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	<id>https://wiki.play.eco/de/index.php?action=history&amp;feed=atom&amp;title=Modul%3ABiomeData</id>
	<title>Modul:BiomeData - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.play.eco/de/index.php?action=history&amp;feed=atom&amp;title=Modul%3ABiomeData"/>
	<link rel="alternate" type="text/html" href="https://wiki.play.eco/de/index.php?title=Modul:BiomeData&amp;action=history"/>
	<updated>2026-06-04T05:46:46Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Eco - Deutsches Wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.play.eco/de/index.php?title=Modul:BiomeData&amp;diff=3035&amp;oldid=prev</id>
		<title>StalEF: Die Seite wurde neu angelegt: „-- Eco Version : 0.12.0.0  return {     biomes = {         [&#039;Coast&#039;] = {                     [&#039;ID&#039;] = &#039;Coast&#039;,                     [&#039;Name&#039;] =  {                             [&#039;English&#039;] = &quot;Coast Biome&quot;,                             [&#039;Russian&#039;] = &quot;Coast Biome&quot;,                             [&#039;German&#039;] = &quot;Coast Biome&quot;,                             [&#039;French&#039;] = &quot;Coast Biome&quot;,                             },                     [&#039;Description&#039;] =  {…“</title>
		<link rel="alternate" type="text/html" href="https://wiki.play.eco/de/index.php?title=Modul:BiomeData&amp;diff=3035&amp;oldid=prev"/>
		<updated>2026-02-11T12:38:04Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „-- Eco Version : 0.12.0.0  return {     biomes = {         [&amp;#039;Coast&amp;#039;] = {                     [&amp;#039;ID&amp;#039;] = &amp;#039;Coast&amp;#039;,                     [&amp;#039;Name&amp;#039;] =  {                             [&amp;#039;English&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,                             [&amp;#039;Russian&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,                             [&amp;#039;German&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,                             [&amp;#039;French&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,                             },                     [&amp;#039;Description&amp;#039;] =  {…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;-- Eco Version : 0.12.0.0&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
    biomes = {&lt;br /&gt;
        [&amp;#039;Coast&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Coast&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Coast Biome&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Beaches and shallow waters.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Beaches and shallow waters.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Beaches and shallow waters.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Beaches and shallow waters.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightGoldenrodYellow&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;CoastBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;LimestoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Cold Coast&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;ColdCoast&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Cold Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Cold Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Cold Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Cold Coast Biome&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Beaches and shallow waters in colder climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Beaches and shallow waters in colder climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Beaches and shallow waters in colder climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Beaches and shallow waters in colder climates.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightCyan&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;ColdCoastBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;LimestoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Cold Forest&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;ColdForest&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Cold Forest Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Холодный Лес&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Kalter Wald Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome forestier froid&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and cold enough that conniferous trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;ForestGreen&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;ColdForestBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;GraniteBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-2&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;50&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;60&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Deep Ocean&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;DeepOcean&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Deep Ocean Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Глубокий океан&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Tiefsee-Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome abyssal&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;The deepest parts of the ocean, bearing the largest marine species and migrating populations of fish.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;SteelBlue&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;DeepOceanBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;BasaltBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Desert&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Desert&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Desert Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Пустыня&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Wüstenbiom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome désertique&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;The dryest biome, and in Eco currently the hottest as well.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;The dryest biome, and in Eco currently the hottest as well.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;The dryest biome, and in Eco currently the hottest as well.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;The dryest biome, and in Eco currently the hottest as well.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;SandyBrown&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;DesertBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;SandstoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;18&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Grassland&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Grassland&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Grassland Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Луг&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Grasland Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome herbeux&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A biome where there is enough water to support grasses but not many trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A biome where there is enough water to support grasses but not many trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A biome where there is enough water to support grasses but not many trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A biome where there is enough water to support grasses but not many trees.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightGreen&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;GrasslandBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;LimestoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;22&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;50&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;High Desert&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;HighDesert&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;High Desert Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;High Desert Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;High Desert Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;High Desert Biome&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A geologically uplifted part of the desert with species more tolerant to cold and that enjoy the steep cliffs caused by erosion.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;SandyBrown&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;HighDesertBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;SandstoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;18&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Ice&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Ice&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Ice Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Ледяной биом&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Eis Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome enneigé&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;The coldest areas of the land, covered by glacial ice.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;The coldest areas of the land, covered by glacial ice.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;The coldest areas of the land, covered by glacial ice.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;The coldest areas of the land, covered by glacial ice.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;White&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;IceBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;GraniteBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;-6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;60&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Ocean&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Ocean&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Ocean Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Океан&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Ozeanbiom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome océanique&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;The parts of the ocean on the continental shelves, abundant with life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;The parts of the ocean on the continental shelves, abundant with life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;The parts of the ocean on the continental shelves, abundant with life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;The parts of the ocean on the continental shelves, abundant with life.