count = 1 | |||
--else | |||
end | --count = 0 | ||
skillIndex[#skillIndex + 1] = prevSkillnum | --end | ||
--prevSkill = recipes[num].efficiencySkills[1] | |||
--else | |||
--prevSkillnum = prevSkillnum + 1 | |||
--if #recipes[num].ingredients > 4 then | |||
--count = count + 1 | |||
--end | |||
--end | |||
--end | |||
--skillIndex[#skillIndex + 1] = prevSkillnum + count | |||
-- Get each row | -- Get each row | ||
local j = 0 | local j = 0 | ||
local k = 1 | local k = 1 | ||
for i = 1, #recipes do | for i = 1, #recipes do | ||
-- get information from the current recipe for building | |||
local checkImage = recipes[i].checkImage | |||
local craftStn = recipes[i].craftStn | |||
local skillNeeds = recipes[i].skillNeeds | |||
--use last variant as this is always the default variant | |||
local numberOfVariants = recipes[i].numberOfVariants | |||
local products = {{'',''}} | |||
local ingredients = {{'',''}} | |||
--loop through variants to select default variant ingredients | |||
for k, v in pairs(recipes[i].variants) do | |||
--given pairs doesn't guarantee order, check that product matches default variant | |||
if v.products[1][1] == recipes[i].defaultVariant then | |||
ingredients = v.ingredients | |||
products = v.products | |||
else | |||
--handle scenarios where product ~= default variant (for example Refine Tallow) | |||
ingredients = v.ingredients | |||
products = v.products | |||
end | |||
end | |||
local baseCraftTime = recipes[i].baseCraftTime | |||
local baseLaborCost = recipes[i].baseLaborCost | |||
local baseXPGain = recipes[i].baseXPGain | |||
-- determine the size needed for products to display correctly | |||
local ingrednum = #ingredients | |||
local rowspan = '|' | |||
local rowspanProducts = '|' | |||
--Code to incorporate rowspan for ingrediants and variants here | |||
local rowspanCount = 0 | |||
--accomodate both variants and multiple ingredients | |||
if ingrednum > 4 then | |||
rowspanCount = rowspanCount + 2 | |||
end | |||
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant. | |||
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed) | |||
if tonumber(recipes[i].numberOfVariants) > 1 then | |||
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants) | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
if rowspanCount > 0 then | |||
rowspan = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
if(#recipes > 1) then | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" ' | |||
else | |||
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" ' | |||
end | |||
end | |||
--original rowspan working | |||
--if ingrednum > 4 then | |||
-- rowspan = '| rowspan=\"2\" ' | |||
--end | |||
-- String to return | |||
local row = '|-\n' | |||
-- Add new row if products or ingredients are passed in with at least 1 item | |||
if (products[1] and ingredients[1]) then | |||
-- Show or hide the Crafting Station column | |||
if recipes[i].dispCraftStn == '1' then | |||
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n' | |||
end | |||
-- Add the products columns | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({products[a][1], products[a][2]}) | |||
end | |||
-- Add the FIRST row of Ingredients column | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ingredients[b][2], ingredients[b][3]}) | |||
end | |||
-- Add the Skill needed column | |||
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then | |||
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]}) | |||
else | |||
row = row .. rowspan | |||
if ingrednum > 4 then | |||
row = row .. '|' | |||
end | |||
row = row .. ' \'\'None\'\' \n' | |||
end | |||
-- Add the Crafting time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseCraftTime then | |||
row = row .. baseCraftTime .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'missing\'\' \n' | |||
end | |||
-- Add the Labour time column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseLaborCost then | |||
row = row .. baseLaborCost .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'missing\'\' \n' | |||
end | |||
-- Add the XP gain column | |||
row = row .. rowspan | |||
if rowspanCount > 1 then | |||
row = row .. '|' | |||
end | |||
if baseXPGain then | |||
row = row .. baseXPGain .. '\n' | |||
else | |||
row = row .. rowspan .. ' \'\'missing\'\' \n' | |||
end | |||
-- not in v0.9 | |||
-- Add the Affect by Skills column IF new skill grouping | |||
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil') then | |||
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n' | |||
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil') then | |||
--row = row .. '| \n' | |||
--end | |||
--j = j + 1 | |||
--if #ingredients > 4 then | |||
--j = j + 1 | |||
--end | |||
--if j == skillIndex[k] then | |||
--k = k + 1 | |||
--j = 0 | |||
--end | |||
-- Add the SECOND row of ingredients to ingredients column if applicable | |||
if ingrednum > 4 then | |||
row = row .. '|-\n' | |||
for b = 5, ingrednum do | |||
if (ingrednum == 5) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({ingredients[b][2], ingredients[b][3]}) | |||
end | |||
end | |||
rows = rows .. row | |||
end | |||
