Modul:RecipeTable: Unterschied zwischen den Versionen

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local p = {}
local p = {}
-- A cell in the table
function cell( args )
    local str = ''
    local image
    -- Manual override for image file
    if args[3] then
        image = string.gsub(args[3], ' ', '')
    else
        image = string.gsub(args[2], ' ', '') .. '_Icon.png'
    end
    -- Check if file exists
    --if args[1] == 1 then
    --    if not mw.title.makeTitle('File', image).exists then
    --        image = 'NoImage.png'
    --    end
    --end
    str = str .. '| [[File:' .. image .. '|frameless|50px|link=' .. args[2] .. ']] <br> [[' .. args[2] .. ']] '
    if args[4] ~= nil then
        str = str .. 'x' .. args[4] .. ' |'
    elseif args[5] ~= nil then
        str = str .. '<br> Level ' .. args[5] .. ' |'
    elseif args[6] then
        if args[7] then
            local image2
            -- Manual override for image file
            if args[8] then
                image2 = string.gsub(args[8], ' ', '')
            else
                image2 = string.gsub(args[7], ' ', '') .. '_Icon.png'
            end
            -- Check if file exists
            if args[1] == 1 then
                if not mw.title.makeTitle('File', image2).exists then
                    image2 = 'NoImage.png'
                end
            end
            str = str .. '<br> <br> [[File:' .. image2 .. '|frameless|50px|link=' .. args[7] .. ']] <br> [[' .. args[7] .. ']]'
        end
    else
        str = str .. '|'
    end
    return str
end


-- Header for the wikitable
-- Header for the wikitable
Zeile 50: Zeile 6:


     -- Show or hide the Crafting Station column
     -- Show or hide the Crafting Station column
     if args[1] == 1 then
     if args[1] == '1' then
         headerStr = headerStr .. '! Crafting Station !'
         headerStr = headerStr .. '! Crafting Station !'
     end
     end
 
-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
    -- Item, Skill needed, Materials, Affected by skills
    headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
    headerStr = headerStr .. '! colspan=\"2\" | Item !! Skill needed !! colspan=\"4\" | Materials !! Crafting <br> time !! style="width: 100px" | Affected <br> by skills\n'
 
     return headerStr
     return headerStr
end
end


-- Row for recipe
function imagedisp( name )
function recipeRow( recipe )
     local str = ''
    -- Parse recipe
     local image
     local checkImage = recipe.checkImage
     -- Manual override for image file
     local craftStn = recipe.craftStn
     if name then
     local item1 = recipe.item1
        image = string.gsub(name, ' ', '') .. '_Icon.png'
     local item2 = recipe.item2
else
    local skillNeed = recipe.skillNeed
image = 'NoImage.png'
    local mater1 = recipe.mater1
end
    local mater2 = recipe.mater2
str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
    local mater3 = recipe.mater3
return str
    local mater4 = recipe.mater4
end
    local ctime = recipe.ctime


    -- String to return
function stationcell( args )
    local row = '|-\n'
  local str = ''
   
str = str .. '| ' .. imagedisp(args[1])
    -- Return '' if item1 or mater1 aren't passed in
return str
    if not item1[1] then
end
        return ''
    elseif not mater1[1] then
        return ''
    end


    -- Show or hide the Crafting Station column
    if recipe.dispCraftStn == 1 then
        row = row .. cell({checkImage, craftStn[1], craftStn[2]})
    end


    -- Add the Item columns
function itemcell( args )
     if item2[1] then
     local str = ''
        row = row .. cell({checkImage, item1[1], item1[2], item1[3]}) .. cell({checkImage, item2[1], item2[2], item2[3]})
str = str .. '| ' .. imagedisp(args[1])
    else
str = str .. '<br>x' .. args[2] .. '\n'
        row = row .. '| colspan=\"2\" ' .. cell({checkImage, item1[1], item1[2], item1[3]})
return str
    end
end


    -- Add the Skill needed column
function skillreqcell( args )
     if recipe.skillNeed[1] ~= '' then
     local str = ''
        row = row .. cell({checkImage, skillNeed[1], skillNeed[2], nil, skillNeed[3]})
str = str .. '| ' .. imagedisp(args[1])
    else
str = str .. '<br> Level ' .. args[2] .. ' \n'
        row = row .. '| \'\'None\'\' |'
return str
    end
end