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightSkyBlue&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;OceanBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;BasaltBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Rainforest&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;RainForest&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Rainforest Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Тропический лес&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Regenwaldbiom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome tropical&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A wet and warm biome that supports a forest abundant with plant and animal life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A wet and warm biome that supports a forest abundant with plant and animal life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A wet and warm biome that supports a forest abundant with plant and animal life.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A wet and warm biome that supports a forest abundant with plant and animal life.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightSeaGreen&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;RainforestBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;ShaleBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;14&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;22&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;70&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Steppe&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Steppe&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Steppe Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Steppe Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Steppe Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Steppe Biome&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A slightly colder grassland, often characterized by even fewer trees and larger open spaces.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A slightly colder grassland, often characterized by even fewer trees and larger open spaces.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A slightly colder grassland, often characterized by even fewer trees and larger open spaces.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A slightly colder grassland, often characterized by even fewer trees and larger open spaces.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightGreen&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;SteppeBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;LimestoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;22&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;50&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Taiga&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Taiga&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Boreal Forest Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Тайга&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Borealer Wald Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome taïga&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A cold and somewhat dry biome that supports a sparse forest of conniferous trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A cold and somewhat dry biome that supports a sparse forest of conniferous trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A cold and somewhat dry biome that supports a sparse forest of conniferous trees.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A cold and somewhat dry biome that supports a sparse forest of conniferous trees.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;OliveDrab&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;TaigaBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;GraniteBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-2&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;2&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;20&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;50&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Tundra&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Tundra&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Tundra Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Тундра&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Tundrabiom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome de toundra&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A very cold biome that cannot support trees but is host to a unique plant and animal community.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A very cold biome that cannot support trees but is host to a unique plant and animal community.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A very cold biome that cannot support trees but is host to a unique plant and animal community.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A very cold biome that cannot support trees but is host to a unique plant and animal community.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;DarkKhaki&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;TundraBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;GraniteBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;-2&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;60&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Warm Coast&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;WarmCoast&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Warm Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Warm Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Warm Coast Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Warm Coast Biome&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Beaches and shallow waters in warmer climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Beaches and shallow waters in warmer climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Beaches and shallow waters in warmer climates.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Beaches and shallow waters in warmer climates.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;LightGoldenrodYellow&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;WarmCoastBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;SandstoneBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;-10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;30&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;0&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;100&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Warm Forest&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;WarmForest&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Warm Forest Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Тёплый лес&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Warmer Wald Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome tempéré&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A biome wet enough to support dense tree cover, and warm enough that broadleaf trees tend to dominate.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;DarkGoldenrod&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;WarmForestBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;GraniteBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;10&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;22&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;50&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;60&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
        [&amp;#039;Wetland&amp;#039;] = {&lt;br /&gt;
                    [&amp;#039;ID&amp;#039;] = &amp;#039;Wetland&amp;#039;,&lt;br /&gt;
                    [&amp;#039;Name&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;Wetland Biome&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;Болото&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;Sumpf Biom&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;Biome marécageux&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Description&amp;#039;] =  {&lt;br /&gt;
                            [&amp;#039;English&amp;#039;] = &amp;quot;A unique biome characterized by a saturation of the soil with fresh or brackish water.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;Russian&amp;#039;] = &amp;quot;A unique biome characterized by a saturation of the soil with fresh or brackish water.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;German&amp;#039;] = &amp;quot;A unique biome characterized by a saturation of the soil with fresh or brackish water.&amp;quot;,&lt;br /&gt;
                            [&amp;#039;French&amp;#039;] = &amp;quot;A unique biome characterized by a saturation of the soil with fresh or brackish water.&amp;quot;,&lt;br /&gt;
                            },&lt;br /&gt;
                    [&amp;#039;Color&amp;#039;] = &amp;#039;DarkGreen&amp;#039;,&lt;br /&gt;
                    [&amp;#039;CanSpawnLake&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;IsOcean&amp;#039;] = nil,&lt;br /&gt;
                    [&amp;#039;WorldLayer&amp;#039;] = &amp;#039;WetlandBiome&amp;#039;,&lt;br /&gt;
                    [&amp;#039;PrevailingRockType&amp;#039;] = &amp;#039;ShaleBlock&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMin&amp;#039;] = &amp;#039;6&amp;#039;,&lt;br /&gt;
                    [&amp;#039;TemperatureRangeMax&amp;#039;] = &amp;#039;14&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMin&amp;#039;] = &amp;#039;60&amp;#039;,&lt;br /&gt;
                    [&amp;#039;MoistureRangeMax&amp;#039;] = &amp;#039;80&amp;#039;,&lt;br /&gt;
        },&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>StalEF</name></author>
	</entry>
</feed>