--Show variants in table if only 1 recipe in list | |||
if #recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1 then | |||
for k, v in pairs(recipes[i].variants) do | |||
--start new row for variants | |||
row = '|-\n' | |||
--Skip default variant | |||
if v.products[1][1] ~= recipes[i].defaultVariant then | |||
local prodnum = #products | |||
for a = 1, prodnum do | |||
if prodnum == 1 then | |||
row = row .. rowspanProducts .. ' colspan=\"4\" ' | |||
end | |||
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then | |||
row = row .. rowspanProducts .. ' colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({v.products[a][1], v.products[a][2]}) | |||
end | |||
--will need to cycle ingrediants to fill out complete table | |||
--row = row .. itemcell({v.products[1][1], v.products[1][2]}) | |||
local numing = ingrednum | |||
if ingrednum > 4 then | |||
numing = 4 | |||
end | |||
for b = 1, numing do | |||
if (ingrednum == 1) then | |||
row = row .. '| colspan=\"4\" ' | |||
end | |||
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then | |||
row = row .. '| colspan=\"2\" ' | |||
end | |||
row = row .. itemcell({v.ingredients[b][2], v.ingredients[b][3]}) | |||
end | |||
end | |||
rows = rows .. row | |||
end | |||
end | |||
end | |||
-- Return the full wikitable | -- Return the full wikitable | ||
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n' | |||
end | end | ||
return p | return p |
Version vom 24. November 2020, 15:09 Uhr
Documentation
This module is a part of the Vorlage:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.
If the template is passed, this module is used with the following Modules:
local p = {}
-- Header for the wikitable
function header( args )
local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'
-- Show or hide the Crafting Station column
if args[1] == '1' then
headerStr = headerStr .. '! Crafting Station !'
end
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
return headerStr
end
function imagedisp( name )
local str = ''
local image
-- Manual override for image file
if name then
image = string.gsub(name, ' ', '') .. '_Icon.png'
else
image = 'NoImage.png'
end
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
return str
end
function stationcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
return str
end
function itemcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br>x' .. args[2] .. '\n'
return str
end
function skillreqcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
str = str .. '<br> Level ' .. args[2] .. ' \n'
return str
end
function groupedskillcell( args )
local str = ''
str = str .. '| ' .. imagedisp(args[1])
if args[2] ~= nil then
str = str .. ' <br> ' .. imagedisp(args[2])
end
return str
end
-- Create a wikitable of recipes
function p.main( recipes )
local rows = ''
--Not relevant for v0.9
-- find number of times each Affect by Skill occurs
--local prevSkill = recipes[1].efficiencySkills[1]
--local skillIndex = {}
--local prevSkillnum = 0
--local count = 0
--for num = 1, #recipes do
--if prevSkill ~= recipes[num].efficiencySkills[1] then
--skillIndex[#skillIndex + 1] = prevSkillnum + count
--prevSkillnum = 1
--if #recipes[num].ingredients > 4 then
--count = 1
--else
--count = 0
--end
--prevSkill = recipes[num].efficiencySkills[1]
--else
--prevSkillnum = prevSkillnum + 1
--if #recipes[num].ingredients > 4 then
--count = count + 1
--end
--end
--end
--skillIndex[#skillIndex + 1] = prevSkillnum + count
-- Get each row
local j = 0
local k = 1
for i = 1, #recipes do
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'',''}}
local ingredients = {{'',''}}
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
--given pairs doesn't guarantee order, check that product matches default variant
if v.products[1][1] == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
else
--handle scenarios where product ~= default variant (for example Refine Tallow)
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
--original rowspan working
--if ingrednum > 4 then
-- rowspan = '| rowspan=\"2\" '
--end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
-- Add the products columns
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({products[a][1], products[a][2]})
end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- not in v0.9
-- Add the Affect by Skills column IF new skill grouping
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil') then
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil') then
--row = row .. '| \n'
--end
--j = j + 1
--if #ingredients > 4 then
--j = j + 1
--end
--if j == skillIndex[k] then
--k = k + 1
--j = 0
--end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
end
rows = rows .. row
end
--Show variants in table if only 1 recipe in list
if #recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1 then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({v.products[a][1], v.products[a][2]})
end
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({v.ingredients[b][2], v.ingredients[b][3]})
end
end
rows = rows .. row
end
end
end
-- Return the full wikitable
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
return p