    -- Add the Materials column
function groupedskillcell( args )
    if mater2[1] then
    local str = ''
        if mater3[1] then
str = str .. '| ' .. imagedisp(args[1])
            if mater4[1] then
if args[2] ~= nil then
                row = row .. cell({checkImage, mater1[1], mater1[2], mater1[3]}) .. cell({checkImage, mater2[1], mater2[2], mater2[3]}) .. cell({checkImage, mater3[1], mater3[2], mater3[3]}) .. cell({chackImage, mater4[1], mater4[2], mater4[3]})
str = str .. ' <br> ' .. imagedisp(args[2])
            else
end
                row = row .. cell({checkImage, mater1[1], mater1[2], mater1[3]}) .. '| colspan=\"2\" ' .. cell({checkImage, mater2[1], mater2[2], mater2[3]}) .. cell({checkImage, mater3[1], mater3[2], mater3[3]})
return str
            end
        else
            row = row .. '| colspan=\"2\" ' .. cell({checkImage, mater1[1], mater1[2], mater1[3]}) .. '| colspan=\"2\" ' .. cell({checkImage, mater2[1], mater2[2], mater2[3]})
        end
    else
      row = row .. '| colspan=\"4\" ' .. cell({checkImage, mater1[1], mater1[2], mater1[3]})
    end
 
    -- Add the Crafting time column
    if ctime then
        row = row .. '| ' .. ctime
    else
        row = row .. '| \'\'missing\'\''
    end
   
    row = row .. '\n'
    return row
end
end


Zeile 132: Zeile 60:
function p.main( recipes )
function p.main( recipes )
     local rows = ''
     local rows = ''
      
     --Not relevant for v0.9
     -- find number of times each Affect by Skill occurs
     -- find number of times each Affect by Skill occurs
     local prevSkill = recipes[1].affSkill1[1]
     --local prevSkill = recipes[1].efficiencySkills[1]
     local skillIndex = {}
     --local skillIndex = {}
     local prevSkillnum = 0
     --local prevSkillnum = 0
     for num = 1, #recipes do
--local count = 0
        if prevSkill ~= recipes[num].affSkill1[1] then
     --for num = 1, #recipes do
            skillIndex[#skillIndex + 1] = prevSkillnum
--if prevSkill ~= recipes[num].efficiencySkills[1] then
            prevSkillnum = 1
--skillIndex[#skillIndex + 1] = prevSkillnum + count
            prevSkill = recipes[num].affSkill1[1]
--prevSkillnum = 1
        else
--if #recipes[num].ingredients > 4 then
            prevSkillnum = prevSkillnum + 1
--count = 1
        end
--else
     end
--count = 0
     skillIndex[#skillIndex + 1] = prevSkillnum
--end
 
--prevSkill = recipes[num].efficiencySkills[1]
--else
--prevSkillnum = prevSkillnum + 1
--if #recipes[num].ingredients > 4 then
--count = count + 1
--end
--end
     --end
     --skillIndex[#skillIndex + 1] = prevSkillnum + count
     -- Get each row
     -- Get each row
     local j = 0
     local j = 0
     local k = 1
     local k = 1
     for i = 1, #recipes do
     for i = 1, #recipes do
        -- Main part of the row
 
        rows = rows .. recipeRow(recipes[i])
-- get information from the current recipe for building
local checkImage = recipes[i].checkImage
local craftStn = recipes[i].craftStn
local skillNeeds = recipes[i].skillNeeds
--use last variant as this is always the default variant
local numberOfVariants = recipes[i].numberOfVariants
local products = {{'',''}}
local ingredients = {{'',''}}
--loop through variants to select default variant ingredients
for k, v in pairs(recipes[i].variants) do
--given pairs doesn't guarantee order, check that product matches default variant
if v.products[1][1] == recipes[i].defaultVariant then
ingredients = v.ingredients
products = v.products
else
--handle scenarios where product ~= default variant (for example Refine Tallow)
ingredients = v.ingredients
products = v.products
end
end
local baseCraftTime = recipes[i].baseCraftTime
local baseLaborCost = recipes[i].baseLaborCost
local baseXPGain = recipes[i].baseXPGain
-- determine the size needed for products to display correctly
local ingrednum = #ingredients
local rowspan = '|'
local rowspanProducts = '|'
--Code to incorporate rowspan for ingrediants and variants here
local rowspanCount = 0
 
--accomodate both variants and multiple ingredients
if ingrednum > 4 then
rowspanCount = rowspanCount + 2
end
--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
if tonumber(recipes[i].numberOfVariants) > 1 then
rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
if rowspanCount > 0 then
rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
if(#recipes > 1) then
rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
else
rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
end
end
 
--original rowspan working
--if ingrednum > 4 then
-- rowspan = '| rowspan=\"2\" '
--end
-- String to return
local row = '|-\n'
-- Add new row if products or ingredients are passed in with at least 1 item
if (products[1] and ingredients[1]) then
     
-- Show or hide the Crafting Station column
if recipes[i].dispCraftStn == '1' then
row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
end
          
          
        -- Affect by Skill
-- Add the products columns
        if j == 0 and recipes[i].affSkill1[1] ~= nil then
local prodnum = #products
            rows = rows .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. cell({recipes[i].checkImage, recipes[i].affSkill1[1], recipes[i].affSkill1[2], nil, nil, 1, recipes[i].affSkill2[1], recipes[i].affSkill2[2]}) .. '\n'
for a = 1, prodnum do
        elseif recipes[i].affSkill1[1] == nil then
if prodnum == 1 then
            rows = rows .. '| |\n'
row = row .. rowspanProducts .. ' colspan=\"4\" '
        end
end
        j = j + 1
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
        if j == skillIndex[k] then
row = row .. rowspanProducts .. ' colspan=\"2\" '
            k = k + 1
end
            j = 0
row = row .. itemcell({products[a][1], products[a][2]})
        end
end
    end
-- Add the FIRST row of Ingredients column
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
 
-- Add the Skill needed column
if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
else
row = row .. rowspan
if ingrednum > 4 then
row = row .. '|'
end
row = row .. ' \'\'None\'\' \n'
end
-- Add the Crafting time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseCraftTime then
row = row .. baseCraftTime .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the Labour time column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseLaborCost then
row = row .. baseLaborCost .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- Add the XP gain column
row = row .. rowspan
if rowspanCount > 1 then
row = row .. '|'
end
if baseXPGain then
row = row .. baseXPGain .. '\n'
else
row = row .. rowspan .. ' \'\'missing\'\' \n'
end
-- not in v0.9
-- Add the Affect by Skills column IF new skill grouping
--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil')  then
--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil')  then
--row = row .. '| \n'
--end
--j = j + 1
--if #ingredients > 4 then
--j = j + 1
--end
--if j == skillIndex[k] then
--k = k + 1
--j = 0
--end
-- Add the SECOND row of ingredients to ingredients column if applicable
if ingrednum > 4 then
row = row .. '|-\n'
for b = 5, ingrednum do
if (ingrednum == 5) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
end
end
rows = rows .. row
end
 
--Show variants in table if only 1 recipe in list
if #recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1 then
for k, v in pairs(recipes[i].variants) do
--start new row for variants
row = '|-\n'
--Skip default variant
if v.products[1][1] ~= recipes[i].defaultVariant then
local prodnum = #products
for a = 1, prodnum do
if prodnum == 1 then
row = row .. rowspanProducts .. ' colspan=\"4\" '
end
if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
row = row .. rowspanProducts .. ' colspan=\"2\" '
end
row = row .. itemcell({v.products[a][1], v.products[a][2]})
end
 
--will need to cycle ingrediants to fill out complete table
--row = row .. itemcell({v.products[1][1], v.products[1][2]})
local numing = ingrednum
if ingrednum > 4 then
numing = 4
end
for b = 1, numing do
if (ingrednum == 1) then
row = row .. '| colspan=\"4\" '
end
if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
row = row .. '| colspan=\"2\" '
end
row = row .. itemcell({v.ingredients[b][2], v.ingredients[b][3]})
end
end
rows = rows .. row
end
 
end
end


     -- Return the full wikitable
     -- Return the full wikitable
    return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end
end


return p
return p

Version vom 15. Oktober 2020, 03:38 Uhr

Documentation

This module is a part of the Vorlage:GetRecipes, and is used to generate a wikitable of recipes. It returns a wikitable as a string. The wikitable contains all of the recipes that were passed into the module.

If the template is passed, this module is used with the following Modules:


local p = {}

-- Header for the wikitable
function header( args )
    local headerStr = '{| class=\"wikitable mw-collapsible\" style=\"text-align: center;\"\n|-\n'

    -- Show or hide the Crafting Station column
    if args[1] == '1' then
        headerStr = headerStr .. '! Crafting Station !'
    end
	-- Item, Level Needed, Materials, Crafting Time, Labour Cost and XP Gained Specialty
     headerStr = headerStr .. '! colspan=\"4\" | Item !! colspan=\"4\" | Materials !! Level Needed !! Crafting Time <br>(mins) !! Labour Cost || XP Gained !!\n'
    return headerStr
end

function imagedisp( name )
    local str = ''
    local image
    -- Manual override for image file
    if name then
        image = string.gsub(name, ' ', '') .. '_Icon.png'
	else
		image = 'NoImage.png'
	end
			str = str .. '<div class="iconContainer" style="width:64px; height:64px"><div class="iconStack">[[File:' .. image .. '|frameless|class=iconRecipe|link=' .. name ..']]</div><div class="iconBorder" style=\"position:absolute;\"></div></div>\n[[' .. name .. ']]'
	return str
end

function stationcell( args )
  local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	return str
end


function itemcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br>x' .. args[2] .. '\n'
	return str
end

function skillreqcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	str = str .. '<br> Level ' .. args[2] .. ' \n'
	return str
end

function groupedskillcell( args )
    local str = ''
	str = str .. '| ' .. imagedisp(args[1])
	if args[2] ~= nil then
		str = str .. ' <br> ' .. imagedisp(args[2])
	end
	return str
end

-- Create a wikitable of recipes
function p.main( recipes )
    local rows = ''
	
    --Not relevant for v0.9
    -- find number of times each Affect by Skill occurs
    --local prevSkill = recipes[1].efficiencySkills[1]
    --local skillIndex = {}
    --local prevSkillnum = 0
	--local count = 0
    --for num = 1, #recipes do
		--if prevSkill ~= recipes[num].efficiencySkills[1] then
			--skillIndex[#skillIndex + 1] = prevSkillnum + count
			--prevSkillnum = 1
			--if #recipes[num].ingredients > 4 then
				--count = 1
			--else
				--count = 0
			--end
			--prevSkill = recipes[num].efficiencySkills[1]
		--else
			--prevSkillnum = prevSkillnum + 1
			--if #recipes[num].ingredients > 4 then
				--count = count + 1
			--end
		--end		
    --end
    --skillIndex[#skillIndex + 1] = prevSkillnum + count
	
    -- Get each row
    local j = 0
    local k = 1
    for i = 1, #recipes do

	-- get information from the current recipe for building
		local checkImage = recipes[i].checkImage
		local craftStn = recipes[i].craftStn
		local skillNeeds = recipes[i].skillNeeds
		--use last variant as this is always the default variant
		local numberOfVariants = recipes[i].numberOfVariants
		local products = {{'',''}}
		local ingredients = {{'',''}}
		
		--loop through variants to select default variant ingredients
		for k, v in pairs(recipes[i].variants) do
			--given pairs doesn't guarantee order, check that product matches default variant
			if v.products[1][1] == recipes[i].defaultVariant then
				ingredients = v.ingredients
				products = v.products
			else
				--handle scenarios where product ~= default variant (for example Refine Tallow)
				ingredients = v.ingredients
				products = v.products			
			end
		end
		local baseCraftTime = recipes[i].baseCraftTime
		local baseLaborCost = recipes[i].baseLaborCost
		local baseXPGain = recipes[i].baseXPGain
			
		-- determine the size needed for products to display correctly
		local ingrednum = #ingredients
		local rowspan = '|'
		local rowspanProducts = '|'
		
		--Code to incorporate rowspan for ingrediants and variants here
		local rowspanCount = 0

		--accomodate both variants and multiple ingredients
		
		if ingrednum > 4 then
			rowspanCount = rowspanCount + 2
		end
		--suspect there will be a bug here for many variants & many ingredients - might need x2 multipler per variant.
		if(#recipes == 1) then --only add variant rowspans if there is one recipe (i.e. variants will be displayed)
			if tonumber(recipes[i].numberOfVariants) > 1 then
				rowspanCount = rowspanCount + tonumber(recipes[i].numberOfVariants)
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end
		if rowspanCount > 0 then
			rowspan = '| rowspan=\"' .. rowspanCount .. '\" '
			if(#recipes > 1) then
				rowspanProducts = '| rowspan=\"' .. rowspanCount .. '\" '
			else
				rowspanProducts = '| rowspan=\"' .. rowspanCount - recipes[i].numberOfVariants - 1 .. '\" '
			end
		end

		
		--original rowspan working
		--if ingrednum > 4 then
		--	rowspan = '| rowspan=\"2\" '
		--end
		
		-- String to return
		local row = '|-\n'
	
		-- Add new row if products or ingredients are passed in with at least 1 item
		if (products[1] and ingredients[1]) then
      	
			-- Show or hide the Crafting Station column
			if recipes[i].dispCraftStn == '1' then
				row = row .. rowspan .. stationcell({craftStn[1]}) .. '\n'
			end
        
			-- Add the products columns
			local prodnum = #products
			for a = 1, prodnum do
				if prodnum == 1 then
					row = row .. rowspanProducts .. ' colspan=\"4\" '
				end
				if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
					row = row .. rowspanProducts .. ' colspan=\"2\" '
				end
				row = row .. itemcell({products[a][1], products[a][2]})
			end
			
			-- Add the FIRST row of Ingredients column	
			local numing = ingrednum
			if ingrednum > 4 then 
				numing = 4
			end
			for b = 1, numing do
				if (ingrednum == 1) then
					row = row .. '| colspan=\"4\" '
				end
				if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
					row = row .. '| colspan=\"2\" '
				end
				row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
			end

			-- Add the Skill needed column	
			if (skillNeeds[1] ~= '' and skillNeeds[1] ~= nil) then
				row = row .. rowspan .. skillreqcell({skillNeeds[1][1], skillNeeds[1][2]})
			else
				row = row .. rowspan 
				if ingrednum > 4 then
					row = row .. '|'
				end
				row = row .. ' \'\'None\'\' \n'
			end
			
			-- Add the Crafting time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseCraftTime then					
				row = row .. baseCraftTime .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
			
			-- Add the Labour time column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseLaborCost then					
				row = row .. baseLaborCost .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
			
			-- Add the XP gain column
			row = row .. rowspan 
			if rowspanCount > 1 then
				row = row .. '|'
			end
			if baseXPGain then					
				row = row .. baseXPGain .. '\n'
			else
				
				row = row .. rowspan .. ' \'\'missing\'\' \n'
			end
				
			-- not in v0.9
			-- Add the Affect by Skills column IF new skill grouping
			--if j == 0 and (recipes[i].efficiencySkills[1] ~= nil and recipes[i].efficiencySkills[1] ~= 'nil')  then
				--row = row .. '| rowspan=\"' .. skillIndex[k] .. '\" ' .. groupedskillcell({recipes[i].efficiencySkills[1], recipes[i].speedSkills}) .. '\n'
			--elseif (recipes[i].efficiencySkills[1] == nil or recipes[i].efficiencySkills[1] == 'nil')  then
				--row = row .. '| \n'
			--end
			--j = j + 1
			--if #ingredients > 4 then
				--j = j + 1
			--end
			--if j == skillIndex[k] then
				--k = k + 1
				--j = 0
			--end
				
			-- Add the SECOND row of ingredients to ingredients column if applicable
			if ingrednum > 4 then
				row = row .. '|-\n'
				for b = 5, ingrednum do
					if (ingrednum == 5) then
						row = row .. '| colspan=\"4\" '
					end
					if ((ingrednum == 6) or (ingrednum == 7 and b == 6)) then
						row = row .. '| colspan=\"2\" '
					end
					row = row .. itemcell({ingredients[b][2], ingredients[b][3]})
				end
			end
			
			rows = rows .. row
		end

		--Show variants in table if only 1 recipe in list
		if #recipes == 1 and tonumber(recipes[i].numberOfVariants) > 1 then
			for k, v in pairs(recipes[i].variants) do
				--start new row for variants
				row = '|-\n'
				--Skip default variant
				if v.products[1][1] ~= recipes[i].defaultVariant then
					local prodnum = #products
					for a = 1, prodnum do
						if prodnum == 1 then
							row = row .. rowspanProducts .. ' colspan=\"4\" '
						end
						if ((prodnum == 2) or (prodnum == 3 and a == 2)) then
							row = row .. rowspanProducts .. ' colspan=\"2\" '
						end
						row = row .. itemcell({v.products[a][1], v.products[a][2]})
					end

					--will need to cycle ingrediants to fill out complete table
					--row = row .. itemcell({v.products[1][1], v.products[1][2]})
					local numing = ingrednum
					if ingrednum > 4 then 
						numing = 4
					end
					for b = 1, numing do
						if (ingrednum == 1) then
							row = row .. '| colspan=\"4\" '
						end
							if ((ingrednum == 2) or (ingrednum == 3 and b == 2)) then
							row = row .. '| colspan=\"2\" '
						end
							row = row .. itemcell({v.ingredients[b][2], v.ingredients[b][3]})
					end
					
					
				end
				rows = rows .. row
			end			

		end
	end
		

	
			
    -- Return the full wikitable
	return header({recipes[1].dispCraftStn}) .. rows .. '|-\n|}\n'
end

return p